mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-11 10:13:52 +01:00
435 lines
13 KiB
TypeScript
435 lines
13 KiB
TypeScript
import * as React from "react";
|
|
|
|
import { IPlayer } from "../PersonObjects/IPlayer";
|
|
import { StdButton } from "../ui/React/StdButton";
|
|
import { Money } from "../ui/React/Money";
|
|
import { Game } from "./Game";
|
|
import { WHRNG } from "./RNG";
|
|
import { trusted } from "./utils";
|
|
|
|
type IProps = {
|
|
p: IPlayer;
|
|
};
|
|
|
|
type IState = {
|
|
investment: number;
|
|
canPlay: boolean;
|
|
status: string | JSX.Element;
|
|
n: number;
|
|
lock: boolean;
|
|
strategy: Strategy;
|
|
};
|
|
|
|
const minPlay = 0;
|
|
const maxPlay = 1e7;
|
|
|
|
function isRed(n: number): boolean {
|
|
return [1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34, 36].includes(n);
|
|
}
|
|
|
|
type Strategy = {
|
|
match: (n: number) => boolean;
|
|
payout: number;
|
|
};
|
|
|
|
const redNumbers: number[] = [1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34, 36];
|
|
|
|
const strategies: {
|
|
Red: Strategy;
|
|
Black: Strategy;
|
|
Odd: Strategy;
|
|
Even: Strategy;
|
|
High: Strategy;
|
|
Low: Strategy;
|
|
Third1: Strategy;
|
|
Third2: Strategy;
|
|
Third3: Strategy;
|
|
} = {
|
|
Red: {
|
|
match: (n: number): boolean => {
|
|
if (n === 0) return false;
|
|
return redNumbers.includes(n);
|
|
},
|
|
payout: 1,
|
|
},
|
|
Black: {
|
|
match: (n: number): boolean => {
|
|
return !redNumbers.includes(n);
|
|
},
|
|
payout: 1,
|
|
},
|
|
Odd: {
|
|
match: (n: number): boolean => {
|
|
if (n === 0) return false;
|
|
return n % 2 === 1;
|
|
},
|
|
payout: 1,
|
|
},
|
|
Even: {
|
|
match: (n: number): boolean => {
|
|
if (n === 0) return false;
|
|
return n % 2 === 0;
|
|
},
|
|
payout: 1,
|
|
},
|
|
High: {
|
|
match: (n: number): boolean => {
|
|
if (n === 0) return false;
|
|
return n > 18;
|
|
},
|
|
payout: 1,
|
|
},
|
|
Low: {
|
|
match: (n: number): boolean => {
|
|
if (n === 0) return false;
|
|
return n < 19;
|
|
},
|
|
payout: 1,
|
|
},
|
|
Third1: {
|
|
match: (n: number): boolean => {
|
|
if (n === 0) return false;
|
|
return n <= 12;
|
|
},
|
|
payout: 2,
|
|
},
|
|
Third2: {
|
|
match: (n: number): boolean => {
|
|
if (n === 0) return false;
|
|
return n >= 13 && n <= 24;
|
|
},
|
|
payout: 2,
|
|
},
|
|
Third3: {
|
|
match: (n: number): boolean => {
|
|
if (n === 0) return false;
|
|
return n >= 25;
|
|
},
|
|
payout: 2,
|
|
},
|
|
};
|
|
|
|
function Single(s: number): Strategy {
|
|
return {
|
|
match: (n: number): boolean => {
|
|
return s === n;
|
|
},
|
|
payout: 36,
|
|
};
|
|
}
|
|
|
|
export class Roulette extends Game<IProps, IState> {
|
|
interval = -1;
|
|
rng: WHRNG;
|
|
|
|
constructor(props: IProps) {
|
|
super(props);
|
|
|
|
this.rng = new WHRNG(new Date().getTime());
|
|
this.state = {
|
|
investment: 1000,
|
|
canPlay: true,
|
|
status: "waiting",
|
|
n: 0,
|
|
lock: true,
|
|
strategy: {
|
|
payout: 0,
|
|
match: (): boolean => {
|
|
return false;
|
|
},
|
|
},
|
|
};
|
|
|
|
this.step = this.step.bind(this);
|
|
this.currentNumber = this.currentNumber.bind(this);
|
|
this.updateInvestment = this.updateInvestment.bind(this);
|
|
}
|
|
|
|
componentDidMount(): void {
|
|
this.interval = window.setInterval(this.step, 50);
|
|
}
|
|
|
|
step(): void {
|
|
if (!this.state.lock) {
|
|
this.setState({ n: Math.floor(Math.random() * 37) });
|
|
}
|
|
}
|
|
|
|
componentWillUnmount(): void {
|
|
clearInterval(this.interval);
|
|
}
|
|
|
|
updateInvestment(e: React.FormEvent<HTMLInputElement>): void {
|
|
let investment: number = parseInt(e.currentTarget.value);
|
|
if (isNaN(investment)) {
|
|
investment = minPlay;
|
|
}
|
|
if (investment > maxPlay) {
|
|
investment = maxPlay;
|
|
}
|
|
if (investment < minPlay) {
|
|
investment = minPlay;
|
|
}
|
|
this.setState({ investment: investment });
|
|
}
|
|
|
|
currentNumber(): string {
|
|
if (this.state.n === 0) return "0";
|
|
const color = isRed(this.state.n) ? "R" : "B";
|
|
return `${this.state.n}${color}`;
|
|
}
|
|
|
|
play(s: Strategy): void {
|
|
if (this.reachedLimit(this.props.p)) return;
|
|
this.setState({
|
|
canPlay: false,
|
|
lock: false,
|
|
status: "playing",
|
|
strategy: s,
|
|
});
|
|
setTimeout(() => {
|
|
let n = Math.floor(this.rng.random() * 37);
|
|
let status = <></>;
|
|
let gain = 0;
|
|
let playerWin = this.state.strategy.match(n);
|
|
// oh yeah, the house straight up cheats. Try finding the seed now!
|
|
if (playerWin && Math.random() > 0.9) {
|
|
playerWin = false;
|
|
while (this.state.strategy.match(n)) {
|
|
n = (n + 1) % 36;
|
|
}
|
|
}
|
|
if (playerWin) {
|
|
gain = this.state.investment * this.state.strategy.payout;
|
|
status = (
|
|
<>
|
|
won <Money money={gain} />
|
|
</>
|
|
);
|
|
} else {
|
|
gain = -this.state.investment;
|
|
status = (
|
|
<>
|
|
lost <Money money={-gain} />
|
|
</>
|
|
);
|
|
}
|
|
this.win(this.props.p, gain);
|
|
this.setState({
|
|
canPlay: true,
|
|
lock: true,
|
|
status: status,
|
|
n: n,
|
|
});
|
|
this.reachedLimit(this.props.p);
|
|
}, 1600);
|
|
}
|
|
|
|
render(): React.ReactNode {
|
|
return (
|
|
<>
|
|
<h1>{this.currentNumber()}</h1>
|
|
<input
|
|
type="number"
|
|
className="text-input"
|
|
onChange={this.updateInvestment}
|
|
placeholder={"Amount to play"}
|
|
value={this.state.investment}
|
|
disabled={!this.state.canPlay}
|
|
/>
|
|
<h1>{this.state.status}</h1>
|
|
<table>
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<StdButton text={"3"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(3)))} />
|
|
</td>
|
|
<td>
|
|
<StdButton text={"6"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(6)))} />
|
|
</td>
|
|
<td>
|
|
<StdButton text={"9"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(9)))} />
|
|
</td>
|
|
<td>
|
|
<StdButton text={"12"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(12)))} />
|
|
</td>
|
|
<td>
|
|
<StdButton text={"15"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(15)))} />
|
|
</td>
|
|
<td>
|
|
<StdButton text={"18"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(18)))} />
|
|
</td>
|
|
<td>
|
|
<StdButton text={"21"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(21)))} />
|
|
</td>
|
|
<td>
|
|
<StdButton text={"24"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(24)))} />
|
|
</td>
|
|
<td>
|
|
<StdButton text={"27"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(27)))} />
|
|
</td>
|
|
<td>
|
|
<StdButton text={"30"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(30)))} />
|
|
</td>
|
|
<td>
|
|
<StdButton text={"33"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(33)))} />
|
|
</td>
|
|
<td>
|
|
<StdButton text={"36"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(36)))} />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<StdButton text={"2"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(2)))} />
|
|
</td>
|
|
<td>
|
|
<StdButton text={"5"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(5)))} />
|
|
</td>
|
|
<td>
|
|
<StdButton text={"8"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(8)))} />
|
|
</td>
|
|
<td>
|
|
<StdButton text={"11"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(11)))} />
|
|
</td>
|
|
<td>
|
|
<StdButton text={"14"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(14)))} />
|
|
</td>
|
|
<td>
|
|
<StdButton text={"17"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(17)))} />
|
|
</td>
|
|
<td>
|
|
<StdButton text={"20"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(20)))} />
|
|
</td>
|
|
<td>
|
|
<StdButton text={"23"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(23)))} />
|
|
</td>
|
|
<td>
|
|
<StdButton text={"26"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(26)))} />
|
|
</td>
|
|
<td>
|
|
<StdButton text={"29"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(29)))} />
|
|
</td>
|
|
<td>
|
|
<StdButton text={"32"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(32)))} />
|
|
</td>
|
|
<td>
|
|
<StdButton text={"35"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(35)))} />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<StdButton text={"1"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(1)))} />
|
|
</td>
|
|
<td>
|
|
<StdButton text={"4"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(4)))} />
|
|
</td>
|
|
<td>
|
|
<StdButton text={"7"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(7)))} />
|
|
</td>
|
|
<td>
|
|
<StdButton text={"10"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(10)))} />
|
|
</td>
|
|
<td>
|
|
<StdButton text={"13"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(13)))} />
|
|
</td>
|
|
<td>
|
|
<StdButton text={"16"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(16)))} />
|
|
</td>
|
|
<td>
|
|
<StdButton text={"19"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(19)))} />
|
|
</td>
|
|
<td>
|
|
<StdButton text={"22"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(22)))} />
|
|
</td>
|
|
<td>
|
|
<StdButton text={"25"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(25)))} />
|
|
</td>
|
|
<td>
|
|
<StdButton text={"28"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(28)))} />
|
|
</td>
|
|
<td>
|
|
<StdButton text={"31"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(31)))} />
|
|
</td>
|
|
<td>
|
|
<StdButton text={"34"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(34)))} />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colSpan={4}>
|
|
<StdButton
|
|
text={"1 to 12"}
|
|
disabled={!this.state.canPlay}
|
|
onClick={trusted(() => this.play(strategies.Third1))}
|
|
/>
|
|
</td>
|
|
<td colSpan={4}>
|
|
<StdButton
|
|
text={"13 to 24"}
|
|
disabled={!this.state.canPlay}
|
|
onClick={trusted(() => this.play(strategies.Third2))}
|
|
/>
|
|
</td>
|
|
<td colSpan={4}>
|
|
<StdButton
|
|
text={"25 to 36"}
|
|
disabled={!this.state.canPlay}
|
|
onClick={trusted(() => this.play(strategies.Third3))}
|
|
/>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colSpan={2}>
|
|
<StdButton
|
|
text={"Red"}
|
|
disabled={!this.state.canPlay}
|
|
onClick={trusted(() => this.play(strategies.Red))}
|
|
/>
|
|
</td>
|
|
<td colSpan={2}>
|
|
<StdButton
|
|
text={"Black"}
|
|
disabled={!this.state.canPlay}
|
|
onClick={trusted(() => this.play(strategies.Black))}
|
|
/>
|
|
</td>
|
|
<td colSpan={2}>
|
|
<StdButton
|
|
text={"Odd"}
|
|
disabled={!this.state.canPlay}
|
|
onClick={trusted(() => this.play(strategies.Odd))}
|
|
/>
|
|
</td>
|
|
<td colSpan={2}>
|
|
<StdButton
|
|
text={"Even"}
|
|
disabled={!this.state.canPlay}
|
|
onClick={trusted(() => this.play(strategies.Even))}
|
|
/>
|
|
</td>
|
|
<td colSpan={2}>
|
|
<StdButton
|
|
text={"High"}
|
|
disabled={!this.state.canPlay}
|
|
onClick={trusted(() => this.play(strategies.High))}
|
|
/>
|
|
</td>
|
|
<td colSpan={2}>
|
|
<StdButton
|
|
text={"Low"}
|
|
disabled={!this.state.canPlay}
|
|
onClick={trusted(() => this.play(strategies.Low))}
|
|
/>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<StdButton text={"0"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(0)))} />
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</>
|
|
);
|
|
}
|
|
}
|