bitburner-src/src/Casino/Roulette.tsx
2021-09-21 17:12:16 -04:00

435 lines
13 KiB
TypeScript

import * as React from "react";
import { IPlayer } from "../PersonObjects/IPlayer";
import { StdButton } from "../ui/React/StdButton";
import { Money } from "../ui/React/Money";
import { Game } from "./Game";
import { WHRNG } from "./RNG";
import { trusted } from "./utils";
type IProps = {
p: IPlayer;
};
type IState = {
investment: number;
canPlay: boolean;
status: string | JSX.Element;
n: number;
lock: boolean;
strategy: Strategy;
};
const minPlay = 0;
const maxPlay = 1e7;
function isRed(n: number): boolean {
return [1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34, 36].includes(n);
}
type Strategy = {
match: (n: number) => boolean;
payout: number;
};
const redNumbers: number[] = [1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34, 36];
const strategies: {
Red: Strategy;
Black: Strategy;
Odd: Strategy;
Even: Strategy;
High: Strategy;
Low: Strategy;
Third1: Strategy;
Third2: Strategy;
Third3: Strategy;
} = {
Red: {
match: (n: number): boolean => {
if (n === 0) return false;
return redNumbers.includes(n);
},
payout: 1,
},
Black: {
match: (n: number): boolean => {
return !redNumbers.includes(n);
},
payout: 1,
},
Odd: {
match: (n: number): boolean => {
if (n === 0) return false;
return n % 2 === 1;
},
payout: 1,
},
Even: {
match: (n: number): boolean => {
if (n === 0) return false;
return n % 2 === 0;
},
payout: 1,
},
High: {
match: (n: number): boolean => {
if (n === 0) return false;
return n > 18;
},
payout: 1,
},
Low: {
match: (n: number): boolean => {
if (n === 0) return false;
return n < 19;
},
payout: 1,
},
Third1: {
match: (n: number): boolean => {
if (n === 0) return false;
return n <= 12;
},
payout: 2,
},
Third2: {
match: (n: number): boolean => {
if (n === 0) return false;
return n >= 13 && n <= 24;
},
payout: 2,
},
Third3: {
match: (n: number): boolean => {
if (n === 0) return false;
return n >= 25;
},
payout: 2,
},
};
function Single(s: number): Strategy {
return {
match: (n: number): boolean => {
return s === n;
},
payout: 36,
};
}
export class Roulette extends Game<IProps, IState> {
interval = -1;
rng: WHRNG;
constructor(props: IProps) {
super(props);
this.rng = new WHRNG(new Date().getTime());
this.state = {
investment: 1000,
canPlay: true,
status: "waiting",
n: 0,
lock: true,
strategy: {
payout: 0,
match: (): boolean => {
return false;
},
},
};
this.step = this.step.bind(this);
this.currentNumber = this.currentNumber.bind(this);
this.updateInvestment = this.updateInvestment.bind(this);
}
componentDidMount(): void {
this.interval = window.setInterval(this.step, 50);
}
step(): void {
if (!this.state.lock) {
this.setState({ n: Math.floor(Math.random() * 37) });
}
}
componentWillUnmount(): void {
clearInterval(this.interval);
}
updateInvestment(e: React.FormEvent<HTMLInputElement>): void {
let investment: number = parseInt(e.currentTarget.value);
if (isNaN(investment)) {
investment = minPlay;
}
if (investment > maxPlay) {
investment = maxPlay;
}
if (investment < minPlay) {
investment = minPlay;
}
this.setState({ investment: investment });
}
currentNumber(): string {
if (this.state.n === 0) return "0";
const color = isRed(this.state.n) ? "R" : "B";
return `${this.state.n}${color}`;
}
play(s: Strategy): void {
if (this.reachedLimit(this.props.p)) return;
this.setState({
canPlay: false,
lock: false,
status: "playing",
strategy: s,
});
setTimeout(() => {
let n = Math.floor(this.rng.random() * 37);
let status = <></>;
let gain = 0;
let playerWin = this.state.strategy.match(n);
// oh yeah, the house straight up cheats. Try finding the seed now!
if (playerWin && Math.random() > 0.9) {
playerWin = false;
while (this.state.strategy.match(n)) {
n = (n + 1) % 36;
}
}
if (playerWin) {
gain = this.state.investment * this.state.strategy.payout;
status = (
<>
won <Money money={gain} />
</>
);
} else {
gain = -this.state.investment;
status = (
<>
lost <Money money={-gain} />
</>
);
}
this.win(this.props.p, gain);
this.setState({
canPlay: true,
lock: true,
status: status,
n: n,
});
this.reachedLimit(this.props.p);
}, 1600);
}
render(): React.ReactNode {
return (
<>
<h1>{this.currentNumber()}</h1>
<input
type="number"
className="text-input"
onChange={this.updateInvestment}
placeholder={"Amount to play"}
value={this.state.investment}
disabled={!this.state.canPlay}
/>
<h1>{this.state.status}</h1>
<table>
<tbody>
<tr>
<td>
<StdButton text={"3"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(3)))} />
</td>
<td>
<StdButton text={"6"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(6)))} />
</td>
<td>
<StdButton text={"9"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(9)))} />
</td>
<td>
<StdButton text={"12"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(12)))} />
</td>
<td>
<StdButton text={"15"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(15)))} />
</td>
<td>
<StdButton text={"18"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(18)))} />
</td>
<td>
<StdButton text={"21"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(21)))} />
</td>
<td>
<StdButton text={"24"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(24)))} />
</td>
<td>
<StdButton text={"27"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(27)))} />
</td>
<td>
<StdButton text={"30"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(30)))} />
</td>
<td>
<StdButton text={"33"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(33)))} />
</td>
<td>
<StdButton text={"36"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(36)))} />
</td>
</tr>
<tr>
<td>
<StdButton text={"2"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(2)))} />
</td>
<td>
<StdButton text={"5"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(5)))} />
</td>
<td>
<StdButton text={"8"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(8)))} />
</td>
<td>
<StdButton text={"11"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(11)))} />
</td>
<td>
<StdButton text={"14"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(14)))} />
</td>
<td>
<StdButton text={"17"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(17)))} />
</td>
<td>
<StdButton text={"20"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(20)))} />
</td>
<td>
<StdButton text={"23"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(23)))} />
</td>
<td>
<StdButton text={"26"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(26)))} />
</td>
<td>
<StdButton text={"29"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(29)))} />
</td>
<td>
<StdButton text={"32"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(32)))} />
</td>
<td>
<StdButton text={"35"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(35)))} />
</td>
</tr>
<tr>
<td>
<StdButton text={"1"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(1)))} />
</td>
<td>
<StdButton text={"4"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(4)))} />
</td>
<td>
<StdButton text={"7"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(7)))} />
</td>
<td>
<StdButton text={"10"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(10)))} />
</td>
<td>
<StdButton text={"13"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(13)))} />
</td>
<td>
<StdButton text={"16"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(16)))} />
</td>
<td>
<StdButton text={"19"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(19)))} />
</td>
<td>
<StdButton text={"22"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(22)))} />
</td>
<td>
<StdButton text={"25"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(25)))} />
</td>
<td>
<StdButton text={"28"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(28)))} />
</td>
<td>
<StdButton text={"31"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(31)))} />
</td>
<td>
<StdButton text={"34"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(34)))} />
</td>
</tr>
<tr>
<td colSpan={4}>
<StdButton
text={"1 to 12"}
disabled={!this.state.canPlay}
onClick={trusted(() => this.play(strategies.Third1))}
/>
</td>
<td colSpan={4}>
<StdButton
text={"13 to 24"}
disabled={!this.state.canPlay}
onClick={trusted(() => this.play(strategies.Third2))}
/>
</td>
<td colSpan={4}>
<StdButton
text={"25 to 36"}
disabled={!this.state.canPlay}
onClick={trusted(() => this.play(strategies.Third3))}
/>
</td>
</tr>
<tr>
<td colSpan={2}>
<StdButton
text={"Red"}
disabled={!this.state.canPlay}
onClick={trusted(() => this.play(strategies.Red))}
/>
</td>
<td colSpan={2}>
<StdButton
text={"Black"}
disabled={!this.state.canPlay}
onClick={trusted(() => this.play(strategies.Black))}
/>
</td>
<td colSpan={2}>
<StdButton
text={"Odd"}
disabled={!this.state.canPlay}
onClick={trusted(() => this.play(strategies.Odd))}
/>
</td>
<td colSpan={2}>
<StdButton
text={"Even"}
disabled={!this.state.canPlay}
onClick={trusted(() => this.play(strategies.Even))}
/>
</td>
<td colSpan={2}>
<StdButton
text={"High"}
disabled={!this.state.canPlay}
onClick={trusted(() => this.play(strategies.High))}
/>
</td>
<td colSpan={2}>
<StdButton
text={"Low"}
disabled={!this.state.canPlay}
onClick={trusted(() => this.play(strategies.Low))}
/>
</td>
</tr>
<tr>
<td>
<StdButton text={"0"} disabled={!this.state.canPlay} onClick={trusted(() => this.play(Single(0)))} />
</td>
</tr>
</tbody>
</table>
</>
);
}
}