bitburner-src/src/ui/MainMenu/Headers.ts
hydroflame 52a80ad236
v0.51.6 (#905)
* Make command `cd` without arguments an alias for `cd /` (#853)

In most shells `cd` without arguments takes you to the home directory
of the current user. I keep trying to do this due to muscle memory
from working in terminals, so I figured I'd make it do something useful.

There is no home directory in the game, but going to / is the closest
thing we have, since that is the starting point for the user in the
game.

* Add new `backdoor` terminal command (#852)

* Add the backdoor command to the terminal

This command will perform a manual hack without rewarding money. It will be used for the story, mainly for faction hacking tests

* Add tab completion for backdoor command

* Add help text for backdoor command

* Change condition syntax to be more consistent with others

* Extract reused code block so it is always called after actions

* Update documentation for new backdoor command

Modified references to manual hack as it isn't for factions anymore

* Remove extra parenthesis

* Rename manuallyHacked to backdoorInstalled

* Fix typo

* Change faction test messages to use backdoor instad of hack

* Rename more instances of manuallyHacked

* fixed typo in helptext of darkweb buy (#858)

* Fix typos and unify descriptions of augmentations (#859)

Made an attempt to...
- give all "+rep% company/faction" the same text
- make all augmentations with a single effect use a single line to describe the effect
- make all effects end with a period

* Made Cashroot starter kit display its tooltip with the money formatted properly and in gold

* fix typo in docs (#860)

* Initial code for Casino Card Deck implementation

* Casino Blackjack Implementation

* Update some tools (eslint, typescript)

* Blackjack code cleanup

* Update README_contribution

* Update ScriptHelpers.js (#861)

expand error message

* More augmentation typo fixes (#862)

* Add Netscript function getCurrentScript (#856)

Add netscript function that returns the current script.

* Added milestones menu to guide new players. (#865)

Milestone menu

* fix typos in milestones (#866)

Co-authored-by: sschmidTU <s.schmid@phonicscore.com>

* Corrupt location title when backdoor is installed (#864)

* Add corruptableText component

* Corrupt location title if backdoor is installed

* Formatting

* Add helper to check value of backdoorInstalled

Helper could be oneline but it would make it less readable

* Fix some formatting

* Add settings option to disable text effects

* Import useState

* getRunningScript (#867)

* Replaced getCurrentScript with getRunningScript

* Bunch of smaller fixes (#904)

Fix #884
Fix #879
Fix #878
Fix #876
Fix #874
Fix #873
Fix #887
Fix #891
Fix #895

* rework the early servers to be more noob friendly (#903)

* v0.51.6

Co-authored-by: Andreas Eriksson <2691182+AndreasTPC@users.noreply.github.com>
Co-authored-by: Jack <jackdewinter1@gmail.com>
Co-authored-by: Teun Pronk <5228255+Crownie88@users.noreply.github.com>
Co-authored-by: Pimvgd <Pimvgd@gmail.com>
Co-authored-by: Daniel Xie <daniel.xie@flockfreight.com>
Co-authored-by: Simon <33069673+sschmidTU@users.noreply.github.com>
Co-authored-by: sschmidTU <s.schmid@phonicscore.com>
2021-04-28 20:07:26 -04:00

159 lines
6.9 KiB
TypeScript

// Implement the collapsible main menu headers
import { MainMenuLinks } from "./Links";
import { IPlayer } from "../../PersonObjects/IPlayer";
interface IMainMenuHeaders {
Hacking: HTMLElement | null;
Character: HTMLElement | null;
World: HTMLElement | null;
Help: HTMLElement | null;
}
export const MainMenuHeaders: IMainMenuHeaders = {
Hacking: null,
Character: null,
World: null,
Help: null,
}
// Implements collapsible toggle feature when a header is clicked
function toggleHeader(open: boolean, elems: HTMLElement[], links: HTMLElement[]) {
for (var i = 0; i < elems.length; ++i) {
if (open) {
elems[i].style.opacity = "1";
elems[i].style.maxHeight = elems[i].scrollHeight + "px";
} else {
elems[i].style.opacity = "0";
elems[i].style.maxHeight = "";
}
}
for (var i = 0; i < links.length; ++i) {
if (open) {
links[i].style.opacity = "1";
links[i].style.maxHeight = links[i].scrollHeight + "px";
links[i].style.pointerEvents = "auto";
} else {
links[i].style.opacity = "0";
links[i].style.maxHeight = "";
links[i].style.pointerEvents = "none";
}
}
}
export function initializeMainMenuHeaders(p: IPlayer, dev = false): boolean {
function safeGetElement(id: string): HTMLElement {
const elem: HTMLElement | null = document.getElementById(id);
if (elem == null) {
throw new Error(`Failed to find element with id ${id} in initializeMainMenuHeaders()`);
}
return elem!;
}
try {
// Get references to the DOM elements
MainMenuHeaders.Hacking = safeGetElement("hacking-menu-header");
MainMenuHeaders.Character = safeGetElement("character-menu-header");
MainMenuHeaders.World = safeGetElement("world-menu-header");
MainMenuHeaders.Help = safeGetElement("help-menu-header");
// Set click handlers to turn the headers into collapsibles
MainMenuHeaders.Hacking.onclick = function() {
const terminal: HTMLElement = safeGetElement("terminal-tab");
const createScript: HTMLElement = safeGetElement("create-script-tab");
const activeScripts: HTMLElement = safeGetElement("active-scripts-tab");
const createProgram: HTMLElement = safeGetElement("create-program-tab");
const createProgramNot: HTMLElement = safeGetElement("create-program-notification");
createProgram.style.display = p.firstProgramAvailable ? "list-item" : "none";
(this as any).classList.toggle("opened");
const elems: HTMLElement[] = [terminal, createScript, activeScripts, createProgram];
const links: HTMLElement[] = [MainMenuLinks.Terminal!, MainMenuLinks.ScriptEditor!, MainMenuLinks.ActiveScripts!, MainMenuLinks.CreateProgram!];
if (terminal.style.maxHeight) {
toggleHeader(false, elems, links);
createProgramNot.style.display = "none";
} else {
toggleHeader(true, elems, links);
createProgramNot.style.display = "block"
}
}
MainMenuHeaders.Character.onclick = function() {
const stats: HTMLElement = safeGetElement("stats-tab");
const factions: HTMLElement = safeGetElement("factions-tab");
const augmentations: HTMLElement = safeGetElement("augmentations-tab");
const hacknetnodes: HTMLElement = safeGetElement("hacknet-nodes-tab");
const sleeves: HTMLElement = safeGetElement("sleeves-tab");
sleeves.style.display = p.sleeves.length > 0 ? "list-item" : "none";
(this as any).classList.toggle("opened");
const elems: HTMLElement[] = [stats, factions, augmentations, hacknetnodes, sleeves];
const links: HTMLElement[] = [MainMenuLinks.Stats!, MainMenuLinks.Factions!, MainMenuLinks.Augmentations!, MainMenuLinks.HacknetNodes!, MainMenuLinks.Sleeves!];
if (stats.style.maxHeight) {
toggleHeader(false, elems, links);
} else {
toggleHeader(true, elems, links);
}
}
MainMenuHeaders.World.onclick = function() {
const city: HTMLElement = safeGetElement("city-tab");
const travel: HTMLElement = safeGetElement("travel-tab");
const job: HTMLElement = safeGetElement("job-tab");
const stockmarket: HTMLElement = safeGetElement("stock-market-tab");
const bladeburner: HTMLElement = safeGetElement("bladeburner-tab");
const corporation: HTMLElement = safeGetElement("corporation-tab");
const gang: HTMLElement = safeGetElement("gang-tab");
// Determine whether certain links should show up
job.style.display = p.companyName !== "" ? "list-item" : "none";
stockmarket.style.display = p.hasWseAccount ? "list-item" : "none";
bladeburner.style.display = p.inBladeburner() ? "list-item" : "none";
corporation.style.display = p.hasCorporation() ? "list-item" : "none";
gang.style.display = p.inGang() ? "list-item" : "none";
(this as any).classList.toggle("opened");
const elems: HTMLElement[] = [city, travel, job, stockmarket, bladeburner, corporation, gang];
const links: HTMLElement[] = [MainMenuLinks.City!, MainMenuLinks.Travel!, MainMenuLinks.Job!, MainMenuLinks.StockMarket!, MainMenuLinks.Bladeburner!, MainMenuLinks.Corporation!, MainMenuLinks.Gang!];
if (city.style.maxHeight) {
toggleHeader(false, elems, links);
} else {
toggleHeader(true, elems, links);
}
}
MainMenuHeaders.Help.onclick = function() {
const milestones: HTMLElement = safeGetElement("milestones-tab");
const tutorial: HTMLElement = safeGetElement("tutorial-tab");
const options: HTMLElement = safeGetElement("options-tab");
(this as any).classList.toggle("opened");
const elems: HTMLElement[] = [milestones, tutorial, options];
const links: HTMLElement[] = [MainMenuLinks.Milestones!, MainMenuLinks.Tutorial!, MainMenuLinks.Options!];
if (dev) {
elems.push(safeGetElement("dev-tab"));
links.push(safeGetElement("dev-menu-link"));
}
if (tutorial.style.maxHeight) {
toggleHeader(false, elems, links);
} else {
toggleHeader(true, elems, links);
}
}
return true;
} catch(e) {
console.error(`Failed to initialize Main Menu Headers: ${e}`);
return false;
}
}