Bitburner source code.
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Steven Evans 552ce183c1 [chore] Introduce HTML-Webpack
This issue means that any changes to the HTML has to happen in the
`.\src\index.html` file rather than the `.\index.html`. This makes the
`index.html` in the root now a build artifact the same way that files in
`dist\` are.
2018-08-30 10:43:18 -04:00
css Merge pull request #441 from danielyxie/improve-interactive-tutorial 2018-08-29 14:11:13 -05:00
dist Added correct production build. Properly reset stock market 4S values when prestiging through BitNode 2018-08-27 00:23:04 -05:00
doc Updated changelog in documentation 2018-08-27 00:26:17 -05:00
netscript_tests V0.35.0. Adding netscript_tests in game testbench. 2018-03-03 15:05:33 -06:00
src [chore] Introduce HTML-Webpack 2018-08-30 10:43:18 -04:00
tests Removed and ignored test bundle output in git. Implemented by kopelli in PR 283 (avoid merge conflicts) 2018-06-13 09:03:05 -05:00
utils Preventing exploits by progrmaming DOM button clicks in code 2018-08-17 15:06:18 -05:00
.editorconfig UI Enhancements 2018-08-30 01:12:33 +10:00
.eslintignore [chore] Removing documentation build artifactsReadTheDocs builds directly from Github, so there's no need to store thedocs in the repository. 2018-07-12 10:01:56 -04:00
.eslintrc.js [chore] Adding ESLint 2018-06-22 22:28:59 -04:00
.gitattributes Adding .gitattributes for consistent line endings 2018-03-20 16:19:26 -04:00
.gitignore [refactor, chore] "Compile" CSS via Webpack 2018-07-16 23:22:24 -04:00
CONTRIBUTING.md [chore, doc] Split out the "vendor"/3rd party code to its own bundle 2018-07-09 12:50:57 -04:00
favicon.ico [feature] Adding favicon and related. 2018-06-19 22:42:51 -04:00
index.html [chore] Introduce HTML-Webpack 2018-08-30 10:43:18 -04:00
license.txt v0.35.1 2018-03-12 14:39:04 -05:00
netscript.js Various rebalances to Bladeburner: Buffed Augmentations. Simulacrum costs less rep but more money. Slightly more money gained from contracts. Operations give more rank. More Synthoid communities. Added getBonusTime() and getSkillUpgradeCost() to Bladeburner API. Operation count increases faster and is more randomized. Decreased rate at which contracts/ops level up 2018-08-11 20:05:32 -05:00
package-lock.json [chore] Introduce HTML-Webpack 2018-08-30 10:43:18 -04:00
package.json [chore] Introduce HTML-Webpack 2018-08-30 10:43:18 -04:00
README.md [doc] Completed a previous incomplete sentence. 2018-06-21 10:18:08 -04:00
stylelint.config.js [style] Cleanup of Styleline violations 2018-07-17 12:52:27 -04:00
tsconfig.json [refactor, chore] Including TSLint; fixing most things. 2018-06-14 14:57:44 -04:00
tslint.json [chore] Disable "no-inferrable-types" lint rule 2018-06-24 21:49:07 -04:00
webpack.config.js [chore] Introduce HTML-Webpack 2018-08-30 10:43:18 -04:00

Bitburner

Bitburner is a cyberpunk hacking-themed incremental game. The game can be played at https://danielyxie.github.io/bitburner.

Documentation

The game's official documentation can be found on Read The Docs. Please note that this is still a work-in-progress and is in its early stages.

The documentation is created using Sphinx.

Anyone is welcome to contribute to the documentation by editing the source files and then making a pull request with your contributions. For further guidance, please refer to the "As A Documentor" section of CONTRIBUTING.

Wiki

The game's wiki can be found on Wikia. Please note that the wiki is in the process of being deprecated. Eventually all of the wiki content will be moved into the Read The Docs documentation.

Contribution

There are many ways to contribute to the game. It can be as simple as fixing a typo, correcting a bug, or improving the UI. For guidance on doing so, please refer to the CONTRIBUTING document.

You will retain all ownership of the Copyright of any contributions you make, and will have the same rights to use or license your contributions. By submitting a pull request you agree to grant me perpetual, worldwide, non-exclusive, transferable, royalty-free, and irrevocable rights to use, publish, and distribute your contributions to the project. A formal Contributor's License Agreement will be drawn up in the future.

If you would like to make significant contributions to the project as a collaborator, please reach out to @danielyxie to help coordinate the effort.