mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-23 08:03:48 +01:00
1243 lines
43 KiB
JavaScript
1243 lines
43 KiB
JavaScript
import { AugmentationNames } from "./Augmentation/data/AugmentationNames";
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import { CodingContractTypes } from "./CodingContracts";
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import {
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generateContract,
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generateRandomContract,
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generateRandomContractOnHome
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} from "./CodingContractGenerator";
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import { Companies } from "./Company/Companies";
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import { Company } from "./Company/Company";
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import { Programs } from "./Programs/Programs";
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import { Factions } from "./Faction/Factions";
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import { Player } from "./Player";
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import { PlayerOwnedSourceFile } from "./SourceFile/PlayerOwnedSourceFile";
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import { AllServers } from "./Server/AllServers";
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import { GetServerByHostname } from "./Server/ServerHelpers";
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import { hackWorldDaemon } from "./RedPill";
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import { StockMarket, SymbolToStockMap } from "./StockMarket/StockMarket";
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import { Stock } from "./StockMarket/Stock";
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import { Terminal } from "./Terminal";
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import { numeralWrapper } from "./ui/numeralFormat";
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import { dialogBoxCreate } from "../utils/DialogBox";
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import { exceptionAlert } from "../utils/helpers/exceptionAlert";
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import { createElement } from "../utils/uiHelpers/createElement";
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import { createOptionElement } from "../utils/uiHelpers/createOptionElement";
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import { getSelectText } from "../utils/uiHelpers/getSelectData";
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import { removeElementById } from "../utils/uiHelpers/removeElementById";
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import React from "react";
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import ReactDOM from "react-dom";
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const Component = React.Component;
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// Update as additional BitNodes get implemented
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const validSFN = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12];
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// Some dev menu buttons just add a lot of something for convenience
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const tonsPP = 1e27;
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const tonsP = 1e12;
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class ValueAdjusterComponent extends Component {
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constructor(props) {
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super(props);
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this.state = { value: '' };
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this.setValue = this.setValue.bind(this);
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}
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setValue(event) {
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this.setState({ value: parseFloat(event.target.value) });
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}
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render() {
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const { title, add, subtract, reset } = this.props;
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const { value } = this.state;
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return (
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<>
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<button className="std-button add-exp-button" onClick={() => add(this.state.value)}>+</button>
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<input className="text-input exp-input" type="number"
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placeholder={`+/- ${title}`} value={this.state.value} onChange={this.setValue}></input>
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<button className="std-button remove-exp-button" onClick={() => subtract(this.state.value)}>-</button>
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<button className="std-button" onClick={reset}>Reset</button>
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</>
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);
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}
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}
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class DevMenuComponent extends Component {
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constructor(props) {
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super(props);
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this.state = {
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company: 'ECorp',
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faction: 'Illuminati',
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program: 'NUKE.exe',
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server: 'home',
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augmentation: 'Augmented Targeting I',
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codingcontract: 'Find Largest Prime Factor',
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}
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this.setSF = this.setSF.bind(this);
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this.setAllSF = this.setAllSF.bind(this);
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this.processStocks = this.processStocks.bind(this);
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this.setStockPrice = this.setStockPrice.bind(this);
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this.viewStockCaps = this.viewStockCaps.bind(this);
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this.setFactionDropdown = this.setFactionDropdown.bind(this);
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this.setCompanyDropdown = this.setCompanyDropdown.bind(this);
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this.setProgramDropdown = this.setProgramDropdown.bind(this);
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this.setServerDropdown = this.setServerDropdown.bind(this);
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this.setAugmentationDropdown = this.setAugmentationDropdown.bind(this);
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this.setCodingcontractDropdown = this.setCodingcontractDropdown.bind(this);
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this.receiveInvite = this.receiveInvite.bind(this);
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this.modifyFactionRep = this.modifyFactionRep.bind(this);
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this.resetFactionRep = this.resetFactionRep.bind(this);
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this.modifyFactionFavor = this.modifyFactionFavor.bind(this);
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this.resetFactionFavor = this.resetFactionFavor.bind(this);
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this.queueAug = this.queueAug.bind(this);
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this.addProgram = this.addProgram.bind(this);
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this.rootServer = this.rootServer.bind(this);
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this.minSecurity = this.minSecurity.bind(this);
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this.maxMoney = this.maxMoney.bind(this);
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this.modifyCompanyRep = this.modifyCompanyRep.bind(this);
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this.resetCompanyRep = this.resetCompanyRep.bind(this);
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this.modifyCompanyFavor = this.modifyCompanyFavor.bind(this);
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this.resetCompanyFavor = this.resetCompanyFavor.bind(this);
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this.specificContract = this.specificContract.bind(this);
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}
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setFactionDropdown(event) {
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this.setState({ faction: event.target.value });
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}
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setCompanyDropdown(event) {
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this.setState({ company: event.target.value });
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}
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setProgramDropdown(event) {
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this.setState({ program: event.target.value });
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}
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setServerDropdown(event) {
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this.setState({ server: event.target.value });
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}
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setAugmentationDropdown(event) {
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this.setState({ augmentation: event.target.value });
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}
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setCodingcontractDropdown(event) {
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this.setState({ codingcontract: event.target.value });
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}
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addMoney(n) {
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return function() {
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Player.gainMoney(n);
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}
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}
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upgradeRam() {
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Player.getHomeComputer().maxRam *= 2;
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}
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b1tflum3() {
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hackWorldDaemon(Player.bitNodeN, true);
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}
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hackW0r1dD43m0n() {
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hackWorldDaemon(Player.bitNodeN);
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}
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modifyExp(stat, modifier) {
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return function(exp) {
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switch(stat) {
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case "hacking":
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if(exp) {
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Player.gainHackingExp(exp*modifier);
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}
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break;
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case "strength":
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if(exp) {
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Player.gainStrengthExp(exp*modifier);
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}
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break;
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case "defense":
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if(exp) {
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Player.gainDefenseExp(exp*modifier);
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}
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break;
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case "dexterity":
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if(exp) {
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Player.gainDexterityExp(exp*modifier);
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}
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break;
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case "agility":
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if(exp) {
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Player.gainAgilityExp(exp*modifier);
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}
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break;
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case "charisma":
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if(exp) {
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Player.gainCharismaExp(exp*modifier);
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}
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break;
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case "intelligence":
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if(exp) {
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Player.gainIntelligenceExp(exp*modifier);
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}
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break;
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}
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Player.updateSkillLevels();
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}
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}
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modifyKarma(modifier) {
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return function(amt) {
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Player.karma += (amt * modifier);
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}
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}
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tonsOfExp() {
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Player.gainHackingExp(tonsPP);
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Player.gainStrengthExp(tonsPP);
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Player.gainDefenseExp(tonsPP);
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Player.gainDexterityExp(tonsPP);
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Player.gainAgilityExp(tonsPP);
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Player.gainCharismaExp(tonsPP);
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Player.gainIntelligenceExp(tonsPP);
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Player.updateSkillLevels();
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}
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resetAllExp() {
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Player.hacking_exp = 0;
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Player.strength_exp = 0;
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Player.defense_exp = 0;
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Player.dexterity_exp = 0;
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Player.agility_exp = 0;
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Player.charisma_exp = 0;
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Player.intelligence_exp = 0;
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Player.updateSkillLevels();
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}
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resetExperience(stat) {
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return function() {
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switch(stat) {
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case "hacking":
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Player.hacking_exp = 0;
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break;
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case "strength":
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Player.strength_exp = 0;
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break;
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case "defense":
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Player.defense_exp = 0;
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break;
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case "dexterity":
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Player.dexterity_exp = 0;
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break;
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case "agility":
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Player.agility_exp = 0;
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break;
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case "charisma":
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Player.charisma_exp = 0;
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break;
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case "intelligence":
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Player.intelligence_exp = 0;
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break;
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}
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Player.updateSkillLevels();
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}
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}
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resetKarma() {
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return function() {
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Player.karma = 0;
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}
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}
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enableIntelligence() {
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if(Player.intelligence === 0) {
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Player.intelligence = 1;
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Player.updateSkillLevels();
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}
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}
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disableIntelligence() {
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Player.intelligence_exp = 0;
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Player.intelligence = 0;
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Player.updateSkillLevels();
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}
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receiveInvite() {
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Player.receiveInvite(this.state.faction);
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}
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receiveAllInvites() {
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for (const i in Factions) {
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Player.receiveInvite(Factions[i].name);
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}
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}
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modifyFactionRep(modifier) {
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const component = this;
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return function(reputation) {
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const fac = Factions[component.state.faction];
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if (fac != null && !isNaN(reputation)) {
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fac.playerReputation += reputation*modifier;
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}
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}
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}
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resetFactionRep() {
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const fac = Factions[this.state.faction];
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if (fac != null) {
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fac.playerReputation = 0;
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}
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}
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modifyFactionFavor(modifier) {
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const component = this;
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return function(favor) {
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const fac = Factions[component.state.faction];
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if (fac != null && !isNaN(favor)) {
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fac.favor += favor*modifier;
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}
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}
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}
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resetFactionFavor() {
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const fac = Factions[this.state.faction];
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if (fac != null) {
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fac.favor = 0;
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}
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}
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tonsOfRep() {
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for (const i in Factions) {
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Factions[i].playerReputation = tonsPP;
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}
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}
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resetAllRep() {
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for (const i in Factions) {
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Factions[i].playerReputation = 0;
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}
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}
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tonsOfFactionFavor() {
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for (const i in Factions) {
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Factions[i].favor = tonsPP;
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}
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}
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resetAllFactionFavor() {
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for (const i in Factions) {
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Factions[i].favor = 0;
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}
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}
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queueAug() {
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Player.queueAugmentation(this.state.augmentation);
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}
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queueAllAugs() {
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for (const i in AugmentationNames) {
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const augName = AugmentationNames[i];
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Player.queueAugmentation(augName);
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}
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}
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setSF(sfN, sfLvl) {
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return function() {
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if (sfLvl === 0) {
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Player.sourceFiles = Player.sourceFiles.filter((sf) => sf.n !== sfN);
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return;
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}
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if(!Player.sourceFiles.some((sf) => sf.n === sfN)) {
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Player.sourceFiles.push(new PlayerOwnedSourceFile(sfN, sfLvl));
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return;
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}
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for(let i = 0; i < Player.sourceFiles.length; i++) {
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if (Player.sourceFiles[i].n === sfN) {
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Player.sourceFiles[i].lvl = sfLvl;
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}
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}
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}
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}
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setAllSF(sfLvl) {
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const component = this;
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return function(){
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for (let i = 0; i < validSFN.length; i++) {
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component.setSF(validSFN[i], sfLvl)();
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}
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}
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}
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addProgram() {
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const program = this.state.program;
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if(!Player.hasProgram(program)) {
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Player.getHomeComputer().programs.push(program);
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}
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}
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addAllPrograms() {
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for (const i in Programs) {
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if(!Player.hasProgram(Programs[i].name)) {
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Player.getHomeComputer().programs.push(Programs[i].name);
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}
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}
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}
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rootServer() {
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const serverName = this.state.server;
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const server = GetServerByHostname(serverName);
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server.hasAdminRights = true;
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server.sshPortOpen = true;
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server.ftpPortOpen = true;
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server.smtpPortOpen = true;
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server.httpPortOpen = true;
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server.sqlPortOpen = true;
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server.openPortCount = 5;
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}
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rootAllServers() {
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for (const i in AllServers) {
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AllServers[i].hasAdminRights = true;
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AllServers[i].sshPortOpen = true;
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AllServers[i].ftpPortOpen = true;
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AllServers[i].smtpPortOpen = true;
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AllServers[i].httpPortOpen = true;
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AllServers[i].sqlPortOpen = true;
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AllServers[i].openPortCount = 5;
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}
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}
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minSecurity() {
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const serverName = this.state.server;
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const server = GetServerByHostname(serverName);
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server.hackDifficulty = server.minDifficulty;
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}
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minAllSecurity() {
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for (const i in AllServers) {
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AllServers[i].hackDifficulty = AllServers[i].minDifficulty;
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}
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}
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maxMoney() {
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const serverName = this.state.server;
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const server = GetServerByHostname(serverName);
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server.moneyAvailable = server.moneyMax;
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}
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maxAllMoney() {
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for (const i in AllServers) {
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AllServers[i].moneyAvailable = AllServers[i].moneyMax;
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}
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}
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modifyCompanyRep(modifier) {
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const component = this;
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return function(reputation) {
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const company = Companies[component.state.company];
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if (company != null && !isNaN(reputation)) {
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company.playerReputation += reputation*modifier;
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}
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}
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}
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resetCompanyRep() {
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const company = Companies[this.state.company];
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company.playerReputation = 0;
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}
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modifyCompanyFavor(modifier) {
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const component = this;
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return function(favor) {
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const company = Companies[component.state.company];
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if (company != null && !isNaN(favor)) {
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company.favor += favor*modifier;
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}
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}
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}
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resetCompanyFavor() {
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const company = Companies[this.state.company];
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company.favor = 0;
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}
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tonsOfRepCompanies() {
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for (const c in Companies) {
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Companies[c].playerReputation = tonsP;
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}
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}
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resetAllRepCompanies() {
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for (const c in Companies) {
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Companies[c].playerReputation = 0;
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}
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}
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tonsOfFavorCompanies() {
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for (const c in Companies) {
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Companies[c].favor = tonsP;
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}
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}
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resetAllFavorCompanies() {
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for (const c in Companies) {
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Companies[c].favor = 0;
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}
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}
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modifyBladeburnerRank(modify) {
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return function(rank) {
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if (!!Player.bladeburner) {
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Player.bladeburner.changeRank(rank*modify);
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}
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}
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}
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resetBladeburnerRank() {
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Player.bladeburner.rank = 0;
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Player.bladeburner.maxRank = 0;
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}
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addTonsBladeburnerRank() {
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if (!!Player.bladeburner) {
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Player.bladeburner.changeRank(tonsP);
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}
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}
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modifyBladeburnerCycles(modify) {
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return function(cycles) {
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if (!!Player.bladeburner) {
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Player.bladeburner.storedCycles += cycles*modify;
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}
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}
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}
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resetBladeburnerCycles() {
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if (!!Player.bladeburner) {
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Player.bladeburner.storedCycles = 0;
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}
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}
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addTonsBladeburnerCycles() {
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if (!!Player.bladeburner) {
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Player.bladeburner.storedCycles += tonsP;
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}
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}
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addTonsGangCycles() {
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if (!!Player.gang) {
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Player.gang.storedCycles = tonsP;
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}
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}
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modifyGangCycles(modify) {
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return function(cycles) {
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if (!!Player.gang) {
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Player.gang.storedCycles += cycles*modify;
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}
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}
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}
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resetGangCycles() {
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if (!!Player.gang) {
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Player.gang.storedCycles = 0;
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}
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}
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addTonsCorporationCycles() {
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if (!!Player.corporation) {
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Player.corporation.storedCycles = tonsP;
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}
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}
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modifyCorporationCycles(modify) {
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return function(cycles) {
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if (!!Player.corporation) {
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Player.corporation.storedCycles += cycles*modify;
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}
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}
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}
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|
|
resetCorporationCycles() {
|
|
if (!!Player.corporation) {
|
|
Player.corporation.storedCycles = 0;
|
|
}
|
|
}
|
|
|
|
specificContract() {
|
|
generateContract({
|
|
problemType: this.state.codingcontract,
|
|
server: "home",
|
|
});
|
|
}
|
|
|
|
processStocks(cb) {
|
|
const inputSymbols = document.getElementById('dev-stock-symbol').value.toString().replace(/\s/g, '');
|
|
|
|
let match = function(symbol) { return true; }
|
|
|
|
if (inputSymbols !== '' && inputSymbols !== 'all') {
|
|
match = function(symbol) {
|
|
return inputSymbols.split(',').includes(symbol);
|
|
};
|
|
}
|
|
|
|
for (const name in StockMarket) {
|
|
if (StockMarket.hasOwnProperty(name)) {
|
|
const stock = StockMarket[name];
|
|
if (stock instanceof Stock && match(stock.symbol)) {
|
|
cb(stock);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
setStockPrice() {
|
|
const price = parseFloat(document.getElementById('dev-stock-price').value);
|
|
|
|
if (!isNaN(price)) {
|
|
this.processStocks((stock) => {
|
|
stock.price = price;
|
|
});
|
|
}
|
|
}
|
|
|
|
viewStockCaps() {
|
|
let text = "<table><tbody><tr><th>Stock</th><th>Price cap</th></tr>";
|
|
this.processStocks((stock) => {
|
|
text += `<tr><td>${stock.symbol}</td><td style="text-align:right;">${numeralWrapper.format(stock.cap, '$0.000a')}</td></tr>`;
|
|
});
|
|
text += "</tbody></table>";
|
|
dialogBoxCreate(text);
|
|
}
|
|
|
|
sleeveMaxAllShock() {
|
|
for (let i = 0; i < Player.sleeves.length; ++i) {
|
|
Player.sleeves[i].shock = 0;
|
|
}
|
|
}
|
|
|
|
sleeveClearAllShock() {
|
|
for (let i = 0; i < Player.sleeves.length; ++i) {
|
|
Player.sleeves[i].shock = 100;
|
|
}
|
|
}
|
|
|
|
sleeveMaxAllSync() {
|
|
for (let i = 0; i < Player.sleeves.length; ++i) {
|
|
Player.sleeves[i].sync = 100;
|
|
}
|
|
}
|
|
|
|
sleeveClearAllSync() {
|
|
for (let i = 0; i < Player.sleeves.length; ++i) {
|
|
Player.sleeves[i].sync = 0;
|
|
}
|
|
}
|
|
|
|
render() {
|
|
let factions = [];
|
|
for (const i in Factions) {
|
|
factions.push(<option key={Factions[i].name} value={Factions[i].name}>{Factions[i].name}</option>);
|
|
}
|
|
|
|
let augs = [];
|
|
for (const i in AugmentationNames) {
|
|
augs.push(<option key={AugmentationNames[i]} value={AugmentationNames[i]}>{AugmentationNames[i]}</option>);
|
|
}
|
|
|
|
let programs = [];
|
|
for (const i in Programs) {
|
|
programs.push(<option key={Programs[i].name} value={Programs[i].name}>{Programs[i].name}</option>);
|
|
}
|
|
|
|
let sourceFiles = [];
|
|
validSFN.forEach( i => sourceFiles.push(
|
|
<tr key={'sf-'+i}>
|
|
<td><span className="text">SF-{i}:</span></td>
|
|
<td>
|
|
<button className="std-button touch-right" onClick={this.setSF(i, 0)}>0</button>
|
|
<button className="std-button touch-sides" onClick={this.setSF(i, 1)}>1</button>
|
|
<button className="std-button touch-sides" onClick={this.setSF(i, 2)}>2</button>
|
|
<button className="std-button touch-left" onClick={this.setSF(i, 3)}>3</button>
|
|
</td>
|
|
</tr>
|
|
));
|
|
|
|
|
|
|
|
let servers = [];
|
|
for (const i in AllServers) {
|
|
const hn = AllServers[i].hostname;
|
|
servers.push(<option key={hn} value={hn}>{hn}</option>);
|
|
}
|
|
|
|
let companies = [];
|
|
for (const c in Companies) {
|
|
const name = Companies[c].name;
|
|
companies.push(<option key={name} value={name}>{name}</option>);
|
|
}
|
|
|
|
const contractTypes = [];
|
|
const contractTypeNames = Object.keys(CodingContractTypes)
|
|
for (let i = 0; i < contractTypeNames.length; i++) {
|
|
const name = contractTypeNames[i];
|
|
contractTypes.push(<option key={name} value={name}>{name}</option>);
|
|
}
|
|
|
|
|
|
return (
|
|
<div className="col">
|
|
<div className="row">
|
|
<h1>Development Menu - Only meant to be used for testing/debugging</h1>
|
|
</div>
|
|
<div className="row">
|
|
<h2>Generic</h2>
|
|
</div>
|
|
<div className="row">
|
|
<button className="std-button" onClick={this.addMoney(1e12)}>Add $1t</button>
|
|
<button className="std-button" onClick={this.addMoney(1e15)}>Add $1000t</button>
|
|
<button className="std-button" onClick={this.upgradeRam}>Upgrade Home Computer's RAM</button>
|
|
</div>
|
|
<div className="row">
|
|
<button className="std-button" onClick={this.b1tflum3}>Run bit_flum3.exe</button>
|
|
<button className="std-button" onClick={this.hackW0r1dD43m0n}>Hack w0rld_d34m0n</button>
|
|
</div>
|
|
<div className="row">
|
|
<div className="col">
|
|
<div className="row">
|
|
<h2>Experience / Stats</h2>
|
|
</div>
|
|
<table>
|
|
<tbody>
|
|
<tr>
|
|
<td><span className="text text-center">All:</span></td>
|
|
<td>
|
|
<button className="std-button tooltip" onClick={this.tonsOfExp}>Tons of exp<span className="tooltiptext">Sometimes you just need a ton of experience in every stat</span></button>
|
|
<button className="std-button tooltip" onClick={this.resetAllExp}>Reset<span className="tooltiptext">Sometimes you just need a ton of experience in every stat</span></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<span className="text text-center">Hacking:</span>
|
|
</td>
|
|
<td>
|
|
<ValueAdjusterComponent
|
|
title="hacking exp"
|
|
add={this.modifyExp('hacking', 1)}
|
|
subtract={this.modifyExp('hacking', -1)}
|
|
reset={this.resetExperience('hacking')}
|
|
/>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<span className="text text-center">Strength:</span>
|
|
</td>
|
|
<td>
|
|
<ValueAdjusterComponent
|
|
title="strength exp"
|
|
add={this.modifyExp('strength', 1)}
|
|
subtract={this.modifyExp('strength', -1)}
|
|
reset={this.resetExperience('strength')}
|
|
/>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<span className="text text-center">Defense:</span>
|
|
</td>
|
|
<td>
|
|
<ValueAdjusterComponent
|
|
title="defense exp"
|
|
add={this.modifyExp('defense', 1)}
|
|
subtract={this.modifyExp('defense', -1)}
|
|
reset={this.resetExperience('defense')}
|
|
/>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<span className="text text-center">Dexterity:</span>
|
|
</td>
|
|
<td>
|
|
<ValueAdjusterComponent
|
|
title="dexterity exp"
|
|
add={this.modifyExp('dexterity', 1)}
|
|
subtract={this.modifyExp('dexterity', -1)}
|
|
reset={this.resetExperience('dexterity')}
|
|
/>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<span className="text text-center">Agility:</span>
|
|
</td>
|
|
<td>
|
|
<ValueAdjusterComponent
|
|
title="agility exp"
|
|
add={this.modifyExp('agility', 1)}
|
|
subtract={this.modifyExp('agility', -1)}
|
|
reset={this.resetExperience('agility')}
|
|
/>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<span className="text text-center">Charisma:</span>
|
|
</td>
|
|
<td>
|
|
<ValueAdjusterComponent
|
|
title="charisma exp"
|
|
add={this.modifyExp('charisma', 1)}
|
|
subtract={this.modifyExp('charisma', -1)}
|
|
reset={this.resetExperience('charisma')}
|
|
/>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<span className="text text-center">Intelligence:</span>
|
|
</td>
|
|
<td>
|
|
<ValueAdjusterComponent
|
|
title="intelligence exp"
|
|
add={this.modifyExp('intelligence', 1)}
|
|
subtract={this.modifyExp('intelligence', -1)}
|
|
reset={this.resetExperience('intelligence')}
|
|
/>
|
|
</td>
|
|
<td>
|
|
<button className="std-button" onClick={this.enableIntelligence}>Enable</button>
|
|
</td>
|
|
<td>
|
|
<button className="std-button" onClick={this.disableIntelligence}>Disable</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<span className="text text-center">Karma:</span>
|
|
</td>
|
|
<td>
|
|
<ValueAdjusterComponent
|
|
title="karma"
|
|
add={this.modifyKarma(1)}
|
|
subtract={this.modifyKarma(-1)}
|
|
reset={this.resetKarma()}
|
|
/>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<div className="row">
|
|
<div className="col">
|
|
<div className="row">
|
|
<h2>Factions</h2>
|
|
</div>
|
|
<table>
|
|
<tbody>
|
|
<tr>
|
|
<td><span className="text">Faction:</span></td>
|
|
<td><select id="factions-dropdown" className="dropdown exp-input" onChange={this.setFactionDropdown} value={this.state.faction}>
|
|
{factions}
|
|
</select></td>
|
|
</tr>
|
|
<tr>
|
|
<td><span className="text">Invites:</span></td>
|
|
<td><button className="std-button" onClick={this.receiveInvite}>Receive invite from faction</button></td>
|
|
<td><button className="std-button" onClick={this.receiveAllInvites}>Receive all Invites</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<span className="text">Reputation:</span>
|
|
</td>
|
|
<td>
|
|
<ValueAdjusterComponent
|
|
title="reputation"
|
|
add={this.modifyFactionRep(1)}
|
|
subtract={this.modifyFactionRep(-1)}
|
|
reset={this.resetFactionRep}
|
|
/>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<span className="text">Favor:</span>
|
|
</td>
|
|
<td>
|
|
<ValueAdjusterComponent
|
|
title="favor"
|
|
add={this.modifyFactionFavor(1)}
|
|
subtract={this.modifyFactionFavor(-1)}
|
|
reset={this.resetFactionFavor}
|
|
/>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span className="text">All Reputation:</span></td>
|
|
<td>
|
|
<button className="std-button" onClick={this.tonsOfRep}>Tons</button>
|
|
<button className="std-button" onClick={this.resetAllRep}>Reset</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span className="text">All Favor:</span></td>
|
|
<td>
|
|
<button className="std-button" onClick={this.tonsOfFactionFavor}>Tons</button>
|
|
<button className="std-button" onClick={this.resetAllFactionFavor}>Reset</button>
|
|
</td>
|
|
</tr>
|
|
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<div className="row">
|
|
<div className="col">
|
|
<div className="row">
|
|
<h2>Augmentations</h2>
|
|
</div>
|
|
<table>
|
|
<tbody>
|
|
<tr>
|
|
<td><span className="text">Aug:</span></td>
|
|
<td><select id="dev-augs-dropdown" className="dropdown" onChange={this.setAugmentationDropdown} value={this.state.augmentation}>{augs}</select></td>
|
|
</tr>
|
|
<tr>
|
|
<td><span className="text">Queue:</span></td>
|
|
<td><button className="std-button" onClick={this.queueAug}>One</button>
|
|
<button className="std-button" onClick={this.queueAllAugs}>All</button></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<div className="row">
|
|
<div className="col">
|
|
<div className="row">
|
|
<h2>Source-Files</h2>
|
|
</div>
|
|
<table>
|
|
<tbody>
|
|
<tr key={'sf-all'}>
|
|
<td><span className="text">All:</span></td>
|
|
<td>
|
|
<button className="std-button touch-right" onClick={this.setAllSF(0)}>0</button>
|
|
<button className="std-button touch-sides" onClick={this.setAllSF(1)}>1</button>
|
|
<button className="std-button touch-sides" onClick={this.setAllSF(2)}>2</button>
|
|
<button className="std-button touch-left" onClick={this.setAllSF(3)}>3</button>
|
|
</td>
|
|
</tr>
|
|
{sourceFiles}
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<div className="row">
|
|
<div className="col">
|
|
<div className="row">
|
|
<h2>Programs</h2>
|
|
</div>
|
|
<table>
|
|
<tbody>
|
|
<tr>
|
|
<td><span className="text">Program:</span></td>
|
|
<td><select id="dev-programs-dropdown" className="dropdown" onChange={this.setProgramDropdown} value={this.state.program}>{programs}</select></td>
|
|
</tr>
|
|
<tr>
|
|
<td><span className="text">Add:</span></td>
|
|
<td>
|
|
<button className="std-button" onClick={this.addProgram}>One</button>
|
|
<button className="std-button" onClick={this.addAllPrograms}>All</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<div className="row">
|
|
<div className="col">
|
|
<div className="row">
|
|
<h2>Servers</h2>
|
|
</div>
|
|
<table>
|
|
<tbody>
|
|
<tr>
|
|
<td><span className="text">Server:</span></td>
|
|
<td colSpan="2"><select id="dev-servers-dropdown" className="dropdown"onChange={this.setServerDropdown} value={this.state.server}>{servers}</select></td>
|
|
</tr>
|
|
<tr>
|
|
<td><span className="text">Root:</span></td>
|
|
<td><button className="std-button" onClick={this.rootServer}>Root one</button></td>
|
|
<td><button className="std-button" onClick={this.rootAllServers}>Root all</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><span className="text">Security:</span></td>
|
|
<td><button className="std-button" onClick={this.minSecurity}>Min one</button></td>
|
|
<td><button className="std-button" onClick={this.minAllSecurity}>Min all</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><span className="text">Money:</span></td>
|
|
<td><button className="std-button" onClick={this.maxMoney}>Max one</button></td>
|
|
<td><button className="std-button" onClick={this.maxAllMoney}>Max all</button></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<div className="row">
|
|
<div className="col">
|
|
<div className="row">
|
|
<h2>Companies</h2>
|
|
</div>
|
|
<table>
|
|
<tbody>
|
|
<tr>
|
|
<td><span className="text">Company:</span></td>
|
|
<td colSpan="3"><select id="dev-companies-dropdown" className="dropdown" onChange={this.setCompanyDropdown} value={this.state.company}>{companies}</select></td>
|
|
</tr>
|
|
<tr>
|
|
<td><span className="text">Reputation:</span></td>
|
|
<td>
|
|
<ValueAdjusterComponent
|
|
title="reputation"
|
|
add={this.modifyCompanyRep(1)}
|
|
subtract={this.modifyCompanyRep(-1)}
|
|
reset={this.resetCompanyRep}
|
|
/>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span className="text">Favor:</span></td>
|
|
<td>
|
|
<ValueAdjusterComponent
|
|
title="favor"
|
|
add={this.modifyCompanyFavor(1)}
|
|
subtract={this.modifyCompanyFavor(-1)}
|
|
reset={this.resetCompanyFavor}
|
|
/>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span className="text">All Reputation:</span></td>
|
|
<td>
|
|
<button className="std-button" onClick={this.tonsOfRepCompanies}>Tons</button>
|
|
<button className="std-button" onClick={this.resetAllRepCompanies}>Reset</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span className="text">All Favor:</span></td>
|
|
<td>
|
|
<button className="std-button" onClick={this.tonsOfFavorCompanies}>Tons</button>
|
|
<button className="std-button" onClick={this.resetAllFavorCompanies}>Reset</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
|
|
<div className="row">
|
|
<div className="col">
|
|
<div className="row">
|
|
<h2>Bladeburner</h2>
|
|
</div>
|
|
<table>
|
|
<tbody>
|
|
<tr>
|
|
<td><span className="text">Rank:</span></td>
|
|
<td><button className="std-button" onClick={this.addTonsBladeburnerRank}>Tons</button></td>
|
|
<td>
|
|
<ValueAdjusterComponent
|
|
title="rank"
|
|
add={this.modifyBladeburnerRank(1)}
|
|
subtract={this.modifyBladeburnerRank(-1)}
|
|
reset={this.resetBladeburnerRank}
|
|
/>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span className="text">Cycles:</span></td>
|
|
<td><button className="std-button" onClick={this.addTonsBladeburnerCycles}>Tons</button></td>
|
|
<td>
|
|
<ValueAdjusterComponent
|
|
title="cycles"
|
|
add={this.modifyBladeburnerCycles(1)}
|
|
subtract={this.modifyBladeburnerCycles(-1)}
|
|
reset={this.resetBladeburnerCycles}
|
|
/>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
|
|
<div className="row">
|
|
<div className="col">
|
|
<div className="row">
|
|
<h2>Gang</h2>
|
|
</div>
|
|
<table>
|
|
<tbody>
|
|
<tr>
|
|
<td><span className="text">Cycles:</span></td>
|
|
<td><button className="std-button" onClick={this.addTonsGangCycles}>Tons</button></td>
|
|
<td>
|
|
<ValueAdjusterComponent
|
|
title="cycles"
|
|
add={this.modifyGangCycles(1)}
|
|
subtract={this.modifyGangCycles(-1)}
|
|
reset={this.resetGangCycles}
|
|
/>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
|
|
<div className="row">
|
|
<div className="col">
|
|
<div className="row">
|
|
<h2>Corporation</h2>
|
|
</div>
|
|
<table>
|
|
<tbody>
|
|
<tr>
|
|
<td><span className="text">Cycles:</span></td>
|
|
<td><button className="std-button" onClick={this.addTonsCorporationCycles}>Tons</button></td>
|
|
<td>
|
|
<ValueAdjusterComponent
|
|
title="cycles"
|
|
add={this.modifyCorporationCycles(1)}
|
|
subtract={this.modifyCorporationCycles(-1)}
|
|
reset={this.resetCorporationCycles}
|
|
/>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
<div className="row">
|
|
<div className="col">
|
|
<div className="row">
|
|
<h2>Coding Contracts</h2>
|
|
</div>
|
|
<table>
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<button className="std-button" onClick={generateRandomContract}>Generate Random Contract</button>
|
|
<button className="std-button" onClick={generateRandomContractOnHome}>Generate Random Contract on Home Comp</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<select id="contract-types-dropdown" className="dropdown" onChange={this.setCodingcontractDropdown} value={this.state.codingcontract}>
|
|
{contractTypes}
|
|
</select>
|
|
<button className="std-button" onClick={this.specificContract}>Generate Specified Contract Type on Home Comp</button>
|
|
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
<div className="row">
|
|
<div className="col">
|
|
<div className="row">
|
|
<h2>Stock Market</h2>
|
|
</div>
|
|
<table>
|
|
<tbody>
|
|
<tr>
|
|
<td><span className="text">Symbol:</span></td>
|
|
<td><input id="dev-stock-symbol" className="text-input" type="text" placeholder="symbol/'all'" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><span className="text">Price:</span></td>
|
|
<td>
|
|
<input id="dev-stock-price" className="text-input" type="number" placeholder="$$$" />
|
|
<button className="std-button" onClick={this.setStockPrice}>Set</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span className="text">Caps:</span></td>
|
|
<td><button className="std-button" onClick={this.viewStockCaps}>View stock caps</button></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
<div className="row">
|
|
<div className="col">
|
|
<div className="row">
|
|
<h2>Sleeves</h2>
|
|
</div>
|
|
<table>
|
|
<tbody>
|
|
<tr>
|
|
<td><span className="text">Shock:</span></td>
|
|
<td><button className="std-button" onClick={this.sleeveMaxAllShock}>Max all</button></td>
|
|
<td><button className="std-button" onClick={this.sleeveClearAllShock}>Clear all</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><span className="text">Sync:</span></td>
|
|
<td><button className="std-button" onClick={this.sleeveMaxAllSync}>Max all</button></td>
|
|
<td><button className="std-button" onClick={this.sleeveClearAllSync}>Clear all</button></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
|
|
</div>
|
|
);
|
|
}
|
|
}
|
|
|
|
const devMenuContainerId = "dev-menu-container";
|
|
|
|
export function createDevMenu() {
|
|
if (process.env.NODE_ENV !== "development") {
|
|
throw new Error("Cannot create Dev Menu because you are not in a dev build");
|
|
}
|
|
|
|
// Add everything to container, then append to main menu
|
|
const devMenuContainer = createElement("div", {
|
|
class: "generic-menupage-container",
|
|
id: devMenuContainerId,
|
|
});
|
|
|
|
const entireGameContainer = document.getElementById("entire-game-container");
|
|
if (entireGameContainer == null) {
|
|
throw new Error("Could not find entire-game-container DOM element");
|
|
}
|
|
entireGameContainer.appendChild(devMenuContainer);
|
|
|
|
ReactDOM.render(<DevMenuComponent />, devMenuContainer);
|
|
}
|
|
|
|
export function closeDevMenu() {
|
|
removeElementById(devMenuContainerId);
|
|
}
|