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c48aaed6c5
Removed references to .ns and changed those to .js. Also fixed minor spelling/grammar mistake.
159 lines
5.4 KiB
ReStructuredText
159 lines
5.4 KiB
ReStructuredText
.. _netscriptjs:
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NS2
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===
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The improved version of Netscript that
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allows users to write full-fledged Javascript code in their scripts, while
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still being able to access the Netscript functions.
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ns2 was developed primarily by `Github user jaguilar <https://github.com/jaguilar>`_
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On top of having almost all of the features and capabilities of JavaScript, ns2 is also
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significantly faster than ns1.
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This documentation will not go over any of the additional features of ns2, since
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there is plenty of documentation on Javascript available on the web.
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Browser compatibility
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---------------------
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As of the time of writing this, a few browsers do not support `dynamic import <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/import>`_ functionality and therefore cannot run ns2 scripts. These browsers will thus only be capable of using ns1.
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How to use ns2
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----------------------
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Working with ns2 scripts is the same as ns1 scripts. The only difference
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is that ns2 scripts use the ".js" extension rather than ".script". E.g.::
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$ nano foo.js
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$ run foo.js -t 100 arg1 arg2 arg3
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exec("foo.js", "purchasedServer1", "100", "randomArg");
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The caveat when using ns2 to write scripts is that your code must be
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asynchronous. Furthermore, instead of using the global scope and executing your code
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sequentially, ns2 uses a :code:`main()` function as an entry point.
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Furthermore, the "Netscript environment" must be passed into a ns2 script through
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the main function. This environment includes all of the pre-defined Netscript functions
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(:code:`hack()`, :code:`exec`, etc.) as well as the arguments you pass to the script.
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Therefore, the signature of the :code:`main()` function must be::
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export async function main(ns) {
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ns.print("Starting script here");
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await ns.hack("foodnstuff"); //Use Netscript hack function
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ns.print(ns.args); //The script arguments must be prefaced with ns as well
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}
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Here is a summary of all rules you need to follow when writing Netscript JS code:
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* Write :code:`await` before any call to the following Netscript functions:
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* hack
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* grow
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* weaken
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* sleep
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* prompt
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* wget
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* scp
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* write
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* writePort
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* Any function that contains :code:`await` must be declared as :code:`async`
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* Always :code:`await` any function that is marked as :code:`async`
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* Any functions that you want to be visible from other scripts must be marked with :code:`export`.
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* **Do not write any infinite loops without using a** :code:`sleep` **or one of the timed Netscript functions like** :code:`hack`. Doing so will freeze your game.
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* Any global variable declared in a ns2 script is shared between all instances of that
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script. For example, assume you write a script *foo.js* and declared a global variable like so::
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//foo.js
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let globalVariable;
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export async function main(ns) {
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globalVariable = ns.args.length;
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while(true) {
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ns.tprint(globalVariable);
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await ns.sleep(3000);
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}
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}
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Then, you ran multiple instances of *foo.js*::
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$ run foo.js 1
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$ run foo.js 1 2 3
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$ run foo.js 1 2 3 4 5
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Then all three instances of foo.js will share the same instance of :code:`globalVariable`.
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(In this example, the value of :code:`globalVariable` will be set to 5 because the
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last instance of *foo.js* to run has 5 arguments. This means that all three instances of
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the script will repeatedly print the value 5).
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These global variables can be thought of as `C++ static class members <https://www.tutorialspoint.com/cplusplus/cpp_static_members.htm>`_,
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where a ns2 script is a class and a global variable is a static member within that class.
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Example
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-------
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early-hack-template.script
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.. code-block:: javascript
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var target = args[0];
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var moneyThresh = getServerMaxMoney(target) * 0.75;
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var securityThresh = getServerMinSecurityLevel(target) + 5;
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if (fileExists("BruteSSH.exe", "home")) {
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brutessh(target);
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}
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nuke(target);
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while(true) {
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if (getServerSecurityLevel(target) > securityThresh) {
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weaken(target);
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} else if (getServerMoneyAvailable(target) < moneyThresh) {
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grow(target);
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} else {
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hack(target);
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}
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}
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early-hack-template.js
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.. code-block:: javascript
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export async function main(ns) {
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var target = ns.args[0];
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var moneyThresh = ns.getServerMaxMoney(target) * 0.75;
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var securityThresh = ns.getServerMinSecurityLevel(target) + 5;
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if (ns.fileExists("BruteSSH.exe", "home")) {
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ns.brutessh(target);
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}
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ns.nuke(target);
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while(true) {
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if (ns.getServerSecurityLevel(target) > securityThresh) {
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await ns.weaken(target);
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} else if (ns.getServerMoneyAvailable(target) < moneyThresh) {
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await ns.grow(target);
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} else {
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await ns.hack(target);
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}
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}
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}
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What's with the weird comment
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-----------------------------
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You may have noticed that every new ns2 file will contains the following comment.
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.. code-block:: javascript
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/**
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* @param {NS} ns
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**/
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This comment is used to help the text editor autocomplete functions in the Netscript API. You can enable it by pressing ctrl+space after `ns.`
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.. image:: autocomplete.png
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The comment can be safely removed but it is recommended to keep it as it will help you.
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