mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-11 18:23:54 +01:00
65964c84b2
Adds error & environment information to the recovery page when available. The info will be displayed when the error boundary catches an error only. Otherwise, does a few minor tweaks to the UI of the page. - Add DevPage button to throw an uncaught error to go into recovery - Add "Delete Save" button in recovery from Game Options (refactored into its own component) - Use "Soft Reset" button from Game Options (refactored into its own component) - The "Soft Reset" & "Delete Save" buttons now have confirmations - Add tooltip on "Disable Recovery Mode" button - Add timestamp to the RECOVERY.json filename - Add textarea containing markdown with the current error details, if available - Error - Page - Version - Environment - Platform - UserAgent - Features - Source - Stack Trace - Change GitHub new issue link to contain default body & title, if possible - Change links to not take the full width (they were clickable by mistake) - Fix "Disable Recovery Mode" not resetting the ErrorBoundary's state, making going back to terminal impossible
59 lines
1.5 KiB
TypeScript
59 lines
1.5 KiB
TypeScript
import React, { ErrorInfo } from "react";
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import { IErrorData, getErrorForDisplay } from "../utils/ErrorHelper";
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import { RecoveryRoot } from "./React/RecoveryRoot";
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import { IRouter, Page } from "./Router";
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interface IProps {
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router: IRouter;
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softReset: () => void;
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}
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interface IState {
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error?: Error;
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errorInfo?: React.ErrorInfo;
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page?: Page;
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hasError: boolean;
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}
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export class ErrorBoundary extends React.Component<IProps, IState> {
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state: IState
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constructor(props: IProps) {
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super(props);
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this.state = { hasError: false } as IState;
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}
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reset(): void {
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this.setState( { hasError: false } as IState);
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}
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componentDidCatch(error: Error, errorInfo: ErrorInfo): void {
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this.setState({
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errorInfo,
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page: this.props.router.page(),
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});
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console.error(error, errorInfo);
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}
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render(): React.ReactNode {
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if (this.state.hasError) {
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let errorData: IErrorData | undefined;
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if (this.state.error) {
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try {
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// We don't want recursive errors, so in case this fails, it's in a try catch.
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errorData = getErrorForDisplay(this.state.error, this.state.errorInfo, this.state.page);
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} catch (ex) {
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console.error(ex);
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}
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}
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return <RecoveryRoot router={this.props.router} softReset={this.props.softReset}
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errorData={errorData} resetError={() => this.reset()} />;
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}
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return this.props.children;
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}
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static getDerivedStateFromError(error: Error): IState {
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return { hasError: true, error};
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}
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}
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