mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-22 23:53:48 +01:00
e0272ad4af
* Added new types for various file paths, all in the Paths folder. * TypeSafety and other helper functions related to these types * Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands * Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way * Server.textFiles is now a map * TextFile no longer uses a fn property, now it is filename * Added a shared ContentFile interface for shared functionality between TextFile and Script. * related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa. * File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root. * Singularized the MessageFilename and LiteratureName enums * Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath). * Fix several issues with tab completion, which included pretty much a complete rewrite * Changed the autocomplete display options so there's less chance it clips outside the display area. * Turned CompletedProgramName into an enum. * Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine. * For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
81 lines
2.3 KiB
TypeScript
81 lines
2.3 KiB
TypeScript
import { dialogBoxCreate } from "./ui/React/DialogBox";
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import { BaseServer } from "./Server/BaseServer";
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import { Generic_fromJSON, Generic_toJSON, IReviverValue, constructorsForReviver } from "./utils/JSONReviver";
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import { TextFilePath } from "./Paths/TextFilePath";
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import { ContentFile } from "./Paths/ContentFile";
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/** Represents a plain text file that is typically stored on a server. */
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export class TextFile implements ContentFile {
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/** The full file name. */
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filename: TextFilePath;
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/** The content of the file. */
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text: string;
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// Shared interface on Script and TextFile for accessing content
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get content() {
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return this.text;
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}
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set content(text: string) {
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this.text = text;
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}
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constructor(filename = "default.txt" as TextFilePath, txt = "") {
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this.filename = filename;
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this.text = txt;
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}
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/** Concatenates the raw values to the end of current content. */
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append(txt: string): void {
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this.text += txt;
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}
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/** Serves the file to the user as a downloadable resource through the browser. */
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download(): void {
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const file: Blob = new Blob([this.text], { type: "text/plain" });
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const a: HTMLAnchorElement = document.createElement("a");
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const url: string = URL.createObjectURL(file);
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a.href = url;
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a.download = this.filename;
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document.body.appendChild(a);
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a.click();
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setTimeout(() => {
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document.body.removeChild(a);
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window.URL.revokeObjectURL(url);
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}, 0);
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}
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/** Retrieve the content of the file. */
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read(): string {
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return this.text;
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}
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/** Shows the content to the user via the game's dialog box. */
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show(): void {
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dialogBoxCreate(`${this.filename}\n\n${this.text}`);
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}
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/** Serialize the current file to a JSON save state. */
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toJSON(): IReviverValue {
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return Generic_toJSON("TextFile", this);
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}
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/** Replaces the current content with the text provided. */
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write(txt: string): void {
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this.text = txt;
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}
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deleteFromServer(server: BaseServer): boolean {
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if (!server.textFiles.has(this.filename)) return false;
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server.textFiles.delete(this.filename);
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return true;
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}
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/** Initializes a TextFile from a JSON save state. */
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static fromJSON(value: IReviverValue): TextFile {
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return Generic_fromJSON(TextFile, value.data);
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}
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}
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constructorsForReviver.TextFile = TextFile;
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