Bitburner source code.
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2016-12-15 16:22:42 -06:00
css Changed the main menu links so that they're highlighted when active 2016-12-01 16:59:51 -06:00
src Evaluator + Netscript should now properly handle errors in syntax/runtime errors (almost..still have to implement the properly closing down script when an error is thrown. Check file for TODO). Player skill level should now properly be updated 2016-12-15 16:22:42 -06:00
utils Evaluator + Netscript should now properly handle errors in syntax/runtime errors (almost..still have to implement the properly closing down script when an error is thrown. Check file for TODO). Player skill level should now properly be updated 2016-12-15 16:22:42 -06:00
index.html Fixed loadAllRunningScripts(), now seems to be working properly 2016-12-15 11:51:23 -06:00
README.md Evaluator + Netscript should now properly handle errors in syntax/runtime errors (almost..still have to implement the properly closing down script when an error is thrown. Check file for TODO). Player skill level should now properly be updated 2016-12-15 16:22:42 -06:00

netburner

Netburner Idle Game

TESTING TODO: hack() and sleep() in a script hack() seems to be working

	Sleep() seems to be working
Creating the foreign server network doesn't seem to be working
	--Seems to be fixed 
Script RAM Usage and corresponding terminal commands
If a server has no more money available it cannot be hacked anymore
	Should work automatically...because your money gained percentage will be multiplied by 0
When the game is loaded re-load all of the scripts in runningScripts
	- Seems to be working
Update skill level on cycle
If a script has bad syntax...it fucks everything up when you try to run it so fix that
	Try catch for script?
	Check that killing scripts still works fine (TESTED - LOoks to work fine)
	Check that if script has bad syntax it wont run at all and everthing works normally
	Check if script throws during runtime it shuts down correctly

Tasks TODO: Script offline progress

Scroll all the way down when something is post()ed
Scripts tab that shows script stats
Script logging functionality? Logs to internal "log file" (property of script itself)
Parse script firs tot see if there are any syntax errors, and tell user if there are (when user calls "run")
Tutorial and help
Server growth
Companies
Factions
Update CONSTANTS.HelpText
Account for Max possible int when gaining exp