mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-24 08:33:50 +01:00
487 lines
16 KiB
TypeScript
487 lines
16 KiB
TypeScript
import React, { useState, useEffect } from "react";
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import { numeralWrapper } from "../ui/numeralFormat";
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import { convertTimeMsToTimeElapsedString } from "../../utils/StringHelperFunctions";
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import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
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import { SourceFileFlags } from "../SourceFile/SourceFileFlags";
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import { getPurchaseServerLimit } from "../Server/ServerPurchases";
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import { HacknetServerConstants } from "../Hacknet/data/Constants";
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import { StatsTable } from "./React/StatsTable";
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import { Money } from "./React/Money";
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import { use } from "./Context";
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import { MoneySourceTracker } from "../utils/MoneySourceTracker";
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import { BitNodes } from "../BitNode/BitNode";
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import Typography from "@mui/material/Typography";
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import Box from "@mui/material/Box";
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import IconButton from "@mui/material/IconButton";
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import MoreHorizIcon from "@mui/icons-material/MoreHoriz";
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import { Modal } from "./React/Modal";
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import TableBody from "@mui/material/TableBody";
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import { Table, TableCell } from "./React/Table";
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import TableRow from "@mui/material/TableRow";
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function LastEmployer(): React.ReactElement {
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const player = use.Player();
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if (player.companyName) {
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return <Typography>Employer at which you last worked: {player.companyName}</Typography>;
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}
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return <></>;
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}
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function LastJob(): React.ReactElement {
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const player = use.Player();
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if (player.companyName !== "") {
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return <Typography>Job you last worked: {player.jobs[player.companyName]}</Typography>;
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}
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return <></>;
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}
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function Employers(): React.ReactElement {
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const player = use.Player();
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if (player.jobs && Object.keys(player.jobs).length !== 0)
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return (
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<>
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<Typography>All Employers:</Typography>
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<ul>
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{Object.keys(player.jobs).map((j) => (
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<Typography key={j}> * {j}</Typography>
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))}
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</ul>
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</>
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);
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return <></>;
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}
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function Hacknet(): React.ReactElement {
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const player = use.Player();
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// Can't import HacknetHelpers for some reason.
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if (!(player.bitNodeN === 9 || SourceFileFlags[9] > 0)) {
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return (
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<>
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<Typography>{`Hacknet Nodes owned: ${player.hacknetNodes.length}`}</Typography>
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<br />
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</>
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);
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} else {
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return (
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<>
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<Typography>{`Hacknet Servers owned: ${player.hacknetNodes.length} / ${HacknetServerConstants.MaxServers}`}</Typography>
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<br />
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</>
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);
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}
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}
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function Intelligence(): React.ReactElement {
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const player = use.Player();
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if (player.intelligence > 0 && (player.bitNodeN === 5 || SourceFileFlags[5] > 0)) {
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return (
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<TableRow>
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<TableCell>
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<Typography>Intelligence: </Typography>
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</TableCell>
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<TableCell align="right">
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<Typography>{numeralWrapper.formatSkill(player.intelligence)} </Typography>
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</TableCell>
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</TableRow>
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);
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}
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return <></>;
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}
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function MultiplierTable(props: any): React.ReactElement {
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function bn5Stat(r: any): JSX.Element {
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if (SourceFileFlags[5] > 0 && r.length > 2 && r[1] != r[2]) {
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return (
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<TableCell key="2" align="right">
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<Typography noWrap>({numeralWrapper.formatPercentage(r[2])})</Typography>
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</TableCell>
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);
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}
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return <></>;
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}
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return (
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<>
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<Table size="small" padding="none">
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<TableBody>
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{props.rows.map((r: any) => (
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<TableRow key={r[0]}>
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<TableCell key="0">
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<Typography noWrap>{`${r[0]} multiplier:`} </Typography>
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</TableCell>
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<TableCell key="1" align="right">
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<Typography noWrap>{numeralWrapper.formatPercentage(r[1])}</Typography>
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</TableCell>
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{bn5Stat(r)}
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</TableRow>
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))}
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</TableBody>
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</Table>
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</>
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);
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}
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function BladeburnerMults(): React.ReactElement {
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const player = use.Player();
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if (!player.canAccessBladeburner()) return <></>;
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return (
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<MultiplierTable
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rows={[
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["Bladeburner Success Chance", player.bladeburner_max_stamina_mult],
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["Bladeburner Max Stamina", player.bladeburner_stamina_gain_mult],
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["Bladeburner Stamina Gain", player.bladeburner_analysis_mult],
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["Bladeburner Field Analysis", player.bladeburner_success_chance_mult],
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]}
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/>
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);
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}
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function CurrentBitNode(): React.ReactElement {
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const player = use.Player();
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if (player.sourceFiles.length > 0) {
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const index = "BitNode" + player.bitNodeN;
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return (
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<>
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<Typography variant="h4">
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BitNode {player.bitNodeN}: {BitNodes[index].name}
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</Typography>
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<Typography sx={{ mx: 2 }} style={{ whiteSpace: "pre-wrap", overflowWrap: "break-word" }}>
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{BitNodes[index].info}
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</Typography>
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</>
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);
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}
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return <></>;
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}
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interface IMoneyModalProps {
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open: boolean;
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onClose: () => void;
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}
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function MoneyModal({ open, onClose }: IMoneyModalProps): React.ReactElement {
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const player = use.Player();
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function convertMoneySourceTrackerToString(src: MoneySourceTracker): React.ReactElement {
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const parts: any[][] = [[`Total:`, <Money money={src.total} />]];
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if (src.bladeburner) {
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parts.push([`Bladeburner:`, <Money money={src.bladeburner} />]);
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}
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if (src.codingcontract) {
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parts.push([`Coding Contracts:`, <Money money={src.codingcontract} />]);
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}
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if (src.work) {
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parts.push([`Company Work:`, <Money money={src.work} />]);
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}
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if (src.class) {
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parts.push([`Class:`, <Money money={src.class} />]);
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}
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if (src.corporation) {
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parts.push([`Corporation:`, <Money money={src.corporation} />]);
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}
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if (src.crime) {
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parts.push([`Crimes:`, <Money money={src.crime} />]);
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}
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if (src.gang) {
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parts.push([`Gang:`, <Money money={src.gang} />]);
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}
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if (src.hacking) {
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parts.push([`Hacking:`, <Money money={src.hacking} />]);
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}
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if (src.hacknetnode) {
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parts.push([`Hacknet Nodes:`, <Money money={src.hacknetnode} />]);
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}
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if (src.hospitalization) {
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parts.push([`Hospitalization:`, <Money money={src.hospitalization} />]);
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}
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if (src.infiltration) {
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parts.push([`Infiltration:`, <Money money={src.infiltration} />]);
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}
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if (src.stock) {
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parts.push([`Stock Market:`, <Money money={src.stock} />]);
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}
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if (src.casino) {
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parts.push([`Casino:`, <Money money={src.casino} />]);
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}
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if (src.sleeves) {
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parts.push([`Sleeves:`, <Money money={src.sleeves} />]);
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}
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return <StatsTable rows={parts} wide />;
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}
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let content = (
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<>
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<Typography variant="h6" color="primary">
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Money earned since you last installed Augmentations
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</Typography>
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<br />
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{convertMoneySourceTrackerToString(player.moneySourceA)}
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</>
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);
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if (player.sourceFiles.length !== 0) {
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content = (
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<>
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{content}
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<br />
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<br />
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<Typography variant="h6" color="primary">
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Money earned in this BitNode
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</Typography>
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<br />
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{convertMoneySourceTrackerToString(player.moneySourceB)}
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</>
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);
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}
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return (
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<Modal open={open} onClose={onClose}>
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{content}
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</Modal>
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);
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}
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export function CharacterStats(): React.ReactElement {
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const player = use.Player();
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const [moneyOpen, setMoneyOpen] = useState(false);
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const setRerender = useState(false)[1];
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function rerender(): void {
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setRerender((old) => !old);
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}
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useEffect(() => {
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const id = setInterval(rerender, 200);
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return () => clearInterval(id);
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}, []);
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const timeRows = [
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["Time played since last Augmentation:", convertTimeMsToTimeElapsedString(player.playtimeSinceLastAug)],
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];
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if (player.sourceFiles.length > 0) {
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timeRows.push([
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"Time played since last Bitnode destroyed:",
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convertTimeMsToTimeElapsedString(player.playtimeSinceLastBitnode),
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]);
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}
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timeRows.push(["Total Time played:", convertTimeMsToTimeElapsedString(player.totalPlaytime)]);
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return (
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<>
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<Typography variant="h4">General</Typography>
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<Box sx={{ mx: 2 }}>
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<Typography>Current City: {player.city}</Typography>
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<LastEmployer />
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<LastJob />
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<Employers />
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<Typography>
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Money: <Money money={player.money.toNumber()} />
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<IconButton onClick={() => setMoneyOpen(true)}>
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<MoreHorizIcon color="info" />
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</IconButton>
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</Typography>
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</Box>
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<br />
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<Typography variant="h4">Stats</Typography>
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<Box sx={{ mx: 2 }}>
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<Table size="small" padding="none">
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<TableBody>
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<TableRow>
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<TableCell>
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<Typography noWrap>Hacking: </Typography>
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</TableCell>
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<TableCell align="right">
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<Typography noWrap>{numeralWrapper.formatSkill(player.hacking_skill)} </Typography>
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</TableCell>
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<TableCell align="right">
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<Typography noWrap>({numeralWrapper.formatExp(player.hacking_exp)} exp)</Typography>
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell>
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<Typography noWrap>Strength: </Typography>
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</TableCell>
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<TableCell align="right">
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<Typography noWrap>{numeralWrapper.formatSkill(player.strength)} </Typography>
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</TableCell>
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<TableCell align="right">
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<Typography noWrap>({numeralWrapper.formatExp(player.strength_exp)} exp)</Typography>
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell>
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<Typography noWrap>Defense: </Typography>
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</TableCell>
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<TableCell align="right">
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<Typography noWrap>{numeralWrapper.formatSkill(player.defense)} </Typography>
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</TableCell>
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<TableCell align="right">
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<Typography noWrap>({numeralWrapper.formatExp(player.defense_exp)} exp)</Typography>
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell>
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<Typography noWrap>Dexterity: </Typography>
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</TableCell>
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<TableCell align="right">
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<Typography noWrap>{numeralWrapper.formatSkill(player.dexterity)} </Typography>
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</TableCell>
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<TableCell align="right">
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<Typography noWrap>({numeralWrapper.formatExp(player.dexterity_exp)} exp)</Typography>
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell>
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<Typography noWrap>Agility: </Typography>
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</TableCell>
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<TableCell align="right">
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<Typography noWrap>{numeralWrapper.formatSkill(player.agility)} </Typography>
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</TableCell>
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<TableCell align="right">
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<Typography noWrap>({numeralWrapper.formatExp(player.agility_exp)} exp)</Typography>
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell>
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<Typography noWrap>Charisma: </Typography>
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</TableCell>
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<TableCell align="right">
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<Typography noWrap>{numeralWrapper.formatSkill(player.charisma)} </Typography>
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</TableCell>
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<TableCell align="right">
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<Typography noWrap>({numeralWrapper.formatExp(player.charisma_exp)} exp)</Typography>
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</TableCell>
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</TableRow>
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<Intelligence />
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</TableBody>
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</Table>
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<br />
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</Box>
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<br />
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<Typography variant="h4">Multipliers</Typography>
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<Box sx={{ mx: 2 }}>
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<MultiplierTable
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rows={[
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["Hacking Chance", player.hacking_chance_mult],
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["Hacking Speed", player.hacking_speed_mult],
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[
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"Hacking Money",
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player.hacking_money_mult,
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player.hacking_money_mult * BitNodeMultipliers.ScriptHackMoney,
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],
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[
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"Hacking Growth",
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player.hacking_grow_mult,
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player.hacking_grow_mult * BitNodeMultipliers.ServerGrowthRate,
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],
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]}
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/>
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<br />
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<MultiplierTable
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rows={[
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["Hacking Level", player.hacking_mult, player.hacking_mult * BitNodeMultipliers.HackingLevelMultiplier],
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["Hacking Experience", player.hacking_exp_mult, player.hacking_exp_mult * BitNodeMultipliers.HackExpGain],
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]}
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/>
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<br />
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<MultiplierTable
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rows={[
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["Strength Level", player.strength_mult, player.strength_mult * BitNodeMultipliers.StrengthLevelMultiplier],
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["Strength Experience", player.strength_exp_mult],
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]}
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/>
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<br />
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<MultiplierTable
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rows={[
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["Defense Level", player.defense_mult, player.defense_mult * BitNodeMultipliers.DefenseLevelMultiplier],
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["Defense Experience", player.defense_exp_mult],
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]}
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/>
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<br />
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<MultiplierTable
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rows={[
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[
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"Dexterity Level",
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player.dexterity_mult,
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player.dexterity_mult * BitNodeMultipliers.DexterityLevelMultiplier,
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],
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["Dexterity Experience", player.dexterity_exp_mult],
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]}
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/>
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<br />
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<MultiplierTable
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rows={[
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["Agility Level", player.agility_mult, player.agility_mult * BitNodeMultipliers.AgilityLevelMultiplier],
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["Agility Experience", player.agility_exp_mult],
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]}
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/>
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<br />
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<MultiplierTable
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rows={[
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["Charisma Level", player.charisma_mult, player.charisma_mult * BitNodeMultipliers.CharismaLevelMultiplier],
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["Charisma Experience", player.charisma_exp_mult],
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]}
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/>
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<br />
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<MultiplierTable
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rows={[
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[
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"Hacknet Node production",
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player.hacknet_node_money_mult,
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player.hacknet_node_money_mult * BitNodeMultipliers.HacknetNodeMoney,
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],
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["Hacknet Node purchase cost", player.hacknet_node_purchase_cost_mult],
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["Hacknet Node RAM upgrade cost", player.hacknet_node_ram_cost_mult],
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["Hacknet Node Core purchase cost", player.hacknet_node_core_cost_mult],
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["Hacknet Node level upgrade cost", player.hacknet_node_level_cost_mult],
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]}
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/>
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<br />
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<MultiplierTable
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rows={[
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["Company reputation gain", player.company_rep_mult],
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[
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"Faction reputation gain",
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player.faction_rep_mult,
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player.faction_rep_mult * BitNodeMultipliers.FactionWorkRepGain,
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],
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["Salary", player.work_money_mult, player.work_money_mult * BitNodeMultipliers.CompanyWorkMoney],
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]}
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/>
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<br />
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<MultiplierTable
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rows={[
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["Crime success", player.crime_success_mult],
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["Crime money", player.crime_money_mult, player.crime_money_mult * BitNodeMultipliers.CrimeMoney],
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]}
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/>
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<br />
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<BladeburnerMults />
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</Box>
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<br />
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<Typography variant="h4">Misc</Typography>
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<Box sx={{ mx: 2 }}>
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<Typography>{`Servers owned: ${player.purchasedServers.length} / ${getPurchaseServerLimit()}`}</Typography>
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<Hacknet />
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<Typography>{`Augmentations installed: ${player.augmentations.length}`}</Typography>
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<StatsTable rows={timeRows} />
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</Box>
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<br />
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<CurrentBitNode />
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<MoneyModal open={moneyOpen} onClose={() => setMoneyOpen(false)} />
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</>
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);
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}
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