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<div class="section" id="netscript-advanced-functions">
<h1>Netscript Advanced Functions<a class="headerlink" href="#netscript-advanced-functions" title="Permalink to this headline"></a></h1>
<p>These Netscript functions become relevant later on in the game. They are put on a separate page because
they contain spoilers for the game.</p>
<div class="section" id="getbitnodemultipliers">
<h2>getBitNodeMultipliers<a class="headerlink" href="#getbitnodemultipliers" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="getBitNodeMultipliers">
<code class="descname">getBitNodeMultipliers</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#getBitNodeMultipliers" title="Permalink to this definition"></a></dt>
<dd><p>Returns an object containing the current BitNode multipliers. This function requires Source-File 5 in order
to run. The multipliers are returned in integer forms (e.g. 1.5 instead of 150%). The multipliers represent
the difference between the current BitNode and the original BitNode (BitNode-1). For example, if the
<em>CrimeMoney</em> multiplier has a value of 0.1, then that means that committing crimes in the current BitNode
will only give 10% of the money you would have received in BitNode-1. The object has the following structure,
(subject to change in the future):</p>
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="p">{</span>
<span class="n">ServerMaxMoney</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
<span class="n">ServerStartingMoney</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
<span class="n">ServerGrowthRate</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
<span class="n">ServerWeakenRate</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
<span class="n">ServerStartingSecurity</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
<span class="n">ManualHackMoney</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
<span class="n">ScriptHackMoney</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
<span class="n">CompanyWorkMoney</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
<span class="n">CrimeMoney</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
<span class="n">HacknetNodeMoney</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
<span class="n">CompanyWorkExpGain</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
<span class="n">ClassGymExpGain</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
<span class="n">FactionWorkExpGain</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
<span class="n">HackExpGain</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
<span class="n">CrimeExpGain</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
<span class="n">FactionWorkRepGain</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
<span class="n">FactionPassiveRepGain</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
<span class="n">AugmentationRepCost</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
<span class="n">AugmentationMoneyCost</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
<span class="p">}</span>
</pre></div>
</div>
<p>Example:</p>
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">mults</span> <span class="o">=</span> <span class="n">getBitNodeMultipliers</span><span class="p">();</span>
<span class="nb">print</span><span class="p">(</span><span class="n">mults</span><span class="o">.</span><span class="n">ServerMaxMoney</span><span class="p">);</span>
<span class="nb">print</span><span class="p">(</span><span class="n">mults</span><span class="o">.</span><span class="n">HackExpGain</span><span class="p">);</span>
</pre></div>
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<h3>Table Of Contents</h3>
<p class="caption"><span class="caption-text">Contents:</span></p>
<ul class="current">
<li class="toctree-l1 current"><a class="reference internal" href="netscript.html"> Netscript</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="netscriptdatatypes.html"> Data Types and Variables</a></li>
<li class="toctree-l2"><a class="reference internal" href="netscriptoperators.html"> Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="netscriptloopsandconditionals.html"> Loops and Conditionals</a></li>
<li class="toctree-l2"><a class="reference internal" href="netscriptscriptarguments.html"> Script Arguments</a></li>
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html"> Basic Functions</a></li>
<li class="toctree-l2 current"><a class="current reference internal" href="#"> Advanced Functions</a><ul>
<li class="toctree-l3"><a class="reference internal" href="#getbitnodemultipliers">getBitNodeMultipliers</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="netscripthacknetnodeapi.html"> Hacknet Node API</a></li>
<li class="toctree-l2"><a class="reference internal" href="netscriptixapi.html"> Trade Information eXchange (TIX) API</a></li>
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html"> Singularity Functions</a></li>
<li class="toctree-l2"><a class="reference internal" href="netscriptmisc.html"> Miscellaneous</a></li>
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