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<div class="section" id="netscript-trade-information-exchange-tix-api">
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<h1>Netscript Trade Information eXchange (TIX) API<a class="headerlink" href="#netscript-trade-information-exchange-tix-api" title="Permalink to this headline">¶</a></h1>
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<p>The Trade Information eXchange (TIX) is the communications protocol supported by the World Stock Exchange (WSE).
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The WESE provides an API that allows you to automatically communicate with the
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<a class="reference external" href="http://bitburner.wikia.com/wiki/Stock_Market">Stock Market</a>. This API lets you write code using Netscript
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to build automated trading systems and create your own algorithmic trading strategies. Access to this
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TIX API can be purchased by visiting the World Stock Exchange in-game.</p>
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<p>Access to the TIX API currently costs $5 billion. After you purchase it, you will retain this
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access even after you 'reset' by installing Augmentations</p>
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<div class="section" id="getstockprice">
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<h2>getStockPrice<a class="headerlink" href="#getstockprice" title="Permalink to this headline">¶</a></h2>
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<dl class="function">
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<dt id="getStockPrice">
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<code class="descname">getStockPrice</code><span class="sig-paren">(</span><em>sym</em><span class="sig-paren">)</span><a class="headerlink" href="#getStockPrice" title="Permalink to this definition">¶</a></dt>
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<dd><table class="docutils field-list" frame="void" rules="none">
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<col class="field-name" />
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<col class="field-body" />
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<tbody valign="top">
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<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
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<li><strong>sym</strong> (<em>string</em>) -- Stock symbol</li>
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</ul>
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</td>
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</tr>
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</tbody>
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</table>
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<p>Returns the price of a stock, given its symbol (NOT the company name). The symbol is a sequence
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of two to four capital letters.</p>
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<p>Example:</p>
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<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">getStockPrice</span><span class="p">(</span><span class="s2">"FISG"</span><span class="p">);</span>
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</pre></div>
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</div>
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</dd></dl>
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</div>
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<div class="section" id="getstockposition">
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<h2>getStockPosition<a class="headerlink" href="#getstockposition" title="Permalink to this headline">¶</a></h2>
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<dl class="function">
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<dt id="getStockPosition">
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<code class="descname">getStockPosition</code><span class="sig-paren">(</span><em>sym</em><span class="sig-paren">)</span><a class="headerlink" href="#getStockPosition" title="Permalink to this definition">¶</a></dt>
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<dd><table class="docutils field-list" frame="void" rules="none">
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<col class="field-name" />
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<col class="field-body" />
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<tbody valign="top">
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<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
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<li><strong>sym</strong> (<em>string</em>) -- Stock symbol</li>
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</ul>
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</td>
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</tr>
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</tbody>
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</table>
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<p>Returns an array of four elements that represents the player's position in a stock.</p>
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<p>The first element is the returned array is the number of shares the player owns of the stock in the
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<a class="reference external" href="http://bitburner.wikia.com/wiki/Stock_Market#Positions:_Long_vs_Short">Long position</a>. The second
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element in the array is the average price of the player's shares in the Long position.</p>
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<p>The third element in the array is the number of shares the player owns of the stock in the
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<a class="reference external" href="http://bitburner.wikia.com/wiki/Stock_Market#Positions:_Long_vs_Short">Short position</a>. The fourth
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element in the array is the average price of the player's Short position.</p>
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<p>All elements in the returned array are numeric.</p>
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<p>Example:</p>
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<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">pos</span> <span class="o">=</span> <span class="n">getStockPosition</span><span class="p">(</span><span class="s2">"ECP"</span><span class="p">);</span>
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<span class="n">shares</span> <span class="o">=</span> <span class="n">pos</span><span class="p">[</span><span class="mi">0</span><span class="p">];</span>
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<span class="n">avgPx</span> <span class="o">=</span> <span class="n">pos</span><span class="p">[</span><span class="mi">1</span><span class="p">];</span>
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<span class="n">sharesShort</span> <span class="o">=</span> <span class="n">pos</span><span class="p">[</span><span class="mi">2</span><span class="p">];</span>
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<span class="n">avgPxShort</span> <span class="o">=</span> <span class="n">pos</span><span class="p">[</span><span class="mi">3</span><span class="p">];</span>
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</pre></div>
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</div>
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</dd></dl>
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</div>
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<div class="section" id="buystock">
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<h2>buyStock<a class="headerlink" href="#buystock" title="Permalink to this headline">¶</a></h2>
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<dl class="function">
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<dt id="buyStock">
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<code class="descname">buyStock</code><span class="sig-paren">(</span><em>sym</em>, <em>shares</em><span class="sig-paren">)</span><a class="headerlink" href="#buyStock" title="Permalink to this definition">¶</a></dt>
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<dd><table class="docutils field-list" frame="void" rules="none">
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<col class="field-name" />
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<col class="field-body" />
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<tbody valign="top">
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<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
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<li><strong>sym</strong> (<em>string</em>) -- Symbol of stock to purchase</li>
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<li><strong>shares</strong> (<em>number</em>) -- Number of shares to purchased. Must be positive. Will be rounded to nearest integer</li>
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</ul>
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</td>
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</tr>
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</tbody>
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</table>
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<p>Attempts to purchase shares of a stock using a <a class="reference external" href="http://bitburner.wikia.com/wiki/Stock_Market#Order_Types">Market Order</a>.</p>
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<p>If the player does not have enough money to purchase the specified number of shares, then no shares will be purchased. Remember
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that every transaction on the stock exchange costs a certain commission fee.</p>
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<p>If this function successfully purchases the shares, it will return the stock price at which each share was purchased. Otherwise,
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it will return 0.</p>
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</dd></dl>
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</div>
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<div class="section" id="sellstock">
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<h2>sellStock<a class="headerlink" href="#sellstock" title="Permalink to this headline">¶</a></h2>
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<dl class="function">
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<dt id="sellStock">
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<code class="descname">sellStock</code><span class="sig-paren">(</span><em>sym</em>, <em>shares</em><span class="sig-paren">)</span><a class="headerlink" href="#sellStock" title="Permalink to this definition">¶</a></dt>
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<dd><table class="docutils field-list" frame="void" rules="none">
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<col class="field-name" />
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<col class="field-body" />
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<tbody valign="top">
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<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
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<li><strong>sym</strong> (<em>string</em>) -- Symbol of stock to sell</li>
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<li><strong>shares</strong> (<em>number</em>) -- Number of shares to sell. Must be positive. Will be rounded to nearest integer</li>
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</ul>
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</td>
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</tr>
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</tbody>
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</table>
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<p>Attempts to sell shares of a stock using a <a class="reference external" href="http://bitburner.wikia.com/wiki/Stock_Market#Order_Types">Market Order</a>.</p>
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<p>If the specified number of shares in the function exceeds the amount that the player actually owns, then this function will
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sell all owned shares. Remember that every transaction on the stock exchange costs a certain commission fee.</p>
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<p>The net profit made from selling stocks with this function is reflected in the script's statistics.
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This net profit is calculated as:</p>
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<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">shares</span> <span class="o">*</span> <span class="p">(</span><span class="n">sell</span> <span class="n">price</span> <span class="o">-</span> <span class="n">average</span> <span class="n">price</span> <span class="n">of</span> <span class="n">purchased</span> <span class="n">shares</span><span class="p">)</span>
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</pre></div>
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</div>
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<p>If the sale is successful, this function will return the stock price at which each share was sold. Otherwise, it will return 0.</p>
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</dd></dl>
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</div>
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<div class="section" id="shortstock">
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<h2>shortStock<a class="headerlink" href="#shortstock" title="Permalink to this headline">¶</a></h2>
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<dl class="function">
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<dt id="shortStock">
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<code class="descname">shortStock</code><span class="sig-paren">(</span><em>sym</em>, <em>shares</em><span class="sig-paren">)</span><a class="headerlink" href="#shortStock" title="Permalink to this definition">¶</a></dt>
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<dd><table class="docutils field-list" frame="void" rules="none">
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<col class="field-name" />
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<col class="field-body" />
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<tbody valign="top">
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<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
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<li><strong>sym</strong> (<em>string</em>) -- Symbol of stock to short</li>
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<li><strong>shares</strong> (<em>number</em>) -- Number of shares to short. Must be positive. Will be rounded to nearest integer</li>
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</ul>
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</td>
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</tr>
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</tbody>
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</table>
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<p>Attempts to purchase a <a class="reference external" href="http://bitburner.wikia.com/wiki/Stock_Market#Positions:_Long_vs_Short">short</a> position of a stock
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using a <a class="reference external" href="http://bitburner.wikia.com/wiki/Stock_Market#Order_Types">Market Order</a>.</p>
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<p>The ability to short a stock is <strong>not</strong> immediately available to the player and must be unlocked later on in the game.</p>
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<p>If the player does not have enough money to purchase the specified number of shares, then no shares will be purchased.
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Remember that every transaction on the stock exchange costs a certain commission fee.</p>
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<p>If the purchase is successful, this function will return the stock price at which each share was purchased. Otherwise, it will return 0.</p>
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</dd></dl>
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</div>
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<div class="section" id="sellshort">
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<h2>sellShort<a class="headerlink" href="#sellshort" title="Permalink to this headline">¶</a></h2>
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<dl class="function">
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<dt id="sellShort">
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<code class="descname">sellShort</code><span class="sig-paren">(</span><em>sym</em>, <em>shares</em><span class="sig-paren">)</span><a class="headerlink" href="#sellShort" title="Permalink to this definition">¶</a></dt>
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<dd><table class="docutils field-list" frame="void" rules="none">
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<col class="field-name" />
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<col class="field-body" />
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<tbody valign="top">
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<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
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<li><strong>sym</strong> (<em>string</em>) -- Symbol of stock to sell</li>
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<li><strong>shares</strong> (<em>number</em>) -- Number of shares to sell. Must be positive. Will be rounded to nearest integer</li>
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</ul>
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</td>
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</tr>
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</tbody>
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</table>
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<p>Attempts to sell a <a class="reference external" href="http://bitburner.wikia.com/wiki/Stock_Market#Positions:_Long_vs_Short">short</a> position of a stock
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using a <a class="reference external" href="http://bitburner.wikia.com/wiki/Stock_Market#Order_Types">Market Order</a>.</p>
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<p>The ability to short a stock is <strong>not</strong> immediately available to the player and must be unlocked later on in the game.</p>
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<p>If the specified number of shares exceeds the amount that the player actually owns, then this function will sell all owned
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shares. Remember that every transaction on the stock exchange costs a certain commission fee.</p>
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<p>If the sale is successful, this function will return the stock price at which each share was sold. Otherwise it will return 0.</p>
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</dd></dl>
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</div>
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<div class="section" id="placeorder">
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<h2>placeOrder<a class="headerlink" href="#placeorder" title="Permalink to this headline">¶</a></h2>
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<dl class="function">
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<dt id="placeOrder">
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<code class="descname">placeOrder</code><span class="sig-paren">(</span><em>sym</em>, <em>shares</em>, <em>price</em>, <em>type</em>, <em>pos</em><span class="sig-paren">)</span><a class="headerlink" href="#placeOrder" title="Permalink to this definition">¶</a></dt>
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<dd><table class="docutils field-list" frame="void" rules="none">
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<col class="field-name" />
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<col class="field-body" />
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<tbody valign="top">
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<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
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<li><strong>sym</strong> (<em>string</em>) -- Symbol of stock to player order for</li>
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<li><strong>shares</strong> (<em>number</em>) -- Number of shares for order. Must be positive. Will be rounded to nearest integer</li>
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<li><strong>price</strong> (<em>number</em>) -- Execution price for the order</li>
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<li><strong>type</strong> (<em>string</em>) -- <p>Type of order. It must specify "limit" or "stop", and must also specify "buy" or "sell". This is NOT
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case-sensitive. Here are four examples that will work:</p>
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<ul>
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<li>limitbuy</li>
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<li>limitsell</li>
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<li>stopbuy</li>
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<li>stopsell</li>
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</ul>
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</li>
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<li><strong>pos</strong> (<em>string</em>) -- Specifies whether the order is a "Long" or "Short" position. The Values "L" or "S" can also be used. This is
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NOT case-sensitive.</li>
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</ul>
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</td>
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</tr>
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</tbody>
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</table>
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<p>Places an order on the stock market. This function only works for <a class="reference external" href="http://bitburner.wikia.com/wiki/Stock_Market#Order_Types">Limit and Stop Orders</a>.</p>
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<p>The ability to place limit and stop orders is <strong>not</strong> immediately available to the player and must be unlocked later on in the game.</p>
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<p>Returns true if the order is successfully placed, and false otherwise.</p>
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</dd></dl>
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</div>
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<div class="section" id="cancelorder">
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<h2>cancelOrder<a class="headerlink" href="#cancelorder" title="Permalink to this headline">¶</a></h2>
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<dl class="function">
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<dt id="cancelOrder">
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<code class="descname">cancelOrder</code><span class="sig-paren">(</span><em>sym</em>, <em>shares</em>, <em>price</em>, <em>type</em>, <em>pos</em><span class="sig-paren">)</span><a class="headerlink" href="#cancelOrder" title="Permalink to this definition">¶</a></dt>
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<dd><table class="docutils field-list" frame="void" rules="none">
|
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<col class="field-name" />
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<col class="field-body" />
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<tbody valign="top">
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<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
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<li><strong>sym</strong> (<em>string</em>) -- Symbol of stock to player order for</li>
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<li><strong>shares</strong> (<em>number</em>) -- Number of shares for order. Must be positive. Will be rounded to nearest integer</li>
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<li><strong>price</strong> (<em>number</em>) -- Execution price for the order</li>
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<li><strong>type</strong> (<em>string</em>) -- <p>Type of order. It must specify "limit" or "stop", and must also specify "buy" or "sell". This is NOT
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case-sensitive. Here are four examples that will work:</p>
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<ul>
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<li>limitbuy</li>
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<li>limitsell</li>
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<li>stopbuy</li>
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<li>stopsell</li>
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</ul>
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</li>
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<li><strong>pos</strong> (<em>string</em>) -- Specifies whether the order is a "Long" or "Short" position. The Values "L" or "S" can also be used. This is
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NOT case-sensitive.</li>
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</ul>
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</td>
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</tr>
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</tbody>
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</table>
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<p>Cancels an oustanding Limit or Stop order on the stock market.</p>
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<p>The ability to use limit and stop orders is <strong>not</strong> immediately available to the player and must be unlocked later on in the game.</p>
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</dd></dl>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="sidebar">
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<h3>Table Of Contents</h3>
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<p class="caption"><span class="caption-text">Contents:</span></p>
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<ul class="current">
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<li class="toctree-l1 current"><a class="reference internal" href="netscript.html"> Netscript</a><ul class="current">
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<li class="toctree-l2"><a class="reference internal" href="netscriptdatatypes.html"> Data Types and Variables</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscriptoperators.html"> Operators</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscriptloopsandconditionals.html"> Loops and Conditionals</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscriptscriptarguments.html"> Script Arguments</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html"> Basic Functions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="netscriptadvancedfunctions.html"> Advanced Functions</a></li>
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|
<li class="toctree-l2"><a class="reference internal" href="netscripthacknetnodeapi.html"> Hacknet Node API</a></li>
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|
<li class="toctree-l2 current"><a class="current reference internal" href="#"> Trade Information eXchange (TIX) API</a><ul>
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