mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-14 19:53:48 +01:00
447 lines
16 KiB
JavaScript
447 lines
16 KiB
JavaScript
import {AugmentationNames} from "./Augmentations";
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import {generateRandomContract} from "./CodingContractGenerator";
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import {Programs} from "./CreateProgram";
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import {Factions} from "./Faction";
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import {Player} from "./Player";
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import {AllServers} from "./Server";
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import {hackWorldDaemon} from "./RedPill";
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import {Terminal} from "./Terminal";
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import {exceptionAlert} from "../utils/helpers/exceptionAlert";
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import {createElement} from "../utils/uiHelpers/createElement";
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import {removeElementById} from "../utils/uiHelpers/removeElementById";
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const devMenuContainerId = "dev-menu-container";
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export function createDevMenu() {
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if (process.env.NODE_ENV !== "development") {
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throw new Error("Cannot create Dev Menu because you are not in a dev build");
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}
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const devMenuText = createElement("h1", {
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display: "block",
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innerText: "Development Menu - Only meant to be used for testing/debugging",
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});
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// Generic
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const genericHeader = createElement("h2", {
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display: "block",
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innerText: "Generic"
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});
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const addMoney = createElement("button", {
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class: "std-button",
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clickListener: () => {
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Player.gainMoney(1e15);
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},
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display: "block",
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innerText: "Add $1000t",
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});
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const addRam = createElement("button", {
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class: "std-button",
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clickListener: () => {
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Player.getHomeComputer().maxRam *= 2;
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},
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display: "block",
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innerText: "Double Home Computer RAM",
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});
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const triggerBitflume = createElement("button", {
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class: "std-button",
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clickListener: () => {
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hackWorldDaemon(Player.bitNodeN, true);
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},
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innerText: "Trigger BitFlume",
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});
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const destroyCurrentBitnode = createElement("button", {
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class: "std-button",
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clickListener: () => {
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hackWorldDaemon(Player.bitNodeN);
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},
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innerText: "Destroy Current BitNode",
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tooltip: "Will grant Source-File for the BitNode",
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});
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// Experience / stats
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const statsHeader = createElement("h2", {
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display: "block",
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innerText: "Experience/Stats"
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});
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const statsHackingExpInput = createElement("input", {
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class: "text-input",
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margin: "5px",
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placeholder: "+/- hacking exp",
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type: "number",
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});
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const statsHackingExpButton = createElement("button", {
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class: "std-button",
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clickListener: () => {
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const exp = parseInt(statsHackingExpInput.value);
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Player.gainHackingExp(exp);
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Player.updateSkillLevels();
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},
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innerText: "Add Hacking Exp",
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});
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const statsStrengthExpInput = createElement("input", {
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class: "text-input",
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margin: "5px",
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placeholder: "+/- strength exp",
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type: "number",
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});
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const statsStrengthExpButton = createElement("button", {
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class: "std-button",
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clickListener: () => {
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const exp = parseInt(statsStrengthExpInput.value);
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Player.gainStrengthExp(exp);
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Player.updateSkillLevels();
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},
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innerText: "Add Strength Exp",
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});
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const statsDefenseExpInput = createElement("input", {
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class: "text-input",
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margin: "5px",
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placeholder: "+/- defense exp",
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type: "number",
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});
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const statsDefenseExpButton = createElement("button", {
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class: "std-button",
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clickListener: () => {
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const exp = parseInt(statsDefenseExpInput.value);
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Player.gainDefenseExp(exp);
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Player.updateSkillLevels();
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},
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innerText: "Add Defense Exp",
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});
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const statsDexterityExpInput = createElement("input", {
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class: "text-input",
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margin: "5px",
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placeholder: "+/- dexterity exp",
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type: "number",
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});
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const statsDexterityExpButton = createElement("button", {
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class: "std-button",
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clickListener: () => {
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const exp = parseInt(statsDexterityExpInput.value);
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Player.gainDexterityExp(exp);
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Player.updateSkillLevels();
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},
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innerText: "Add Dexterity Exp",
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});
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const statsAgilityExpInput = createElement("input", {
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class: "text-input",
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margin: "5px",
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placeholder: "+/- agility exp",
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type: "number",
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});
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const statsAgilityExpButton = createElement("button", {
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class: "std-button",
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clickListener: () => {
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const exp = parseInt(statsAgilityExpInput.value);
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Player.gainAgilityExp(exp);
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Player.updateSkillLevels();
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},
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innerText: "Add Agility Exp",
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});
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const statsCharismaExpInput = createElement("input", {
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class: "text-input",
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margin: "5px",
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placeholder: "+/- charisma exp",
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type: "number",
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});
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const statsCharismaExpButton = createElement("button", {
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class: "std-button",
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clickListener: () => {
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const exp = parseInt(statsCharismaExpInput.value);
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Player.gainCharismaExp(exp);
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Player.updateSkillLevels();
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},
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innerText: "Add Charisma Exp",
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});
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const statsIntelligenceExpInput = createElement("input", {
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class: "text-input",
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margin: "5px",
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placeholder: "+/- intelligence exp",
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type: "number",
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});
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const statsIntelligenceExpButton = createElement("button", {
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class: "std-button",
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clickListener: () => {
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const exp = parseInt(statsIntelligenceExpInput.value);
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Player.gainIntelligenceExp(exp);
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Player.updateSkillLevels();
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},
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innerText: "Add Intelligence Exp",
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});
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const statsEnableIntelligenceButton = createElement("button", {
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class: "std-button",
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clickListener: () => {
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Player.intelligence = 1;
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},
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innerText: "Enable Intelligence"
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});
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const statsDisableIntelligenceButton = createElement("button", {
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class: "std-button",
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clickListener: () => {
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Player.intelligence = 0;
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},
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innerText: "Disable Intelligence"
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});
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// Factions
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const factionsHeader = createElement("h2", {innerText: "Factions"});
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const factionsDropdown = createElement("select", {
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class: "dropdown",
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margin: "5px",
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});
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for (const i in Factions) {
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factionsDropdown.options[factionsDropdown.options.length] = new Option(Factions[i].name, Factions[i].name);
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}
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const factionsAddButton = createElement("button", {
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class: "std-button",
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clickListener: () => {
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const facName = factionsDropdown.options[factionsDropdown.selectedIndex].value;
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Player.receiveInvite(facName);
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},
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innerText: "Receive Invite to Faction",
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});
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// Augmentations / Source Files
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const augmentationsHeader = createElement("h2", {innerText: "Augmentations"});
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const augmentationsDropdown = createElement("select", {
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class: "dropdown",
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margin: "5px",
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});
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for (const i in AugmentationNames) {
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const augName = AugmentationNames[i];
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augmentationsDropdown.options[augmentationsDropdown.options.length] = new Option(augName, augName);
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}
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const augmentationsQueueButton = createElement("button", {
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class: "std-button",
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clickListener: () => {
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Player.queueAugmentation(augmentationsDropdown.options[augmentationsDropdown.selectedIndex].value);
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},
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innerText: "Queue Augmentation",
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})
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// Programs
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const programsHeader = createElement("h2", {innerText: "Programs"});
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const programsAddDropdown = createElement("select", {
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class: "dropdown",
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margin: "5px",
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});
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for (const i in Programs) {
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const progName = Programs[i].name;
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programsAddDropdown.options[programsAddDropdown.options.length] = new Option(progName, progName);
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}
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const programsAddButton = createElement("button", {
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class: "std-button",
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clickListener: () => {
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const program = programsAddDropdown.options[programsAddDropdown.selectedIndex].value;
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if(!Player.hasProgram(program)) {
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Player.getHomeComputer().programs.push(program);
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}
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},
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innerText: "Add Program",
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})
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// Servers
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const serversHeader = createElement("h2", {innerText: "Servers"});
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const serversOpenAll = createElement("button", {
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class: "std-button",
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clickListener: () => {
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for (const i in AllServers) {
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AllServers[i].hasAdminRights = true;
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AllServers[i].sshPortOpen = true;
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AllServers[i].ftpPortOpen = true;
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AllServers[i].smtpPortOpen = true;
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AllServers[i].httpPortOpen = true;
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AllServers[i].sqlPortOpen = true;
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AllServers[i].openPortCount = 5;
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}
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},
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display: "block",
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innerText: "Get Admin Rights to all servers",
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});
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const serversMinSecurityAll = createElement("button", {
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class: "std-button",
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clickListener: () => {
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for (const i in AllServers) {
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AllServers[i].hackDifficulty = AllServers[i].minDifficulty;
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}
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},
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display: "block",
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innerText: "Set all servers to min security",
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});
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const serversMaxMoneyAll = createElement("button", {
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class: "std-button",
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clickListener: () => {
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for (const i in AllServers) {
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AllServers[i].moneyAvailable = AllServers[i].moneyMax;
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}
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},
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display: "block",
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innerText: "Set all servers to max money",
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});
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const serversConnectToDropdown = createElement("select", {class: "dropdown"});
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for (const i in AllServers) {
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const hn = AllServers[i].hostname;
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serversConnectToDropdown.options[serversConnectToDropdown.options.length] = new Option(hn, hn);
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}
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const serversConnectToButton = createElement("button", {
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class: "std-button",
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clickListener: () => {
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const host = serversConnectToDropdown.options[serversConnectToDropdown.selectedIndex].value;
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Terminal.connectToServer(host);
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},
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innerText: "Connect to server",
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});
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// Bladeburner
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const bladeburnerHeader = createElement("h2", {innerText: "Bladeburner"});
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const bladeburnerGainRankInput = createElement("input", {
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class: "text-input",
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placeholder: "Rank to gain (or negative to lose rank)",
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type: "number",
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});
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const bladeburnerGainRankButton = createElement("button", {
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class: "std-button",
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clickListener: () => {
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try {
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const rank = parseInt(bladeburnerGainRankInput.value);
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Player.bladeburner.changeRank(rank);
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} catch(e) {
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exceptionAlert(`Failed to change Bladeburner Rank in dev menu: ${e}`);
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}
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},
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innerText: "Gain Bladeburner Rank",
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});
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// Gang
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const gangHeader = createElement("h2", {innerText: "Gang"});
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const gangStoredCyclesInput = createElement("input", {
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class: "text-input",
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placeholder: "# Cycles to add",
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type: "number",
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});
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const gangAddStoredCycles = createElement("button", {
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class: "std-button",
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clickListener: () => {
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try {
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const cycles = parseInt(gangStoredCyclesInput.value);
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Player.gang.storedCycles += cycles;
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} catch(e) {
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exceptionAlert(`Failed to add stored cycles to gang mechanic: ${e}`);
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}
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},
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innerText: "Add cycles to Gang mechanic",
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});
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// Coding Contracts
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const contractsHeader = createElement("h2", {innerText: "Coding Contracts"});
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const generateRandomContractBtn = createElement("button", {
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class: "std-button",
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clickListener: () => {
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generateRandomContract();
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},
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innerText: "Generate Random Contract",
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});
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// Add everything to container, then append to main menu
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const devMenuContainer = createElement("div", {
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class: "generic-menupage-container",
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id: devMenuContainerId,
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});
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devMenuContainer.appendChild(devMenuText);
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devMenuContainer.appendChild(genericHeader);
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devMenuContainer.appendChild(addMoney);
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devMenuContainer.appendChild(addRam);
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devMenuContainer.appendChild(triggerBitflume);
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devMenuContainer.appendChild(destroyCurrentBitnode);
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devMenuContainer.appendChild(statsHeader);
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devMenuContainer.appendChild(statsHackingExpInput);
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devMenuContainer.appendChild(statsHackingExpButton);
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devMenuContainer.appendChild(createElement("br"));
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devMenuContainer.appendChild(statsStrengthExpInput);
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devMenuContainer.appendChild(statsStrengthExpButton);
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devMenuContainer.appendChild(createElement("br"));
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devMenuContainer.appendChild(statsDefenseExpInput);
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devMenuContainer.appendChild(statsDefenseExpButton);
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devMenuContainer.appendChild(createElement("br"));
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devMenuContainer.appendChild(statsDexterityExpInput);
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devMenuContainer.appendChild(statsDexterityExpButton);
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devMenuContainer.appendChild(createElement("br"));
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devMenuContainer.appendChild(statsAgilityExpInput);
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devMenuContainer.appendChild(statsAgilityExpButton);
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devMenuContainer.appendChild(createElement("br"));
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devMenuContainer.appendChild(statsCharismaExpInput);
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devMenuContainer.appendChild(statsCharismaExpButton);
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devMenuContainer.appendChild(createElement("br"));
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devMenuContainer.appendChild(statsIntelligenceExpInput);
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devMenuContainer.appendChild(statsIntelligenceExpButton);
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devMenuContainer.appendChild(createElement("br"));
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devMenuContainer.appendChild(statsEnableIntelligenceButton);
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devMenuContainer.appendChild(statsDisableIntelligenceButton);
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devMenuContainer.appendChild(factionsHeader);
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devMenuContainer.appendChild(factionsDropdown);
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devMenuContainer.appendChild(factionsAddButton);
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devMenuContainer.appendChild(augmentationsHeader);
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devMenuContainer.appendChild(augmentationsDropdown);
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devMenuContainer.appendChild(augmentationsQueueButton);
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devMenuContainer.appendChild(programsHeader);
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devMenuContainer.appendChild(programsAddDropdown);
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devMenuContainer.appendChild(programsAddButton);
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devMenuContainer.appendChild(serversHeader);
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devMenuContainer.appendChild(serversOpenAll);
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devMenuContainer.appendChild(serversMinSecurityAll);
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devMenuContainer.appendChild(serversMaxMoneyAll);
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devMenuContainer.appendChild(serversConnectToDropdown);
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devMenuContainer.appendChild(serversConnectToButton);
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devMenuContainer.appendChild(bladeburnerHeader);
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devMenuContainer.appendChild(bladeburnerGainRankInput);
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devMenuContainer.appendChild(bladeburnerGainRankButton);
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devMenuContainer.appendChild(createElement("br"));
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devMenuContainer.appendChild(gangHeader);
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devMenuContainer.appendChild(gangStoredCyclesInput);
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devMenuContainer.appendChild(gangAddStoredCycles);
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devMenuContainer.appendChild(createElement("br"));
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devMenuContainer.appendChild(contractsHeader);
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devMenuContainer.appendChild(generateRandomContractBtn);
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const entireGameContainer = document.getElementById("entire-game-container");
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if (entireGameContainer == null) {
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throw new Error("Could not find entire-game-container DOM element");
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}
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entireGameContainer.appendChild(devMenuContainer);
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}
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export function closeDevMenu() {
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removeElementById(devMenuContainerId);
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}
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