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https://github.com/bitburner-official/bitburner-src.git
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71 lines
2.2 KiB
JavaScript
71 lines
2.2 KiB
JavaScript
//General helper functions
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//Returns the size (number of keys) of an object
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function sizeOfObject(obj) {
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var size = 0, key;
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for (key in obj) {
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if (obj.hasOwnProperty(key)) size++;
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}
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return size;
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}
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//Adds a random offset to a number within a certain percentage
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//e.g. addOffset(100, 5) will return anything from 95 to 105.
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//The percentage argument must be between 0 and 100;
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function addOffset(n, percentage) {
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if (percentage < 0 || percentage > 100) {return;}
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var offset = n * (percentage / 100);
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return n + ((Math.random() * (2 * offset)) - offset);
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}
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//Given an element by its Id(usually an 'a' element), removes all event listeners
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//from that element by cloning and replacing. Then returns the new cloned element
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function clearEventListeners(elemId) {
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var elem = document.getElementById(elemId);
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if (elem == null) {console.log("ERR: Could not find element for: " + elemId); return null;}
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var newElem = elem.cloneNode(true);
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elem.parentNode.replaceChild(newElem, elem);
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return newElem;
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}
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//Same as clearEventListeners except it takes a DOM element object rather than an ID
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function clearEventListenersEl(el) {
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if (el == null) {console.log("ERR: element passed into clearEventListenersEl is null"); return null;}
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var newElem = el.cloneNode(true);
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el.parentNode.replaceChild(newElem, el);
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return newElem;
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}
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function getRandomInt(min, max) {
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if (min > max) {return getRandomInt(max, min);}
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return Math.floor(Math.random() * (max - min + 1)) + min;
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}
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//Returns true if all elements are equal, and false otherwise
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//Assumes both arguments are arrays and that there are no nested arrays
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function compareArrays(a1, a2) {
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if (a1.length != a2.length) {
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return false;
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}
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for (var i = 0; i < a1.length; ++i) {
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if (a1[i] != a2[i]) {return false;}
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}
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return true;
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}
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function printArray(a) {
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return "[" + a.join(", ") + "]";
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}
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//Returns bool indicating whether or not its a power of 2
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function powerOfTwo(n) {
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if (isNaN(n)) {return false;}
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return n && (n & (n-1)) === 0;
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}
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export {sizeOfObject, addOffset, clearEventListeners, getRandomInt,
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compareArrays, printArray, powerOfTwo, clearEventListenersEl};
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