Bitburner source code.
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2018-12-30 16:31:28 -08:00
css Added copy save to clipbaord option. Added getOrders netscript function. Fixed Corporation Bugs 2018-12-30 16:11:48 -08:00
dist Added copy save to clipbaord option. Added getOrders netscript function. Fixed Corporation Bugs 2018-12-30 16:11:48 -08:00
doc Merge branch 'master' of https://github.com/havocmayhem/bitburner-1 into havocmayhem-master 2018-12-30 16:31:28 -08:00
netscript_tests V0.35.0. Adding netscript_tests in game testbench. 2018-03-03 15:05:33 -06:00
scripts [chore] Script to check the required version of Node & NPM 2018-10-01 19:51:32 -05:00
src Merge branch 'master' of https://github.com/havocmayhem/bitburner-1 into havocmayhem-master 2018-12-30 16:31:28 -08:00
tests Removed and ignored test bundle output in git. Implemented by kopelli in PR 283 (avoid merge conflicts) 2018-06-13 09:03:05 -05:00
utils Fixed re-balanced Corporation issues. Converted several popups in the Corporation mechanic to support Enter/Esc hotkeys 2018-12-24 23:55:54 -08:00
.editorconfig UI Enhancements 2018-08-30 01:12:33 +10:00
.eslintignore [chore] Removing documentation build artifactsReadTheDocs builds directly from Github, so there's no need to store thedocs in the repository. 2018-07-12 10:01:56 -04:00
.eslintrc.js [chore] Adding ESLint 2018-06-22 22:28:59 -04:00
.gitattributes Adding .gitattributes for consistent line endings 2018-03-20 16:19:26 -04:00
.gitignore [refactor, chore] "Compile" CSS via Webpack 2018-07-16 23:22:24 -04:00
CONTRIBUTING.md Added documentation for what to do when game is frozen. Updated CONTRIBUTING.md section about bug reporting 2018-10-24 20:40:07 -05:00
favicon.ico [feature] Adding favicon and related. 2018-06-19 22:42:51 -04:00
index.html Added copy save to clipbaord option. Added getOrders netscript function. Fixed Corporation Bugs 2018-12-30 16:11:48 -08:00
license.txt v0.35.1 2018-03-12 14:39:04 -05:00
netscript.js Merge branch 'master' of https://github.com/havocmayhem/bitburner-1 into havocmayhem-master 2018-12-30 16:31:28 -08:00
package-lock.json Implemented Corporation Research Tree UI using Treant library 2018-12-15 15:31:21 -08:00
package.json Implemented Corporation Research Tree UI using Treant library 2018-12-15 15:31:21 -08:00
README.md [doc] Completed a previous incomplete sentence. 2018-06-21 10:18:08 -04:00
stylelint.config.js Fix linting issues 2018-10-01 19:51:32 -05:00
tsconfig.json Created a standalone CompanyPosition class with TS 2018-10-31 14:57:47 -05:00
tslint.json Refactored functions that calculate hacking time/exp gain/chance/ etc into a separate file 2018-08-30 12:00:38 -05:00
webpack.config.js [chore] Moving vendor styling to the build directory 2018-10-09 11:56:22 -05:00

Bitburner

Bitburner is a cyberpunk hacking-themed incremental game. The game can be played at https://danielyxie.github.io/bitburner.

Documentation

The game's official documentation can be found on Read The Docs. Please note that this is still a work-in-progress and is in its early stages.

The documentation is created using Sphinx.

Anyone is welcome to contribute to the documentation by editing the source files and then making a pull request with your contributions. For further guidance, please refer to the "As A Documentor" section of CONTRIBUTING.

Wiki

The game's wiki can be found on Wikia. Please note that the wiki is in the process of being deprecated. Eventually all of the wiki content will be moved into the Read The Docs documentation.

Contribution

There are many ways to contribute to the game. It can be as simple as fixing a typo, correcting a bug, or improving the UI. For guidance on doing so, please refer to the CONTRIBUTING document.

You will retain all ownership of the Copyright of any contributions you make, and will have the same rights to use or license your contributions. By submitting a pull request you agree to grant me perpetual, worldwide, non-exclusive, transferable, royalty-free, and irrevocable rights to use, publish, and distribute your contributions to the project. A formal Contributor's License Agreement will be drawn up in the future.

If you would like to make significant contributions to the project as a collaborator, please reach out to @danielyxie to help coordinate the effort.