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957 lines
34 KiB
ReStructuredText
957 lines
34 KiB
ReStructuredText
Netscript Basic Functions
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=========================
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This page contains the complete documentation for all functions that are available in Netscript.
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This includes information such as function signatures, what they do, and their return values.
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At the end is also a section that describes how to define your own functions in Netscript.
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hack
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^^^^
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.. js:function:: hack(hostname/ip)
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:param string hostname/ip: IP or hostname of the target server to hack
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:returns: The amount of money stolen if the hack is successful, and zero otherwise
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Function that is used to try and hack servers to steal money and gain hacking experience. The runtime for this command depends
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on your hacking level and the target server's security level. In order to hack a server you must first gain root access
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to that server and also have the required hacking level.
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A script can hack a server from anywhere. It does not need to be running on the same server to hack that server. For example,
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you can create a script that hacks the 'foodnstuff' server and run that script on any server in the game.
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A successful hack() on a server will raise that server's security level by 0.002.
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Example::
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hack("foodnstuff");
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hack("10.1.2.3");
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grow
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^^^^
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.. js:function:: grow(hostname/ip)
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:param string hostname/ip: IP or hostname of the target server to grow
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:returns: The number by which the money on the server was multiplied for the growth
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Use your hacking skills to increase the amount of money available on a server. The runtime for this command depends on your hacking
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level and the target server's security level. When grow() completes, the money available on a target server will be increased by a
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certain, fixed percentage. This percentage is determined by the target server's growth rate (which varies between servers) and security level.
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Generally, higher-level servers have higher growth rates. The getServerGrowth() function can be used to obtain a server's growth rate.
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Like hack(), grow() can be called on any server, regardless of where the script is running. The grow() command requires
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root access to the target server, but there is no required hacking level to run the command. It also raises the security level
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of the target server by 0.004.
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Example::
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grow("foodnstuff");
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weaken
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^^^^^^
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.. js:function:: weaken(hostname/ip)
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:param string hostname.ip: IP or hostname of the target server to weaken
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:returns: The amount by which the target server's security level was decreased. This is equivalent to 0.05 multiplied
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by the number of script threads
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Use your hacking skills to attack a server's security, lowering the server's security level. The runtime for this command
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depends on your hacking level and the target server's security level. This function lowers the security level of the target
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server by 0.05.
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Like hack() and grow(), weaken() can be called on any server, regardless of where the script is running. This command requires
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root access to the target server, but there is no required hacking level to run the command.
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Example::
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weaken("foodnstuff");
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sleep
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^^^^^
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.. js:function:: sleep(n)
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:param number n: Number of milliseconds to sleep
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Suspends the script for n milliseconds.
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print
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^^^^^
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.. js:function:: print(x)
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:param x: Value to be printed
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Prints a value or a variable to the script's logs.
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tprint
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^^^^^^
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.. js:function:: tprint(x)
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:param x: Value to be printed
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Prints a value or a variable to the Terminal
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clearLog
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^^^^^^^^
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.. js:function:: clearLog()
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Clears the script's logs
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disableLog
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^^^^^^^^^^
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.. js:function:: disableLog(fn)
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:param string fn: Name of function for which to disable logging
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Disables logging for the given function. Logging can be disabled for
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all functions by passing 'ALL' as the argument.
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Note that this does not completely remove all logging functionality.
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This only stops a function from logging
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when the function is successful. If the function fails, it will still log the reason for failure.
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Notable functions that cannot have their logs disabled: run, exec, exit
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enableLog
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^^^^^^^^^
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.. js:function:: enableLog(fn)
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:param string fn: Name of function for which to enable logging
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Re-enables logging for the given function. If 'ALL' is passed into this function
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as an argument, then it will revert the effects of disableLog('ALL')
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scan
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^^^^
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.. js:function:: scan(hostname/ip[, hostnames=true])
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:param string hostname/ip: IP or hostname of the server to scan
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:param boolean: Optional boolean specifying whether the function should output hostnames (if true) or IP addresses (if false)
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Returns an array containing the hostnames or IPs of all servers that are one node way from the specified target server. The
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hostnames/IPs in the returned array are strings.
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nuke
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^^^^
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.. js:function:: nuke(hostname/ip)
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:param string hostname/ip: IP or hostname of the target server
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Runs the NUKE.exe program on the target server. NUKE.exe must exist on your home computer.
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Example::
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nuke("foodnstuff");
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brutessh
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^^^^^^^^
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.. js:function:: brutessh(hostname/ip)
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:param string hostname/ip: IP or hostname of the target server
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Runs the BruteSSH.exe program on the target server. BruteSSH.exe must exist on your home computer.
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Example::
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brutessh("foodnstuff");
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ftpcrack
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^^^^^^^^
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.. js:function:: ftpcrack(hostname/ip)
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:param string hostname/ip: IP or hostname of the target server
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Runs the FTPCrack.exe program on the target server. FTPCrack.exe must exist on your home computer.
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Example::
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ftpcrack("foodnstuff");
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relaysmtp
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^^^^^^^^^
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.. js:function:: relaysmtp(hostname/ip)
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:param string hostname/ip: IP or hostname of the target server
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Runs the relaySMTP.exe program on the target server. relaySMTP.exe must exist on your home computer.
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Example::
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relaysmtp("foodnstuff");
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httpworm
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^^^^^^^^
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.. js:function:: httpworm(hostname/ip)
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:param string hostname/ip: IP or hostname of the target server
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Runs the HTTPWorm.exe program on the target server. HTTPWorm.exe must exist on your home computer.
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Example::
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httpworm("foodnstuff");
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sqlinject
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^^^^^^^^^
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.. js:function:: sqlinject(hostname/ip)
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:param string hostname/ip: IP or hostname of the target server
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Runs the SQLInject.exe program on the target server. SQLInject.exe must exist on your home computer.
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Example::
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sqlinject("foodnstuff");
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run
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^^^
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.. js:function:: run(script, [numThreads=1], [args...])
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:param string script: Filename of script to run
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:param number numThreads: Optional thread count for new script. Set to 1 by default. Will be rounded to nearest integer
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:param args...:
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Additional arguments to pass into the new script that is being run. Note that if any arguments are being
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passed into the new script, then the second argument *numThreads* must be filled in with a value.
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Run a script as a separate process. This function can only be used to run scripts located on the current server (the server
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running the script that calls this function).
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Returns true if the script is successfully started, and false otherwise. Requires a significant amount of RAM to run this
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command.
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The simplest way to use the *run* command is to call it with just the script name. The following example will run
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'foo.script' single-threaded with no arguments::
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run("foo.script");
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The following example will run 'foo.script' but with 5 threads instead of single-threaded::
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run("foo.script", 5);
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This next example will run 'foo.script' single-threaded, and will pass the string 'foodnstuff' into the script
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as an argument::
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run("foo.script", 1, 'foodnstuff');
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exec
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^^^^
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.. js:function:: exec(script, hostname/ip, [numThreads=1], [args...])
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:param string script: Filename of script to execute
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:param string hostname/ip: IP or hostname of the 'target server' on which to execute the script
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:param number numThreads: Optional thread count for new script. Set to 1 by default. Will be rounded to nearest integer
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:param args...:
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Additional arguments to pass into the new script that is being run. Note that if any arguments are being
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passed into the new script, then the third argument *numThreads* must be filled in with a value.
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Run a script as a separate process on a specified server. This is similar to the *run* function except
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that it can be used to run a script on any server, instead of just the current server.
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Returns true if the script is successfully started, and false otherwise.
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The simplest way to use the *exec* command is to call it with just the script name and the target server.
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The following example will try to run *generic-hack.script* on the *foodnstuff* server::
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exec("generic-hack.script", "foodnstuff");
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The following example will try to run the script *generic-hack.script* on the *joesguns* server with 10 threads::
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exec("generic-hack.script", "joesguns", 10);
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This last example will try to run the script *foo.script* on the *foodnstuff* server with 5 threads. It will also pass
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the number 1 and the string "test" in as arguments to the script::
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exec("foo.script", "foodnstuff", 5, 1, "test");
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spawn
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^^^^^
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.. js:function:: spawn(script, numThreads, [args...])
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:param string script: Filename of script to execute
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:param number numThreads: Number of threads to spawn new script with. Will be rounded to nearest integer
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:param args...:
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Additional arguments to pass into the new script that is being run.
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Terminates the current script, and then after a delay of about 20 seconds it will execute the newly-specified script.
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The purpose of this function is to execute a new script without being constrained by the RAM usage of the current one.
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This function can only be used to run scripts on the local server.
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Because this function immediately terminates the script, it does not have a return value.
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The following example will execute the script 'foo.script' with 10 threads and the arguments 'foodnstuff' and 90::
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spawn('foo.script', 10, 'foodnstuff', 90);
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kill
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^^^^
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.. js:function:: kill(script, hostname/ip, [args...])
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:param string script: Filename of the script to kill
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:param string hostname/ip: IP or hostname of the server on which to kill the script
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:param args...: Arguments to identify which script to kill
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Kills the script on the target server specified by the script's name and arguments. Remember that scripts
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are uniquely identified by both their name and arguments. For example, if *foo.script* is run with the argument 1, then this
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is not the same as *foo.script* run with the argument 2, even though they have the same code.
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If this function successfully kills the specified script, then it will return true. Otherwise, it will return false.
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Examples:
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The following example will try to kill a script named *foo.script* on the *foodnstuff* server that was ran with no arguments::
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kill("foo.script", "foodnstuff");
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The following will try to kill a script named *foo.script* on the current server that was ran with no arguments::
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kill("foo.script", getHostname());
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The following will try to kill a script named *foo.script* on the current server that was ran with the arguments 1 and "foodnstuff"::
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kill("foo.script", getHostname(), 1, "foodnstuff");
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killall
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^^^^^^^
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.. js:function:: killall(hostname/ip)
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:param string hostname/ip: IP or hostname of the server on which to kill all scripts
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Kills all running scripts on the specified server. This function returns true if any scripts were killed, and
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false otherwise. In other words, it will return true if there are any scripts running on the target server.
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exit
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^^^^
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.. js:function:: exit()
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Terminates the current script immediately
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scp
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^^^
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.. js:function:: scp(files, [source], destination)
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:param string/array files: Filename or an array of filenames of script/literature files to copy
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:param string source:
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Hostname or IP of the source server, which is the server from which the file will be copied.
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This argument is optional and if it's omitted the source will be the current server.
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:param string destination: Hostname or IP of the destination server, which is the server to which the file will be copied.
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Copies a script or literature (.lit) file(s) to another server. The *files* argument can be either a string specifying a
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single file to copy, or an array of strings specifying multiple files to copy.
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Returns true if the script/literature file is successfully copied over and false otherwise. If the *files* argument is an array
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then this function will return true if at least one of the files in the array is successfully copied.
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Examples::
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//Copies hack-template.script from the current server to foodnstuff
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scp("hack-template.script", "foodnstuff");
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//Copies foo.lit from the helios server to the home computer
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scp("foo.lit", "helios", "home");
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//Tries to copy three files from rothman-uni to home computer
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files = ["foo1.lit", "foo2.script", "foo3.script"];
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scp(files, "rothman-uni", "home");
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ls
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^^
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.. js:function:: ls(hostname/ip, [grep])
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:param string hostname/ip: Hostname or IP of the target server
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:param string grep: a substring to search for in the filename
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Returns an array with the filenames of all files on the specified server (as strings). The returned array
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is sorted in alphabetic order
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hasRootAccess
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^^^^^^^^^^^^^
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.. js:function:: hasRootAccess(hostname/ip)
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:param string hostname/ip: Hostname or IP of the target server
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Returns a boolean indicating whether or not the player has root access to the specified target server.
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Example::
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if (hasRootAccess("foodnstuff") == false) {
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nuke("foodnstuff");
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}
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getHostname
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^^^^^^^^^^^
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.. js:function:: getHostname()
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Returns a string with the hostname of the server that the script is running on
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getHackingLevel
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^^^^^^^^^^^^^^^
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.. js:function:: getHackingLevel()
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Returns the player's current hacking level
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getHackingMultipliers
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^^^^^^^^^^^^^^^^^^^^^
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.. js:function:: getHackingMultipliers()
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Returns an object containing the Player's hacking related multipliers. These multipliers are
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returned in integer forms, not percentages (e.g. 1.5 instead of 150%). The object has the following structure::
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{
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chance: Player's hacking chance multiplier,
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speed: Player's hacking speed multiplier,
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money: Player's hacking money stolen multiplier,
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growth: Player's hacking growth multiplier
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}
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Example of how this can be used::
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mults = getHackingMultipliers();
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print(mults.chance);
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print(mults.growth);
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getServerMoneyAvailable
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^^^^^^^^^^^^^^^^^^^^^^^
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.. js:function:: getServerMoneyAvailable(hostname/ip)
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:param string hostname/ip: Hostname or IP of target server
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Returns the amount of money available on a server. **Running this function on the home computer will return
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the player's money.**
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Example::
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getServerMoneyAvailable("foodnstuff");
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getServerMoneyAvailable("home"); //Returns player's money
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getServerMaxMoney
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^^^^^^^^^^^^^^^^^
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.. js:function:: getServerMaxMoney(hostname/ip)
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:param string hostname/ip: Hostname or IP of target server
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Returns the maximum amount of money that can be available on a server
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getServerGrowth
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^^^^^^^^^^^^^^^
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.. js:function:: getServerGrowth(hostname/ip)
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:param string hostname/ip: Hostname or IP of target server
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Returns the server's instrinsic "growth parameter". This growth parameter is a number
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between 1 and 100 that represents how quickly the server's money grows. This parameter affects the
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percentage by which the server's money is increased when using the *grow()* function. A higher
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growth parameter will result in a higher percentage increase from *grow()*.
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getServerSecurityLevel
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^^^^^^^^^^^^^^^^^^^^^^
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.. js:function:: getServerSecurityLevel(hostname/ip)
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:param string hostname/ip: Hostname or IP of target server
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Returns the security level of the target server. A server's security level is denoted by a number, typically
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between 1 and 100 (but it can go above 100).
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getServerBaseSecurityLevel
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^^^^^^^^^^^^^^^^^^^^^^^^^^
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.. js:function:: getServerBaseSecurityLevel(hostname/ip)
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:param string hostname/ip: Hostname or IP of target server
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Returns the base security level of the target server. This is the security level that the server starts out with.
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This is different than *getServerSecurityLevel()* because *getServerSecurityLevel()* returns the current
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security level of a server, which can constantly change due to *hack()*, *grow()*, and *weaken()*, calls on that
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server. The base security level will stay the same until you reset by installing an Augmentation(s).
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getServerMinSecurityLevel
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^^^^^^^^^^^^^^^^^^^^^^^^^
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.. js:function:: getServerMinSecurityLevel(hostname/ip)
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:param string hostname/ip: Hostname or IP of target server
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Returns the minimum security level of the target server
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getServerRequiredHackingLevel
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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.. js:function:: getServerRequiredHackingLevel(hostname/ip)
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:param string hostname/ip: Hostname or IP of target server
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Returns the required hacking level of the target server
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getServerNumPortsRequired
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^^^^^^^^^^^^^^^^^^^^^^^^^
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.. js:function:: getServerNumPortsRequired(hostname/ip)
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:param string hostname/ip: Hostname or IP of target server
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Returns the number of open ports required to successfully run NUKE.exe on the specified server.
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getServerRam
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^^^^^^^^^^^^
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.. js:function:: getServerRam(hostname/ip)
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:param string hostname/ip: Hostname or IP of target server
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Returns an array with two elements that gives information about a server's memory (RAM). The first
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element in the array is the amount of RAM that the server has total (in GB). The second element in
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the array is the amount of RAM that is currently being used on the server (in GB).
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Example::
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res = getServerRam("helios");
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totalRam = res[0];
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ramUsed = res[1];
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serverExists
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^^^^^^^^^^^^
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.. js:function:: serverExists(hostname/ip)
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:param string hostname/ip: Hostname or IP of target server
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Returns a boolean denoting whether or not the specified server exists
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|
fileExists
|
|
^^^^^^^^^^
|
|
|
|
.. js:function:: fileExists(filename, [hostname/ip])
|
|
|
|
:param string filename: Filename of file to check
|
|
:param string hostname/ip:
|
|
Hostname or IP of target server. This is optional. If it is not specified then the
|
|
function will use the current server as the target server
|
|
|
|
Returns a boolean indicating whether the specified file exists on the target server. The filename
|
|
for scripts is case-sensitive, but for other types of files it is not. For example, *fileExists("brutessh.exe")*
|
|
will work fine, even though the actual program is named "BruteSSH.exe".
|
|
|
|
If the *hostname/ip* argument is omitted, then the function will search through the current server (the server
|
|
running the script that calls this function) for the file.
|
|
|
|
Examples::
|
|
|
|
fileExists("foo.script", "foodnstuff");
|
|
fileExists("ftpcrack.exe");
|
|
|
|
The first example above will return true if the script named *foo.script* exists on the *foodnstuff* server, and false otherwise.
|
|
The second example above will return true if the current server contains the *FTPCrack.exe* program, and false otherwise.
|
|
|
|
isRunning
|
|
^^^^^^^^^
|
|
|
|
.. js:function:: isRunning(filename, hostname/ip, [args...])
|
|
|
|
:param string filename: Filename of script to check. This is case-sensitive.
|
|
:param string hostname/ip: Hostname or IP of target server
|
|
:param args...: Arguments to specify/identify which scripts to search for
|
|
|
|
Returns a boolean indicating whether the specified script is running on the target server. Remember that a script is
|
|
uniquely identified by both its name and its arguments.
|
|
|
|
**Examples:**
|
|
|
|
In this first example below, the function call will return true if there is a script named *foo.script* with no arguments
|
|
running on the *foodnstuff* server, and false otherwise::
|
|
|
|
isRunning("foo.script", "foodnstuff");
|
|
|
|
In this second example below, the function call will return true if there is a script named *foo.script* with no arguments
|
|
running on the current server, and false otherwise::
|
|
|
|
isRunning("foo.script", getHostname());
|
|
|
|
In this next example below, the function call will return true if there is a script named *foo.script* running with the arguments
|
|
1, 5, and "test" (in that order) on the *joesguns* server, and false otherwise::
|
|
|
|
isRunning("foo.script", "joesguns", 1, 5, "test");
|
|
|
|
getNextHacknetNodeCost
|
|
^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
.. js:function:: getNextHacknetNodeCost()
|
|
|
|
Returns the cost of purchasing a new Hacknet Node
|
|
|
|
purchaseHacknetNode
|
|
^^^^^^^^^^^^^^^^^^^
|
|
|
|
.. js:function:: purchaseHacknetNode()
|
|
|
|
Purchases a new Hacknet Node. Returns a number with the index of the Hacknet Node. This index is equivalent to the number at the
|
|
end of the Hacknet Node's name (e.g The Hacknet Node named 'hacknet-node-4' will have an index of 4). If the player cannot afford
|
|
to purchase a new Hacknet Node then the function will return false.
|
|
|
|
purchaseServer
|
|
^^^^^^^^^^^^^^
|
|
|
|
.. js:function:: purchaseServer(hostname, ram)
|
|
|
|
:param string hostname: Hostname of the purchased server
|
|
:param number ram: Amount of RAM of the purchased server. Must be a power of 2 (2, 4, 8, 16, etc.)
|
|
|
|
Purchased a server with the specified hostname and amount of RAM.
|
|
|
|
The *hostname* argument can be any data type, but it will be converted to a string and have whitespace removed. Anything that resolves to an empty string will
|
|
cause the function to fail. If there is already a server with the specified hostname, then the function will automatically append
|
|
a number at the end of the *hostname* argument value until it finds a unique hostname. For example, if the script calls
|
|
*purchaseServer("foo", 4)* but a server named "foo" already exists, the it will automatically change the hostname to "foo-0". If there is already
|
|
a server with the hostname "foo-0", then it will change the hostname to "foo-1", and so on.
|
|
|
|
Note that there is a maximum limit to the amount of servers you can purchase.
|
|
|
|
Returns the hostname of the newly purchased server as a string. If the function fails to purchase a server, then it will return an
|
|
empty string. The function will fail if the arguments passed in are invalid, if the player does not have enough money to purchase
|
|
the specified server, or if the player has exceeded the maximum amount of servers.
|
|
|
|
Example::
|
|
|
|
ram = 64;
|
|
hn = "pserv-";
|
|
for (i = 0; i < 5; ++i) {
|
|
purchaseServer(hn + i, ram);
|
|
}
|
|
|
|
deleteServer
|
|
^^^^^^^^^^^^
|
|
|
|
.. js:function:: deleteServer(hostname)
|
|
|
|
:param string hostname: Hostname of the server to delete
|
|
|
|
Deletes one of your purchased servers, which is specified by its hostname.
|
|
|
|
The *hostname* argument can be any data type, but it will be converted to a string. Whitespace is automatically removed from
|
|
the string. This function will not delete a server that still has scripts running on it.
|
|
|
|
Returns true if successful, and false otherwise.
|
|
|
|
getPurchasedServers
|
|
^^^^^^^^^^^^^^^^^^^
|
|
|
|
.. js:function:: getPurchasedServers([hostname=true])
|
|
|
|
:param boolean hostname:
|
|
Specifies whether hostnames or IP addresses should be returned. If it's true then hostnames will be returned, and if false
|
|
then IPs will be returned. If this argument is omitted then it is true by default
|
|
|
|
Returns an array with either the hostnames or IPs of all of the servers you have purchased.
|
|
|
|
write
|
|
^^^^^
|
|
|
|
.. js:function:: write(port/fn, data="", mode="a")
|
|
|
|
:param string/number port/fn: Port or text file that will be written to
|
|
:param string data: Data to write
|
|
:param string mode: Defines the write mode. Only valid when writing to text files.
|
|
|
|
This function can be used to either write data to a port or to a text file (.txt).
|
|
|
|
If the first argument is a number between 1 and 10, then it specifies a port and this function will write *data* to that port. Read
|
|
about how `Netscript Ports work here <http://bitburner.wikia.com/wiki/Netscript_Ports>`_. The third argument, *mode*, is not used
|
|
when writing to a port.
|
|
|
|
If the first argument is a string, then it specifies the name of a text file (.txt) and this function will write *data* to that text file. If the
|
|
specified text file does not exist, then it will be created. The third argument *mode, defines how the data will be written to the text file. If *mode*
|
|
is set to "w", then the data is written in "write" mode which means that it will overwrite all existing data on the text file. If *mode* is set to
|
|
any other value then the data will be written in "append" mode which means that the data will be added at the end of the text file.
|
|
|
|
read
|
|
^^^^
|
|
|
|
.. js:function:: read(port/fn)
|
|
|
|
:param string/number port/fn: Port or text file to read from
|
|
|
|
This function is used to read data from a port or from a text file (.txt).
|
|
|
|
If the argument *port/fn* is a number between 1 and 10, then it specifies a port and it will read data from that port. Read
|
|
about how `Netscript Ports work here <http://bitburner.wikia.com/wiki/Netscript_Ports>`_. A port is a serialized queue. This function
|
|
will remove the first element from that queue and return it. If the queue is empty, then the string "NULL PORT DATA" will be returned.
|
|
|
|
If the argument *port/fn* is a string, then it specifies the name of a text file (.txt) and this function will return the data in the specified text file. If
|
|
the text file does not exist, an empty string will be returned.
|
|
|
|
peek
|
|
^^^^
|
|
|
|
.. js:function:: peek(port)
|
|
|
|
:param number port: Port to peek. Must be an integer between 1 and 10
|
|
|
|
This function is used to peek at the data from a port. It returns the first element in the specified port
|
|
without removing that element. If the port is empty, the string "NULL PORT DATA" will be returned.
|
|
|
|
Read about how `Netscript Ports work here <http://bitburner.wikia.com/wiki/Netscript_Ports>`_.
|
|
|
|
clear
|
|
^^^^^
|
|
|
|
.. js:function:: clear(port/fn)
|
|
|
|
:param string/number port/fn: Port or text file to clear
|
|
|
|
This function is used to clear data in a `Netscript Ports <http://bitburner.wikia.com/wiki/Netscript_Ports>`_ or a text file.
|
|
|
|
If the *port/fn* argument is a number between 1 and 10, then it specifies a port and will clear it (deleting all data from the underlying queue).
|
|
|
|
If the *port/fn* argument is a string, then it specifies the name of a text file (.txt) and will delete all data from that text file.
|
|
|
|
rm
|
|
^^
|
|
|
|
.. js:function:: rm(fn)
|
|
|
|
:param string fn: Filename of file to remove. Must include the extension
|
|
:returns: True if it successfully deletes the file, and false otherwise
|
|
|
|
Removes the specified file from the current server. This function works for every file type except message (.msg) files.
|
|
|
|
scriptRunning
|
|
^^^^^^^^^^^^^
|
|
|
|
.. js:function:: scriptRunning(scriptname, hostname/ip)
|
|
|
|
:param string scriptname: Filename of script to check. This is case-sensitive.
|
|
:param string hostname/ip: Hostname or IP of target server
|
|
|
|
Returns a boolean indicating whether any instance of the specified script is running on the target server, regardless of
|
|
its arguments.
|
|
|
|
This is different than the *isRunning()* function because it does not try to identify a specific instance of a running script
|
|
by its arguments.
|
|
|
|
**Examples:**
|
|
|
|
The example below will return true if there is any script named *foo.script* running on the *foodnstuff* server, and false otherwise::
|
|
|
|
scriptRunning("foo.script", "foodnstuff");
|
|
|
|
The example below will return true if there is any script named "foo.script" running on the current server, and false otherwise::
|
|
|
|
scriptRunning("foo.script", getHostname());
|
|
|
|
scriptKill
|
|
^^^^^^^^^^
|
|
|
|
.. js:function:: scriptKill(scriptname, hostname/ip)
|
|
|
|
:param string scriptname: Filename of script to kill. This is case-sensitive.
|
|
:param string hostname/ip: Hostname or IP of target server
|
|
|
|
Kills all scripts with the specified filename on the target server specified by *hostname/ip*, regardless of arguments. Returns
|
|
true if one or more scripts were successfully killed, and false if none were.
|
|
|
|
getScriptRam
|
|
^^^^^^^^^^^^
|
|
|
|
.. js:function:: getScriptRam(scriptname, hostname/ip)
|
|
|
|
:param string scriptname: Filename of script. This is case-sensitive.
|
|
:param string hostname/ip: Hostname or IP of target server
|
|
|
|
Returns the amount of RAM required to run the specified script on the target server
|
|
|
|
getHackTime
|
|
^^^^^^^^^^^
|
|
|
|
.. js:function:: getHackTime(hostname/ip)
|
|
|
|
:param string hostname/ip: Hostname or IP of target server
|
|
|
|
Returns the amount of time in seconds it takes to execute the *hack()* Netscript function on the target server.
|
|
|
|
getGrowTime
|
|
^^^^^^^^^^^
|
|
|
|
.. js:function:: getGrowTime(hostname/ip)
|
|
|
|
:param string hostname/ip: Hostname or IP of target server
|
|
|
|
Returns the amount of time in seconds it takes to execute the *grow()* Netscript function on the target server.
|
|
|
|
getWeakenTime
|
|
^^^^^^^^^^^^^
|
|
|
|
.. js:function:: getWeakenTime(hostname/ip)
|
|
|
|
:param string hostname/ip: Hostname or IP of target server
|
|
|
|
Returns the amount of time in seconds it takes to execute the *weaken()* Netscript function on the target server.
|
|
|
|
getScriptIncome
|
|
^^^^^^^^^^^^^^^
|
|
|
|
.. js:function:: getScriptIncome([scriptname], [hostname/ip], [args...])
|
|
|
|
:param string scriptname: Filename of script
|
|
:param string hostname/ip: Server on which script is running
|
|
:param args...: Arguments that the script is running with
|
|
|
|
Returns the amount of income the specified script generates while online (when the game is open, does not apply for offline income).
|
|
Remember that a script is uniquely identified by both its name and its arguments. So for example if you ran a script with the arguments
|
|
"foodnstuff" and "5" then in order to use this function to get that script's income you must specify those same arguments in the same order
|
|
in this function call.
|
|
|
|
This function can also be called with no arguments. If called with no arguments, then this function will return an array of two values. The
|
|
first value is the total income ($ / second) of all of your active scripts (scripts that are currently running on any server). The second value
|
|
is the total income ($ / second) that you've earned from scripts since you last installed Augmentations.
|
|
|
|
getScriptExpGain
|
|
^^^^^^^^^^^^^^^^
|
|
|
|
.. js:function:: getScriptExpGain([scriptname], [hostname/ip], [args...])
|
|
|
|
:param string scriptname: Filename of script
|
|
:param string hostname/ip: Server on which script is running
|
|
:param args...: Arguments that the script is running with
|
|
|
|
Returns the amount of hacking experience the specified script generates while online (when the game is open, does not apply for offline experience gains).
|
|
Remember that a script is uniquely identified by both its name and its arguments.
|
|
|
|
This function can also return the total experience gain rate of all of your active scripts by running the function with no arguments.
|
|
|
|
getTimeSinceLastAug
|
|
^^^^^^^^^^^^^^^^^^^
|
|
|
|
.. js:function:: getTimeSinceLastAug()
|
|
|
|
Returns the amount of time in milliseconds that have passed since you last installed Augmentations
|
|
|
|
sprintf
|
|
^^^^^^^
|
|
|
|
.. js:function:: sprintf()
|
|
|
|
See `this link <https://github.com/alexei/sprintf.js>`_ for details.
|
|
|
|
vsprintf
|
|
^^^^^^^^
|
|
|
|
.. js:function:: vsprintf()
|
|
|
|
See `this link <https://github.com/alexei/sprintf.js>`_ for details.
|
|
|
|
prompt
|
|
^^^^^^
|
|
|
|
.. js:function:: prompt(txt)
|
|
|
|
:param string txt: Text to appear in the prompt dialog box
|
|
|
|
Prompts the player with a dialog box with two options: "Yes" and "No". This function will return true if the player click "Yes" and
|
|
false if the player clicks "No". The script's execution is halted until the player selects one of the options.
|
|
|
|
|
|
Defining your own Functions
|
|
---------------------------
|
|
|
|
You can define your own functions in Netscript using the following syntax::
|
|
|
|
function name(args...) {
|
|
function code here...
|
|
return some_value
|
|
}
|
|
|
|
Functions should have some return value. Here is an example of defining and using a function::
|
|
|
|
function sum(values) {
|
|
res = 0;
|
|
for (i = 0; i < values.length; ++i) {
|
|
res += values[i];
|
|
}
|
|
return res;
|
|
}
|
|
|
|
print(sum([1, 2, 3, 4, 5]));
|
|
print(sum([1, 10]));
|
|
|
|
The example above prints the following in its log::
|
|
|
|
15
|
|
11
|
|
|
|
**Note about variable scope in functions:**
|
|
|
|
Functions can access "global" variables declared outside of the function's scope. However, they cannot change the value of any "global" variables.
|
|
Any changes to "global" variables will only be applied locally to the function. This also means that any variable that is first defined inside a
|
|
function will NOT be accessible outside of the function.
|
|
|
|
For example, the following code::
|
|
|
|
function sum(values) {
|
|
res = 0;
|
|
for (i = 0; i < values.length; ++i) {
|
|
res += values[i];
|
|
}
|
|
return res;
|
|
}
|
|
print(res);
|
|
|
|
results in the following runtime error::
|
|
|
|
Script runtime error:
|
|
Server Ip: 75.7.4.1
|
|
Script name: test.script
|
|
Args:[]
|
|
variable res not defined
|
|
|
|
The following example shows that any change to "global" variable inside a function only applies in the function's local scope::
|
|
|
|
function foo() {
|
|
i = 5;
|
|
return "foo";
|
|
}
|
|
|
|
i = 0;
|
|
print(i);
|
|
foo();
|
|
print(i);
|
|
|
|
Results in the following log::
|
|
|
|
0
|
|
0
|
|
|
|
**Other Notes about creating your own functions:**
|
|
|
|
Defining a function does not create a Javascript function object in the underlying game code. This means that you cannot use any function
|
|
you create in functions such as `Array.sort() <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/sort>`_ (not yet at least, I'll try to make it work in the future).
|