mirror of
https://github.com/bitburner-official/bitburner-src.git
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67 lines
1.9 KiB
TypeScript
67 lines
1.9 KiB
TypeScript
import React, { useState, useEffect } from "react";
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import Grid from "@mui/material/Grid";
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import { IMinigameProps } from "./IMinigameProps";
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import { KeyHandler } from "./KeyHandler";
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import { GameTimer } from "./GameTimer";
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import { interpolate } from "./Difficulty";
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import Typography from "@mui/material/Typography";
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interface Difficulty {
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[key: string]: number;
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window: number;
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}
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const difficulties: {
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Trivial: Difficulty;
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Normal: Difficulty;
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Hard: Difficulty;
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Impossible: Difficulty;
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} = {
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Trivial: { window: 600 },
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Normal: { window: 325 },
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Hard: { window: 250 },
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Impossible: { window: 150 },
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};
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export function SlashGame(props: IMinigameProps): React.ReactElement {
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const difficulty: Difficulty = { window: 0 };
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interpolate(difficulties, props.difficulty, difficulty);
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const [phase, setPhase] = useState(0);
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function press(this: Document, event: KeyboardEvent): void {
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event.preventDefault();
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if (event.keyCode !== 32) return;
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if (phase !== 2) {
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props.onFailure();
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} else {
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props.onSuccess();
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}
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}
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useEffect(() => {
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let id = window.setTimeout(() => {
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setPhase(1);
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id = window.setTimeout(() => {
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setPhase(2);
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id = window.setTimeout(() => setPhase(0), difficulty.window);
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}, 250);
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}, Math.random() * 3250 + 1500);
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return () => {
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clearInterval(id);
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};
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}, []);
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return (
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<Grid container spacing={3}>
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<GameTimer millis={5000} onExpire={props.onFailure} />
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<Grid item xs={12}>
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<Typography variant="h4">Slash when his guard is down!</Typography>
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{phase === 0 && <Typography variant="h4">Guarding ...</Typography>}
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{phase === 1 && <Typography variant="h4">Preparing?</Typography>}
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{phase === 2 && <Typography variant="h4">ATTACKING!</Typography>}
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<KeyHandler onKeyDown={press} onFailure={props.onFailure} />
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</Grid>
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</Grid>
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);
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}
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