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39 lines
1.6 KiB
ReStructuredText
39 lines
1.6 KiB
ReStructuredText
hack() Netscript Function
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=========================
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.. js:function:: hack(hostname[, opts={}])
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:RAM cost: 0.1 GB
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:param string hostname: Hostname of the target server.
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:param object opts: Optional parameters for configuring function behavior. Properties:
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* threads (*number*) - Number of threads to use for this function.
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Must be less than or equal to the number of threads the script is running with.
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* stock (*boolean*) - If true, the function can affect the stock market. See
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:ref:`gameplay_stock_market_player_actions_influencing_stock`
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:returns: The amount of money stolen if the hack is successful, and zero otherwise
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Function that is used to try and hack servers to steal money and gain
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hacking experience. The runtime for this command depends on your hacking
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level and the target server's security level. In order to hack a server you
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must first gain root access to that server and also have the required
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hacking level.
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A script can hack a server from anywhere. It does not need to be running on
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the same server to hack that server. For example, you can create a script
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that hacks the 'foodnstuff' server and run that script on any server in the
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game.
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A successful :doc:`hack<hack>` on a server will raise that server's security
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level by 0.002.
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Action time is calculated at the start, effect is calculated at the end.
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Example:
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.. code-block:: javascript
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hack("foodnstuff");
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hack("10.1.2.3");
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hack("foodnstuff", { threads: 5 }); // Only use 5 threads to hack
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