bitburner-src/src/PersonObjects
Snarling 9e869bc876
NETSCRIPT: Add ns.formulas.work.companyGains function (#195)
* added ns.formulas.work.companyGains.
* Removed Work/Formulas folder, added Work/Formulas.ts
* CompanyPosition.calculateJobPerformance now takes in a Person instead of taking in a full set of stats, and it takes INT into account.
* formulas.crimeGains takes in a person object.
* Renamed ns Player type to Person.
* added multWorkStats, which multiplies a WorkStats object with a multipliers object.
* Remove unused types in NetscriptDefinitons.d.ts
* reuse formulas code in other parts of game
* getSleeveInformation also returns skills

Co-authored-by: Alexey <alexey.kozhemiakin@gmail.com>
2022-11-06 17:27:04 -05:00
..
formulas Player is now a Person 2022-09-27 15:35:41 -04:00
Grafting Make the main player object an alias, makes it easier to import 2022-10-09 18:42:14 -04:00
Player Tolerate & recover from null player money 2022-10-25 14:56:47 -04:00
Sleeve NETSCRIPT: Add ns.formulas.work.companyGains function (#195) 2022-11-06 17:27:04 -05:00
HP.ts Move player skills and exp to their struct 2022-07-26 23:54:17 -04:00
Multipliers.ts Remove unused augmentationStats interface 2022-09-27 16:20:26 -04:00
Person.ts fix broken rebase 2022-09-27 16:23:53 -04:00
PersonMethods.ts lint and made a some code more robust to older save file 2022-10-16 14:25:42 -04:00
README.md Convert Locations and Faction implementations to TypeScript. Also restructed directory. Implemented Sleeve, but untested 2018-12-07 02:54:26 -08:00
Skills.ts Move player skills and exp to their struct 2022-07-26 23:54:17 -04:00

Implementation of all Person-type objects, including but not limited to the "PlayerObject" and Sleeves.