Olivier Gagnon 3fad505096 run auto fix lint
2021-04-29 23:52:56 -04:00

90 lines
3.7 KiB
TypeScript

import { Skill } from "./Skill";
import { SkillNames } from "./data/SkillNames";
import { IMap } from "../types";
export const Skills: IMap<Skill> = {};
(function(){
Skills[SkillNames.BladesIntuition] = new Skill({
name:SkillNames.BladesIntuition,
desc:"Each level of this skill increases your success chance " +
"for all Contracts, Operations, and BlackOps by 3%",
baseCost: 3, costInc: 2.1,
successChanceAll:3,
});
Skills[SkillNames.Cloak] = new Skill({
name:SkillNames.Cloak,
desc:"Each level of this skill increases your " +
"success chance in stealth-related Contracts, Operations, and BlackOps by 5.5%",
baseCost: 2, costInc: 1.1,
successChanceStealth:5.5,
});
Skills[SkillNames.ShortCircuit] = new Skill({
name:SkillNames.ShortCircuit,
desc:"Each level of this skill increases your success chance " +
"in Contracts, Operations, and BlackOps that involve retirement by 5.5%",
baseCost: 2, costInc: 2.1,
successChanceKill:5.5,
});
Skills[SkillNames.DigitalObserver] = new Skill({
name:SkillNames.DigitalObserver,
desc:"Each level of this skill increases your success chance in " +
"all Operations and BlackOps by 4%",
baseCost: 2, costInc: 2.1,
successChanceOperation:4,
});
Skills[SkillNames.Tracer] = new Skill({
name:SkillNames.Tracer,
desc:"Each level of this skill increases your success chance in " +
"all Contracts by 4%",
baseCost: 2, costInc: 2.1,
successChanceContract:4,
});
Skills[SkillNames.Overclock] = new Skill({
name:SkillNames.Overclock,
desc:"Each level of this skill decreases the time it takes " +
"to attempt a Contract, Operation, and BlackOp by 1% (Max Level: 90)",
baseCost: 3, costInc: 1.4, maxLvl: 90,
actionTime:1,
});
Skills[SkillNames.Reaper] = new Skill({
name: SkillNames.Reaper,
desc: "Each level of this skill increases your effective combat stats for Bladeburner actions by 2%",
baseCost: 2, costInc: 2.1,
effStr: 2, effDef: 2, effDex: 2, effAgi: 2,
});
Skills[SkillNames.EvasiveSystem] = new Skill({
name:SkillNames.EvasiveSystem,
desc:"Each level of this skill increases your effective " +
"dexterity and agility for Bladeburner actions by 4%",
baseCost: 2, costInc: 2.1,
effDex: 4, effAgi: 4,
});
Skills[SkillNames.Datamancer] = new Skill({
name:SkillNames.Datamancer,
desc:"Each level of this skill increases your effectiveness in " +
"synthoid population analysis and investigation by 5%. " +
"This affects all actions that can potentially increase " +
"the accuracy of your synthoid population/community estimates.",
baseCost:3, costInc:1,
successChanceEstimate:5,
});
Skills[SkillNames.CybersEdge] = new Skill({
name:SkillNames.CybersEdge,
desc:"Each level of this skill increases your max stamina by 2%",
baseCost:1, costInc:3,
stamina:2,
});
Skills[SkillNames.HandsOfMidas] = new Skill({
name: SkillNames.HandsOfMidas,
desc: "Each level of this skill increases the amount of money you receive from Contracts by 10%",
baseCost: 2, costInc: 2.5,
money: 10,
});
Skills[SkillNames.Hyperdrive] = new Skill({
name: SkillNames.Hyperdrive,
desc: "Each level of this skill increases the experience earned from Contracts, Operations, and BlackOps by 10%",
baseCost: 1, costInc: 2.5,
expGain: 10,
});
})()