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165 lines
4.3 KiB
TypeScript
165 lines
4.3 KiB
TypeScript
import { Crime } from "./Crime";
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import { CONSTANTS } from "../Constants";
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import { CrimeType } from "../utils/WorkType";
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export const Crimes: Record<string, Crime> = {
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Shoplift: new Crime("Shoplift", "to shoplift", CrimeType.SHOPLIFT, 2e3, 15e3, 1 / 20, 0.1, {
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dexterity_success_weight: 1,
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agility_success_weight: 1,
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dexterity_exp: 2,
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agility_exp: 2,
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}),
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RobStore: new Crime("Rob Store", "to rob a store", CrimeType.ROB_STORE, 60e3, 400e3, 1 / 5, 0.5, {
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hacking_exp: 30,
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dexterity_exp: 45,
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agility_exp: 45,
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hacking_success_weight: 0.5,
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dexterity_success_weight: 2,
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agility_success_weight: 1,
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intelligence_exp: 7.5 * CONSTANTS.IntelligenceCrimeBaseExpGain,
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}),
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Mug: new Crime("Mug", "to mug", CrimeType.MUG, 4e3, 36e3, 1 / 5, 0.25, {
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strength_exp: 3,
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defense_exp: 3,
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dexterity_exp: 3,
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agility_exp: 3,
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strength_success_weight: 1.5,
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defense_success_weight: 0.5,
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dexterity_success_weight: 1.5,
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agility_success_weight: 0.5,
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}),
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Larceny: new Crime("Larceny", "larceny", CrimeType.LARCENY, 90e3, 800e3, 1 / 3, 1.5, {
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hacking_exp: 45,
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dexterity_exp: 60,
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agility_exp: 60,
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hacking_success_weight: 0.5,
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dexterity_success_weight: 1,
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agility_success_weight: 1,
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intelligence_exp: 15 * CONSTANTS.IntelligenceCrimeBaseExpGain,
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}),
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DealDrugs: new Crime("Deal Drugs", "to deal drugs", CrimeType.DRUGS, 10e3, 120e3, 1, 0.5, {
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dexterity_exp: 5,
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agility_exp: 5,
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charisma_exp: 10,
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charisma_success_weight: 3,
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dexterity_success_weight: 2,
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agility_success_weight: 1,
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}),
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BondForgery: new Crime("Bond Forgery", "to forge bonds", CrimeType.BOND_FORGERY, 300e3, 4.5e6, 1 / 2, 0.1, {
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hacking_exp: 100,
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dexterity_exp: 150,
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charisma_exp: 15,
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hacking_success_weight: 0.05,
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dexterity_success_weight: 1.25,
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intelligence_exp: 60 * CONSTANTS.IntelligenceCrimeBaseExpGain,
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}),
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TraffickArms: new Crime("Traffick Arms", "to traffic arms", CrimeType.TRAFFIC_ARMS, 40e3, 600e3, 2, 1, {
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strength_exp: 20,
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defense_exp: 20,
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dexterity_exp: 20,
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agility_exp: 20,
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charisma_exp: 40,
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charisma_success_weight: 1,
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strength_success_weight: 1,
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defense_success_weight: 1,
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dexterity_success_weight: 1,
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agility_success_weight: 1,
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}),
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Homicide: new Crime("Homicide", "homicide", CrimeType.HOMICIDE, 3e3, 45e3, 1, 3, {
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strength_exp: 2,
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defense_exp: 2,
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dexterity_exp: 2,
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agility_exp: 2,
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strength_success_weight: 2,
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defense_success_weight: 2,
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dexterity_success_weight: 0.5,
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agility_success_weight: 0.5,
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kills: 1,
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}),
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GrandTheftAuto: new Crime("Grand Theft Auto", "grand theft auto", CrimeType.GRAND_THEFT_AUTO, 80e3, 1.6e6, 8, 5, {
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strength_exp: 20,
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defense_exp: 20,
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dexterity_exp: 20,
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agility_exp: 80,
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charisma_exp: 40,
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hacking_success_weight: 1,
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strength_success_weight: 1,
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dexterity_success_weight: 4,
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agility_success_weight: 2,
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charisma_success_weight: 2,
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intelligence_exp: 16 * CONSTANTS.IntelligenceCrimeBaseExpGain,
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}),
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Kidnap: new Crime("Kidnap", "to kidnap", CrimeType.KIDNAP, 120e3, 3.6e6, 5, 6, {
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strength_exp: 80,
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defense_exp: 80,
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dexterity_exp: 80,
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agility_exp: 80,
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charisma_exp: 80,
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charisma_success_weight: 1,
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strength_success_weight: 1,
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dexterity_success_weight: 1,
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agility_success_weight: 1,
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intelligence_exp: 26 * CONSTANTS.IntelligenceCrimeBaseExpGain,
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}),
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Assassination: new Crime("Assassination", "to assassinate", CrimeType.ASSASSINATION, 300e3, 12e6, 8, 10, {
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strength_exp: 300,
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defense_exp: 300,
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dexterity_exp: 300,
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agility_exp: 300,
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strength_success_weight: 1,
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dexterity_success_weight: 2,
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agility_success_weight: 1,
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intelligence_exp: 65 * CONSTANTS.IntelligenceCrimeBaseExpGain,
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kills: 1,
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}),
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Heist: new Crime("Heist", "a heist", CrimeType.HEIST, 600e3, 120e6, 18, 15, {
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hacking_exp: 450,
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strength_exp: 450,
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defense_exp: 450,
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dexterity_exp: 450,
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agility_exp: 450,
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charisma_exp: 450,
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hacking_success_weight: 1,
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strength_success_weight: 1,
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defense_success_weight: 1,
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dexterity_success_weight: 1,
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agility_success_weight: 1,
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charisma_success_weight: 1,
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intelligence_exp: 130 * CONSTANTS.IntelligenceCrimeBaseExpGain,
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}),
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};
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