bitburner-src/src/Crime/Crimes.ts
2022-10-03 12:12:16 -04:00

165 lines
4.3 KiB
TypeScript

import { Crime } from "./Crime";
import { CONSTANTS } from "../Constants";
import { CrimeType } from "../utils/WorkType";
export const Crimes: Record<string, Crime> = {
Shoplift: new Crime("Shoplift", "to shoplift", CrimeType.SHOPLIFT, 2e3, 15e3, 1 / 20, 0.1, {
dexterity_success_weight: 1,
agility_success_weight: 1,
dexterity_exp: 2,
agility_exp: 2,
}),
RobStore: new Crime("Rob Store", "to rob a store", CrimeType.ROB_STORE, 60e3, 400e3, 1 / 5, 0.5, {
hacking_exp: 30,
dexterity_exp: 45,
agility_exp: 45,
hacking_success_weight: 0.5,
dexterity_success_weight: 2,
agility_success_weight: 1,
intelligence_exp: 7.5 * CONSTANTS.IntelligenceCrimeBaseExpGain,
}),
Mug: new Crime("Mug", "to mug", CrimeType.MUG, 4e3, 36e3, 1 / 5, 0.25, {
strength_exp: 3,
defense_exp: 3,
dexterity_exp: 3,
agility_exp: 3,
strength_success_weight: 1.5,
defense_success_weight: 0.5,
dexterity_success_weight: 1.5,
agility_success_weight: 0.5,
}),
Larceny: new Crime("Larceny", "larceny", CrimeType.LARCENY, 90e3, 800e3, 1 / 3, 1.5, {
hacking_exp: 45,
dexterity_exp: 60,
agility_exp: 60,
hacking_success_weight: 0.5,
dexterity_success_weight: 1,
agility_success_weight: 1,
intelligence_exp: 15 * CONSTANTS.IntelligenceCrimeBaseExpGain,
}),
DealDrugs: new Crime("Deal Drugs", "to deal drugs", CrimeType.DRUGS, 10e3, 120e3, 1, 0.5, {
dexterity_exp: 5,
agility_exp: 5,
charisma_exp: 10,
charisma_success_weight: 3,
dexterity_success_weight: 2,
agility_success_weight: 1,
}),
BondForgery: new Crime("Bond Forgery", "to forge bonds", CrimeType.BOND_FORGERY, 300e3, 4.5e6, 1 / 2, 0.1, {
hacking_exp: 100,
dexterity_exp: 150,
charisma_exp: 15,
hacking_success_weight: 0.05,
dexterity_success_weight: 1.25,
intelligence_exp: 60 * CONSTANTS.IntelligenceCrimeBaseExpGain,
}),
TraffickArms: new Crime("Traffick Arms", "to traffic arms", CrimeType.TRAFFIC_ARMS, 40e3, 600e3, 2, 1, {
strength_exp: 20,
defense_exp: 20,
dexterity_exp: 20,
agility_exp: 20,
charisma_exp: 40,
charisma_success_weight: 1,
strength_success_weight: 1,
defense_success_weight: 1,
dexterity_success_weight: 1,
agility_success_weight: 1,
}),
Homicide: new Crime("Homicide", "homicide", CrimeType.HOMICIDE, 3e3, 45e3, 1, 3, {
strength_exp: 2,
defense_exp: 2,
dexterity_exp: 2,
agility_exp: 2,
strength_success_weight: 2,
defense_success_weight: 2,
dexterity_success_weight: 0.5,
agility_success_weight: 0.5,
kills: 1,
}),
GrandTheftAuto: new Crime("Grand Theft Auto", "grand theft auto", CrimeType.GRAND_THEFT_AUTO, 80e3, 1.6e6, 8, 5, {
strength_exp: 20,
defense_exp: 20,
dexterity_exp: 20,
agility_exp: 80,
charisma_exp: 40,
hacking_success_weight: 1,
strength_success_weight: 1,
dexterity_success_weight: 4,
agility_success_weight: 2,
charisma_success_weight: 2,
intelligence_exp: 16 * CONSTANTS.IntelligenceCrimeBaseExpGain,
}),
Kidnap: new Crime("Kidnap", "to kidnap", CrimeType.KIDNAP, 120e3, 3.6e6, 5, 6, {
strength_exp: 80,
defense_exp: 80,
dexterity_exp: 80,
agility_exp: 80,
charisma_exp: 80,
charisma_success_weight: 1,
strength_success_weight: 1,
dexterity_success_weight: 1,
agility_success_weight: 1,
intelligence_exp: 26 * CONSTANTS.IntelligenceCrimeBaseExpGain,
}),
Assassination: new Crime("Assassination", "to assassinate", CrimeType.ASSASSINATION, 300e3, 12e6, 8, 10, {
strength_exp: 300,
defense_exp: 300,
dexterity_exp: 300,
agility_exp: 300,
strength_success_weight: 1,
dexterity_success_weight: 2,
agility_success_weight: 1,
intelligence_exp: 65 * CONSTANTS.IntelligenceCrimeBaseExpGain,
kills: 1,
}),
Heist: new Crime("Heist", "a heist", CrimeType.HEIST, 600e3, 120e6, 18, 15, {
hacking_exp: 450,
strength_exp: 450,
defense_exp: 450,
dexterity_exp: 450,
agility_exp: 450,
charisma_exp: 450,
hacking_success_weight: 1,
strength_success_weight: 1,
defense_success_weight: 1,
dexterity_success_weight: 1,
agility_success_weight: 1,
charisma_success_weight: 1,
intelligence_exp: 130 * CONSTANTS.IntelligenceCrimeBaseExpGain,
}),
};