bitburner-src/src/engine.js

675 lines
28 KiB
JavaScript

var Engine = {
Debug: true,
//Clickable objects
Clickables: {
//Main menu buttons
terminalMainMenuButton: null,
characterMainMenuButton: null,
scriptEditorMainMenuButton: null,
activeScriptsMainMenuButton: null,
worldMainMenuButton: null,
createProgramMainMenuButton: null,
factionsMainMenuButton: null,
augmentationsMainMenuButton: null,
tutorialMainMenuButton: null,
saveMainMenuButton: null,
deleteMainMenuButton: null,
},
//Display objects
Display: {
//Progress bar
progress: null,
//Display for status text (such as "Saved" or "Loaded")
statusText: null,
hacking_skill: null,
//Main menu content
terminalContent: null,
characterContent: null,
scriptEditorContent: null,
activeScriptsContent: null,
worldContent: null,
createProgramContent: null,
factionsContent: null,
factionContent: null,
augmentationsContent: null,
tutorialContent: null,
locationContent: null,
//Character info
characterInfo: null,
//Script editor text
scriptEditorText: null,
},
//Current page status
Page: {
Terminal: "Terminal",
CharacterInfo: "CharacterInfo",
ScriptEditor: "ScriptEditor",
ActiveScripts: "ActiveScripts",
World: "World",
CreateProgram: "CreateProgram",
Factions: "Factions",
Faction: "Faction",
Augmentations: "Augmentations",
Tutorial: "Tutorial",
Location: "Location",
},
currentPage: null,
//Time variables (milliseconds unix epoch time)
_lastUpdate: new Date().getTime(),
_idleSpeed: 200, //Speed (in ms) at which the main loop is updated
//Save function
saveGame: function() {
var PlayerSave = JSON.stringify(Player);
var AllServersSave = JSON.stringify(AllServers);
var CompaniesSave = JSON.stringify(Companies);
var FactionsSave = JSON.stringify(Factions);
//TODO Add factions + companies here when they're done
window.localStorage.setItem("netburnerPlayerSave", PlayerSave);
window.localStorage.setItem("netburnerAllServersSave", AllServersSave);
window.localStorage.setItem("netburnerCompaniesSave", CompaniesSave);
window.localStorage.setItem("netburnerFactionsSave", FactionsSave);
console.log("Game saved to local storage");
},
//Load saved game function
loadSave: function() {
//Check to see if file exists
if (!window.localStorage.getItem("netburnerPlayerSave")) {
console.log("No Player save to load");
return false;
} else if (!window.localStorage.getItem("netburnerAllServersSave")) {
console.log("No AllServers save to load");
return false;
} else if (!window.localStorage.getItem("netburnerCompaniesSave")) {
console.log("No Companies save to load");
return false;
} else if (!window.localStorage.getItem("netburnerFactionsSave")) {
console.log("No Factions save to load");
return false;
} else {
var PlayerSave = window.localStorage.getItem("netburnerPlayerSave");
var AllServersSave = window.localStorage.getItem("netburnerAllServersSave");
var CompaniesSave = window.localStorage.getItem("netburnerCompaniesSave");
var FactionsSave = window.localStorage.getItem("netburnerFactionsSave");
Player = JSON.parse(PlayerSave, Reviver);
AllServers = JSON.parse(AllServersSave, Reviver);
Companies = JSON.parse(CompaniesSave, Reviver);
Factions = JSON.parse(FactionsSave, Reviver);
return true;
}
},
//Delete saved game function
deleteSave: function() {
//TODO if a save doesn't exist..maybe I shouldn't return? I just keep going
//or else nothing gets deleted. TODO Fix this
if (!window.localStorage.getItem("netburnerPlayerSave")) {
console.log("No Player Save to delete");
return false;
} else if (!window.localStorage.getItem("netburnerAllServersSave")) {
console.log("No AllServers Save to delete");
return false;
} else if (!window.localStorage.getItem("netburnerCompaniesSave")) {
console.log("No Companies Save to delete");
return false;
} else if (!window.localStorage.getItem("netburnerFactionsSave")) {
console.log("No Factions Save to delete");
return false;
} else {
window.localStorage.removeItem("netburnerPlayerSave");
window.localStorage.removeItem("netburnerAllServersSave");
window.localStorage.removeItem("netburnerCompaniesSave");
window.localStorage.removeItem("netburnerFactionsSave");
console.log("Deleted saves")
return true;
}
},
/* Load content when a main menu button is clicked */
loadTerminalContent: function() {
Engine.hideAllContent();
Engine.Display.terminalContent.style.visibility = "visible";
Engine.currentPage = Engine.Page.Terminal;
},
loadCharacterContent: function() {
Engine.hideAllContent();
Engine.Display.characterContent.style.visibility = "visible";
Engine.displayCharacterInfo();
Engine.currentPage = Engine.Page.CharacterInfo;
},
loadScriptEditorContent: function(filename = "", code = "") {
Engine.hideAllContent();
Engine.Display.scriptEditorContent.style.visibility = "visible";
if (filename == "") {
document.getElementById("script-editor-filename").value = "untitled";
} else {
document.getElementById("script-editor-filename").value = filename;
}
document.getElementById("script-editor-text").value = code;
Engine.currentPage = Engine.Page.ScriptEditor;
},
loadActiveScriptsContent: function() {
Engine.hideAllContent();
Engine.Display.activeScriptsContent.style.visibility = "visible";
Engine.currentPage = Engine.Page.ActiveScripts;
},
loadWorldContent: function() {
Engine.hideAllContent();
Engine.Display.worldContent.style.visibility = "visible";
Engine.displayWorldInfo();
Engine.currentPage = Engine.Page.World;
},
loadCreateProgramContent: function() {
Engine.hideAllContent();
Engine.Display.createProgramContent.style.visibility = "visible";
Engine.currentPage = Engine.Page.CreateProgram;
},
loadFactionsContent: function() {
Engine.hideAllContent();
Engine.Display.factionsContent.style.visibility = "visible";
Engine.currentPage = Engine.Page.Factions;
},
loadFactionContent: function() {
Engine.hideAllContent();
Engine.Display.factionContent.style.visibility = "visible";
Engine.currentPage = Engine.Page.Faction;
},
loadAugmentationsContent: function() {
Engine.hideAllContent();
Engine.Display.augmentationsContent.style.visibility = "visible";
Engine.currentPage = Engine.Page.Augmentations;
},
loadTutorialContent: function() {
Engine.hideAllContent();
Engine.Display.tutorialContent.style.visibility = "visible";
Engine.currentPage = Engine.Page.Tutorial;
},
loadLocationContent: function() {
Engine.hideAllContent();
Engine.Display.locationContent.style.visibility = "visible";
displayLocationContent();
Engine.currentPage = Engine.Page.Location;
},
//Helper function that hides all content
hideAllContent: function() {
Engine.Display.terminalContent.style.visibility = "hidden";
Engine.Display.characterContent.style.visibility = "hidden";
Engine.Display.scriptEditorContent.style.visibility = "hidden";
Engine.Display.activeScriptsContent.style.visibility = "hidden";
Engine.Display.worldContent.style.visibility = "hidden";
Engine.Display.createProgramContent.style.visibility = "hidden";
Engine.Display.factionsContent.style.visibility = "hidden";
Engine.Display.factionContent.style.visibility = "hidden";
Engine.Display.augmentationsContent.style.visibility = "hidden";
Engine.Display.tutorialContent.style.visibility = "hidden";
Engine.Display.locationContent.style.visibility = "hidden";
//Location lists
Engine.aevumLocationsList.style.display = "none";
Engine.chongqingLocationsList.style.display = "none";
Engine.sector12LocationsList.style.display = "none";
Engine.newTokyoLocationsList.style.display = "none";
Engine.ishimaLocationsList.style.display = "none";
Engine.volhavenLocationsList.style.display = "none";
},
/* Display character info */
displayCharacterInfo: function() {
Engine.Display.characterInfo.innerHTML = 'Money: $' + Player.money.toFixed(2) + '<br><br>' +
'Hacking Level: ' + Player.hacking_skill + '<br><br>' +
'Strength: ' + Player.strength + '<br><br>' +
'Defense: ' + Player.defense + '<br><br>' +
'Dexterity: ' + Player.dexterity + '<br><br>' +
'Agility: ' + Player.agility + '<br><br>' +
'Charisma: ' + Player.charisma + '<br><br>' +
'Servers owned: ' + Player.purchasedServers.length + '<br><br>' +
'Hacking Experience: ' + Player.hacking_exp.toFixed(4) + '<br><br>';
},
/* Display locations in the world*/
aevumLocationsList: null,
chongqingLocationsList: null,
sector12LocationsList: null,
newTokyoLocationsList: null,
ishimaLocationsList: null,
volhavenLocationsList: null,
displayWorldInfo: function() {
Engine.aevumLocationsList.style.display = "none";
Engine.chongqingLocationsList.style.display = "none";
Engine.sector12LocationsList.style.display = "none";
Engine.newTokyoLocationsList.style.display = "none";
Engine.ishimaLocationsList.style.display = "none";
Engine.volhavenLocationsList.style.display = "none";
switch(Player.city) {
case Locations.Aevum:
Engine.aevumLocationsList.style.display = "inline";
//Engine.aevumLocationsList.style.visibility = "visible";
break;
case Locations.Chongqing:
Engine.chongqingLocationsList.style.display = "inline";
//Engine.chongqingLocationsList.style.visibility = "visible";
break;
case Locations.Sector12:
Engine.sector12LocationsList.style.display = "inline";
//Engine.sector12LocationsList.style.visibility = "visible";
break;
case Locations.NewTokyo:
Engine.newTokyoLocationsList.style.display = "inline";
//Engine.newTokyoLocationsList.style.visibility = "visible";
break;
case Locations.Ishima:
Engine.ishimaLocationsList.style.display = "inline";
//Engine.ishimaLocationsList.style.visibility = "visible";
break;
case Locations.Volhaven:
Engine.volhavenLocationsList.style.display = "inline";
//Engine.volhavenLocationsList.style.visibility = "visible";
break;
default:
console.log("Invalid city value in Player object!");
break;
}
},
/* Functions used to update information on the Active Scripts page */
ActiveScriptsList: null,
//Creates and adds the <li> object for a given workerScript
addActiveScriptsItem: function(workerscript) {
var item = document.createElement("li");
Engine.createActiveScriptsText(workerscript, item);
//Add the li element onto the list
if (Engine.ActiveScriptsList == null) {
Engine.ActiveScriptsList = document.getElementById("active-scripts-list");
}
Engine.ActiveScriptsList.appendChild(item);
},
deleteActiveScriptsItem: function(i) {
var list = Engine.ActiveScriptsList.querySelectorAll('#active-scripts-list li');
if (i >= list.length) {
throw new Error("Trying to delete an out-of-range Active Scripts item");
}
var li = list[i];
li.parentNode.removeChild(li);
},
//Update the ActiveScriptsItems array
updateActiveScriptsItems: function() {
for (var i = 0; i < workerScripts.length; ++i) {
Engine.updateActiveScriptsItemContent(i, workerScripts[i]);
}
},
//Updates the content of the given item in the Active Scripts list
updateActiveScriptsItemContent: function(i, workerscript) {
var list = Engine.ActiveScriptsList.getElementsByTagName("li");
if (i >= list.length) {
throw new Error("Trying to update an out-of-range Active Scripts Item");
}
var item = list[i];
//Clear the item
while (item.firstChild) {
item.removeChild(item.firstChild);
}
//Add the updated text back
Engine.createActiveScriptsText(workerscript, item);
},
createActiveScriptsText(workerscript, item) {
//Script name
var scriptName = document.createElement("h2");
scriptName.appendChild(document.createTextNode(workerscript.name));
item.appendChild(scriptName);
var itemText = document.createElement("p");
//Server ip/hostname
var hostname = workerscript.getServer().hostname;
var serverIpHostname = "Server: " + hostname + "(" + workerscript.serverIp + ")";
//Online
var onlineMps = workerscript.scriptRef.onlineMoneyMade / workerscript.scriptRef.onlineRunningTime;
var onlineMpsText = "Online production: $" + onlineMps.toFixed(2) + "/second";
var onlineEps = workerscript.scriptRef.onlineExpGained / workerscript.scriptRef.onlineRunningTime;
var onlineEpsText = (Array(20).join(" ") + onlineEps.toFixed(4) + " exp/second").replace( / /g, "&nbsp;");
//Offline
var offlineMps = workerscript.scriptRef.offlineMoneyMade / workerscript.scriptRef.offlineRunningTime;
var offlineMpsText = "Offline production: $" + offlineMps.toFixed(2) + "/second";
var offlineEps = workerscript.scriptRef.offlineExpGained / workerscript.scriptRef.offlineRunningTime;
var offlineEpsText = (Array(21).join(" ") + offlineEps.toFixed(4) + " exp/second").replace( / /g, "&nbsp;");
itemText.innerHTML = serverIpHostname + "<br>" + onlineMpsText + "<br>" + onlineEpsText + "<br>" +
offlineMpsText + "<br>" + offlineEpsText + "<br>";
item.appendChild(itemText);
},
/* Main Event Loop */
idleTimer: function() {
//Get time difference
var _thisUpdate = new Date().getTime();
var diff = _thisUpdate - Engine._lastUpdate;
var offset = diff % Engine._idleSpeed;
//Divide this by cycle time to determine how many cycles have elapsed since last update
diff = Math.floor(diff / Engine._idleSpeed);
if (diff > 0) {
//Update the game engine by the calculated number of cycles
Engine.updateGame(diff);
Engine._lastUpdate = _thisUpdate - offset;
Player.lastUpdate = _thisUpdate - offset;
}
window.requestAnimationFrame(Engine.idleTimer);
},
updateGame: function(numCycles = 1) {
//Manual hack
if (Player.startAction == true) {
Engine._totalActionTime = Player.actionTime;
Engine._actionTimeLeft = Player.actionTime;
Engine._actionInProgress = true;
Engine._actionProgressBarCount = 1;
Engine._actionProgressStr = "[ ]";
Engine._actionTimeStr = "Time left: ";
Player.startAction = false;
}
//Counters
Engine.decrementAllCounters(numCycles);
Engine.checkCounters();
//Manual hacks
if (Engine._actionInProgress == true) {
Engine.updateHackProgress(numCycles);
}
//Update the running time of all active scripts
updateOnlineScriptTimes(numCycles);
},
//Counters for the main event loop. Represent the number of game cycles are required
//for something to happen.
Counters: {
autoSaveCounter: 300, //Autosave every minute
updateSkillLevelsCounter: 10, //Only update skill levels every 2 seconds. Might improve performance
updateDisplays: 10, //Update displays such as Active Scripts display and character display
serverGrowth: 450, //Process server growth every minute and a half
},
decrementAllCounters: function(numCycles = 1) {
for (var counter in Engine.Counters) {
if (Engine.Counters.hasOwnProperty(counter)) {
Engine.Counters[counter] = Engine.Counters[counter] - numCycles;
}
}
},
//Checks if any counters are 0 and if they are, executes whatever
//is necessary and then resets the counter
checkCounters: function() {
if (Engine.Counters.autoSaveCounter <= 0) {
Engine.saveGame();
Engine.Counters.autoSaveCounter = 300;
}
if (Engine.Counters.updateSkillLevelsCounter <= 0) {
Player.updateSkillLevels();
Engine.Counters.updateSkillLevelsCounter = 10;
}
if (Engine.Counters.updateDisplays <= 0) {
if (Engine.currentPage == Engine.Page.ActiveScripts) {
Engine.updateActiveScriptsItems();
} else if (Engine.currentPage == Engine.Page.CharacterInfo) {
Engine.displayCharacterInfo();
}
Engine.Counters.updateDisplays = 10;
}
if (Engine.Counters.serverGrowth <= 0) {
var numCycles = Math.floor((450 - Engine.Counters.serverGrowth));
processServerGrowth(numCycles);
Engine.Counters.serverGrowth = 450;
}
},
/* Calculates the hack progress for a manual (non-scripted) hack and updates the progress bar/time accordingly */
_totalActionTime: 0,
_actionTimeLeft: 0,
_actionTimeStr: "Time left: ",
_actionProgressStr: "[ ]",
_actionProgressBarCount: 1,
_actionInProgress: false,
updateHackProgress: function(numCycles = 1) {
var timeElapsedMilli = numCycles * Engine._idleSpeed;
Engine._actionTimeLeft -= (timeElapsedMilli/ 1000); //Substract idle speed (ms)
//Calculate percent filled
var percent = Math.round((1 - Engine._actionTimeLeft / Engine._totalActionTime) * 100);
//Update progress bar
while (Engine._actionProgressBarCount * 2 <= percent) {
Engine._actionProgressStr = Engine._actionProgressStr.replaceAt(Engine._actionProgressBarCount, "|");
Engine._actionProgressBarCount += 1;
}
//Update hack time remaining
Engine._actionTimeStr = "Time left: " + Math.max(0, Math.round(Engine._actionTimeLeft)).toString() + "s";
document.getElementById("hack-progress").innerHTML = Engine._actionTimeStr;
//Dynamically update progress bar
document.getElementById("hack-progress-bar").innerHTML = Engine._actionProgressStr.replace( / /g, "&nbsp;" );
//Once percent is 100, the hack is completed
if (percent >= 100) {
Engine._actionInProgress = false;
Terminal.finishAction();
}
},
/* Initialization */
init: function() {
//Initialization functions
if (Engine.loadSave()) {
console.log("Loaded game from save");
CompanyPositions.init();
//Calculate the number of cycles have elapsed while offline
var thisUpdate = new Date().getTime();
var lastUpdate = Player.lastUpdate;
var numCyclesOffline = Math.floor((thisUpdate - lastUpdate) / Engine._idleSpeed);
processServerGrowth(numCyclesOffline); //Should be done before offline production for scripts
loadAllRunningScripts(); //This also takes care of offline production for those scripts
} else {
//No save found, start new game
console.log("Initializing new game");
Player.init();
initForeignServers();
initCompanies();
initFactions();
CompanyPositions.init();
}
//Main menu buttons and content
Engine.Clickables.terminalMainMenuButton = document.getElementById("terminal-menu-link");
Engine.Clickables.terminalMainMenuButton.addEventListener("click", function() {
Engine.loadTerminalContent();
return false;
});
Engine.Clickables.characterMainMenuButton = document.getElementById("character-menu-link");
Engine.Clickables.characterMainMenuButton.addEventListener("click", function() {
Engine.loadCharacterContent();
return false;
});
Engine.Clickables.scriptEditorMainMenuButton = document.getElementById("create-script-menu-link");
Engine.Clickables.scriptEditorMainMenuButton.addEventListener("click", function() {
Engine.loadScriptEditorContent();
return false;
});
Engine.Clickables.activeScriptsMainMenuButton = document.getElementById("active-scripts-menu-link");
Engine.Clickables.activeScriptsMainMenuButton.addEventListener("click", function() {
Engine.loadActiveScriptsContent();
return false;
});
Engine.Clickables.worldMainMenuButton = document.getElementById("world-menu-link");
Engine.Clickables.worldMainMenuButton.addEventListener("click", function() {
Engine.loadWorldContent();
return false;
});
Engine.Clickables.createProgramMainMenuButton = document.getElementById("create-program-menu-link");
Engine.Clickables.createProgramMainMenuButton.addEventListener("click", function() {
Engine.loadCreateProgramContent();
return false;
});
Engine.Clickables.factionsMainMenuButton = document.getElementById("factions-menu-link");
Engine.Clickables.factionsMainMenuButton.addEventListener("click", function() {
Engine.loadFactionsContent();
return false;
});
Engine.Clickables.augmentationsMainMenuButton = document.getElementById("augmentations-menu-link");
Engine.Clickables.augmentationsMainMenuButton.addEventListener("click", function() {
Engine.loadAugmentationsContent();
return false;
});
Engine.Clickables.tutorialMainMenuButton = document.getElementById("tutorial-menu-link");
Engine.Clickables.tutorialMainMenuButton.addEventListener("click", function() {
Engine.loadTutorialContent();
return false;
});
//Active scripts list
Engine.ActiveScriptsList = document.getElementById("active-scripts-list");
Engine.Clickables.saveMainMenuButton = document.getElementById("save-game-link");
Engine.Clickables.saveMainMenuButton.addEventListener("click", function() {
Engine.saveGame();
return false;
});
Engine.Clickables.deleteMainMenuButton = document.getElementById("delete-game-link");
Engine.Clickables.deleteMainMenuButton.addEventListener("click", function() {
Engine.deleteSave();
return false;
});
Engine.Display.terminalContent = document.getElementById("terminal-container");
Engine.currentPage = Engine.Page.Terminal;
Engine.Display.characterContent = document.getElementById("character-container");
Engine.Display.characterContent.style.visibility = "hidden";
Engine.Display.scriptEditorContent = document.getElementById("script-editor-container");
Engine.Display.scriptEditorContent.style.visibility = "hidden";
Engine.Display.activeScriptsContent = document.getElementById("active-scripts-container");
Engine.Display.activeScriptsContent.style.visibility = "hidden";
Engine.Display.worldContent = document.getElementById("world-container");
Engine.Display.worldContent.style.visibility = "hidden";
Engine.Display.createProgramContent = document.getElementById("create-program-container");
Engine.Display.createProgramContent.style.visibility = "hidden";
Engine.Display.factionsContent = document.getElementById("factions-container");
Engine.Display.factionsContent.style.visibility = "hidden";
Engine.Display.factionContent = document.getElementById("faction-container");
Engine.Display.factionContent.style.visibility = "hidden";
Engine.Display.augmentationsContent = document.getElementById("augmentations-container");
Engine.Display.augmentationsContent.style.visibility = "hidden";
Engine.Display.tutorialContent = document.getElementById("tutorial-container");
Engine.Display.tutorialContent.style.visibility = "hidden";
//Character info
Engine.Display.characterInfo = document.getElementById("character-info");
//Location lists
Engine.aevumLocationsList = document.getElementById("aevum-locations-list");
Engine.chongqingLocationsList = document.getElementById("chongqing-locations-list");
Engine.sector12LocationsList = document.getElementById("sector12-locations-list");
Engine.newTokyoLocationsList = document.getElementById("newtokyo-locations-list");
Engine.ishimaLocationsList = document.getElementById("ishima-locations-list");
Engine.volhavenLocationsList = document.getElementById("volhaven-locations-list");
//Location page (page that shows up when you visit a specific location in World)
Engine.Display.locationContent = document.getElementById("location-container");
Engine.Display.locationContent.style.visibility = "hidden";
//Script editor
Engine.Display.scriptEditorText = document.getElementById("script-editor-text");
//Message at the top of terminal
postNetburnerText();
//Run main loop
Engine.idleTimer();
runScriptsLoop();
}
};
window.onload = function() {
Engine.init();
};