bitburner-src/src/PersonObjects/Player/PlayerObjectServerMethods.ts
2021-10-13 15:48:34 -04:00

66 lines
2.3 KiB
TypeScript

/**
* Server and HacknetServer-related methods for the Player class (PlayerObject)
*/
import { IPlayer } from "../IPlayer";
import { CONSTANTS } from "../../Constants";
import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
import { Server } from "../../Server/Server";
import { BaseServer } from "../../Server/BaseServer";
import { HacknetServer } from "../../Hacknet/HacknetServer";
import { GetServer, AddToAllServers, createUniqueRandomIp } from "../../Server/AllServers";
import { SpecialServers } from "../../Server/data/SpecialServers";
export function hasTorRouter(this: IPlayer): boolean {
return !!GetServer(SpecialServers.DarkWeb);
}
export function getCurrentServer(this: IPlayer): BaseServer {
const server = GetServer(this.currentServer);
if (server === null) throw new Error("somehow connected to a server that does not exist.");
return server;
}
export function getHomeComputer(this: IPlayer): Server {
const home = GetServer("home");
if (home instanceof Server) return home;
throw new Error("home computer was not a normal server");
}
export function getUpgradeHomeRamCost(this: IPlayer): number {
//Calculate how many times ram has been upgraded (doubled)
const currentRam = this.getHomeComputer().maxRam;
const numUpgrades = Math.log2(currentRam);
//Calculate cost
//Have cost increase by some percentage each time RAM has been upgraded
const mult = Math.pow(1.58, numUpgrades);
const cost = currentRam * CONSTANTS.BaseCostFor1GBOfRamHome * mult * BitNodeMultipliers.HomeComputerRamCost;
return cost;
}
export function getUpgradeHomeCoresCost(this: IPlayer): number {
return 1e9 * Math.pow(7.5, this.getHomeComputer().cpuCores);
}
export function createHacknetServer(this: IPlayer): HacknetServer {
const numOwned = this.hacknetNodes.length;
const name = `hacknet-node-${numOwned}`;
const server = new HacknetServer({
adminRights: true,
hostname: name,
ip: createUniqueRandomIp(),
// player: this,
});
this.hacknetNodes.push(server.hostname);
// Configure the HacknetServer to actually act as a Server
AddToAllServers(server);
const homeComputer = this.getHomeComputer();
homeComputer.serversOnNetwork.push(server.hostname);
server.serversOnNetwork.push(SpecialServers.Home);
return server;
}