mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-27 16:37:33 +01:00
353 lines
14 KiB
TypeScript
353 lines
14 KiB
TypeScript
import { FactionNames } from "../Faction/data/FactionNames";
|
|
import { GangConstants } from "../Gang/data/Constants";
|
|
import { IPlayer } from "../PersonObjects/IPlayer";
|
|
import { Gang } from "../Gang/Gang";
|
|
import { AllGangs } from "../Gang/AllGangs";
|
|
import { GangMemberTasks } from "../Gang/GangMemberTasks";
|
|
import { GangMemberUpgrades } from "../Gang/GangMemberUpgrades";
|
|
import { WorkerScript } from "../Netscript/WorkerScript";
|
|
import { GangMember } from "../Gang/GangMember";
|
|
import { GangMemberTask } from "../Gang/GangMemberTask";
|
|
|
|
import {
|
|
Gang as IGang,
|
|
GangGenInfo,
|
|
GangOtherInfo,
|
|
GangMemberInfo,
|
|
GangMemberAscension,
|
|
EquipmentStats,
|
|
GangTaskStats,
|
|
GangOtherInfoObject,
|
|
} from "../ScriptEditor/NetscriptDefinitions";
|
|
import { InternalAPI, NetscriptContext } from "../Netscript/APIWrapper";
|
|
|
|
export function NetscriptGang(player: IPlayer, workerScript: WorkerScript): InternalAPI<IGang> {
|
|
const checkGangApiAccess = function (ctx: NetscriptContext): void {
|
|
const gang = player.gang;
|
|
if (gang === null) throw new Error("Must have joined gang");
|
|
const hasAccess = gang instanceof Gang;
|
|
if (!hasAccess) {
|
|
throw ctx.makeRuntimeErrorMsg(`You do not currently have a Gang`);
|
|
}
|
|
};
|
|
|
|
const getGangMember = function (ctx: NetscriptContext, name: string): GangMember {
|
|
const gang = player.gang;
|
|
if (gang === null) throw new Error("Must have joined gang");
|
|
for (const member of gang.members) if (member.name === name) return member;
|
|
throw ctx.makeRuntimeErrorMsg(`Invalid gang member: '${name}'`);
|
|
};
|
|
|
|
const getGangTask = function (ctx: NetscriptContext, name: string): GangMemberTask {
|
|
const task = GangMemberTasks[name];
|
|
if (!task) {
|
|
throw ctx.makeRuntimeErrorMsg(`Invalid task: '${name}'`);
|
|
}
|
|
|
|
return task;
|
|
};
|
|
|
|
return {
|
|
createGang:
|
|
(ctx: NetscriptContext) =>
|
|
(_faction: unknown): boolean => {
|
|
const faction = ctx.helper.string("faction", _faction);
|
|
// this list is copied from Faction/ui/Root.tsx
|
|
|
|
if (!player.canAccessGang() || !GangConstants.Names.includes(faction)) return false;
|
|
if (player.inGang()) return false;
|
|
if (!player.factions.includes(faction)) return false;
|
|
|
|
const isHacking = faction === FactionNames.NiteSec || faction === FactionNames.TheBlackHand;
|
|
player.startGang(faction, isHacking);
|
|
return true;
|
|
},
|
|
inGang: () => (): boolean => {
|
|
return player.inGang();
|
|
},
|
|
getMemberNames: (ctx: NetscriptContext) => (): string[] => {
|
|
checkGangApiAccess(ctx);
|
|
const gang = player.gang;
|
|
if (gang === null) throw new Error("Should not be called without Gang");
|
|
return gang.members.map((member) => member.name);
|
|
},
|
|
getGangInformation: (ctx: NetscriptContext) => (): GangGenInfo => {
|
|
checkGangApiAccess(ctx);
|
|
const gang = player.gang;
|
|
if (gang === null) throw new Error("Should not be called without Gang");
|
|
return {
|
|
faction: gang.facName,
|
|
isHacking: gang.isHackingGang,
|
|
moneyGainRate: gang.moneyGainRate,
|
|
power: gang.getPower(),
|
|
respect: gang.respect,
|
|
respectGainRate: gang.respectGainRate,
|
|
territory: gang.getTerritory(),
|
|
territoryClashChance: gang.territoryClashChance,
|
|
territoryWarfareEngaged: gang.territoryWarfareEngaged,
|
|
wantedLevel: gang.wanted,
|
|
wantedLevelGainRate: gang.wantedGainRate,
|
|
wantedPenalty: gang.getWantedPenalty(),
|
|
};
|
|
},
|
|
getOtherGangInformation: (ctx: NetscriptContext) => (): GangOtherInfo => {
|
|
checkGangApiAccess(ctx);
|
|
const cpy: Record<string, GangOtherInfoObject> = {};
|
|
for (const gang of Object.keys(AllGangs)) {
|
|
cpy[gang] = Object.assign({}, AllGangs[gang]);
|
|
}
|
|
|
|
return cpy;
|
|
},
|
|
getMemberInformation:
|
|
(ctx: NetscriptContext) =>
|
|
(_memberName: unknown): GangMemberInfo => {
|
|
const memberName = ctx.helper.string("memberName", _memberName);
|
|
checkGangApiAccess(ctx);
|
|
const gang = player.gang;
|
|
if (gang === null) throw new Error("Should not be called without Gang");
|
|
const member = getGangMember(ctx, memberName);
|
|
return {
|
|
name: member.name,
|
|
task: member.task,
|
|
earnedRespect: member.earnedRespect,
|
|
hack: member.hack,
|
|
str: member.str,
|
|
def: member.def,
|
|
dex: member.dex,
|
|
agi: member.agi,
|
|
cha: member.cha,
|
|
|
|
hack_exp: member.hack_exp,
|
|
str_exp: member.str_exp,
|
|
def_exp: member.def_exp,
|
|
dex_exp: member.dex_exp,
|
|
agi_exp: member.agi_exp,
|
|
cha_exp: member.cha_exp,
|
|
|
|
hack_mult: member.hack_mult,
|
|
str_mult: member.str_mult,
|
|
def_mult: member.def_mult,
|
|
dex_mult: member.dex_mult,
|
|
agi_mult: member.agi_mult,
|
|
cha_mult: member.cha_mult,
|
|
|
|
hack_asc_mult: member.calculateAscensionMult(member.hack_asc_points),
|
|
str_asc_mult: member.calculateAscensionMult(member.str_asc_points),
|
|
def_asc_mult: member.calculateAscensionMult(member.def_asc_points),
|
|
dex_asc_mult: member.calculateAscensionMult(member.dex_asc_points),
|
|
agi_asc_mult: member.calculateAscensionMult(member.agi_asc_points),
|
|
cha_asc_mult: member.calculateAscensionMult(member.cha_asc_points),
|
|
|
|
hack_asc_points: member.hack_asc_points,
|
|
str_asc_points: member.str_asc_points,
|
|
def_asc_points: member.def_asc_points,
|
|
dex_asc_points: member.dex_asc_points,
|
|
agi_asc_points: member.agi_asc_points,
|
|
cha_asc_points: member.cha_asc_points,
|
|
|
|
upgrades: member.upgrades.slice(),
|
|
augmentations: member.augmentations.slice(),
|
|
|
|
respectGain: member.calculateRespectGain(gang),
|
|
wantedLevelGain: member.calculateWantedLevelGain(gang),
|
|
moneyGain: member.calculateMoneyGain(gang),
|
|
};
|
|
},
|
|
canRecruitMember: (ctx: NetscriptContext) => (): boolean => {
|
|
checkGangApiAccess(ctx);
|
|
const gang = player.gang;
|
|
if (gang === null) throw new Error("Should not be called without Gang");
|
|
return gang.canRecruitMember();
|
|
},
|
|
recruitMember:
|
|
(ctx: NetscriptContext) =>
|
|
(_memberName: unknown): boolean => {
|
|
const memberName = ctx.helper.string("memberName", _memberName);
|
|
checkGangApiAccess(ctx);
|
|
const gang = player.gang;
|
|
if (gang === null) throw new Error("Should not be called without Gang");
|
|
const recruited = gang.recruitMember(memberName);
|
|
if (recruited) {
|
|
workerScript.log("gang.recruitMember", () => `Successfully recruited Gang Member '${memberName}'`);
|
|
} else {
|
|
workerScript.log("gang.recruitMember", () => `Failed to recruit Gang Member '${memberName}'`);
|
|
}
|
|
|
|
return recruited;
|
|
},
|
|
getTaskNames: (ctx: NetscriptContext) => (): string[] => {
|
|
checkGangApiAccess(ctx);
|
|
const gang = player.gang;
|
|
if (gang === null) throw new Error("Should not be called without Gang");
|
|
const tasks = gang.getAllTaskNames();
|
|
tasks.unshift("Unassigned");
|
|
return tasks;
|
|
},
|
|
setMemberTask:
|
|
(ctx: NetscriptContext) =>
|
|
(_memberName: unknown, _taskName: unknown): boolean => {
|
|
const memberName = ctx.helper.string("memberName", _memberName);
|
|
const taskName = ctx.helper.string("taskName", _taskName);
|
|
checkGangApiAccess(ctx);
|
|
const member = getGangMember(ctx, memberName);
|
|
const gang = player.gang;
|
|
if (gang === null) throw new Error("Should not be called without Gang");
|
|
if (!gang.getAllTaskNames().includes(taskName)) {
|
|
workerScript.log(
|
|
"gang.setMemberTask",
|
|
() =>
|
|
`Failed to assign Gang Member '${memberName}' to Invalid task '${taskName}'. '${memberName}' is now Unassigned`,
|
|
);
|
|
return member.assignToTask("Unassigned");
|
|
}
|
|
const success = member.assignToTask(taskName);
|
|
if (success) {
|
|
workerScript.log(
|
|
"gang.setMemberTask",
|
|
() => `Successfully assigned Gang Member '${memberName}' to '${taskName}' task`,
|
|
);
|
|
} else {
|
|
workerScript.log(
|
|
"gang.setMemberTask",
|
|
() =>
|
|
`Failed to assign Gang Member '${memberName}' to '${taskName}' task. '${memberName}' is now Unassigned`,
|
|
);
|
|
}
|
|
|
|
return success;
|
|
},
|
|
getTaskStats:
|
|
(ctx: NetscriptContext) =>
|
|
(_taskName: unknown): GangTaskStats => {
|
|
const taskName = ctx.helper.string("taskName", _taskName);
|
|
checkGangApiAccess(ctx);
|
|
const task = getGangTask(ctx, taskName);
|
|
const copy = Object.assign({}, task);
|
|
copy.territory = Object.assign({}, task.territory);
|
|
return copy;
|
|
},
|
|
getEquipmentNames: (ctx: NetscriptContext) => (): string[] => {
|
|
checkGangApiAccess(ctx);
|
|
return Object.keys(GangMemberUpgrades);
|
|
},
|
|
getEquipmentCost:
|
|
(ctx: NetscriptContext) =>
|
|
(_equipName: unknown): number => {
|
|
const equipName = ctx.helper.string("equipName", _equipName);
|
|
checkGangApiAccess(ctx);
|
|
const gang = player.gang;
|
|
if (gang === null) throw new Error("Should not be called without Gang");
|
|
const upg = GangMemberUpgrades[equipName];
|
|
if (upg === null) return Infinity;
|
|
return gang.getUpgradeCost(upg);
|
|
},
|
|
getEquipmentType:
|
|
(ctx: NetscriptContext) =>
|
|
(_equipName: unknown): string => {
|
|
const equipName = ctx.helper.string("equipName", _equipName);
|
|
checkGangApiAccess(ctx);
|
|
const upg = GangMemberUpgrades[equipName];
|
|
if (upg == null) return "";
|
|
return upg.getType();
|
|
},
|
|
getEquipmentStats:
|
|
(ctx: NetscriptContext) =>
|
|
(_equipName: unknown): EquipmentStats => {
|
|
const equipName = ctx.helper.string("equipName", _equipName);
|
|
checkGangApiAccess(ctx);
|
|
const equipment = GangMemberUpgrades[equipName];
|
|
if (!equipment) {
|
|
throw ctx.makeRuntimeErrorMsg(`Invalid equipment: ${equipName}`);
|
|
}
|
|
const typecheck: EquipmentStats = equipment.mults;
|
|
return Object.assign({}, typecheck) as any;
|
|
},
|
|
purchaseEquipment:
|
|
(ctx: NetscriptContext) =>
|
|
(_memberName: unknown, _equipName: unknown): boolean => {
|
|
const memberName = ctx.helper.string("memberName", _memberName);
|
|
const equipName = ctx.helper.string("equipName", _equipName);
|
|
checkGangApiAccess(ctx);
|
|
const gang = player.gang;
|
|
if (gang === null) throw new Error("Should not be called without Gang");
|
|
const member = getGangMember(ctx, memberName);
|
|
const equipment = GangMemberUpgrades[equipName];
|
|
if (!equipment) return false;
|
|
const res = member.buyUpgrade(equipment, player, gang);
|
|
if (res) {
|
|
workerScript.log("gang.purchaseEquipment", () => `Purchased '${equipName}' for Gang member '${memberName}'`);
|
|
} else {
|
|
workerScript.log(
|
|
"gang.purchaseEquipment",
|
|
() => `Failed to purchase '${equipName}' for Gang member '${memberName}'`,
|
|
);
|
|
}
|
|
|
|
return res;
|
|
},
|
|
ascendMember:
|
|
(ctx: NetscriptContext) =>
|
|
(_memberName: unknown): GangMemberAscension | undefined => {
|
|
const memberName = ctx.helper.string("memberName", _memberName);
|
|
checkGangApiAccess(ctx);
|
|
const gang = player.gang;
|
|
if (gang === null) throw new Error("Should not be called without Gang");
|
|
const member = getGangMember(ctx, memberName);
|
|
if (!member.canAscend()) return;
|
|
return gang.ascendMember(member, workerScript);
|
|
},
|
|
getAscensionResult:
|
|
(ctx: NetscriptContext) =>
|
|
(_memberName: unknown): GangMemberAscension | undefined => {
|
|
const memberName = ctx.helper.string("memberName", _memberName);
|
|
checkGangApiAccess(ctx);
|
|
const gang = player.gang;
|
|
if (gang === null) throw new Error("Should not be called without Gang");
|
|
const member = getGangMember(ctx, memberName);
|
|
if (!member.canAscend()) return;
|
|
return {
|
|
respect: member.earnedRespect,
|
|
...member.getAscensionResults(),
|
|
};
|
|
},
|
|
setTerritoryWarfare:
|
|
(ctx: NetscriptContext) =>
|
|
(_engage: unknown): void => {
|
|
const engage = ctx.helper.boolean(_engage);
|
|
checkGangApiAccess(ctx);
|
|
const gang = player.gang;
|
|
if (gang === null) throw new Error("Should not be called without Gang");
|
|
if (engage) {
|
|
gang.territoryWarfareEngaged = true;
|
|
workerScript.log("gang.setTerritoryWarfare", () => "Engaging in Gang Territory Warfare");
|
|
} else {
|
|
gang.territoryWarfareEngaged = false;
|
|
workerScript.log("gang.setTerritoryWarfare", () => "Disengaging in Gang Territory Warfare");
|
|
}
|
|
},
|
|
getChanceToWinClash:
|
|
(ctx: NetscriptContext) =>
|
|
(_otherGang: unknown): number => {
|
|
const otherGang = ctx.helper.string("otherGang", _otherGang);
|
|
checkGangApiAccess(ctx);
|
|
const gang = player.gang;
|
|
if (gang === null) throw new Error("Should not be called without Gang");
|
|
if (AllGangs[otherGang] == null) {
|
|
throw ctx.makeRuntimeErrorMsg(`Invalid gang: ${otherGang}`);
|
|
}
|
|
|
|
const playerPower = AllGangs[gang.facName].power;
|
|
const otherPower = AllGangs[otherGang].power;
|
|
|
|
return playerPower / (otherPower + playerPower);
|
|
},
|
|
getBonusTime: (ctx: NetscriptContext) => (): number => {
|
|
checkGangApiAccess(ctx);
|
|
const gang = player.gang;
|
|
if (gang === null) throw new Error("Should not be called without Gang");
|
|
return Math.round(gang.storedCycles / 5) * 1000;
|
|
},
|
|
};
|
|
}
|