mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-27 10:03:48 +01:00
44ea479043
* added OperationNames * added faction names * used citynames where appropriate
922 lines
36 KiB
TypeScript
922 lines
36 KiB
TypeScript
import React from "react";
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import { BitNodeMultipliers } from "./BitNodeMultipliers";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { IMap } from "../types";
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import { FactionNames } from "../Faction/data/FactionNames";
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import { CityName } from "../Locations/data/CityNames";
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class BitNode {
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// A short description, or tagline, about the BitNode
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desc: string;
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// A long, detailed overview of the BitNode
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info: JSX.Element;
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// Name of BitNode
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name: string;
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// BitNode number
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number: number;
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difficulty: 0 | 1 | 2;
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constructor(n: number, difficulty: 0 | 1 | 2, name: string, desc = "", info: JSX.Element = <></>) {
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this.number = n;
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this.difficulty = difficulty;
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this.name = name;
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this.desc = desc;
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this.info = info;
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}
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}
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export const BitNodes: IMap<BitNode> = {};
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BitNodes["BitNode1"] = new BitNode(
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1,
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0,
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"Source Genesis",
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"The original BitNode",
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(
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<>
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The first BitNode created by the Enders to imprison the minds of humans. It became the prototype and
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testing-grounds for all of the BitNodes that followed.
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<br />
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<br />
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This is the first BitNode that you play through. It has no special modifications or mechanics.
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<br />
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<br />
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Destroying this BitNode will give you Source-File 1, or if you already have this Source-File it will upgrade its
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level up to a maximum of 3. This Source-File lets the player start with 32GB of RAM on his/her home computer when
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entering a new BitNode, and also increases all of the player's multipliers by:
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<br />
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<br />
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Level 1: 16%
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<br />
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Level 2: 24%
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<br />
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Level 3: 28%
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</>
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),
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);
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BitNodes["BitNode2"] = new BitNode(
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2,
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0,
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"Rise of the Underworld",
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"From the shadows, they rose", //Gangs
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(
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<>
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From the shadows, they rose.
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<br />
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<br />
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Organized crime groups quickly filled the void of power left behind from the collapse of Western government in the
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2050s. As society and civilization broke down, people quickly succumbed to the innate human impulse of evil and
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savagery. The organized crime factions quickly rose to the top of the modern world.
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<br />
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<br />
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In this BitNode:
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<br />
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<br />
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Your hacking level is reduced by 20%
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<br />
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The growth rate and maximum amount of money available on servers are significantly decreased
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<br />
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The amount of money gained from crimes and Infiltration is tripled
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<br />
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Certain Factions ({FactionNames.SlumSnakes}, {FactionNames.Tetrads}, {FactionNames.TheSyndicate}, {FactionNames.TheDarkArmy}, {FactionNames.SpeakersForTheDead}, {FactionNames.NiteSec}, {FactionNames.TheBlackHand}) give the player the ability to form and manage their own gangs. These gangs will earn the player money and
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reputation with the corresponding Faction
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<br />
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Every Augmentation in the game will be available through the Factions listed above
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<br />
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For every Faction NOT listed above, reputation gains are halved
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<br />
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You will no longer gain passive reputation with Factions
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<br />
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<br />
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Destroying this BitNode will give you Source-File 2, or if you already have this Source-File it will upgrade its
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level up to a maximum of 3. This Source-File allows you to form gangs in other BitNodes once your karma decreases
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to a certain value. It also increases the player's crime success rate, crime money, and charisma multipliers by:
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<br />
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<br />
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Level 1: 24%
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<br />
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Level 2: 36%
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<br />
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Level 3: 42%
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</>
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),
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);
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BitNodes["BitNode3"] = new BitNode(
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3,
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0,
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"Corporatocracy",
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"The Price of Civilization",
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(
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<>
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Our greatest illusion is that a healthy society can revolve around a single-minded pursuit of wealth.
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<br />
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<br />
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Sometime in the early 21st century economic and political globalization turned the world into a corporatocracy,
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and it never looked back. Now, the privileged elite will happily bankrupt their own countrymen, decimate their own
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community, and evict their neighbors from houses in their desperate bid to increase their wealth.
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<br />
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<br />
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In this BitNode you can create and manage your own corporation. Running a successful corporation has the potential
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of generating massive profits. All other forms of income are reduced by 75%. Furthermore: <br />
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<br />
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The price and reputation cost of all Augmentations is tripled
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<br />
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The starting and maximum amount of money on servers is reduced by 75%
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<br />
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Server growth rate is reduced by 80%
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<br />
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You now only need 75 favour with a faction in order to donate to it, rather than 150
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<br />
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<br />
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Destroying this BitNode will give you Source-File 3, or if you already have this Source-File it will upgrade its
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level up to a maximum of 3. This Source-File lets you create corporations on other BitNodes (although some
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BitNodes will disable this mechanic). This Source-File also increases your charisma and company salary multipliers
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by:
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<br />
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Level 1: 8%
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<br />
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Level 2: 12%
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<br />
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Level 3: 14%
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</>
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),
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);
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BitNodes["BitNode4"] = new BitNode(
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4,
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1,
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"The Singularity",
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"The Man and the Machine",
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(
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<>
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The Singularity has arrived. The human race is gone, replaced by artificially superintelligent beings that are
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more machine than man. <br />
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<br />
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In this BitNode, progressing is significantly harder. Experience gain rates for all stats are reduced. Most
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methods of earning money will now give significantly less.
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<br />
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<br />
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In this BitNode you will gain access to a new set of Netscript Functions known as Singularity Functions. These
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functions allow you to control most aspects of the game through scripts, including working for factions/companies,
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purchasing/installing Augmentations, and creating programs.
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<br />
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<br />
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Destroying this BitNode will give you Source-File 4, or if you already have this Source-File it will upgrade its
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level up to a maximum of 3. This Source-File lets you access and use the Singularity Functions in other BitNodes.
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Each level of this Source-File reduces the RAM cost of singularity functions.
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</>
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),
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);
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BitNodes["BitNode5"] = new BitNode(
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5,
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1,
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"Artificial Intelligence",
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"Posthuman",
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(
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<>
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They said it couldn't be done. They said the human brain, along with its consciousness and intelligence, couldn't
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be replicated. They said the complexity of the brain results from unpredictable, nonlinear interactions that
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couldn't be modeled by 1's and 0's. They were wrong.
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<br />
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<br />
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In this BitNode:
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<br />
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<br />
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The base security level of servers is doubled
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<br />
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The starting money on servers is halved, but the maximum money remains the same
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<br />
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Most methods of earning money now give significantly less
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<br />
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Infiltration gives 50% more reputation and money
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<br />
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Corporations have 50% lower valuations and are therefore less profitable
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<br />
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Augmentations are more expensive
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<br />
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Hacking experience gain rates are reduced
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<br />
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<br />
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Destroying this BitNode will give you Source-File 5, or if you already have this Source-File it will upgrade its
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level up to a maximum of 3. This Source-File grants you a special new stat called Intelligence. Intelligence is
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unique because it is permanent and persistent (it never gets reset back to 1). However gaining Intelligence
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experience is much slower than other stats. Higher Intelligence levels will boost your production for many actions
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in the game. <br />
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<br />
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In addition, this Source-File will unlock the getBitNodeMultipliers() Netscript function and let you start with
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Formulas.exe, and will also raise all of your hacking-related multipliers by:
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<br />
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<br />
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Level 1: 8%
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<br />
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Level 2: 12%
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<br />
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Level 3: 14%
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</>
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),
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);
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BitNodes["BitNode6"] = new BitNode(
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6,
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1,
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FactionNames.Bladeburners,
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"Like Tears in Rain",
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(
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<>
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In the middle of the 21st century, {FactionNames.OmniTekIncorporated} began designing and manufacturing advanced synthetic
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androids, or Synthoids for short. They achieved a major technological breakthrough in the sixth generation of
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their Synthoid design, called MK-VI, by developing a hyperintelligent AI. Many argue that this was the first
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sentient AI ever created. This resulted in Synthoid models that were stronger, faster, and more intelligent than
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the humans that had created them.
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<br />
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<br />
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In this BitNode you will be able to access the {FactionNames.Bladeburners} Division at the NSA, which provides a new mechanic for
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progression. Furthermore:
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<br />
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<br />
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Hacking and Hacknet Nodes will be less profitable
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<br />
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Your hacking level is reduced by 65%
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<br />
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Hacking experience gain from scripts is reduced by 75%
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<br />
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Corporations have 80% lower valuations and are therefore less profitable
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<br />
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Working for companies is 50% less profitable
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<br />
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Crimes and Infiltration are 25% less profitable
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<br />
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<br />
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Destroying this BitNode will give you Source-File 6, or if you already have this Source-File it will upgrade its
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level up to a maximum of 3. This Source-File allows you to access the NSA's {FactionNames.Bladeburners} Division in other
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BitNodes. In addition, this Source-File will raise both the level and experience gain rate of all your combat
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stats by:
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<br />
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<br />
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Level 1: 8%
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<br />
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Level 2: 12%
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<br />
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Level 3: 14%
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</>
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),
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);
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BitNodes["BitNode7"] = new BitNode(
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7,
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2,
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`${FactionNames.Bladeburners} 2079`,
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"More human than humans",
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(
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<>
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In the middle of the 21st century, you were doing cutting-edge work at {FactionNames.OmniTekIncorporated} as part of the AI
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design team for advanced synthetic androids, or Synthoids for short. You helped achieve a major technological
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breakthrough in the sixth generation of the company's Synthoid design, called MK-VI, by developing a
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hyperintelligent AI. Many argue that this was the first sentient AI ever created. This resulted in Synthoid models
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that were stronger, faster, and more intelligent than the humans that had created them.
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<br />
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<br />
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In this BitNode you will be able to access the {FactionNames.Bladeburners} API, which allows you to access {FactionNames.Bladeburners}
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functionality through Netscript. Furthermore: <br />
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<br />
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The rank you gain from {FactionNames.Bladeburners} contracts/operations is reduced by 40%
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<br />
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{FactionNames.Bladeburners} skills cost twice as many skill points
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<br />
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Augmentations are 3x more expensive
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<br />
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Hacking and Hacknet Nodes will be significantly less profitable
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<br />
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Your hacking level is reduced by 65%
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<br />
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Hacking experience gain from scripts is reduced by 75%
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<br />
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Corporations have 80% lower valuations and are therefore less profitable
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<br />
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Working for companies is 50% less profitable
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<br />
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Crimes and Infiltration are 25% less profitable
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<br />
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<br />
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Destroying this BitNode will give you Source-File 7, or if you already have this Source-File it will upgrade its
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level up to a maximum of 3. This Source-File allows you to access the {FactionNames.Bladeburners} Netscript API in other BitNodes.
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In addition, this Source-File will increase all of your {FactionNames.Bladeburners} multipliers by:
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<br />
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<br />
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Level 1: 8%
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<br />
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Level 2: 12%
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<br />
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Level 3: 14%
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</>
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),
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);
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BitNodes["BitNode8"] = new BitNode(
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8,
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2,
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"Ghost of Wall Street",
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"Money never sleeps",
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(
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<>
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You are trying to make a name for yourself as an up-and-coming hedge fund manager on Wall Street.
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<br />
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<br />
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In this BitNode:
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<br />
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<br />
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You start with $250 million
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<br />
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The only way to earn money is by trading on the stock market
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<br />
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You start with a WSE membership and access to the TIX API
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<br />
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You are able to short stocks and place different types of orders (limit/stop)
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<br />
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You can immediately donate to factions to gain reputation
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<br />
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<br />
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Destroying this BitNode will give you Source-File 8, or if you already have this Source-File it will upgrade its
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level up to a maximum of 3. This Source-File grants the following benefits:
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<br />
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<br />
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Level 1: Permanent access to WSE and TIX API
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<br />
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Level 2: Ability to short stocks in other BitNodes
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<br />
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Level 3: Ability to use limit/stop orders in other BitNodes
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<br />
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<br />
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This Source-File also increases your hacking growth multipliers by:
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<br />
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Level 1: 12%
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<br />
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Level 2: 18%
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<br />
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Level 3: 21%
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</>
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),
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);
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BitNodes["BitNode9"] = new BitNode(
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9,
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2,
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"Hacktocracy",
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"Hacknet Unleashed",
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(
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<>
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When {FactionNames.FulcrumSecretTechnologies} released their open-source Linux distro Chapeau, it quickly became the OS of choice for
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the underground hacking community. Chapeau became especially notorious for powering the Hacknet, a global,
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decentralized network used for nefarious purposes. {FactionNames.FulcrumSecretTechnologies} quickly abandoned the project and dissociated
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themselves from it.
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<br />
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<br />
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This BitNode unlocks the Hacknet Server, an upgraded version of the Hacknet Node. Hacknet Servers generate hashes,
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which can be spent on a variety of different upgrades.
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<br />
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<br />
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In this BitNode:
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<br />
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<br />
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Your stats are significantly decreased
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<br />
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You cannnot purchase additional servers
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<br />
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Hacking is significantly less profitable
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<br />
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<br />
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Destroying this BitNode will give you Source-File 9, or if you already have this Source-File it will upgrade its
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level up to a maximum of 3. This Source-File grants the following benefits:
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<br />
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<br />
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Level 1: Permanently unlocks the Hacknet Server in other BitNodes
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<br />
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Level 2: You start with 128GB of RAM on your home computer when entering a new BitNode
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<br />
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Level 3: Grants a highly-upgraded Hacknet Server when entering a new BitNode
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<br />
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<br />
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(Note that the Level 3 effect of this Source-File only applies when entering a new BitNode, NOT when installing
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Augmentations)
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<br />
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<br />
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This Source-File also increases your hacknet multipliers by:
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<br />
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Level 1: 8%
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<br />
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Level 2: 12%
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<br />
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Level 3: 14%
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</>
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),
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);
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BitNodes["BitNode10"] = new BitNode(
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10,
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2,
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"Digital Carbon",
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"Your body is not who you are",
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(
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<>
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In 2084, VitaLife unveiled to the world the Persona Core, a technology that allowed people to digitize their
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consciousness. Their consciousness could then be transferred into Synthoids or other bodies by trasmitting the
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digitized data. Human bodies became nothing more than 'sleeves' for the human consciousness. Mankind had finally
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achieved immortality - at least for those that could afford it.
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<br />
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<br />
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This BitNode unlocks Sleeve technology. Sleeve technology allows you to:
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<br />
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<br />
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1. Re-sleeve: Purchase and transfer your consciousness into a new body
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<br />
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2. Duplicate Sleeves: Duplicate your consciousness into Synthoids, allowing you to perform different tasks
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synchronously
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<br />
|
|
<br />
|
|
In this BitNode:
|
|
<br />
|
|
<br />
|
|
Your stats are significantly decreased
|
|
<br />
|
|
All methods of gaining money are half as profitable (except Stock Market)
|
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<br />
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Purchased servers are more expensive, have less max RAM, and a lower maximum limit
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<br />
|
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Augmentations are 5x as expensive and require twice as much reputation
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<br />
|
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<br />
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Destroying this BitNode will give you Source-File 10, or if you already have this Source-File it will upgrade its
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level up to a maximum of 3. This Source-File unlocks Sleeve technology in other BitNodes. Each level of this
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Source-File also grants you a Duplicate Sleeve
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</>
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),
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);
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BitNodes["BitNode11"] = new BitNode(
|
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11,
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1,
|
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"The Big Crash",
|
|
"Okay. Sell it all.",
|
|
(
|
|
<>
|
|
The 2050s was defined by the massive amounts of violent civil unrest and anarchic rebellion that rose all around
|
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the world. It was this period of disorder that eventually lead to the governmental reformation of many global
|
|
superpowers, most notably the USA and China. But just as the world was slowly beginning to recover from these dark
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times, financial catastrophe hit.
|
|
<br />
|
|
<br />
|
|
In many countries, the high cost of trying to deal with the civil disorder bankrupted the governments. In all of
|
|
this chaos and confusion, hackers were able to steal billions of dollars from the world's largest electronic
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banks, prompting an international banking crisis as governments were unable to bail out insolvent banks. Now, the
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world is slowly crumbling in the middle of the biggest economic crisis of all time.
|
|
<br />
|
|
<br />
|
|
In this BitNode:
|
|
<br />
|
|
<br />
|
|
Your hacking stat and experience gain are halved
|
|
<br />
|
|
The starting and maximum amount of money available on servers is significantly decreased
|
|
<br />
|
|
The growth rate of servers is significantly reduced
|
|
<br />
|
|
Weakening a server is twice as effective
|
|
<br />
|
|
Company wages are decreased by 50%
|
|
<br />
|
|
Corporation valuations are 90% lower and are therefore significantly less profitable
|
|
<br />
|
|
Hacknet Node production is significantly decreased
|
|
<br />
|
|
Crime and Infiltration are more lucrative
|
|
<br />
|
|
Augmentations are twice as expensive
|
|
<br />
|
|
<br />
|
|
Destroying this BitNode will give you Source-File 11, or if you already have this Source-File it will upgrade its
|
|
level up to a maximum of 3. This Source-File makes it so that company favor increases BOTH the player's salary and
|
|
reputation gain rate at that company by 1% per favor (rather than just the reputation gain). This Source-File also
|
|
increases the player's company salary and reputation gain multipliers by:
|
|
<br />
|
|
<br />
|
|
Level 1: 32%
|
|
<br />
|
|
Level 2: 48%
|
|
<br />
|
|
Level 3: 56%
|
|
<br />
|
|
<br />
|
|
It also reduces the price increase for every aug bought by:
|
|
<br />
|
|
<br />
|
|
Level 1: 4%
|
|
<br />
|
|
Level 2: 6%
|
|
<br />
|
|
Level 3: 7%
|
|
</>
|
|
),
|
|
);
|
|
BitNodes["BitNode12"] = new BitNode(
|
|
12,
|
|
0,
|
|
"The Recursion",
|
|
"Repeat.",
|
|
(
|
|
<>
|
|
To iterate is human, to recurse divine.
|
|
<br />
|
|
<br />
|
|
Every time this BitNode is destroyed, it becomes slightly harder. Destroying this BitNode will give you
|
|
Source-File 12, or if you already have this Source-File it will upgrade its level. There is no maximum level for
|
|
Source-File 12. Each level of Source-File 12 lets you start any BitNodes with NeuroFlux Governor equal to the
|
|
level of this source file.
|
|
</>
|
|
),
|
|
);
|
|
BitNodes["BitNode13"] = new BitNode(
|
|
13,
|
|
2,
|
|
"They're lunatics",
|
|
"1 step back, 2 steps forward",
|
|
(
|
|
<>
|
|
With the invention of Augmentations in the 2040s a religious group known as the {FactionNames.ChurchOfTheMachineGod} has
|
|
rallied far more support than anyone would have hoped.
|
|
<br />
|
|
<br />
|
|
Their leader, Allison "Mother" Stanek is said to have created her own Augmentation whose power goes beyond any
|
|
other. Find her in {CityName.Chongqing} and gain her trust.
|
|
<br />
|
|
<br />
|
|
In this BitNode:
|
|
<br />
|
|
<br />
|
|
Every stat is significantly reduced
|
|
<br />
|
|
Stanek's Gift power is significantly increased.
|
|
<br />
|
|
<br />
|
|
Destroying this BitNode will give you Source-File 13, or if you already have this Source-File it will upgrade its
|
|
level up to a maximum of 3. This Source-File lets the {FactionNames.ChurchOfTheMachineGod} appear in other BitNodes.
|
|
<br />
|
|
<br />
|
|
Each level of this Source-File increases the size of Stanek's Gift.
|
|
</>
|
|
),
|
|
);
|
|
// Books: Frontera, Shiner
|
|
BitNodes["BitNode14"] = new BitNode(14, 2, "", "COMING SOON");
|
|
BitNodes["BitNode15"] = new BitNode(15, 2, "", "COMING SOON");
|
|
BitNodes["BitNode16"] = new BitNode(16, 2, "", "COMING SOON");
|
|
BitNodes["BitNode17"] = new BitNode(17, 2, "", "COMING SOON");
|
|
BitNodes["BitNode18"] = new BitNode(18, 2, "", "COMING SOON");
|
|
BitNodes["BitNode19"] = new BitNode(19, 2, "", "COMING SOON");
|
|
BitNodes["BitNode20"] = new BitNode(20, 2, "", "COMING SOON");
|
|
BitNodes["BitNode21"] = new BitNode(21, 2, "", "COMING SOON");
|
|
BitNodes["BitNode22"] = new BitNode(22, 2, "", "COMING SOON");
|
|
BitNodes["BitNode23"] = new BitNode(23, 2, "", "COMING SOON");
|
|
BitNodes["BitNode24"] = new BitNode(24, 2, "", "COMING SOON");
|
|
|
|
export function initBitNodeMultipliers(p: IPlayer): void {
|
|
if (p.bitNodeN == null) {
|
|
p.bitNodeN = 1;
|
|
}
|
|
for (const mult of Object.keys(BitNodeMultipliers)) {
|
|
if (BitNodeMultipliers.hasOwnProperty(mult)) {
|
|
BitNodeMultipliers[mult] = 1;
|
|
}
|
|
}
|
|
// Special case.
|
|
BitNodeMultipliers.StaneksGiftExtraSize = 0;
|
|
|
|
switch (p.bitNodeN) {
|
|
case 1: // Source Genesis (every multiplier is 1)
|
|
break;
|
|
case 2: // Rise of the Underworld
|
|
BitNodeMultipliers.HackingLevelMultiplier = 0.8;
|
|
BitNodeMultipliers.ServerGrowthRate = 0.8;
|
|
BitNodeMultipliers.ServerMaxMoney = 0.2;
|
|
BitNodeMultipliers.ServerStartingMoney = 0.4;
|
|
BitNodeMultipliers.CrimeMoney = 3;
|
|
BitNodeMultipliers.InfiltrationMoney = 3;
|
|
BitNodeMultipliers.FactionWorkRepGain = 0.5;
|
|
BitNodeMultipliers.FactionPassiveRepGain = 0;
|
|
BitNodeMultipliers.StaneksGiftPowerMultiplier = 2;
|
|
BitNodeMultipliers.StaneksGiftExtraSize = -6;
|
|
BitNodeMultipliers.PurchasedServerSoftcap = 1.3;
|
|
BitNodeMultipliers.CorporationSoftCap = 0.9;
|
|
BitNodeMultipliers.WorldDaemonDifficulty = 5;
|
|
break;
|
|
case 3: // Corporatocracy
|
|
BitNodeMultipliers.HackingLevelMultiplier = 0.8;
|
|
BitNodeMultipliers.RepToDonateToFaction = 0.5;
|
|
BitNodeMultipliers.AugmentationRepCost = 3;
|
|
BitNodeMultipliers.AugmentationMoneyCost = 3;
|
|
BitNodeMultipliers.ServerMaxMoney = 0.2;
|
|
BitNodeMultipliers.ServerStartingMoney = 0.2;
|
|
BitNodeMultipliers.ServerGrowthRate = 0.2;
|
|
BitNodeMultipliers.ScriptHackMoney = 0.2;
|
|
BitNodeMultipliers.CompanyWorkMoney = 0.25;
|
|
BitNodeMultipliers.CrimeMoney = 0.25;
|
|
BitNodeMultipliers.HacknetNodeMoney = 0.25;
|
|
BitNodeMultipliers.HomeComputerRamCost = 1.5;
|
|
BitNodeMultipliers.PurchasedServerCost = 2;
|
|
BitNodeMultipliers.StaneksGiftPowerMultiplier = 0.75;
|
|
BitNodeMultipliers.StaneksGiftExtraSize = -2;
|
|
BitNodeMultipliers.PurchasedServerSoftcap = 1.3;
|
|
BitNodeMultipliers.GangSoftcap = 0.9;
|
|
BitNodeMultipliers.WorldDaemonDifficulty = 2;
|
|
break;
|
|
case 4: // The Singularity
|
|
BitNodeMultipliers.ServerMaxMoney = 0.15;
|
|
BitNodeMultipliers.ServerStartingMoney = 0.75;
|
|
BitNodeMultipliers.ScriptHackMoney = 0.2;
|
|
BitNodeMultipliers.CompanyWorkMoney = 0.1;
|
|
BitNodeMultipliers.CrimeMoney = 0.2;
|
|
BitNodeMultipliers.HacknetNodeMoney = 0.05;
|
|
BitNodeMultipliers.CompanyWorkExpGain = 0.5;
|
|
BitNodeMultipliers.ClassGymExpGain = 0.5;
|
|
BitNodeMultipliers.FactionWorkExpGain = 0.5;
|
|
BitNodeMultipliers.HackExpGain = 0.4;
|
|
BitNodeMultipliers.CrimeExpGain = 0.5;
|
|
BitNodeMultipliers.FactionWorkRepGain = 0.75;
|
|
BitNodeMultipliers.StaneksGiftPowerMultiplier = 1.5;
|
|
BitNodeMultipliers.StaneksGiftExtraSize = 0;
|
|
BitNodeMultipliers.PurchasedServerSoftcap = 1.2;
|
|
BitNodeMultipliers.WorldDaemonDifficulty = 3;
|
|
break;
|
|
case 5: // Artificial intelligence
|
|
BitNodeMultipliers.ServerMaxMoney = 2;
|
|
BitNodeMultipliers.ServerStartingSecurity = 2;
|
|
BitNodeMultipliers.ServerStartingMoney = 0.5;
|
|
BitNodeMultipliers.ScriptHackMoney = 0.15;
|
|
BitNodeMultipliers.HacknetNodeMoney = 0.2;
|
|
BitNodeMultipliers.CrimeMoney = 0.5;
|
|
BitNodeMultipliers.InfiltrationRep = 1.5;
|
|
BitNodeMultipliers.InfiltrationMoney = 1.5;
|
|
BitNodeMultipliers.AugmentationMoneyCost = 2;
|
|
BitNodeMultipliers.HackExpGain = 0.5;
|
|
BitNodeMultipliers.CorporationValuation = 0.5;
|
|
BitNodeMultipliers.StaneksGiftPowerMultiplier = 1.3;
|
|
BitNodeMultipliers.StaneksGiftExtraSize = 0;
|
|
BitNodeMultipliers.PurchasedServerSoftcap = 1.2;
|
|
BitNodeMultipliers.WorldDaemonDifficulty = 1.5;
|
|
break;
|
|
case 6: // Bladeburner
|
|
BitNodeMultipliers.HackingLevelMultiplier = 0.35;
|
|
BitNodeMultipliers.ServerMaxMoney = 0.4;
|
|
BitNodeMultipliers.ServerStartingMoney = 0.5;
|
|
BitNodeMultipliers.ServerStartingSecurity = 1.5;
|
|
BitNodeMultipliers.ScriptHackMoney = 0.75;
|
|
BitNodeMultipliers.CompanyWorkMoney = 0.5;
|
|
BitNodeMultipliers.CrimeMoney = 0.75;
|
|
BitNodeMultipliers.InfiltrationMoney = 0.75;
|
|
BitNodeMultipliers.CorporationValuation = 0.2;
|
|
BitNodeMultipliers.HacknetNodeMoney = 0.2;
|
|
BitNodeMultipliers.HackExpGain = 0.25;
|
|
BitNodeMultipliers.DaedalusAugsRequirement = 1.166; // Results in 35 Augs needed
|
|
BitNodeMultipliers.PurchasedServerSoftcap = 2;
|
|
BitNodeMultipliers.StaneksGiftPowerMultiplier = 0.5;
|
|
BitNodeMultipliers.StaneksGiftExtraSize = 2;
|
|
BitNodeMultipliers.GangSoftcap = 0.7;
|
|
BitNodeMultipliers.CorporationSoftCap = 0.9;
|
|
BitNodeMultipliers.WorldDaemonDifficulty = 2;
|
|
break;
|
|
case 7: // Bladeburner 2079
|
|
BitNodeMultipliers.BladeburnerRank = 0.6;
|
|
BitNodeMultipliers.BladeburnerSkillCost = 2;
|
|
BitNodeMultipliers.AugmentationMoneyCost = 3;
|
|
BitNodeMultipliers.HackingLevelMultiplier = 0.35;
|
|
BitNodeMultipliers.ServerMaxMoney = 0.4;
|
|
BitNodeMultipliers.ServerStartingMoney = 0.5;
|
|
BitNodeMultipliers.ServerStartingSecurity = 1.5;
|
|
BitNodeMultipliers.ScriptHackMoney = 0.5;
|
|
BitNodeMultipliers.CompanyWorkMoney = 0.5;
|
|
BitNodeMultipliers.CrimeMoney = 0.75;
|
|
BitNodeMultipliers.InfiltrationMoney = 0.75;
|
|
BitNodeMultipliers.CorporationValuation = 0.2;
|
|
BitNodeMultipliers.HacknetNodeMoney = 0.2;
|
|
BitNodeMultipliers.HackExpGain = 0.25;
|
|
BitNodeMultipliers.FourSigmaMarketDataCost = 2;
|
|
BitNodeMultipliers.FourSigmaMarketDataApiCost = 2;
|
|
BitNodeMultipliers.DaedalusAugsRequirement = 1.166; // Results in 35 Augs needed
|
|
BitNodeMultipliers.PurchasedServerSoftcap = 2;
|
|
BitNodeMultipliers.StaneksGiftPowerMultiplier = 0.9;
|
|
BitNodeMultipliers.StaneksGiftExtraSize = -1;
|
|
BitNodeMultipliers.GangSoftcap = 0.7;
|
|
BitNodeMultipliers.CorporationSoftCap = 0.9;
|
|
BitNodeMultipliers.WorldDaemonDifficulty = 2;
|
|
break;
|
|
case 8: // Ghost of Wall Street
|
|
BitNodeMultipliers.ScriptHackMoney = 0.3;
|
|
BitNodeMultipliers.ScriptHackMoneyGain = 0;
|
|
BitNodeMultipliers.ManualHackMoney = 0;
|
|
BitNodeMultipliers.CompanyWorkMoney = 0;
|
|
BitNodeMultipliers.CrimeMoney = 0;
|
|
BitNodeMultipliers.HacknetNodeMoney = 0;
|
|
BitNodeMultipliers.InfiltrationMoney = 0;
|
|
BitNodeMultipliers.RepToDonateToFaction = 0;
|
|
BitNodeMultipliers.CorporationValuation = 0;
|
|
BitNodeMultipliers.CodingContractMoney = 0;
|
|
BitNodeMultipliers.StaneksGiftExtraSize = -7;
|
|
BitNodeMultipliers.PurchasedServerSoftcap = 4;
|
|
BitNodeMultipliers.GangSoftcap = 0;
|
|
BitNodeMultipliers.CorporationSoftCap = 0;
|
|
break;
|
|
case 9: // Hacktocracy
|
|
BitNodeMultipliers.HackingLevelMultiplier = 0.5;
|
|
BitNodeMultipliers.StrengthLevelMultiplier = 0.45;
|
|
BitNodeMultipliers.DefenseLevelMultiplier = 0.45;
|
|
BitNodeMultipliers.DexterityLevelMultiplier = 0.45;
|
|
BitNodeMultipliers.AgilityLevelMultiplier = 0.45;
|
|
BitNodeMultipliers.CharismaLevelMultiplier = 0.45;
|
|
BitNodeMultipliers.PurchasedServerLimit = 0;
|
|
BitNodeMultipliers.HomeComputerRamCost = 5;
|
|
BitNodeMultipliers.CrimeMoney = 0.5;
|
|
BitNodeMultipliers.ScriptHackMoney = 0.1;
|
|
BitNodeMultipliers.HackExpGain = 0.05;
|
|
BitNodeMultipliers.ServerStartingMoney = 0.1;
|
|
BitNodeMultipliers.ServerMaxMoney = 0.1;
|
|
BitNodeMultipliers.ServerStartingSecurity = 2.5;
|
|
BitNodeMultipliers.CorporationValuation = 0.5;
|
|
BitNodeMultipliers.FourSigmaMarketDataCost = 5;
|
|
BitNodeMultipliers.FourSigmaMarketDataApiCost = 4;
|
|
BitNodeMultipliers.BladeburnerRank = 0.9;
|
|
BitNodeMultipliers.BladeburnerSkillCost = 1.2;
|
|
BitNodeMultipliers.StaneksGiftPowerMultiplier = 0.5;
|
|
BitNodeMultipliers.StaneksGiftExtraSize = 2;
|
|
BitNodeMultipliers.GangSoftcap = 0.8;
|
|
BitNodeMultipliers.CorporationSoftCap = 0.7;
|
|
BitNodeMultipliers.WorldDaemonDifficulty = 2;
|
|
break;
|
|
case 10: // Digital Carbon
|
|
BitNodeMultipliers.HackingLevelMultiplier = 0.35;
|
|
BitNodeMultipliers.StrengthLevelMultiplier = 0.4;
|
|
BitNodeMultipliers.DefenseLevelMultiplier = 0.4;
|
|
BitNodeMultipliers.DexterityLevelMultiplier = 0.4;
|
|
BitNodeMultipliers.AgilityLevelMultiplier = 0.4;
|
|
BitNodeMultipliers.CharismaLevelMultiplier = 0.4;
|
|
BitNodeMultipliers.CompanyWorkMoney = 0.5;
|
|
BitNodeMultipliers.CrimeMoney = 0.5;
|
|
BitNodeMultipliers.HacknetNodeMoney = 0.5;
|
|
BitNodeMultipliers.ManualHackMoney = 0.5;
|
|
BitNodeMultipliers.ScriptHackMoney = 0.5;
|
|
BitNodeMultipliers.CodingContractMoney = 0.5;
|
|
BitNodeMultipliers.InfiltrationMoney = 0.5;
|
|
BitNodeMultipliers.CorporationValuation = 0.5;
|
|
BitNodeMultipliers.AugmentationMoneyCost = 5;
|
|
BitNodeMultipliers.AugmentationRepCost = 2;
|
|
BitNodeMultipliers.HomeComputerRamCost = 1.5;
|
|
BitNodeMultipliers.PurchasedServerCost = 5;
|
|
BitNodeMultipliers.PurchasedServerLimit = 0.6;
|
|
BitNodeMultipliers.PurchasedServerMaxRam = 0.5;
|
|
BitNodeMultipliers.BladeburnerRank = 0.8;
|
|
BitNodeMultipliers.StaneksGiftPowerMultiplier = 0.75;
|
|
BitNodeMultipliers.StaneksGiftExtraSize = -3;
|
|
BitNodeMultipliers.PurchasedServerSoftcap = 1.1;
|
|
BitNodeMultipliers.GangSoftcap = 0.9;
|
|
BitNodeMultipliers.CorporationSoftCap = 0.9;
|
|
BitNodeMultipliers.WorldDaemonDifficulty = 2;
|
|
break;
|
|
case 11: //The Big Crash
|
|
BitNodeMultipliers.HackingLevelMultiplier = 0.6;
|
|
BitNodeMultipliers.HackExpGain = 0.5;
|
|
BitNodeMultipliers.ServerMaxMoney = 0.1;
|
|
BitNodeMultipliers.ServerStartingMoney = 0.1;
|
|
BitNodeMultipliers.ServerGrowthRate = 0.2;
|
|
BitNodeMultipliers.ServerWeakenRate = 2;
|
|
BitNodeMultipliers.CrimeMoney = 3;
|
|
BitNodeMultipliers.CompanyWorkMoney = 0.5;
|
|
BitNodeMultipliers.HacknetNodeMoney = 0.1;
|
|
BitNodeMultipliers.AugmentationMoneyCost = 2;
|
|
BitNodeMultipliers.InfiltrationMoney = 2.5;
|
|
BitNodeMultipliers.InfiltrationRep = 2.5;
|
|
BitNodeMultipliers.CorporationValuation = 0.1;
|
|
BitNodeMultipliers.CodingContractMoney = 0.25;
|
|
BitNodeMultipliers.FourSigmaMarketDataCost = 4;
|
|
BitNodeMultipliers.FourSigmaMarketDataApiCost = 4;
|
|
BitNodeMultipliers.PurchasedServerSoftcap = 2;
|
|
BitNodeMultipliers.CorporationSoftCap = 0.9;
|
|
BitNodeMultipliers.WorldDaemonDifficulty = 1.5;
|
|
break;
|
|
case 12: {
|
|
//The Recursion
|
|
let sf12Lvl = 0;
|
|
for (let i = 0; i < p.sourceFiles.length; i++) {
|
|
if (p.sourceFiles[i].n === 12) {
|
|
sf12Lvl = p.sourceFiles[i].lvl;
|
|
}
|
|
}
|
|
const inc = Math.pow(1.02, sf12Lvl);
|
|
const dec = 1 / inc;
|
|
|
|
// Multiplier for number of augs needed for Daedalus increases
|
|
// up to a maximum of 1.34, which results in 40 Augs required
|
|
BitNodeMultipliers.DaedalusAugsRequirement = Math.min(inc, 1.34);
|
|
|
|
BitNodeMultipliers.HackingLevelMultiplier = dec;
|
|
BitNodeMultipliers.StrengthLevelMultiplier = dec;
|
|
BitNodeMultipliers.DefenseLevelMultiplier = dec;
|
|
BitNodeMultipliers.DexterityLevelMultiplier = dec;
|
|
BitNodeMultipliers.AgilityLevelMultiplier = dec;
|
|
BitNodeMultipliers.CharismaLevelMultiplier = dec;
|
|
|
|
BitNodeMultipliers.ServerMaxMoney = dec;
|
|
BitNodeMultipliers.ServerStartingMoney = dec;
|
|
BitNodeMultipliers.ServerGrowthRate = dec;
|
|
BitNodeMultipliers.ServerWeakenRate = dec;
|
|
|
|
//Does not scale, otherwise security might start at 300+
|
|
BitNodeMultipliers.ServerStartingSecurity = 1.5;
|
|
|
|
BitNodeMultipliers.HomeComputerRamCost = inc;
|
|
|
|
BitNodeMultipliers.PurchasedServerCost = inc;
|
|
BitNodeMultipliers.PurchasedServerLimit = dec;
|
|
BitNodeMultipliers.PurchasedServerMaxRam = dec;
|
|
BitNodeMultipliers.PurchasedServerSoftcap = inc;
|
|
|
|
BitNodeMultipliers.ManualHackMoney = dec;
|
|
BitNodeMultipliers.ScriptHackMoney = dec;
|
|
BitNodeMultipliers.CompanyWorkMoney = dec;
|
|
BitNodeMultipliers.CrimeMoney = dec;
|
|
BitNodeMultipliers.HacknetNodeMoney = dec;
|
|
BitNodeMultipliers.CodingContractMoney = dec;
|
|
|
|
BitNodeMultipliers.CompanyWorkExpGain = dec;
|
|
BitNodeMultipliers.ClassGymExpGain = dec;
|
|
BitNodeMultipliers.FactionWorkExpGain = dec;
|
|
BitNodeMultipliers.HackExpGain = dec;
|
|
BitNodeMultipliers.CrimeExpGain = dec;
|
|
|
|
BitNodeMultipliers.FactionWorkRepGain = dec;
|
|
BitNodeMultipliers.FactionPassiveRepGain = dec;
|
|
BitNodeMultipliers.RepToDonateToFaction = inc;
|
|
|
|
BitNodeMultipliers.AugmentationRepCost = inc;
|
|
BitNodeMultipliers.AugmentationMoneyCost = inc;
|
|
|
|
BitNodeMultipliers.InfiltrationMoney = dec;
|
|
BitNodeMultipliers.InfiltrationRep = dec;
|
|
|
|
BitNodeMultipliers.FourSigmaMarketDataCost = inc;
|
|
BitNodeMultipliers.FourSigmaMarketDataApiCost = inc;
|
|
|
|
BitNodeMultipliers.CorporationValuation = dec;
|
|
|
|
BitNodeMultipliers.BladeburnerRank = dec;
|
|
BitNodeMultipliers.BladeburnerSkillCost = inc;
|
|
|
|
BitNodeMultipliers.StaneksGiftPowerMultiplier = inc;
|
|
BitNodeMultipliers.StaneksGiftExtraSize = inc;
|
|
BitNodeMultipliers.GangSoftcap = 0.8;
|
|
BitNodeMultipliers.CorporationSoftCap = 0.8;
|
|
BitNodeMultipliers.WorldDaemonDifficulty = inc;
|
|
break;
|
|
}
|
|
case 13: {
|
|
BitNodeMultipliers.PurchasedServerSoftcap = 1.6;
|
|
|
|
BitNodeMultipliers.HackingLevelMultiplier = 0.25;
|
|
BitNodeMultipliers.StrengthLevelMultiplier = 0.7;
|
|
BitNodeMultipliers.DefenseLevelMultiplier = 0.7;
|
|
BitNodeMultipliers.DexterityLevelMultiplier = 0.7;
|
|
BitNodeMultipliers.AgilityLevelMultiplier = 0.7;
|
|
|
|
BitNodeMultipliers.ServerMaxMoney = 0.45;
|
|
BitNodeMultipliers.ServerStartingMoney = 0.75;
|
|
|
|
BitNodeMultipliers.ServerStartingSecurity = 3;
|
|
|
|
BitNodeMultipliers.ScriptHackMoney = 0.2;
|
|
BitNodeMultipliers.CompanyWorkMoney = 0.4;
|
|
BitNodeMultipliers.CrimeMoney = 0.4;
|
|
BitNodeMultipliers.HacknetNodeMoney = 0.4;
|
|
BitNodeMultipliers.CodingContractMoney = 0.4;
|
|
|
|
BitNodeMultipliers.CompanyWorkExpGain = 0.5;
|
|
BitNodeMultipliers.ClassGymExpGain = 0.5;
|
|
BitNodeMultipliers.FactionWorkExpGain = 0.5;
|
|
BitNodeMultipliers.HackExpGain = 0.1;
|
|
BitNodeMultipliers.CrimeExpGain = 0.5;
|
|
|
|
BitNodeMultipliers.FactionWorkRepGain = 0.6;
|
|
|
|
BitNodeMultipliers.FourSigmaMarketDataCost = 10;
|
|
BitNodeMultipliers.FourSigmaMarketDataApiCost = 10;
|
|
|
|
BitNodeMultipliers.CorporationValuation = 0.001;
|
|
|
|
BitNodeMultipliers.BladeburnerRank = 0.45;
|
|
BitNodeMultipliers.BladeburnerSkillCost = 2;
|
|
BitNodeMultipliers.StaneksGiftPowerMultiplier = 2;
|
|
BitNodeMultipliers.StaneksGiftExtraSize = 1;
|
|
BitNodeMultipliers.GangSoftcap = 0.3;
|
|
BitNodeMultipliers.CorporationSoftCap = 0.3;
|
|
BitNodeMultipliers.WorldDaemonDifficulty = 3;
|
|
break;
|
|
}
|
|
default:
|
|
console.warn("Player.bitNodeN invalid");
|
|
break;
|
|
}
|
|
}
|