bitburner-src/src/CotMG/ui/Grid.tsx
2021-09-25 17:21:50 -04:00

142 lines
4.5 KiB
TypeScript

import * as React from "react";
import { Fragment, Fragments, NoneFragment } from "../Fragment";
import { ActiveFragment } from "../ActiveFragment";
import { FragmentType } from "../FragmentType";
import { IStaneksGift } from "../IStaneksGift";
import { StdButton } from "../../ui/React/StdButton";
import { Cell } from "./Cell";
import { FragmentInspector } from "./FragmentInspector";
import { FragmentSelector } from "./FragmentSelector";
function zeros(dimensions: number[]): any {
const array = [];
for (let i = 0; i < dimensions[0]; ++i) {
array.push(dimensions.length == 1 ? 0 : zeros(dimensions.slice(1)));
}
return array;
}
function randomColor(fragment: ActiveFragment): string {
// Can't set Math.random seed so copy casino. TODO refactor both RNG later.
let s1 = Math.pow((fragment.x + 1) * (fragment.y + 1), 10);
let s2 = s1;
let s3 = s1;
const colors = [];
for (let i = 0; i < 3; i++) {
s1 = (171 * s1) % 30269;
s2 = (172 * s2) % 30307;
s3 = (170 * s3) % 30323;
colors.push((s1 / 30269.0 + s2 / 30307.0 + s3 / 30323.0) % 1.0);
}
return `rgb(${colors[0] * 256}, ${colors[1] * 256}, ${colors[2] * 256})`;
}
type GridProps = {
gift: IStaneksGift;
};
export function Grid(props: GridProps): React.ReactElement {
function calculateGrid(gift: IStaneksGift): any {
const newgrid = zeros([gift.width(), gift.height()]);
for (let i = 0; i < gift.width(); i++) {
for (let j = 0; j < gift.height(); j++) {
const fragment = gift.fragmentAt(i, j);
if (fragment === null) continue;
newgrid[i][j] = 1;
}
}
return newgrid;
}
const [grid, setGrid] = React.useState(calculateGrid(props.gift));
const [ghostGrid, setGhostGrid] = React.useState(zeros([props.gift.width(), props.gift.height()]));
const [pos, setPos] = React.useState([0, 0]);
const [selectedFragment, setSelectedFragment] = React.useState(NoneFragment);
function moveGhost(worldX: number, worldY: number): void {
const newgrid = zeros([props.gift.width(), props.gift.height()]);
for (let i = 0; i < selectedFragment.shape.length; i++) {
for (let j = 0; j < selectedFragment.shape[i].length; j++) {
if (worldX + i > newgrid.length - 1) continue;
if (worldY + j > newgrid[worldX + i].length - 1) continue;
if (!selectedFragment.shape[i][j]) continue;
if (worldX + j > newgrid.length - 1) continue;
if (worldY + i > newgrid[worldX + j].length - 1) continue;
newgrid[worldX + j][worldY + i] = 1;
}
}
setGhostGrid(newgrid);
setPos([worldX, worldY]);
}
function deleteAt(worldX: number, worldY: number): boolean {
return props.gift.deleteAt(worldX, worldY);
}
function clickAt(worldX: number, worldY: number): void {
if (selectedFragment.type == FragmentType.None) return;
if (selectedFragment.type == FragmentType.Delete) {
deleteAt(worldX, worldY);
} else {
if (!props.gift.canPlace(worldX, worldY, selectedFragment)) return;
props.gift.place(worldX, worldY, selectedFragment);
}
setGrid(calculateGrid(props.gift));
}
function color(worldX: number, worldY: number): string {
if (ghostGrid[worldX][worldY] && grid[worldX][worldY]) return "red";
if (ghostGrid[worldX][worldY]) return "white";
if (grid[worldX][worldY]) {
const fragment = props.gift.fragmentAt(worldX, worldY);
if (fragment === null) throw new Error("ActiveFragment should not be null");
return randomColor(fragment);
}
return "";
}
function clear(): void {
props.gift.clear();
setGrid(zeros([props.gift.width(), props.gift.height()]));
}
// switch the width/length to make axis consistent.
const elems = [];
for (let j = 0; j < props.gift.height(); j++) {
const cells = [];
for (let i = 0; i < props.gift.width(); i++) {
cells.push(
<Cell key={i} onMouseEnter={() => moveGhost(i, j)} onClick={() => clickAt(i, j)} color={color(i, j)} />,
);
}
elems.push(
<div key={j} className="staneksgift_row">
{cells}
</div>,
);
}
function updateSelectedFragment(fragment: Fragment): void {
setSelectedFragment(fragment);
const newgrid = zeros([props.gift.width(), props.gift.height()]);
setGhostGrid(newgrid);
}
return (
<div>
<FragmentSelector gift={props.gift} selectFragment={updateSelectedFragment} />
<StdButton onClick={clear} text="Clear" />
<div style={{ float: "left" }}>{elems}</div>
<div>
<FragmentInspector fragment={props.gift.fragmentAt(pos[0], pos[1])} />
</div>
</div>
);
}