bitburner-src/index.html
hydroflame 925e96345d
v0.51.2 (#838)
* infiltration use buttons instead of a links

* minor accessibility patch

* Hospitalization will not cost more than 10% of the players money.

* Adde hospitalization netscript function

* Removed the suggestion that the combat path will lead to Daedalus, it still will. But new players should not be told that this is a viable path to completing a BitNode.

* getMemberInformation now returns everything about the member.

* New netscript function to get the players hacknet server hash capacity

* yesno dialog box will not keep older messages anymore

* v0.51.1

* Casino part 1

* Discord link in options, documentation for getMemberInformation updated, dev menu has more money options, tech vendors now handle max cores or max ram better

* Removed text under Factiosn referencing rejected factions.

* Removed html element forgotten in plain text

* Casino implementation

* v0.51.2
2021-04-09 18:12:31 -04:00

613 lines
34 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Bitburner</title>
<link rel="apple-touch-icon" sizes="180x180" href="dist/apple-touch-icon.png">
<link rel="icon" type="image/png" sizes="32x32" href="dist/favicon-32x32.png">
<link rel="icon" type="image/png" sizes="16x16" href="dist/favicon-16x16.png">
<link rel="manifest" href="dist/site.webmanifest">
<link rel="mask-icon" href="dist/safari-pinned-tab.svg" color="#000000">
<meta name="apple-mobile-web-app-title" content="Bitburner">
<meta name="application-name" content="Bitburner">
<meta name="msapplication-TileColor" content="#000000">
<meta name="msapplication-config" content="dist/browserconfig.xml">
<meta name="theme-color" content="#ffffff">
<!-- Google Analytics -->
<script>
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
})(window,document,'script','https://www.google-analytics.com/analytics.js','ga');
</script>
<script>
ga('create', 'UA-100157497-1', 'auto');
ga('send', 'pageview');
</script>
<link rel="shortcut icon" href="favicon.ico"><link href="dist/vendor.css" rel="stylesheet"><link href="dist/engineStyle.css" rel="stylesheet"></head>
<body>
<div id="entire-game-container" style="visibility:hidden;">
<div id="mainmenu-container">
<!-- Main menu -->
<ul id="mainmenu" class="mainmenu noscrollbar">
<!-- Hacking dropdown -->
<li id="hacking-menu-header-li">
<button id="hacking-menu-header" class="mainmenu-accordion-header"> Hacking </button>
</li>
<li id="terminal-tab" class="mainmenu-accordion-panel">
<button id="terminal-menu-link"> Terminal </button>
</li>
<li id="create-script-tab" class="mainmenu-accordion-panel">
<button id="create-script-menu-link"> Create Script </button>
</li>
<li id="active-scripts-tab" class="mainmenu-accordion-panel">
<button id="active-scripts-menu-link"> Active Scripts </button>
</li>
<li id="create-program-tab" class="mainmenu-accordion-panel">
<button id="create-program-menu-link"> Create Program </button>
<span id="create-program-notification" class="notification-off"> </span>
</li>
<!-- Character dropdown -->
<li id="character-menu-header-li">
<button id="character-menu-header" class="mainmenu-accordion-header"> Character </button>
</li>
<li id="stats-tab" class="mainmenu-accordion-panel">
<button id="stats-menu-link"> Stats </button>
</li>
<li id="factions-tab" class="mainmenu-accordion-panel">
<button id="factions-menu-link"> Factions </button>
<span id="factions-notification" class="notification-off"> </span>
</li>
<li id="augmentations-tab" class="mainmenu-accordion-panel">
<button id="augmentations-menu-link" style="overflow: hidden; text-overflow: ellipsis; white-space: nowrap;"> Augmentations </button>
<span id="augmentations-notification" class="notification-off"> </span>
</li>
<li id="hacknet-nodes-tab" class="mainmenu-accordion-panel">
<button id="hacknet-nodes-menu-link"> Hacknet Nodes </button>
</li>
<li id="sleeves-tab" class="mainmenu-accordion-panel">
<button id="sleeves-menu-link"> Sleeves </button>
</li>
<!-- World dropdown -->
<li id="world-menu-header-li">
<button id="world-menu-header" class="mainmenu-accordion-header">World</button>
</li>
<li id="city-tab" class="mainmenu-accordion-panel">
<button id="city-menu-link"> City </button>
</li>
<li id="travel-tab" class="mainmenu-accordion-panel">
<button id="travel-menu-link"> Travel </button>
</li>
<li id="job-tab" class="mainmenu-accordion-panel">
<button id="job-menu-link"> Job </button>
</li>
<li id="stock-market-tab" class="mainmenu-accordion-panel">
<button id="stock-market-menu-link"> Stock Market </button>
</li>
<li id="bladeburner-tab" class="mainmenu-accordion-panel">
<button id="bladeburner-menu-link"> Bladeburner </button>
</li>
<li id="corporation-tab" class="mainmenu-accordion-panel">
<button id="corporation-menu-link"> Corp </button>
</li>
<li id="gang-tab" class="mainmenu-accordion-panel">
<button id="gang-menu-link"> Gang </button>
</li>
<li id="help-menu-header-li">
<button id="help-menu-header" class="mainmenu-accordion-header"> Help </button>
</li>
<li id="tutorial-tab" class="mainmenu-accordion-panel">
<button id="tutorial-menu-link"> Tutorial </button>
</li>
<li id="options-tab" class="mainmenu-accordion-panel">
<button id="options-menu-link"> Options </button>
</li>
<li id="dev-tab" class="mainmenu-accordion-panel">
<button id="dev-menu-link"> Dev </button>
</li>
</ul>
</div>
<div id="script-editor-container" class="generic-menupage-container">
<div id="script-editor-wrapper">
<div id="script-editor-filename-wrapper">
<p id="script-editor-filename-tag"> <strong style="background-color:#555;">Script name: </strong></p>
<input id="script-editor-filename" type="text" maxlength="100" tabindex="1"/>
</div>
<div id="ace-editor"></div>
<form id="codemirror-form-wrapper"><textarea id="codemirror-editor"></textarea></form>
<div id="codemirror-vim-command-display-wrapper">
Key Buffer: <span id="codemirror-vim-command-display"></span>
</div>
<div id="script-editor-buttons-wrapper"></div> <!-- Buttons below script editor -->
</div> <!-- End wrapper -->
<div id="script-editor-options-panel">
<h1 style="color:white;"> Script Editor Options </h1>
<fieldset>
<label for="script-editor-option-editor">Editor</label>
<select id="script-editor-option-editor" class="dropdown">
<option value="Ace">Ace</option>
<option value="CodeMirror">CodeMirror</option>
</select>
</fieldset>
<fieldset>
<label for="script-editor-option-theme">Theme</label>
<select id="script-editor-option-theme" class="dropdown"></select>
</fieldset>
<fieldset>
<label for="script-editor-option-keybinding">Key Binding</label>
<select id="script-editor-option-keybinding" class="dropdown"></select>
</fieldset>
<fieldset>
<label for="script-editor-option-highlightactiveline">Highlight Active Line</label>
<input type="checkbox" class="optionCheckbox" name="script-editor-option-highlightactiveline" id="script-editor-option-highlightactiveline" checked>
</fieldset>
<fieldset>
<label for="script-editor-option-showinvisibles">Show Invisibles</label>
<input type="checkbox" class="optionCheckbox" name="script-editor-option-showinvisibles" id="script-editor-option-showinvisibles">
</fieldset>
<fieldset>
<label for="script-editor-option-usesofttab">Use Soft Tab</label>
<input type="checkbox" class="optionCheckbox" name="script-editor-option-usesofttab" id="script-editor-option-usesofttab" checked>
</fieldset>
<fieldset id="script-editor-option-flex1-fieldset"></fieldset>
<fieldset id="script-editor-option-flex2-fieldset"></fieldset>
<fieldset id="script-editor-option-flex3-fieldset"></fieldset>
<fieldset id="script-editor-option-flex4-fieldset"></fieldset>
</div> <!-- End script editor options panel -->
</div>
<!-- Terminal page -->
<div id="terminal-container">
<table id="terminal">
<tr id="terminal-input">
<td id="terminal-input-td" tabindex="2">$
<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" onfocus="this.value = this.value;"/>
</td>
</tr>
</table>
</div>
<!-- Character Info page -->
<div id="character-container" class="generic-menupage-container">
<div id="character-content"></div>
</div>
<!-- Active scripts info page -->
<div id="active-scripts-container" class="generic-menupage-container">
<p id="active-scripts-text"> This page displays a list of all of your scripts that are currently running across every machine. It also
provides information about each script's production. The scripts are categorized by the hostname of the servers on which
they are running. </p>
<p id="active-scripts-total-prod">Total online production of
Active scripts: <span class="money-gold"><span id="active-scripts-total-production-active">$0.000</span> / sec</span><br/>
Total online production since last Aug installation: <span id="active-scripts-total-prod-aug-total" class="money-gold">$0.000</span>
(<span class="money-gold"><span id="active-scripts-total-prod-aug-avg" class="money-gold">$0.000</span> / sec</span>)</p>
<ul class="active-scripts-list" id="active-scripts-list" style="list-style: none;">
</ul>
</div>
<!-- Hacknet Nodes -->
<div id="hacknet-nodes-container" class="generic-menupage-container">
<!-- React Component -->
</div>
<!-- Create a program(executable) -->
<div id="create-program-container" class="generic-menupage-container">
<p id="create-program-page-text">
This page displays any programs that you are able to create. Writing the code for a program takes time, which
can vary based on how complex the program is. If you are working on creating a program you can cancel
at any time. Your progress will be saved and you can continue later.
</p>
<ul id="create-program-list"></ul>
</div>
<!-- Factions -->
<div id="factions-container" class="generic-menupage-container"></div>
<!-- Single Faction info (when you select a faction from the Factions menu) -->
<div id="faction-container" class="generic-menupage-container"></div>
<!-- Augmentations -->
<div id="augmentations-container" class="generic-menupage-container"></div>
<!-- Tutorial content -->
<div id="tutorial-container" class="generic-menupage-container">
<h1> Tutorial (AKA Links to Documentation) </h1>
<a id="tutorial-getting-started-link" class="a-link-button" target="_blank" href="https://bitburner.readthedocs.io/en/latest/guidesandtips/gettingstartedguideforbeginnerprogrammers.html">
Getting Started</a><br><br>
<a class="a-link-button" target="_blank" href="https://bitburner.readthedocs.io/en/latest/basicgameplay/servers.html">
Servers & Networking</a><br><br>
<a class="a-link-button" target="_blank" href="https://bitburner.readthedocs.io/en/latest/basicgameplay/hacking.html">
Hacking</a><br><br>
<a class="a-link-button" target="_blank" href="https://bitburner.readthedocs.io/en/latest/basicgameplay/scripts.html">
Scripts</a><br><br>
<a class="a-link-button" target="_blank" href="https://bitburner.readthedocs.io/en/latest/netscript.html">
Netscript Programming Language</a><br><br>
<a class="a-link-button" target="_blank" href="https://bitburner.readthedocs.io/en/latest/basicgameplay/world.html">
Traveling</a><br><br>
<a class="a-link-button" target="_blank" href="https://bitburner.readthedocs.io/en/latest/basicgameplay/companies.html">
Companies</a><br><br>
<a class="a-link-button" target="_blank" href="https://bitburner.readthedocs.io/en/latest/basicgameplay/infiltration.html">
Infiltration</a><br><br>
<a class="a-link-button" target="_blank" href="https://bitburner.readthedocs.io/en/latest/basicgameplay/factions.html">
Factions</a><br><br>
<a class="a-link-button" target="_blank" href="https://bitburner.readthedocs.io/en/latest/basicgameplay/augmentations.html">
Augmentations</a><br><br>
<a class="a-link-button" target="_blank" href="https://bitburner.readthedocs.io/en/latest/shortcuts.html">
Keyboard Shortcuts</a>
</div>
<!-- Location (visiting a location in World) -->
<div id="location-container" class="generic-menupage-container">
</div>
<div id="infiltration-container" class="generic-menupage-container">
<div id="infiltration-left-panel">
<p id="infiltration-level-text"> </p>
<div id="infiltration-buttons">
<button class="a-link-button tooltip" id="infiltration-kill"> </button>
<button class="a-link-button tooltip" id="infiltration-knockout"> </button>
<button class="a-link-button tooltip" id="infiltration-stealthknockout"> </button>
<button class="a-link-button tooltip" id="infiltration-assassinate"> </button>
<button class="a-link-button tooltip" id="infiltration-hacksecurity"> </button>
<button class="a-link-button tooltip" id="infiltration-destroysecurity"> </button>
<button class="a-link-button tooltip" id="infiltration-sneak"> </button>
<button class="a-link-button tooltip" id="infiltration-pickdoor"> </button>
<button class="a-link-button tooltip" id="infiltration-bribe"> </button>
<button class="a-link-button tooltip" id="infiltration-escape"> </button>
</div>
</div>
<div id="infiltration-right-panel">
<p id="infiltration-status-text"></p>
</div>
</div>
<div id="stock-market-container" class="generic-menupage-container">
<!-- React Component -->
</div>
<!-- Log Box -->
<div id="log-box-container">
<div id="log-box-content">
<button id="log-box-close" class="popup-box-button"> Close </button>
<button id="log-box-kill-script" class="popup-box-button">Kill Script</button>
<p id="log-box-text-header"> </p>
<p id="log-box-text"> </p>
</div>
</div>
<!-- Generic Yes/No Pop Up box -->
<div id="yes-no-box-container" class="popup-box-container">
<div id="yes-no-box-content" class="popup-box-content">
<p id="yes-no-box-text"> </p>
<button id="yes-no-box-yes" class="popup-box-button"> Yes </button>
<button id="yes-no-box-no" class="popup-box-button"> No </button>
</div>
</div>
<!-- Generic yes/no pop up box with text entry field -->
<div id="yes-no-text-input-box-container" class="popup-box-container">
<div id="yes-no-text-input-box-content" class="popup-box-content">
<p id="yes-no-text-input-box-text"> </p>
<input type="text" id="yes-no-text-input-box-input" pattern="[a-zA-Z0-9-_]" maxlength="30"/>
<button id="yes-no-text-input-box-yes" class="popup-box-button"> Yes </button>
<button id="yes-no-text-input-box-no" class="popup-box-button"> No </button>
</div>
</div>
<!-- Faction Invitation Pop-up Box -->
<div id="faction-invitation-box-container" class="popup-box-container">
<div id="faction-invitation-box-content" class="popup-box-content">
<p id="faction-invitation-box-text"> </p>
<p id="faction-invitation-box-message"> </p>
<p id="faction-invitation-box-warning">
Would you like to join? <br/> <br/>
Warning: Joining this faction may prevent you from joining other factions during this run!
</p>
<button id="faction-invitation-box-yes" class="popup-box-button"> Yes </button>
<button id="faction-invitation-box-no" class="popup-box-button"> No </button>
</div>
</div>
<!-- End of Infiltration pop up box -->
<div id="infiltration-box-container" class="popup-box-container">
<div id="infiltration-box-content" class="popup-box-content">
<p id="infiltration-box-text"> </p>
<button id="infiltration-box-sell" class="a-link-button"> Sell on Black Market </button> <br/><br/>
<select id="infiltration-faction-select" class="dropdown"> </select> <br/>
<button id="infiltration-box-faction" class="a-link-button"> Give to Faction for Reputation </button>
</div>
</div>
<!-- Mission container -->
<div id="mission-container" class="generic-fullscreen-container">
</div>
<!-- Work in progress screen -->
<div id="work-in-progress-container" class="generic-fullscreen-container">
<p id="work-in-progress-text"> </p>
<button id="work-in-progress-cancel-button"> Cancel Work </button>
</div>
<!-- Red Pill Container -->
<div id="red-pill-container" class="generic-fullscreen-container">
<div id="red-pill-content" class="generic-fullscreen-container-scroll"></div>
</div>
<!-- Cinematic Text Container -->
<div id="cinematic-text-container" class="generic-fullscreen-container"></div>
<!-- Interactive Tutorial Text Screen -->
<div id="interactive-tutorial-wrapper">
<div id="interactive-tutorial-container">
<p id="interactive-tutorial-text"> </p>
<button id="interactive-tutorial-exit"> Exit Tutorial </button>
<button id="interactive-tutorial-next"> Next </button>
<button id="interactive-tutorial-back"> Back </button>
</div>
</div>
<!-- Character Overview Screen -->
<div id="character-overview-wrapper">
<div id="character-overview-container">
<div id="character-overview-text">
<!-- ReactJS Component -->
</div>
<div class="character-quick-options">
<button id="character-overview-save-button" class="character-overview-btn">Save Game</button>
<button id="character-overview-options-button" class="character-overview-btn">Options</button>
</div>
</div>
</div>
<!-- Status text -->
<div id="status-text-container">
<p id="status-text"> </p>
</div>
<!-- Game Options -->
<div id="game-options-container" class="popup-box-container">
<div id="game-options-content" class="game-options-box">
<button id="game-options-close-button" aria-label="close options dialog">&times;</button>
<h1> Game Options </h1>
<br/>
<div id="game-options-left-panel">
<!-- Netscript execution time -->
<fieldset>
<label for="settingsNSExecTimeRangeVal" class="tooltip">Netscript exec time:&nbsp;
<span class="tooltiptext">
The minimum number of milliseconds it takes to execute an operation in Netscript.
Setting this too low can result in poor performance if you have many scripts running.
The default value is 25ms.
</span>
</label>
<input class="optionRange" type="range" max="100" min="10" step="1" name="settingsNSExecTimeRangeVal" id="settingsNSExecTimeRangeVal" value="25"/>
<em id="settingsNSExecTimeRangeValLabel" style="font-style: normal;"></em>
</fieldset>
<!-- Log capacity -->
<fieldset>
<label for="settingsNSLogRangeVal" class="tooltip">Netscript log size:&nbsp;&nbsp;
<span class="tooltiptext">
The maximum number of lines a script's logs can hold. Setting this too high
can cause the game to use a lot of memory if you have many scripts running.
The default value is 50.
</span>
</label>
<input class="optionRange" type="range" max="100" min="20" step="1" name="settingsNSLogRangeVal" id="settingsNSLogRangeVal" value="50"/>
<em id="settingsNSLogRangeValLabel" style="font-style: normal;"></em>
</fieldset>
<!-- Port capacity -->
<fieldset>
<label for="settingsNSPortRangeVal" class="tooltip">Netscript port size:&nbsp;
<span class="tooltiptext">
The maximum number of entries that can be written to a port using Netscript's
write() function. Setting this too high can cause the game to use a lot of memory.
The default value is 50.
</span>
</label>
<input class="optionRange" type="range" max="100" min="20" step="1" name="settingsNSPortRangeVal" id="settingsNSPortRangeVal" value="50"/>
<em id="settingsNSPortRangeValLabel" style="font-style: normal;"></em>
</fieldset>
<!-- Autosave Interval -->
<fieldset>
<label for="settingsAutosaveIntervalVal" class="tooltip">Autosave Interval:&nbsp;&nbsp;&nbsp;
<span class="tooltiptext">
The time (in seconds) between each autosave. Set to 0 to disable autosave.
</span>
</label>
<input class="optionRange" type="range" max="600" min="0" step="1" name="settingsAutosaveIntervalVal" id="settingsAutosaveIntervalVal" value="60"/>
<em id="settingsAutosaveIntervalValLabel" style="font-style: normal;"></em>
</fieldset>
<!-- Suppress messages -->
<fieldset>
<label for="settingsSuppressMessages" class="tooltip">Suppress Messages:
<span class="tooltiptext">
If this is set, then any messages you receive will not appear as popups
on the screen. They will still get sent to your home computer as '.msg' files
and can be viewed with the 'cat' Terminal command.
</span>
</label>
<input class="optionCheckbox" type="checkbox" name="settingsSuppressMessages" id="settingsSuppressMessages">
</fieldset>
<!-- Suppress faction invites -->
<fieldset>
<label for="settingsSuppressFactionInvites" class="tooltip">Suppress Faction Invites:
<span class="tooltiptexthigh">
If this is set, then any faction invites you receive will not appear as popups
on the screen. Your outstanding faction invites can be viewed in the 'Factions' page.
</span>
</label>
<input class="optionCheckbox" type="checkbox" name="settingsSuppressFactionInvites" id="settingsSuppressFactionInvites">
</fieldset>
<!-- Suppress travel confirmation -->
<fieldset>
<label for="settingsSuppressTravelConfirmation" class="tooltip">Suppress Travel Confirmation:
<span class="tooltiptexthigh">
If this is set, the confirmation message before traveling will not show up. You will automatically be deducted the travel cost as soon as you click.
</span>
</label>
<input class="optionCheckbox" type="checkbox" name="settingsSuppressTravelConfirmation" id="settingsSuppressTravelConfirmation">
</fieldset>
<!-- Suppress buy aug confirmation -->
<fieldset>
<label for="settingsSuppressBuyAugmentationConfirmation" class="tooltip">Suppress buy augmentation confirmation:
<span class="tooltiptexthigh">
If this is set, the confirmation message before buying augmentation will not show up.
</span>
</label>
<input class="optionCheckbox" type="checkbox" name="settingsSuppressBuyAugmentationConfirmation" id="settingsSuppressBuyAugmentationConfirmation">
</fieldset>
<!-- Hospitalization Popup -->
<fieldset>
<label for="settingsSuppressHospitalizationPopup" class="tooltip">Suppress Hospitalization popup:
<span class="tooltiptexthigh">
If this is set, a popup message will no longer be shown when you are hospitalized after taking too much damage.
</span>
</label>
<input class="optionCheckbox" type="checkbox" name="settingsSuppressHospitalizationPopup" id="settingsSuppressHospitalizationPopup">
</fieldset>
<!-- Disable Terminal and Navigation Shortcuts -->
<fieldset>
<label for="settingsDisableHotkeys" class="tooltip">Disable Hotkeys:
<span class="tooltiptexthigh">
If this is set, then most hotkeys (keyboard shortcuts) in the game are disabled.
This includes Terminal commands, hotkeys to navigate between different parts of the game,
and the "Save and Close (Ctrl + b)" hotkey in the Text Editor.
</span>
</label>
<input class="optionCheckbox" type="checkbox" name="settingsDisableHotkeys" id="settingsDisableHotkeys">
</fieldset>
<!-- View city as list of buttons instead of ASCII art. -->
<fieldset>
<label for="settingsDisableASCIIArt" class="tooltip">Disable ASCII art:
<span class="tooltiptexthigh">
If this is set all ASCII art will be disabled.
</span>
</label>
<input class="optionCheckbox" type="checkbox" name="settingsDisableASCIIArt" id="settingsDisableASCIIArt">
</fieldset>
<!-- Locale for displaying numbers -->
<fieldset>
<label for="settingsLocale" class="tooltip">Locale:
<span class="tooltiptexthigh">
Sets the locale for displaying numbers. Defaults to 'en'
</span>
</label>
<select name="settingsLocale" id="settingsLocale" class="dropdown">
<option value="en">en</option>
<option value="bg">bg</option>
<option value="cs">cs</option>
<option value="da-dk">da-dk</option>
<option value="de">de</option>
<option value="en-au">en-au</option>
<option value="en-gb">en-gb</option>
<option value="es">es</option>
<option value="fr">fr</option>
<option value="hu">hu</option>
<option value="it">it</option>
<option value="lv">lv</option>
<option value="no">no</option>
<option value="pl">pl</option>
<option value="ru">ru</option>
</select>
</fieldset>
<!-- Donate button -->
<form action="https://www.paypal.com/cgi-bin/webscr" method="post" target="_blank">
<input type="hidden" name="cmd" value="_s-xclick">
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</form>
</div>
<div id="game-options-right-panel">
<a class="a-link-button" href="https://bitburner.readthedocs.io/en/latest/changelog.html" target="_blank"> Changelog </a>
<a class="a-link-button" href="https://bitburner.readthedocs.io/en/latest/index.html" target="_blank">Documentation</a>
<a class="a-link-button" href="https://discord.gg/TFc3hKD" target="_blank">Discord</a>
<a class="a-link-button" href="https://www.reddit.com/r/bitburner" target="_blank">Subreddit</a>
<button id="save-game-link" class="a-link-button"> Save Game </button>
<button id="delete-game-link" class="a-link-button"> Delete Game </button>
<button id="export-game-link" class="a-link-button"> Export Game </button>
<input type="file" id="import-game-file-selector" name="file"/>
<button id="import-game-link" class="a-link-button"> Import Game </button>
<button id="copy-save-to-clipboard-link" class="std-button">
Copy Save data to Clipboard
</button>
<button id="debug-delete-scripts-link" class="a-link-button tooltip">
(DEBUG) Delete Active Scripts
<span class="tooltiptextleft">
Debug option used to forcefully kill all active running scripts, in case there is a bug or some unexpected issue with the game. After
using this, save the game and then reload the page.
</span>
</button>
<button id="debug-soft-reset" class="a-link-button tooltip">
(DEBUG) Soft Reset
<span class="tooltiptextleft">
Perform a soft reset. Resets everything as if you had just purchased an Augmentation.
</span>
</button>
</div>
</div>
</div>
</div>
<!-- Loader (Loading screen) -->
<div id="loader" class="loaderoverlay">
<div class="loaderspinner"></div>
<div class="loaderlabel">Loading Bitburner...</div>
<div id="killAllMessageWrapper" class="killAllMessage killAllMessageWrapperHidden">
<script>setTimeout(function(){
var w = document.getElementById('killAllMessageWrapper');
if (w == null) {return;}
w.classList.remove("killAllMessageWrapperHidden");
w.classList.add("killAllMessageWrapperShow");
}, 2000);</script>
<p>If the game fails to load, consider <a href="?noScripts">killing all scripts</a></p>
</div>
</div>
<div id="unclickable" style="display: none">Click on this to upgrade your Source-File -1!</div>
<script type="text/javascript" src="dist/vendor.bundle.js"></script><script type="text/javascript" src="dist/engine.bundle.js"></script><script type="text/javascript" src="dist/engineStyle.bundle.js"></script></body>
<!-- Misc Scripts -->
<script src="src/ThirdParty/raphael.min.js"></script>
<script src="src/ThirdParty/Treant.js"></script>
</html>