mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-22 23:53:48 +01:00
264 lines
9.2 KiB
JavaScript
264 lines
9.2 KiB
JavaScript
//General helper functions
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import {isString} from "./StringHelperFunctions.js";
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import {dialogBoxCreate} from "./DialogBox.js";
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//Returns the size (number of keys) of an object
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function sizeOfObject(obj) {
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var size = 0, key;
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for (key in obj) {
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if (obj.hasOwnProperty(key)) size++;
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}
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return size;
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}
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function clearObject(obj) {
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for (var key in obj) {
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if (obj.hasOwnProperty(key)) {
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delete obj[key];
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}
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}
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}
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//Adds a random offset to a number within a certain percentage
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//e.g. addOffset(100, 5) will return anything from 95 to 105.
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//The percentage argument must be between 0 and 100;
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function addOffset(n, percentage) {
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if (percentage < 0 || percentage > 100) {return n;}
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var offset = n * (percentage / 100);
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return n + ((Math.random() * (2 * offset)) - offset);
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}
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//Given an element by its Id(usually an 'a' element), removes all event listeners
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//from that element by cloning and replacing. Then returns the new cloned element
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function clearEventListeners(elemId) {
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var elem = document.getElementById(elemId);
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if (elem == null) {console.log("ERR: Could not find element for: " + elemId); return null;}
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var newElem = elem.cloneNode(true);
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elem.parentNode.replaceChild(newElem, elem);
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return newElem;
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}
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//Same as clearEventListeners except it takes a DOM element object rather than an ID
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function clearEventListenersEl(el) {
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if (el == null) {console.log("ERR: element passed into clearEventListenersEl is null"); return null;}
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var newElem = el.cloneNode(true);
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el.parentNode.replaceChild(newElem, el);
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return newElem;
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}
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//Given its id, this function removes an element AND its children
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function removeElementById(id) {
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var elem = document.getElementById(id);
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if (elem == null) {return;}
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while(elem.firstChild) {elem.removeChild(elem.firstChild);}
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elem.parentNode.removeChild(elem);
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}
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function removeElement(elem) {
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if (elem == null || !(elem instanceof Element)) {return;}
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while(elem.firstChild) {elem.removeChild(elem.firstChild);}
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elem.parentNode.removeChild(elem);
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}
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function removeChildrenFromElement(el) {
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if (isString(el)) {
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el = document.getElementById(el);
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}
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if (el == null) {return;}
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if (el instanceof Element) {
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while(el.firstChild) {
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el.removeChild(el.firstChild);
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}
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}
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}
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function createElement(type, params={}) {
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var el = document.createElement(type);
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if (params.id) {el.id = params.id;}
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if (params.class) {el.className = params.class;}
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if (params.name) {el.name = params.name;}
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if (params.innerHTML) {el.innerHTML = params.innerHTML;}
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if (params.innerText) {el.innerText = params.innerText;}
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if (params.value) {el.value = params.value;}
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if (params.text) {el.text = params.text;}
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if (params.display) {el.style.display = params.display;}
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if (params.visibility) {el.style.visibility = params.visibility;}
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if (params.margin) {el.style.margin = params.margin;}
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if (params.marginLeft) {el.style.marginLeft = params.marginLeft;}
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if (params.marginTop) {el.style.marginTop = params.marginTop;}
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if (params.padding) {el.style.padding = params.padding;}
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if (params.color) {el.style.color = params.color;}
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if (params.border) {el.style.border = params.border;}
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if (params.float) {el.style.cssFloat = params.float;}
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if (params.fontSize) {el.style.fontSize = params.fontSize;}
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if (params.whiteSpace) {el.style.whiteSpace = params.whiteSpace;}
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if (params.width) {el.style.width = params.width;}
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if (params.backgroundColor) {
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el.style.backgroundColor = params.backgroundColor
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}
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if (params.position) {el.style.position = params.position;}
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if (params.type) {el.type = params.type;}
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if (params.checked) {el.checked = params.checked;}
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if (params.for) {el.htmlFor = params.for;}
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if (params.pattern) {el.pattern = params.pattern;}
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if (params.maxLength) {el.maxLength = params.maxLength;}
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if (params.placeholder) {el.placeholder = params.placeholder;}
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if (params.tooltip && params.tooltip !== "") {
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el.className += " tooltip";
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el.appendChild(createElement("span", {
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class:"tooltiptext",
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innerHTML:params.tooltip
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}));
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} else if (params.tooltipleft) {
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el.className += " tooltip";
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el.appendChild(createElement("span", {
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class:"tooltiptextleft",
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innerHTML:params.tooltipleft
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}));
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}
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if (params.href) {el.href = params.href;}
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if (params.target) {el.target = params.target;}
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if (params.tabIndex) {el.tabIndex = params.tabIndex;}
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if (params.clickListener) {
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el.addEventListener("click", params.clickListener);
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}
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if (params.inputListener) {
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el.addEventListener("input", params.inputListener);
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}
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if (params.changeListener) {
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el.addEventListener("change", params.changeListener);
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}
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if (params.onkeyup) {
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el.addEventListener("keyup", params.onkeyup);
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}
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if (params.onfocus) {
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el.addEventListener("focus", params.onfocus);
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}
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return el;
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}
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function createPopup(id, elems) {
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var container = createElement("div", {
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class:"popup-box-container",
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id:id,
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display:"block"
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}),
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content = createElement("div", {
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class:"popup-box-content",
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id:id + "-content",
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});
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for (var i = 0; i < elems.length; ++i) {
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content.appendChild(elems[i]);
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}
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container.appendChild(content);
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document.getElementById("entire-game-container").appendChild(container);
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return container;
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}
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//Creates both the header and panel element of an accordion and sets the click handler
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function createAccordionElement(params) {
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var li = document.createElement("li"),
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hdr = document.createElement("button"),
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panel = document.createElement("div");
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hdr.classList.add("accordion-header");
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panel.classList.add("accordion-panel");
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if (params.id) {
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hdr.id = params.id + "-hdr";
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panel.id = params.id + "-panel";
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}
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if (params.hdrText) {hdr.innerHTML = params.hdrText;}
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if (params.panelText) {panel.innerHTML = params.panelText;}
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li.appendChild(hdr);
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li.appendChild(panel);
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//Click handler
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hdr.onclick = function() {
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this.classList.toggle("active");
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var tmpPanel = this.nextElementSibling;
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if (tmpPanel.style.display === "block") {
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tmpPanel.style.display = "none";
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} else {
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tmpPanel.style.display = "block";
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}
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}
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return [li, hdr, panel];
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}
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//Appends n line breaks (as children) to the Element el
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function appendLineBreaks(el, n) {
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for (var i = 0; i < n; ++i) {
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el.appendChild(createElement("br"));
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}
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}
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function clearSelector(selector) {
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for (var i = selector.options.length - 1; i >= 0; --i) {
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selector.remove(i);
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}
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}
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function getRandomInt(min, max) {
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if (min > max) {return getRandomInt(max, min);}
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return Math.floor(Math.random() * (max - min + 1)) + min;
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}
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//Returns true if all elements are equal, and false otherwise
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//Assumes both arguments are arrays and that there are no nested arrays
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function compareArrays(a1, a2) {
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if (a1.length != a2.length) {
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return false;
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}
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for (var i = 0; i < a1.length; ++i) {
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if (a1[i] != a2[i]) {return false;}
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}
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return true;
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}
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function printArray(a) {
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return "[" + a.join(", ") + "]";
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}
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//Returns bool indicating whether or not its a power of 2
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function powerOfTwo(n) {
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if (isNaN(n)) {return false;}
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return n && (n & (n-1)) === 0;
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}
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function exceptionAlert(e) {
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dialogBoxCreate("Caught an exception: " + e + "<br><br>" +
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"Filename: " + e.fileName + "<br><br>" +
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"Line Number: " + e.lineNumber + "<br><br>" +
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"This is a bug, please report to game developer with this " +
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"message as well as details about how to reproduce the bug.<br><br>" +
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"If you want to be safe, I suggest refreshing the game WITHOUT saving so that your " +
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"safe doesn't get corrupted");
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}
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/*Creates a graphical "progress bar"
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* e.g.: [||||---------------]
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* params:
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* @totalTicks - Total number of ticks in progress bar. Preferably a factor of 100
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* @progress - Current progress, taken as a decimal (i.e. 0.6 to represent 60%)
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*/
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function createProgressBarText(params={}) {
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//Default values
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var totalTicks = (params.totalTicks == null ? 20 : params.totalTicks);
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var progress = (params.progress == null ? 0 : params.progress);
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var percentPerTick = 1 / totalTicks;
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var numTicks = Math.floor(progress / percentPerTick);
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var numDashes = totalTicks - numTicks;
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return "[" + Array(numTicks+1).join("|") + Array(numDashes+1).join("-") + "]";
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}
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export {sizeOfObject, clearObject, addOffset, clearEventListeners, getRandomInt,
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compareArrays, printArray, powerOfTwo, clearEventListenersEl,
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removeElementById, removeElement, createElement, createAccordionElement,
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appendLineBreaks,
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removeChildrenFromElement, createPopup, clearSelector, exceptionAlert,
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createProgressBarText};
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