bitburner-src/src/Bladeburner/ui/BlackOpElem.tsx
2022-09-27 15:35:40 -04:00

99 lines
3.3 KiB
TypeScript

import React, { useState } from "react";
import { formatNumber, convertTimeMsToTimeElapsedString } from "../../utils/StringHelperFunctions";
import { ActionTypes } from "../data/ActionTypes";
import { createProgressBarText } from "../../utils/helpers/createProgressBarText";
import { TeamSizeButton } from "./TeamSizeButton";
import { IBladeburner } from "../IBladeburner";
import { BlackOperation } from "../BlackOperation";
import { BlackOperations } from "../data/BlackOperations";
import { Player } from "../../Player";
import { CopyableText } from "../../ui/React/CopyableText";
import { SuccessChance } from "./SuccessChance";
import { StartButton } from "./StartButton";
import Typography from "@mui/material/Typography";
import Paper from "@mui/material/Paper";
interface IProps {
bladeburner: IBladeburner;
action: BlackOperation;
}
export function BlackOpElem(props: IProps): React.ReactElement {
const setRerender = useState(false)[1];
function rerender(): void {
setRerender((old) => !old);
}
const isCompleted = props.bladeburner.blackops[props.action.name] != null;
if (isCompleted) {
return (
<Paper sx={{ my: 1, p: 1 }}>
<Typography>{props.action.name} (COMPLETED)</Typography>
</Paper>
);
}
const isActive =
props.bladeburner.action.type === ActionTypes["BlackOperation"] &&
props.action.name === props.bladeburner.action.name;
const actionTime = props.action.getActionTime(props.bladeburner, Player);
const hasReqdRank = props.bladeburner.rank >= props.action.reqdRank;
const computedActionTimeCurrent = Math.min(
props.bladeburner.actionTimeCurrent + props.bladeburner.actionTimeOverflow,
props.bladeburner.actionTimeToComplete,
);
const actionData = BlackOperations[props.action.name];
if (actionData === undefined) {
throw new Error(`Cannot find data for ${props.action.name}`);
}
return (
<Paper sx={{ my: 1, p: 1 }}>
{isActive ? (
<>
<>
<CopyableText value={props.action.name} />
<Typography>
(IN PROGRESS - {formatNumber(computedActionTimeCurrent, 0)} /{" "}
{formatNumber(props.bladeburner.actionTimeToComplete, 0)})
</Typography>
<Typography>
{createProgressBarText({
progress: computedActionTimeCurrent / props.bladeburner.actionTimeToComplete,
})}
</Typography>
</>
</>
) : (
<>
<CopyableText value={props.action.name} />
<StartButton
bladeburner={props.bladeburner}
type={ActionTypes.BlackOperation}
name={props.action.name}
rerender={rerender}
/>
<TeamSizeButton action={props.action} bladeburner={props.bladeburner} />
</>
)}
<br />
<br />
<Typography>{actionData.desc}</Typography>
<br />
<br />
<Typography color={hasReqdRank ? "primary" : "error"}>
Required Rank: {formatNumber(props.action.reqdRank, 0)}
</Typography>
<br />
<Typography>
<SuccessChance action={props.action} bladeburner={props.bladeburner} />
<br />
Time Required: {convertTimeMsToTimeElapsedString(actionTime * 1000)}
</Typography>
</Paper>
);
}