bitburner-src/src/ui/CharacterStats.tsx

588 lines
20 KiB
TypeScript

import { Paper, Table, TableBody, Box, IconButton, Typography, Container, Tooltip } from "@mui/material";
import { MoreHoriz, Info } from "@mui/icons-material";
import React, { useEffect, useState } from "react";
import { BitNodes, defaultMultipliers, getBitNodeMultipliers } from "../BitNode/BitNode";
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
import { BitNodeMultipliersDisplay } from "../BitNode/ui/BitnodeMultipliersDescription";
import { HacknetServerConstants } from "../Hacknet/data/Constants";
import { getPurchaseServerLimit } from "../Server/ServerPurchases";
import { Settings } from "../Settings/Settings";
import { MoneySourceTracker } from "../utils/MoneySourceTracker";
import { convertTimeMsToTimeElapsedString } from "../utils/StringHelperFunctions";
import { use } from "./Context";
import { numeralWrapper } from "./numeralFormat";
import { Modal } from "./React/Modal";
import { Money } from "./React/Money";
import { StatsRow } from "./React/StatsRow";
import { StatsTable } from "./React/StatsTable";
import { isEqual } from "lodash";
interface EmployersModalProps {
open: boolean;
onClose: () => void;
}
const EmployersModal = ({ open, onClose }: EmployersModalProps): React.ReactElement => {
const player = use.Player();
return (
<Modal open={open} onClose={onClose}>
<>
<Typography variant="h5">All Employers</Typography>
<ul>
{Object.keys(player.jobs).map((j) => (
<Typography key={j}>* {j}</Typography>
))}
</ul>
</>
</Modal>
);
};
interface IMultRow {
// The name of the multiplier
mult: string;
// The player's raw multiplier value
value: number;
// The player's effective multiplier value, affected by BitNode mults
effValue?: number;
// The text color for the row
color?: string;
}
interface MultTableProps {
rows: IMultRow[];
color: string;
noMargin?: boolean;
}
function MultiplierTable(props: MultTableProps): React.ReactElement {
const player = use.Player();
return (
<Table sx={{ display: "table", width: "100%", mb: (props.noMargin ?? false) === true ? 0 : 2 }}>
<TableBody>
{props.rows.map((data) => {
const { mult, value, effValue = null, color = props.color } = data;
if (effValue !== null && effValue !== value && player.sourceFileLvl(5) > 0) {
return (
<StatsRow key={mult} name={mult} color={color} data={{}}>
<>
<Typography color={color}>
<span style={{ opacity: 0.5 }}>{numeralWrapper.formatPercentage(value)}</span>{" "}
{numeralWrapper.formatPercentage(effValue)}
</Typography>
</>
</StatsRow>
);
}
return (
<StatsRow key={mult} name={mult} color={color} data={{ content: numeralWrapper.formatPercentage(value) }} />
);
})}
</TableBody>
</Table>
);
}
function CurrentBitNode(): React.ReactElement {
const player = use.Player();
if (player.sourceFiles.length > 0) {
const index = "BitNode" + player.bitNodeN;
const lvl = Math.min(player.sourceFileLvl(player.bitNodeN) + 1, player.bitNodeN === 12 ? Infinity : 3);
return (
<Paper sx={{ mb: 1, p: 1 }}>
<Typography variant="h5">
BitNode {player.bitNodeN}: {BitNodes[index].name} (Level {lvl})
</Typography>
<Typography sx={{ whiteSpace: "pre-wrap", overflowWrap: "break-word" }}>{BitNodes[index].info}</Typography>
</Paper>
);
}
return <></>;
}
interface IMoneyModalProps {
open: boolean;
onClose: () => void;
}
function MoneyModal({ open, onClose }: IMoneyModalProps): React.ReactElement {
const player = use.Player();
function convertMoneySourceTrackerToString(src: MoneySourceTracker): React.ReactElement {
const parts: [string, JSX.Element][] = [[`Total:`, <Money money={src.total} />]];
if (src.augmentations) {
parts.push([`Augmentations:`, <Money money={src.augmentations} />]);
}
if (src.bladeburner) {
parts.push([`Bladeburner:`, <Money money={src.bladeburner} />]);
}
if (src.casino) {
parts.push([`Casino:`, <Money money={src.casino} />]);
}
if (src.codingcontract) {
parts.push([`Coding Contracts:`, <Money money={src.codingcontract} />]);
}
if (src.work) {
parts.push([`Company Work:`, <Money money={src.work} />]);
}
if (src.class) {
parts.push([`Class:`, <Money money={src.class} />]);
}
if (src.corporation) {
parts.push([`Corporation:`, <Money money={src.corporation} />]);
}
if (src.crime) {
parts.push([`Crimes:`, <Money money={src.crime} />]);
}
if (src.gang) {
parts.push([`Gang:`, <Money money={src.gang} />]);
}
if (src.hacking) {
parts.push([`Hacking:`, <Money money={src.hacking} />]);
}
if (src.hacknet) {
parts.push([`Hacknet Nodes:`, <Money money={src.hacknet} />]);
}
if (src.hacknet_expenses) {
parts.push([`Hacknet Nodes Expenses:`, <Money money={src.hacknet_expenses} />]);
}
if (src.hospitalization) {
parts.push([`Hospitalization:`, <Money money={src.hospitalization} />]);
}
if (src.infiltration) {
parts.push([`Infiltration:`, <Money money={src.infiltration} />]);
}
if (src.servers) {
parts.push([`Servers:`, <Money money={src.servers} />]);
}
if (src.stock) {
parts.push([`Stock Market:`, <Money money={src.stock} />]);
}
if (src.sleeves) {
parts.push([`Sleeves:`, <Money money={src.sleeves} />]);
}
if (src.other) {
parts.push([`Other:`, <Money money={src.other} />]);
}
return <StatsTable rows={parts} wide />;
}
let content = (
<>
<Typography variant="h6" color="primary">
Money earned since you last installed Augmentations
</Typography>
<br />
{convertMoneySourceTrackerToString(player.moneySourceA)}
</>
);
if (player.sourceFiles.length !== 0) {
content = (
<>
{content}
<br />
<br />
<Typography variant="h6" color="primary">
Money earned in this BitNode
</Typography>
<br />
{convertMoneySourceTrackerToString(player.moneySourceB)}
</>
);
}
return (
<Modal open={open} onClose={onClose}>
{content}
</Modal>
);
}
export function CharacterStats(): React.ReactElement {
const player = use.Player();
const [moneyOpen, setMoneyOpen] = useState(false);
const [employersOpen, setEmployersOpen] = useState(false);
const setRerender = useState(false)[1];
function rerender(): void {
setRerender((old) => !old);
}
useEffect(() => {
const id = setInterval(rerender, 200);
return () => clearInterval(id);
}, []);
const timeRows = [
["Since last Augmentation installation", convertTimeMsToTimeElapsedString(player.playtimeSinceLastAug)],
];
if (player.sourceFiles.length > 0) {
timeRows.push(["Since last Bitnode destroyed", convertTimeMsToTimeElapsedString(player.playtimeSinceLastBitnode)]);
}
timeRows.push(["Total", convertTimeMsToTimeElapsedString(player.totalPlaytime)]);
let showBitNodeMults = false;
if (player.sourceFileLvl(5) > 0) {
const n = player.bitNodeN;
const maxSfLevel = n === 12 ? Infinity : 3;
const mults = getBitNodeMultipliers(n, Math.min(player.sourceFileLvl(n) + 1, maxSfLevel));
showBitNodeMults = !isEqual(mults, defaultMultipliers);
}
return (
<Container maxWidth="lg" disableGutters sx={{ mx: 0 }}>
<Typography variant="h4">Stats</Typography>
<Box sx={{ display: "grid", gridTemplateColumns: "1fr 1fr", minWidth: "fit-content", mb: 1, gap: 1 }}>
<Paper sx={{ p: 1 }}>
<Typography variant="h5">General</Typography>
<Table>
<TableBody>
<StatsRow name="Current City" color={Settings.theme.primary} data={{ content: player.city }} />
<StatsRow name="Money" color={Settings.theme.money} data={{}}>
<>
<Money money={player.money} />
<IconButton onClick={() => setMoneyOpen(true)} sx={{ p: 0 }}>
<MoreHoriz color="info" />
</IconButton>
</>
</StatsRow>
{player.jobs && Object.keys(player.jobs).length !== 0 ? (
<StatsRow name="All Employers" color={Settings.theme.primary} data={{}}>
<>
<span style={{ color: Settings.theme.primary }}>{Object.keys(player.jobs).length} total</span>
<IconButton onClick={() => setEmployersOpen(true)} sx={{ p: 0 }}>
<MoreHoriz color="info" />
</IconButton>
</>
</StatsRow>
) : (
<></>
)}
<StatsRow
name="Servers Owned"
color={Settings.theme.primary}
data={{ content: `${player.purchasedServers.length} / ${getPurchaseServerLimit()}` }}
/>
<StatsRow
name={`Hacknet ${player.bitNodeN === 9 || player.sourceFileLvl(9) > 0 ? "Servers" : "Nodes"} owned`}
color={Settings.theme.primary}
data={{
content: `${player.hacknetNodes.length}${
player.bitNodeN === 9 || player.sourceFileLvl(9) > 0
? ` / ${HacknetServerConstants.MaxServers}`
: ""
}`,
}}
/>
<StatsRow
name="Augmentations Installed"
color={Settings.theme.primary}
data={{ content: String(player.augmentations.length) }}
/>
</TableBody>
</Table>
</Paper>
<Paper sx={{ p: 1 }}>
<Typography variant="h5">Skills</Typography>
<Table>
<TableBody>
<StatsRow
name="Hacking"
color={Settings.theme.hack}
data={{ level: player.skills.hacking, exp: player.exp.hacking }}
/>
<StatsRow
name="Strength"
color={Settings.theme.combat}
data={{ level: player.skills.strength, exp: player.exp.strength }}
/>
<StatsRow
name="Defense"
color={Settings.theme.combat}
data={{ level: player.skills.defense, exp: player.exp.defense }}
/>
<StatsRow
name="Dexterity"
color={Settings.theme.combat}
data={{ level: player.skills.dexterity, exp: player.exp.dexterity }}
/>
<StatsRow
name="Agility"
color={Settings.theme.combat}
data={{ level: player.skills.agility, exp: player.exp.agility }}
/>
<StatsRow
name="Charisma"
color={Settings.theme.cha}
data={{ level: player.skills.charisma, exp: player.exp.charisma }}
/>
{player.skills.intelligence > 0 && (player.bitNodeN === 5 || player.sourceFileLvl(5) > 0) && (
<StatsRow
name="Intelligence"
color={Settings.theme.int}
data={{ level: player.skills.intelligence, exp: player.exp.intelligence }}
/>
)}
</TableBody>
</Table>
</Paper>
</Box>
<Paper sx={{ p: 1, mb: 1 }}>
<Typography variant="h5" color="primary" sx={{ display: "flex", alignItems: "center", flexWrap: "wrap" }}>
Multipliers
{player.sourceFileLvl(5) > 0 && (
<Tooltip
title={
<Typography>
Displays your current multipliers.
<br />
<br />
When there is a dim number next to a multiplier, that means that the multiplier in question is being
affected by BitNode multipliers.
<br />
<br />
The dim number is the raw multiplier, and the undimmed number is the effective multiplier, as dictated
by the BitNode.
</Typography>
}
>
<Info sx={{ ml: 1, mb: 0.5 }} color="info" />
</Tooltip>
)}
</Typography>
<Box sx={{ display: "grid", gridTemplateColumns: "1fr 1fr", gap: 1 }}>
<Box>
<MultiplierTable
rows={[
{
mult: "Hacking Chance",
value: player.mults.hacking_chance,
},
{
mult: "Hacking Speed",
value: player.mults.hacking_speed,
},
{
mult: "Hacking Money",
value: player.mults.hacking_money,
effValue: player.mults.hacking_money * BitNodeMultipliers.ScriptHackMoney,
},
{
mult: "Hacking Growth",
value: player.mults.hacking_grow,
effValue: player.mults.hacking_grow * BitNodeMultipliers.ServerGrowthRate,
},
]}
color={Settings.theme.hack}
/>
<MultiplierTable
rows={[
{
mult: "Hacking Level",
value: player.mults.hacking,
effValue: player.mults.hacking * BitNodeMultipliers.HackingLevelMultiplier,
},
{
mult: "Hacking Experience",
value: player.mults.hacking_exp,
effValue: player.mults.hacking_exp * BitNodeMultipliers.HackExpGain,
},
]}
color={Settings.theme.hack}
/>
<MultiplierTable
rows={[
{
mult: "Strength Level",
value: player.mults.strength,
effValue: player.mults.strength * BitNodeMultipliers.StrengthLevelMultiplier,
},
{
mult: "Strength Experience",
value: player.mults.strength_exp,
},
]}
color={Settings.theme.combat}
/>
<MultiplierTable
rows={[
{
mult: "Defense Level",
value: player.mults.defense,
effValue: player.mults.defense * BitNodeMultipliers.DefenseLevelMultiplier,
},
{
mult: "Defense Experience",
value: player.mults.defense_exp,
},
]}
color={Settings.theme.combat}
/>
<MultiplierTable
rows={[
{
mult: "Dexterity Level",
value: player.mults.dexterity,
effValue: player.mults.dexterity * BitNodeMultipliers.DexterityLevelMultiplier,
},
{
mult: "Dexterity Experience",
value: player.mults.dexterity_exp,
},
]}
color={Settings.theme.combat}
/>
<MultiplierTable
rows={[
{
mult: "Agility Level",
value: player.mults.agility,
effValue: player.mults.agility * BitNodeMultipliers.AgilityLevelMultiplier,
},
{
mult: "Agility Experience",
value: player.mults.agility_exp,
},
]}
color={Settings.theme.combat}
/>
<MultiplierTable
rows={[
{
mult: "Charisma Level",
value: player.mults.charisma,
effValue: player.mults.charisma * BitNodeMultipliers.CharismaLevelMultiplier,
},
{
mult: "Charisma Experience",
value: player.mults.charisma_exp,
},
]}
color={Settings.theme.cha}
noMargin
/>
</Box>
<Box>
<MultiplierTable
rows={[
{
mult: "Hacknet Node Production",
value: player.mults.hacknet_node_money,
effValue: player.mults.hacknet_node_money * BitNodeMultipliers.HacknetNodeMoney,
},
{
mult: "Hacknet Node Purchase Cost",
value: player.mults.hacknet_node_purchase_cost,
},
{
mult: "Hacknet Node RAM Upgrade Cost",
value: player.mults.hacknet_node_ram_cost,
},
{
mult: "Hacknet Node Core Purchase Cost",
value: player.mults.hacknet_node_core_cost,
},
{
mult: "Hacknet Node Level Upgrade Cost",
value: player.mults.hacknet_node_level_cost,
},
]}
color={Settings.theme.primary}
/>
<MultiplierTable
rows={[
{
mult: "Company Reputation Gain",
value: player.mults.company_rep,
color: Settings.theme.rep,
},
{
mult: "Faction Reputation Gain",
value: player.mults.faction_rep,
effValue: player.mults.faction_rep * BitNodeMultipliers.FactionWorkRepGain,
color: Settings.theme.rep,
},
{
mult: "Salary",
value: player.mults.work_money,
effValue: player.mults.work_money * BitNodeMultipliers.CompanyWorkMoney,
color: Settings.theme.money,
},
]}
color={Settings.theme.money}
/>
<MultiplierTable
rows={[
{
mult: "Crime Success Chance",
value: player.mults.crime_success,
},
{
mult: "Crime Money",
value: player.mults.crime_money,
effValue: player.mults.crime_money * BitNodeMultipliers.CrimeMoney,
color: Settings.theme.money,
},
]}
color={Settings.theme.combat}
/>
{player.canAccessBladeburner() && BitNodeMultipliers.BladeburnerRank > 0 && (
<MultiplierTable
rows={[
{
mult: "Bladeburner Success Chance",
value: player.mults.bladeburner_success_chance,
},
{
mult: "Bladeburner Max Stamina",
value: player.mults.bladeburner_max_stamina,
},
{
mult: "Bladeburner Stamina Gain",
value: player.mults.bladeburner_stamina_gain,
},
{
mult: "Bladeburner Field Analysis",
value: player.mults.bladeburner_analysis,
},
]}
color={Settings.theme.primary}
noMargin
/>
)}
</Box>
</Box>
</Paper>
<Paper sx={{ p: 1, mb: 1 }}>
<Typography variant="h5">Time Played</Typography>
<Table>
<TableBody>
{timeRows.map(([name, content]) => (
<StatsRow key={name} name={name} color={Settings.theme.primary} data={{ content: content }} />
))}
</TableBody>
</Table>
</Paper>
<CurrentBitNode />
{showBitNodeMults && (
<Paper sx={{ p: 1, mb: 1 }}>
<Typography variant="h5">BitNode Multipliers</Typography>
<BitNodeMultipliersDisplay n={player.bitNodeN} />
</Paper>
)}
<MoneyModal open={moneyOpen} onClose={() => setMoneyOpen(false)} />
<EmployersModal open={employersOpen} onClose={() => setEmployersOpen(false)} />
</Container>
);
}