bitburner-src/electron/gameWindow.js
Martin Fournier 855a4e622d Add Electron preload script to allow communication
Adds a channel to communicate between the main process & the renderer
process, so that the game can easily ship data back to the main process.

It uses the Electron contextBridge & ipcRenderer/ipcMain.

Connects those events to various save functions. Adds triggered events
on game save, game load, and imported game. Adds way for the Electron
app to ask for certain actions or data.

Hook handlers to disable automatic restore

Allows to temporarily disable restore when the game just did an import
or deleted a save game. Prevents looping screens.
2022-01-26 03:56:19 -05:00

116 lines
3.6 KiB
JavaScript

/* eslint-disable @typescript-eslint/no-var-requires */
const { app, BrowserWindow } = require("electron");
const log = require("electron-log");
const utils = require("./utils");
const achievements = require("./achievements");
const menu = require("./menu");
const api = require("./api-server");
const cp = require("child_process");
const path = require("path");
const fs = require("fs");
const { fileURLToPath } = require("url");
const debug = process.argv.includes("--debug");
async function createWindow(killall) {
const setStopProcessHandler = global.app_handlers.stopProcess;
let icon;
if (process.platform == 'linux') {
icon = path.join(__dirname, 'icon.png');
}
const window = new BrowserWindow({
icon,
show: false,
backgroundThrottling: false,
backgroundColor: "#000000",
webPreferences: {
nativeWindowOpen: true,
preload: path.join(__dirname, 'preload.js'),
},
});
window.removeMenu();
window.maximize();
noScripts = killall ? { query: { noScripts: killall } } : {};
window.loadFile("index.html", noScripts);
window.show();
if (debug) window.webContents.openDevTools();
window.webContents.on("new-window", async function (e, url) {
// Let's make sure sure we have a proper url
let parsedUrl
try {
parsedUrl = new URL(url);
} catch (_) {
// This is an invalid url, let's just do nothing
log.warn(`Invalid url found: ${url}`)
e.preventDefault();
return;
}
// make sure local urls stay in electron perimeter
if (url.substr(0, "file://".length) === "file://") {
const requestedPath = fileURLToPath(url);
const appPath = path.parse(app.getAppPath());
const filePath = path.parse(requestedPath);
const isChild = filePath.dir.startsWith(appPath.dir);
// eslint-disable-next-line no-sync
const fileExists = fs.existsSync(requestedPath);
if (!isChild) {
// If we're not relative to our app's path let's abort
log.warn(`Requested path ${filePath.dir}${path.sep}${filePath.base} is not relative to the app: ${appPath.dir}${path.sep}${appPath.base}`)
e.preventDefault();
} else if (!fileExists) {
// If the file does not exist let's abort
log.warn(`Requested path ${filePath.dir}${path.sep}${filePath.base} does not exist`)
e.preventDefault();
}
return;
}
if (process.platform === "win32") {
// If we have parameters in the URL, explorer.exe won't register the URL and will open the file explorer instead.
let urlToOpen = parsedUrl.toString();
if (parsedUrl.search) {
log.log(`Cannot open a path with parameters: ${parsedUrl.search}`);
urlToOpen = urlToOpen.replace(parsedUrl.search, '');
// It would be possible to launch an URL with parameter using this, but it would mess up the process again...
// const escapedUri = parsedUrl.href.replace('&', '^&');
// cp.spawn("cmd.exe", ["/c", "start", escapedUri], { detached: true, stdio: "ignore" });
}
cp.spawn("explorer", [urlToOpen], { detached: true, stdio: "ignore" });
} else {
// and open every other protocols on the browser
utils.openExternal(url);
}
e.preventDefault();
});
window.webContents.backgroundThrottling = false;
achievements.enableAchievementsInterval(window);
utils.attachUnresponsiveAppHandler(window);
utils.setZoomFactor(window);
try {
await api.initialize(window);
} catch (error) {
log.error(error);
utils.showErrorBox("Error starting http server", error);
}
menu.refreshMenu(window);
setStopProcessHandler(app, window, true);
return window;
}
module.exports = {
createWindow,
};