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https://github.com/bitburner-official/bitburner-src.git
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fb1f95c26e
See PR #271 description
120 lines
3.4 KiB
TypeScript
120 lines
3.4 KiB
TypeScript
import { dialogBoxCreate } from "./ui/React/DialogBox";
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import { BaseServer } from "./Server/BaseServer";
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import { Generic_fromJSON, Generic_toJSON, IReviverValue, Reviver } from "./utils/JSONReviver";
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import { removeLeadingSlash, isInRootDirectory } from "./Terminal/DirectoryHelpers";
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/** Represents a plain text file that is typically stored on a server. */
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export class TextFile {
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/** The full file name. */
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fn: string;
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/** The content of the file. */
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text: string;
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//TODO 2.3: Why are we using getter/setter for fn as filename? Rename parameter as more-readable "filename"
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/** The full file name. */
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get filename(): string {
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return this.fn;
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}
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/** The full file name. */
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set filename(value: string) {
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this.fn = value;
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}
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constructor(fn = "", txt = "") {
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this.fn = (fn.endsWith(".txt") ? fn : `${fn}.txt`).replace(/\s+/g, "");
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this.text = txt;
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}
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/** Concatenates the raw values to the end of current content. */
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append(txt: string): void {
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this.text += txt;
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}
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/** Serves the file to the user as a downloadable resource through the browser. */
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download(): void {
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const file: Blob = new Blob([this.text], { type: "text/plain" });
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const a: HTMLAnchorElement = document.createElement("a");
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const url: string = URL.createObjectURL(file);
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a.href = url;
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a.download = this.fn;
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document.body.appendChild(a);
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a.click();
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setTimeout(() => {
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document.body.removeChild(a);
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window.URL.revokeObjectURL(url);
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}, 0);
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}
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/** Retrieve the content of the file. */
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read(): string {
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return this.text;
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}
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/** Shows the content to the user via the game's dialog box. */
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show(): void {
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dialogBoxCreate(`${this.fn}\n\n${this.text}`);
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}
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/** Serialize the current file to a JSON save state. */
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toJSON(): IReviverValue {
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return Generic_toJSON("TextFile", this);
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}
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/** Replaces the current content with the text provided. */
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write(txt: string): void {
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this.text = txt;
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}
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/** Initializes a TextFile from a JSON save state. */
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static fromJSON(value: IReviverValue): TextFile {
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return Generic_fromJSON(TextFile, value.data);
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}
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}
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Reviver.constructors.TextFile = TextFile;
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/**
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* Retrieve the file object for the filename on the specified server.
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* @param fn The file name to look for
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* @param server The server object to look in
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* @returns The file object, or null if it couldn't find it.
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*/
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export function getTextFile(fn: string, server: BaseServer): TextFile | null {
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let filename: string = !fn.endsWith(".txt") ? `${fn}.txt` : fn;
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if (isInRootDirectory(filename)) {
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filename = removeLeadingSlash(filename);
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}
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for (const file of server.textFiles) {
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if (file.fn === filename) {
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return file;
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}
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}
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return null;
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}
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/**
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* Creates a TextFile on the target server.
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* @param fn The file name to create.
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* @param txt The contents of the file.
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* @param server The server that the file should be created on.
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* @returns The instance of the file.
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*/
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export function createTextFile(fn: string, txt: string, server: BaseServer): TextFile | undefined {
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if (getTextFile(fn, server) !== null) {
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// This should probably be a `throw`...
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/* tslint:disable-next-line:no-console */
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console.error(`A file named "${fn}" already exists on server ${server.hostname}.`);
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return undefined;
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}
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const file: TextFile = new TextFile(fn, txt);
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server.textFiles.push(file);
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return file;
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}
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