mirror of
https://github.com/bitburner-official/bitburner-src.git
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328 lines
9.8 KiB
TypeScript
328 lines
9.8 KiB
TypeScript
/**
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* React Subcomponent for displaying a location's UI, when that location is a company
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*
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* This subcomponent renders all of the buttons for applying to jobs at a company
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*/
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import React, { useState } from "react";
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import Typography from "@mui/material/Typography";
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import Button from "@mui/material/Button";
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import Tooltip from "@mui/material/Tooltip";
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import Box from "@mui/material/Box";
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import { ApplyToJobButton } from "./ApplyToJobButton";
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import { Locations } from "../Locations";
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import { LocationName } from "../data/LocationNames";
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import { Companies } from "../../Company/Companies";
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import { CompanyPosition } from "../../Company/CompanyPosition";
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import { CompanyPositions } from "../../Company/CompanyPositions";
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import * as posNames from "../../Company/data/companypositionnames";
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import { Reputation } from "../../ui/React/Reputation";
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import { Favor } from "../../ui/React/Favor";
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import { use } from "../../ui/Context";
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import { QuitJobModal } from "../../Company/ui/QuitJobModal";
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type IProps = {
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locName: LocationName;
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};
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export function CompanyLocation(props: IProps): React.ReactElement {
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const p = use.Player();
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const router = use.Router();
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const [quitOpen, setQuitOpen] = useState(false);
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const setRerender = useState(false)[1];
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function rerender(): void {
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setRerender((old) => !old);
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}
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/**
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* We'll keep a reference to the Company that this component is being rendered for,
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* so we don't have to look it up every time
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*/
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const company = Companies[props.locName];
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if (company == null) throw new Error(`CompanyLocation component constructed with invalid company: ${props.locName}`);
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/**
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* Reference to the Location that this component is being rendered for
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*/
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const location = Locations[props.locName];
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if (location == null) {
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throw new Error(`CompanyLocation component constructed with invalid location: ${props.locName}`);
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}
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/**
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* Name of company position that player holds, if applicable
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*/
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const jobTitle = p.jobs[props.locName] ? p.jobs[props.locName] : null;
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/**
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* CompanyPosition object for the job that the player holds at this company
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* (if he has one)
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*/
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const companyPosition = jobTitle ? CompanyPositions[jobTitle] : null;
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p.location = props.locName;
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function applyForAgentJob(e: React.MouseEvent<HTMLElement>): void {
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if (!e.isTrusted) {
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return;
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}
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p.applyForAgentJob();
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rerender();
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}
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function applyForBusinessConsultantJob(e: React.MouseEvent<HTMLElement>): void {
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if (!e.isTrusted) {
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return;
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}
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p.applyForBusinessConsultantJob();
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rerender();
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}
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function applyForBusinessJob(e: React.MouseEvent<HTMLElement>): void {
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if (!e.isTrusted) {
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return;
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}
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p.applyForBusinessJob();
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rerender();
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}
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function applyForEmployeeJob(e: React.MouseEvent<HTMLElement>): void {
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if (!e.isTrusted) {
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return;
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}
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p.applyForEmployeeJob();
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rerender();
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}
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function applyForItJob(e: React.MouseEvent<HTMLElement>): void {
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if (!e.isTrusted) {
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return;
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}
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p.applyForItJob();
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rerender();
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}
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function applyForPartTimeEmployeeJob(e: React.MouseEvent<HTMLElement>): void {
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if (!e.isTrusted) {
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return;
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}
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p.applyForPartTimeEmployeeJob();
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rerender();
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}
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function applyForPartTimeWaiterJob(e: React.MouseEvent<HTMLElement>): void {
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if (!e.isTrusted) {
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return;
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}
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p.applyForPartTimeWaiterJob();
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rerender();
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}
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function applyForSecurityJob(e: React.MouseEvent<HTMLElement>): void {
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if (!e.isTrusted) {
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return;
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}
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p.applyForSecurityJob();
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rerender();
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}
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function applyForSoftwareConsultantJob(e: React.MouseEvent<HTMLElement>): void {
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if (!e.isTrusted) {
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return;
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}
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p.applyForSoftwareConsultantJob();
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rerender();
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}
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function applyForSoftwareJob(e: React.MouseEvent<HTMLElement>): void {
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if (!e.isTrusted) {
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return;
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}
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p.applyForSoftwareJob();
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rerender();
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}
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function applyForWaiterJob(e: React.MouseEvent<HTMLElement>): void {
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if (!e.isTrusted) {
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return;
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}
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p.applyForWaiterJob();
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rerender();
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}
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function startInfiltration(e: React.MouseEvent<HTMLElement>): void {
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if (!e.isTrusted) {
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return;
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}
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const loc = location;
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if (!loc.infiltrationData)
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throw new Error(`trying to start infiltration at ${props.locName} but the infiltrationData is null`);
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router.toInfiltration(loc);
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}
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function work(e: React.MouseEvent<HTMLElement>): void {
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if (!e.isTrusted) {
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return;
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}
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const pos = companyPosition;
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if (pos instanceof CompanyPosition) {
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if (pos.isPartTimeJob() || pos.isSoftwareConsultantJob() || pos.isBusinessConsultantJob()) {
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p.startWorkPartTime(router, props.locName);
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} else {
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p.startWork(router, props.locName);
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}
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router.toWork();
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}
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}
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const isEmployedHere = jobTitle != null;
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const favorGain = company.getFavorGain();
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return (
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<>
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{isEmployedHere && (
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<>
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<Typography>Job Title: {jobTitle}</Typography>
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<Typography>-------------------------</Typography>
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<Box display="flex">
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<Tooltip
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title={
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<>
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You will have <Favor favor={company.favor + favorGain[0]} /> company favor upon resetting after
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installing Augmentations
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</>
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}
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>
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<Typography>
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Company reputation: <Reputation reputation={company.playerReputation} />
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</Typography>
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</Tooltip>
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</Box>
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<Typography>-------------------------</Typography>
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<Box display="flex">
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<Tooltip
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title={
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<>
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Company favor increases the rate at which you earn reputation for this company by 1% per favor.
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Company favor is gained whenever you reset after installing Augmentations. The amount of favor you
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gain depends on how much reputation you have with the company.
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</>
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}
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>
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<Typography>
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Company Favor: <Favor favor={company.favor} />
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</Typography>
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</Tooltip>
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</Box>
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<Typography>-------------------------</Typography>
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<br />
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<Button onClick={work}>Work</Button>
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<Button onClick={() => setQuitOpen(true)}>Quit</Button>
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<QuitJobModal
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locName={props.locName}
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company={company}
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onQuit={rerender}
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open={quitOpen}
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onClose={() => setQuitOpen(false)}
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/>
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</>
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)}
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<br />
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{company.hasAgentPositions() && (
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<ApplyToJobButton
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company={company}
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entryPosType={CompanyPositions[posNames.AgentCompanyPositions[0]]}
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onClick={applyForAgentJob}
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text={"Apply for Agent Job"}
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/>
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)}
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{company.hasBusinessConsultantPositions() && (
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<ApplyToJobButton
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company={company}
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entryPosType={CompanyPositions[posNames.BusinessConsultantCompanyPositions[0]]}
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onClick={applyForBusinessConsultantJob}
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text={"Apply for Business Consultant Job"}
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/>
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)}
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{company.hasBusinessPositions() && (
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<ApplyToJobButton
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company={company}
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entryPosType={CompanyPositions[posNames.BusinessCompanyPositions[0]]}
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onClick={applyForBusinessJob}
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text={"Apply for Business Job"}
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/>
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)}
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{company.hasEmployeePositions() && (
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<ApplyToJobButton
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company={company}
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entryPosType={CompanyPositions[posNames.MiscCompanyPositions[1]]}
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onClick={applyForEmployeeJob}
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text={"Apply to be an Employee"}
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/>
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)}
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{company.hasEmployeePositions() && (
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<ApplyToJobButton
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company={company}
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entryPosType={CompanyPositions[posNames.PartTimeCompanyPositions[1]]}
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onClick={applyForPartTimeEmployeeJob}
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text={"Apply to be a part-time Employee"}
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/>
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)}
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{company.hasITPositions() && (
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<ApplyToJobButton
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company={company}
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entryPosType={CompanyPositions[posNames.ITCompanyPositions[0]]}
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onClick={applyForItJob}
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text={"Apply for IT Job"}
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/>
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)}
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{company.hasSecurityPositions() && (
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<ApplyToJobButton
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company={company}
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entryPosType={CompanyPositions[posNames.SecurityCompanyPositions[2]]}
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onClick={applyForSecurityJob}
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text={"Apply for Security Job"}
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/>
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)}
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{company.hasSoftwareConsultantPositions() && (
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<ApplyToJobButton
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company={company}
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entryPosType={CompanyPositions[posNames.SoftwareConsultantCompanyPositions[0]]}
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onClick={applyForSoftwareConsultantJob}
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text={"Apply for Software Consultant Job"}
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/>
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)}
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{company.hasSoftwarePositions() && (
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<ApplyToJobButton
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company={company}
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entryPosType={CompanyPositions[posNames.SoftwareCompanyPositions[0]]}
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onClick={applyForSoftwareJob}
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text={"Apply for Software Job"}
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/>
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)}
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{company.hasWaiterPositions() && (
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<ApplyToJobButton
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company={company}
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entryPosType={CompanyPositions[posNames.MiscCompanyPositions[0]]}
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onClick={applyForWaiterJob}
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text={"Apply to be a Waiter"}
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/>
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)}
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{company.hasWaiterPositions() && (
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<ApplyToJobButton
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company={company}
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entryPosType={CompanyPositions[posNames.PartTimeCompanyPositions[0]]}
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onClick={applyForPartTimeWaiterJob}
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text={"Apply to be a part-time Waiter"}
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/>
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)}
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{location.infiltrationData != null && <Button onClick={startInfiltration}>Infiltrate Company</Button>}
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</>
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);
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}
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