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20 lines
1.5 MiB
20 lines
1.5 MiB
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This helps when making scripts that write scripts.\n\n ** Terminal **\n\n * 'grow' and 'weaken' have been added as terminal command. This should help player transition\n from commands to scripts. The tutorial also talks about it.\n * 'cp' command added\n * Improved performance by rate limiting refresh.\n\n ** IP vs Hostname **\n\n * The game now uses hostname as primary key for it's servers (yeah believe it or not IPs were\n used until then). This has caused some issues with purchased servers (they couldn't be sold).\n You might need to soft reset for the game to fully convert itself.\n\n ** Sleeve **\n\n * Fixed bug where they couldn't train at Volhaven.\n * No longer consume all bonus time at once, making it look buggy.\n \n ** SF9 **\n\n * Now boosts hacknet production by 8/12/14%\n \n ** Hacknet Servers ** \n\n * production nerfed by 10%\n * Max money increase gets weaker above 10t max money\n\n ** Corporation **\n\n * Warehouse tooltip now also displays the amount of space taken by products.\n * Changed research box completely to avoid dependency on Treant (Treant is a pita)\n * All textbox should accept MAX/MP case insensitive.\n * Fixed export popup not refreshing dropdowns correctly.\n * Fixed product mku becoming zero\n * Increased scaling of Wilson to avoid feedback loop.\n * Can no longer get in debt by buying real estate\n * Bonus time is consumed faster.\n\n ** Netscript **\n\n * isBusy takes bitverse and infiltration into account\n * hospitalize can't be called when in infiltration.\n * setToCommitCrime now accepts crime rough name instead of perfect name.\n * disableLog All now works for bladeburner functions.\n * Fixed netscript port for ns1.\n \n ** Augmentation **\n\n * Added augmentation to Ti Di Hui that removes penalty for being unfocused.\n * Neuroflux no longer appears in special factions.\n\n ** Script Editor ** \n\n * Ram check is debounced instead of refreshed every second.\n * Added the vscode extension documentation to the game (it doesn't work well, thought)\n * Fixed issue where autocomplete list would grow forever\n * Added semi-monokai as theme.\n * Fixed issue where modifying filename would mess it up.\n * Font size can be changed now.\n\n ** Infiltration ** \n\n * Fixed issue where game controls would become unfocused.\n\n ** Misc. **\n\n * Fixed loader incorrectly assuming some null values are incorrect.\n * installBackdoor trigger Bitverse sequence\n * Some improvements to the theme editor\n * Improved documentation about where to learn javascript.\n * Added some instructions for contributors.\n * Fixed typo in corporation sell shares modal (@Saynt_Garmo)\n * Fixed pagination being black on black in Active Scripts\n * Create Script tab renamed to Script Editor\n * Fixed an issue where corp some textbox wouldn't update when changing city.\n * Fixed an issue where hacknet online time was always 0.\n * Netscript function prompt fixed.\n * Fixed miscalculation in growth.\n * Script with syntax errors will try to be a tad more helpful.\n * Corporations can no longer bribe bladeburners.\n * Augmentation Graphene Branchiblade renamed to Brachi, like the rest of them.\n * All ram is displayed in GB/TB/PB now.\n * Game now saves when saving a file, this can be turned off.\n * Several improvement to log window.\n * Bladeburner current action returns General type instead of the name of the action.\n * Bladeburner travel and Sleeve travel respect 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ne(){this.hacking_chance_mult=1,this.hacking_speed_mult=1,this.hacking_money_mult=1,this.hacking_grow_mult=1,this.hacking_mult=1,this.strength_mult=1,this.defense_mult=1,this.dexterity_mult=1,this.agility_mult=1,this.charisma_mult=1,this.hacking_exp_mult=1,this.strength_exp_mult=1,this.defense_exp_mult=1,this.dexterity_exp_mult=1,this.agility_exp_mult=1,this.charisma_exp_mult=1,this.company_rep_mult=1,this.faction_rep_mult=1,this.crime_money_mult=1,this.crime_success_mult=1,this.hacknet_node_money_mult=1,this.hacknet_node_purchase_cost_mult=1,this.hacknet_node_ram_cost_mult=1,this.hacknet_node_core_cost_mult=1,this.hacknet_node_level_cost_mult=1,this.work_money_mult=1,this.bladeburner_max_stamina_mult=1,this.bladeburner_stamina_gain_mult=1,this.bladeburner_analysis_mult=1,this.bladeburner_success_chance_mult=1}function re(e){const t=this.getHomeComputer();if(null==t)return!1;for(let a=0;a<t.programs.length;++a)if(e.toLowerCase()==t.programs[a].toLowerCase())return!0;return!1}function ie(e){isNaN(e)?console.error("NaN passed into Player.setMoney()"):this.money=new H.a(e)}function oe(e){isNaN(e)?console.error("NaN passed into Player.gainMoney()"):this.money=this.money.plus(e)}function se(e){isNaN(e)?console.error("NaN passed into Player.loseMoney()"):this.money.eq(1/0)&&e===1/0||(this.money=this.money.minus(e))}function le(e){return isNaN(e)?(console.error("NaN passed into Player.canAfford()"),!1):this.money.gte(e)}function ce(e,t){this.moneySourceA instanceof q.a||(console.warn("Player.moneySourceA was not properly initialized. Resetting"),this.moneySourceA=new q.a),this.moneySourceB instanceof q.a||(console.warn("Player.moneySourceB was not properly initialized. Resetting"),this.moneySourceB=new q.a),this.moneySourceA.record(e,t),this.moneySourceB.record(e,t)}function ue(e){isNaN(e)?console.error("ERR: NaN passed into Player.gainHackingExp()"):(this.hacking_exp+=e,this.hacking_exp<0&&(this.hacking_exp=0),this.hacking_skill=Object(O.b)(this.hacking_exp,this.hacking_mult*s.a.HackingLevelMultiplier))}function me(e){isNaN(e)?console.error("ERR: NaN passed into Player.gainStrengthExp()"):(this.strength_exp+=e,this.strength_exp<0&&(this.strength_exp=0),this.strength=Object(O.b)(this.strength_exp,this.strength_mult*s.a.StrengthLevelMultiplier))}function he(e){isNaN(e)?console.error("ERR: NaN passed into player.gainDefenseExp()"):(this.defense_exp+=e,this.defense_exp<0&&(this.defense_exp=0),this.defense=Object(O.b)(this.defense_exp,this.defense_mult*s.a.DefenseLevelMultiplier))}function de(e){isNaN(e)?console.error("ERR: NaN passed into Player.gainDexterityExp()"):(this.dexterity_exp+=e,this.dexterity_exp<0&&(this.dexterity_exp=0),this.dexterity=Object(O.b)(this.dexterity_exp,this.dexterity_mult*s.a.DexterityLevelMultiplier))}function pe(e){isNaN(e)?console.error("ERR: NaN passed into Player.gainAgilityExp()"):(this.agility_exp+=e,this.agility_exp<0&&(this.agility_exp=0),this.agility=Object(O.b)(this.agility_exp,this.agility_mult*s.a.AgilityLevelMultiplier))}function fe(e){isNaN(e)?console.error("ERR: NaN passed into Player.gainCharismaExp()"):(this.charisma_exp+=e,this.charisma_exp<0&&(this.charisma_exp=0),this.charisma=Object(O.b)(this.charisma_exp,this.charisma_mult*s.a.CharismaLevelMultiplier))}function ge(e){isNaN(e)?console.error("ERROR: NaN passed into Player.gainIntelligenceExp()"):(B.a[5]>0||this.intelligence>0)&&(this.intelligence_exp+=e,this.intelligence=Math.floor(this.calculateSkill(this.intelligence_exp)))}function ye(e){const t=e.toLowerCase();return t.includes("hack")?this.hacking_skill:t.includes("str")?this.strength:t.includes("def")?this.defense:t.includes("dex")?this.dexterity:t.includes("agi")?this.agility:t.includes("cha")?this.charisma:t.includes("int")?this.intelligence:0}function be(e,t,a){this.workType!==f.a.WorkTypeFaction&&e===this.workType&&t===this.companyName||e===this.workType&&t===this.currentWorkFactionName&&a===this.factionWorkType||(this.isWorking&&this.singularityStopWork(),this.workHackExpGainRate=0,this.workStrExpGainRate=0,this.workDefExpGainRate=0,this.workDexExpGainRate=0,this.workAgiExpGainRate=0,this.workChaExpGainRate=0,this.workRepGainRate=0,this.workMoneyGainRate=0,this.workMoneyLossRate=0,this.workHackExpGained=0,this.workStrExpGained=0,this.workDefExpGained=0,this.workDexExpGained=0,this.workAgiExpGained=0,this.workChaExpGained=0,this.workRepGained=0,this.workMoneyGained=0,this.timeWorked=0,this.timeWorkedCreateProgram=0,this.currentWorkFactionName="",this.currentWorkFactionDescription="",this.createProgramName="",this.className="")}function Ee(e=1){let t=1;this.hasAugmentation(o.a.NeuroreceptorManager)||(t=this.focus?1:f.a.BaseFocusBonus);const a=t*this.workHackExpGainRate*e,n=t*this.workStrExpGainRate*e,r=t*this.workDefExpGainRate*e,i=t*this.workDexExpGainRate*e,s=t*this.workAgiExpGainRate*e,l=t*this.workChaExpGainRate*e,c=(this.workMoneyGainRate-this.workMoneyLossRate)*e;this.gainHackingExp(a),this.gainStrengthExp(n),this.gainDefenseExp(r),this.gainDexterityExp(i),this.gainAgilityExp(s),this.gainCharismaExp(l),this.gainMoney(c),this.className?this.recordMoneySource(c,"class"):this.recordMoneySource(c,"work"),this.workHackExpGained+=a,this.workStrExpGained+=n,this.workDefExpGained+=r,this.workDexExpGained+=i,this.workAgiExpGained+=s,this.workChaExpGained+=l,this.workRepGained+=t*this.workRepGainRate*e,this.workMoneyGained+=t*this.workMoneyGainRate*e,this.workMoneyGained-=t*this.workMoneyLossRate*e}function ve(e,t){this.resetWorkStatus(f.a.WorkTypeCompany,t),this.isWorking=!0,this.focus=!0,this.companyName=t,this.workType=f.a.WorkTypeCompany,this.workHackExpGainRate=this.getWorkHackExpGain(),this.workStrExpGainRate=this.getWorkStrExpGain(),this.workDefExpGainRate=this.getWorkDefExpGain(),this.workDexExpGainRate=this.getWorkDexExpGain(),this.workAgiExpGainRate=this.getWorkAgiExpGain(),this.workChaExpGainRate=this.getWorkChaExpGain(),this.workRepGainRate=this.getWorkRepGain(),this.workMoneyGainRate=this.getWorkMoneyGain(),this.timeNeededToCompleteWork=f.a.MillisecondsPer8Hours,e.toWork()}function ke(e,t=1){this.isWorking&&(this.workType==f.a.WorkTypeFaction?this.workForFaction(t)&&e.toFaction():this.workType==f.a.WorkTypeCreateProgram?this.createProgramWork(t)&&e.toTerminal():this.workType==f.a.WorkTypeStudyClass?this.takeClass(t)&&e.toCity():this.workType==f.a.WorkTypeCrime?this.commitCrime(t)&&e.toLocation(w.a[S.a.Slums]):this.workType==f.a.WorkTypeCompanyPartTime?this.workPartTime(t)&&e.toCity():this.work(t)&&e.toCity())}function _e(){const e=Object(R.d)(this.companyName);return e instanceof A.a&&e&&e.backdoorInstalled?.75:.5}function we(e){let t=!1;this.timeWorked+f.a._idleSpeed*e>=f.a.MillisecondsPer8Hours&&(t=!0,e=Math.round((f.a.MillisecondsPer8Hours-this.timeWorked)/f.a._idleSpeed)),this.timeWorked+=f.a._idleSpeed*e,this.workRepGainRate=this.getWorkRepGain(),this.processWorkEarnings(e);const a=u.a[this.companyName];return Object(G.a)(a,this.workRepGainRate,e),!!(t||this.timeWorked>=f.a.MillisecondsPer8Hours)&&(this.finishWork(!1),!0)}function Ce(e,t=!1){e&&(this.workRepGained*=this.cancelationPenalty());u.a[this.companyName].playerReputation+=this.workRepGained,this.updateSkillLevels();let a=J.a.createElement(J.a.Fragment,null,"You earned a total of: ",J.a.createElement("br",null),J.a.createElement(V.a,{money:this.workMoneyGained}),J.a.createElement("br",null),J.a.createElement(z.a,{reputation:this.workRepGained})," reputation for the company ",J.a.createElement("br",null),U.a.formatExp(this.workHackExpGained)," hacking exp ",J.a.createElement("br",null),U.a.formatExp(this.workStrExpGained)," strength exp ",J.a.createElement("br",null),U.a.formatExp(this.workDefExpGained)," defense exp ",J.a.createElement("br",null),U.a.formatExp(this.workDexExpGained)," dexterity exp ",J.a.createElement("br",null),U.a.formatExp(this.workAgiExpGained)," agility exp ",J.a.createElement("br",null),U.a.formatExp(this.workChaExpGained)," charisma exp",J.a.createElement("br",null));if(a=e?J.a.createElement(J.a.Fragment,null,"You worked a short shift of ",Object($.b)(this.timeWorked)," ",J.a.createElement("br",null),J.a.createElement("br",null),"Since you cancelled your work early, you only gained half of the reputation you earned. ",J.a.createElement("br",null),J.a.createElement("br",null),a):J.a.createElement(J.a.Fragment,null,"You worked a full shift of 8 hours! ",J.a.createElement("br",null),J.a.createElement("br",null),a),t||Object(K.a)(a),this.isWorking=!1,this.resetWorkStatus(),t){return"You worked a short shift of "+Object($.b)(this.timeWorked)+" and earned $"+U.a.formatMoney(this.workMoneyGained)+", "+U.a.formatReputation(this.workRepGained)+" reputation, "+U.a.formatExp(this.workHackExpGained)+" hacking exp, "+U.a.formatExp(this.workStrExpGained)+" strength exp, "+U.a.formatExp(this.workDefExpGained)+" defense exp, "+U.a.formatExp(this.workDexExpGained)+" dexterity exp, "+U.a.formatExp(this.workAgiExpGained)+" agility exp, and "+U.a.formatExp(this.workChaExpGained)+" charisma exp."}return""}function Se(e,t){this.resetWorkStatus(f.a.WorkTypeCompanyPartTime,t),this.isWorking=!0,this.focus=!0,this.companyName=t,this.workType=f.a.WorkTypeCompanyPartTime,this.workHackExpGainRate=this.getWorkHackExpGain(),this.workStrExpGainRate=this.getWorkStrExpGain(),this.workDefExpGainRate=this.getWorkDefExpGain(),this.workDexExpGainRate=this.getWorkDexExpGain(),this.workAgiExpGainRate=this.getWorkAgiExpGain(),this.workChaExpGainRate=this.getWorkChaExpGain(),this.workRepGainRate=this.getWorkRepGain(),this.workMoneyGainRate=this.getWorkMoneyGain(),this.timeNeededToCompleteWork=f.a.MillisecondsPer8Hours,e.toWork()}function xe(e){let t=!1;return this.timeWorked+f.a._idleSpeed*e>=f.a.MillisecondsPer8Hours&&(t=!0,e=Math.round((f.a.MillisecondsPer8Hours-this.timeWorked)/f.a._idleSpeed)),this.timeWorked+=f.a._idleSpeed*e,this.workRepGainRate=this.getWorkRepGain(),this.processWorkEarnings(e),!!(t||this.timeWorked>=f.a.MillisecondsPer8Hours)&&(this.finishWorkPartTime(),!0)}function Oe(e=!1){u.a[this.companyName].playerReputation+=this.workRepGained,this.updateSkillLevels();const t=J.a.createElement(J.a.Fragment,null,"You worked for ",Object($.b)(this.timeWorked),J.a.createElement("br",null),J.a.createElement("br",null),"You earned a total of: ",J.a.createElement("br",null),J.a.createElement(V.a,{money:this.workMoneyGained}),J.a.createElement("br",null),J.a.createElement(z.a,{reputation:this.workRepGained})," reputation for the company ",J.a.createElement("br",null),U.a.formatExp(this.workHackExpGained)," hacking exp ",J.a.createElement("br",null),U.a.formatExp(this.workStrExpGained)," strength exp ",J.a.createElement("br",null),U.a.formatExp(this.workDefExpGained)," defense exp ",J.a.createElement("br",null),U.a.formatExp(this.workDexExpGained)," dexterity exp ",J.a.createElement("br",null),U.a.formatExp(this.workAgiExpGained)," agility exp ",J.a.createElement("br",null),U.a.formatExp(this.workChaExpGained)," charisma exp",J.a.createElement("br",null));if(e||Object(K.a)(t),this.isWorking=!1,this.resetWorkStatus(),e){return"You worked for "+Object($.b)(this.timeWorked)+" and earned a total of $"+U.a.formatMoney(this.workMoneyGained)+", "+U.a.formatReputation(this.workRepGained)+" reputation, "+U.a.formatExp(this.workHackExpGained)+" hacking exp, "+U.a.formatExp(this.workStrExpGained)+" strength exp, "+U.a.formatExp(this.workDefExpGained)+" defense exp, "+U.a.formatExp(this.workDexExpGained)+" dexterity exp, "+U.a.formatExp(this.workAgiExpGained)+" agility exp, and "+U.a.formatExp(this.workChaExpGained)+" charisma exp"}return""}function Te(){this.focus=!0}function Me(){this.focus=!1}function Re(e,t){let a=1+t.favor/100;isNaN(a)&&(a=1),this.workRepGainRate*=a,this.workRepGainRate*=s.a.FactionWorkRepGain,this.isWorking=!0,this.focus=!0,this.workType=f.a.WorkTypeFaction,this.currentWorkFactionName=t.name,this.timeNeededToCompleteWork=f.a.MillisecondsPer20Hours,e.toWork()}function Ae(e,t){this.resetWorkStatus(f.a.WorkTypeFaction,t.name,f.a.FactionWorkHacking),this.workHackExpGainRate=.15*this.hacking_exp_mult*s.a.FactionWorkExpGain,this.workRepGainRate=(this.hacking_skill+this.intelligence)/f.a.MaxSkillLevel*this.faction_rep_mult*this.getIntelligenceBonus(.5),this.factionWorkType=f.a.FactionWorkHacking,this.currentWorkFactionDescription="carrying out hacking contracts",this.startFactionWork(e,t)}function Pe(e,t){this.resetWorkStatus(f.a.WorkTypeFaction,t.name,f.a.FactionWorkField),this.workHackExpGainRate=.1*this.hacking_exp_mult*s.a.FactionWorkExpGain,this.workStrExpGainRate=.1*this.strength_exp_mult*s.a.FactionWorkExpGain,this.workDefExpGainRate=.1*this.defense_exp_mult*s.a.FactionWorkExpGain,this.workDexExpGainRate=.1*this.dexterity_exp_mult*s.a.FactionWorkExpGain,this.workAgiExpGainRate=.1*this.agility_exp_mult*s.a.FactionWorkExpGain,this.workChaExpGainRate=.1*this.charisma_exp_mult*s.a.FactionWorkExpGain,this.workRepGainRate=Object(M.a)(this,t),this.factionWorkType=f.a.FactionWorkField,this.currentWorkFactionDescription="carrying out field missions",this.startFactionWork(e,t)}function Ne(e,t){this.resetWorkStatus(f.a.WorkTypeFaction,t.name,f.a.FactionWorkSecurity),this.workHackExpGainRate=.05*this.hacking_exp_mult*s.a.FactionWorkExpGain,this.workStrExpGainRate=.15*this.strength_exp_mult*s.a.FactionWorkExpGain,this.workDefExpGainRate=.15*this.defense_exp_mult*s.a.FactionWorkExpGain,this.workDexExpGainRate=.15*this.dexterity_exp_mult*s.a.FactionWorkExpGain,this.workAgiExpGainRate=.15*this.agility_exp_mult*s.a.FactionWorkExpGain,this.workChaExpGainRate=0*this.charisma_exp_mult*s.a.FactionWorkExpGain,this.workRepGainRate=Object(M.b)(this,t),this.factionWorkType=f.a.FactionWorkSecurity,this.currentWorkFactionDescription="performing security detail",this.startFactionWork(e,t)}function Ie(e){const t=v.a[this.currentWorkFactionName];switch(this.factionWorkType){case f.a.FactionWorkHacking:this.workRepGainRate=Object(M.c)(this,t);break;case f.a.FactionWorkField:this.workRepGainRate=Object(M.a)(this,t);break;case f.a.FactionWorkSecurity:this.workRepGainRate=Object(M.b)(this,t)}let a=!1;return this.timeWorked+f.a._idleSpeed*e>=f.a.MillisecondsPer20Hours&&(a=!0,e=Math.round((f.a.MillisecondsPer20Hours-this.timeWorked)/f.a._idleSpeed)),this.timeWorked+=f.a._idleSpeed*e,this.processWorkEarnings(e),!!(a||this.timeWorked>=f.a.MillisecondsPer20Hours)&&(this.finishFactionWork(!1),!0)}function Fe(e,t=!1){const a=v.a[this.currentWorkFactionName];if(a.playerReputation+=this.workRepGained,this.updateSkillLevels(),t||Object(K.a)(J.a.createElement(J.a.Fragment,null,"You worked for your faction ",a.name," for a total of ",Object($.b)(this.timeWorked)," ",J.a.createElement("br",null),J.a.createElement("br",null),"You earned a total of: ",J.a.createElement("br",null),J.a.createElement(V.a,{money:this.workMoneyGained}),J.a.createElement("br",null),J.a.createElement(z.a,{reputation:this.workRepGained})," reputation for the faction ",J.a.createElement("br",null),U.a.formatExp(this.workHackExpGained)," hacking exp ",J.a.createElement("br",null),U.a.formatExp(this.workStrExpGained)," strength exp ",J.a.createElement("br",null),U.a.formatExp(this.workDefExpGained)," defense exp ",J.a.createElement("br",null),U.a.formatExp(this.workDexExpGained)," dexterity exp ",J.a.createElement("br",null),U.a.formatExp(this.workAgiExpGained)," agility exp ",J.a.createElement("br",null),U.a.formatExp(this.workChaExpGained)," charisma exp",J.a.createElement("br",null))),this.isWorking=!1,this.resetWorkStatus(),t){return"You worked for your faction "+a.name+" for a total of "+Object($.b)(this.timeWorked)+". You earned "+U.a.formatReputation(this.workRepGained)+" rep, "+U.a.formatExp(this.workHackExpGained)+" hacking exp, "+U.a.formatExp(this.workStrExpGained)+" str exp, "+U.a.formatExp(this.workDefExpGained)+" def exp, "+U.a.formatExp(this.workDexExpGained)+" dex exp, "+U.a.formatExp(this.workAgiExpGained)+" agi exp, and "+U.a.formatExp(this.workChaExpGained)+" cha exp."}return""}function je(){let e=1;const t=u.a[this.companyName];B.a[11]>0&&(e=1+t.favor/100);const a=this.jobs[this.companyName],n=d.a[a];return null==n?(console.error(`Could not find CompanyPosition object for ${a}. Work salary will be 0`),0):n.baseSalary*t.salaryMultiplier*this.work_money_mult*s.a.CompanyWorkMoney*e}function De(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=d.a[t];return null==e||null==a?(console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work hack exp gain will be 0"].join(" ")),0):a.hackingExpGain*e.expMultiplier*this.hacking_exp_mult*s.a.CompanyWorkExpGain}function Be(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=d.a[t];return null==e||null==a?(console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work str exp gain will be 0"].join(" ")),0):a.strengthExpGain*e.expMultiplier*this.strength_exp_mult*s.a.CompanyWorkExpGain}function Ge(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=d.a[t];return null==e||null==a?(console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work def exp gain will be 0"].join(" ")),0):a.defenseExpGain*e.expMultiplier*this.defense_exp_mult*s.a.CompanyWorkExpGain}function Le(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=d.a[t];return null==e||null==a?(console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work dex exp gain will be 0"].join(" ")),0):a.dexterityExpGain*e.expMultiplier*this.dexterity_exp_mult*s.a.CompanyWorkExpGain}function We(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=d.a[t];return null==e||null==a?(console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work agi exp gain will be 0"].join(" ")),0):a.agilityExpGain*e.expMultiplier*this.agility_exp_mult*s.a.CompanyWorkExpGain}function He(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=d.a[t];return null==e||null==a?(console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work cha exp gain will be 0"].join(" ")),0):a.charismaExpGain*e.expMultiplier*this.charisma_exp_mult*s.a.CompanyWorkExpGain}function Ue(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=d.a[t];if(null==e||null==a)return console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work rep gain will be 0"].join(" ")),0;let n=a.calculateJobPerformance(this.hacking_skill,this.strength,this.defense,this.dexterity,this.agility,this.charisma);n+=this.intelligence/f.a.MaxSkillLevel;let r=1+e.favor/100;return isNaN(r)&&(r=1),n*this.company_rep_mult*r}function qe(e,t,a,n){this.resetWorkStatus(),this.isWorking=!0,this.focus=!0,this.workType=f.a.WorkTypeCreateProgram,this.createProgramReqLvl=n,this.timeNeededToCompleteWork=a;for(let e=0;e<this.getHomeComputer().programs.length;++e){const a=this.getHomeComputer().programs[e];if(a.startsWith(t)&&a.endsWith("%-INC")){const t=a.split("-");if(3!=t.length)break;const n=Number(t[1].slice(0,-1));if(isNaN(n)||n<0||n>=100)break;this.timeWorkedCreateProgram=n/100*this.timeNeededToCompleteWork,this.getHomeComputer().programs.splice(e,1)}}this.createProgramName=t,e.toWork()}function Ke(e){const t=this.createProgramReqLvl;let a=this.hacking_skill/t*this.getIntelligenceBonus(3);return a=1+(a-1)/5,this.timeWorked+=f.a._idleSpeed*e,this.timeWorkedCreateProgram+=f.a._idleSpeed*e*a,this.timeWorkedCreateProgram>=this.timeNeededToCompleteWork&&(this.finishCreateProgramWork(!1),!0)}function $e(e){const t=this.createProgramName;if(!1===e)Object(K.a)("You've finished creating "+t+"!<br>The new program can be found on your home computer."),this.getHomeComputer().programs.push(t);else{const e=t+"-"+(Math.floor(this.timeWorkedCreateProgram/this.timeNeededToCompleteWork*1e4)/100).toString()+"%-INC";this.getHomeComputer().programs.push(e)}return e||this.gainIntelligenceExp(this.createProgramReqLvl/f.a.IntelligenceProgramBaseExpGain),this.isWorking=!1,this.resetWorkStatus(),"You've finished creating "+t+"! The new program can be found on your home computer."}function ze(e,t,a,n){this.resetWorkStatus(),this.isWorking=!0,this.focus=!0,this.workType=f.a.WorkTypeStudyClass,this.className=n;const r=1e3/f.a._idleSpeed;let i=0,o=0,l=0,c=0,u=0,m=0,h=0;const d=this.hashManager;switch(n){case f.a.ClassStudyComputerScience:o=f.a.ClassStudyComputerScienceBaseExp*a/r*d.getStudyMult();break;case f.a.ClassDataStructures:i=f.a.ClassDataStructuresBaseCost*t/r,o=f.a.ClassDataStructuresBaseExp*a/r*d.getStudyMult();break;case f.a.ClassNetworks:i=f.a.ClassNetworksBaseCost*t/r,o=f.a.ClassNetworksBaseExp*a/r*d.getStudyMult();break;case f.a.ClassAlgorithms:i=f.a.ClassAlgorithmsBaseCost*t/r,o=f.a.ClassAlgorithmsBaseExp*a/r*d.getStudyMult();break;case f.a.ClassManagement:i=f.a.ClassManagementBaseCost*t/r,h=f.a.ClassManagementBaseExp*a/r*d.getStudyMult();break;case f.a.ClassLeadership:i=f.a.ClassLeadershipBaseCost*t/r,h=f.a.ClassLeadershipBaseExp*a/r*d.getStudyMult();break;case f.a.ClassGymStrength:i=f.a.ClassGymBaseCost*t/r,l=a/r*d.getTrainingMult();break;case f.a.ClassGymDefense:i=f.a.ClassGymBaseCost*t/r,c=a/r*d.getTrainingMult();break;case f.a.ClassGymDexterity:i=f.a.ClassGymBaseCost*t/r,u=a/r*d.getTrainingMult();break;case f.a.ClassGymAgility:i=f.a.ClassGymBaseCost*t/r,m=a/r*d.getTrainingMult();break;default:throw new Error("ERR: Invalid/unrecognized class name")}this.workMoneyLossRate=i,this.workHackExpGainRate=o*this.hacking_exp_mult*s.a.ClassGymExpGain,this.workStrExpGainRate=l*this.strength_exp_mult*s.a.ClassGymExpGain,this.workDefExpGainRate=c*this.defense_exp_mult*s.a.ClassGymExpGain,this.workDexExpGainRate=u*this.dexterity_exp_mult*s.a.ClassGymExpGain,this.workAgiExpGainRate=m*this.agility_exp_mult*s.a.ClassGymExpGain,this.workChaExpGainRate=h*this.charisma_exp_mult*s.a.ClassGymExpGain,e.toWork()}function Ve(e){return this.timeWorked+=f.a._idleSpeed*e,this.processWorkEarnings(e),!1}function Ye(e=!1){if(this.gainIntelligenceExp(f.a.IntelligenceClassBaseExpGain*Math.round(this.timeWorked/1e3)),this.workMoneyGained>0)throw new Error("ERR: Somehow gained money while taking class");if(this.updateSkillLevels(),e||Object(K.a)(J.a.createElement(J.a.Fragment,null,"After ",this.className," for ",Object($.b)(this.timeWorked),", ",J.a.createElement("br",null),"you spent a total of ",J.a.createElement(V.a,{money:-this.workMoneyGained}),". ",J.a.createElement("br",null),J.a.createElement("br",null),"You earned a total of: ",J.a.createElement("br",null),U.a.formatExp(this.workHackExpGained)," hacking exp ",J.a.createElement("br",null),U.a.formatExp(this.workStrExpGained)," strength exp ",J.a.createElement("br",null),U.a.formatExp(this.workDefExpGained)," defense exp ",J.a.createElement("br",null),U.a.formatExp(this.workDexExpGained)," dexterity exp ",J.a.createElement("br",null),U.a.formatExp(this.workAgiExpGained)," agility exp ",J.a.createElement("br",null),U.a.formatExp(this.workChaExpGained)," charisma exp",J.a.createElement("br",null))),this.isWorking=!1,e){const e="After "+this.className+" for "+Object($.b)(this.timeWorked)+", you spent a total of "+U.a.formatMoney(-1*this.workMoneyGained)+". You earned a total of: "+U.a.formatExp(this.workHackExpGained)+" hacking exp, "+U.a.formatExp(this.workStrExpGained)+" strength exp, "+U.a.formatExp(this.workDefExpGained)+" defense exp, "+U.a.formatExp(this.workDexExpGained)+" dexterity exp, "+U.a.formatExp(this.workAgiExpGained)+" agility exp, and "+U.a.formatExp(this.workChaExpGained)+" charisma exp";return this.resetWorkStatus(),e}return this.resetWorkStatus(),""}function Je(e,t,a,n,r,i,o,l,c,u,m=null){this.crimeType=t,this.resetWorkStatus(),this.isWorking=!0,this.focus=!0,this.workType=f.a.WorkTypeCrime,null!==m&&(this.committingCrimeThruSingFn=!0,this.singFnCrimeWorkerScript=m),this.workHackExpGained=a*this.hacking_exp_mult*s.a.CrimeExpGain,this.workStrExpGained=n*this.strength_exp_mult*s.a.CrimeExpGain,this.workDefExpGained=r*this.defense_exp_mult*s.a.CrimeExpGain,this.workDexExpGained=i*this.dexterity_exp_mult*s.a.CrimeExpGain,this.workAgiExpGained=o*this.agility_exp_mult*s.a.CrimeExpGain,this.workChaExpGained=l*this.charisma_exp_mult*s.a.CrimeExpGain,this.workMoneyGained=c*this.crime_money_mult*s.a.CrimeMoney,this.timeNeededToCompleteWork=u,e.toWork()}function Xe(e){return this.timeWorked+=f.a._idleSpeed*e,this.timeWorked>=this.timeNeededToCompleteWork&&(this.finishCrime(!1),!0)}function Qe(e){if(!e){if(Object(y.a)(this,this.crimeType)){let e=null;for(const t in b.a)if(b.a[t].type==this.crimeType){e=b.a[t];break}if(null==e)return Object(K.a)(`ERR: Unrecognized crime type (${this.crimeType}). This is probably a bug please contact the developer`),"";this.gainMoney(this.workMoneyGained),this.recordMoneySource(this.workMoneyGained,"crime"),this.karma-=e.karma,this.numPeopleKilled+=e.kills,e.intelligence_exp>0&&this.gainIntelligenceExp(e.intelligence_exp),this.workHackExpGained*=2,this.workStrExpGained*=2,this.workDefExpGained*=2,this.workDexExpGained*=2,this.workAgiExpGained*=2,this.workChaExpGained*=2;const t=this.singFnCrimeWorkerScript;this.committingCrimeThruSingFn&&null!==t?null==t.disableLogs.ALL&&null==t.disableLogs.commitCrime&&t.scriptRef.log("Crime successful! Gained "+U.a.formatMoney(this.workMoneyGained)+", "+U.a.formatExp(this.workHackExpGained)+" hack exp, "+U.a.formatExp(this.workStrExpGained)+" str exp, "+U.a.formatExp(this.workDefExpGained)+" def exp, "+U.a.formatExp(this.workDexExpGained)+" dex exp, "+U.a.formatExp(this.workAgiExpGained)+" agi exp, "+U.a.formatExp(this.workChaExpGained)+" cha exp."):Object(K.a)(J.a.createElement(J.a.Fragment,null,"Crime successful!",J.a.createElement("br",null),J.a.createElement("br",null),"You gained:",J.a.createElement("br",null),J.a.createElement(V.a,{money:this.workMoneyGained}),J.a.createElement("br",null),U.a.formatExp(this.workHackExpGained)," hacking experience ",J.a.createElement("br",null),U.a.formatExp(this.workStrExpGained)," strength experience",J.a.createElement("br",null),U.a.formatExp(this.workDefExpGained)," defense experience",J.a.createElement("br",null),U.a.formatExp(this.workDexExpGained)," dexterity experience",J.a.createElement("br",null),U.a.formatExp(this.workAgiExpGained)," agility experience",J.a.createElement("br",null),U.a.formatExp(this.workChaExpGained)," charisma experience"))}else{this.workHackExpGained/=2,this.workStrExpGained/=2,this.workDefExpGained/=2,this.workDexExpGained/=2,this.workAgiExpGained/=2,this.workChaExpGained/=2;const e=this.singFnCrimeWorkerScript;this.committingCrimeThruSingFn&&null!==e?null==e.disableLogs.ALL&&null==e.disableLogs.commitCrime&&e.scriptRef.log("Crime failed! Gained "+U.a.formatExp(this.workHackExpGained)+" hack exp, "+U.a.formatExp(this.workStrExpGained)+" str exp, "+U.a.formatExp(this.workDefExpGained)+" def exp, "+U.a.formatExp(this.workDexExpGained)+" dex exp, "+U.a.formatExp(this.workAgiExpGained)+" agi exp, "+U.a.formatExp(this.workChaExpGained)+" cha exp."):Object(K.a)(J.a.createElement(J.a.Fragment,null,"Crime failed!",J.a.createElement("br",null),J.a.createElement("br",null),"You gained:",J.a.createElement("br",null),U.a.formatExp(this.workHackExpGained)," hacking experience ",J.a.createElement("br",null),U.a.formatExp(this.workStrExpGained)," strength experience",J.a.createElement("br",null),U.a.formatExp(this.workDefExpGained)," defense experience",J.a.createElement("br",null),U.a.formatExp(this.workDexExpGained)," dexterity experience",J.a.createElement("br",null),U.a.formatExp(this.workAgiExpGained)," agility experience",J.a.createElement("br",null),U.a.formatExp(this.workChaExpGained)," charisma experience"))}this.gainHackingExp(this.workHackExpGained),this.gainStrengthExp(this.workStrExpGained),this.gainDefenseExp(this.workDefExpGained),this.gainDexterityExp(this.workDexExpGained),this.gainAgilityExp(this.workAgiExpGained),this.gainCharismaExp(this.workChaExpGained)}return this.committingCrimeThruSingFn=!1,this.singFnCrimeWorkerScript=null,this.isWorking=!1,this.crimeType="",this.resetWorkStatus(),""}function Ze(){if(!this.isWorking)return"";let e="";switch(this.workType){case f.a.WorkTypeStudyClass:e=this.finishClass(!0);break;case f.a.WorkTypeCompany:e=this.finishWork(!0,!0);break;case f.a.WorkTypeCompanyPartTime:e=this.finishWorkPartTime(!0);break;case f.a.WorkTypeFaction:e=this.finishFactionWork(!0,!0);break;case f.a.WorkTypeCreateProgram:e=this.finishCreateProgramWork(!0);break;case f.a.WorkTypeCrime:e=this.finishCrime(!0);break;default:return console.error(`Unrecognized work type (${this.workType})`),""}return e}function et(e){return"number"!=typeof e?(console.warn("Player.takeDamage() called without a numeric argument: "+e),!1):(this.hp-=e,this.hp<=0&&(this.hospitalize(),!0))}function tt(e){"number"==typeof e?(this.hp+=e,this.hp>this.max_hp&&(this.hp=this.max_hp)):console.warn("Player.regenerateHp() called without a numeric argument: "+e)}function at(){const e=Object(L.b)(this);return!1===N.a.SuppressHospitalizationPopup&&Object(K.a)(J.a.createElement(J.a.Fragment,null,"You were in critical condition! You were taken to the hospital where luckily they were able to save your life. You were charged ",J.a.createElement(V.a,{money:e}))),this.loseMoney(e),this.recordMoneySource(-1*e,"hospitalization"),this.hp=this.max_hp,e}function nt(e,t=!1){let a=null;""!==this.companyName&&(a=u.a[this.companyName]);const n=this.jobs[this.companyName],r=u.a[this.location];if(!(r instanceof c.a))return console.error(`Could not find company that matches the location: ${this.location}. Player.applyToCompany() failed`),!1;let i=e;if(!this.isQualified(r,i)){const e=Object(h.a)(r,i);return t||Object(K.a)("Unforunately, you do not qualify for this position<br>"+e),!1}for(;;){const e=Object(m.a)(i);if(null==e)break;if(!r.hasPosition(e))break;if(!this.isQualified(r,e))break;i=e}if(null!=a&&a.name==r.name&&i.name==n){const e=Object(m.a)(i);if(null==e)return t||Object(K.a)("You are already at the highest position for your field! No promotion available"),!1;if(r.hasPosition(e)){if(!t){const t=Object(h.a)(r,e);Object(K.a)("Unfortunately, you do not qualify for a promotion<br>"+t)}return!1}return t||Object(K.a)("You are already at the highest position for your field! No promotion available"),!1}return this.jobs[r.name]=i.name,this.companyName=this.location,t||Object(K.a)("Congratulations! You were offered a new job at "+this.companyName+" as a "+i.name+"!"),!0}function rt(e,t){let a=null;if(""!==this.companyName&&(a=u.a[this.companyName]),null==a||a.name!=e.name)return t;const n=this.jobs[this.companyName],r=d.a[n];return r.isSoftwareJob()&&t.isSoftwareJob()||r.isITJob()&&t.isITJob()||r.isBusinessJob()&&t.isBusinessJob()||r.isSecurityEngineerJob()&&t.isSecurityEngineerJob()||r.isNetworkEngineerJob()&&t.isNetworkEngineerJob()||r.isSecurityJob()&&t.isSecurityJob()||r.isAgentJob()&&t.isAgentJob()||r.isSoftwareConsultantJob()&&t.isSoftwareConsultantJob()||r.isBusinessConsultantJob()&&t.isBusinessConsultantJob()||r.isPartTimeJob()&&t.isPartTimeJob()?Object(m.a)(r):t}function it(e){this.isWorking=!1,this.companyName="",delete this.jobs[e]}function ot(e=!1){return this.applyForJob(d.a[p.j[0]],e)}function st(e=!1){return this.applyForJob(d.a[p.k[0]],e)}function lt(e=!1){return this.applyForJob(d.a[p.d[0]],e)}function ct(e=!1){const t=u.a[this.location];return this.isQualified(t,d.a[p.i[0]])?this.applyForJob(d.a[p.i[0]],e):(e||Object(K.a)("Unforunately, you do not qualify for this position"),!1)}function ut(e=!1){const t=u.a[this.location];if(this.isQualified(t,d.a[p.f[0]])){const t=d.a[p.f[0]];return this.applyForJob(t,e)}return e||Object(K.a)("Unforunately, you do not qualify for this position"),!1}function mt(e=!1){return this.applyForJob(d.a[p.b[0]],e)}function ht(e=!1){return this.applyForJob(d.a[p.c[0]],e)}function dt(e=!1){return this.applyForJob(d.a[p.h[2]],e)}function pt(e=!1){const t=u.a[this.location];if(this.isQualified(t,d.a[p.a[0]])){const t=d.a[p.a[0]];return this.applyForJob(t,e)}return e||Object(K.a)("Unforunately, you do not qualify for this position"),!1}function ft(e=!1){const t=u.a[this.location];return this.isQualified(t,d.a[p.e[1]])?(this.companyName=t.name,this.jobs[t.name]=p.e[1],e||Object(K.a)("Congratulations, you are now employed at "+this.companyName),!0):(e||Object(K.a)("Unforunately, you do not qualify for this position"),!1)}function gt(e=!1){const t=u.a[this.location];return this.isQualified(t,d.a[p.g[1]])?(this.jobs[t.name]=p.g[1],e||Object(K.a)("Congratulations, you are now employed part-time at "+this.companyName),!0):(e||Object(K.a)("Unforunately, you do not qualify for this position"),!1)}function yt(e=!1){const t=u.a[this.location];return this.isQualified(t,d.a[p.e[0]])?(this.companyName=t.name,this.jobs[t.name]=p.e[0],e||Object(K.a)("Congratulations, you are now employed as a waiter at "+this.companyName),!0):(e||Object(K.a)("Unforunately, you do not qualify for this position"),!1)}function bt(e=!1){const t=u.a[this.location];return this.isQualified(t,d.a[p.g[0]])?(this.companyName=t.name,this.jobs[t.name]=p.g[0],e||Object(K.a)("Congratulations, you are now employed as a part-time waiter at "+this.companyName),!0):(e||Object(K.a)("Unforunately, you do not qualify for this position"),!1)}function Et(e,t){const a=e.jobStatReqOffset,n=t.requiredHacking>0?t.requiredHacking+a:0,r=t.requiredStrength>0?t.requiredStrength+a:0,i=t.requiredDefense>0?t.requiredDefense+a:0,o=t.requiredDexterity>0?t.requiredDexterity+a:0,s=t.requiredDexterity>0?t.requiredDexterity+a:0,l=t.requiredCharisma>0?t.requiredCharisma+a:0;return this.hacking_skill>=n&&this.strength>=r&&this.defense>=i&&this.dexterity>=o&&this.agility>=s&&this.charisma>=l&&e.playerReputation>=t.requiredReputation}function vt(e=!0){e&&this.resetMultipliers();for(let e=0;e<this.augmentations.length;++e){"HacknetNode NIC Architecture Neural-Upload"===this.augmentations[e].name&&(this.augmentations[e].name="Hacknet Node NIC Architecture Neural-Upload");const t=this.augmentations[e].name,a=n.a[t];if(null!=a)if(a.owned=!0,a.name!=o.a.NeuroFluxGovernor)Object(r.a)(this.augmentations[e],!0);else for(let t=0;t<a.level;++t)Object(r.a)(this.augmentations[e],!0);else console.warn(`Invalid augmentation name in Player.reapplyAllAugmentations(). Aug ${t} will be skipped`)}this.updateSkillLevels()}function kt(){for(let e=0;e<this.sourceFiles.length;++e){const t="SourceFile"+this.sourceFiles[e].n;null!=D.a[t]?Object(F.a)(this.sourceFiles[e]):console.error("Invalid source file number: "+this.sourceFiles[e].n)}Object(j.a)()}function _t(){const e=[],t=this.augmentations.length,a=Object.keys(this.jobs),n=Object.values(this.jobs);function r(e,t=f.a.CorpFactionRepRequirement){return a.includes(e)&&function(e){const t=u.a[e];return null==t?0:t.playerReputation}(e)>t}const i=v.a.Illuminati;!i.isBanned&&!i.isMember&&!i.alreadyInvited&&t>=30&&this.money.gte(15e10)&&this.hacking_skill>=1500&&this.strength>=1200&&this.defense>=1200&&this.dexterity>=1200&&this.agility>=1200&&e.push(i);const o=v.a.Daedalus;!o.isBanned&&!o.isMember&&!o.alreadyInvited&&t>=Math.round(30*s.a.DaedalusAugsRequirement)&&this.money.gte(1e11)&&(this.hacking_skill>=2500||this.strength>=1500&&this.defense>=1500&&this.dexterity>=1500&&this.agility>=1500)&&e.push(o);const l=v.a["The Covenant"];!l.isBanned&&!l.isMember&&!l.alreadyInvited&&t>=20&&this.money.gte(75e9)&&this.hacking_skill>=850&&this.strength>=850&&this.defense>=850&&this.dexterity>=850&&this.agility>=850&&e.push(l);const c=v.a.ECorp;c.isBanned||c.isMember||c.alreadyInvited||!r(S.a.AevumECorp)||e.push(c);const m=v.a.MegaCorp;m.isBanned||m.isMember||m.alreadyInvited||!r(S.a.Sector12MegaCorp)||e.push(m);const h=v.a["Bachman & Associates"];h.isBanned||h.isMember||h.alreadyInvited||!r(S.a.AevumBachmanAndAssociates)||e.push(h);const d=v.a["Blade Industries"];d.isBanned||d.isMember||d.alreadyInvited||!r(S.a.Sector12BladeIndustries)||e.push(d);const p=v.a.NWO;p.isBanned||p.isMember||p.alreadyInvited||!r(S.a.VolhavenNWO)||e.push(p);const g=v.a["Clarke Incorporated"];g.isBanned||g.isMember||g.alreadyInvited||!r(S.a.AevumClarkeIncorporated)||e.push(g);const y=v.a["OmniTek Incorporated"];y.isBanned||y.isMember||y.alreadyInvited||!r(S.a.VolhavenOmniTekIncorporated)||e.push(y);const b=v.a["Four Sigma"];b.isBanned||b.isMember||b.alreadyInvited||!r(S.a.Sector12FourSigma)||e.push(b);const E=v.a["KuaiGong International"];E.isBanned||E.isMember||E.alreadyInvited||!r(S.a.ChongqingKuaiGongInternational)||e.push(E);const k=v.a["Fulcrum Secret Technologies"],_=Object(R.d)(I.a.FulcrumSecretTechnologies);if(!(_ instanceof A.a))throw new Error("Fulcrum Secret Technologies should be normal server");null==_?console.error("Could not find Fulcrum Secret Technologies Server"):k.isBanned||k.isMember||k.alreadyInvited||!_.backdoorInstalled||!r(S.a.AevumFulcrumTechnologies,25e4)||e.push(k);const w=v.a.BitRunners,x=Object(R.d)(I.a.BitRunnersServer);if(!(x instanceof A.a))throw new Error("BitRunners should be normal server");null==x?console.error("Could not find BitRunners Server"):w.isBanned||w.isMember||!x.backdoorInstalled||w.alreadyInvited||e.push(w);const O=v.a["The Black Hand"],T=Object(R.d)(I.a.TheBlackHandServer);if(!(T instanceof A.a))throw new Error("TheBlackHand should be normal server");null==T?console.error("Could not find The Black Hand Server"):O.isBanned||O.isMember||!T.backdoorInstalled||O.alreadyInvited||e.push(O);const M=v.a.NiteSec,P=Object(R.d)(I.a.NiteSecServer);if(!(P instanceof A.a))throw new Error("NiteSec should be normal server");null==P?console.error("Could not find NiteSec Server"):M.isBanned||M.isMember||!P.backdoorInstalled||M.alreadyInvited||e.push(M);const N=v.a.Chongqing;N.isBanned||N.isMember||N.alreadyInvited||!this.money.gte(2e7)||this.city!=C.a.Chongqing||e.push(N);const F=v.a["Sector-12"];F.isBanned||F.isMember||F.alreadyInvited||!this.money.gte(15e6)||this.city!=C.a.Sector12||e.push(F);const j=v.a["New Tokyo"];j.isBanned||j.isMember||j.alreadyInvited||!this.money.gte(2e7)||this.city!=C.a.NewTokyo||e.push(j);const D=v.a.Aevum;D.isBanned||D.isMember||D.alreadyInvited||!this.money.gte(4e7)||this.city!=C.a.Aevum||e.push(D);const B=v.a.Ishima;B.isBanned||B.isMember||B.alreadyInvited||!this.money.gte(3e7)||this.city!=C.a.Ishima||e.push(B);const G=v.a.Volhaven;G.isBanned||G.isMember||G.alreadyInvited||!this.money.gte(5e7)||this.city!=C.a.Volhaven||e.push(G);const L=v.a["Speakers for the Dead"];!L.isBanned&&!L.isMember&&!L.alreadyInvited&&this.hacking_skill>=100&&this.strength>=300&&this.defense>=300&&this.dexterity>=300&&this.agility>=300&&this.numPeopleKilled>=30&&this.karma<=-45&&!a.includes(S.a.Sector12CIA)&&!a.includes(S.a.Sector12NSA)&&e.push(L);const H=v.a["The Dark Army"];!H.isBanned&&!H.isMember&&!H.alreadyInvited&&this.hacking_skill>=300&&this.strength>=300&&this.defense>=300&&this.dexterity>=300&&this.agility>=300&&this.city==C.a.Chongqing&&this.numPeopleKilled>=5&&this.karma<=-45&&!a.includes(S.a.Sector12CIA)&&!a.includes(S.a.Sector12NSA)&&e.push(H);const U=v.a["The Syndicate"];!U.isBanned&&!U.isMember&&!U.alreadyInvited&&this.hacking_skill>=200&&this.strength>=200&&this.defense>=200&&this.dexterity>=200&&this.agility>=200&&(this.city==C.a.Aevum||this.city==C.a.Sector12)&&this.money.gte(1e7)&&this.karma<=-90&&!a.includes(S.a.Sector12CIA)&&!a.includes(S.a.Sector12NSA)&&e.push(U);const q=v.a.Silhouette;!q.isBanned&&!q.isMember&&!q.alreadyInvited&&(n.includes("Chief Technology Officer")||n.includes("Chief Financial Officer")||n.includes("Chief Executive Officer"))&&this.money.gte(15e6)&&this.karma<=-22&&e.push(q);const K=v.a.Tetrads;!K.isBanned&&!K.isMember&&!K.alreadyInvited&&(this.city==C.a.Chongqing||this.city==C.a.NewTokyo||this.city==C.a.Ishima)&&this.strength>=75&&this.defense>=75&&this.dexterity>=75&&this.agility>=75&&this.karma<=-18&&e.push(K);const $=v.a["Slum Snakes"];!$.isBanned&&!$.isMember&&!$.alreadyInvited&&this.strength>=30&&this.defense>=30&&this.dexterity>=30&&this.agility>=30&&this.karma<=-9&&this.money.gte(1e6)&&e.push($);const z=v.a.Netburners;let V=0,Y=0,J=0;for(let e=0;e<this.hacknetNodes.length;++e){const t=this.hacknetNodes[e];if("string"==typeof t){const e=Object(R.d)(t);if(null===e||!(e instanceof W.a))throw new Error("player hacknet server was not HacknetServer");J+=e.level,V+=e.maxRam,Y+=e.cores}else J+=t.level,V+=t.ram,Y+=t.cores}!z.isBanned&&!z.isMember&&!z.alreadyInvited&&this.hacking_skill>=80&&V>=8&&Y>=4&&J>=100&&e.push(z);const X=v.a["Tian Di Hui"];X.isBanned||X.isMember||X.alreadyInvited||!this.money.gte(1e6)||!(this.hacking_skill>=50)||this.city!=C.a.Chongqing&&this.city!=C.a.NewTokyo&&this.city!=C.a.Ishima||e.push(X);const Q=v.a.CyberSec,Z=Object(R.d)(I.a.CyberSecServer);if(!(Z instanceof A.a))throw new Error("cybersec should be normal server");return null==Z?console.error("Could not find CyberSec Server"):Q.isBanned||Q.isMember||!Z.backdoorInstalled||Q.alreadyInvited||e.push(Q),e}function wt(e){this.bitNodeN=e}function Ct(e){for(const t in this.queuedAugmentations)if(this.queuedAugmentations[t].name==e)return void console.warn(`tried to queue ${e} twice, this may be a bug`);for(const t in this.augmentations)if(this.augmentations[t].name==e)return void console.warn(`tried to queue ${e} twice, this may be a bug`);this.queuedAugmentations.push(new i.a(e))}function St(e,t=1){if(null==e||null==e.type||null==e)return"No reward for this contract";switch(e.type){case l.c.FactionReputation:if(null==e.name||!(v.a[e.name]instanceof E.a))return e.type=l.c.FactionReputationAll,this.gainCodingContractReward(e);const a=f.a.CodingContractBaseFactionRepGain*t;return v.a[e.name].playerReputation+=a,`Gained ${a} faction reputation for ${e.name}`;case l.c.FactionReputationAll:const n=f.a.CodingContractBaseFactionRepGain*t,r=["Bladeburners"],i=this.factions.slice().filter(e=>!r.includes(e));if(0==i.length)return e.type=l.c.Money,this.gainCodingContractReward(e,t);const o=Math.floor(n/i.length);for(const e of i)v.a[e]instanceof E.a&&(v.a[e].playerReputation+=o);return`Gained ${o} reputation for each of the following factions: ${i.toString()}`;case l.c.CompanyReputation:{if(null==e.name||!(u.a[e.name]instanceof c.a))return e.type=l.c.FactionReputationAll,this.gainCodingContractReward(e);const a=f.a.CodingContractBaseCompanyRepGain*t;return u.a[e.name].playerReputation+=a,`Gained ${a} company reputation for ${e.name}`}case l.c.Money:default:{const e=f.a.CodingContractBaseMoneyGain*t*s.a.CodingContractMoney;return this.gainMoney(e),this.recordMoneySource(e,"codingcontract"),"Gained "+U.a.formatMoney(e)}}}function xt(e){return null==_.a[e]?(console.warn("Player.travel() called with invalid city: "+e),!1):(this.city=e,!0)}function Ot(e){return null==w.a[e]?(console.warn("Player.gotoLocation() called with invalid location: "+e),!1):(this.location=e,!0)}function Tt(){return 10===this.bitNodeN||B.a[10]>0}function Mt(e){this.exploits.includes(e)||this.exploits.push(e)}function Rt(e){return Object(T.a)(this.intelligence,e)}function At(){return this.moneySourceA.casino}function Pt(e){return this.hasOwnProperty(e)?this[e]:1}function Nt(e,t){this.hasOwnProperty(e)&&(this[e]=t)}function It(e){for(const t of this.sourceFiles)if(t.n===e)return t.lvl;return 0}},,function(e,t,a){"use strict";a.d(t,"a",(function(){return n}));const n={Operations:"Operations",Engineer:"Engineer",Business:"Business",Management:"Management",RandD:"Research & Development",Training:"Training",Unassigned:"Unassigned"}},,function(e,t,a){"use strict";a.d(t,"a",(function(){return c}));var n=a(460),r=a(8),i=a(719),o=a(274),s=a(21);function l(e,t,a){return t in e?Object.defineProperty(e,t,{value:a,enumerable:!0,configurable:!0,writable:!0}):e[t]=a,e}class c extends n.a{constructor(e={hostname:"",ip:Object(o.a)()}){super(e),l(this,"backdoorInstalled",!1),l(this,"baseDifficulty",1),l(this,"hackDifficulty",1),l(this,"minDifficulty",1),l(this,"moneyAvailable",0),l(this,"moneyMax",0),l(this,"numOpenPortsRequired",5),l(this,"openPortCount",0),l(this,"purchasedByPlayer",!1),l(this,"requiredHackingSkill",1),l(this,"serverGrowth",1),this.hostname.startsWith("hacknet-node-")&&(this.hostname=Object(i.a)(10)),this.purchasedByPlayer=null!=e.purchasedByPlayer&&e.purchasedByPlayer,this.maxRam=null!=e.maxRam?e.maxRam:0,this.requiredHackingSkill=null!=e.requiredHackingSkill?e.requiredHackingSkill:1,this.moneyAvailable=null!=e.moneyAvailable?e.moneyAvailable*r.a.ServerStartingMoney:0,this.moneyMax=25*this.moneyAvailable*r.a.ServerMaxMoney,this.hackDifficulty=null!=e.hackDifficulty?e.hackDifficulty*r.a.ServerStartingSecurity:1,this.baseDifficulty=this.hackDifficulty,this.minDifficulty=Math.max(1,Math.round(this.hackDifficulty/3)),this.serverGrowth=null!=e.serverGrowth?e.serverGrowth:1,this.numOpenPortsRequired=null!=e.numOpenPortsRequired?e.numOpenPortsRequired:5}capDifficulty(){this.hackDifficulty<this.minDifficulty&&(this.hackDifficulty=this.minDifficulty),this.hackDifficulty<1&&(this.hackDifficulty=1),this.hackDifficulty>100&&(this.hackDifficulty=100)}changeMinimumSecurity(e,t=!1){t?this.minDifficulty*=e:this.minDifficulty+=e,this.minDifficulty=Math.max(1,this.minDifficulty)}changeMaximumMoney(e){if(this.moneyMax>1e13){const 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e[Math.floor(e.length*t.random())]}(),t={name:o.a.UnstableCircadianModulator,moneyCost:5e9,repCost:362500,info:"An experimental nanobot injection. 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It is now capable of stimulating and regulating neural signals passing through the spinal cord, improving senses and reaction speed. The 'Bionic Spine' also interfaces with all other 'Bionic' implants.",strength_mult:1.15,defense_mult:1.15,agility_mult:1.15,dexterity_mult:1.15});A.addToFactions(["Speakers for the Dead","The Syndicate","KuaiGong International","OmniTek Incorporated","Blade Industries"]),C(o.a.BionicSpine)&&delete r.a[o.a.BionicSpine],E(A);const P=new n.a({name:o.a.GrapheneBionicSpine,repCost:1625e3,moneyCost:6e9,info:"An upgrade to the 'Bionic Spine' augmentation. The spine is fused with graphene which enhances durability and supercharges all body functions.",prereqs:[o.a.BionicSpine],strength_mult:1.6,defense_mult:1.6,agility_mult:1.6,dexterity_mult:1.6});P.addToFactions(["Fulcrum Secret Technologies","ECorp"]),C(o.a.GrapheneBionicSpine)&&delete r.a[o.a.GrapheneBionicSpine],E(P);const N=new n.a({name:o.a.BionicLegs,repCost:15e4,moneyCost:375e6,info:"Cybernetic legs, created from plasteel and carbon fibers, enhance running speed.",agility_mult:1.6});N.addToFactions(["Speakers for the Dead","The Syndicate","KuaiGong International","OmniTek Incorporated","Blade Industries"]),C(o.a.BionicLegs)&&delete r.a[o.a.BionicLegs],E(N);const I=new n.a({name:o.a.GrapheneBionicLegs,repCost:75e4,moneyCost:45e8,info:"An upgrade to the 'Bionic Legs' augmentation. The legs are fused with graphene, greatly enhancing jumping ability.",prereqs:[o.a.BionicLegs],agility_mult:2.5});I.addToFactions(["MegaCorp","ECorp","Fulcrum Secret Technologies"]),C(o.a.GrapheneBionicLegs)&&delete r.a[o.a.GrapheneBionicLegs],E(I);const F=new n.a({name:o.a.SpeechProcessor,repCost:7500,moneyCost:5e7,info:"A cochlear implant with an embedded computer that analyzes incoming speech. The embedded computer processes characteristics of incoming speech, such as tone and inflection, to pick up on subtle cues and aid in social interactions.",charisma_mult:1.2});F.addToFactions(["Tian Di Hui","Chongqing","Sector-12","New Tokyo","Aevum","Ishima","Volhaven","Silhouette"]),C(o.a.SpeechProcessor)&&delete r.a[o.a.SpeechProcessor],E(F);const j=new n.a({name:o.a.TITN41Injection,repCost:25e3,moneyCost:19e7,info:"TITN is a series of viruses that targets and alters the sequences of human DNA in genes that control personality. The TITN-41 strain alters these genes so that the subject becomes more outgoing and socialable.",charisma_mult:1.15,charisma_exp_mult:1.15});j.addToFactions(["Silhouette"]),C(o.a.TITN41Injection)&&delete r.a[o.a.TITN41Injection],E(j);const D=new n.a({name:o.a.EnhancedSocialInteractionImplant,repCost:375e3,moneyCost:1375e6,info:"A cranial implant that greatly assists in the user's ability to analyze social situations and interactions. The system uses a wide variety of factors such as facial expressions, body language, and the voice tone, and inflection to determine the best course of action during socialsituations. The implant also uses deep learning software to continuously learn new behaviorpatterns and how to best respond.",charisma_mult:1.6,charisma_exp_mult:1.6});D.addToFactions(["Bachman & Associates","NWO","Clarke Incorporated","OmniTek Incorporated","Four Sigma"]),C(o.a.EnhancedSocialInteractionImplant)&&delete r.a[o.a.EnhancedSocialInteractionImplant],E(D);const B=new n.a({name:o.a.BitWire,repCost:3750,moneyCost:1e7,info:"A small brain implant embedded in the cerebrum. This regulates and improves the brain's computing capabilities.",hacking_mult:1.05});B.addToFactions(["CyberSec","NiteSec"]),C(o.a.BitWire)&&delete r.a[o.a.BitWire],E(B);const G=new n.a({name:o.a.ArtificialBioNeuralNetwork,repCost:275e3,moneyCost:3e9,info:"A network consisting of millions of nanoprocessors is embedded into the brain. The network is meant to mimic the way a biological brain solves a problem, with each nanoprocessor acting similar to the way a neuron would in a neural network. However, these nanoprocessors are programmed to perform computations much faster than organic neurons, allowing the user to solve much more complex problems at a much faster rate.",hacking_speed_mult:1.03,hacking_money_mult:1.15,hacking_mult:1.12});G.addToFactions(["BitRunners","Fulcrum Secret Technologies"]),C(o.a.ArtificialBioNeuralNetwork)&&delete r.a[o.a.ArtificialBioNeuralNetwork],E(G);const L=new n.a({name:o.a.ArtificialSynapticPotentiation,repCost:6250,moneyCost:8e7,info:"The body is injected with a chemical that artificially induces synaptic potentiation, otherwise known as the strengthening of synapses. This results in enhanced cognitive abilities.",hacking_speed_mult:1.02,hacking_chance_mult:1.05,hacking_exp_mult:1.05});L.addToFactions(["The Black Hand","NiteSec"]),C(o.a.ArtificialSynapticPotentiation)&&delete r.a[o.a.ArtificialSynapticPotentiation],E(L);const W=new n.a({name:o.a.EnhancedMyelinSheathing,repCost:1e5,moneyCost:1375e6,info:"Electrical signals are used to induce a new, artificial form of myelinogenesis in the human body. This process results in the proliferation of new, synthetic myelin sheaths in the nervous system. These myelin sheaths can propogate neuro-signals much faster than their organic counterparts, leading to greater processing speeds and better brain function.",hacking_speed_mult:1.03,hacking_exp_mult:1.1,hacking_mult:1.08});W.addToFactions(["Fulcrum Secret Technologies","BitRunners","The Black Hand"]),C(o.a.EnhancedMyelinSheathing)&&delete r.a[o.a.EnhancedMyelinSheathing],E(W);const H=new n.a({name:o.a.SynapticEnhancement,repCost:2e3,moneyCost:75e5,info:"A small cranial implant that continuously uses weak electrical signals to stimulate the brain and induce stronger synaptic activity. This improves the user's cognitive abilities.",hacking_speed_mult:1.03});H.addToFactions(["CyberSec","Aevum"]),C(o.a.SynapticEnhancement)&&delete r.a[o.a.SynapticEnhancement],E(H);const U=new n.a({name:o.a.NeuralRetentionEnhancement,repCost:2e4,moneyCost:25e7,info:"Chemical injections are used to permanently alter and strengthen the brain's neuronal circuits, strengthening the ability to retain information.",hacking_exp_mult:1.25});U.addToFactions(["NiteSec"]),C(o.a.NeuralRetentionEnhancement)&&delete r.a[o.a.NeuralRetentionEnhancement],E(U);const q=new n.a({name:o.a.DataJack,repCost:112500,moneyCost:45e7,info:"A brain implant that provides an interface for direct, wireless communication between a computer's main memory and the mind. This implant allows the user to not only access a computer's memory, but also alter and delete it.",hacking_money_mult:1.25});q.addToFactions(["BitRunners","The Black Hand","NiteSec","Chongqing","New Tokyo"]),C(o.a.DataJack)&&delete r.a[o.a.DataJack],E(q);const K=new n.a({name:o.a.ENM,repCost:15e3,moneyCost:25e7,info:"A thin device embedded inside the arm containing a wireless module capable of connecting to nearby networks. Once connected, the Netburner Module is capable of capturing and processing all of the traffic on that network. By itself, the Embedded Netburner Module does not do much, but a variety of very powerful upgrades can be installed that allow you to fully control the traffic on a network.",hacking_mult:1.08});K.addToFactions(["BitRunners","The Black Hand","NiteSec","ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Blade Industries"]),C(o.a.ENM)&&delete r.a[o.a.ENM],E(K);const $=new n.a({name:o.a.ENMCore,repCost:175e3,moneyCost:25e8,info:"The Core library is an implant that upgrades the firmware of the Embedded Netburner Module. This upgrade allows the Embedded Netburner Module to generate its own data on a network.",prereqs:[o.a.ENM],hacking_speed_mult:1.03,hacking_money_mult:1.1,hacking_chance_mult:1.03,hacking_exp_mult:1.07,hacking_mult:1.07});$.addToFactions(["BitRunners","The Black Hand","ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Blade Industries"]),C(o.a.ENMCore)&&delete r.a[o.a.ENMCore],E($);const z=new n.a({name:o.a.ENMCoreV2,repCost:1e6,moneyCost:45e8,info:"The Core V2 library is an implant that upgrades the firmware of the Embedded Netburner Module. This upgraded firmware allows the Embedded Netburner Module to control information on a network by re-routing traffic, spoofing IP addresses, and altering the data inside network packets.",prereqs:[o.a.ENMCore],hacking_speed_mult:1.05,hacking_money_mult:1.3,hacking_chance_mult:1.05,hacking_exp_mult:1.15,hacking_mult:1.08});z.addToFactions(["BitRunners","ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Blade Industries","OmniTek Incorporated","KuaiGong International"]),C(o.a.ENMCoreV2)&&delete r.a[o.a.ENMCoreV2],E(z);const V=new n.a({name:o.a.ENMCoreV3,repCost:175e4,moneyCost:75e8,info:"The Core V3 library is an implant that upgrades the firmware of the Embedded Netburner Module. This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into any device on a network.",prereqs:[o.a.ENMCoreV2],hacking_speed_mult:1.05,hacking_money_mult:1.4,hacking_chance_mult:1.1,hacking_exp_mult:1.25,hacking_mult:1.1});V.addToFactions(["ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Daedalus","The Covenant","Illuminati"]),C(o.a.ENMCoreV3)&&delete r.a[o.a.ENMCoreV3],E(V);const Y=new n.a({name:o.a.ENMAnalyzeEngine,repCost:625e3,moneyCost:6e9,info:"Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster that vastly outperforms the Netburner Module's native single-core processor.",prereqs:[o.a.ENM],hacking_speed_mult:1.1});Y.addToFactions(["ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Daedalus","The Covenant","Illuminati"]),C(o.a.ENMAnalyzeEngine)&&delete r.a[o.a.ENMAnalyzeEngine],E(Y);const J=new n.a({name:o.a.ENMDMA,repCost:1e6,moneyCost:7e9,info:"This implant installs a Direct Memory Access (DMA) controller into the Embedded Netburner Module. This allows the Module to send and receive data directly to and from the main memory of devices on a network.",prereqs:[o.a.ENM],hacking_money_mult:1.4,hacking_chance_mult:1.2});J.addToFactions(["ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Daedalus","The Covenant","Illuminati"]),C(o.a.ENMDMA)&&delete r.a[o.a.ENMDMA],E(J);const X=new n.a({name:o.a.Neuralstimulator,repCost:5e4,moneyCost:3e9,info:"A cranial implant that intelligently stimulates certain areas of the brain in order to improve cognitive functions.",hacking_speed_mult:1.02,hacking_chance_mult:1.1,hacking_exp_mult:1.12});X.addToFactions(["The Black Hand","Chongqing","Sector-12","New Tokyo","Aevum","Ishima","Volhaven","Bachman & Associates","Clarke Incorporated","Four Sigma"]),C(o.a.Neuralstimulator)&&delete r.a[o.a.Neuralstimulator],E(X);const Q=new n.a({name:o.a.NeuralAccelerator,repCost:2e5,moneyCost:175e7,info:"A microprocessor that accelerates the processing speed of biological neural networks. This is a cranial implant that is embedded inside the brain.",hacking_mult:1.1,hacking_exp_mult:1.15,hacking_money_mult:1.2});Q.addToFactions(["BitRunners"]),C(o.a.NeuralAccelerator)&&delete r.a[o.a.NeuralAccelerator],E(Q);const Z=new n.a({name:o.a.CranialSignalProcessorsG1,repCost:1e4,moneyCost:7e7,info:"The first generation of Cranial Signal Processors. Cranial Signal Processors are a set of specialized microprocessors that are attached to neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations so that the brain doesn't have to.",hacking_speed_mult:1.01,hacking_mult:1.05});Z.addToFactions(["CyberSec"]),C(o.a.CranialSignalProcessorsG1)&&delete r.a[o.a.CranialSignalProcessorsG1],E(Z);const ee=new n.a({name:o.a.CranialSignalProcessorsG2,repCost:18750,moneyCost:125e6,info:"The second generation of Cranial Signal Processors. Cranial Signal Processors are a set of specialized microprocessors that are attached to neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations so that the brain doesn't have to.",prereqs:[o.a.CranialSignalProcessorsG1],hacking_speed_mult:1.02,hacking_chance_mult:1.05,hacking_mult:1.07});ee.addToFactions(["CyberSec","NiteSec"]),C(o.a.CranialSignalProcessorsG2)&&delete r.a[o.a.CranialSignalProcessorsG2],E(ee);const te=new n.a({name:o.a.CranialSignalProcessorsG3,repCost:5e4,moneyCost:55e7,info:"The third generation of Cranial Signal Processors. Cranial Signal Processors are a set of specialized microprocessors that are attached to neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations so that the brain doesn't have to.",prereqs:[o.a.CranialSignalProcessorsG2],hacking_speed_mult:1.02,hacking_money_mult:1.15,hacking_mult:1.09});te.addToFactions(["NiteSec","The Black Hand","BitRunners"]),C(o.a.CranialSignalProcessorsG3)&&delete r.a[o.a.CranialSignalProcessorsG3],E(te);const ae=new n.a({name:o.a.CranialSignalProcessorsG4,repCost:125e3,moneyCost:11e8,info:"The fourth generation of Cranial Signal Processors. Cranial Signal Processors are a set of specialized microprocessors that are attached to neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations so that the brain doesn't have to.",prereqs:[o.a.CranialSignalProcessorsG3],hacking_speed_mult:1.02,hacking_money_mult:1.2,hacking_grow_mult:1.25});ae.addToFactions(["The Black Hand","BitRunners"]),C(o.a.CranialSignalProcessorsG4)&&delete r.a[o.a.CranialSignalProcessorsG4],E(ae);const ne=new n.a({name:o.a.CranialSignalProcessorsG5,repCost:25e4,moneyCost:225e7,info:"The fifth generation of Cranial Signal Processors. Cranial Signal Processors are a set of specialized microprocessors that are attached to neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations so that the brain doesn't have to.",prereqs:[o.a.CranialSignalProcessorsG4],hacking_mult:1.3,hacking_money_mult:1.25,hacking_grow_mult:1.75});ne.addToFactions(["BitRunners"]),C(o.a.CranialSignalProcessorsG5)&&delete r.a[o.a.CranialSignalProcessorsG5],E(ne);const re=new n.a({name:o.a.NeuronalDensification,repCost:187500,moneyCost:1375e6,info:"The brain is surgically re-engineered to have increased neuronal density by decreasing the neuron gap junction. Then, the body is genetically modified to enhance the production and capabilities of its neural stem cells.",hacking_mult:1.15,hacking_exp_mult:1.1,hacking_speed_mult:1.03});re.addToFactions(["Clarke Incorporated"]),C(o.a.NeuronalDensification)&&delete r.a[o.a.NeuronalDensification],E(re);const ie=new n.a({name:o.a.NuoptimalInjectorImplant,repCost:5e3,moneyCost:2e7,info:"This torso implant automatically injects nootropic supplements into the bloodstream to improve memory, increase focus, and provide other cognitive enhancements.",company_rep_mult:1.2});ie.addToFactions(["Tian Di Hui","Volhaven","New Tokyo","Chongqing","Clarke Incorporated","Four Sigma","Bachman & Associates"]),C(o.a.NuoptimalInjectorImplant)&&delete r.a[o.a.NuoptimalInjectorImplant],E(ie);const oe=new n.a({name:o.a.SpeechEnhancement,repCost:2500,moneyCost:125e5,info:"An advanced neural implant that improves your speaking abilities, making you more convincing and likable in conversations and overall improving your social interactions.",company_rep_mult:1.1,charisma_mult:1.1});oe.addToFactions(["Tian Di Hui","Speakers for the Dead","Four Sigma","KuaiGong International","Clarke Incorporated","Bachman & Associates"]),C(o.a.SpeechEnhancement)&&delete r.a[o.a.SpeechEnhancement],E(oe);const se=new n.a({name:o.a.FocusWire,repCost:75e3,moneyCost:9e8,info:"A cranial implant that stops procrastination by blocking specific neural pathways in the brain.",hacking_exp_mult:1.05,strength_exp_mult:1.05,defense_exp_mult:1.05,dexterity_exp_mult:1.05,agility_exp_mult:1.05,charisma_exp_mult:1.05,company_rep_mult:1.1,work_money_mult:1.2});se.addToFactions(["Bachman & Associates","Clarke Incorporated","Four Sigma","KuaiGong International"]),C(o.a.FocusWire)&&delete r.a[o.a.FocusWire],E(se);const le=new n.a({name:o.a.PCDNI,repCost:375e3,moneyCost:375e7,info:"Installs a Direct-Neural Interface jack into your arm that is compatible with most computers. Connecting to a computer through this jack allows you to interface with it using the brain's electrochemical signals.",company_rep_mult:1.3,hacking_mult:1.08});le.addToFactions(["Four Sigma","OmniTek Incorporated","ECorp","Blade Industries"]),C(o.a.PCDNI)&&delete r.a[o.a.PCDNI],E(le);const ce=new n.a({name:o.a.PCDNIOptimizer,repCost:5e5,moneyCost:45e8,info:"This is a submodule upgrade to the PC Direct-Neural Interface augmentation. It improves the performance of the interface and gives the user more control options to a connected computer.",prereqs:[o.a.PCDNI],company_rep_mult:1.75,hacking_mult:1.1});ce.addToFactions(["Fulcrum Secret Technologies","ECorp","Blade Industries"]),C(o.a.PCDNIOptimizer)&&delete r.a[o.a.PCDNIOptimizer],E(ce);const ue=new n.a({name:o.a.PCDNINeuralNetwork,repCost:15e5,moneyCost:75e8,info:"This is an additional installation that upgrades the functionality of the PC Direct-Neural Interface augmentation. When connected to a computer, The Neural Network upgrade allows the user to use their own brain's processing power to aid the computer in computational tasks.",prereqs:[o.a.PCDNI],company_rep_mult:2,hacking_mult:1.1,hacking_speed_mult:1.05});ue.addToFactions(["Fulcrum Secret Technologies"]),C(o.a.PCDNINeuralNetwork)&&delete r.a[o.a.PCDNINeuralNetwork],E(ue);const me=new n.a({name:o.a.ADRPheromone1,repCost:3750,moneyCost:175e5,info:"The body is genetically re-engineered so that it produces the ADR-V1 pheromone, an artificial pheromone discovered by scientists. The ADR-V1 pheromone, when excreted, triggers feelings of admiration and approval in other people.",company_rep_mult:1.1,faction_rep_mult:1.1});me.addToFactions(["Tian Di Hui","The Syndicate","NWO","MegaCorp","Four Sigma"]),C(o.a.ADRPheromone1)&&delete r.a[o.a.ADRPheromone1],E(me);const he=new n.a({name:o.a.ADRPheromone2,repCost:62500,moneyCost:55e7,info:"The body is genetically re-engineered so that it produces the ADR-V2 pheromone, which is similar to but more potent than ADR-V1. This pheromone, when excreted, triggers feelings of admiration, approval, and respect in others.",company_rep_mult:1.2,faction_rep_mult:1.2});he.addToFactions(["Silhouette","Four Sigma","Bachman & Associates","Clarke Incorporated"]),C(o.a.ADRPheromone2)&&delete r.a[o.a.ADRPheromone2],E(he);const de=new n.a({name:o.a.ShadowsSimulacrum,repCost:37500,moneyCost:4e8,info:"A crude but functional matter phase-shifter module that is embedded in the brainstem and cerebellum. This augmentation was developed by criminal organizations and allows the user to project and control holographic simulacrums within a large radius. These simulacrums are commonly used for espionage and surveillance work.",company_rep_mult:1.15,faction_rep_mult:1.15});de.addToFactions(["The Syndicate","The Dark Army","Speakers for the Dead"]),C(o.a.ShadowsSimulacrum)&&delete r.a[o.a.ShadowsSimulacrum],E(de);const pe=new n.a({name:o.a.HacknetNodeCPUUpload,repCost:3750,moneyCost:11e6,info:"Uploads the architecture and design details of a Hacknet Node's CPU into the brain. This allows the user to engineer custom hardware and software for the Hacknet Node that provides better performance.",hacknet_node_money_mult:1.15,hacknet_node_purchase_cost_mult:.85});pe.addToFactions(["Netburners"]),C(o.a.HacknetNodeCPUUpload)&&delete r.a[o.a.HacknetNodeCPUUpload],E(pe);const fe=new n.a({name:o.a.HacknetNodeCacheUpload,repCost:2500,moneyCost:55e5,info:"Uploads the architecture and design details of a Hacknet Node's main-memory cache into the brain. This allows the user to engineer custom cache hardware for the Hacknet Node that offers better performance.",hacknet_node_money_mult:1.1,hacknet_node_level_cost_mult:.85});fe.addToFactions(["Netburners"]),C(o.a.HacknetNodeCacheUpload)&&delete r.a[o.a.HacknetNodeCacheUpload],E(fe);const ge=new n.a({name:o.a.HacknetNodeNICUpload,repCost:1875,moneyCost:45e5,info:"Uploads the architecture and design details of a Hacknet Node's Network Interface Card (NIC) into the brain. This allows the user to engineer a custom NIC for the Hacknet Node that offers better performance.",hacknet_node_money_mult:1.1,hacknet_node_purchase_cost_mult:.9});ge.addToFactions(["Netburners"]),C(o.a.HacknetNodeNICUpload)&&delete r.a[o.a.HacknetNodeNICUpload],E(ge);const ye=new n.a({name:o.a.HacknetNodeKernelDNI,repCost:7500,moneyCost:4e7,info:"Installs a Direct-Neural Interface jack into the arm that is capable of connecting to a Hacknet Node. This lets the user access and manipulate the Node's kernel using electrochemical signals.",hacknet_node_money_mult:1.25});ye.addToFactions(["Netburners"]),C(o.a.HacknetNodeKernelDNI)&&delete r.a[o.a.HacknetNodeKernelDNI],E(ye);const be=new n.a({name:o.a.HacknetNodeCoreDNI,repCost:12500,moneyCost:6e7,info:"Installs a Direct-Neural Interface jack into the arm that is capable of connecting to a Hacknet Node. This lets the user access and manipulate the Node's processing logic using electrochemical signals.",hacknet_node_money_mult:1.45});be.addToFactions(["Netburners"]),C(o.a.HacknetNodeCoreDNI)&&delete r.a[o.a.HacknetNodeCoreDNI],E(be);const Ee=new n.a({name:o.a.NeuroFluxGovernor,repCost:1250,moneyCost:375e4,info:"A device that is embedded in the back of the neck. The NeuroFlux Governor monitors and regulates nervous impulses coming to and from the spinal column, essentially 'governing' the body. By doing so, it improves the functionality of the body's nervous system.",stats:b.a.createElement(b.a.Fragment,null,"This special augmentation can be leveled up infinitely. Each level of this augmentation increases ALL multipliers by 1%, stacking multiplicatively."),hacking_chance_mult:1.01,hacking_speed_mult:1.01,hacking_money_mult:1.01,hacking_grow_mult:1.01,hacking_mult:1.01,strength_mult:1.01,defense_mult:1.01,dexterity_mult:1.01,agility_mult:1.01,charisma_mult:1.01,hacking_exp_mult:1.01,strength_exp_mult:1.01,defense_exp_mult:1.01,dexterity_exp_mult:1.01,agility_exp_mult:1.01,charisma_exp_mult:1.01,company_rep_mult:1.01,faction_rep_mult:1.01,crime_money_mult:1.01,crime_success_mult:1.01,hacknet_node_money_mult:1.01,hacknet_node_purchase_cost_mult:.99,hacknet_node_ram_cost_mult:.99,hacknet_node_core_cost_mult:.99,hacknet_node_level_cost_mult:.99,work_money_mult:1.01});let ve=0;for(let e=0;e<u.a.augmentations.length;++e)u.a.augmentations[e].name===o.a.NeuroFluxGovernor&&(ve=u.a.augmentations[e].level);Ee.level=ve;let ke=ve;for(let e=0;e<u.a.queuedAugmentations.length;++e)u.a.queuedAugmentations[e].name===o.a.NeuroFluxGovernor&&++ke;let _e=Math.pow(l.a.NeuroFluxGovernorLevelMult,ke);Ee.baseRepRequirement=500*_e*s.a.AugmentationRepCost,Ee.baseCost=75e4*_e*s.a.AugmentationMoneyCost,C(o.a.NeuroFluxGovernor)&&delete r.a[o.a.NeuroFluxGovernor],Ee.addToAllFactions(),E(Ee);const we=new n.a({name:o.a.Neurotrainer1,repCost:1e3,moneyCost:4e6,info:"A decentralized cranial implant that improves the brain's ability to learn. It is installed by releasing millions of nanobots into the human brain, each of which attaches to a different neural pathway to enhance the brain's ability to retain and retrieve information.",hacking_exp_mult:1.1,strength_exp_mult:1.1,defense_exp_mult:1.1,dexterity_exp_mult:1.1,agility_exp_mult:1.1,charisma_exp_mult:1.1});we.addToFactions(["CyberSec","Aevum"]),C(o.a.Neurotrainer1)&&delete r.a[o.a.Neurotrainer1],E(we);const Ce=new n.a({name:o.a.Neurotrainer2,repCost:1e4,moneyCost:45e6,info:"A decentralized cranial implant that improves the brain's ability to learn. This is a more powerful version of the Neurotrainer I augmentation, but it does not require Neurotrainer I to be installed as a prerequisite.",hacking_exp_mult:1.15,strength_exp_mult:1.15,defense_exp_mult:1.15,dexterity_exp_mult:1.15,agility_exp_mult:1.15,charisma_exp_mult:1.15});Ce.addToFactions(["BitRunners","NiteSec"]),C(o.a.Neurotrainer2)&&delete r.a[o.a.Neurotrainer2],E(Ce);const Se=new n.a({name:o.a.Neurotrainer3,repCost:25e3,moneyCost:13e7,info:"A decentralized cranial implant that improves the brain's ability to learn. This is a more powerful version of the Neurotrainer I and Neurotrainer II augmentation, but it does not require either of them to be installed as a prerequisite.",hacking_exp_mult:1.2,strength_exp_mult:1.2,defense_exp_mult:1.2,dexterity_exp_mult:1.2,agility_exp_mult:1.2,charisma_exp_mult:1.2});Se.addToFactions(["NWO","Four Sigma"]),C(o.a.Neurotrainer3)&&delete r.a[o.a.Neurotrainer3],E(Se);const xe=new n.a({name:o.a.Hypersight,repCost:15e4,moneyCost:275e7,info:"A bionic eye implant that grants sight capabilities far beyond those of a natural human. Embedded circuitry within the implant provides the ability to detect heat and movement through solid objects such as walls, thus providing 'x-ray vision'-like capabilities.",dexterity_mult:1.4,hacking_speed_mult:1.03,hacking_money_mult:1.1});xe.addToFactions(["Blade Industries","KuaiGong International"]),C(o.a.Hypersight)&&delete r.a[o.a.Hypersight],E(xe);const Oe=new n.a({name:o.a.LuminCloaking1,repCost:1500,moneyCost:5e6,info:"A skin implant that reinforces the skin with highly-advanced synthetic cells. These cells, when powered, have a negative refractive index. As a result, they bend light around the skin, making the user much harder to see to the naked eye.",agility_mult:1.05,crime_money_mult:1.1});Oe.addToFactions(["Slum Snakes","Tetrads"]),C(o.a.LuminCloaking1)&&delete r.a[o.a.LuminCloaking1],E(Oe);const Te=new n.a({name:o.a.LuminCloaking2,repCost:5e3,moneyCost:3e7,info:"This is a more advanced version of the LuminCloaking-V1 augmentation. This skin implant reinforces the skin with highly-advanced synthetic cells. These cells, when powered, are capable of not only bending light but also of bending heat, making the user more resilient as well as stealthy.",prereqs:[o.a.LuminCloaking1],agility_mult:1.1,defense_mult:1.1,crime_money_mult:1.25});Te.addToFactions(["Slum Snakes","Tetrads"]),C(o.a.LuminCloaking2)&&delete r.a[o.a.LuminCloaking2],E(Te);const Me=new n.a({name:o.a.SmartSonar,repCost:22500,moneyCost:75e6,info:"A cochlear implant that helps the player detect and locate enemies using sound propagation.",dexterity_mult:1.1,dexterity_exp_mult:1.15,crime_money_mult:1.25});Me.addToFactions(["Slum Snakes"]),C(o.a.SmartSonar)&&delete r.a[o.a.SmartSonar],E(Me);const Re=new n.a({name:o.a.PowerRecirculator,repCost:25e3,moneyCost:18e7,info:"The body's nerves are attached with polypyrrole nanocircuits that are capable of capturing wasted energy, in the form of heat, and converting it back into usable power.",hacking_mult:1.05,strength_mult:1.05,defense_mult:1.05,dexterity_mult:1.05,agility_mult:1.05,charisma_mult:1.05,hacking_exp_mult:1.1,strength_exp_mult:1.1,defense_exp_mult:1.1,dexterity_exp_mult:1.1,agility_exp_mult:1.1,charisma_exp_mult:1.1});Re.addToFactions(["Tetrads","The Dark Army","The Syndicate","NWO"]),C(o.a.PowerRecirculator)&&delete r.a[o.a.PowerRecirculator],E(Re);const Ae=new n.a({name:o.a.QLink,repCost:1875e3,moneyCost:25e12,info:"A brain implant that wirelessly connects you to the Illuminati's quantum supercomputer, allowing you to access and use its incredible computing power.",hacking_mult:1.75,hacking_speed_mult:2,hacking_chance_mult:2.5,hacking_money_mult:4});Ae.addToFactions(["Illuminati"]),C(o.a.QLink)&&delete r.a[o.a.QLink],E(Ae);const Pe=new n.a({name:o.a.TheRedPill,repCost:25e5,moneyCost:0,info:"It's time to leave the cave.",stats:null});Pe.addToFactions(["Daedalus"]),C(o.a.TheRedPill)&&delete r.a[o.a.TheRedPill],E(Pe);const Ne=new n.a({name:o.a.SPTN97,repCost:125e4,moneyCost:4875e6,info:"The SPTN-97 gene is injected into the genome. The SPTN-97 gene is an artificially-synthesized gene that was developed by DARPA to create super-soldiers through genetic modification. The gene was outlawed in 2056.",strength_mult:1.75,defense_mult:1.75,dexterity_mult:1.75,agility_mult:1.75,hacking_mult:1.15});Ne.addToFactions(["The Covenant"]),C(o.a.SPTN97)&&delete r.a[o.a.SPTN97],E(Ne);const Ie=new n.a({name:o.a.HiveMind,repCost:15e5,moneyCost:55e8,info:"A brain implant developed by ECorp. They do not reveal what exactly the implant does, but they promise that it will greatly enhance your abilities.",hacking_grow_mult:3,stats:null});Ie.addToFactions(["ECorp"]),C(o.a.HiveMind)&&delete r.a[o.a.HiveMind],E(Ie);const Fe=new n.a({name:o.a.CordiARCReactor,repCost:1125e3,moneyCost:5e9,info:"The thoracic cavity is equipped with a small chamber designed to hold and sustain hydrogen plasma. The plasma is used to generate fusion power through nuclear fusion, providing limitless amounts of clean energy for the body.",strength_mult:1.35,defense_mult:1.35,dexterity_mult:1.35,agility_mult:1.35,strength_exp_mult:1.35,defense_exp_mult:1.35,dexterity_exp_mult:1.35,agility_exp_mult:1.35});Fe.addToFactions(["MegaCorp"]),C(o.a.CordiARCReactor)&&delete r.a[o.a.CordiARCReactor],E(Fe);const je=new n.a({name:o.a.SmartJaw,repCost:375e3,moneyCost:275e7,info:"A bionic jaw that contains advanced hardware and software capable of psychoanalyzing and profiling the personality of others using optical imaging software.",charisma_mult:1.5,charisma_exp_mult:1.5,company_rep_mult:1.25,faction_rep_mult:1.25});je.addToFactions(["Bachman & Associates"]),C(o.a.SmartJaw)&&delete r.a[o.a.SmartJaw],E(je);const De=new n.a({name:o.a.Neotra,repCost:562500,moneyCost:2875e6,info:"A highly-advanced techno-organic drug that is injected into the skeletal and integumentary system. The drug permanently modifies the DNA of the body's skin and bone cells, granting them the ability to repair and restructure themselves.",strength_mult:1.55,defense_mult:1.55});De.addToFactions(["Blade Industries"]),C(o.a.Neotra)&&delete r.a[o.a.Neotra],E(De);const Be=new n.a({name:o.a.Xanipher,repCost:875e3,moneyCost:425e7,info:"A concoction of advanced nanobots that is orally ingested into the body. These nanobots induce physiological changes and significantly improve the body's functioning in all aspects.",hacking_mult:1.2,strength_mult:1.2,defense_mult:1.2,dexterity_mult:1.2,agility_mult:1.2,charisma_mult:1.2,hacking_exp_mult:1.15,strength_exp_mult:1.15,defense_exp_mult:1.15,dexterity_exp_mult:1.15,agility_exp_mult:1.15,charisma_exp_mult:1.15});Be.addToFactions(["NWO"]),C(o.a.Xanipher)&&delete r.a[o.a.Xanipher],E(Be);const Ge=new n.a({name:o.a.HydroflameLeftArm,repCost:125e4,moneyCost:25e11,info:"The left arm of a legendary BitRunner who ascended beyond this world. It projects a light blue energy shield that protects the exposed inner parts. Even though it contains no weapons, the advanced tungsten titanium alloy increases the users strength to unbelievable levels. The augmentation gets more powerful over time for seemingly no reason.",strength_mult:2.7});Ge.addToFactions(["NWO"]),C(o.a.HydroflameLeftArm)&&delete r.a[o.a.HydroflameLeftArm],E(Ge);const Le=new n.a({name:o.a.nextSENS,repCost:437500,moneyCost:1925e6,info:"The body is genetically re-engineered to maintain a state of negligible senescence, preventing the body from deteriorating with age.",hacking_mult:1.2,strength_mult:1.2,defense_mult:1.2,dexterity_mult:1.2,agility_mult:1.2,charisma_mult:1.2});Le.addToFactions(["Clarke Incorporated"]),C(o.a.nextSENS)&&delete r.a[o.a.nextSENS],E(Le);const We=new n.a({name:o.a.OmniTekInfoLoad,repCost:625e3,moneyCost:2875e6,info:"OmniTek's data and information repository is uploaded into your brain, enhancing your programming and hacking abilities.",hacking_mult:1.2,hacking_exp_mult:1.25});We.addToFactions(["OmniTek Incorporated"]),C(o.a.OmniTekInfoLoad)&&delete r.a[o.a.OmniTekInfoLoad],E(We);const He=new n.a({name:o.a.PhotosyntheticCells,repCost:562500,moneyCost:275e7,info:"Chloroplasts are added to epidermal stem cells and are applied to the body using a skin graft. The result is photosynthetic skin cells, allowing users to generate their own energy and nutrition using solar power.",strength_mult:1.4,defense_mult:1.4,agility_mult:1.4});He.addToFactions(["KuaiGong International"]),C(o.a.PhotosyntheticCells)&&delete r.a[o.a.PhotosyntheticCells],E(He);const Ue=new n.a({name:o.a.Neurolink,repCost:875e3,moneyCost:4375e6,info:"A brain implant that provides a high-bandwidth, direct neural link between your mind and the BitRunners' data servers, which reportedly contain the largest database of hacking tools and information in the world.",hacking_mult:1.15,hacking_exp_mult:1.2,hacking_chance_mult:1.1,hacking_speed_mult:1.05,programs:[h.a.FTPCrackProgram.name,h.a.RelaySMTPProgram.name]});Ue.addToFactions(["BitRunners"]),C(o.a.Neurolink)&&delete r.a[o.a.Neurolink],E(Ue);const qe=new n.a({name:o.a.TheBlackHand,repCost:1e5,moneyCost:55e7,info:"A highly advanced bionic hand. This prosthetic not only enhances strength and dexterity but it is also embedded with hardware and firmware that lets the user connect to, access, and hack devices and machines by just touching them.",strength_mult:1.15,dexterity_mult:1.15,hacking_mult:1.1,hacking_speed_mult:1.02,hacking_money_mult:1.1});qe.addToFactions(["The Black Hand"]),C(o.a.TheBlackHand)&&delete r.a[o.a.TheBlackHand],E(qe);const Ke=new n.a({name:o.a.CRTX42AA,repCost:45e3,moneyCost:225e6,info:"The CRTX42-AA gene is injected into the genome. The CRTX42-AA is an artificially-synthesized gene that targets the visual and prefrontal cortex and improves cognitive abilities.",hacking_mult:1.08,hacking_exp_mult:1.15});Ke.addToFactions(["NiteSec"]),C(o.a.CRTX42AA)&&delete r.a[o.a.CRTX42AA],E(Ke);const $e=new n.a({name:o.a.Neuregen,repCost:37500,moneyCost:375e6,info:"A drug that genetically modifies the neurons in the brain resulting in neurons never die, continuously regenerate, and strengthen themselves.",hacking_exp_mult:1.4});$e.addToFactions(["Chongqing"]),C(o.a.Neuregen)&&delete r.a[o.a.Neuregen],E($e);const ze=new n.a({name:o.a.CashRoot,repCost:12500,moneyCost:125e6,info:b.a.createElement(b.a.Fragment,null,"A collection of digital assets saved on a small chip. The chip is implanted into your wrist. A small jack in the chip allows you to connect it to a computer and upload the assets."),startingMoney:1e6,programs:[h.a.BruteSSHProgram.name]});ze.addToFactions(["Sector-12"]),C(o.a.CashRoot)&&delete r.a[o.a.CashRoot],E(ze);const Ve=new n.a({name:o.a.NutriGen,repCost:6250,moneyCost:25e5,info:"A thermo-powered artificial nutrition generator. Endogenously synthesizes glucose, amino acids, and vitamins and redistributes them across the body. The device is powered by the body's naturally wasted energy in the form of heat.",strength_exp_mult:1.2,defense_exp_mult:1.2,dexterity_exp_mult:1.2,agility_exp_mult:1.2});Ve.addToFactions(["New Tokyo"]),C(o.a.NutriGen)&&delete r.a[o.a.NutriGen],E(Ve);const Ye=new n.a({name:o.a.PCMatrix,repCost:1e5,moneyCost:2e9,info:"A 'Probability Computation Matrix' is installed in the frontal cortex. This implant uses advanced mathematical algorithims to rapidly identify and compute statistical outcomes of nearly every situation.",charisma_mult:1.0777,charisma_exp_mult:1.0777,work_money_mult:1.777,faction_rep_mult:1.0777,company_rep_mult:1.0777,crime_success_mult:1.0777,crime_money_mult:1.0777,programs:[h.a.DeepscanV1.name,h.a.AutoLink.name]});Ye.addToFactions(["Aevum"]),C(o.a.PCMatrix)&&delete r.a[o.a.PCMatrix],E(Ye);const Je=new n.a({name:o.a.INFRARet,repCost:7500,moneyCost:3e7,info:"A tiny chip that sits behind the retinae. This implant lets theuser visually detect infrared radiation.",crime_success_mult:1.25,crime_money_mult:1.1,dexterity_mult:1.1});Je.addToFactions(["Ishima"]),C(o.a.INFRARet)&&delete r.a[o.a.INFRARet],E(Je);const Xe=new n.a({name:o.a.DermaForce,repCost:15e3,moneyCost:5e7,info:"Synthetic skin that is grafted onto the body. This skin consists of millions of nanobots capable of projecting high-density muon beams, creating an energy barrier around the user.",defense_mult:1.4});Xe.addToFactions(["Volhaven"]),C(o.a.DermaForce)&&delete r.a[o.a.DermaForce],E(Xe);const Qe=new n.a({name:o.a.GrapheneBrachiBlades,repCost:225e3,moneyCost:25e8,info:"An upgrade to the BrachiBlades augmentation. It infuses the retractable blades with an advanced graphene material making them stronger and lighter.",prereqs:[o.a.BrachiBlades],strength_mult:1.4,defense_mult:1.4,crime_success_mult:1.1,crime_money_mult:1.3});Qe.addToFactions(["Speakers for the Dead"]),C(o.a.GrapheneBrachiBlades)&&delete r.a[o.a.GrapheneBrachiBlades],E(Qe);const Ze=new n.a({name:o.a.GrapheneBionicArms,repCost:5e5,moneyCost:375e7,info:"An upgrade to the Bionic Arms augmentation. It infuses the prosthetic arms with an advanced graphene material to make them stronger and lighter.",prereqs:[o.a.BionicArms],strength_mult:1.85,dexterity_mult:1.85});Ze.addToFactions(["The Dark Army"]),C(o.a.GrapheneBionicArms)&&delete r.a[o.a.GrapheneBionicArms],E(Ze);const et=new n.a({name:o.a.BrachiBlades,repCost:12500,moneyCost:9e7,info:"A set of retractable plasteel blades that are implanted in the arm, underneath the skin.",strength_mult:1.15,defense_mult:1.15,crime_success_mult:1.1,crime_money_mult:1.15});et.addToFactions(["The Syndicate"]),C(o.a.BrachiBlades)&&delete r.a[o.a.BrachiBlades],E(et);const tt=new n.a({name:o.a.BionicArms,repCost:62500,moneyCost:275e6,info:"Cybernetic arms created from plasteel and carbon fibers that completely replace the user's organic arms.",strength_mult:1.3,dexterity_mult:1.3});tt.addToFactions(["Tetrads"]),C(o.a.BionicArms)&&delete r.a[o.a.BionicArms],E(tt);const at=new n.a({name:o.a.SNA,repCost:6250,moneyCost:3e7,info:"A cranial implant that affects the user's personality, making them better at negotiation in social situations.",work_money_mult:1.1,company_rep_mult:1.15,faction_rep_mult:1.15});at.addToFactions(["Tian Di Hui"]),C(o.a.SNA)&&delete r.a[o.a.SNA],E(at);const nt=new n.a({name:o.a.NeuroreceptorManager,repCost:75e3,moneyCost:55e7,info:"A brain implant carefully assembled around the synapses, which micromanages the activity and levels of various neuroreceptor chemicals and modulates electrical acvitiy to optimize concentration, allowing the user to multitask much more effectively.",stats:b.a.createElement(b.a.Fragment,null,"This augmentation removes the penalty for not focusing on actions such as working in a job or working for a faction.")});nt.addToFactions(["Tian Di Hui"]),C(o.a.NeuroreceptorManager)&&delete r.a[o.a.NeuroreceptorManager],E(nt);if(Object(c.b)("Bladeburners")){const e=new n.a({name:o.a.EsperEyewear,repCost:1250,moneyCost:165e6,info:"Ballistic-grade protective and retractable eyewear that was designed specifically for Bladeburner units. This is implanted by installing a mechanical frame in the skull's orbit. This frame interfaces with the brain and allows the user to automatically extrude and extract the eyewear. The eyewear protects against debris, shrapnel, lasers, blinding flashes, and gas. It is also embedded with a data processing chip that can be programmed to display an AR HUD to assist the user in field missions.",bladeburner_success_chance_mult:1.03,dexterity_mult:1.05,isSpecial:!0});e.addToFactions(["Bladeburners"]),k(e);const t=new n.a({name:o.a.EMS4Recombination,repCost:2500,moneyCost:275e6,info:"A DNA recombination of the EMS-4 Gene. This genetic engineering technique was originally used on Bladeburners during the Synthoid uprising to induce wakefulness and concentration, suppress fear, reduce empathy, improve reflexes, and improve memory among other things.",bladeburner_success_chance_mult:1.03,bladeburner_analysis_mult:1.05,bladeburner_stamina_gain_mult:1.02,isSpecial:!0});t.addToFactions(["Bladeburners"]),k(t);const a=new n.a({name:o.a.OrionShoulder,repCost:6250,moneyCost:55e7,info:"A bionic shoulder augmentation for the right shoulder. Using cybernetics, the ORION-MKIV shoulder enhances the strength and dexterity of the user's right arm. It also provides protection due to its crystallized graphene plating.",defense_mult:1.05,strength_mult:1.05,dexterity_mult:1.05,bladeburner_success_chance_mult:1.04,isSpecial:!0});a.addToFactions(["Bladeburners"]),k(a);const r=new n.a({name:o.a.HyperionV1,repCost:12500,moneyCost:275e7,info:"A pair of mini plasma cannons embedded into the hands. The Hyperion is capable of rapidly firing bolts of high-density plasma. The weapon is meant to be used against augmented enemies as the ionized nature of the plasma disrupts the electrical systems of Augmentations. However, it can also be effective against non-augmented enemies due to its high temperature and concussive force.",bladeburner_success_chance_mult:1.06,isSpecial:!0});r.addToFactions(["Bladeburners"]),k(r);const i=new n.a({name:o.a.HyperionV2,repCost:25e3,moneyCost:55e8,info:"A pair of mini plasma cannons embedded into the hands. This augmentation is more advanced and powerful than the original V1 model. This V2 model is more power-efficient, more accurate, and can fire plasma bolts at a much higher velocity than the V1 model.",prereqs:[o.a.HyperionV1],bladeburner_success_chance_mult:1.08,isSpecial:!0});i.addToFactions(["Bladeburners"]),k(i);const s=new n.a({name:o.a.GolemSerum,repCost:31250,moneyCost:11e9,info:"A serum that permanently enhances many aspects of human capabilities, including strength, speed, immune system enhancements, and mitochondrial efficiency. The serum was originally developed by the Chinese military in an attempt to create super soldiers.",strength_mult:1.07,defense_mult:1.07,dexterity_mult:1.07,agility_mult:1.07,bladeburner_stamina_gain_mult:1.05,isSpecial:!0});s.addToFactions(["Bladeburners"]),k(s);const l=new n.a({name:o.a.VangelisVirus,repCost:18750,moneyCost:275e7,info:"A synthetic symbiotic virus that is injected into human brain tissue. The Vangelis virus heightens the senses and focus of its host, and also enhances its intuition.",dexterity_exp_mult:1.1,bladeburner_analysis_mult:1.1,bladeburner_success_chance_mult:1.04,isSpecial:!0});l.addToFactions(["Bladeburners"]),k(l);const c=new n.a({name:o.a.VangelisVirus3,repCost:37500,moneyCost:11e9,info:"An improved version of Vangelis, a synthetic symbiotic virus that is injected into human brain tissue. On top of the benefits of the original virus, this also grants an accelerated healing factor and enhanced reflexes.",prereqs:[o.a.VangelisVirus],defense_exp_mult:1.1,dexterity_exp_mult:1.1,bladeburner_analysis_mult:1.15,bladeburner_success_chance_mult:1.05,isSpecial:!0});c.addToFactions(["Bladeburners"]),k(c);const u=new n.a({name:o.a.INTERLINKED,repCost:25e3,moneyCost:55e8,info:"The DNA is genetically modified to enhance the human's body extracellular matrix (ECM). This improves the ECM's ability to structurally support the body and grants heightened strength and durability.",strength_exp_mult:1.05,defense_exp_mult:1.05,dexterity_exp_mult:1.05,agility_exp_mult:1.05,bladeburner_max_stamina_mult:1.1,isSpecial:!0});u.addToFactions(["Bladeburners"]),k(u);const m=new n.a({name:o.a.BladeRunner,repCost:2e4,moneyCost:825e7,info:"A cybernetic foot augmentation that was specifically created for Bladeburners during the Synthoid Uprising. The organic musculature of the human foot is enhanced with flexible carbon nanotube matrices that are controlled by intelligent servo-motors.",agility_mult:1.05,bladeburner_max_stamina_mult:1.05,bladeburner_stamina_gain_mult:1.05,isSpecial:!0});m.addToFactions(["Bladeburners"]),k(m);const h=new n.a({name:o.a.BladeArmor,repCost:12500,moneyCost:1375e6,info:"A powered exoskeleton suit designed as armor for Bladeburner units. This exoskeleton is incredibly adaptable and can protect the wearer from blunt, piercing, concussive, thermal, chemical, and electric trauma. It also enhances the user's physical abilities.",strength_mult:1.04,defense_mult:1.04,dexterity_mult:1.04,agility_mult:1.04,bladeburner_stamina_gain_mult:1.02,bladeburner_success_chance_mult:1.03,isSpecial:!0});h.addToFactions(["Bladeburners"]),k(h);const d=new n.a({name:o.a.BladeArmorPowerCells,repCost:18750,moneyCost:275e7,info:"Upgrades the BLADE-51b Tesla Armor with Ion Power Cells, which are capable of more efficiently storing and using power.",prereqs:[o.a.BladeArmor],bladeburner_success_chance_mult:1.05,bladeburner_stamina_gain_mult:1.02,bladeburner_max_stamina_mult:1.05,isSpecial:!0});d.addToFactions(["Bladeburners"]),k(d);const p=new n.a({name:o.a.BladeArmorEnergyShielding,repCost:21250,moneyCost:55e8,info:"Upgrades the BLADE-51b Tesla Armor with a plasma energy propulsion system that is capable of projecting an energy shielding force field.",prereqs:[o.a.BladeArmor],defense_mult:1.05,bladeburner_success_chance_mult:1.06,isSpecial:!0});p.addToFactions(["Bladeburners"]),k(p);const f=new n.a({name:o.a.BladeArmorUnibeam,repCost:31250,moneyCost:165e8,info:"Upgrades the BLADE-51b Tesla Armor with a concentrated deuterium-fluoride laser weapon. It's precision and accuracy makes it useful for quickly neutralizing threats while keeping casualties to a minimum.",prereqs:[o.a.BladeArmor],bladeburner_success_chance_mult:1.08,isSpecial:!0});f.addToFactions(["Bladeburners"]),k(f);const g=new n.a({name:o.a.BladeArmorOmnibeam,repCost:62500,moneyCost:275e8,info:"Upgrades the BLADE-51b Tesla Armor Unibeam augmentation to use a multiple-fiber system. This upgraded weapon uses multiple fiber laser modules that combine together to form a single, more powerful beam of up to 2000MW.",prereqs:[o.a.BladeArmorUnibeam],bladeburner_success_chance_mult:1.1,isSpecial:!0});g.addToFactions(["Bladeburners"]),k(g);const y=new n.a({name:o.a.BladeArmorIPU,repCost:15e3,moneyCost:11e8,info:"Upgrades the BLADE-51b Tesla Armor with an AI Information Processing Unit that was specially designed to analyze Synthoid related data and information.",prereqs:[o.a.BladeArmor],bladeburner_analysis_mult:1.15,bladeburner_success_chance_mult:1.02,isSpecial:!0});y.addToFactions(["Bladeburners"]),k(y);const E=new n.a({name:o.a.BladesSimulacrum,repCost:1250,moneyCost:15e10,info:"A highly-advanced matter phase-shifter module that is embedded in the brainstem and cerebellum. This augmentation allows the user to project and control a holographic simulacrum within an extremely large radius. These specially-modified holograms were specifically weaponized by Bladeburner units to be used against Synthoids.",stats:b.a.createElement(b.a.Fragment,null,"This augmentation allows you to perform Bladeburner actions and other actions (such as working, commiting crimes, etc.) at the same time."),isSpecial:!0});E.addToFactions(["Bladeburners"]),k(E)}_e=Math.pow(l.a.MultipleAugMultiplier*[1,.96,.94,.93][d.a[11]],u.a.queuedAugmentations.length);for(const e in r.a)r.a.hasOwnProperty(e)&&(r.a[e].baseCost*=_e);u.a.reapplyAllAugmentations()}function k(e){if(!(e instanceof n.a))throw new Error("Invalid argument 'newAugObject' passed into resetAugmentation");const t=e.name;C(t)&&delete r.a[t],E(e)}function _(e,t=!1){r.a[e.name].owned=!0;const a=r.a[e.name];for(const e in a.mults){const t=u.a.getMult(e)*a.mults[e];u.a.setMult(e,t)}if(e.name===o.a.NeuroFluxGovernor&&!t){r.a[e.name].level=e.level;for(let t=0;t<u.a.augmentations.length;++t)if(u.a.augmentations[t].name==o.a.NeuroFluxGovernor)return void(u.a.augmentations[t].level=e.level)}if(!t){const t=new i.a(e.name);u.a.augmentations.push(t)}}function w(){if(0==u.a.queuedAugmentations.length)return Object(p.a)("You have not purchased any Augmentations to install!"),!1;let e="",t=-1;for(let e=u.a.queuedAugmentations.length-1;e>=0;e--)if(u.a.queuedAugmentations[e].name===o.a.NeuroFluxGovernor){t=e;break}for(let a=0;a<u.a.queuedAugmentations.length;++a){const n=u.a.queuedAugmentations[a],i=r.a[n.name];if(null==i){console.error("Invalid augmentation: "+n.name);continue}if(_(u.a.queuedAugmentations[a]),n.name===o.a.NeuroFluxGovernor&&a!==t)continue;let s="";n.name===o.a.NeuroFluxGovernor&&(s=" - 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i{constructor(e="",t="",a=0,n=0,i=0,o=0,s={}){r(this,"difficulty",0),r(this,"karma",0),r(this,"kills",0),r(this,"money",0),r(this,"name",""),r(this,"time",0),r(this,"type",""),r(this,"hacking_success_weight",0),r(this,"strength_success_weight",0),r(this,"defense_success_weight",0),r(this,"dexterity_success_weight",0),r(this,"agility_success_weight",0),r(this,"charisma_success_weight",0),r(this,"hacking_exp",0),r(this,"strength_exp",0),r(this,"defense_exp",0),r(this,"dexterity_exp",0),r(this,"agility_exp",0),r(this,"charisma_exp",0),r(this,"intelligence_exp",0),this.name=e,this.type=t,this.time=a,this.money=n,this.difficulty=i,this.karma=o,this.hacking_success_weight=s.hacking_success_weight?s.hacking_success_weight:0,this.strength_success_weight=s.strength_success_weight?s.strength_success_weight:0,this.defense_success_weight=s.defense_success_weight?s.defense_success_weight:0,this.dexterity_success_weight=s.dexterity_success_weight?s.dexterity_success_weight:0,this.agility_success_weight=s.agility_success_weight?s.agility_success_weight:0,this.charisma_success_weight=s.charisma_success_weight?s.charisma_success_weight:0,this.hacking_exp=s.hacking_exp?s.hacking_exp:0,this.strength_exp=s.strength_exp?s.strength_exp:0,this.defense_exp=s.defense_exp?s.defense_exp:0,this.dexterity_exp=s.dexterity_exp?s.dexterity_exp:0,this.agility_exp=s.agility_exp?s.agility_exp:0,this.charisma_exp=s.charisma_exp?s.charisma_exp:0,this.intelligence_exp=s.intelligence_exp?s.intelligence_exp:0,this.kills=s.kills?s.kills:0}commit(e,t,a=1,n=null){return a<=0&&(a=1),t.startCrime(e,this.type,this.hacking_exp/a,this.strength_exp/a,this.defense_exp/a,this.dexterity_exp/a,this.agility_exp/a,this.charisma_exp/a,this.money/a,this.time,n),this.time}successRate(e){let t=this.hacking_success_weight*e.hacking_skill+this.strength_success_weight*e.strength+this.defense_success_weight*e.defense+this.dexterity_success_weight*e.dexterity+this.agility_success_weight*e.agility+this.charisma_success_weight*e.charisma+n.a.IntelligenceCrimeWeight*e.intelligence;return t/=n.a.MaxSkillLevel,t/=this.difficulty,t*=e.crime_success_mult,t*=e.getIntelligenceBonus(1),Math.min(t,1)}}},function(e,t,a){"use strict";a.d(t,"b",(function(){return c})),a.d(t,"a",(function(){return u}));var n=a(8),r=a(22),i=a(7),o=a(227),s=a(343);function l(e,t,a){return t in e?Object.defineProperty(e,t,{value:a,enumerable:!0,configurable:!0,writable:!0}):e[t]=a,e}function c(){return{hack:0,str:0,def:0,dex:0,agi:0,cha:0,money:0}}class u{constructor(){l(this,"hacking_skill",1),l(this,"strength",1),l(this,"defense",1),l(this,"dexterity",1),l(this,"agility",1),l(this,"charisma",1),l(this,"intelligence",1),l(this,"hp",10),l(this,"max_hp",10),l(this,"hacking_exp",0),l(this,"strength_exp",0),l(this,"defense_exp",0),l(this,"dexterity_exp",0),l(this,"agility_exp",0),l(this,"charisma_exp",0),l(this,"intelligence_exp",0),l(this,"hacking_mult",1),l(this,"strength_mult",1),l(this,"defense_mult",1),l(this,"dexterity_mult",1),l(this,"agility_mult",1),l(this,"charisma_mult",1),l(this,"hacking_exp_mult",1),l(this,"strength_exp_mult",1),l(this,"defense_exp_mult",1),l(this,"dexterity_exp_mult",1),l(this,"agility_exp_mult",1),l(this,"charisma_exp_mult",1),l(this,"hacking_chance_mult",1),l(this,"hacking_speed_mult",1),l(this,"hacking_money_mult",1),l(this,"hacking_grow_mult",1),l(this,"company_rep_mult",1),l(this,"faction_rep_mult",1),l(this,"crime_money_mult",1),l(this,"crime_success_mult",1),l(this,"work_money_mult",1),l(this,"hacknet_node_money_mult",1),l(this,"hacknet_node_purchase_cost_mult",1),l(this,"hacknet_node_ram_cost_mult",1),l(this,"hacknet_node_core_cost_mult",1),l(this,"hacknet_node_level_cost_mult",1),l(this,"bladeburner_max_stamina_mult",1),l(this,"bladeburner_stamina_gain_mult",1),l(this,"bladeburner_analysis_mult",1),l(this,"bladeburner_success_chance_mult",1),l(this,"augmentations",[]),l(this,"queuedAugmentations",[]),l(this,"city",r.a.Sector12)}applyAugmentation(e){for(const t in e.mults)null==this[t]?console.warn("Augmentation has unrecognized multiplier property: "+t):this[t]*=e.mults[t]}calculateStat(e,t=1){return Object(o.b)(e,t)}getFactionFieldWorkRepGain(){return.9*(this.hacking_skill/i.a.MaxSkillLevel+this.strength/i.a.MaxSkillLevel+this.defense/i.a.MaxSkillLevel+this.dexterity/i.a.MaxSkillLevel+this.agility/i.a.MaxSkillLevel+this.charisma/i.a.MaxSkillLevel)/5.5*this.faction_rep_mult}getFactionHackingWorkRepGain(){return this.hacking_skill/i.a.MaxSkillLevel*this.faction_rep_mult}getFactionSecurityWorkRepGain(){return.9*(this.hacking_skill/i.a.MaxSkillLevel+this.strength/i.a.MaxSkillLevel+this.defense/i.a.MaxSkillLevel+this.dexterity/i.a.MaxSkillLevel+this.agility/i.a.MaxSkillLevel)/4.5*this.faction_rep_mult}resetMultipliers(){this.hacking_mult=1,this.strength_mult=1,this.defense_mult=1,this.dexterity_mult=1,this.agility_mult=1,this.charisma_mult=1,this.hacking_exp_mult=1,this.strength_exp_mult=1,this.defense_exp_mult=1,this.dexterity_exp_mult=1,this.agility_exp_mult=1,this.charisma_exp_mult=1,this.company_rep_mult=1,this.faction_rep_mult=1,this.crime_money_mult=1,this.crime_success_mult=1,this.work_money_mult=1}updateStatLevels(){this.hacking_skill=Math.max(1,Math.floor(this.calculateStat(this.hacking_exp,this.hacking_mult*n.a.HackingLevelMultiplier))),this.strength=Math.max(1,Math.floor(this.calculateStat(this.strength_exp,this.strength_mult*n.a.StrengthLevelMultiplier))),this.defense=Math.max(1,Math.floor(this.calculateStat(this.defense_exp,this.defense_mult*n.a.DefenseLevelMultiplier))),this.dexterity=Math.max(1,Math.floor(this.calculateStat(this.dexterity_exp,this.dexterity_mult*n.a.DexterityLevelMultiplier))),this.agility=Math.max(1,Math.floor(this.calculateStat(this.agility_exp,this.agility_mult*n.a.AgilityLevelMultiplier))),this.charisma=Math.max(1,Math.floor(this.calculateStat(this.charisma_exp,this.charisma_mult*n.a.CharismaLevelMultiplier)));const e=this.hp/this.max_hp;this.max_hp=Math.floor(10+this.defense/10),this.hp=Math.round(this.max_hp*e)}getIntelligenceBonus(e){return Object(s.a)(this.intelligence,e)}}},,,,,,,,,,,,function(e,t,a){"use strict";a.d(t,"a",(function(){return s})),a.d(t,"b",(function(){return l}));var n=a(0),r=a.n(n),i=a(8);class o{constructor(e,t,a,n="",i=r.a.createElement(r.a.Fragment,null)){this.number=e,this.difficulty=t,this.name=a,this.desc=n,this.info=i}}const s={};function l(e){null==e.bitNodeN&&(e.bitNodeN=1);for(const e in i.a)i.a.hasOwnProperty(e)&&(i.a[e]=1);switch(e.bitNodeN){case 1:break;case 2:i.a.HackingLevelMultiplier=.8,i.a.ServerGrowthRate=.8,i.a.ServerMaxMoney=.2,i.a.ServerStartingMoney=.4,i.a.CrimeMoney=3,i.a.InfiltrationMoney=3,i.a.FactionWorkRepGain=.5,i.a.FactionPassiveRepGain=0,i.a.GangKarmaRequirement=0;break;case 3:i.a.HackingLevelMultiplier=.8,i.a.RepToDonateToFaction=.5,i.a.AugmentationRepCost=3,i.a.AugmentationMoneyCost=3,i.a.ServerMaxMoney=.2,i.a.ServerStartingMoney=.2,i.a.ServerGrowthRate=.2,i.a.ScriptHackMoney=.2,i.a.CompanyWorkMoney=.25,i.a.CrimeMoney=.25,i.a.HacknetNodeMoney=.25,i.a.HomeComputerRamCost=1.5,i.a.PurchasedServerCost=2,i.a.GangKarmaRequirement=3;break;case 4:i.a.ServerMaxMoney=.15,i.a.ServerStartingMoney=.75,i.a.ScriptHackMoney=.2,i.a.CompanyWorkMoney=.1,i.a.CrimeMoney=.2,i.a.HacknetNodeMoney=.05,i.a.CompanyWorkExpGain=.5,i.a.ClassGymExpGain=.5,i.a.FactionWorkExpGain=.5,i.a.HackExpGain=.4,i.a.CrimeExpGain=.5,i.a.FactionWorkRepGain=.75;break;case 5:i.a.ServerMaxMoney=2,i.a.ServerStartingSecurity=2,i.a.ServerStartingMoney=.5,i.a.ScriptHackMoney=.15,i.a.HacknetNodeMoney=.2,i.a.CrimeMoney=.5,i.a.InfiltrationRep=1.5,i.a.InfiltrationMoney=1.5,i.a.AugmentationMoneyCost=2,i.a.HackExpGain=.5,i.a.CorporationValuation=.5;break;case 6:i.a.HackingLevelMultiplier=.35,i.a.ServerMaxMoney=.4,i.a.ServerStartingMoney=.5,i.a.ServerStartingSecurity=1.5,i.a.ScriptHackMoney=.75,i.a.CompanyWorkMoney=.5,i.a.CrimeMoney=.75,i.a.InfiltrationMoney=.75,i.a.CorporationValuation=.2,i.a.HacknetNodeMoney=.2,i.a.FactionPassiveRepGain=0,i.a.HackExpGain=.25,i.a.DaedalusAugsRequirement=1.166,i.a.GangKarmaRequirement=5;break;case 7:i.a.BladeburnerRank=.6,i.a.BladeburnerSkillCost=2,i.a.AugmentationMoneyCost=3,i.a.HackingLevelMultiplier=.35,i.a.ServerMaxMoney=.4,i.a.ServerStartingMoney=.5,i.a.ServerStartingSecurity=1.5,i.a.ScriptHackMoney=.5,i.a.CompanyWorkMoney=.5,i.a.CrimeMoney=.75,i.a.InfiltrationMoney=.75,i.a.CorporationValuation=.2,i.a.HacknetNodeMoney=.2,i.a.FactionPassiveRepGain=0,i.a.HackExpGain=.25,i.a.FourSigmaMarketDataCost=2,i.a.FourSigmaMarketDataApiCost=2,i.a.DaedalusAugsRequirement=1.166,i.a.GangKarmaRequirement=5;break;case 8:i.a.ScriptHackMoney=.3,i.a.ScriptHackMoneyGain=0,i.a.ManualHackMoney=0,i.a.CompanyWorkMoney=0,i.a.CrimeMoney=0,i.a.HacknetNodeMoney=0,i.a.InfiltrationMoney=0,i.a.RepToDonateToFaction=0,i.a.CorporationValuation=0,i.a.CodingContractMoney=0,i.a.GangKarmaRequirement=10;break;case 9:i.a.HackingLevelMultiplier=.4,i.a.StrengthLevelMultiplier=.45,i.a.DefenseLevelMultiplier=.45,i.a.DexterityLevelMultiplier=.45,i.a.AgilityLevelMultiplier=.45,i.a.CharismaLevelMultiplier=.45,i.a.PurchasedServerLimit=0,i.a.HomeComputerRamCost=5,i.a.CrimeMoney=.5,i.a.ScriptHackMoney=.1,i.a.HackExpGain=.05,i.a.ServerStartingMoney=.1,i.a.ServerMaxMoney=.1,i.a.ServerStartingSecurity=2.5,i.a.CorporationValuation=.5,i.a.FourSigmaMarketDataCost=5,i.a.FourSigmaMarketDataApiCost=4,i.a.BladeburnerRank=.9,i.a.BladeburnerSkillCost=1.2,i.a.GangKarmaRequirement=3;break;case 10:i.a.HackingLevelMultiplier=.2,i.a.StrengthLevelMultiplier=.4,i.a.DefenseLevelMultiplier=.4,i.a.DexterityLevelMultiplier=.4,i.a.AgilityLevelMultiplier=.4,i.a.CharismaLevelMultiplier=.4,i.a.CompanyWorkMoney=.5,i.a.CrimeMoney=.5,i.a.HacknetNodeMoney=.5,i.a.ManualHackMoney=.5,i.a.ScriptHackMoney=.5,i.a.CodingContractMoney=.5,i.a.InfiltrationMoney=.5,i.a.CorporationValuation=.5,i.a.AugmentationMoneyCost=5,i.a.AugmentationRepCost=2,i.a.HomeComputerRamCost=1.5,i.a.PurchasedServerCost=5,i.a.PurchasedServerLimit=.6,i.a.PurchasedServerMaxRam=.5,i.a.BladeburnerRank=.8,i.a.GangKarmaRequirement=3;break;case 11:i.a.HackingLevelMultiplier=.5,i.a.HackExpGain=.5,i.a.ServerMaxMoney=.1,i.a.ServerStartingMoney=.1,i.a.ServerGrowthRate=.2,i.a.ServerWeakenRate=2,i.a.CrimeMoney=3,i.a.CompanyWorkMoney=.5,i.a.HacknetNodeMoney=.1,i.a.AugmentationMoneyCost=2,i.a.InfiltrationMoney=2.5,i.a.InfiltrationRep=2.5,i.a.CorporationValuation=.1,i.a.CodingContractMoney=.25,i.a.FourSigmaMarketDataCost=4,i.a.FourSigmaMarketDataApiCost=4;break;case 12:{let t=0;for(let a=0;a<e.sourceFiles.length;a++)12===e.sourceFiles[a].n&&(t=e.sourceFiles[a].lvl);const a=Math.pow(1.02,t),n=1/a;i.a.DaedalusAugsRequirement=Math.min(a,1.34),i.a.HackingLevelMultiplier=n,i.a.StrengthLevelMultiplier=n,i.a.DefenseLevelMultiplier=n,i.a.DexterityLevelMultiplier=n,i.a.AgilityLevelMultiplier=n,i.a.CharismaLevelMultiplier=n,i.a.ServerMaxMoney=n,i.a.ServerStartingMoney=n,i.a.ServerGrowthRate=n,i.a.ServerWeakenRate=n,i.a.ServerStartingSecurity=1.5,i.a.HomeComputerRamCost=a,i.a.PurchasedServerCost=a,i.a.PurchasedServerLimit=n,i.a.PurchasedServerMaxRam=n,i.a.ManualHackMoney=n,i.a.ScriptHackMoney=n,i.a.CompanyWorkMoney=n,i.a.CrimeMoney=n,i.a.HacknetNodeMoney=n,i.a.CodingContractMoney=n,i.a.CompanyWorkExpGain=n,i.a.ClassGymExpGain=n,i.a.FactionWorkExpGain=n,i.a.HackExpGain=n,i.a.CrimeExpGain=n,i.a.FactionWorkRepGain=n,i.a.FactionPassiveRepGain=n,i.a.RepToDonateToFaction=a,i.a.AugmentationRepCost=a,i.a.AugmentationMoneyCost=a,i.a.InfiltrationMoney=n,i.a.InfiltrationRep=n,i.a.FourSigmaMarketDataCost=a,i.a.FourSigmaMarketDataApiCost=a,i.a.CorporationValuation=n,i.a.BladeburnerRank=n,i.a.BladeburnerSkillCost=a;break}default:console.warn("Player.bitNodeN invalid")}}s.BitNode1=new o(1,0,"Source Genesis","The original BitNode",r.a.createElement(r.a.Fragment,null,"The first BitNode created by the Enders to imprison the minds of humans. It became the prototype and testing-grounds for all of the BitNodes that followed.",r.a.createElement("br",null),r.a.createElement("br",null),"This is the first BitNode that you play through. It has no special modifications or mechanics.",r.a.createElement("br",null),r.a.createElement("br",null),"Destroying this BitNode will give you Source-File 1, or if you already have this Source-File it will upgrade its level up to a maximum of 3. This Source-File lets the player start with 32GB of RAM on his/her home computer when entering a new BitNode, and also increases all of the player's multipliers by:",r.a.createElement("br",null),r.a.createElement("br",null),"Level 1: 16%",r.a.createElement("br",null),"Level 2: 24%",r.a.createElement("br",null),"Level 3: 28%")),s.BitNode2=new o(2,0,"Rise of the Underworld","From the shadows, they rose",r.a.createElement(r.a.Fragment,null,"From the shadows, they rose.",r.a.createElement("br",null),r.a.createElement("br",null),"Organized crime groups quickly filled the void of power left behind from the collapse of Western government in the 2050s. As society and civlization broke down, people quickly succumbed to the innate human impulse of evil and savagery. The organized crime factions quickly rose to the top of the modern world.",r.a.createElement("br",null),r.a.createElement("br",null),"In this BitNode:",r.a.createElement("br",null),r.a.createElement("br",null),"Your hacking level is reduced by 20%",r.a.createElement("br",null),"The growth rate and maximum amount of money available on servers are significantly decreased",r.a.createElement("br",null),"The amount of money gained from crimes and Infiltration is tripled",r.a.createElement("br",null),"Certain Factions (Slum Snakes, Tetrads, The Syndicate, The Dark Army, Speakers for the Dead, NiteSec, The Black Hand) give the player the ability to form and manage their own gangs. These gangs will earn the player money and reputation with the corresponding Faction",r.a.createElement("br",null),"Every Augmentation in the game will be available through the Factions listed above",r.a.createElement("br",null),"For every Faction NOT listed above, reputation gains are halved",r.a.createElement("br",null),"You will no longer gain passive reputation with Factions",r.a.createElement("br",null),r.a.createElement("br",null),"Destroying this BitNode will give you Source-File 2, or if you already have this Source-File it will upgrade its level up to a maximum of 3. This Source-File allows you to form gangs in other BitNodes once your karma decreases to a certain value. It also increases the player's crime success rate, crime money, and charisma multipliers by:",r.a.createElement("br",null),r.a.createElement("br",null),"Level 1: 24%",r.a.createElement("br",null),"Level 2: 36%",r.a.createElement("br",null),"Level 3: 42%")),s.BitNode3=new o(3,0,"Corporatocracy","The Price of Civilization",r.a.createElement(r.a.Fragment,null,"Our greatest illusion is that a healthy society can revolve around a single-minded pursuit of wealth.",r.a.createElement("br",null),r.a.createElement("br",null),"Sometime in the early 21st century economic and political globalization turned the world into a corporatocracy, and it never looked back. Now, the privileged elite will happily bankrupt their own countrymen, decimate their own community, and evict their neighbors from houses in their desperate bid to increase their wealth.",r.a.createElement("br",null),r.a.createElement("br",null),"In this BitNode you can create and manage your own corporation. Running a successful corporation has the potential of generating massive profits. All other forms of income are reduced by 75%. Furthermore: ",r.a.createElement("br",null),r.a.createElement("br",null),"The price and reputation cost of all Augmentations is tripled",r.a.createElement("br",null),"The starting and maximum amount of money on servers is reduced by 75%",r.a.createElement("br",null),"Server growth rate is reduced by 80%",r.a.createElement("br",null),"You now only need 75 favour with a faction in order to donate to it, rather than 150",r.a.createElement("br",null),r.a.createElement("br",null),"Destroying this BitNode will give you Source-File 3, or if you already have this Source-File it will upgrade its level up to a maximum of 3. This Source-File lets you create corporations on other BitNodes (although some BitNodes will disable this mechanic). This Source-File also increases your charisma and company salary multipliers by:",r.a.createElement("br",null),"Level 1: 8%",r.a.createElement("br",null),"Level 2: 12%",r.a.createElement("br",null),"Level 3: 14%")),s.BitNode4=new o(4,1,"The Singularity","The Man and the Machine",r.a.createElement(r.a.Fragment,null,"The Singularity has arrived. The human race is gone, replaced by artificially superintelligent beings that are more machine than man. ",r.a.createElement("br",null),r.a.createElement("br",null),"In this BitNode, progressing is significantly harder. Experience gain rates for all stats are reduced. Most methods of earning money will now give significantly less.",r.a.createElement("br",null),r.a.createElement("br",null),"In this BitNode you will gain access to a new set of Netscript Functions known as Singularity Functions. These functions allow you to control most aspects of the game through scripts, including working for factions/companies, purchasing/installing Augmentations, and creating programs.",r.a.createElement("br",null),r.a.createElement("br",null),"Destroying this BitNode will give you Source-File 4, or if you already have this Source-File it will upgrade its level up to a maximum of 3. This Source-File lets you access and use the Singularity Functions in other BitNodes. Each level of this Source-File will open up more Singularity Functions that you can use.")),s.BitNode5=new o(5,1,"Artificial Intelligence","Posthuman",r.a.createElement(r.a.Fragment,null,"They said it couldn't be done. They said the human brain, along with its consciousness and intelligence, couldn't be replicated. They said the complexity of the brain results from unpredictable, nonlinear interactions that couldn't be modeled by 1's and 0's. They were wrong.",r.a.createElement("br",null),r.a.createElement("br",null),"In this BitNode:",r.a.createElement("br",null),r.a.createElement("br",null),"The base security level of servers is doubled",r.a.createElement("br",null),"The starting money on servers is halved, but the maximum money remains the same",r.a.createElement("br",null),"Most methods of earning money now give significantly less",r.a.createElement("br",null),"Infiltration gives 50% more reputation and money",r.a.createElement("br",null),"Corporations have 50% lower valuations and are therefore less profitable",r.a.createElement("br",null),"Augmentations are more expensive",r.a.createElement("br",null),"Hacking experience gain rates are reduced",r.a.createElement("br",null),r.a.createElement("br",null),"Destroying this BitNode will give you Source-File 5, or if you already have this Source-File it will upgrade its level up to a maximum of 3. This Source-File grants you a special new stat called Intelligence. Intelligence is unique because it is permanent and persistent (it never gets reset back to 1). However gaining Intelligence experience is much slower than other stats, and it is also hidden (you won't know when you gain experience and how much). Higher Intelligence levels will boost your production for many actions in the game. ",r.a.createElement("br",null),r.a.createElement("br",null),"In addition, this Source-File will unlock the getBitNodeMultipliers() and getServer() Netscript functions, as well as the formulas API, and will also raise all of your hacking-related multipliers by:",r.a.createElement("br",null),r.a.createElement("br",null),"Level 1: 8%",r.a.createElement("br",null),"Level 2: 12%",r.a.createElement("br",null),"Level 3: 14%")),s.BitNode6=new o(6,1,"Bladeburners","Like Tears in Rain",r.a.createElement(r.a.Fragment,null,"In the middle of the 21st century, OmniTek Incorporated began designing and manufacturing advanced synthetic androids, or Synthoids for short. They achieved a major technological breakthrough in the sixth generation of their Synthoid design, called MK-VI, by developing a hyperintelligent AI. Many argue that this was the first sentient AI ever created. This resulted in Synthoid models that were stronger, faster, and more intelligent than the humans that had created them.",r.a.createElement("br",null),r.a.createElement("br",null),"In this BitNode you will be able to access the Bladeburner Division at the NSA, which provides a new mechanic for progression. Furthermore:",r.a.createElement("br",null),r.a.createElement("br",null),"Hacking and Hacknet Nodes will be less profitable",r.a.createElement("br",null),"Your hacking level is reduced by 65%",r.a.createElement("br",null),"Hacking experience gain from scripts is reduced by 75%",r.a.createElement("br",null),"Corporations have 80% lower valuations and are therefore less profitable",r.a.createElement("br",null),"Working for companies is 50% less profitable",r.a.createElement("br",null),"Crimes and Infiltration are 25% less profitable",r.a.createElement("br",null),r.a.createElement("br",null),"Destroying this BitNode will give you Source-File 6, or if you already have this Source-File it will upgrade its level up to a maximum of 3. This Source-File allows you to access the NSA's Bladeburner Division in other BitNodes. In addition, this Source-File will raise both the level and experience gain rate of all your combat stats by:",r.a.createElement("br",null),r.a.createElement("br",null),"Level 1: 8%",r.a.createElement("br",null),"Level 2: 12%",r.a.createElement("br",null),"Level 3: 14%")),s.BitNode7=new o(7,2,"Bladeburners 2079","More human than humans",r.a.createElement(r.a.Fragment,null,"In the middle of the 21st century, you were doing cutting-edge work at OmniTek Incorporated as part of the AI design team for advanced synthetic androids, or Synthoids for short. You helped achieve a major technological breakthrough in the sixth generation of the company's Synthoid design, called MK-VI, by developing a hyperintelligent AI. Many argue that this was the first sentient AI ever created. This resulted in Synthoid models that were stronger, faster, and more intelligent than the humans that had created them.",r.a.createElement("br",null),r.a.createElement("br",null),"In this BitNode you will be able to access the Bladeburner API, which allows you to access Bladeburner functionality through Netscript. Furthermore: ",r.a.createElement("br",null),r.a.createElement("br",null),"The rank you gain from Bladeburner contracts/operations is reduced by 40%",r.a.createElement("br",null),"Bladeburner skills cost twice as many skill points",r.a.createElement("br",null),"Augmentations are 3x more expensive",r.a.createElement("br",null),"Hacking and Hacknet Nodes will be significantly less profitable",r.a.createElement("br",null),"Your hacking level is reduced by 65%",r.a.createElement("br",null),"Hacking experience gain from scripts is reduced by 75%",r.a.createElement("br",null),"Corporations have 80% lower valuations and are therefore less profitable",r.a.createElement("br",null),"Working for companies is 50% less profitable",r.a.createElement("br",null),"Crimes and Infiltration are 25% less profitable",r.a.createElement("br",null),r.a.createElement("br",null),"Destroying this BitNode will give you Source-File 7, or if you already have this Source-File it will upgrade its level up to a maximum of 3. This Source-File allows you to access the Bladeburner Netscript API in other BitNodes. In addition, this Source-File will increase all of your Bladeburner multipliers by:",r.a.createElement("br",null),r.a.createElement("br",null),"Level 1: 8%",r.a.createElement("br",null),"Level 2: 12%",r.a.createElement("br",null),"Level 3: 14%")),s.BitNode8=new o(8,2,"Ghost of Wall Street","Money never sleeps",r.a.createElement(r.a.Fragment,null,"You are trying to make a name for yourself as an up-and-coming hedge fund manager on Wall Street.",r.a.createElement("br",null),r.a.createElement("br",null),"In this BitNode:",r.a.createElement("br",null),r.a.createElement("br",null),"You start with $250 million",r.a.createElement("br",null),"The only way to earn money is by trading on the stock market",r.a.createElement("br",null),"You start with a WSE membership and access to the TIX API",r.a.createElement("br",null),"You are able to short stocks and place different types of orders (limit/stop)",r.a.createElement("br",null),"You can immediately donate to factions to gain reputation",r.a.createElement("br",null),r.a.createElement("br",null),"Destroying this BitNode will give you Source-File 8, or if you already have this Source-File it will upgrade its level up to a maximum of 3. This Source-File grants the following benefits:",r.a.createElement("br",null),r.a.createElement("br",null),"Level 1: Permanent access to WSE and TIX API",r.a.createElement("br",null),"Level 2: Ability to short stocks in other BitNodes",r.a.createElement("br",null),"Level 3: Ability to use limit/stop orders in other BitNodes",r.a.createElement("br",null),r.a.createElement("br",null),"This Source-File also increases your hacking growth multipliers by:",r.a.createElement("br",null),"Level 1: 12%",r.a.createElement("br",null),"Level 2: 18%",r.a.createElement("br",null),"Level 3: 21%")),s.BitNode9=new o(9,2,"Hacktocracy","Hacknet Unleashed",r.a.createElement(r.a.Fragment,null,"When Fulcrum Technologies released their open-source Linux distro Chapeau, it quickly became the OS of choice for the underground hacking community. Chapeau became especially notorious for powering the Hacknet, a global, decentralized network used for nefarious purposes. Fulcrum quickly abandoned the project and dissociated themselves from it.",r.a.createElement("br",null),r.a.createElement("br",null),"This BitNode unlocks the Hacknet Server, an upgraded version of the Hacknet Node. Hacknet Servers generate hashes, which can be spent on a variety of different upgrades.",r.a.createElement("br",null),r.a.createElement("br",null),"In this BitNode:",r.a.createElement("br",null),r.a.createElement("br",null),"Your stats are significantly decreased",r.a.createElement("br",null),"You cannnot purchase additional servers",r.a.createElement("br",null),"Hacking is significantly less profitable",r.a.createElement("br",null),r.a.createElement("br",null),"Destroying this BitNode will give you Source-File 9, or if you already have this Source-File it will upgrade its level up to a maximum of 3. This Source-File grants the following benefits:",r.a.createElement("br",null),r.a.createElement("br",null),"Level 1: Permanently unlocks the Hacknet Server in other BitNodes",r.a.createElement("br",null),"Level 2: You start with 128GB of RAM on your home computer when entering a new BitNode",r.a.createElement("br",null),"Level 3: Grants a highly-upgraded Hacknet Server when entering a new BitNode",r.a.createElement("br",null),r.a.createElement("br",null),"(Note that the Level 3 effect of this Source-File only applies when entering a new BitNode, NOT when installing Augmentations)",r.a.createElement("br",null),r.a.createElement("br",null),"This Source-File also increases your hacknet multipliers by:",r.a.createElement("br",null),"Level 1: 8%",r.a.createElement("br",null),"Level 2: 12%",r.a.createElement("br",null),"Level 3: 14%")),s.BitNode10=new o(10,2,"Digital Carbon","Your body is not who you are",r.a.createElement(r.a.Fragment,null,"In 2084, VitaLife unveiled to the world the Persona Core, a technology that allowed people to digitize their consciousness. Their consciousness could then be transferred into Synthoids or other bodies by trasmitting the digitized data. Human bodies became nothing more than 'sleeves' for the human consciousness. Mankind had finally achieved immortality - at least for those that could afford it.",r.a.createElement("br",null),r.a.createElement("br",null),"This BitNode unlocks Sleeve technology. Sleeve technology allows you to:",r.a.createElement("br",null),r.a.createElement("br",null),"1. Re-sleeve: Purchase and transfer your consciousness into a new body",r.a.createElement("br",null),"2. Duplicate Sleeves: Duplicate your consciousness into Synthoids, allowing you to perform different tasks synchronously",r.a.createElement("br",null),r.a.createElement("br",null),"In this BitNode:",r.a.createElement("br",null),r.a.createElement("br",null),"Your stats are significantly decreased",r.a.createElement("br",null),"All methods of gaining money are half as profitable (except Stock Market)",r.a.createElement("br",null),"Purchased servers are more expensive, have less max RAM, and a lower maximum limit",r.a.createElement("br",null),"Augmentations are 5x as expensive and require twice as much reputation",r.a.createElement("br",null),r.a.createElement("br",null),"Destroying this BitNode will give you Source-File 10, or if you already have this Source-File it will upgrade its level up to a maximum of 3. This Source-File unlocks Sleeve technology in other BitNodes. Each level of this Source-File also grants you a Duplicate Sleeve")),s.BitNode11=new o(11,1,"The Big Crash","Okay. Sell it all.",r.a.createElement(r.a.Fragment,null,"The 2050s was defined by the massive amounts of violent civil unrest and anarchic rebellion that rose all around the world. It was this period of disorder that eventually lead to the governmental reformation of many global superpowers, most notably the USA and China. But just as the world was slowly beginning to recover from these dark times, financial catastrophe hit.",r.a.createElement("br",null),r.a.createElement("br",null),"In many countries, the high cost of trying to deal with the civil disorder bankrupted the governments. In all of this chaos and confusion, hackers were able to steal billions of dollars from the world's largest electronic banks, prompting an international banking crisis as governments were unable to bail out insolvent banks. Now, the world is slowly crumbling in the middle of the biggest economic crisis of all time.",r.a.createElement("br",null),r.a.createElement("br",null),"In this BitNode:",r.a.createElement("br",null),r.a.createElement("br",null),"Your hacking stat and experience gain are halved",r.a.createElement("br",null),"The starting and maximum amount of money available on servers is significantly decreased",r.a.createElement("br",null),"The growth rate of servers is significantly reduced",r.a.createElement("br",null),"Weakening a server is twice as effective",r.a.createElement("br",null),"Company wages are decreased by 50%",r.a.createElement("br",null),"Corporation valuations are 90% lower and are therefore significantly less profitable",r.a.createElement("br",null),"Hacknet Node production is significantly decreased",r.a.createElement("br",null),"Crime and Infiltration are more lucrative",r.a.createElement("br",null),"Augmentations are twice as expensive",r.a.createElement("br",null),r.a.createElement("br",null),"Destroying this BitNode will give you Source-File 11, or if you already have this Source-File it will upgrade its level up to a maximum of 3. This Source-File makes it so that company favor increases BOTH the player's salary and reputation gain rate at that company by 1% per favor (rather than just the reputation gain). This Source-File also increases the player's company salary and reputation gain multipliers by:",r.a.createElement("br",null),r.a.createElement("br",null),"Level 1: 32%",r.a.createElement("br",null),"Level 2: 48%",r.a.createElement("br",null),"Level 3: 56%",r.a.createElement("br",null),r.a.createElement("br",null),"It also reduces the price increase for every aug bought by:",r.a.createElement("br",null),r.a.createElement("br",null),"Level 1: 4%",r.a.createElement("br",null),"Level 2: 6%",r.a.createElement("br",null),"Level 3: 7%")),s.BitNode12=new o(12,0,"The Recursion","Repeat.",r.a.createElement(r.a.Fragment,null,"To iterate is human, to recurse divine.",r.a.createElement("br",null),r.a.createElement("br",null),"Every time this BitNode is destroyed, it becomes slightly harder. Destroying this BitNode will give you Source-File 12, or if you already have this Source-File it will upgrade its level. There is no maximum level for Source-File 12. Each level of Source-File 12 lets you start any BitNodes with NeuroFlux Governor equal to the level of this source file.")),s.BitNode13=new o(13,2,"fOS","COMING SOON"),s.BitNode14=new o(14,2,"","COMING SOON"),s.BitNode15=new o(15,2,"","COMING SOON"),s.BitNode16=new o(16,2,"","COMING SOON"),s.BitNode17=new o(17,2,"","COMING SOON"),s.BitNode18=new o(18,2,"","COMING SOON"),s.BitNode19=new o(19,2,"","COMING SOON"),s.BitNode20=new o(20,2,"","COMING SOON"),s.BitNode21=new o(21,2,"","COMING SOON"),s.BitNode22=new o(22,2,"","COMING SOON"),s.BitNode23=new o(23,2,"","COMING SOON"),s.BitNode24=new o(24,2,"","COMING SOON")},,function(e,t,a){"use strict";a.d(t,"a",(function(){return I}));var n=a(21),r=a(217),i=a(37),o=a(438),s=a(228),l=a(118),c=a(299),u=a(529),m=a(214),h=a(24),d=a(215),p=a(207),f=a(361),g=a(30),y=a(530),b=a(224),E=a(31),v=a(54),k=a(4),_=a(8),w=a(260),C=a(170),S=a(25),x=a(344),O=a(15),T=a(13),M=a(20),R=a(6),A=a(339),P=a(112);function N(e,t,a){return t in e?Object.defineProperty(e,t,{value:a,enumerable:!0,configurable:!0,writable:!0}):e[t]=a,e}class I{constructor(e){N(this,"numHosp",0),N(this,"moneyLost",0),N(this,"rank",0),N(this,"maxRank",0),N(this,"skillPoints",0),N(this,"totalSkillPoints",0),N(this,"teamSize",0),N(this,"teamLost",0),N(this,"hpLost",0),N(this,"storedCycles",0),N(this,"randomEventCounter",Object(E.a)(240,600)),N(this,"actionTimeToComplete",0),N(this,"actionTimeCurrent",0),N(this,"actionTimeOverflow",0),N(this,"action",new r.a({type:i.a.Idle})),N(this,"cities",{}),N(this,"city",v.a.CityNames[2]),N(this,"skills",{}),N(this,"skillMultipliers",{}),N(this,"staminaBonus",0),N(this,"maxStamina",0),N(this,"stamina",0),N(this,"contracts",{}),N(this,"operations",{}),N(this,"blackops",{}),N(this,"logging",{general:!0,contracts:!0,ops:!0,blackops:!0,events:!0}),N(this,"automateEnabled",!1),N(this,"automateActionHigh",new r.a({type:i.a.Idle})),N(this,"automateThreshHigh",0),N(this,"automateActionLow",new r.a({type:i.a.Idle})),N(this,"automateThreshLow",0),N(this,"consoleHistory",[]),N(this,"consoleLogs",["Bladeburner Console","Type 'help' to see console commands"]);for(let e=0;e<v.a.CityNames.length;++e)this.cities[v.a.CityNames[e]]=new f.a(v.a.CityNames[e]);this.updateSkillMultipliers(),e&&this.calculateMaxStamina(e),this.stamina=this.maxStamina,this.create()}getCurrentCity(){const e=this.cities[this.city];if(!(e instanceof f.a))throw new Error("Bladeburner.getCurrentCity() did not properly return a City object");return e}calculateStaminaPenalty(){return Math.min(1,this.stamina/(.5*this.maxStamina))}startAction(e,t){if(null!=t)switch(this.action=t,this.actionTimeCurrent=0,t.type){case i.a.Idle:this.actionTimeToComplete=0;break;case i.a.Contract:try{const e=this.getActionObject(t);if(null==e)throw new Error("Failed to get Contract Object for: "+t.name);if(e.count<1)return this.resetAction();this.actionTimeToComplete=e.getActionTime(this)}catch(e){Object(b.a)(e)}break;case i.a.Operation:try{const e=this.getActionObject(t);if(null==e)throw new Error("Failed to get Operation Object for: "+t.name);if(e.count<1)return this.resetAction();if("Raid"===t.name&&0===this.getCurrentCity().comms)return this.resetAction();this.actionTimeToComplete=e.getActionTime(this)}catch(e){Object(b.a)(e)}break;case i.a.BlackOp:case i.a.BlackOperation:try{if(null!=this.blackops[t.name]){this.resetAction(),this.log("Error: Tried to start a Black Operation that had already been completed");break}const e=this.getActionObject(t);if(null==e)throw new Error("Failed to get BlackOperation object for: "+t.name);this.actionTimeToComplete=e.getActionTime(this)}catch(e){Object(b.a)(e)}break;case i.a.Recruitment:this.actionTimeToComplete=this.getRecruitmentTime(e);break;case i.a.Training:case i.a.FieldAnalysis:case i.a["Field Analysis"]:this.actionTimeToComplete=30;break;case i.a.Diplomacy:case i.a["Hyperbolic Regeneration Chamber"]:case i.a["Incite Violence"]:this.actionTimeToComplete=60;break;default:throw new Error("Invalid Action Type in startAction(Bladeburner,player, ): "+t.type)}}upgradeSkill(e){const t=e.name;if(this.skills[t]?++this.skills[t]:this.skills[t]=1,isNaN(this.skills[t])||this.skills[t]<0)throw new Error("Level of Skill "+t+" is invalid: "+this.skills[t]);this.updateSkillMultipliers()}executeConsoleCommands(e,t){try{this.consoleHistory[this.consoleHistory.length-1]!=t&&(this.consoleHistory.push(t),this.consoleHistory.length>50&&this.consoleHistory.splice(0,1));const a=t.split(";");for(let t=0;t<a.length;++t)this.executeConsoleCommand(e,a[t])}catch(e){Object(b.a)(e)}}postToConsole(e,t=!0){t&&(this.consoleLogs.push(e),this.consoleLogs.length>100&&this.consoleLogs.shift())}log(e){this.postToConsole(`[${Object(A.a)()}] ${e}`)}resetAction(){this.action=new r.a({type:i.a.Idle})}clearConsole(){this.consoleLogs.length=0}prestige(){this.resetAction();const e=S.a.Bladeburners;this.rank>=v.a.RankNeededForFaction&&Object(P.d)(e)}storeCycles(e=0){this.storedCycles+=e}getActionIdFromTypeAndName(e="",t=""){if(""===e||""===t)return null;const a=new r.a,n=e.toLowerCase().trim(),o=t.toLowerCase().trim();switch(n){case"contract":case"contracts":case"contr":return a.type=i.a.Contract,this.contracts.hasOwnProperty(t)?(a.name=t,a):null;case"operation":case"operations":case"op":case"ops":return a.type=i.a.Operation,this.operations.hasOwnProperty(t)?(a.name=t,a):null;case"blackoperation":case"black operation":case"black operations":case"black op":case"black ops":case"blackop":case"blackops":return a.type=i.a.BlackOp,s.a.hasOwnProperty(t)?(a.name=t,a):null;case"general":case"general action":case"gen":break;default:return null}if(n.startsWith("gen")){switch(o){case"training":a.type=i.a.Training,a.name="Training";break;case"recruitment":case"recruit":a.type=i.a.Recruitment,a.name="Recruitment";break;case"field analysis":case"fieldanalysis":a.type=i.a["Field Analysis"],a.name="Field Analysis";break;case"diplomacy":a.type=i.a.Diplomacy,a.name="Diplomacy";break;case"hyperbolic regeneration chamber":a.type=i.a["Hyperbolic Regeneration Chamber"],a.name="Hyperbolic Regeneration Chamber";break;case"stir trouble":a.type=i.a["Incite Violence"],a.name="Incite Violence";break;default:return null}return a}return null}executeStartConsoleCommand(e,t){if(3!==t.length)return this.postToConsole("Invalid usage of 'start' console command: start [type] [name]"),void this.postToConsole("Use 'help start' for more info");const a=t[2];switch(t[1].toLowerCase()){case"general":case"gen":null!=m.a[a]?(this.action.type=i.a[a],this.action.name=a,this.startAction(e,this.action)):this.postToConsole("Invalid action name specified: "+t[2]);break;case"contract":case"contracts":null!=this.contracts[a]?(this.action.type=i.a.Contract,this.action.name=a,this.startAction(e,this.action)):this.postToConsole("Invalid contract name specified: "+t[2]);break;case"ops":case"op":case"operations":case"operation":null!=this.operations[a]?(this.action.type=i.a.Operation,this.action.name=a,this.startAction(e,this.action)):this.postToConsole("Invalid Operation name specified: "+t[2]);break;case"blackops":case"blackop":case"black operations":case"black operation":null!=s.a[a]?(this.action.type=i.a.BlackOperation,this.action.name=a,this.startAction(e,this.action)):this.postToConsole("Invalid BlackOp name specified: "+t[2]);break;default:this.postToConsole("Invalid action/event type specified: "+t[1]),this.postToConsole("Examples of valid action/event identifiers are: [general, contract, op, blackop]")}}executeSkillConsoleCommand(e){switch(e.length){case 1:this.postToConsole("Invalid usage of 'skill' console command: skill [action] [name]"),this.postToConsole("Use 'help skill' for more info");break;case 2:if("list"===e[1].toLowerCase()){this.postToConsole("Skills: ");const e=Object.keys(d.a);for(let t=0;t<e.length;++t){const a=d.a[e[t]];let n=0;null!=this.skills[a.name]&&(n=this.skills[a.name]),this.postToConsole(a.name+": Level "+Object(h.c)(n,0))}this.postToConsole(" "),this.postToConsole("Effects: ");const t=Object.keys(this.skillMultipliers);for(let e=0;e<t.length;++e){let a=this.skillMultipliers[t[e]];if(a&&1!==a)switch(a=Object(h.c)(a,3),t[e]){case"successChanceAll":this.postToConsole("Total Success Chance: x"+a);break;case"successChanceStealth":this.postToConsole("Stealth Success Chance: x"+a);break;case"successChanceKill":this.postToConsole("Retirement Success Chance: x"+a);break;case"successChanceContract":this.postToConsole("Contract Success Chance: x"+a);break;case"successChanceOperation":this.postToConsole("Operation Success Chance: x"+a);break;case"successChanceEstimate":this.postToConsole("Synthoid Data Estimate: x"+a);break;case"actionTime":this.postToConsole("Action Time: x"+a);break;case"effHack":this.postToConsole("Hacking Skill: x"+a);break;case"effStr":this.postToConsole("Strength: x"+a);break;case"effDef":this.postToConsole("Defense: x"+a);break;case"effDex":this.postToConsole("Dexterity: x"+a);break;case"effAgi":this.postToConsole("Agility: x"+a);break;case"effCha":this.postToConsole("Charisma: x"+a);break;case"effInt":this.postToConsole("Intelligence: x"+a);break;case"stamina":this.postToConsole("Stamina: x"+a);break;default:console.warn("Unrecognized SkillMult Key: "+t[e])}}}else this.postToConsole("Invalid usage of 'skill' console command: skill [action] [name]"),this.postToConsole("Use 'help skill' for more info");break;case 3:{const t=e[2],a=d.a[t];if(null!=a&&a instanceof p.a||this.postToConsole("Invalid skill name (Note that it is case-sensitive): "+t),"list"===e[1].toLowerCase()){let e=0;void 0!==this.skills[a.name]&&(e=this.skills[a.name]),this.postToConsole(a.name+": Level "+Object(h.c)(e))}else if("level"===e[1].toLowerCase()){let e=0;this.skills[t]&&!isNaN(this.skills[t])&&(e=this.skills[t]);const n=a.calculateCost(e);this.skillPoints>=n?(this.skillPoints-=n,this.upgradeSkill(a),this.log(a.name+" upgraded to Level "+this.skills[t])):this.postToConsole("You do not have enough Skill Points to upgrade this. You need "+Object(h.c)(n,0))}else this.postToConsole("Invalid usage of 'skill' console command: skill [action] [name]"),this.postToConsole("Use 'help skill' for more info");break}default:this.postToConsole("Invalid usage of 'skill' console command: skill [action] [name]"),this.postToConsole("Use 'help skill' for more info")}}executeLogConsoleCommand(e){if(e.length<3)return this.postToConsole("Invalid usage of log command: log [enable/disable] [action/event]"),void this.postToConsole("Use 'help log' for more details and examples");let t=!0;switch(e[1].toLowerCase().includes("d")&&(t=!1),e[2].toLowerCase()){case"general":case"gen":this.logging.general=t,this.log("Logging "+(t?"enabled":"disabled")+" for general actions");break;case"contract":case"contracts":this.logging.contracts=t,this.log("Logging "+(t?"enabled":"disabled")+" for Contracts");break;case"ops":case"op":case"operations":case"operation":this.logging.ops=t,this.log("Logging "+(t?"enabled":"disabled")+" for Operations");break;case"blackops":case"blackop":case"black operations":case"black operation":this.logging.blackops=t,this.log("Logging "+(t?"enabled":"disabled")+" for BlackOps");break;case"event":case"events":this.logging.events=t,this.log("Logging "+(t?"enabled":"disabled")+" for events");break;case"all":this.logging.general=t,this.logging.contracts=t,this.logging.ops=t,this.logging.blackops=t,this.logging.events=t,this.log("Logging "+(t?"enabled":"disabled")+" for everything");break;default:this.postToConsole("Invalid action/event type specified: "+e[2]),this.postToConsole("Examples of valid action/event identifiers are: [general, contracts, ops, blackops, events]")}}executeHelpConsoleCommand(e){if(1===e.length)for(const e of y.a.helpList)this.postToConsole(e);else for(let t=1;t<e.length;++t){if(!(e[t]in y.a))continue;const a=y.a[e[t]];for(const e of a)this.postToConsole(e)}}executeAutomateConsoleCommand(e){if(2===e.length||4===e.length)if(2!==e.length)if(4!==e.length);else{const t=e[1],a=e[2];let n=!1;switch(e[3].toLowerCase().includes("hi")&&(n=!0),t){case"general":case"gen":if(null!=m.a[a]){const e=new r.a({type:i.a[a],name:a});n?this.automateActionHigh=e:this.automateActionLow=e,this.log("Automate ("+(n?"HIGH":"LOW")+") action set to "+a)}else this.postToConsole("Invalid action name specified: "+a);break;case"contract":case"contracts":if(null!=this.contracts[a]){const e=new r.a({type:i.a.Contract,name:a});n?this.automateActionHigh=e:this.automateActionLow=e,this.log("Automate ("+(n?"HIGH":"LOW")+") action set to "+a)}else this.postToConsole("Invalid contract name specified: "+a);break;case"ops":case"op":case"operations":case"operation":if(null!=this.operations[a]){const e=new r.a({type:i.a.Operation,name:a});n?this.automateActionHigh=e:this.automateActionLow=e,this.log("Automate ("+(n?"HIGH":"LOW")+") action set to "+a)}else this.postToConsole("Invalid Operation name specified: "+a);break;case"stamina":isNaN(parseFloat(a))?this.postToConsole("Invalid value specified for stamina threshold (must be numeric): "+a):(n?this.automateThreshHigh=Number(a):this.automateThreshLow=Number(a),this.log("Automate ("+(n?"HIGH":"LOW")+") stamina threshold set to "+a))}}else{const t=e[1];if("status"===t.toLowerCase())this.postToConsole("Automation: "+(this.automateEnabled?"enabled":"disabled")),this.postToConsole("When your stamina drops to "+Object(h.c)(this.automateThreshLow,0)+", you will automatically switch to "+this.automateActionLow.name+". When your stamina recovers to "+Object(h.c)(this.automateThreshHigh,0)+", you will automatically switch to "+this.automateActionHigh.name+".");else if(t.toLowerCase().includes("en")){if(!(this.automateActionLow instanceof r.a&&this.automateActionHigh instanceof r.a))return this.log("Failed to enable automation. Actions were not set");this.automateEnabled=!0,this.log("Bladeburner automation enabled")}else t.toLowerCase().includes("d")?(this.automateEnabled=!1,this.log("Bladeburner automation disabled")):this.log("Invalid argument for 'automate' console command: "+e[1])}else this.postToConsole("Invalid use of 'automate' command: automate [var] [val] [hi/low]. Use 'help automate' for more info")}parseCommandArguments(e){const t=[];let a=0,n=0;for(;n<e.length;){const r=e.charAt(n);if('"'===r){const r=e.indexOf('"',n+1);if(-1!==r&&(r===e.length-1||" "===e.charAt(r+1))){t.push(e.substr(n+1,r-n-1)),a=n=r===e.length-1?r+1:r+2;continue}}else if("'"===r){const r=e.indexOf("'",n+1);if(-1!==r&&(r===e.length-1||" "===e.charAt(r+1))){t.push(e.substr(n+1,r-n-1)),a=n=r===e.length-1?r+1:r+2;continue}}else" "===r&&(t.push(e.substr(a,n-a)),a=n+1);++n}return a!==n&&t.push(e.substr(a,n-a)),t}executeConsoleCommand(e,t){t=(t=t.trim()).replace(/\s\s+/g," ");const a=this.parseCommandArguments(t);if(!(a.length<=0))switch(a[0].toLowerCase()){case"automate":this.executeAutomateConsoleCommand(a);break;case"clear":case"cls":this.clearConsole();break;case"help":this.executeHelpConsoleCommand(a);break;case"log":this.executeLogConsoleCommand(a);break;case"skill":this.executeSkillConsoleCommand(a);break;case"start":this.executeStartConsoleCommand(e,a);break;case"stop":this.resetAction();break;default:this.postToConsole("Invalid console command")}}triggerMigration(e){let t=v.a.CityNames[Object(E.a)(0,5)];for(;t===e;)t=v.a.CityNames[Object(E.a)(0,5)];const a=this.cities[t],n=this.cities[e];if(null==a||null==n)throw new Error("Failed to find City with name: "+t);const r=Math.random();let i=Object(E.a)(3,15)/100;r<.05&&n.comms>0&&(i*=Object(E.a)(2,4),--n.comms,++a.comms);const o=Math.round(n.pop*i);n.pop-=o,a.pop+=o}triggerPotentialMigration(e,t){(null==t||isNaN(t))&&console.error("Invalid 'chance' parameter passed into Bladeburner.triggerPotentialMigration()"),t>1&&(t/=100),Math.random()<t&&this.triggerMigration(e)}randomEvent(){const e=Math.random(),t=v.a.CityNames[Object(E.a)(0,5)],a=this.cities[t];if(!(a instanceof f.a))throw new Error("sourceCity was not a City object in Bladeburner.randomEvent()");let n=v.a.CityNames[Object(E.a)(0,5)];for(;n===t;)n=v.a.CityNames[Object(E.a)(0,5)];const r=this.cities[n];if(!(a instanceof f.a&&r instanceof f.a))throw new Error("sourceCity/destCity was not a City object in Bladeburner.randomEvent()");if(e<=.05){++a.comms;const e=Object(E.a)(10,20)/100,t=Math.round(a.pop*e);a.pop+=t,this.logging.events&&this.log("Intelligence indicates that a new Synthoid community was formed in a city")}else if(e<=.1)if(a.comms<=0){++a.comms;const e=Object(E.a)(10,20)/100,t=Math.round(a.pop*e);a.pop+=t,this.logging.events&&this.log("Intelligence indicates that a new Synthoid community was formed in a city")}else{--a.comms,++r.comms;const e=Object(E.a)(10,20)/100,n=Math.round(a.pop*e);a.pop-=n,r.pop+=n,this.logging.events&&this.log("Intelligence indicates that a Synthoid community migrated from "+t+" to some other city")}else if(e<=.3){const e=Object(E.a)(8,24)/100,n=Math.round(a.pop*e);a.pop+=n,this.logging.events&&this.log("Intelligence indicates that the Synthoid population of "+t+" just changed significantly")}else if(e<=.5)this.triggerMigration(t),this.logging.events&&this.log("Intelligence indicates that a large number of Synthoids migrated from "+t+" to some other city");else if(e<=.7)a.chaos+=1,a.chaos*=1+Object(E.a)(5,20)/100,this.logging.events&&this.log("Tensions between Synthoids and humans lead to riots in "+t+"! Chaos increased");else if(e<=.9){const e=Object(E.a)(8,20)/100,n=Math.round(a.pop*e);a.pop-=n,this.logging.events&&this.log("Intelligence indicates that the Synthoid population of "+t+" just changed significantly")}}gainActionStats(e,t,a){const n=t.getDifficulty(),r=Math.pow(n,v.a.DiffMultExponentialFactor)+n/v.a.DiffMultLinearFactor,i=this.actionTimeToComplete,o=a?1:.5,s=i*v.a.BaseStatGain*o*r,l=i*v.a.BaseIntGain*o*r,c=this.skillMultipliers.expGain;e.gainHackingExp(s*t.weights.hack*e.hacking_exp_mult*c),e.gainStrengthExp(s*t.weights.str*e.strength_exp_mult*c),e.gainDefenseExp(s*t.weights.def*e.defense_exp_mult*c),e.gainDexterityExp(s*t.weights.dex*e.dexterity_exp_mult*c),e.gainAgilityExp(s*t.weights.agi*e.agility_exp_mult*c),e.gainCharismaExp(s*t.weights.cha*e.charisma_exp_mult*c);let u=l*t.weights.int*c;u>1&&(u=Math.pow(u,.8)),e.gainIntelligenceExp(u)}getDiplomacyEffectiveness(e){return(100-(Math.pow(e.charisma,.045)+e.charisma/1e3))/100}getRecruitmentSuccessChance(e){return Math.pow(e.charisma,.45)/(this.teamSize+1)}getRecruitmentTime(e){const t=e.charisma*this.skillMultipliers.effCha,a=Math.pow(t,.81)+t/90;return Math.max(10,Math.round(v.a.BaseRecruitmentTimeNeeded-a))}resetSkillMultipliers(){this.skillMultipliers={successChanceAll:1,successChanceStealth:1,successChanceKill:1,successChanceContract:1,successChanceOperation:1,successChanceEstimate:1,actionTime:1,effHack:1,effStr:1,effDef:1,effDex:1,effAgi:1,effCha:1,effInt:1,stamina:1,money:1,expGain:1}}updateSkillMultipliers(){this.resetSkillMultipliers();for(const e in this.skills)if(this.skills.hasOwnProperty(e)){const t=d.a[e];if(null==t)throw new Error("Could not find Skill Object for: "+e);const a=this.skills[e];if(null==a||a<=0)continue;const n=Object.keys(this.skillMultipliers);for(let e=0;e<n.length;++e){const r=n[e];if(null!=t.getMultiplier(r)&&!isNaN(t.getMultiplier(r))){const e=t.getMultiplier(r)*a;let n=1+e/100;"actionTime"===r&&(n=1-e/100),this.skillMultipliers[r]*=n}}}}completeOperation(e){if(this.action.type!==i.a.Operation)throw new Error("completeOperation() called even though current action is not an Operation");const t=this.getActionObject(this.action);if(null==t)throw new Error("Failed to get Contract/Operation Object for: "+this.action.name);const a=t.teamCount;if(a>=1){let n;n=e?Math.ceil(a/2):Math.floor(a);const r=Object(E.a)(0,n);this.teamSize-=r,this.teamLost+=r,this.logging.ops&&r>0&&this.log("Lost "+Object(h.c)(r,0)+" team members during this "+t.name)}const n=this.getCurrentCity();switch(t.name){case"Investigation":e?n.improvePopulationEstimateByPercentage(.4*this.skillMultipliers.successChanceEstimate):this.triggerPotentialMigration(this.city,.1);break;case"Undercover Operation":e?n.improvePopulationEstimateByPercentage(.8*this.skillMultipliers.successChanceEstimate):this.triggerPotentialMigration(this.city,.15);break;case"Sting Operation":e&&n.changePopulationByPercentage(-.1,{changeEstEqually:!0,nonZero:!0}),n.changeChaosByCount(.1);break;case"Raid":if(e)n.changePopulationByPercentage(-1,{changeEstEqually:!0,nonZero:!0}),--n.comms;else{const e=Object(E.a)(-10,-5)/10;n.changePopulationByPercentage(e,{nonZero:!0,changeEstEqually:!1})}n.changeChaosByPercentage(Object(E.a)(1,5));break;case"Stealth Retirement Operation":e&&n.changePopulationByPercentage(-.5,{changeEstEqually:!0,nonZero:!0}),n.changeChaosByPercentage(Object(E.a)(-3,-1));break;case"Assassination":e&&n.changePopulationByCount(-1,{estChange:-1,estOffset:0}),n.changeChaosByPercentage(Object(E.a)(-5,5));break;default:throw new Error("Invalid Action name in completeOperation: "+this.action.name)}}getActionObject(e){switch(e.type){case i.a.Contract:return this.contracts[e.name];case i.a.Operation:return this.operations[e.name];case i.a.BlackOp:case i.a.BlackOperation:return s.a[e.name];case i.a.Training:return m.a.Training;case i.a["Field Analysis"]:return m.a["Field Analysis"];case i.a.Recruitment:return m.a.Recruitment;case i.a.Diplomacy:return m.a.Diplomacy;case i.a["Hyperbolic Regeneration Chamber"]:return m.a["Hyperbolic Regeneration Chamber"];case i.a["Incite Violence"]:return m.a["Incite Violence"];default:return null}}completeContract(e){if(this.action.type!==i.a.Contract)throw new Error("completeContract() called even though current action is not a Contract");const t=this.getCurrentCity();if(e)switch(this.action.name){case"Tracking":t.improvePopulationEstimateByCount(Object(E.a)(100,1e3));break;case"Bounty Hunter":t.changePopulationByCount(-1,{estChange:-1,estOffset:0}),t.changeChaosByCount(.02);break;case"Retirement":t.changePopulationByCount(-1,{estChange:-1,estOffset:0}),t.changeChaosByCount(.04);break;default:throw new Error("Invalid Action name in completeContract: "+this.action.name)}}completeAction(e,t){switch(this.action.type){case i.a.Contract:case i.a.Operation:try{const e=this.action.type===i.a.Operation,a=this.getActionObject(this.action);if(null==a)throw new Error("Failed to get Contract/Operation Object for: "+this.action.name);const n=a.getDifficulty(),r=Math.pow(n,v.a.DiffMultExponentialFactor)+n/v.a.DiffMultLinearFactor,o=Math.pow(a.rewardFac,a.level-1);if(this.stamina-=v.a.BaseStaminaLoss*r,this.stamina<0&&(this.stamina=0),a.attempt(this)){this.gainActionStats(t,a,!0),++a.successes,--a.count;let n=0;if(e||(n=v.a.ContractBaseMoneyGain*o*this.skillMultipliers.money,t.gainMoney(n),t.recordMoneySource(n,"bladeburner")),e?a.setMaxLevel(v.a.OperationSuccessesPerLevel):a.setMaxLevel(v.a.ContractSuccessesPerLevel),a.rankGain){const r=Object(w.a)(a.rankGain*o*_.a.BladeburnerRank,10);this.changeRank(t,r),e&&this.logging.ops?this.log(a.name+" successfully completed! Gained "+Object(h.c)(r,3)+" rank"):!e&&this.logging.contracts&&this.log(a.name+" contract successfully completed! Gained "+Object(h.c)(r,3)+" rank and "+k.a.formatMoney(n))}e?this.completeOperation(!0):this.completeContract(!0)}else{this.gainActionStats(t,a,!1),++a.failures;let n=0,i=0;if(a.rankLoss&&(n=Object(w.a)(a.rankLoss*o,10),this.changeRank(t,-1*n)),a.hpLoss){i=a.hpLoss*r,i=Math.ceil(Object(w.a)(i,10)),this.hpLost+=i;const e=Object(x.a)(t,i);t.takeDamage(i)&&(++this.numHosp,this.moneyLost+=e)}let s="";n>0&&(s+="Lost "+Object(h.c)(n,3)+" rank. "),i>0&&(s+="Took "+Object(h.c)(i,0)+" damage."),e&&this.logging.ops?this.log(a.name+" failed! "+s):!e&&this.logging.contracts&&this.log(a.name+" contract failed! "+s),e?this.completeOperation(!1):this.completeContract(!1)}a.autoLevel&&(a.level=a.maxLevel),this.startAction(t,this.action)}catch(e){Object(b.a)(e)}break;case i.a.BlackOp:case i.a.BlackOperation:try{const a=this.getActionObject(this.action);if(null==a||!(a instanceof l.a))throw new Error("Failed to get BlackOperation Object for: "+this.action.name);const n=a.getDifficulty(),r=Math.pow(n,v.a.DiffMultExponentialFactor)+n/v.a.DiffMultLinearFactor;this.stamina-=v.a.BaseStaminaLoss*r,this.stamina<0&&(this.stamina=0);const i=a.teamCount;let o;if(a.attempt(this)){this.gainActionStats(t,a,!0),a.count=0,this.blackops[a.name]=!0;let n=0;if(a.rankGain&&(n=Object(w.a)(a.rankGain*_.a.BladeburnerRank,10),this.changeRank(t,n)),o=Math.ceil(i/2),"Operation Daedalus"===a.name)return this.resetAction(),e.toBitVerse(!1,!1);this.logging.blackops&&this.log(a.name+" successful! Gained "+Object(h.c)(n,1)+" rank")}else{this.gainActionStats(t,a,!1);let e=0,n=0;if(a.rankLoss&&(e=Object(w.a)(a.rankLoss,10),this.changeRank(t,-1*e)),a.hpLoss){n=a.hpLoss*r,n=Math.ceil(Object(w.a)(n,10));const e=Object(x.a)(t,n);t.takeDamage(n)&&(++this.numHosp,this.moneyLost+=e)}o=Math.floor(i),this.logging.blackops&&this.log(a.name+" failed! Lost "+Object(h.c)(e,1)+" rank and took "+Object(h.c)(n,0)+" damage")}if(this.resetAction(),i>=1){const e=Object(E.a)(1,o);this.teamSize-=e,this.teamLost+=e,this.logging.blackops&&this.log("You lost "+Object(h.c)(e,0)+" team members during "+a.name)}}catch(e){Object(b.a)(e)}break;case i.a.Training:{this.stamina-=.5*v.a.BaseStaminaLoss;const e=30*t.strength_exp_mult,a=30*t.defense_exp_mult,n=30*t.dexterity_exp_mult,r=30*t.agility_exp_mult,i=.04*this.skillMultipliers.stamina;t.gainStrengthExp(e),t.gainDefenseExp(a),t.gainDexterityExp(n),t.gainAgilityExp(r),this.staminaBonus+=i,this.logging.general&&this.log("Training completed. Gained: "+Object(h.c)(e,1)+" str exp, "+Object(h.c)(a,1)+" def exp, "+Object(h.c)(n,1)+" dex exp, "+Object(h.c)(r,1)+" agi exp, "+Object(h.c)(i,3)+" max stamina"),this.startAction(t,this.action);break}case i.a.FieldAnalysis:case i.a["Field Analysis"]:{let e=.04*Math.pow(t.hacking_skill,.3)+.04*Math.pow(t.intelligence,.9)+.02*Math.pow(t.charisma,.3);if(e*=t.bladeburner_analysis_mult,isNaN(e)||e<0)throw new Error("Field Analysis Effectiveness calculated to be NaN or negative");const a=20*t.hacking_exp_mult,n=20*t.charisma_exp_mult;t.gainHackingExp(a),t.gainIntelligenceExp(v.a.BaseIntGain),t.gainCharismaExp(n),this.changeRank(t,.1*_.a.BladeburnerRank),this.getCurrentCity().improvePopulationEstimateByPercentage(e*this.skillMultipliers.successChanceEstimate),this.logging.general&&this.log("Field analysis completed. Gained 0.1 rank, "+Object(h.c)(a,1)+" hacking exp, and "+Object(h.c)(n,1)+" charisma exp"),this.startAction(t,this.action);break}case i.a.Recruitment:{const e=this.getRecruitmentSuccessChance(t);if(Math.random()<e){const e=2*v.a.BaseStatGain*this.actionTimeToComplete;t.gainCharismaExp(e),++this.teamSize,this.logging.general&&this.log("Successfully recruited a team member! Gained "+Object(h.c)(e,1)+" charisma exp")}else{const e=v.a.BaseStatGain*this.actionTimeToComplete;t.gainCharismaExp(e),this.logging.general&&this.log("Failed to recruit a team member. Gained "+Object(h.c)(e,1)+" charisma exp")}this.startAction(t,this.action);break}case i.a.Diplomacy:{const e=this.getDiplomacyEffectiveness(t);this.getCurrentCity().chaos*=e,this.getCurrentCity().chaos<0&&(this.getCurrentCity().chaos=0),this.logging.general&&this.log("Diplomacy completed. Chaos levels in the current city fell by "+k.a.formatPercentage(1-e)),this.startAction(t,this.action);break}case i.a["Hyperbolic Regeneration Chamber"]:{t.regenerateHp(v.a.HrcHpGain);const e=this.maxStamina*(v.a.HrcStaminaGain/100);this.stamina=Math.min(this.maxStamina,this.stamina+e),this.startAction(t,this.action),this.logging.general&&this.log(`Rested in Hyperbolic Regeneration Chamber. Restored ${v.a.HrcHpGain} HP and gained ${k.a.formatStamina(e)} stamina`);break}case i.a["Incite Violence"]:for(const e of Object.keys(this.contracts)){const t=o.a[e];if(!t)throw new Error("trying to generate count for action that doesn't exist? "+e);this.contracts[e].count+=180*t()/v.a.ActionCountGrowthPeriod}for(const e of Object.keys(this.operations)){const t=o.a[e];if(!t)throw new Error("trying to generate count for action that doesn't exist? "+e);this.operations[e].count+=180*t()/v.a.ActionCountGrowthPeriod}this.logging.general&&this.log("Incited violence in the synthoid communities.");this.cities[this.city].chaos*=2,this.startAction(t,this.action);break;default:console.error("Bladeburner.completeAction() called for invalid action: "+this.action.type)}}changeRank(e,t){if(isNaN(t))throw new Error("NaN passed into Bladeburner.changeRank()");this.rank+=t,this.rank<0&&(this.rank=0),this.maxRank=Math.max(this.rank,this.maxRank);if(Object(S.b)("Bladeburners")){const a=S.a.Bladeburners;if(!(a instanceof C.a))throw new Error("Could not properly get Bladeburner Faction object in Bladeburner UI Overview Faction button");if(a.isMember){const n=1+a.favor/100;a.playerReputation+=v.a.RankToFactionRepFactor*t*e.faction_rep_mult*n}}const a=(this.totalSkillPoints+1)*v.a.RanksPerSkillPoint;if(this.maxRank>=a){const e=Math.floor((this.maxRank-a)/v.a.RanksPerSkillPoint+1);this.skillPoints+=e,this.totalSkillPoints+=e}}processAction(e,t,a){if(this.action.type!==i.a.Idle){if(this.actionTimeToComplete<=0)throw new Error(`Invalid actionTimeToComplete value: ${this.actionTimeToComplete}, type; ${this.action.type}`);if(!(this.action instanceof r.a))throw new Error("Bladeburner.action is not an ActionIdentifier Object");return this.actionTimeCurrent+=a+this.actionTimeOverflow,this.actionTimeOverflow=0,this.actionTimeCurrent>=this.actionTimeToComplete?(this.actionTimeOverflow=this.actionTimeCurrent-this.actionTimeToComplete,this.completeAction(e,t)):void 0}}calculateStaminaGainPerSecond(e){const t=e.agility*this.skillMultipliers.effAgi,a=this.maxStamina/v.a.MaxStaminaToGainFactor;return(v.a.StaminaGainPerSecond+a)*Math.pow(t,.17)*(this.skillMultipliers.stamina*e.bladeburner_stamina_gain_mult)}calculateMaxStamina(e){const t=e.agility*this.skillMultipliers.effAgi,a=(Math.pow(t,.8)+this.staminaBonus)*this.skillMultipliers.stamina*e.bladeburner_max_stamina_mult;if(this.maxStamina!==a){const e=this.maxStamina;this.maxStamina=a,this.stamina=this.maxStamina*this.stamina/e}if(isNaN(a))throw new Error("Max Stamina calculated to be NaN in Bladeburner.calculateMaxStamina()")}create(){this.contracts.Tracking=new u.a({name:"Tracking",baseDifficulty:125,difficultyFac:1.02,rewardFac:1.041,rankGain:.3,hpLoss:.5,count:Object(E.a)(25,150),weights:{hack:0,str:.05,def:.05,dex:.35,agi:.35,cha:.1,int:.05},decays:{hack:0,str:.91,def:.91,dex:.91,agi:.91,cha:.9,int:1},isStealth:!0}),this.contracts["Bounty Hunter"]=new u.a({name:"Bounty Hunter",baseDifficulty:250,difficultyFac:1.04,rewardFac:1.085,rankGain:.9,hpLoss:1,count:Object(E.a)(5,150),weights:{hack:0,str:.15,def:.15,dex:.25,agi:.25,cha:.1,int:.1},decays:{hack:0,str:.91,def:.91,dex:.91,agi:.91,cha:.8,int:.9},isKill:!0}),this.contracts.Retirement=new u.a({name:"Retirement",baseDifficulty:200,difficultyFac:1.03,rewardFac:1.065,rankGain:.6,hpLoss:1,count:Object(E.a)(5,150),weights:{hack:0,str:.2,def:.2,dex:.2,agi:.2,cha:.1,int:.1},decays:{hack:0,str:.91,def:.91,dex:.91,agi:.91,cha:.8,int:.9},isKill:!0}),this.operations.Investigation=new c.a({name:"Investigation",baseDifficulty:400,difficultyFac:1.03,rewardFac:1.07,reqdRank:25,rankGain:2.2,rankLoss:.2,count:Object(E.a)(1,100),weights:{hack:.25,str:.05,def:.05,dex:.2,agi:.1,cha:.25,int:.1},decays:{hack:.85,str:.9,def:.9,dex:.9,agi:.9,cha:.7,int:.9},isStealth:!0}),this.operations["Undercover Operation"]=new c.a({name:"Undercover Operation",baseDifficulty:500,difficultyFac:1.04,rewardFac:1.09,reqdRank:100,rankGain:4.4,rankLoss:.4,hpLoss:2,count:Object(E.a)(1,100),weights:{hack:.2,str:.05,def:.05,dex:.2,agi:.2,cha:.2,int:.1},decays:{hack:.8,str:.9,def:.9,dex:.9,agi:.9,cha:.7,int:.9},isStealth:!0}),this.operations["Sting Operation"]=new c.a({name:"Sting Operation",baseDifficulty:650,difficultyFac:1.04,rewardFac:1.095,reqdRank:500,rankGain:5.5,rankLoss:.5,hpLoss:2.5,count:Object(E.a)(1,150),weights:{hack:.25,str:.05,def:.05,dex:.25,agi:.1,cha:.2,int:.1},decays:{hack:.8,str:.85,def:.85,dex:.85,agi:.85,cha:.7,int:.9},isStealth:!0}),this.operations.Raid=new c.a({name:"Raid",baseDifficulty:800,difficultyFac:1.045,rewardFac:1.1,reqdRank:3e3,rankGain:55,rankLoss:2.5,hpLoss:50,count:Object(E.a)(1,150),weights:{hack:.1,str:.2,def:.2,dex:.2,agi:.2,cha:0,int:.1},decays:{hack:.7,str:.8,def:.8,dex:.8,agi:.8,cha:0,int:.9},isKill:!0}),this.operations["Stealth Retirement Operation"]=new c.a({name:"Stealth Retirement Operation",baseDifficulty:1e3,difficultyFac:1.05,rewardFac:1.11,reqdRank:2e4,rankGain:22,rankLoss:2,hpLoss:10,count:Object(E.a)(1,150),weights:{hack:.1,str:.1,def:.1,dex:.3,agi:.3,cha:0,int:.1},decays:{hack:.7,str:.8,def:.8,dex:.8,agi:.8,cha:0,int:.9},isStealth:!0,isKill:!0}),this.operations.Assassination=new c.a({name:"Assassination",baseDifficulty:1500,difficultyFac:1.06,rewardFac:1.14,reqdRank:5e4,rankGain:44,rankLoss:4,hpLoss:5,count:Object(E.a)(1,150),weights:{hack:.1,str:.1,def:.1,dex:.3,agi:.3,cha:0,int:.1},decays:{hack:.6,str:.8,def:.8,dex:.8,agi:.8,cha:0,int:.8},isStealth:!0,isKill:!0})}process(e,t){if(e.page()!==g.a.BitVerse&&this.blackops.hasOwnProperty("Operation Daedalus"))return e.toBitVerse(!1,!1);if(!1===M.a[R.a.BladesSimulacrum].owned&&t.isWorking){if(this.action.type!==i.a.Idle){let e="Your Bladeburner action was cancelled because you started doing something else.";this.automateEnabled&&(e+="<br /><br />Your automation was disabled as well. You will have to re-enable it through the Bladeburner console",this.automateEnabled=!1),T.a.SuppressBladeburnerPopup||Object(O.a)(e)}this.resetAction()}if(this.stamina<=0&&(this.log("Your Bladeburner action was cancelled because your stamina hit 0"),this.resetAction()),this.storedCycles>=v.a.CyclesPerSecond){let a=Math.floor(this.storedCycles/v.a.CyclesPerSecond);a=Math.min(a,5),this.storedCycles-=a*v.a.CyclesPerSecond,this.calculateMaxStamina(t),this.stamina+=this.calculateStaminaGainPerSecond(t)*a,this.stamina=Math.min(this.maxStamina,this.stamina);for(const e of Object.values(this.contracts)){const t=o.a[e.name];if(void 0===t)throw new Error(`growth formula for action '${e.name}' is undefined`);e.count+=a*t()/v.a.ActionCountGrowthPeriod}for(const e of Object.values(this.operations)){const t=o.a[e.name];if(void 0===t)throw new Error(`growth formula for action '${e.name}' is undefined`);void 0!==t&&(e.count+=a*t()/v.a.ActionCountGrowthPeriod)}for(const e of v.a.CityNames){const t=this.cities[e];if(!(t instanceof f.a))throw new Error("Invalid City object when processing passive chaos reduction in Bladeburner.process");t.chaos-=1e-4*a,t.chaos=Math.max(0,t.chaos)}this.randomEventCounter-=a,this.randomEventCounter<=0&&(this.randomEvent(),this.randomEventCounter+=Object(E.a)(240,600)),this.processAction(e,t,a),this.automateEnabled&&(this.stamina<=this.automateThreshLow?this.action.name===this.automateActionLow.name&&this.action.type===this.automateActionLow.type||(this.action=new r.a({type:this.automateActionLow.type,name:this.automateActionLow.name}),this.startAction(t,this.action)):this.stamina>=this.automateThreshHigh&&(this.action.name===this.automateActionHigh.name&&this.action.type===this.automateActionHigh.type||(this.action=new r.a({type:this.automateActionHigh.type,name:this.automateActionHigh.name}),this.startAction(t,this.action))))}}getTypeAndNameFromActionId(e){const t={type:"",name:""},a=Object.keys(i.a);for(let n=0;n<a.length;++n)if(e.type===i.a[a[n]]){t.type=a[n];break}return["Training","Recruitment","FieldAnalysis","Field Analysis","Diplomacy","Hyperbolic Regeneration Chamber","Incite Violence"].includes(t.type)&&(t.type="General"),null==t.type&&(t.type="Idle"),t.name=null!=e.name?e.name:"Idle",t}getContractNamesNetscriptFn(){return Object.keys(this.contracts)}getOperationNamesNetscriptFn(){return Object.keys(this.operations)}getBlackOpNamesNetscriptFn(){return Object.keys(s.a)}getGeneralActionNamesNetscriptFn(){return Object.keys(m.a)}getSkillNamesNetscriptFn(){return Object.keys(d.a)}startActionNetscriptFn(e,t,a,n){const r=`Invalid action: type='${t}' name='${a}'`,o=this.getActionIdFromTypeAndName(t,a);if(null==o)return n.log("bladeburner.startAction",r),!1;if(o.type===i.a.BlackOp){const e=this.getActionObject(o);if(null==e)throw new Error(`Action not found ${o.type}, ${o.name}`);if(!(e instanceof l.a))throw new Error("Action should be BlackOperation but isn't");if(e.reqdRank>this.rank)return n.log("bladeburner.startAction",`Insufficient rank to start Black Op '${o.name}'.`),!1;if(null!=this.blackops[o.name])return n.log("bladeburner.startAction",`Black Op ${o.name} has already been completed.`),!1;const t=[];for(const e in s.a)s.a.hasOwnProperty(e)&&t.push(e);t.sort((function(e,t){return s.a[e].reqdRank-s.a[t].reqdRank}));const r=t.indexOf(o.name);if(-1===r)return n.log("bladeburner.startAction",`Invalid Black Op: '${a}'`),!1;if(r>0&&null==this.blackops[t[r-1]])return n.log("bladeburner.startAction",`Preceding Black Op must be completed before starting '${o.name}'.`),!1}try{return this.startAction(e,o),n.log("bladeburner.startAction",`Starting bladeburner action with type '${t}' and name ${a}"`),!0}catch(e){return this.resetAction(),n.log("bladeburner.startAction",r),!1}}getActionTimeNetscriptFn(e,t,a,n){const r=`Invalid action: type='${t}' name='${a}'`,o=this.getActionIdFromTypeAndName(t,a);if(null==o)return n.log("bladeburner.getActionTime",r),-1;const s=this.getActionObject(o);if(null==s)return n.log("bladeburner.getActionTime",r),-1;switch(o.type){case i.a.Contract:case i.a.Operation:case i.a.BlackOp:case i.a.BlackOperation:return s.getActionTime(this);case i.a.Training:case i.a["Field Analysis"]:case i.a.FieldAnalysis:return 30;case i.a.Recruitment:return this.getRecruitmentTime(e);case i.a.Diplomacy:case i.a["Hyperbolic Regeneration Chamber"]:case i.a["Incite Violence"]:return 60;default:return n.log("bladeburner.getActionTime",r),-1}}getActionEstimatedSuccessChanceNetscriptFn(e,t,a,n){const r=`Invalid action: type='${t}' name='${a}'`,o=this.getActionIdFromTypeAndName(t,a);if(null==o)return n.log("bladeburner.getActionEstimatedSuccessChance",r),[-1,-1];const s=this.getActionObject(o);if(null==s)return n.log("bladeburner.getActionEstimatedSuccessChance",r),[-1,-1];switch(o.type){case i.a.Contract:case i.a.Operation:case i.a.BlackOp:case i.a.BlackOperation:return s.getEstSuccessChance(this);case i.a.Training:case i.a["Field Analysis"]:case i.a.FieldAnalysis:case i.a.Diplomacy:case i.a["Hyperbolic Regeneration Chamber"]:case i.a["Incite Violence"]:return[1,1];case i.a.Recruitment:{const t=this.getRecruitmentSuccessChance(e);return[t,t]}default:return n.log("bladeburner.getActionEstimatedSuccessChance",r),[-1,-1]}}getActionCountRemainingNetscriptFn(e,t,a){const n=`Invalid action: type='${e}' name='${t}'`,r=this.getActionIdFromTypeAndName(e,t);if(null==r)return a.log("bladeburner.getActionCountRemaining",n),-1;const o=this.getActionObject(r);if(null==o)return a.log("bladeburner.getActionCountRemaining",n),-1;switch(r.type){case i.a.Contract:case i.a.Operation:return Math.floor(o.count);case i.a.BlackOp:case i.a.BlackOperation:return null!=this.blackops[t]?0:1;case i.a.Training:case i.a.Recruitment:case i.a["Field Analysis"]:case i.a.FieldAnalysis:case i.a.Diplomacy:case i.a["Hyperbolic Regeneration Chamber"]:case i.a["Incite Violence"]:return 1/0;default:return a.log("bladeburner.getActionCountRemaining",n),-1}}getSkillLevelNetscriptFn(e,t){return""!==e&&d.a.hasOwnProperty(e)?null==this.skills[e]?0:this.skills[e]:(t.log("bladeburner.getSkillLevel",`Invalid skill: '${e}'`),-1)}getSkillUpgradeCostNetscriptFn(e,t){if(""===e||!d.a.hasOwnProperty(e))return t.log("bladeburner.getSkillUpgradeCost",`Invalid skill: '${e}'`),-1;const a=d.a[e];return null==this.skills[e]?a.calculateCost(0):a.calculateCost(this.skills[e])}upgradeSkillNetscriptFn(e,t){const a=`Invalid skill: '${e}'`;if(!d.a.hasOwnProperty(e))return t.log("bladeburner.upgradeSkill",a),!1;const n=d.a[e];let r=0;this.skills[e]&&!isNaN(this.skills[e])&&(r=this.skills[e]);const i=n.calculateCost(r);return n.maxLvl&&r>=n.maxLvl?(t.log("bladeburner.upgradeSkill",`Skill '${e}' is already maxed.`),!1):this.skillPoints<i?(t.log("bladeburner.upgradeSkill",`You do not have enough skill points to upgrade ${e} (You have ${this.skillPoints}, you need ${i})`),!1):(this.skillPoints-=i,this.upgradeSkill(n),t.log("bladeburner.upgradeSkill",`'${e}' upgraded to level ${this.skills[e]}`),!0)}getTeamSizeNetscriptFn(e,t,a){if(""===e&&""===t)return this.teamSize;const n=`Invalid action: type='${e}' name='${t}'`,r=this.getActionIdFromTypeAndName(e,t);if(null==r)return a.log("bladeburner.getTeamSize",n),-1;const o=this.getActionObject(r);return null==o?(a.log("bladeburner.getTeamSize",n),-1):r.type===i.a.Operation||r.type===i.a.BlackOp||r.type===i.a.BlackOperation?o.teamCount:0}setTeamSizeNetscriptFn(e,t,a,n){const r=`Invalid action: type='${e}' name='${t}'`,o=this.getActionIdFromTypeAndName(e,t);if(null==o)return n.log("bladeburner.setTeamSize",r),-1;if(o.type!==i.a.Operation&&o.type!==i.a.BlackOp&&o.type!==i.a.BlackOperation)return n.log("bladeburner.setTeamSize","Only valid for 'Operations' and 'BlackOps'"),-1;const s=this.getActionObject(o);if(null==s)return n.log("bladeburner.setTeamSize",r),-1;let l=Math.round(a);return isNaN(l)||l<0?(n.log("bladeburner.setTeamSize","Invalid size: "+a),-1):(this.teamSize<l&&(l=this.teamSize),s.teamCount=l,n.log("bladeburner.setTeamSize",`Team size for '${t}' set to ${l}.`),l)}joinBladeburnerFactionNetscriptFn(e){const t=S.a.Bladeburners;return!!t.isMember||(this.rank>=v.a.RankNeededForFaction?(Object(P.d)(t),e.log("bladeburner.joinBladeburnerFaction","Joined Bladeburners faction."),!0):(e.log("bladeburner.joinBladeburnerFaction",`You do not have the required rank (${this.rank}/${v.a.RankNeededForFaction}).`),!1))}toJSON(){return Object(n.b)("Bladeburner",this)}static fromJSON(e){return Object(n.a)(I,e.data)}}n.c.constructors.Bladeburner=I},function(e,t,a){"use strict";a.d(t,"a",(function(){return l}));var n=a(310),r=a(26),i=a(7),o=a(21);const s={name:"",info:"",companyPositions:{},expMultiplier:1,salaryMultiplier:1,jobStatReqOffset:0};class 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null!=this.companyPositions[r.j[0]]}hasWaiterPositions(){return null!=this.companyPositions[r.e[0]]}gainFavor(){null==this.favor&&(this.favor=0),null==this.rolloverRep&&(this.rolloverRep=0);const e=this.getFavorGain();2==e.length?(this.favor+=e[0],this.rolloverRep=e[1]):console.error("Invalid result from getFavorGain() function")}getFavorGain(){null==this.favor&&(this.favor=0),null==this.rolloverRep&&(this.rolloverRep=0);let e=0,t=this.playerReputation+this.rolloverRep,a=i.a.CompanyReputationToFavorBase*Math.pow(i.a.CompanyReputationToFavorMult,this.favor);for(;t>0&&t>=a;)++e,t-=a,a*=i.a.FactionReputationToFavorMult;return[e,t]}toJSON(){return Object(o.b)("Company",this)}static fromJSON(e){return Object(o.a)(l,e.data)}}o.c.constructors.Company=l},function(e,t,a){"use strict";a.d(t,"a",(function(){return c})),a.d(t,"b",(function(){return u})),a.d(t,"c",(function(){return m})),a.d(t,"e",(function(){return h})),a.d(t,"d",(function(){return d}));var n=a(23),r=a(113),i=a(8),o=a(7),s=a(15),l=a(738);function c(e){const t=Math.round(e);return isNaN(t)||!Object(l.a)(t)||t>m()?1/0:t*o.a.BaseCostFor1GBOfRamServer*i.a.PurchasedServerCost}function u(){return Math.round(o.a.PurchasedServerLimit*i.a.PurchasedServerLimit)}function m(){const e=Math.round(o.a.PurchasedServerMaxRam*i.a.PurchasedServerMaxRam);return 1<<31-Math.clz32(e)}function h(e,t,a,i){if(!i.canAfford(a))return void Object(s.a)("You don't have enough money to purchase this server!");if(i.purchasedServers.length>=u())return void Object(s.a)("You have reached the maximum limit of "+u()+" servers. You cannot purchase any more. You can delete some of your purchased servers using the deleteServer() Netscript function in a script");if(""==e)return void Object(s.a)("You must enter a hostname for your new server!");const o=Object(r.f)({adminRights:!0,hostname:e,ip:Object(n.e)(),isConnectedTo:!1,maxRam:t,organizationName:"",purchasedByPlayer:!0});Object(n.a)(o),i.purchasedServers.push(o.hostname);const l=i.getHomeComputer();l.serversOnNetwork.push(o.hostname),o.serversOnNetwork.push(l.hostname),i.loseMoney(a),Object(s.a)("Server successfully purchased with hostname "+e)}function d(e){const t=e.getUpgradeHomeRamCost();if(!e.canAfford(t))return void Object(s.a)("You do not have enough money to purchase additional RAM for your home computer");const a=e.getHomeComputer();a.maxRam>=o.a.HomeComputerMaxRam?Object(s.a)("You cannot upgrade your home computer RAM because it is at its maximum possible value"):(a.maxRam*=2,e.loseMoney(t))}},,,function(e,t,a){"use strict";a.d(t,"a",(function(){return l}));var n=a(165),r=a(158),i=a(21),o=a(224);function s(e,t,a){return t in e?Object.defineProperty(e,t,{value:a,enumerable:!0,configurable:!0,writable:!0}):e[t]=a,e}class l{constructor(e={}){var t;s(this,"level",1),s(this,"sizeUsed",0),s(this,"smartSupplyEnabled",!1),s(this,"smartSupplyUseLeftovers",{}),s(this,"smartSupplyStore",0),this.loc=e.loc?e.loc:"",this.size=e.size?e.size:0,this.materials={Water:new n.a({name:"Water"}),Energy:new n.a({name:"Energy"}),Food:new n.a({name:"Food"}),Plants:new n.a({name:"Plants"}),Metal:new n.a({name:"Metal"}),Hardware:new n.a({name:"Hardware"}),Chemicals:new n.a({name:"Chemicals"}),Drugs:new n.a({name:"Drugs"}),Robots:new n.a({name:"Robots"}),AICores:new n.a({name:"AI Cores"}),RealEstate:new n.a({name:"Real Estate"})},this.smartSupplyUseLeftovers={Water:!0,Energy:!0,Food:!0,Plants:!0,Metal:!0,Hardware:!0,Chemicals:!0,Drugs:!0,Robots:!0,AICores:!0,RealEstate:!0},e.corp&&e.industry&&this.updateSize(e.corp,e.industry),null!==(t=e.corp)&&void 0!==t&&t.unlockUpgrades[1]&&(this.smartSupplyEnabled=!0)}updateMaterialSizeUsed(){this.sizeUsed=0;for(const e in this.materials){const t=this.materials[e];r.a.hasOwnProperty(e)&&(this.sizeUsed+=t.qty*r.a[e])}this.sizeUsed>this.size&&console.warn("Warehouse size used greater than capacity, something went wrong")}updateSize(e,t){try{this.size=100*this.level*e.getStorageMultiplier()*t.getStorageMultiplier()}catch(e){Object(o.a)(e)}}toJSON(){return Object(i.b)("Warehouse",this)}static fromJSON(e){return Object(i.a)(l,e.data)}}i.c.constructors.Warehouse=l},function(e,t,a){"use strict";a.d(t,"a",(function(){return i}));var n=a(728),r=a(480);const i={};n.a.forEach(e=>{i[e.name]=new r.a(e.name,e.desc,e.isHacking,e.isCombat,e.params)})},function(e,t,a){"use strict";a.d(t,"c",(function(){return i})),a.d(t,"d",(function(){return o})),a.d(t,"e",(function(){return s})),a.d(t,"b",(function(){return l})),a.d(t,"a",(function(){return c})),a.d(t,"f",(function(){return u}));var n=a(8),r=a(38);function i(e,t,a,i,o){return r.b.HashesPerLevel*e*Math.pow(1.07,Math.log2(a))*(1+(i-1)/5)*(1-t/a)*o*n.a.HacknetNodeMoney}function o(e,t=1,a=1){const n=Math.round(t);if(isNaN(n)||n<1)return 0;if(e>=r.b.MaxLevel)return 1/0;const i=r.b.UpgradeLevelMult;let o=0,s=e;for(let e=0;e<n;++e)o+=Math.pow(i,s),++s;return 10*r.b.BaseCost*o*a}function s(e,t=1,a=1){const n=Math.round(t);if(isNaN(n)||n<1)return 0;if(e>=r.b.MaxRam)return 1/0;let i=0,o=Math.round(Math.log2(e)),s=e;for(let e=0;e<n;++e){i+=s*r.b.RamBaseCost*Math.pow(r.b.UpgradeRamMult,o),s*=2,++o}return i*=a,i}function l(e,t=1,a=1){const n=Math.round(t);if(isNaN(n)||n<1)return 0;if(e>=r.b.MaxCores)return 1/0;const i=r.b.UpgradeCoreMult;let o=0,s=e;for(let e=0;e<n;++e)o+=Math.pow(i,s-1),++s;return o*=r.b.CoreBaseCost,o*=a,o}function c(e,t=1){const a=Math.round(t);if(isNaN(a)||a<1)return 0;if(e>=r.b.MaxCache)return 1/0;const n=r.b.UpgradeCacheMult;let i=0,o=e;for(let e=0;e<a;++e)i+=Math.pow(n,o-1),++o;return i*=r.b.CacheBaseCost,i}function u(e,t=1){return e-1>=r.b.MaxServers?1/0:r.b.BaseCost*Math.pow(r.b.PurchaseMult,e-1)*t}},function(e,t,a){"use strict";a.d(t,"a",(function(){return m})),a.d(t,"c",(function(){return h})),a.d(t,"d",(function(){return d})),a.d(t,"b",(function(){return p}));var n=a(182),r=a(65),i=a(7),o=a(2),s=a(4),l=a(18),c=a(15),u=a(0);function m(e,t,a=null,m={}){if((t=Math.round(t))<=0)return!1;if(null==e||isNaN(t))return a?a.log("buyStock",`Invalid arguments: stock='${e}' shares='${t}'`):!0!==m.suppressDialog&&Object(c.a)("Failed to buy stock. 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Otherwise, this may be a bug, contact developer"),!1;if((t=Math.round(t))>e.playerShares&&(t=e.playerShares),0===t)return!1;const m=Object(n.c)(e,t,r.a.Long);if(null==m)return!1;let h=m-e.playerAvgPx*t;if(isNaN(h)&&(h=0),o.a.gainMoney(m),o.a.recordMoneySource(h,"stock"),a&&(a.scriptRef.onlineMoneyMade+=h,o.a.scriptProdSinceLastAug+=h),e.playerShares=Math.round(e.playerShares-t),0===e.playerShares&&(e.playerAvgPx=0),Object(n.d)(e,t),null!=i.rerenderFn&&"function"==typeof i.rerenderFn&&i.rerenderFn(),a){const n=`Sold ${s.a.formatShares(t)} shares of ${e.symbol}. After commissions, you gained a total of ${s.a.formatMoney(m)}.`;a.log("sellStock",n)}else!0!==i.suppressDialog&&Object(c.a)(u.createElement(u.Fragment,null,"Sold ",s.a.formatShares(t)," shares of ",e.symbol,". After commissions, you gained a total of"," ",u.createElement(l.a,{money:m}),"."));return!0}function d(e,t,a=null,m={}){if((t=Math.round(t))<=0)return!1;if(null==e||isNaN(t))return a?a.log("shortStock",`Invalid arguments: stock='${e}' shares='${t}'`):!0!==m.suppressDialog&&Object(c.a)("Failed to initiate a short position in a stock. This is probably due to an invalid quantity. Otherwise, this may be a bug, so contact developer"),!1;const h=Object(n.b)(e,t,r.a.Short);if(null==h)return!1;if(o.a.money.lt(h))return a?a.log("shortStock","You do not have enough money to purchase this short position. You need "+s.a.formatMoney(h)):!0!==m.suppressDialog&&Object(c.a)(u.createElement(u.Fragment,null,"You do not have enough money to purchase this short position. You need ",u.createElement(l.a,{money:h}))),!1;if(t+e.playerShares+e.playerShortShares>e.maxShares)return a?a.log("shortStock",`This '${t+e.playerShares+e.playerShortShares}' short shares would exceed ${e.symbol}'s maximum (${e.maxShares}) number of shares.`):!0!==m.suppressDialog&&Object(c.a)(`You cannot purchase this many shares. ${e.symbol} has a maximum of ${e.maxShares} shares.`),!1;const d=e.playerShortShares*e.playerAvgShortPx;o.a.loseMoney(h);const p=d+h-i.a.StockMarketCommission;if(e.playerShortShares=Math.round(e.playerShortShares+t),e.playerAvgShortPx=p/e.playerShortShares,Object(n.d)(e,t),null!=m.rerenderFn&&"function"==typeof m.rerenderFn&&m.rerenderFn(),a){const n=`Bought a short position of ${s.a.formatShares(t)} shares of ${e.symbol} for ${s.a.formatMoney(h)}. 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This is probably either due to invalid arguments, or a bug"):i.suppressDialog||Object(c.a)("Failed to sell short position in a stock. This is probably either due to invalid arguments, or a bug"),!1;let d=h-m;if(isNaN(d)&&(d=0),o.a.gainMoney(h),o.a.recordMoneySource(d,"stock"),a&&(a.scriptRef.onlineMoneyMade+=d,o.a.scriptProdSinceLastAug+=d),e.playerShortShares=Math.round(e.playerShortShares-t),0===e.playerShortShares&&(e.playerAvgShortPx=0),Object(n.d)(e,t),null!=i.rerenderFn&&"function"==typeof i.rerenderFn&&i.rerenderFn(),a){const n=`Sold your short position of ${s.a.formatShares(t)} shares of ${e.symbol}. After commissions, you gained a total of `+s.a.formatMoney(h);a.log("sellShort",n)}else i.suppressDialog||Object(c.a)(u.createElement(u.Fragment,null,"Sold your short position of ",s.a.formatShares(t)," shares of ",e.symbol,". After commissions, you gained a total of ",u.createElement(l.a,{money:h})));return!0}},function(e,t,a){"use strict";a.d(t,"a",(function(){return i}));var n=a(8);function r(e,t,a){return t in e?Object.defineProperty(e,t,{value:a,enumerable:!0,configurable:!0,writable:!0}):e[t]=a,e}class i{constructor(e={name:"foo",desc:"foo"}){if(r(this,"baseCost",1),r(this,"costInc",1),r(this,"maxLvl",0),r(this,"successChanceAll",0),r(this,"successChanceStealth",0),r(this,"successChanceKill",0),r(this,"successChanceContract",0),r(this,"successChanceOperation",0),r(this,"successChanceEstimate",0),r(this,"actionTime",0),r(this,"effHack",0),r(this,"effStr",0),r(this,"effDef",0),r(this,"effDex",0),r(this,"effAgi",0),r(this,"effCha",0),r(this,"stamina",0),r(this,"money",0),r(this,"expGain",0),!e.name)throw new Error("Failed to initialize Bladeburner Skill. No name was specified in ctor");if(!e.desc)throw new Error("Failed to initialize Bladeburner Skills. 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tech.] | J \n | | \\ \n | 34 x \\ \n [clarke inc.] C | \\ [world stock exchange] \n | | \\ \n | | o-M-------R--------o \n[galactic cybersystems] G 35 x \n | [watchdog security] \n | \n 67 o \n \n [the slums] P ",r.a[o.a.Chongqing].asciiArt="\n | \n 75 o \n \\ \n o 76 \n 7 | | \n | + 77 \n [world stock exchange] F | \n \\ o 78 [kuaigong international] \n \\ / \n 38 o----x--x------x------A------G-- \n / 39 | 41 [church] \n 37 o + 79 o--x--x-C-0 \n / | / \n / x-----+-----x-----0 [hospital] \n[solaris space system] B | \n | + 80 \n | | \n 34 o E [travel agency] \n | \n | \n x 82 \n [the slums] D ",r.a[o.a.Ishima].asciiArt="\n o 59 \n o o | \n [storm tech.] | | G [world stock exchange] \n | | 28 | \n 23 o--C------o--------+----x----o | \n / / 25 | 27 \\ x 57 \n / / | \\ | \n / / | \\ | \n o 22 o | \\| 29/56 \n | | o \n | [hospital] D / \\ 3 2 1 \n o | / \\ o-------x------o \n / o / \\ / \n 48 o / 55 x \\ / \n \\ / / x \n \\ / [nova medical] / 4/30 \\ \n 49 x A \\ \n / \\ / \\ \n / \\ [travel agency] F o 31 \n / \\ 51 / \n / o----B------x-----o \n o 50 52 \n [omega soft.] \n [the slums] E ",r.a[o.a.NewTokyo].asciiArt="\n \n \n o \n \\ \n \\ [defcomm] \n \\ \n o--x---A--x--o [travel agency] \n 7 8 10 G \n [vitalife] o 12 [global pharmaceuticals] \n | \n o--D-x----x-------x-C-+--------x--x-B-x---x-o \n 21 22 23 \\ 24 25 26 27 \n \\ \n [noodle bar] x 14 \n \\ \n \\ \n [hospital] o 15 [world stock exchange] \n | \n o--x--E--x-----x-----x---+---x----x--H--x-o \n | \n | \n o 17 \n \n \n \n F [the slums] \n ",r.a[o.a.Sector12].asciiArt="\n 78 o 97 \n o [icarus microsystems] / \n N [powerhouse gym] o I \n 1 | | / \n o-----+---x----o 4 A [alpha ent.] o-------o / \n | 3 \\ | \\ / \n | \\ | [iron gym] x 95 \n (79) x \\ | / \\ \n | o-E----+----x----J--o 10 / o----T--o \n | | 8 \\ 94 x \n 80 x [city hall] | x 11 / [world stock exchange]\n | | \\ / \n | C [cia] \\ / \n Q [hospital] | F P [universal energy] \n | o [deltaone] \\ / \n | 35 o---------x 13/92/36 \n L [megacorp] 33 / / \\ \n | o------------o 34 / \\ \n (29) | / [carmichael sec.] D \\ \n o-----+-----x------o / O [rothman university] \n | 31 32 [nsa] M \n | / \n B [blade industries] H \n | / [four sigma] \n | [joe's guns] / \n | / \n 85 o--G--------K--------S-------o 88 [the slums] R \n \n [foodnstuff] [travel agency] ",r.a[o.a.Volhaven].asciiArt="\n [omnia cybersystems] \n 17 66 68 \n o o------G-------o \n \\ / \\ \n \\ o 65 o 69 \n [syscore sec.] H | | \n \\ | | [millenium fitness gym] \n \\ | 21 22 23 24 | 26 \n o----+--x--x----x---x---+-----x-------D-----o \n 19 | | 28 \n | F [omnitek inc.] \n [hospital] J 63 o \n | / 72 \n 3 | 5 6 / 9 \n o--------+----x-----x----+----------M-------o \n / | | \n / 61 x [helios labs] B [world stock exchange] \n [travel agency] L | | \n / | o \n / E [nwo] / 75 \n / [computek] | / \n / A-------o------I-----o \n 1 o | | \n | [zb] o 77 \n [lexocorp] C \n | \n o \n 57 \n \n \n [the slums] K ";for(const e of s.a){const t=c(e),a=t.city;if(null===a)for(const e in r.a)r.a[e].addLocation(t.name);else r.a[a].addLocation(t.name)}},function(e,t,a){"use strict";a.d(t,"a",(function(){return l}));var n=a(0),r=a(4),i=a(128),o=a(155);const s=Object(i.a)(e=>Object(o.a)({money:{color:e.colors.money}}));function l({hashes:e}){const t=s();return n.createElement("span",{className:t.money},"number"==typeof e?r.a.formatHashes(e):e)}},function(e,t,a){"use strict";let n;a.d(t,"a",(function(){return n})),a.d(t,"b",(function(){return i})),a.d(t,"c",(function(){return o})),function(e){e.Bypass="Bypass",e.PrototypeTampering="PrototypeTampering",e.Unclickable="Unclickable",e.UndocumentedFunctionCall="UndocumentedFunctionCall",e.TimeCompression="TimeCompression",e.EditSaveFile="EditSaveFile"}(n||(n={}));const r={Bypass:"by circumventing the ram cost of document.",EditSaveFile:"by editing your save file.",PrototypeTampering:"by tampering with Numbers prototype.",TimeCompression:"by compressing time",Unclickable:"by clicking the unclickable.",UndocumentedFunctionCall:"by looking beyond the documentation."};function i(e){return r[e]}function o(e){return e.filter(e=>Object.keys(n).includes(e))}},,function(e,t,a){"use strict";a.d(t,"b",(function(){return w})),a.d(t,"a",(function(){return k}));var n=a(138),r=a(58),i=a(7),o=a(25),s=a(73),l=a(225),c=a(2),u=a(23),m=a(13),h=a(71),d=a(91),p=a(345),f=a(322),g=a(15),y=a(21),b=a(346);function E(e,t,a){return t in e?Object.defineProperty(e,t,{value:a,enumerable:!0,configurable:!0,writable:!0}):e[t]=a,e}class 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This branch of the game features the latest developments in the game. This version may be unstable.<br>Please report any bugs/issues through the github repository (https://github.com/danielyxie/bitburner/issues) or the Bitburner subreddit (reddit.com/r/bitburner).<br><br>"+i.a.LatestUpdate):e!=i.a.Version&&_()}catch(e){_()}else _();return!0}function _(){Object(g.a)("New update!<br>Please report any bugs/issues through the github repository or the Bitburner subreddit (reddit.com/r/bitburner).<br><br>"+i.a.LatestUpdate)}y.c.constructors.BitburnerSaveObject=v;const w=new v},function(e,t,a){"use strict";a.d(t,"c",(function(){return o})),a.d(t,"b",(function(){return s})),a.d(t,"a",(function(){return l}));var n=a(7),r=a(8);function i(e){let t=1+e.favor/100;return isNaN(t)&&(t=1),t*r.a.FactionWorkRepGain}function o(e,t){return(e.hacking_skill+e.intelligence/3)/n.a.MaxSkillLevel*e.faction_rep_mult*e.getIntelligenceBonus(1)*i(t)}function s(e,t){return.9*(e.hacking_skill/n.a.MaxSkillLevel+e.strength/n.a.MaxSkillLevel+e.defense/n.a.MaxSkillLevel+e.dexterity/n.a.MaxSkillLevel+e.agility/n.a.MaxSkillLevel+e.intelligence/n.a.MaxSkillLevel)/4.5*e.faction_rep_mult*i(t)*e.getIntelligenceBonus(1)}function l(e,t){return.9*(e.hacking_skill/n.a.MaxSkillLevel+e.strength/n.a.MaxSkillLevel+e.defense/n.a.MaxSkillLevel+e.dexterity/n.a.MaxSkillLevel+e.agility/n.a.MaxSkillLevel+e.charisma/n.a.MaxSkillLevel+e.intelligence/n.a.MaxSkillLevel)/5.5*e.faction_rep_mult*i(t)*e.getIntelligenceBonus(1)}},function(e,t,a){"use strict";a.d(t,"a",(function(){return r}));var n=a(259);const r={};!function(){let e;e="Training",r[e]=new n.a({name:e}),e="Field Analysis",r[e]=new n.a({name:e}),e="Recruitment",r[e]=new n.a({name:e}),e="Diplomacy",r[e]=new n.a({name:e}),e="Hyperbolic Regeneration Chamber",r[e]=new n.a({name:e}),e="Incite Violence",r[e]=new n.a({name:e})}()},function(e,t,a){"use strict";a.d(t,"a",(function(){return i}));var n=a(207),r=a(123);const i={};i[r.a.BladesIntuition]=new n.a({name:r.a.BladesIntuition,desc:"Each level of this skill increases your success chance for all Contracts, Operations, and BlackOps by 3%",baseCost:3,costInc:2.1,successChanceAll:3}),i[r.a.Cloak]=new n.a({name:r.a.Cloak,desc:"Each level of this skill increases your success chance in stealth-related Contracts, Operations, and BlackOps by 5.5%",baseCost:2,costInc:1.1,successChanceStealth:5.5}),i[r.a.ShortCircuit]=new n.a({name:r.a.ShortCircuit,desc:"Each level of this skill increases your success chance in Contracts, Operations, and BlackOps that involve retirement by 5.5%",baseCost:2,costInc:2.1,successChanceKill:5.5}),i[r.a.DigitalObserver]=new n.a({name:r.a.DigitalObserver,desc:"Each level of this skill increases your success chance in all Operations and BlackOps by 4%",baseCost:2,costInc:2.1,successChanceOperation:4}),i[r.a.Tracer]=new n.a({name:r.a.Tracer,desc:"Each level of this skill increases your success chance in all Contracts by 4%",baseCost:2,costInc:2.1,successChanceContract:4}),i[r.a.Overclock]=new n.a({name:r.a.Overclock,desc:"Each level of this skill decreases the time it takes to attempt a Contract, Operation, and BlackOp by 1% (Max Level: 90)",baseCost:3,costInc:1.4,maxLvl:90,actionTime:1}),i[r.a.Reaper]=new n.a({name:r.a.Reaper,desc:"Each level of this skill increases your effective combat stats for Bladeburner actions by 2%",baseCost:2,costInc:2.1,effStr:2,effDef:2,effDex:2,effAgi:2}),i[r.a.EvasiveSystem]=new n.a({name:r.a.EvasiveSystem,desc:"Each level of this skill increases your effective dexterity and agility for Bladeburner actions by 4%",baseCost:2,costInc:2.1,effDex:4,effAgi:4}),i[r.a.Datamancer]=new n.a({name:r.a.Datamancer,desc:"Each level of this skill increases your effectiveness in synthoid population analysis and investigation by 5%. 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c=a*(e.onlineExpGained/e.onlineRunningTime)*t;r.a.gainHackingExp(c),e.offlineRunningTime+=t,e.offlineExpGained+=c;for(const a in e.dataMap)if(e.dataMap.hasOwnProperty(a)){if(0==e.dataMap[a][3]||null==e.dataMap[a][3])continue;const r=Object(s.d)(a);if(null==r)continue;if(!(r instanceof i.a))throw new Error("trying to weaken a non-normal server");const o=Object(s.d)(e.server);if(null===o)throw new Error("getServer of null key?");const l=Math.round(.5*e.dataMap[a][3]/e.onlineRunningTime*t);e.log(`Called weaken() on ${r.hostname} ${l} times while offline`);const c=1+(o.cpuCores-1)/16;r.weaken(n.a.ServerWeakenAmount*l*c)}}function m(e,t,a){for(let n=0;n<a.runningScripts.length;++n)if(a.runningScripts[n].filename===e&&Object(c.a)(a.runningScripts[n].args,t))return a.runningScripts[n];return null}function h(e,t){for(let a=0;a<t.runningScripts.length;++a)if(t.runningScripts[a].pid===e)return t.runningScripts[a];return null}},function(e,t,a){"use strict";a.d(t,"a",(function(){return 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o.a&&(this.currentTask!==n.a.Idle?this.finishTask(e):this.resetTaskStatus(),this.gainRatesForTask.hack=a.hacking_exp*this.hacking_exp_mult*i.a.CrimeExpGain,this.gainRatesForTask.str=a.strength_exp*this.strength_exp_mult*i.a.CrimeExpGain,this.gainRatesForTask.def=a.defense_exp*this.defense_exp_mult*i.a.CrimeExpGain,this.gainRatesForTask.dex=a.dexterity_exp*this.dexterity_exp_mult*i.a.CrimeExpGain,this.gainRatesForTask.agi=a.agility_exp*this.agility_exp_mult*i.a.CrimeExpGain,this.gainRatesForTask.cha=a.charisma_exp*this.charisma_exp_mult*i.a.CrimeExpGain,this.gainRatesForTask.money=a.money*this.crime_money_mult*i.a.CrimeMoney,this.currentTaskLocation=String(this.gainRatesForTask.money),this.crimeType=t,this.currentTaskMaxTime=a.time,this.currentTask=n.a.Crime,!0)}finishTask(e){let t=Object(r.b)();if(this.currentTask===n.a.Crime&&this.currentTaskTime>=this.currentTaskMaxTime){const a=s.a[this.crimeType];if(!(a instanceof o.a))return console.error("Invalid data stored in sleeve.crimeType: "+this.crimeType),this.resetTaskStatus(),t;if(Math.random()<a.successRate(this)){const n=Object(r.b)(),i=Object.keys(n);for(let e=0;e<i.length;++e){const t=i[e];n[t]=2*this.gainRatesForTask[t]}t=this.gainExperience(e,n),this.gainMoney(e,this.gainRatesForTask),e.karma-=a.karma*(this.sync/100)}else t=this.gainExperience(e,this.gainRatesForTask);return this.currentTaskTime=0,t}return this.resetTaskStatus(),t}gainExperience(e,t,a=1,n=!1){if(n)return t.hack>0&&(this.hacking_exp+=t.hack),t.str>0&&(this.strength_exp+=t.str),t.def>0&&(this.defense_exp+=t.def),t.dex>0&&(this.dexterity_exp+=t.dex),t.agi>0&&(this.agility_exp+=t.agi),t.cha>0&&(this.charisma_exp+=t.cha),Object(r.b)();const i=this.shock/100*(this.sync/100)*a,o=t.hack*i,s=t.str*i,l=t.def*i,c=t.dex*i,u=t.agi*i,m=t.cha*i;return o>0&&(this.hacking_exp+=o,e.gainHackingExp(o),this.earningsForPlayer.hack+=o,this.earningsForTask.hack+=o),s>0&&(this.strength_exp+=s,e.gainStrengthExp(s),this.earningsForPlayer.str+=s,this.earningsForTask.str+=s),l>0&&(this.defense_exp+=l,e.gainDefenseExp(l),this.earningsForPlayer.def+=l,this.earningsForTask.def+=l),c>0&&(this.dexterity_exp+=c,e.gainDexterityExp(c),this.earningsForPlayer.dex+=c,this.earningsForTask.dex+=c),u>0&&(this.agility_exp+=u,e.gainAgilityExp(u),this.earningsForPlayer.agi+=u,this.earningsForTask.agi+=u),m>0&&(this.charisma_exp+=m,e.gainCharismaExp(m),this.earningsForPlayer.cha+=m,this.earningsForTask.cha+=m),this.earningsForSleeves.hack+=o*(this.sync/100),this.earningsForSleeves.str+=s*(this.sync/100),this.earningsForSleeves.def+=l*(this.sync/100),this.earningsForSleeves.dex+=c*(this.sync/100),this.earningsForSleeves.agi+=u*(this.sync/100),this.earningsForSleeves.cha+=m*(this.sync/100),{hack:o*(this.sync/100),str:s*(this.sync/100),def:l*(this.sync/100),dex:c*(this.sync/100),agi:u*(this.sync/100),cha:m*(this.sync/100),money:0}}gainMoney(e,t,a=1){const n=t.money*a;this.earningsForTask.money+=n,this.earningsForPlayer.money+=n,e.gainMoney(n),e.recordMoneySource(n,"sleeves")}getMemoryUpgradeCost(e){const t=Math.round(e);if(t<0)return 0;if(this.memory+t>100)return this.getMemoryUpgradeCost(100-this.memory);let a=0,n=this.memory-1;for(let t=0;t<e;++t)a+=Math.pow(1.02,n),++n;return 1e12*a}getRepGain(e){if(this.currentTask!==n.a.Faction){if(this.currentTask===n.a.Company){const t=this.currentTaskLocation,a=l.a[t];if(null==a)return console.error("Invalid company found when trying to calculate rep gain: "+t),0;const n=u.a[e.jobs[t]];if(null==n)return console.error("Invalid company position name found when trying to calculate rep gain: "+e.jobs[t]),0;const r=n.calculateJobPerformance(this.hacking_skill,this.strength,this.defense,this.dexterity,this.agility,this.charisma),i=1+a.favor/100;return r*this.company_rep_mult*i}return 0}{let e=1;const t=d.a[this.currentTaskLocation];switch(null!=t&&(e=1+t.favor/100),this.factionWorkType){case p.a.Hacking:return this.getFactionHackingWorkRepGain()*(this.shock/100)*e;case p.a.Field:return this.getFactionFieldWorkRepGain()*(this.shock/100)*e;case p.a.Security:return this.getFactionSecurityWorkRepGain()*(this.shock/100)*e;default:return console.warn("Invalid Sleeve.factionWorkType property in Sleeve.getRepGain(): "+this.factionWorkType),0}}}installAugmentation(e){this.hacking_exp=0,this.strength_exp=0,this.defense_exp=0,this.dexterity_exp=0,this.agility_exp=0,this.charisma_exp=0,this.applyAugmentation(e),this.augmentations.push({name:e.name,level:1}),this.updateStatLevels()}log(e){this.logs.push(e),this.logs.length>50&&this.logs.shift()}prestige(e){this.hacking_exp=0,this.strength_exp=0,this.defense_exp=0,this.dexterity_exp=0,this.agility_exp=0,this.charisma_exp=0,this.resetTaskStatus(),this.earningsForSleeves=Object(r.b)(),this.earningsForPlayer=Object(r.b)(),this.shockRecovery(e),this.augmentations=[],this.resetMultipliers(),this.shock=1,this.storedCycles=0,this.sync=Math.max(this.memory,1),this.logs=[]}process(e,t=1){const a=1e3/m.a.MilliPerCycle;if(this.storedCycles+=t,this.storedCycles<a)return null;let i=this.storedCycles;i=Math.min(i,15);let o=i*m.a.MilliPerCycle;0!==this.currentTaskMaxTime&&this.currentTaskTime+o>this.currentTaskMaxTime&&(o=this.currentTaskMaxTime-this.currentTaskTime,i=Math.floor(o/m.a.MilliPerCycle),(o<0||i<0)&&(console.warn("Sleeve.process() calculated negative cycle usage"),o=0,i=0)),this.currentTaskTime+=o,this.shock=Math.min(100,this.shock+1e-4*i);let s=Object(r.b)();switch(this.currentTask){case n.a.Idle:break;case n.a.Class:case n.a.Gym:this.updateTaskGainRates(e),s=this.gainExperience(e,this.gainRatesForTask,i),this.gainMoney(e,this.gainRatesForTask,i);break;case n.a.Faction:{s=this.gainExperience(e,this.gainRatesForTask,i),this.gainMoney(e,this.gainRatesForTask,i);const t=d.a[this.currentTaskLocation];if(!(t instanceof h.a)){console.error("Invalid faction for Sleeve task: "+this.currentTaskLocation);break}t.playerReputation+=this.getRepGain(e)*i;break}case n.a.Company:{s=this.gainExperience(e,this.gainRatesForTask,i),this.gainMoney(e,this.gainRatesForTask,i);const t=l.a[this.currentTaskLocation];if(!(t instanceof c.a)){console.error("Invalid company for Sleeve task: "+this.currentTaskLocation);break}t.playerReputation+=this.getRepGain(e)*i;break}case n.a.Recovery:this.shock=Math.min(100,this.shock+2e-4*i),this.shock>=100&&this.resetTaskStatus();break;case n.a.Synchro:this.sync=Math.min(100,this.sync+2e-4*e.getIntelligenceBonus(.5)*i),this.sync>=100&&this.resetTaskStatus()}return 0!==this.currentTaskMaxTime&&this.currentTaskTime>=this.currentTaskMaxTime&&(this.currentTask===n.a.Crime?s=this.finishTask(e):this.finishTask(e)),this.updateStatLevels(),this.storedCycles-=i,s}resetTaskStatus(){this.earningsForTask=Object(r.b)(),this.gainRatesForTask=Object(r.b)(),this.currentTask=n.a.Idle,this.currentTaskTime=0,this.currentTaskMaxTime=0,this.factionWorkType=p.a.None,this.crimeType="",this.currentTaskLocation="",this.gymStatType="",this.className=""}shockRecovery(e){return this.currentTask!==n.a.Idle?this.finishTask(e):this.resetTaskStatus(),this.currentTask=n.a.Recovery,!0}synchronize(e){return this.currentTask!==n.a.Idle?this.finishTask(e):this.resetTaskStatus(),this.currentTask=n.a.Synchro,!0}takeUniversityCourse(e,t,a){this.currentTask!==n.a.Idle?this.finishTask(e):this.resetTaskStatus();let r=1;switch(t.toLowerCase()){case g.a.AevumSummitUniversity.toLowerCase():if(this.city!==f.a.Aevum)return!1;this.currentTaskLocation=g.a.AevumSummitUniversity,r=4;break;case g.a.Sector12RothmanUniversity.toLowerCase():if(this.city!==f.a.Sector12)return!1;this.currentTaskLocation=g.a.Sector12RothmanUniversity,r=3;break;case g.a.VolhavenZBInstituteOfTechnology.toLowerCase():if(this.city!==f.a.Volhaven)return!1;this.currentTaskLocation=g.a.VolhavenZBInstituteOfTechnology,r=5;break;default:return!1}switch(a.toLowerCase()){case"study computer science":break;case"data structures":this.gainRatesForTask.money=m.a.ClassDataStructuresBaseCost*r*-1;break;case"networks":this.gainRatesForTask.money=m.a.ClassNetworksBaseCost*r*-1;break;case"algorithms":this.gainRatesForTask.money=m.a.ClassAlgorithmsBaseCost*r*-1;break;case"management":this.gainRatesForTask.money=m.a.ClassManagementBaseCost*r*-1;break;case"leadership":this.gainRatesForTask.money=m.a.ClassLeadershipBaseCost*r*-1;break;default:return!1}return this.className=a,this.currentTask=n.a.Class,!0}travel(e,t){return e.loseMoney(m.a.TravelCost),this.city=t,!0}tryBuyAugmentation(e,t){return!!e.canAfford(t.startingCost)&&(!this.augmentations.some(e=>e.name===t.name)&&(e.loseMoney(t.startingCost),this.installAugmentation(t),!0))}updateTaskGainRates(e){if(this.currentTask!==n.a.Class)if(this.currentTask!==n.a.Gym)console.warn("Sleeve.updateTaskGainRates() called for unexpected task type "+this.currentTask);else{let t=1;switch(this.currentTaskLocation.toLowerCase()){case g.a.AevumCrushFitnessGym.toLowerCase():t=2;break;case g.a.AevumSnapFitnessGym.toLowerCase():t=5;break;case g.a.Sector12IronGym.toLowerCase():t=1;break;case g.a.Sector12PowerhouseGym.toLowerCase():t=10;break;case g.a.VolhavenMilleniumFitnessGym.toLowerCase():t=4;break;default:return}const a=1,n=e.hashManager.getTrainingMult()*t,r=this.gymStatType.toLowerCase();r.includes("str")?this.gainRatesForTask.str=a*n*this.strength_exp_mult:r.includes("def")?this.gainRatesForTask.def=a*n*this.defense_exp_mult:r.includes("dex")?this.gainRatesForTask.dex=a*n*this.dexterity_exp_mult:r.includes("agi")&&(this.gainRatesForTask.agi=a*n*this.agility_exp_mult)}else{let t=1;switch(this.currentTaskLocation.toLowerCase()){case g.a.AevumSummitUniversity.toLowerCase():t=3;break;case g.a.Sector12RothmanUniversity.toLowerCase():t=2;break;case g.a.VolhavenZBInstituteOfTechnology.toLowerCase():t=4;break;default:return}const a=t*e.hashManager.getStudyMult();switch(this.className.toLowerCase()){case"study computer science":this.gainRatesForTask.hack=m.a.ClassStudyComputerScienceBaseExp*a*this.hacking_exp_mult;break;case"data structures":this.gainRatesForTask.hack=m.a.ClassDataStructuresBaseExp*a*this.hacking_exp_mult;break;case"networks":this.gainRatesForTask.hack=m.a.ClassNetworksBaseExp*a*this.hacking_exp_mult;break;case"algorithms":this.gainRatesForTask.hack=m.a.ClassAlgorithmsBaseExp*a*this.hacking_exp_mult;break;case"management":this.gainRatesForTask.cha=m.a.ClassManagementBaseExp*a*this.charisma_exp_mult;break;case"leadership":this.gainRatesForTask.cha=m.a.ClassLeadershipBaseExp*a*this.charisma_exp_mult}}}upgradeMemory(e){e<0?console.warn("Sleeve.upgradeMemory() called with negative value: "+e):this.memory=Math.min(100,Math.round(this.memory+e))}workForCompany(e,t){if(!(l.a[t]instanceof c.a)||null==e.jobs[t])return!1;this.currentTask!==n.a.Idle?this.finishTask(e):this.resetTaskStatus();const a=l.a[t],r=u.a[e.jobs[t]];return null!=a&&(null!=r&&(this.gainRatesForTask.money=r.baseSalary*a.salaryMultiplier*this.work_money_mult*i.a.CompanyWorkMoney,this.gainRatesForTask.hack=r.hackingExpGain*a.expMultiplier*this.hacking_exp_mult*i.a.CompanyWorkExpGain,this.gainRatesForTask.str=r.strengthExpGain*a.expMultiplier*this.strength_exp_mult*i.a.CompanyWorkExpGain,this.gainRatesForTask.def=r.defenseExpGain*a.expMultiplier*this.defense_exp_mult*i.a.CompanyWorkExpGain,this.gainRatesForTask.dex=r.dexterityExpGain*a.expMultiplier*this.dexterity_exp_mult*i.a.CompanyWorkExpGain,this.gainRatesForTask.agi=r.agilityExpGain*a.expMultiplier*this.agility_exp_mult*i.a.CompanyWorkExpGain,this.gainRatesForTask.cha=r.charismaExpGain*a.expMultiplier*this.charisma_exp_mult*i.a.CompanyWorkExpGain,this.currentTaskLocation=t,this.currentTask=n.a.Company,!0))}workForFaction(e,t,a){if(""===t)return!1;if(!(d.a[t]instanceof h.a&&e.factions.includes(t)))return!1;this.currentTask!==n.a.Idle?this.finishTask(e):this.resetTaskStatus();const r=d.a[t].getInfo(),o=a.toLowerCase();if(o.includes("hack")){if(!r.offerHackingWork)return!1;this.factionWorkType=p.a.Hacking,this.gainRatesForTask.hack=.15*this.hacking_exp_mult*i.a.FactionWorkExpGain}else if(o.includes("field")){if(!r.offerFieldWork)return!1;this.factionWorkType=p.a.Field,this.gainRatesForTask.hack=.1*this.hacking_exp_mult*i.a.FactionWorkExpGain,this.gainRatesForTask.str=.1*this.strength_exp_mult*i.a.FactionWorkExpGain,this.gainRatesForTask.def=.1*this.defense_exp_mult*i.a.FactionWorkExpGain,this.gainRatesForTask.dex=.1*this.dexterity_exp_mult*i.a.FactionWorkExpGain,this.gainRatesForTask.agi=.1*this.agility_exp_mult*i.a.FactionWorkExpGain,this.gainRatesForTask.cha=.1*this.charisma_exp_mult*i.a.FactionWorkExpGain}else{if(!o.includes("security"))return!1;if(!r.offerSecurityWork)return!1;this.factionWorkType=p.a.Security,this.gainRatesForTask.hack=.1*this.hacking_exp_mult*i.a.FactionWorkExpGain,this.gainRatesForTask.str=.15*this.strength_exp_mult*i.a.FactionWorkExpGain,this.gainRatesForTask.def=.15*this.defense_exp_mult*i.a.FactionWorkExpGain,this.gainRatesForTask.dex=.15*this.dexterity_exp_mult*i.a.FactionWorkExpGain,this.gainRatesForTask.agi=.15*this.agility_exp_mult*i.a.FactionWorkExpGain}return this.currentTaskLocation=t,this.currentTask=n.a.Faction,!0}workoutAtGym(e,t,a){this.currentTask!==n.a.Idle?this.finishTask(e):this.resetTaskStatus();let r=1;switch(t.toLowerCase()){case g.a.AevumCrushFitnessGym.toLowerCase():if(this.city!=f.a.Aevum)return!1;this.currentTaskLocation=g.a.AevumCrushFitnessGym,r=3;break;case g.a.AevumSnapFitnessGym.toLowerCase():if(this.city!=f.a.Aevum)return!1;this.currentTaskLocation=g.a.AevumSnapFitnessGym,r=10;break;case g.a.Sector12IronGym.toLowerCase():if(this.city!=f.a.Sector12)return!1;this.currentTaskLocation=g.a.Sector12IronGym,r=1;break;case g.a.Sector12PowerhouseGym.toLowerCase():if(this.city!=f.a.Sector12)return!1;this.currentTaskLocation=g.a.Sector12PowerhouseGym,r=20;break;case g.a.VolhavenMilleniumFitnessGym.toLowerCase():if(this.city!=f.a.Volhaven)return!1;this.currentTaskLocation=g.a.VolhavenMilleniumFitnessGym,r=7;break;default:return!1}const i=a.toLowerCase();return this.gainRatesForTask.money=m.a.ClassGymBaseCost*r*-1,!!(i.includes("str")||i.includes("def")||i.includes("dex")||i.includes("agi"))&&(this.gymStatType=a,this.currentTask=n.a.Gym,!0)}toJSON(){return Object(y.b)("Sleeve",this)}static fromJSON(e){return Object(y.a)(E,e.data)}}y.c.constructors.Sleeve=E},function(e,t,a){"use strict";a.d(t,"b",(function(){return i})),a.d(t,"a",(function(){return o})),a.d(t,"c",(function(){return s}));var n=a(13),r=a(339);class i{constructor(e,t){n.a.EnableTimestamps&&(e="["+Object(r.a)()+"] "+e),this.text=e,this.color=t}}class o{constructor(e,t){n.a.EnableTimestamps&&(e="["+Object(r.a)()+"] "+e),this.hostname=t,this.dashes=e}}class s{constructor(e,t){this.time=e,this.timeLeft=e,this.action=t}}},function(e,t,a){"use strict";a.d(t,"b",(function(){return r})),a.d(t,"a",(function(){return i}));var n=a(121);const r=new n.a,i=new n.a},,,function(e,t,a){"use strict";a.d(t,"a",(function(){return n}));class n{constructor(e,t,a){this.program=e,this.price=t,this.description=a}}},function(e,t,a){"use strict";a.d(t,"a",(function(){return i}));var n=a(21);function r(e,t,a){return t in e?Object.defineProperty(e,t,{value:a,enumerable:!0,configurable:!0,writable:!0}):e[t]=a,e}class i{constructor(e="",t=""){r(this,"filename",""),r(this,"msg",""),r(this,"recvd",!1),this.filename=e,this.msg=t,this.recvd=!1}toJSON(){return Object(n.b)("Message",this)}static fromJSON(e){return Object(n.a)(i,e.data)}}n.c.constructors.Message=i},function(e,t,a){"use strict";a.d(t,"a",(function(){return m}));var n=a(206),r=a(125),i=a(95),o=a(65),s=a(4),l=a(18),c=a(15),u=a(0);function m(e,t,a,n){const s=n.stockMarket.Orders;if(null==s){const e={};for(const t in n.stockMarket){const a=n.stockMarket[t];a instanceof r.a&&(e[a.symbol]=[])}return void(n.stockMarket.Orders=e)}let l=s[e.symbol];if(null==l||l.constructor!==Array)return console.error(`Invalid Order book for ${e.symbol} in processOrders(): ${l}`),void(l=[]);for(const r of l)if(r.type===t&&r.pos===a)switch(r.type){case i.a.LimitBuy:(r.pos===o.a.Long&&e.price<=r.price||r.pos===o.a.Short&&e.price>=r.price)&&h(r,n);break;case i.a.LimitSell:case i.a.StopBuy:(r.pos===o.a.Long&&e.price>=r.price||r.pos===o.a.Short&&e.price<=r.price)&&h(r,n);break;case i.a.StopSell:(r.pos===o.a.Long&&e.price<=r.price||r.pos===o.a.Short&&e.price>=r.price)&&h(r,n);break;default:return void console.warn("Invalid order type: "+r.type)}}function h(e,t){const a=t.symbolToStockMap[e.stockSymbol];if(!(a instanceof r.a))return void console.error("Could not find stock for this order: "+e.stockSymbol);const m=t.stockMarket.Orders[a.symbol],h={suppressDialog:!0};let d=!0,p=!1;switch(e.type){case i.a.LimitBuy:case i.a.StopBuy:p=!0,e.pos===o.a.Long?d=Object(n.a)(a,e.shares,null,h)&&d:e.pos===o.a.Short&&(d=Object(n.d)(a,e.shares,null,h)&&d);break;case i.a.LimitSell:case i.a.StopSell:e.pos===o.a.Long?d=Object(n.c)(a,e.shares,null,h)&&d:e.pos===o.a.Short&&(d=Object(n.b)(a,e.shares,null,h)&&d);break;default:return void console.warn("Invalid order type: "+e.type)}const f=e.pos===o.a.Long?"Long":"Short";if(d){for(let t=0;t<m.length;++t)if(e==m[t])return m.splice(t,1),void Object(c.a)(u.createElement(u.Fragment,null,e.type," for ",a.symbol," @ ",u.createElement(l.a,{money:e.price})," (",f,") was filled (",s.a.formatShares(Math.round(e.shares))," shares)"));console.error("Could not find the following Order in Order Book: "),console.error(e)}else p&&Object(c.a)(u.createElement(u.Fragment,null,"Failed to execute ",e.type," for ",a.symbol," @ ",u.createElement(l.a,{money:e.price})," (",f,"). 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Report to a developper.")}getState(){return this.state.getState()}storeCycles(e=1){this.storedCycles+=e}process(e){if(this.storedCycles>=s.a.CyclesPerIndustryStateCycle){const t=this.getState(),a=1,n=a*s.a.CyclesPerIndustryStateCycle;if(this.storedCycles-=n,this.divisions.forEach(e=>{e.process(a,t,this)}),this.shareSaleCooldown>0&&(this.shareSaleCooldown-=n),this.issueNewSharesCooldown>0&&(this.issueNewSharesCooldown-=n),"START"===t){this.revenue=new p.a(0),this.expenses=new p.a(0),this.divisions.forEach(e=>{e.lastCycleRevenue!==-1/0&&e.lastCycleRevenue!==1/0&&e.lastCycleExpenses!==-1/0&&e.lastCycleExpenses!==1/0&&(this.revenue=this.revenue.plus(e.lastCycleRevenue),this.expenses=this.expenses.plus(e.lastCycleExpenses))});const t=this.revenue.minus(this.expenses).times(a*s.a.SecsPerMarketCycle);if((isNaN(this.funds)||this.funds===1/0||this.funds===-1/0)&&(Object(m.a)("There was an error calculating your Corporations funds and they got reset to 0. This is a bug. Please report to game developer.<br><br>(Your funds have been set to $150b for the inconvenience)"),this.funds=new p.a(15e10)),this.dividendPercentage>0&&t>0)if(isNaN(this.dividendPercentage)||this.dividendPercentage<0||this.dividendPercentage>100*s.a.DividendMaxPercentage)console.error("Invalid Corporation dividend percentage: "+this.dividendPercentage);else{const a=this.dividendPercentage/100*t,n=t-a,r=a/this.totalShares,i=this.numShares*r*(1-this.dividendTaxPercentage/100);e.gainMoney(i),e.recordMoneySource(i,"corporation"),this.addFunds(n)}else this.addFunds(t);this.updateSharePrice()}this.state.nextState()}}determineValuation(){let e,t=this.revenue.minus(this.expenses).toNumber();return this.public?(this.dividendPercentage>0&&(t*=(100-this.dividendPercentage)/100),e=this.funds.toNumber()+85e3*t,e*=Math.pow(1.1,this.divisions.length),e=Math.max(e,0)):(e=1e10+Math.max(this.funds.toNumber(),0)/3,t>0?(e+=315e3*t,e*=Math.pow(1.1,this.divisions.length)):e=1e10*Math.pow(1.1,this.divisions.length),e-=e%1e6),e*l.a.CorporationValuation}getTargetSharePrice(){return this.determineValuation()/(2*(this.totalShares-this.numShares)+1)}updateSharePrice(){const e=this.getTargetSharePrice();this.sharePrice<=e?this.sharePrice*=1+.01*Math.random():this.sharePrice*=1-.01*Math.random(),this.sharePrice<=.01&&(this.sharePrice=.01)}immediatelyUpdateSharePrice(){this.sharePrice=this.getTargetSharePrice()}calculateShareSale(e){let t=e,a=this.shareSalesUntilPriceUpdate,n=this.sharePrice,r=0,i=0;const o=Math.ceil(e/s.a.SHARESPERPRICEUPDATE);if(isNaN(o)||o>1e7)return console.error("Something went wrong or unexpected when calculating share sale. Maxiterations calculated to be "+o),[0,0,0];for(let e=0;e<o;++e){if(t<a){i+=n*t,a-=t;break}i+=n*a,a=s.a.SHARESPERPRICEUPDATE,t-=a,r+=a,n=this.determineValuation()/(2*(this.totalShares+r-this.numShares))}return[i,n,a]}convertCooldownToString(e){const t=e/5;return t>3600?Math.floor(t/3600)+" hour(s)":t>60?Math.floor(t/60)+" minute(s)":Math.floor(t)+" second(s)"}unlock(e){const t=e[0],a=e[1];for(;this.unlockUpgrades.length<=t;)this.unlockUpgrades.push(0);this.funds.lt(a)?Object(m.a)("You don't have enough funds to unlock this!"):(this.unlockUpgrades[t]=1,this.funds=this.funds.minus(a),5===t?this.dividendTaxPercentage-=5:6===t&&(this.dividendTaxPercentage-=10))}upgrade(e){const t=e[0],a=e[1],n=e[2],r=e[3];for(;this.upgrades.length<=t;)this.upgrades.push(0);for(;this.upgradeMultipliers.length<=t;)this.upgradeMultipliers.push(1);const i=a*Math.pow(n,this.upgrades[t]);if(this.funds.lt(i))Object(m.a)("You don't have enough funds to purchase this!");else 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From the dark web you can purchase illegal items. Use the 'buy -l' command to display a list of all the items you can buy. Use 'buy [item-name] to purchase an item.")}function c(){for(const e in n.a){const t=n.a[e];i.a.print(`${t.program} - ${s.a.formatMoney(t.price)} - ${t.description}`)}}function u(e){e=e.toLowerCase();let t=null;for(const a in n.a){const r=n.a[a];r.program.toLowerCase()==e&&(t=r)}null!==t?r.a.hasProgram(t.program)?i.a.print("You already have the "+t.program+" program"):r.a.money.lt(t.price)?i.a.print("Not enough money to purchase "+t.program):(r.a.loseMoney(t.price),r.a.getHomeComputer().programs.push(t.program),i.a.print("You have purchased the "+t.program+" program. The new program can be found on your home computer.")):i.a.print("Unrecognized item: "+e)}},function(e,t,a){"use strict";a.d(t,"a",(function(){return p}));var n=a(170),r=a(25),i=a(15),o=a(21),s=a(224),l=a(31),c=a(262),u=a(7),m=a(204),h=a(73),d=a(729);class p{constructor(e="",t=!1){this.facName=e,this.members=[],this.wanted=1,this.respect=1,this.isHackingGang=t,this.respectGainRate=0,this.wantedGainRate=0,this.moneyGainRate=0,this.storedCycles=0,this.storedTerritoryAndPowerCycles=0,this.territoryClashChance=0,this.territoryWarfareEngaged=!1,this.notifyMemberDeath=!0}getPower(){return h.a[this.facName].power}getTerritory(){return h.a[this.facName].territory}process(e=1,t){const a=1e3/u.a._idleSpeed;if(isNaN(e)&&console.error("NaN passed into Gang.process(): "+e),this.storedCycles+=e,this.storedCycles<2*a)return;const n=Math.min(this.storedCycles,5*a);try{this.processGains(n,t),this.processExperienceGains(n),this.processTerritoryAndPowerGains(n),this.storedCycles-=n}catch(e){console.error("Exception caught when processing Gang: "+e)}}processGains(e=1,t){let a=0,o=0,s=0,l=0;for(let e=0;e<this.members.length;++e){o+=this.members[e].calculateRespectGain(this),a+=this.members[e].calculateMoneyGain(this);s+=this.members[e].calculateWantedLevelGain(this),this.members[e].getTask().baseWanted<0&&l++}this.respectGainRate=o,this.wantedGainRate=s,this.moneyGainRate=a;const u=o*e;this.respect+=u;const m=r.a[this.facName];if(!(m instanceof n.a))throw Object(i.a)("ERROR: Could not get Faction associates with your gang. This is a bug, please report to game dev"),new Error("Could not find the faction associated with this gang.");const h=1+m.favor/100;m.playerReputation+=t.faction_rep_mult*u*h/c.a.GangRespectToReputationRatio;for(let t=0;t<this.members.length;++t)this.members[t].recordEarnedRespect(e,this);if(!(1===this.wanted&&s<0)){const t=this.wanted;let a=t+s*e;a*=1-.001*l,s<=0&&a>t&&(a=1),this.wanted=a,this.wanted<1&&(this.wanted=1)}t.gainMoney(a*e),t.recordMoneySource(a*e,"gang")}processTerritoryAndPowerGains(e=1){if(this.storedTerritoryAndPowerCycles+=e,this.storedTerritoryAndPowerCycles<c.a.CyclesPerTerritoryAndPowerUpdate)return;this.storedTerritoryAndPowerCycles-=c.a.CyclesPerTerritoryAndPowerUpdate;const t=this.facName;for(const e in h.a)if(h.a.hasOwnProperty(e))if(e==t)h.a[e].power+=this.calculatePower();else{const t=Math.random();if(t<.5){const t=.005*h.a[e].power;h.a[e].power+=Math.min(.85,t)}else{const a=.75*t*h.a[e].territory;h.a[e].power+=a}}this.territoryWarfareEngaged?this.territoryClashChance=1:this.territoryClashChance>0&&(this.territoryClashChance=Math.max(0,this.territoryClashChance-.01));for(let e=0;e<c.a.Names.length;++e){const n=c.a.Names.filter(t=>t!==c.a.Names[e]),r=Object(l.a)(0,n.length-1),i=c.a.Names[e],o=n[r];if(!(i!==t&&o!==t||Math.random()<this.territoryClashChance))continue;const s=h.a[i].power,u=s/(s+h.a[o].power);function a(e,t){const a=Math.max(1,1+Math.log(h.a[e].power/h.a[t].power)/Math.log(50));return Math.min(h.a[t].territory,1e-4*a*(Math.random()+.5))}if(Math.random()<u){if(h.a[o].territory<=0)return;const e=a(i,o);h.a[i].territory+=e,h.a[o].territory-=e,i===t?(this.clash(!0),h.a[o].power*=1/1.01):o===t?this.clash(!1):h.a[o].power*=1/1.01}else{if(h.a[i].territory<=0)return;const e=a(o,i);h.a[i].territory-=e,h.a[o].territory+=e,i===t?this.clash(!1):o===t?(this.clash(!0),h.a[i].power*=1/1.01):h.a[i].power*=1/1.01}}}processExperienceGains(e=1){for(let t=0;t<this.members.length;++t)this.members[t].gainExperience(e),this.members[t].updateSkillLevels()}clash(e=!1){let t=.01;if(e?t/=2:h.a[this.facName].power*=1/1.008,!(Math.random()<.65))for(let e=this.members.length-1;e>=0;--e){const a=this.members[e];if("Territory Warfare"!==a.task)continue;const n=t/Math.pow(a.def,.6);Math.random()<n&&this.killMember(a)}}canRecruitMember(){return!(this.members.length>=c.a.MaximumGangMembers)&&this.respect>=this.getRespectNeededToRecruitMember()}getRespectNeededToRecruitMember(){if(this.members.length<3)return 0;const e=this.members.length-2;return Math.pow(5,e)}recruitMember(e){if(""===(e=String(e))||!this.canRecruitMember())return!1;if(this.members.filter(t=>t.name===e).length>=1)return!1;const t=new d.a(e);return this.members.push(t),!0}getWantedPenalty(){return this.respect/(this.respect+this.wanted)}calculatePower(){let e=0;for(let t=0;t<this.members.length;++t)m.a.hasOwnProperty(this.members[t].task)&&"Territory Warfare"===this.members[t].task&&(e+=this.members[t].calculatePower());return.015*Math.max(.002,this.getTerritory())*e}killMember(e){const t=this.respect,a=.05*t+e.earnedRespect;this.respect=Math.max(0,t-a);for(let t=0;t<this.members.length;++t)if(e.name===this.members[t].name){this.members.splice(t,1);break}this.notifyMemberDeath&&Object(i.a)(`${e.name} was killed in a gang clash! You lost ${a} respect`)}ascendMember(e,t){try{const a=e.ascend();return this.respect=Math.max(1,this.respect-a.respect),t&&t.log("ascend","Ascended Gang member "+e.name),a}catch(e){throw null==t&&Object(s.a)(e),e}}getDiscount(){const e=this.getPower(),t=this.respect,a=Math.pow(t,.01)+t/5e6+Math.pow(e,.01)+e/1e6-1;return Math.max(1,a)}getAllTaskNames(){return Object.keys(m.a).filter(e=>{const t=m.a[e];return null!=t&&("Unassigned"!==t.name&&(this.isHackingGang===t.isHacking||!this.isHackingGang===t.isCombat))})}getUpgradeCost(e){return null==e?1/0:e.cost/this.getDiscount()}toJSON(){return Object(o.b)("Gang",this)}static fromJSON(e){return Object(o.a)(p,e.data)}}o.c.constructors.Gang=p},function(e,t,a){"use strict";a.d(t,"a",(function(){return i})),a.d(t,"b",(function(){return o}));var n=a(179);let r=1;function i(){let e=r,t=!1;for(let a=0;a<1e6;){if(!n.a.has(e+a)){t=!0,e+=a;break}a===Number.MAX_SAFE_INTEGER-1?a=1:++a}return t?(r=e+1,r>=Number.MAX_SAFE_INTEGER&&(r=1),e):-1}function o(){r=1}},function(e,t,a){"use strict";(function(e){a.d(t,"a",(function(){return ue}));var n=a(393),r=a(14),i=a(253),o=a(8),s=a(321),l=a(199),c=a(58),u=a(310),m=a(83),h=a(7),d=a(258),p=a(88),f=a(73),g=a(25),y=a(112),b=a(439),E=a(86),v=a(22),k=a(9),_=a(116),w=a(2),C=a(67),S=a(317),x=a(222),O=a(90),T=a(484),M=a(23),R=a(113),A=a(200),P=a(48),N=a(71),I=a(427),F=a(109),j=a(223),D=a(152),B=a(122),G=a(179),L=a(131),W=a(106),H=a(4),U=a(24),q=a(93),K=a(241),$=a(244),z=a(114),V=a(30),Y=a(1050),J=a(1051),X=a(1052),Q=a(1053),Z=a(1054),ee=a(1055),te=a(1057),ae=a(1058),ne=a(1059),re=a(1060),ie=a(520),oe=a(15),se=a(345),le=a(208),ce=a(519);function ue(t){const a=function(e,a){if(t.dynamicLoadedFns[e])return;t.dynamicLoadedFns[e]=!0;let n=t.scriptRef.threads;if("number"!=typeof n&&(console.warn(`WorkerScript detected NaN for threadcount for ${t.name} on ${t.hostname}`),n=1),t.dynamicRamUsage+=a*n,t.dynamicRamUsage>1.01*t.ramUsage)throw Object(L.b)(t,`Dynamic RAM usage calculated to be greater than initial RAM usage on fn: ${e}.\n This is probably because you somehow circumvented the static RAM calculation.\n\n Dynamic RAM Usage: ${H.a.formatRAM(t.dynamicRamUsage)}\n Static RAM Usage: ${H.a.formatRAM(t.ramUsage)}\n\n One of these could be the reason:\n * Using eval() to get a reference to a ns function\n const scan = eval('ns.scan');\n\n * Using map access to do the same\n const scan = ns['scan'];\n\n * Saving script in the improper order.\n Increase the cost of an imported script, save it, then run the\n parent. To fix this just re-open & save every script in order\n from most imported to least imported (parent script).\n\n Sorry :(`)},me=function(e,t){const a=Object(M.d)(e);if(null==a)throw ge(t,"Invalid IP/hostname: "+e);return a},he=function(e,a,n,r){if("string"==typeof n&&""!==n||(n="getRunningScript"),!Array.isArray(r))throw Object(L.b)(t,`Invalid scriptArgs argument passed into getRunningScript() from ${n}(). This is probably a bug. Please report to game developer`);if(null!=e&&"string"==typeof e){null==a&&(a=t.hostname);const i=me(a,n);return Object(x.a)(e,r,i)}return t.scriptRef},de=function(e,t){"string"==typeof t&&""!==t||(t="getRunningScriptgetRunningScriptByPid");for(const t of Object(M.c)()){const a=Object(x.b)(e,t);if(a)return a}return null},pe=function(e,t,a){return Array.isArray(a)||(a=[]),`Cannot find running script ${e} on server ${t} with args: ${Object($.a)(a)}`},fe=function(e,a=""){return e instanceof E.a&&(t.log(a,"Does not work on Hacknet Servers"),!0)},ge=function(e,a){const n=(new Error).stack;if(void 0===n)throw new Error("how did we not throw an error?");const r=n.split("\n").slice(1),i=t.getServer().scripts,o=[];for(const e of r){let t;for(const a of i){a.url&&e.includes(a.url)&&(t=a.filename);for(const n of a.dependencies)e.includes(n.url)&&(t=n.filename)}if(!t)continue;function s(e){const t=e.match(/.*:(\d+):\d+.*/),a=e.match(/.*at (.+) \(.*/);return t&&a?{line:t[1],func:a[1]}:null}let a={line:"-1",func:"unknown"};const n=s(e);function l(e){const t=e.match(/.*:(\d+):\d+$/),a=e.lastIndexOf("@");return t&&-1!==a?{line:t[1],func:e.slice(0,a)}:null}n&&(a=n);const r=l(e);r&&(a=r),o.push(`${t}:L${a.line}@${a.func}`)}t.log(e,a);let c=`${e}: ${a}`;return 0!==o.length&&(c+="<br><br>Stack:<br>"+o.join("<br>")),Object(L.b)(t,c)},ye=function(e,t){if(4!==w.a.bitNodeN&&N.a[4]<t)throw ge(e,`This singularity function requires Source-File 4-${t} to run.`)},be=function(e,t){const a=c.a[t];if(null==a||!(a instanceof l.a))throw ge(e,`Invalid company name: '${t}'`);return a},Ee=function(e,t){if(!Object(g.b)(t))throw ge(e,"Invalid faction name: '"+t);return g.a[t]},ve=function(e,a,{threads:n,stock:r}={}){if(void 0===e)throw ge("hack","Takes 1 argument.");const i=Object(L.d)(t,"hack",n),s=Object(M.d)(e);if(!(s instanceof P.a))throw ge("hack",`Invalid IP/hostname: ${e}.`);if(null==s)throw ge("hack",`Invalid IP/hostname: ${e}.`);const l=Object(p.d)(s,w.a),c=Object(b.b)(s,w.a);if(!c.res)throw ge("hack",c.msg||"");return t.log("hack",`Executing ${e} in ${Object(U.b)(1e3*l,!0)} (t=${H.a.formatThreads(i)})`),Object(L.c)(1e3*l,t).then((function(){if(t.env.stopFlag)return Promise.reject(t);const e=Object(p.b)(s,w.a),n=Math.random();let l=Object(p.c)(s,w.a)*i;const c=l/4;if(n<e){const e=Object(p.e)(s,w.a);let n=Math.ceil(1/e*(s.moneyAvailable/s.moneyMax));isNaN(n)&&(n=1e6);let u=Math.floor(s.moneyAvailable*e)*i;u<=0&&(u=0,l=c),u>s.moneyAvailable&&(u=s.moneyAvailable),s.moneyAvailable-=u,s.moneyAvailable<0&&(s.moneyAvailable=0);const m=u*o.a.ScriptHackMoneyGain;return w.a.gainMoney(m),t.scriptRef.onlineMoneyMade+=m,w.a.scriptProdSinceLastAug+=m,w.a.recordMoneySource(m,"hacking"),t.scriptRef.recordHack(s.hostname,m,i),w.a.gainHackingExp(l),t.scriptRef.onlineExpGained+=l,t.log("hack",`Successfully hacked '${s.hostname}' for ${H.a.formatMoney(m)} and ${H.a.formatExp(l)} exp (t=${H.a.formatThreads(i)})`),s.fortify(h.a.ServerFortifyAmount*Math.min(i,n)),r&&Object(I.c)(s,m),a&&(s.backdoorInstalled=!0),Promise.resolve(m)}return w.a.gainHackingExp(c),t.scriptRef.onlineExpGained+=c,t.log("hack",`Failed to hack '${s.hostname}'. Gained ${H.a.formatExp(c)} exp (t=${H.a.formatThreads(i)})`),Promise.resolve(0)}))},ke=function(e){let t="";for(let a of e)a=Object(ie.a)(a),t+="object"!=typeof a?""+a:JSON.stringify(a);return t},_e={updateDynamicRam:a,makeRuntimeErrorMsg:ge,string:(e,t,a)=>{if("string"==typeof a)return a;if("number"==typeof a)return a+"";throw ge(e,t+" should be a string")},number:(e,t,a)=>{if("number"==typeof a)return a;if(!isNaN(a)&&!isNaN(parseFloat(a)))return parseFloat(a);throw ge(e,t+" should be a number")},boolean:e=>!!e,getServer:me,checkSingularityAccess:ye,getFaction:Ee},we=Object(Y.a)(w.a,t,_e),Ce=Object(J.a)(w.a,t,_e),Se=Object(X.a)(w.a,t),xe=Object(Q.a)(w.a,t,_e),Oe=Object(Z.a)(w.a,t,_e),Te=Object(ee.a)(w.a,t,_e),Me=Object(te.a)(w.a,t,_e),Re=Object(ae.a)(w.a,t,_e),Ae=Object(ne.a)(w.a,t,_e),Pe=Object(re.a)(w.a,t,_e),Ne={hacknet:xe,sprintf:n.sprintf,vsprintf:n.vsprintf,scan:function(e=t.hostname){a("scan",Object(r.c)("scan"));const n=Object(M.d)(e);if(null==n)throw ge("scan",`Invalid IP/hostname: ${e}.`);const i=[];for(let e=0;e<n.serversOnNetwork.length;e++){const t=Object(R.a)(n,e);if(null===t)continue;const a=t.hostname;null!=a&&i.push(a)}return t.log("scan",`returned ${n.serversOnNetwork.length} connections for ${n.hostname}`),i},hack:function(e,{threads:t,stock:n}={}){return a("hack",Object(r.c)("hack")),ve(e,!1,{threads:t,stock:n})},hackAnalyzeThreads:function(e,n){a("hackAnalyzeThreads",Object(r.c)("hackAnalyzeThreads"));const i=me(e,"hackAnalyzeThreads");if(!(i instanceof P.a))return t.log("hackAnalyzeThreads","Cannot be executed on this server."),-1;if(isNaN(n))throw ge("hackAnalyzeThreads",`Invalid growth argument passed into hackAnalyzeThreads: ${n}. Must be numeric.`);if(n<0||n>i.moneyAvailable)return-1;const o=Object(p.e)(i,w.a);return n/Math.floor(i.moneyAvailable*o)},hackAnalyzePercent:function(e){a("hackAnalyzePercent",Object(r.c)("hackAnalyzePercent"));const n=me(e,"hackAnalyzePercent");return n instanceof P.a?100*Object(p.e)(n,w.a):(t.log("hackAnalyzePercent","Cannot be executed on this server."),!1)},hackChance:function(e){a("hackChance",Object(r.c)("hackChance"));const n=me(e,"hackChance");return n instanceof P.a?Object(p.b)(n,w.a):(t.log("hackChance","Cannot be executed on this server."),!1)},sleep:function(e){if(void 0===e)throw ge("sleep","Takes 1 argument.");return t.log("sleep",`Sleeping for ${e} milliseconds`),Object(L.c)(e,t).then((function(){return Promise.resolve(!0)}))},grow:function(e,{threads:n,stock:i}={}){a("grow",Object(r.c)("grow"));const o=Object(L.d)(t,"grow",n);if(void 0===e)throw ge("grow","Takes 1 argument.");const s=Object(M.d)(e);if(!(s instanceof P.a))return t.log("grow","Cannot be executed on this server."),!1;if(null==s)throw ge("grow",`Invalid IP/hostname: ${e}.`);const l=Object(M.d)(t.hostname);if(null===l)throw new Error("Workerscript host is null");const c=Object(b.a)(s);if(!c.res)throw ge("grow",c.msg||"");const u=Object(p.a)(s,w.a);return t.log("grow",`Executing on '${s.hostname}' in ${Object(U.b)(1e3*u,!0)} (t=${H.a.formatThreads(o)}).`),Object(L.c)(1e3*u,t).then((function(){if(t.env.stopFlag)return Promise.reject(t);const e=s.moneyAvailable<=0?1:s.moneyAvailable;Object(R.e)(s,o,w.a,l.cpuCores);const a=s.moneyAvailable;t.scriptRef.recordGrow(s.hostname,o);const n=Object(p.c)(s,w.a)*o,r=a/e-1;return t.log("grow",`Available money on '${s.hostname}' grown by ${H.a.formatPercentage(r,6)}. Gained ${H.a.formatExp(n)} hacking exp (t=${H.a.formatThreads(o)}).`),t.scriptRef.onlineExpGained+=n,w.a.gainHackingExp(n),i&&Object(I.b)(s,a-e),Promise.resolve(a/e)}))},growthAnalyze:function(e,n,i=1){a("growthAnalyze",Object(r.c)("growthAnalyze"));const o=me(e,"growthAnalyze");if(!(o instanceof P.a))return t.log("growthAnalyze","Cannot be executed on this server."),!1;if("number"!=typeof n||isNaN(n)||n<1||!isFinite(n))throw ge("growthAnalyze",`Invalid argument: growth must be numeric and >= 1, is ${n}.`);return Object(R.c)(o,Number(n),w.a,i)},weaken:function(e,{threads:n}={}){a("weaken",Object(r.c)("weaken"));const i=Object(L.d)(t,"weaken",n);if(void 0===e)throw ge("weaken","Takes 1 argument.");const o=Object(M.d)(e);if(!(o instanceof P.a))return t.log("weaken","Cannot be executed on this server."),!1;if(null==o)throw ge("weaken","Invalid IP/hostname: "+e);const s=Object(b.c)(o);if(!s.res)throw ge("weaken",s.msg||"");const l=Object(p.f)(o,w.a);return t.log("weaken",`Executing on '${o.hostname}' in ${Object(U.b)(1e3*l,!0)} (t=${H.a.formatThreads(i)})`),Object(L.c)(1e3*l,t).then((function(){if(t.env.stopFlag)return Promise.reject(t);const e=Object(M.d)(t.hostname);if(null===e)return t.log("weaken","Server is null, did it die?"),Promise.resolve(0);const a=1+(e.cpuCores-1)/16;o.weaken(h.a.ServerWeakenAmount*i*a),t.scriptRef.recordWeaken(o.hostname,i);const n=Object(p.c)(o,w.a)*i;return t.log("weaken",`'${o.hostname}' security level weakened to ${o.hackDifficulty}. Gained ${H.a.formatExp(n)} hacking exp (t=${H.a.formatThreads(i)})`),t.scriptRef.onlineExpGained+=n,w.a.gainHackingExp(n),Promise.resolve(h.a.ServerWeakenAmount*i)}))},print:function(...e){if(0===e.length)throw ge("print","Takes at least 1 argument.");t.print(ke(e))},tprint:function(...e){if(0===e.length)throw ge("tprint","Takes at least 1 argument.");_.a.print(`${t.scriptRef.filename}: ${ke(e)}`)},tprintf:function(e,...t){_.a.print(Object(n.vsprintf)(e,t))},clearLog:function(){t.scriptRef.clearLog()},disableLog:function(e){if("ALL"===e){for(e in Ie)t.disableLogs[e]=!0;t.log("disableLog","Disabled logging for all functions")}else{if(void 0===Ie[e])throw ge("disableLog",`Invalid argument: ${e}.`);t.disableLogs[e]=!0,t.log("disableLog","Disabled logging for "+e)}},enableLog:function(e){if(void 0===Ie[e])throw ge("enableLog",`Invalid argument: ${e}.`);delete t.disableLogs[e],t.log("enableLog","Enabled logging for "+e)},isLogEnabled:function(e){if(void 0===Ie[e])throw ge("isLogEnabled",`Invalid argument: ${e}.`);return!t.disableLogs[e]},getScriptLogs:function(e,a,...n){const r=he(e,a,"getScriptLogs",n);return null==r?(t.log("getScriptLogs",pe(e,a,n)),""):r.logs.slice()},tail:function(e,a=t.hostname,...n){let r;r=0===arguments.length?t.scriptRef:"number"==typeof e?de(e,"tail"):he(e,a,"tail",n),null!=r?K.a.emit(r):t.log("tail",pe(e,a,n))},nuke:function(e){if(a("nuke",Object(r.c)("nuke")),void 0===e)throw ge("nuke","Takes 1 argument.");const n=Object(M.d)(e);if(!(n instanceof P.a))return t.log("nuke","Cannot be executed on this server."),!1;if(null==n)throw ge("nuke",`Invalid IP/hostname: ${e}.`);if(!w.a.hasProgram(C.a.NukeProgram.name))throw ge("nuke","You do not have the NUKE.exe virus!");if(n.openPortCount<n.numOpenPortsRequired)throw ge("nuke","Not enough ports opened to use NUKE.exe virus.");return n.hasAdminRights?t.log("nuke",`Already have root access to '${n.hostname}'.`):(n.hasAdminRights=!0,t.log("nuke",`Executed NUKE.exe virus on '${n.hostname}' to gain root access.`)),!0},brutessh:function(e){if(a("brutessh",Object(r.c)("brutessh")),void 0===e)throw ge("brutessh","Takes 1 argument.");const n=Object(M.d)(e);if(!(n instanceof P.a))return t.log("brutessh","Cannot be executed on this server."),!1;if(null==n)throw ge("brutessh",`Invalid IP/hostname: ${e}.`);if(!w.a.hasProgram(C.a.BruteSSHProgram.name))throw ge("brutessh","You do not have the BruteSSH.exe program!");return n.sshPortOpen?t.log("brutessh",`SSH Port (22) already opened on '${n.hostname}'.`):(t.log("brutessh",`Executed BruteSSH.exe on '${n.hostname}' to open SSH port (22).`),n.sshPortOpen=!0,++n.openPortCount),!0},ftpcrack:function(e){if(a("ftpcrack",Object(r.c)("ftpcrack")),void 0===e)throw ge("ftpcrack","Takes 1 argument.");const n=Object(M.d)(e);if(!(n instanceof P.a))return t.log("ftpcrack","Cannot be executed on this server."),!1;if(null==n)throw ge("ftpcrack",`Invalid IP/hostname: ${e}.`);if(!w.a.hasProgram(C.a.FTPCrackProgram.name))throw ge("ftpcrack","You do not have the FTPCrack.exe program!");return n.ftpPortOpen?t.log("ftpcrack",`FTP Port (21) already opened on '${n.hostname}'.`):(t.log("ftpcrack",`Executed FTPCrack.exe on '${n.hostname}' to open FTP port (21).`),n.ftpPortOpen=!0,++n.openPortCount),!0},relaysmtp:function(e){if(a("relaysmtp",Object(r.c)("relaysmtp")),void 0===e)throw ge("relaysmtp","Takes 1 argument.");const n=Object(M.d)(e);if(!(n instanceof P.a))return t.log("relaysmtp","Cannot be executed on this server."),!1;if(null==n)throw ge("relaysmtp",`Invalid IP/hostname: ${e}.`);if(!w.a.hasProgram(C.a.RelaySMTPProgram.name))throw ge("relaysmtp","You do not have the relaySMTP.exe program!");return n.smtpPortOpen?t.log("relaysmtp",`SMTP Port (25) already opened on '${n.hostname}'.`):(t.log("relaysmtp",`Executed relaySMTP.exe on '${n.hostname}' to open SMTP port (25).`),n.smtpPortOpen=!0,++n.openPortCount),!0},httpworm:function(e){if(a("httpworm",Object(r.c)("httpworm")),void 0===e)throw ge("httpworm","Takes 1 argument");const n=Object(M.d)(e);if(!(n instanceof P.a))return t.log("httpworm","Cannot be executed on this server."),!1;if(null==n)throw ge("httpworm","Invalid IP/hostname: "+e);if(!w.a.hasProgram(C.a.HTTPWormProgram.name))throw ge("httpworm","You do not have the HTTPWorm.exe program!");return n.httpPortOpen?t.log("httpworm",`HTTP Port (80) already opened on '${n.hostname}'.`):(t.log("httpworm",`Executed HTTPWorm.exe on '${n.hostname}' to open HTTP port (80).`),n.httpPortOpen=!0,++n.openPortCount),!0},sqlinject:function(e){if(a("sqlinject",Object(r.c)("sqlinject")),void 0===e)throw ge("sqlinject","Takes 1 argument.");const n=Object(M.d)(e);if(!(n instanceof P.a))return t.log("sqlinject","Cannot be executed on this server."),!1;if(null==n)throw ge("sqlinject","Invalid IP/hostname: "+e);if(!w.a.hasProgram(C.a.SQLInjectProgram.name))throw ge("sqlinject","You do not have the SQLInject.exe program!");return n.sqlPortOpen?t.log("sqlinject",`SQL Port (1433) already opened on '${n.hostname}'.`):(t.log("sqlinject",`Executed SQLInject.exe on '${n.hostname}' to open SQL port (1433).`),n.sqlPortOpen=!0,++n.openPortCount),!0},run:function(e,n=1,...i){if(a("run",Object(r.c)("run")),void 0===e)throw ge("run","Usage: run(scriptname, [numThreads], [arg1], [arg2]...)");if(isNaN(n)||n<=0)throw ge("run","Invalid thread count. Must be numeric and > 0, is "+n);const o=Object(M.d)(t.hostname);if(null==o)throw ge("run","Could not find server. This is a bug. Report to dev.");return Object(D.d)("run",o,e,i,t,n)},exec:function(e,n,i=1,...o){if(a("exec",Object(r.c)("exec")),void 0===e||void 0===n)throw ge("exec","Usage: exec(scriptname, server, [numThreads], [arg1], [arg2]...)");if(isNaN(i)||i<=0)throw ge("exec","Invalid thread count. Must be numeric and > 0, is "+i);const s=Object(M.d)(n);if(null==s)throw ge("exec","Invalid IP/hostname: "+n);return Object(D.d)("exec",s,e,o,t,i)},spawn:function(e,n,...i){if(a("spawn",Object(r.c)("spawn")),!e||!n)throw ge("spawn","Usage: spawn(scriptname, threads)");setTimeout(()=>{if(isNaN(n)||n<=0)throw ge("spawn","Invalid thread count. Must be numeric and > 0, is "+n);const a=Object(M.d)(t.hostname);if(null==a)throw ge("spawn","Could not find server. This is a bug. Report to dev");return Object(D.d)("spawn",a,e,i,t,n)},1e4),t.log("spawn",`Will execute '${e}' in 10 seconds`),t.running=!1,Object(B.a)(t)&&t.log("spawn","Exiting...")},kill:function(e,n,...i){let o;a("kill",Object(r.c)("kill"));const s="number"==typeof e;if(s)o=Object(B.a)(e);else{if(void 0===e||void 0===n)throw ge("kill","Usage: kill(scriptname, server, [arg1], [arg2]...)");const a=me(n,"kill"),r=he(e,n,"kill",i);if(null==r)return t.log("kill",pe(e,n,i)),!1;o=Object(B.a)(r,a.hostname)}return o?(s?t.log("kill","Killing script with PID "+e):t.log("kill",`Killing '${e}' on '${n}' with args: ${Object($.a)(i)}.`),!0):(s?t.log("kill","No script with PID "+e):t.log("kill",`No such script '${e}' on '${n}' with args: ${Object($.a)(i)}`),!1)},killall:function(e=t.hostname){if(a("killall",Object(r.c)("killall")),void 0===e)throw ge("killall","Takes 1 argument");const n=Object(M.d)(e);if(null==n)throw ge("killall","Invalid IP/hostname: "+e);const o=n.runningScripts.length>0;for(let e=n.runningScripts.length-1;e>=0;--e)Object(B.a)(n.runningScripts[e],n.hostname,!1);return i.a.emit(),t.log("killall",`Killing all scripts on '${n.hostname}'. May take a few minutes for the scripts to die.`),o},exit:function(){t.running=!1,Object(B.a)(t)?t.log("exit","Exiting..."):t.log("exit","Failed. This is a bug. Report to dev.")},scp:function(e,n,i){if(a("scp",Object(r.c)("scp")),2!==arguments.length&&3!==arguments.length)throw ge("scp","Takes 2 or 3 arguments");if(e&&e.constructor===Array){let a=!1;return e.forEach((function(e){ue(t).scp(e,n,i)&&(a=!0)})),a}if(!Object(F.g)(e))throw ge("scp",`Invalid filename: '${e}'`);if(!e.endsWith(".lit")&&!Object(O.a)(e)&&!e.endsWith("txt"))throw ge("scp","Only works for .script, .lit, and .txt files");let o,s;if(null!=i){if(void 0===e||void 0===n||void 0===i)throw ge("scp","Takes 2 or 3 arguments");if(o=Object(M.d)(i),null==o)throw ge("scp","Invalid IP/hostname: "+i);if(s=Object(M.d)(n),null==s)throw ge("scp","Invalid IP/hostname: "+n)}else{if(null==n)throw ge("scp","Takes 2 or 3 arguments");if(void 0===e||void 0===n)throw ge("scp","Takes 2 or 3 arguments");if(o=Object(M.d)(n),null==o)throw ge("scp","Invalid IP/hostname: "+n);if(s=Object(M.d)(t.hostname),null==s)throw ge("scp","Could not find server ip for this script. This is a bug. Report to dev.")}if(e.endsWith(".lit")){let a=!1;for(let t=0;t<s.messages.length;++t)if(s.messages[t]==e){a=!0;break}if(!a)return t.log("scp",`File '${e}' does not exist.`),!1;for(let a=0;a<o.messages.length;++a)if(o.messages[a]===e)return t.log("scp",`File '${e}' copied over to '${o.hostname}'.`),!0;return o.messages.push(e),t.log("scp",`File '${e}' copied over to '${o.hostname}'.`),!0}if(e.endsWith(".txt")){let a;for(let t=0;t<s.textFiles.length;++t)if(s.textFiles[t].fn===e){a=s.textFiles[t];break}if(void 0===a)return t.log("scp",`File '${e}' does not exist.`),!1;for(let n=0;n<o.textFiles.length;++n)if(o.textFiles[n].fn===e)return o.textFiles[n].text=a.text,t.log("scp",`File '${e}' copied over to '${o.hostname}'.`),!0;const n=new j.a(a.fn,a.text);return o.textFiles.push(n),t.log("scp",`File '${e}' copied over to '${o.hostname}'.`),!0}let l=null;for(let t=0;t<s.scripts.length;++t)if(e==s.scripts[t].filename){l=s.scripts[t];break}if(null==l)return t.log("scp",`File '${e}' does not exist.`),!1;for(let a=0;a<o.scripts.length;++a)if(e==o.scripts[a].filename){t.log("scp",`WARNING: File '${e}' overwritten on '${o.hostname}'`);const n=o.scripts[a];return n.code===l.code||(n.code=l.code,n.ramUsage=l.ramUsage,n.markUpdated()),!0}const c=new S.a(e);return c.code=l.code,c.ramUsage=l.ramUsage,c.server=o.hostname,o.scripts.push(c),t.log("scp",`File '${e}' copied over to '${o.hostname}'.`),!0},ls:function(e,t){if(a("ls",Object(r.c)("ls")),void 0===e)throw ge("ls","Usage: ls(ip/hostname, [grep filter])");const n=Object(M.d)(e);if(null==n)throw ge("ls","Invalid IP/hostname: "+e);let i="";arguments.length>=2&&(i=t.toString());const o=[];for(let e=0;e<n.programs.length;e++)i?n.programs[e].includes(i)&&o.push(n.programs[e]):o.push(n.programs[e]);for(let e=0;e<n.scripts.length;e++)i?n.scripts[e].filename.includes(i)&&o.push(n.scripts[e].filename):o.push(n.scripts[e].filename);for(let e=0;e<n.messages.length;e++)if(i){const t=n.messages[e];t.includes(i)&&o.push(t)}else o.push(n.messages[e]);for(let e=0;e<n.textFiles.length;e++)i?n.textFiles[e].fn.includes(i)&&o.push(n.textFiles[e].fn):o.push(n.textFiles[e].fn);for(let e=0;e<n.contracts.length;++e)i?n.contracts[e].fn.includes(i)&&o.push(n.contracts[e].fn):o.push(n.contracts[e].fn);return o.sort(),o},ps:function(e=t.hostname){a("ps",Object(r.c)("ps"));const n=Object(M.d)(e);if(null==n)throw ge("ps","Invalid IP/hostname: "+e);const i=[];for(const e in n.runningScripts){const t=n.runningScripts[e];i.push({filename:t.filename,threads:t.threads,args:t.args.slice(),pid:t.pid})}return i},hasRootAccess:function(e){if(a("hasRootAccess",Object(r.c)("hasRootAccess")),void 0===e)throw ge("hasRootAccess","Takes 1 argument");const t=Object(M.d)(e);if(null==t)throw ge("hasRootAccess","Invalid IP/hostname: "+e);return t.hasAdminRights},getIp:function(){a("getIp",Object(r.c)("getIp"));const e=Object(M.d)(t.hostname);if(null==e)throw ge("getIp","Could not find server. This is a bug. Report to dev.");return e.hostname},getHostname:function(){a("getHostname",Object(r.c)("getHostname"));const e=Object(M.d)(t.hostname);if(null==e)throw ge("getHostname","Could not find server. This is a bug. Report to dev.");return e.hostname},getHackingLevel:function(){return a("getHackingLevel",Object(r.c)("getHackingLevel")),w.a.updateSkillLevels(),t.log("getHackingLevel","returned "+w.a.hacking_skill),w.a.hacking_skill},getHackingMultipliers:function(){return a("getHackingMultipliers",Object(r.c)("getHackingMultipliers")),{chance:w.a.hacking_chance_mult,speed:w.a.hacking_speed_mult,money:w.a.hacking_money_mult,growth:w.a.hacking_grow_mult}},getHacknetMultipliers:function(){return a("getHacknetMultipliers",Object(r.c)("getHacknetMultipliers")),{production:w.a.hacknet_node_money_mult,purchaseCost:w.a.hacknet_node_purchase_cost_mult,ramCost:w.a.hacknet_node_ram_cost_mult,coreCost:w.a.hacknet_node_core_cost_mult,levelCost:w.a.hacknet_node_level_cost_mult}},getBitNodeMultipliers:function(){if(a("getBitNodeMultipliers",Object(r.c)("getBitNodeMultipliers")),N.a[5]<=0&&5!==w.a.bitNodeN)throw ge("getBitNodeMultipliers","Requires Source-File 5 to run.");return Object.assign({},o.a)},getServer:function(e){a("getServer",Object(r.c)("getServer"));const t=me(e,"getServer"),n=Object.assign({},t);return n.contracts=[],n.messages=[],n.runningScripts=[],n.scripts=[],n.textFiles=[],n.programs=[],n.serversOnNetwork=[],n},getServerMoneyAvailable:function(e){a("getServerMoneyAvailable",Object(r.c)("getServerMoneyAvailable"));const n=me(e,"getServerMoneyAvailable");return n instanceof P.a?fe(n,"getServerMoneyAvailable")?0:"home"==n.hostname?(t.log("getServerMoneyAvailable","returned player's money: "+H.a.formatMoney(w.a.money.toNumber())),w.a.money.toNumber()):(t.log("getServerMoneyAvailable",`returned ${H.a.formatMoney(n.moneyAvailable)} for '${n.hostname}'`),n.moneyAvailable):(t.log("getServerNumPortsRequired","Cannot be executed on this server."),0)},getServerSecurityLevel:function(e){a("getServerSecurityLevel",Object(r.c)("getServerSecurityLevel"));const n=me(e,"getServerSecurityLevel");return n instanceof P.a?fe(n,"getServerSecurityLevel")?1:(t.log("getServerSecurityLevel",`returned ${H.a.formatServerSecurity(n.hackDifficulty)} for '${n.hostname}'`),n.hackDifficulty):(t.log("getServerNumPortsRequired","Cannot be executed on this server."),1)},getServerBaseSecurityLevel:function(e){a("getServerBaseSecurityLevel",Object(r.c)("getServerBaseSecurityLevel"));const n=me(e,"getServerBaseSecurityLevel");return n instanceof P.a?fe(n,"getServerBaseSecurityLevel")?1:(t.log("getServerBaseSecurityLevel",`returned ${H.a.formatServerSecurity(n.baseDifficulty)} for '${n.hostname}'`),n.baseDifficulty):(t.log("getServerNumPortsRequired","Cannot be executed on this server."),1)},getServerMinSecurityLevel:function(e){a("getServerMinSecurityLevel",Object(r.c)("getServerMinSecurityLevel"));const n=me(e,"getServerMinSecurityLevel");return n instanceof P.a?fe(n,"getServerMinSecurityLevel")?1:(t.log("getServerMinSecurityLevel",`returned ${H.a.formatServerSecurity(n.minDifficulty)} for ${n.hostname}`),n.minDifficulty):(t.log("getServerNumPortsRequired","Cannot be executed on this server."),1)},getServerRequiredHackingLevel:function(e){a("getServerRequiredHackingLevel",Object(r.c)("getServerRequiredHackingLevel"));const n=me(e,"getServerRequiredHackingLevel");return n instanceof P.a?fe(n,"getServerRequiredHackingLevel")?1:(t.log("getServerRequiredHackingLevel",`returned ${H.a.formatSkill(n.requiredHackingSkill)} for '${n.hostname}'`),n.requiredHackingSkill):(t.log("getServerNumPortsRequired","Cannot be executed on this server."),1)},getServerMaxMoney:function(e){a("getServerMaxMoney",Object(r.c)("getServerMaxMoney"));const n=me(e,"getServerMaxMoney");return n instanceof P.a?fe(n,"getServerMaxMoney")?0:(t.log("getServerMaxMoney",`returned ${H.a.formatMoney(n.moneyMax)} for '${n.hostname}'`),n.moneyMax):(t.log("getServerNumPortsRequired","Cannot be executed on this server."),0)},getServerGrowth:function(e){a("getServerGrowth",Object(r.c)("getServerGrowth"));const n=me(e,"getServerGrowth");return n instanceof P.a?fe(n,"getServerGrowth")?1:(t.log("getServerGrowth",`returned ${n.serverGrowth} for '${n.hostname}'`),n.serverGrowth):(t.log("getServerNumPortsRequired","Cannot be executed on this server."),1)},getServerNumPortsRequired:function(e){a("getServerNumPortsRequired",Object(r.c)("getServerNumPortsRequired"));const n=me(e,"getServerNumPortsRequired");return n instanceof P.a?fe(n,"getServerNumPortsRequired")?5:(t.log("getServerNumPortsRequired",`returned ${n.numOpenPortsRequired} for '${n.hostname}'`),n.numOpenPortsRequired):(t.log("getServerNumPortsRequired","Cannot be executed on this server."),5)},getServerRam:function(e){a("getServerRam",Object(r.c)("getServerRam"));const n=me(e,"getServerRam");return t.log("getServerRam",`returned [${H.a.formatRAM(n.maxRam)}, ${H.a.formatRAM(n.ramUsed)}]`),[n.maxRam,n.ramUsed]},getServerMaxRam:function(e){a("getServerMaxRam",Object(r.c)("getServerMaxRam"));const n=me(e,"getServerMaxRam");return t.log("getServerMaxRam","returned "+H.a.formatRAM(n.maxRam)),n.maxRam},getServerUsedRam:function(e){a("getServerUsedRam",Object(r.c)("getServerUsedRam"));const n=me(e,"getServerUsedRam");return t.log("getServerUsedRam","returned "+H.a.formatRAM(n.ramUsed)),n.ramUsed},serverExists:function(e){return a("serverExists",Object(r.c)("serverExists")),null!==Object(M.d)(e)},fileExists:function(e,n=t.hostname){if(a("fileExists",Object(r.c)("fileExists")),void 0===e)throw ge("fileExists","Usage: fileExists(scriptname, [server])");const i=Object(M.d)(n);if(null==i)throw ge("fileExists","Invalid IP/hostname: "+n);for(let t=0;t<i.scripts.length;++t)if(e==i.scripts[t].filename)return!0;for(let t=0;t<i.programs.length;++t)if(e.toLowerCase()==i.programs[t].toLowerCase())return!0;for(let t=0;t<i.messages.length;++t)if(e.toLowerCase()===i.messages[t])return!0;return null!=Object(j.c)(e,i)},isRunning:function(e,n=t.hostname,...i){if(a("isRunning",Object(r.c)("isRunning")),void 0===e||void 0===n)throw ge("isRunning","Usage: isRunning(scriptname, server, [arg1], [arg2]...)");return"number"==typeof e?null!=de(e,"isRunning"):null!=he(e,n,"isRunning",i)},...Pe,getPurchasedServerLimit:function(){return a("getPurchasedServerLimit",Object(r.c)("getPurchasedServerLimit")),Object(A.b)()},getPurchasedServerMaxRam:function(){return a("getPurchasedServerMaxRam",Object(r.c)("getPurchasedServerMaxRam")),Object(A.c)()},getPurchasedServerCost:function(e){a("getPurchasedServerCost",Object(r.c)("getPurchasedServerCost"));const n=Object(A.a)(e);return n===1/0?(t.log("getPurchasedServerCost",`Invalid argument: ram='${e}'`),1/0):n},purchaseServer:function(e,n){a("purchaseServer",Object(r.c)("purchaseServer"));let i=String(e);if(i=i.replace(/\s+/g,""),""==i)return t.log("purchaseServer",`Invalid argument: hostname='${i}'`),"";if(w.a.purchasedServers.length>=Object(A.b)())return t.log("purchaseServer",`You have reached the maximum limit of ${Object(A.b)()} servers. You cannot purchase any more.`),"";const o=Object(A.a)(n);if(o===1/0)return t.log("purchaseServer",`Invalid argument: ram='${n}'`),"";if(w.a.money.lt(o))return t.log("purchaseServer","Not enough money to purchase server. Need "+H.a.formatMoney(o)),"";const s=Object(R.f)({ip:Object(M.e)(),hostname:i,organizationName:"",isConnectedTo:!1,adminRights:!0,purchasedByPlayer:!0,maxRam:n});Object(M.a)(s),w.a.purchasedServers.push(s.hostname);const l=w.a.getHomeComputer();return l.serversOnNetwork.push(s.hostname),s.serversOnNetwork.push(l.hostname),w.a.loseMoney(o),t.log("purchaseServer",`Purchased new server with hostname '${s.hostname}' for ${H.a.formatMoney(o)}`),s.hostname},deleteServer:function(e){a("deleteServer",Object(r.c)("deleteServer"));let n=String(e);n=n.replace(/\s\s+/g,"");const i=Object(M.d)(n);if(!(i instanceof P.a))return t.log("deleteServer",`Invalid argument: hostname='${n}'`),!1;if(null==i)return t.log("deleteServer",`Invalid argument: hostname='${n}'`),!1;if(!i.purchasedByPlayer||"home"===i.hostname)return t.log("deleteServer","Cannot delete non-purchased server."),!1;const o=i.hostname;if(i.isConnectedTo)return t.log("deleteServer","You are currently connected to the server you are trying to delete."),!1;if(o===t.hostname)return t.log("deleteServer","Cannot delete the server this script is running on."),!1;if(i.runningScripts.length>0)return t.log("deleteServer",`Cannot delete server '${i.hostname}' because it still has scripts running.`),!1;let s=!1;for(let e=0;e<w.a.purchasedServers.length;++e)if(o==w.a.purchasedServers[e]){s=!0,w.a.purchasedServers.splice(e,1);break}if(!s)return t.log("deleteServer",`Could not identify server ${i.hostname} as a purchased server. This is a bug. Report to dev.`),!1;Object(M.b)(o),s=!1;const l=w.a.getHomeComputer();for(let e=0;e<l.serversOnNetwork.length;++e)if(o==l.serversOnNetwork[e])return l.serversOnNetwork.splice(e,1),t.log("deleteServer","Deleted server '"+n),!0;return t.log("deleteServer",`Could not find server ${i.hostname} as a purchased server. This is a bug. Report to dev.`),!1},getPurchasedServers:function(e=!0){a("getPurchasedServers",Object(r.c)("getPurchasedServers"));const t=[];return w.a.purchasedServers.forEach((function(a){if(e){const e=Object(M.d)(a);if(null==e)throw ge("getPurchasedServers","Could not find server. This is a bug. Report to dev.");t.push(e.hostname)}else t.push(a)})),t},write:function(e,n="",i="a"){if(a("write",Object(r.c)("write")),isNaN(e)){if(Object(z.a)(e)){let a=e;if(!Object(F.g)(a))throw ge("write","Invalid filepath: "+a);0===a.lastIndexOf("/")&&(a=Object(F.h)(a));try{n=String(n)}catch(e){throw ge("write",`Invalid data (${e}). Data being written must be convertible to a string`)}const r=t.getServer();if(null==r)throw ge("write","Error getting Server. This is a bug. Report to dev.");if(Object(O.a)(a)){let e=t.getScriptOnServer(a,r);return null==e?(e=new S.a(a,n,r.hostname,r.scripts),r.scripts.push(e),e.updateRamUsage(r.scripts)):("w"===i?e.code=n:e.code+=n,e.updateRamUsage(r.scripts))}{const e=Object(j.c)(a,r);if(null==e)return Object(j.b)(a,n,r),Promise.resolve();"w"===i?e.write(n):e.append(n)}return Promise.resolve()}throw ge("write","Invalid argument: "+e)}{if((e=Math.round(e))<1||e>h.a.NumNetscriptPorts)throw ge("write",`Trying to write to invalid port: ${e}. Only ports 1-${h.a.NumNetscriptPorts} are valid.`);const t=D.a[e-1];if(null==t||!(t instanceof Object))throw ge("write",`Could not find port: ${e}. This is a bug. Report to dev.`);return t.write(n)}},tryWrite:function(e,t=""){if(a("tryWrite",Object(r.c)("tryWrite")),isNaN(e))throw ge("tryWrite","Invalid argument: "+e);{if((e=Math.round(e))<1||e>h.a.NumNetscriptPorts)throw ge("tryWrite",`Invalid port: ${e}. Only ports 1-${h.a.NumNetscriptPorts} are valid.`);const a=D.a[e-1];if(null==a||!(a instanceof Object))throw ge("tryWrite",`Could not find port: ${e}. This is a bug. Report to dev.`);return a.tryWrite(t)}},read:function(e){if(a("read",Object(r.c)("read")),isNaN(e)){if(Object(z.a)(e)){const a=e,n=Object(M.d)(t.hostname);if(null==n)throw ge("read","Error getting Server. This is a bug. Report to dev.");if(Object(O.a)(a)){const e=t.getScriptOnServer(a,n);return null==e?"":e.code}{const e=Object(j.c)(a,n);return null!==e?e.text:""}}throw ge("read","Invalid argument: "+e)}{if((e=Math.round(e))<1||e>h.a.NumNetscriptPorts)throw ge("read",`Invalid port: ${e}. Only ports 1-${h.a.NumNetscriptPorts} are valid.`);const t=D.a[e-1];if(null==t||!(t instanceof Object))throw ge("read",`Could not find port: ${e}. This is a bug. Report to dev.`);return t.read()}},peek:function(e){if(a("peek",Object(r.c)("peek")),isNaN(e))throw ge("peek",`Invalid argument. Must be a port number between 1 and ${h.a.NumNetscriptPorts}, is ${e}`);if((e=Math.round(e))<1||e>h.a.NumNetscriptPorts)throw ge("peek",`Invalid argument. Must be a port number between 1 and ${h.a.NumNetscriptPorts}, is ${e}`);const t=D.a[e-1];if(null==t||!(t instanceof Object))throw ge("peek",`Could not find port: ${e}. This is a bug. Report to dev.`);return t.peek()},clear:function(e){if(a("clear",Object(r.c)("clear")),!isNaN(e)){if((e=Math.round(e))<1||e>h.a.NumNetscriptPorts)throw ge("clear",`Trying to clear invalid port: ${e}. Only ports 1-${h.a.NumNetscriptPorts} are valid`);const t=D.a[e-1];if(null==t||!(t instanceof Object))throw ge("clear",`Could not find port: ${e}. This is a bug. Report to dev.`);return t.clear()}if(!Object(z.a)(e))throw ge("clear","Invalid argument: "+e);{const a=e,n=Object(M.d)(t.hostname);if(null==n)throw ge("clear","Error getting Server. This is a bug. Report to dev.");const r=Object(j.c)(a,n);null!=r&&r.write("")}return 0},getPortHandle:function(e){if(a("getPortHandle",Object(r.c)("getPortHandle")),isNaN(e))throw ge("getPortHandle",`Invalid port: ${e} Must be an integer between 1 and ${h.a.NumNetscriptPorts}.`);if((e=Math.round(e))<1||e>h.a.NumNetscriptPorts)throw ge("getPortHandle",`Invalid port: ${e}. Only ports 1-${h.a.NumNetscriptPorts} are valid.`);const t=D.a[e-1];if(null==t||!(t instanceof Object))throw ge("getPortHandle",`Could not find port: ${e}. This is a bug. Report to dev.`);return t},rm:function(e,n){a("rm",Object(r.c)("rm")),null!=n&&""!==n||(n=t.hostname);const i=me(n,"rm").removeFile(e);return i.res||t.log("rm",i.msg+""),i.res},scriptRunning:function(e,t){a("scriptRunning",Object(r.c)("scriptRunning"));const n=Object(M.d)(t);if(null==n)throw ge("scriptRunning","Invalid IP/hostname: "+t);for(let t=0;t<n.runningScripts.length;++t)if(n.runningScripts[t].filename==e)return!0;return!1},scriptKill:function(e,t){a("scriptKill",Object(r.c)("scriptKill"));const n=Object(M.d)(t);if(null==n)throw ge("scriptKill","Invalid IP/hostname: "+t);let i=!1;for(let t=0;t<n.runningScripts.length;++t)n.runningScripts[t].filename==e&&(Object(B.a)(n.runningScripts[t],n.hostname),i=!0);return i},getScriptName:function(){return t.name},getScriptRam:function(e,n=t.hostname){a("getScriptRam",Object(r.c)("getScriptRam"));const i=Object(M.d)(n);if(null==i)throw ge("getScriptRam","Invalid IP/hostname: "+n);for(let t=0;t<i.scripts.length;++t)if(i.scripts[t].filename==e)return i.scripts[t].ramUsage;return 0},getRunningScript:function(e,n,...i){let o;if(a("getRunningScript",Object(r.c)("getRunningScript")),0===i.length)o=t.scriptRef;else if("number"==typeof e)o=de(e,"getRunningScript");else{const t=[];for(let e=2;e<i.length;++e)t.push(i[e]);o=he(e,n,"getRunningScript",t)}return null===o?null:{args:o.args.slice(),filename:o.filename,logs:o.logs.slice(),offlineExpGained:o.offlineExpGained,offlineMoneyMade:o.offlineMoneyMade,offlineRunningTime:o.offlineRunningTime,onlineExpGained:o.onlineExpGained,onlineMoneyMade:o.onlineMoneyMade,onlineRunningTime:o.onlineRunningTime,pid:o.pid,ramUsage:o.ramUsage,server:o.server,threads:o.threads}},getHackTime:function(e){a("getHackTime",Object(r.c)("getHackTime"));const n=me(e,"getHackTime");return n instanceof P.a?fe(n,"getHackTime")?1/0:Object(p.d)(n,w.a):(t.log("getHackTime","invalid for this kind of server"),1/0)},getGrowTime:function(e){a("getGrowTime",Object(r.c)("getGrowTime"));const n=me(e,"getGrowTime");return n instanceof P.a?fe(n,"getGrowTime")?1/0:Object(p.a)(n,w.a):(t.log("getGrowTime","invalid for this kind of server"),1/0)},getWeakenTime:function(e){a("getWeakenTime",Object(r.c)("getWeakenTime"));const n=me(e,"getWeakenTime");return n instanceof P.a?fe(n,"getWeakenTime")?1/0:Object(p.f)(n,w.a):(t.log("getWeakenTime","invalid for this kind of server"),1/0)},getScriptIncome:function(e,n,...i){if(a("getScriptIncome",Object(r.c)("getScriptIncome")),0===arguments.length){const e=[];let t=0;for(const e of G.a.values())t+=e.scriptRef.onlineMoneyMade/e.scriptRef.onlineRunningTime;return e.push(t),e.push(w.a.scriptProdSinceLastAug/(w.a.playtimeSinceLastAug/1e3)),e}{const a=Object(M.d)(n);if(null==a)throw ge("getScriptIncome","Invalid IP/hostnamed: "+n);const r=Object(x.a)(e,i,a);return null==r?(t.log("getScriptIncome",`No such script '${e}' on '${a.hostname}' with args: ${Object($.a)(i)}`),-1):r.onlineMoneyMade/r.onlineRunningTime}},getScriptExpGain:function(e,n,...i){if(a("getScriptExpGain",Object(r.c)("getScriptExpGain")),0===arguments.length){let e=0;for(const t of G.a.values())e+=t.scriptRef.onlineExpGained/t.scriptRef.onlineRunningTime;return e}{const a=Object(M.d)(n);if(null==a)throw ge("getScriptExpGain","Invalid IP/hostnamed: "+n);const r=Object(x.a)(e,i,a);return null==r?(t.log("getScriptExpGain",`No such script '${e}' on '${a.hostname}' with args: ${Object($.a)(i)}`),-1):r.onlineExpGained/r.onlineRunningTime}},nFormat:function(e,t){return isNaN(e)||isNaN(parseFloat(e))||"string"!=typeof t?"":H.a.format(parseFloat(e),t)},tFormat:function(e,t=!1){return Object(U.b)(e,t)},getTimeSinceLastAug:function(){return a("getTimeSinceLastAug",Object(r.c)("getTimeSinceLastAug")),w.a.playtimeSinceLastAug},alert:function(e){Object(oe.a)(e)},toast:function(e,t="success"){if(!["success","info","warning","error"].includes(t))throw new Error('variant must be one of "success", "info", "warning", or "error"');se.b.emit(e,t)},prompt:function(e){return Object(z.a)(e)||(e=JSON.stringify(e)),new Promise((function(t){T.a.emit({txt:e,resolve:t})}))},wget:async function(a,n,r=t.hostname){if(!Object(O.a)(n)&&!n.endsWith(".txt"))return t.log("wget",`Invalid target file: '${n}'. Must be a script or text file.`),Promise.resolve(!1);const i=me(r,"wget");return new Promise((function(o){e.get(a,(function(e){let a;return a=Object(O.a)(n)?i.writeToScriptFile(n,e):i.writeToTextFile(n,e),a.success?a.overwritten?(t.log("wget",`Successfully retrieved content and overwrote '${n}' on '${r}'`),o(!0)):(t.log("wget",`Successfully retrieved content to new file '${n}' on '${r}'`),o(!0)):(t.log("wget","Failed."),o(!1))}),"text").fail((function(e){return t.log("wget",JSON.stringify(e)),o(!1)}))}))},getFavorToDonate:function(){return a("getFavorToDonate",Object(r.c)("getFavorToDonate")),Math.floor(h.a.BaseFavorToDonate*o.a.RepToDonateToFaction)},goToLocation:function(e){const a=Object.values(le.a).find(t=>t.name===e);return a?w.a.city!==a.city?(t.log("goToLocation",`No location named ${e} in ${w.a.city}`),!1):(W.b.toLocation(a),!0):(t.log("goToLocation","No location named "+e),!1)},universityCourse:function(e,n){if(a("universityCourse",Object(r.c)("universityCourse")),ye("universityCourse",1),w.a.isWorking){const e=w.a.singularityStopWork();t.log("universityCourse",e)}let i,o,s;switch(e.toLowerCase()){case k.a.AevumSummitUniversity.toLowerCase():if(w.a.city!=v.a.Aevum)return t.log("universityCourse","You cannot study at 'Summit University' because you are not in 'Aevum'."),!1;w.a.gotoLocation(k.a.AevumSummitUniversity),i=4,o=3;break;case k.a.Sector12RothmanUniversity.toLowerCase():if(w.a.city!=v.a.Sector12)return t.log("universityCourse","You cannot study at 'Rothman University' because you are not in 'Sector-12'."),!1;w.a.location=k.a.Sector12RothmanUniversity,i=3,o=2;break;case k.a.VolhavenZBInstituteOfTechnology.toLowerCase():if(w.a.city!=v.a.Volhaven)return t.log("universityCourse","You cannot study at 'ZB Institute of Technology' because you are not in 'Volhaven'."),!1;w.a.location=k.a.VolhavenZBInstituteOfTechnology,i=5,o=4;break;default:return t.log("universityCourse",`Invalid university name: '${e}'.`),!1}switch(n.toLowerCase()){case"Study Computer Science".toLowerCase():s=h.a.ClassStudyComputerScience;break;case"Data Structures".toLowerCase():s=h.a.ClassDataStructures;break;case"Networks".toLowerCase():s=h.a.ClassNetworks;break;case"Algorithms".toLowerCase():s=h.a.ClassAlgorithms;break;case"Management".toLowerCase():s=h.a.ClassManagement;break;case"Leadership".toLowerCase():s=h.a.ClassLeadership;break;default:return t.log("universityCourse",`Invalid class name: ${n}.`),!1}return w.a.startClass(W.b,i,o,s),t.log("universityCourse",`Started ${s} at ${e}`),!0},gymWorkout:function(e,n){if(a("gymWorkout",Object(r.c)("gymWorkout")),ye("gymWorkout",1),w.a.isWorking){const e=w.a.singularityStopWork();t.log("gymWorkout",e)}let i,o;switch(e.toLowerCase()){case k.a.AevumCrushFitnessGym.toLowerCase():if(w.a.city!=v.a.Aevum)return t.log("gymWorkout","You cannot workout at 'Crush Fitness' because you are not in 'Aevum'."),!1;w.a.location=k.a.AevumCrushFitnessGym,i=3,o=2;break;case k.a.AevumSnapFitnessGym.toLowerCase():if(w.a.city!=v.a.Aevum)return t.log("gymWorkout","You cannot workout at 'Snap Fitness' because you are not in 'Aevum'."),!1;w.a.location=k.a.AevumSnapFitnessGym,i=10,o=5;break;case k.a.Sector12IronGym.toLowerCase():if(w.a.city!=v.a.Sector12)return t.log("gymWorkout","You cannot workout at 'Iron Gym' because you are not in 'Sector-12'."),!1;w.a.location=k.a.Sector12IronGym,i=1,o=1;break;case k.a.Sector12PowerhouseGym.toLowerCase():if(w.a.city!=v.a.Sector12)return t.log("gymWorkout","You cannot workout at 'Powerhouse Gym' because you are not in 'Sector-12'."),!1;w.a.location=k.a.Sector12PowerhouseGym,i=20,o=10;break;case k.a.VolhavenMilleniumFitnessGym.toLowerCase():if(w.a.city!=v.a.Volhaven)return t.log("gymWorkout","You cannot workout at 'Millenium Fitness Gym' because you are not in 'Volhaven'."),!1;w.a.location=k.a.VolhavenMilleniumFitnessGym,i=7,o=4;break;default:return t.log("gymWorkout",`Invalid gym name: ${e}. gymWorkout() failed`),!1}switch(n.toLowerCase()){case"strength".toLowerCase():case"str".toLowerCase():w.a.startClass(W.b,i,o,h.a.ClassGymStrength);break;case"defense".toLowerCase():case"def".toLowerCase():w.a.startClass(W.b,i,o,h.a.ClassGymDefense);break;case"dexterity".toLowerCase():case"dex".toLowerCase():w.a.startClass(W.b,i,o,h.a.ClassGymDexterity);break;case"agility".toLowerCase():case"agi".toLowerCase():w.a.startClass(W.b,i,o,h.a.ClassGymAgility);break;default:return t.log("gymWorkout",`Invalid stat: ${n}.`),!1}return t.log("gymWorkout",`Started training ${n} at ${e}`),!0},travelToCity:function(e){switch(a("travelToCity",Object(r.c)("travelToCity")),ye("travelToCity",1),e){case v.a.Aevum:case v.a.Chongqing:case v.a.Sector12:case v.a.NewTokyo:case v.a.Ishima:case v.a.Volhaven:if(w.a.money.lt(h.a.TravelCost))throw ge("travelToCity","Not enough money to travel.");return w.a.loseMoney(h.a.TravelCost),w.a.city=e,t.log("travelToCity","Traveled to "+e),!0;default:return t.log("travelToCity",`Invalid city name: '${e}'.`),!1}},purchaseTor:function(){if(a("purchaseTor",Object(r.c)("purchaseTor")),ye("purchaseTor",1),w.a.hasTorRouter())return t.log("purchaseTor","You already have a TOR router!"),!1;if(w.a.money.lt(h.a.TorRouterCost))return t.log("purchaseTor","You cannot afford to purchase a Tor router."),!1;w.a.loseMoney(h.a.TorRouterCost);const e=Object(R.f)({ip:Object(M.e)(),hostname:"darkweb",organizationName:"",isConnectedTo:!1,adminRights:!1,purchasedByPlayer:!1,maxRam:1});return Object(M.a)(e),w.a.getHomeComputer().serversOnNetwork.push(e.hostname),e.serversOnNetwork.push(w.a.getHomeComputer().hostname),w.a.gainIntelligenceExp(h.a.IntelligenceSingFnBaseExpGain),t.log("purchaseTor","You have purchased a Tor router!"),!0},purchaseProgram:function(e){if(a("purchaseProgram",Object(r.c)("purchaseProgram")),ye("purchaseProgram",1),!w.a.hasTorRouter())return t.log("purchaseProgram","You do not have the TOR router."),!1;e=e.toLowerCase();let n=null;for(const t in d.a){const a=d.a[t];a.program.toLowerCase()==e&&(n=a)}return null==n?(t.log("purchaseProgram",`Invalid program name: '${e}.`),!1):w.a.money.lt(n.price)?(t.log("purchaseProgram",`Not enough money to purchase '${n.program}'. Need ${H.a.formatMoney(n.price)}`),!1):w.a.hasProgram(n.program)?(t.log("purchaseProgram",`You already have the '${n.program}' program`),!0):(w.a.loseMoney(n.price),w.a.getHomeComputer().programs.push(n.program),t.log("purchaseProgram",`You have purchased the '${n.program}' program. The new program can be found on your home computer.`),!0)},getCurrentServer:function(){return a("getCurrentServer",Object(r.c)("getCurrentServer")),ye("getCurrentServer",1),w.a.getCurrentServer().hostname},connect:function(e){if(a("connect",Object(r.c)("connect")),ye("connect",1),!e)throw ge("connect",`Invalid hostname: '${e}'`);const t=Object(M.d)(e);if(null==t)throw ge("connect",`Invalid hostname: '${e}'`);if("home"===e)return w.a.getCurrentServer().isConnectedTo=!1,w.a.currentServer=w.a.getHomeComputer().hostname,w.a.getCurrentServer().isConnectedTo=!0,_.a.setcwd("/"),!0;const n=w.a.getCurrentServer();for(let a=0;a<n.serversOnNetwork.length;a++){const r=Object(R.a)(n,a);if(null!==r&&r.hostname==e)return w.a.getCurrentServer().isConnectedTo=!1,w.a.currentServer=t.hostname,w.a.getCurrentServer().isConnectedTo=!0,_.a.setcwd("/"),!0}return!1},manualHack:function(){a("manualHack",Object(r.c)("manualHack")),ye("manualHack",1);const e=w.a.getCurrentServer();return ve(e.hostname,!0)},installBackdoor:function(){a("installBackdoor",Object(r.c)("installBackdoor")),ye("installBackdoor",1);const e=w.a.getCurrentServer();if(!(e instanceof P.a))return t.log("installBackdoor","cannot backdoor this kind of server"),Promise.resolve();const n=e,i=Object(p.d)(n,w.a)/4*1e3,o=Object(b.b)(n,w.a);if(!o.res)throw ge("installBackdoor",o.msg||"");return t.log("installBackdoor",`Installing backdoor on '${n.hostname}' in ${Object(U.b)(i,!0)}`),Object(L.c)(i,t).then((function(){return t.env.stopFlag?Promise.reject(t):(t.log("installBackdoor",`Successfully installed backdoor on '${n.hostname}'`),n.backdoorInstalled=!0,q.a.WorldDaemon===n.hostname&&W.b.toBitVerse(!1,!1),Promise.resolve())}))},getStats:function(){return a("getStats",Object(r.c)("getStats")),ye("getStats",1),t.log("getStats","getStats is deprecated, please use getPlayer"),{hacking:w.a.hacking_skill,strength:w.a.strength,defense:w.a.defense,dexterity:w.a.dexterity,agility:w.a.agility,charisma:w.a.charisma,intelligence:w.a.intelligence}},getCharacterInformation:function(){return a("getCharacterInformation",Object(r.c)("getCharacterInformation")),ye("getCharacterInformation",1),t.log("getCharacterInformation","getCharacterInformation is deprecated, please use getPlayer"),{bitnode:w.a.bitNodeN,city:w.a.city,factions:w.a.factions.slice(),hp:w.a.hp,jobs:Object.keys(w.a.jobs),jobTitles:Object.values(w.a.jobs),maxHp:w.a.max_hp,mult:{agility:w.a.agility_mult,agilityExp:w.a.agility_exp_mult,companyRep:w.a.company_rep_mult,crimeMoney:w.a.crime_money_mult,crimeSuccess:w.a.crime_success_mult,defense:w.a.defense_mult,defenseExp:w.a.defense_exp_mult,dexterity:w.a.dexterity_mult,dexterityExp:w.a.dexterity_exp_mult,factionRep:w.a.faction_rep_mult,hacking:w.a.hacking_mult,hackingExp:w.a.hacking_exp_mult,strength:w.a.strength_mult,strengthExp:w.a.strength_exp_mult,workMoney:w.a.work_money_mult},timeWorked:w.a.timeWorked,tor:w.a.hasTorRouter(),workHackExpGain:w.a.workHackExpGained,workStrExpGain:w.a.workStrExpGained,workDefExpGain:w.a.workDefExpGained,workDexExpGain:w.a.workDexExpGained,workAgiExpGain:w.a.workAgiExpGained,workChaExpGain:w.a.workChaExpGained,workRepGain:w.a.workRepGained,workMoneyGain:w.a.workMoneyGained,hackingExp:w.a.hacking_exp,strengthExp:w.a.strength_exp,defenseExp:w.a.defense_exp,dexterityExp:w.a.dexterity_exp,agilityExp:w.a.agility_exp,charismaExp:w.a.charisma_exp}},getPlayer:function(){a("getPlayer",Object(r.c)("getPlayer"));const e={hacking_skill:w.a.hacking_skill,hp:w.a.hp,max_hp:w.a.max_hp,strength:w.a.strength,defense:w.a.defense,dexterity:w.a.dexterity,agility:w.a.agility,charisma:w.a.charisma,intelligence:w.a.intelligence,hacking_chance_mult:w.a.hacking_chance_mult,hacking_speed_mult:w.a.hacking_speed_mult,hacking_money_mult:w.a.hacking_money_mult,hacking_grow_mult:w.a.hacking_grow_mult,hacking_exp:w.a.hacking_exp,strength_exp:w.a.strength_exp,defense_exp:w.a.defense_exp,dexterity_exp:w.a.dexterity_exp,agility_exp:w.a.agility_exp,charisma_exp:w.a.charisma_exp,hacking_mult:w.a.hacking_mult,strength_mult:w.a.strength_mult,defense_mult:w.a.defense_mult,dexterity_mult:w.a.dexterity_mult,agility_mult:w.a.agility_mult,charisma_mult:w.a.charisma_mult,hacking_exp_mult:w.a.hacking_exp_mult,strength_exp_mult:w.a.strength_exp_mult,defense_exp_mult:w.a.defense_exp_mult,dexterity_exp_mult:w.a.dexterity_exp_mult,agility_exp_mult:w.a.agility_exp_mult,charisma_exp_mult:w.a.charisma_exp_mult,company_rep_mult:w.a.company_rep_mult,faction_rep_mult:w.a.faction_rep_mult,numPeopleKilled:w.a.numPeopleKilled,money:w.a.money.toNumber(),city:w.a.city,location:w.a.location,companyName:w.a.companyName,crime_money_mult:w.a.crime_money_mult,crime_success_mult:w.a.crime_success_mult,isWorking:w.a.isWorking,workType:w.a.workType,currentWorkFactionName:w.a.currentWorkFactionName,currentWorkFactionDescription:w.a.currentWorkFactionDescription,workHackExpGainRate:w.a.workHackExpGainRate,workStrExpGainRate:w.a.workStrExpGainRate,workDefExpGainRate:w.a.workDefExpGainRate,workDexExpGainRate:w.a.workDexExpGainRate,workAgiExpGainRate:w.a.workAgiExpGainRate,workChaExpGainRate:w.a.workChaExpGainRate,workRepGainRate:w.a.workRepGainRate,workMoneyGainRate:w.a.workMoneyGainRate,workMoneyLossRate:w.a.workMoneyLossRate,workHackExpGained:w.a.workHackExpGained,workStrExpGained:w.a.workStrExpGained,workDefExpGained:w.a.workDefExpGained,workDexExpGained:w.a.workDexExpGained,workAgiExpGained:w.a.workAgiExpGained,workChaExpGained:w.a.workChaExpGained,workRepGained:w.a.workRepGained,workMoneyGained:w.a.workMoneyGained,createProgramName:w.a.createProgramName,createProgramReqLvl:w.a.createProgramReqLvl,className:w.a.className,crimeType:w.a.crimeType,work_money_mult:w.a.work_money_mult,hacknet_node_money_mult:w.a.hacknet_node_money_mult,hacknet_node_purchase_cost_mult:w.a.hacknet_node_purchase_cost_mult,hacknet_node_ram_cost_mult:w.a.hacknet_node_ram_cost_mult,hacknet_node_core_cost_mult:w.a.hacknet_node_core_cost_mult,hacknet_node_level_cost_mult:w.a.hacknet_node_level_cost_mult,hasWseAccount:w.a.hasWseAccount,hasTixApiAccess:w.a.hasTixApiAccess,has4SData:w.a.has4SData,has4SDataTixApi:w.a.has4SDataTixApi,bladeburner_max_stamina_mult:w.a.bladeburner_max_stamina_mult,bladeburner_stamina_gain_mult:w.a.bladeburner_stamina_gain_mult,bladeburner_analysis_mult:w.a.bladeburner_analysis_mult,bladeburner_success_chance_mult:w.a.bladeburner_success_chance_mult,bitNodeN:w.a.bitNodeN,totalPlaytime:w.a.totalPlaytime,playtimeSinceLastAug:w.a.playtimeSinceLastAug,playtimeSinceLastBitnode:w.a.playtimeSinceLastBitnode,jobs:{},factions:w.a.factions.slice(),tor:w.a.hasTorRouter()};return Object.assign(e.jobs,w.a.jobs),e},hospitalize:function(){if(a("hospitalize",Object(r.c)("hospitalize")),ye("hospitalize",1),!w.a.isWorking&&W.b.page()!==V.a.Infiltration&&W.b.page()!==V.a.BitVerse)return w.a.hospitalize();t.log("hospitalize","Cannot go to the hospital because the player is busy.")},isBusy:function(){return a("isBusy",Object(r.c)("isBusy")),ye("isBusy",1),w.a.isWorking||W.b.page()===V.a.Infiltration||W.b.page()===V.a.BitVerse},stopAction:function(){if(a("stopAction",Object(r.c)("stopAction")),ye("stopAction",1),w.a.isWorking){W.b.toTerminal();const e=w.a.singularityStopWork();return t.log("stopAction",e),!0}return!1},upgradeHomeCores:function(){a("upgradeHomeCores",Object(r.c)("upgradeHomeCores")),ye("upgradeHomeCores",2);const e=w.a.getHomeComputer();if(e.cpuCores>=8)return t.log("upgradeHomeCores","Your home computer is at max cores."),!1;const n=w.a.getUpgradeHomeCoresCost();return w.a.money.lt(n)?(t.log("upgradeHomeCores","You don't have enough money. Need "+H.a.formatMoney(n)),!1):(e.cpuCores+=1,w.a.loseMoney(n),w.a.gainIntelligenceExp(h.a.IntelligenceSingFnBaseExpGain),t.log("upgradeHomeCores",`Purchased an additional core for home computer! It now has ${e.cpuCores} cores.`),!0)},getUpgradeHomeCoresCost:function(){return a("getUpgradeHomeCoresCost",Object(r.c)("getUpgradeHomeCoresCost")),ye("getUpgradeHomeCoresCost",2),w.a.getUpgradeHomeCoresCost()},upgradeHomeRam:function(){a("upgradeHomeRam",Object(r.c)("upgradeHomeRam")),ye("upgradeHomeRam",2);const e=w.a.getHomeComputer();if(e.maxRam>=h.a.HomeComputerMaxRam)return t.log("upgradeHomeRam","Your home computer is at max RAM."),!1;const n=w.a.getUpgradeHomeRamCost();return w.a.money.lt(n)?(t.log("upgradeHomeRam","You don't have enough money. Need "+H.a.formatMoney(n)),!1):(e.maxRam*=2,w.a.loseMoney(n),w.a.gainIntelligenceExp(h.a.IntelligenceSingFnBaseExpGain),t.log("upgradeHomeRam",`Purchased additional RAM for home computer! It now has ${H.a.formatRAM(e.maxRam)} of RAM.`),!0)},getUpgradeHomeRamCost:function(){return a("getUpgradeHomeRamCost",Object(r.c)("getUpgradeHomeRamCost")),ye("getUpgradeHomeRamCost",2),w.a.getUpgradeHomeRamCost()},workForCompany:function(e){if(a("workForCompany",Object(r.c)("workForCompany")),ye("workForCompany",2),null==e&&(e=w.a.companyName),null==e||""===e||!(c.a[e]instanceof l.a))return t.log("workForCompany",`Invalid company: '${e}'`),!1;if(!Object.keys(w.a.jobs).includes(e))return t.log("workForCompany",`You do not have a job at '${e}'`),!1;const n=w.a.jobs[e],i=m.a[n];if(""===n||!(i instanceof u.a))return t.log("workForCompany","You do not have a job"),!1;if(w.a.isWorking){const e=w.a.singularityStopWork();t.log("workForCompany",e)}return i.isPartTimeJob()?w.a.startWorkPartTime(W.b,e):w.a.startWork(W.b,e),t.log("workForCompany",`Began working at '${w.a.companyName}' as a '${n}'`),!0},applyToCompany:function(e,n){let i;switch(a("applyToCompany",Object(r.c)("applyToCompany")),ye("applyToCompany",2),be("applyToCompany",e),w.a.location=e,n.toLowerCase()){case"software":i=w.a.applyForSoftwareJob(!0);break;case"software consultant":i=w.a.applyForSoftwareConsultantJob(!0);break;case"it":i=w.a.applyForItJob(!0);break;case"security engineer":i=w.a.applyForSecurityEngineerJob(!0);break;case"network engineer":i=w.a.applyForNetworkEngineerJob(!0);break;case"business":i=w.a.applyForBusinessJob(!0);break;case"business consultant":i=w.a.applyForBusinessConsultantJob(!0);break;case"security":i=w.a.applyForSecurityJob(!0);break;case"agent":i=w.a.applyForAgentJob(!0);break;case"employee":i=w.a.applyForEmployeeJob(!0);break;case"part-time employee":i=w.a.applyForPartTimeEmployeeJob(!0);break;case"waiter":i=w.a.applyForWaiterJob(!0);break;case"part-time waiter":i=w.a.applyForPartTimeWaiterJob(!0);break;default:return t.log("applyToCompany",`Invalid job: '${n}'.`),!1}return i?t.log("applyToCompany",`You were offered a new job at '${e}' as a '${w.a.jobs[e]}'`):t.log("applyToCompany",`You failed to get a new job/promotion at '${e}' in the '${n}' field.`),i},getCompanyRep:function(e){a("getCompanyRep",Object(r.c)("getCompanyRep")),ye("getCompanyRep",2);return be("getCompanyRep",e).playerReputation},getCompanyFavor:function(e){a("getCompanyFavor",Object(r.c)("getCompanyFavor")),ye("getCompanyFavor",2);return be("getCompanyFavor",e).favor},getCompanyFavorGain:function(e){a("getCompanyFavorGain",Object(r.c)("getCompanyFavorGain")),ye("getCompanyFavorGain",2);return be("getCompanyFavorGain",e).getFavorGain()[0]},checkFactionInvitations:function(){return a("checkFactionInvitations",Object(r.c)("checkFactionInvitations")),ye("checkFactionInvitations",2),w.a.factionInvitations.slice()},joinFaction:function(e){if(a("joinFaction",Object(r.c)("joinFaction")),ye("joinFaction",2),Ee("joinFaction",e),!w.a.factionInvitations.includes(e))return t.log("joinFaction",`You have not been invited by faction '${e}'`),!1;const n=g.a[e];Object(y.d)(n);for(let t=0;t<w.a.factionInvitations.length;++t)(w.a.factionInvitations[t]==e||g.a[w.a.factionInvitations[t]].isBanned)&&(w.a.factionInvitations.splice(t,1),t--);return w.a.gainIntelligenceExp(h.a.IntelligenceSingFnBaseExpGain),t.log("joinFaction",`Joined the '${e}' faction.`),!0},workForFaction:function(e,n){if(a("workForFaction",Object(r.c)("workForFaction")),ye("workForFaction",2),Ee("workForFaction",e),w.a.inGang()&&void 0!==f.a[e])return void t.log("workForFaction",`Faction '${e}' does not offer work at the moment.`);if(!w.a.factions.includes(e))return t.log("workForFaction",`You are not a member of '${e}'`),!1;if(w.a.isWorking){const e=w.a.singularityStopWork();t.log("workForFaction",e)}const i=g.a[e],o=["Illuminati","Daedalus","The Covenant","ECorp","MegaCorp","Bachman & Associates","Blade Industries","NWO","Clarke Incorporated","OmniTek Incorporated","Four Sigma","KuaiGong International","Fulcrum Secret Technologies","BitRunners","The Black Hand","NiteSec","Chongqing","Sector-12","New Tokyo","Aevum","Ishima","Volhaven","Speakers for the Dead","The Dark Army","The Syndicate","Silhouette","Netburners","Tian Di Hui","CyberSec"],s=["Illuminati","Daedalus","The Covenant","ECorp","MegaCorp","Bachman & Associates","Blade Industries","NWO","Clarke Incorporated","OmniTek Incorporated","Four Sigma","KuaiGong International","The Black Hand","Chongqing","Sector-12","New Tokyo","Aevum","Ishima","Volhaven","Speakers for the Dead","The Dark Army","The Syndicate","Silhouette","Tetrads","Slum Snakes"],l=["ECorp","MegaCorp","Bachman & Associates","Blade Industries","NWO","Clarke Incorporated","OmniTek Incorporated","Four Sigma","KuaiGong International","Fulcrum Secret Technologies","Chongqing","Sector-12","New Tokyo","Aevum","Ishima","Volhaven","Speakers for the Dead","The Syndicate","Tetrads","Slum Snakes","Tian Di Hui"];switch(n.toLowerCase()){case"hacking":case"hacking contracts":case"hackingcontracts":return o.includes(i.name)?(w.a.startFactionHackWork(W.b,i),t.log("workForFaction",`Started carrying out hacking contracts for '${i.name}'`),!0):(t.log("workForFaction",`Faction '${i.name}' do not need help with hacking contracts.`),!1);case"field":case"fieldwork":case"field work":return s.includes(i.name)?(w.a.startFactionFieldWork(W.b,i),t.log("workForFaction",`Started carrying out field missions for '${i.name}'`),!0):(t.log("workForFaction",`Faction '${i.name}' do not need help with field missions.`),!1);case"security":case"securitywork":case"security work":return l.includes(i.name)?(w.a.startFactionSecurityWork(W.b,i),t.log("workForFaction",`Started carrying out security work for '${i.name}'`),!0):(t.log("workForFaction",`Faction '${i.name}' do not need help with security work.`),!1);default:t.log("workForFaction","Invalid work type: '"+n)}return!0},getFactionRep:function(e){a("getFactionRep",Object(r.c)("getFactionRep")),ye("getFactionRep",2);return Ee("getFactionRep",e).playerReputation},getFactionFavor:function(e){a("getFactionFavor",Object(r.c)("getFactionFavor")),ye("getFactionFavor",2);return Ee("getFactionFavor",e).favor},getFactionFavorGain:function(e){a("getFactionFavorGain",Object(r.c)("getFactionFavorGain")),ye("getFactionFavorGain",2);return Ee("getFactionFavorGain",e).getFavorGain()[0]},donateToFaction:function(e,n){a("donateToFaction",Object(r.c)("donateToFaction")),ye("donateToFaction",3);const i=Ee("donateToFaction",e);if("number"!=typeof n||n<=0)return t.log("donateToFaction",`Invalid donation amount: '${n}'.`),!1;if(w.a.money.lt(n))return t.log("donateToFaction",`You do not have enough money to donate ${H.a.formatMoney(n)} to '${e}'`),!1;const s=Math.round(h.a.BaseFavorToDonate*o.a.RepToDonateToFaction);if(i.favor<s)return t.log("donateToFaction",`You do not have enough favor to donate to this faction. Have ${i.favor}, need ${s}`),!1;const l=n/h.a.DonateMoneyToRepDivisor*w.a.faction_rep_mult;return i.playerReputation+=l,w.a.loseMoney(n),t.log("donateToFaction",`${H.a.formatMoney(n)} donated to '${e}' for ${H.a.formatReputation(l)} reputation`),!0},createProgram:function(e){if(a("createProgram",Object(r.c)("createProgram")),ye("createProgram",3),w.a.isWorking){const e=w.a.singularityStopWork();t.log("createProgram",e)}e=e.toLowerCase();let n=null;for(const t in C.a)C.a[t].name.toLowerCase()==e&&(n=C.a[t]);if(null==n)return t.log("createProgram","The specified program does not exist: '"+e),!1;if(w.a.hasProgram(n.name))return t.log("createProgram",`You already have the '${n.name}' program`),!1;const i=n.create;return null===i?(t.log("createProgram",`You cannot create the '${n.name}' program`),!1):i.req(w.a)?(w.a.startCreateProgramWork(W.b,n.name,i.time,i.level),t.log("createProgram",`Began creating program: '${e}'`),!0):(t.log("createProgram",`Hacking level is too low to create 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|
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/**
|
||
* @license
|
||
* JavaScript Interpreter
|
||
*
|
||
* Copyright 2013 Google Inc.
|
||
*
|
||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||
* you may not use this file except in compliance with the License.
|
||
* You may obtain a copy of the License at
|
||
*
|
||
* http://www.apache.org/licenses/LICENSE-2.0
|
||
*
|
||
* Unless required by applicable law or agreed to in writing, software
|
||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
* See the License for the specific language governing permissions and
|
||
* limitations under the License.
|
||
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{","String.prototype.startsWith = function(search, pos) {","return this.substr(!pos || pos < 0 ? 0 : +pos, search.length) === search;","};","}","")},r.prototype.initBoolean=function(e){var t,a=this;t=function(e){return e=Boolean(e),a.calledWithNew()?(this.data=e,this):e},this.BOOLEAN=this.createNativeFunction(t,!0),this.setProperty(e,"Boolean",this.BOOLEAN)},r.prototype.initNumber=function(e){var t,a=this;t=function(e){return e=Number(e),a.calledWithNew()?(this.data=e,this):e},this.NUMBER=this.createNativeFunction(t,!0),this.setProperty(e,"Number",this.NUMBER);for(var n=["MAX_VALUE","MIN_VALUE","NaN","NEGATIVE_INFINITY","POSITIVE_INFINITY"],i=0;i<n.length;i++)this.setProperty(this.NUMBER,n[i],Number[n[i]],r.READONLY_NONENUMERABLE_DESCRIPTOR);t=function(e){try{return Number(this).toExponential(e)}catch(e){a.throwException(a.ERROR,e.message)}},this.setNativeFunctionPrototype(this.NUMBER,"toExponential",t),t=function(e){try{return 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n=["getDate","getDay","getFullYear","getHours","getMilliseconds","getMinutes","getMonth","getSeconds","getTime","getTimezoneOffset","getUTCDate","getUTCDay","getUTCFullYear","getUTCHours","getUTCMilliseconds","getUTCMinutes","getUTCMonth","getUTCSeconds","getYear","setDate","setFullYear","setHours","setMilliseconds","setMinutes","setMonth","setSeconds","setTime","setUTCDate","setUTCFullYear","setUTCHours","setUTCMilliseconds","setUTCMinutes","setUTCMonth","setUTCSeconds","setYear","toDateString","toISOString","toJSON","toGMTString","toLocaleDateString","toLocaleString","toLocaleTimeString","toTimeString","toUTCString"],i=0;i<n.length;i++)t=function(e){return function(t){for(var n=[],r=0;r<arguments.length;r++)n[r]=a.pseudoToNative(arguments[r]);return this.data[e].apply(this.data,n)}}(n[i]),this.setNativeFunctionPrototype(this.DATE,n[i],t)},r.prototype.initRegExp=function(e){var t,a=this;t=function(e,t){if(a.calledWithNew())var n=this;else n=a.createObjectProto(a.REGEXP_PROTO);return 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n=function(e){try{var a=JSON.parse(e.toString())}catch(e){t.throwException(t.SYNTAX_ERROR,e.message)}return t.nativeToPseudo(a)};this.setProperty(a,"parse",this.createNativeFunction(n,!1)),n=function(e){var a=t.pseudoToNative(e);try{var n=JSON.stringify(a)}catch(e){t.throwException(t.TYPE_ERROR,e.message)}return n},this.setProperty(a,"stringify",this.createNativeFunction(n,!1))},r.prototype.isa=function(e,t){if(null==e||!t)return!1;var a=t.properties.prototype;if(e===a)return!0;for(e=this.getPrototype(e);e;){if(e===a)return!0;e=e.proto}return!1},r.legalArrayLength=function(e){var t=e>>>0;return t===Number(e)?t:NaN},r.legalArrayIndex=function(e){var t=e>>>0;return 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| "short";\ntype University =\n | "Summit University"\n | "Rothman University"\n | "ZB Institute Of Technology";\ntype UniversityCourse =\n | "Study Computer Science"\n | "Data Strucures"\n | "Networks"\n | "Algorithms"\n | "Management"\n | "Leadership";\ntype Gym =\n | "Crush Fitness Gym"\n | "Snap Fitness Gym"\n | "Iron Gym"\n | "Powerhouse Gym"\n | "Millenium Fitness Gym";\ntype GymStat = "str" | "def" | "dex" | "agi";\ntype City =\n | "Aevum"\n | "Chongqing"\n | "Sector-12"\n | "New Tokyo"\n | "Ishima"\n | "Volhaven";\ntype PurchaseableProgram =\n | "brutessh.exe"\n | "ftpcrack.exe"\n | "relaysmtp.exe"\n | "httpworm.exe"\n | "sqlinject.exe"\n | "deepscanv1.exe"\n | "deepscanv2.exe"\n | "autolink.exe";\ntype CreatableProgram = PurchaseableProgram | "serverprofiler.exe";\ntype CompanyName =\n // Sector-12\n | "MegaCorp"\n | "BladeIndustries"\n | "FourSigma"\n | "IcarusMicrosystems"\n | "UniversalEnergy"\n | "DeltaOne"\n | "CIA"\n | "NSA"\n | "AlphaEnterprises"\n | "CarmichaelSecurity"\n | "FoodNStuff"\n | "JoesGuns"\n\n // Aevum\n | "ECorp"\n | "BachmanAndAssociates"\n | "ClarkeIncorporated"\n | "OmniTekIncorporated"\n | "FulcrumTechnologies"\n | "GalacticCybersystems"\n | "AeroCorp"\n | "WatchdogSecurity"\n | "RhoConstruction"\n | "AevumPolice"\n | "NetLinkTechnologies"\n\n // Volhaven\n | "NWO"\n | "HeliosLabs"\n | "OmniaCybersystems"\n | "LexoCorp"\n | "SysCoreSecurities"\n | "CompuTek"\n\n // Chongqing\n | "KuaiGongInternational"\n | "SolarisSpaceSystems"\n\n // Ishima\n | "StormTechnologies"\n | "NovaMedical"\n | "OmegaSoftware"\n\n // New Tokyo\n | "DefComm"\n | "VitaLife"\n | "GlobalPharmaceuticals"\n | "NoodleBar";\ntype CompanyField =\n | "software"\n | "software consultant"\n | "it"\n | "security engineer"\n | "network engineer"\n | "business"\n | "business consultant"\n | "security"\n | "agent"\n | "employee"\n | "part-time employee"\n | "waiter"\n | "part-time waiter";\ntype FactionName =\n | "Illuminati"\n | "Daedalus"\n | "The Covenant"\n | "ECorp"\n | "MegaCorp"\n | "Bachman & Associates"\n | "Blade Industries"\n | "NWO"\n | "Clarke Incorporated"\n | "OmniTek Incorporated"\n | "Four Sigma"\n | "KuaiGong International"\n | "Fulcrum Secret Technologies"\n | "BitRunners"\n | "The Black Hand"\n | "NiteSec"\n | "Aevum"\n | "Chongqing"\n | "Ishima"\n | "New Tokyo"\n | "Sector-12"\n | "Volhaven"\n | "Speakers for the Dead"\n | "The Dark Army"\n | "The Syndicate"\n | "Silhouette"\n | "Tetrads"\n | "Slum Snakes"\n | "Netburners"\n | "Tian Di Hui"\n | "CyberSec"\n | "Bladeburners";\n\ntype GangName =\n | "Slum Snakes"\n | "Tetrads"\n | "The Syndicate"\n | "The Dark Army"\n | "Speakers for the Dead"\n | "NiteSec"\n | "The Black Hand";\ntype FactionWork = "hacking" | "field" | "security";\ntype Crime =\n | "shoplift"\n | "rob store"\n | "mug"\n | "larceny"\n | "deal drugs"\n | "bond forgery"\n | "traffick arms"\n | "homicide"\n | "grand theft auto"\n | "kidnap"\n | "assassinate"\n | "heist";\ntype AugmentName =\n | "Augmented Targeting I"\n | "Augmented Targeting II"\n | "Augmented Targeting III"\n | "Synthetic Heart"\n | "Synfibril Muscle"\n | "Combat Rib I"\n | "Combat Rib II"\n | "Combat Rib III"\n | "Nanofiber Weave"\n | "NEMEAN Subdermal Weave"\n | "Wired Reflexes"\n | "Graphene Bone Lacings"\n | "Bionic Spine"\n | "Graphene Bionic Spine Upgrade"\n | "Bionic Legs"\n | "Graphene Bionic Legs Upgrade"\n | "Speech Processor Implant"\n | "TITN-41 Gene-Modification Injection"\n | "Enhanced Social Interaction Implant"\n | "BitWire"\n | "Artificial Bio-neural Network Implant"\n | "Artificial Synaptic Potentiation"\n | "Enhanced Myelin Sheathing"\n | "Synaptic Enhancement Implant"\n | "Neural-Retention Enhancement"\n | "DataJack"\n | "Embedded Netburner Module"\n | "Embedded Netburner Module Core Implant"\n | "Embedded Netburner Module Core V2 Upgrade"\n | "Embedded Netburner Module Core V3 Upgrade"\n | "Embedded Netburner Module Analyze Engine"\n | "Embedded Netburner Module Direct Memory Access Upgrade"\n | "Neuralstimulator"\n | "Neural Accelerator"\n | "Cranial Signal Processors - Gen I"\n | "Cranial Signal Processors - Gen II"\n | "Cranial Signal Processors - Gen III"\n | "Cranial Signal Processors - Gen IV"\n | "Cranial Signal Processors - Gen V"\n | "Neuronal Densification"\n | "Nuoptimal Nootropic Injector Implant"\n | "Speech Enhancement"\n | "FocusWire"\n | "PC Direct-Neural Interface"\n | "PC Direct-Neural Interface Optimization Submodule"\n | "PC Direct-Neural Interface NeuroNet Injector"\n | "ADR-V1 Pheromone Gene"\n | "ADR-V2 Pheromone Gene"\n | "The Shadow\'s Simulacrum"\n | "Hacknet Node CPU Architecture Neural-Upload"\n | "Hacknet Node Cache Architecture Neural-Upload"\n | "Hacknet Node NIC Architecture Neural-Upload"\n | "Hacknet Node Kernel Direct-Neural Interface"\n | "Hacknet Node Core Direct-Neural Interface"\n | "NeuroFlux Governor"\n | "Neurotrainer I"\n | "Neurotrainer II"\n | "Neurotrainer III"\n | "HyperSight Corneal Implant"\n | "LuminCloaking-V1 Skin Implant"\n | "LuminCloaking-V2 Skin Implant"\n | "HemoRecirculator"\n | "SmartSonar Implant"\n | "Power Recirculation Core"\n | "QLink"\n | "The Red Pill"\n | "SPTN-97 Gene Modification"\n | "ECorp HVMind Implant"\n | "CordiARC Fusion Reactor"\n | "SmartJaw"\n | "Neotra"\n | "Xanipher"\n | "nextSENS Gene Modification"\n | "OmniTek InfoLoad"\n | "Photosynthetic Cells"\n | "BitRunners Neurolink"\n | "The Black Hand"\n | "CRTX42-AA Gene Modification"\n | "Neuregen Gene Modification"\n | "CashRoot Starter Kit"\n | "NutriGen Implant"\n | "INFRARET Enhancement"\n | "DermaForce Particle Barrier"\n | "Graphene BranchiBlades Upgrade"\n | "Graphene Bionic Arms Upgrade"\n | "BrachiBlades"\n | "Bionic Arms"\n | "Social Negotiation Assistant (S.N.A)"\n | "EsperTech Bladeburner Eyewear"\n | "EMS-4 Recombination"\n | "ORION-MKIV Shoulder"\n | "Hyperion Plasma Cannon V1"\n | "Hyperion Plasma Cannon V2"\n | "GOLEM Serum"\n | "Vangelis Virus"\n | "Vangelis Virus 3.0"\n | "I.N.T.E.R.L.I.N.K.E.D"\n | "Blade\'s Runners"\n | "BLADE-51b Tesla Armor"\n | "BLADE-51b Tesla Armor: Power Cells Upgrade"\n | "BLADE-51b Tesla Armor: Energy Shielding Upgrade"\n | "BLADE-51b Tesla Armor: Unibeam Upgrade"\n | "BLADE-51b Tesla Armor: Omnibeam Upgrade"\n | "BLADE-51b Tesla Armor: IPU Upgrade"\n | "The Blade\'s Simulacrum";\n\ninterface CrimeStats {\n /** Number representing the difficulty of the crime. Used for success chance calculations */\n difficulty: number;\n /** Amount of karma lost for SUCCESSFULLY committing this crime */\n karma: number;\n /** How many people die as a result of this crime */\n kills: number;\n /** How much money is given */\n money: number;\n /** Name of crime */\n name: number;\n /** Milliseconds it takes to attempt the crime */\n time: number;\n /** Description of the crime activity */\n type: string;\n /** hacking level impact on success change of the crime */\n hacking_success_weight: number;\n /** strength level impact on success change of the crime */\n strength_success_weight: number;\n /** defense level impact on success change of the crime */\n defense_success_weight: number;\n /** dexterity level impact on success change of the crime */\n dexterity_success_weight: number;\n /** agility level impact on success change of the crime */\n agility_success_weight: number;\n /** charisma level impact on success change of the crime */\n charisma_success_weight: number;\n /** hacking exp gained from crime */\n hacking_exp: number;\n /** strength exp gained from crime */\n strength_exp: number;\n /** defense exp gained from crime */\n defense_exp: number;\n /** dexterity exp gained from crime */\n dexterity_exp: number;\n /** agility exp gained from crime */\n agility_exp: number;\n /** charisma exp gained from crime */\n charisma_exp: number;\n /** intelligence exp gained from crime */\n intelligence_exp: number;\n}\n\ninterface AugmentationStats {\n /** Multipler to hacking skill */\n hacking_mult?: number;\n /** Multipler to strength skill */\n strength_mult?: number;\n /** Multipler to defense skill */\n defense_mult?: number;\n /** Multipler to dexterity skill */\n dexterity_mult?: number;\n /** Multipler to agility skill */\n agility_mult?: number;\n /** Multipler to charisma skill */\n charisma_mult?: number;\n /** Multipler to hacking experience gain rate */\n hacking_exp_mult?: number;\n /** Multipler to strength experience gain rate */\n strength_exp_mult?: number;\n /** Multipler to defense experience gain rate */\n defense_exp_mult?: number;\n /** Multipler to dexterity experience gain rate */\n dexterity_exp_mult?: number;\n /** Multipler to agility experience gain rate */\n agility_exp_mult?: number;\n /** Multipler to charisma experience gain rate */\n charisma_exp_mult?: number;\n /** Multipler to chance of successfully performing a hack */\n hacking_chance_mult?: number;\n /** Multipler to hacking speed */\n hacking_speed_mult?: number;\n /** Multipler to amount of money the player gains from hacking */\n hacking_money_mult?: number;\n /** Multipler to amount of money injected into servers using {@link grow()} */\n hacking_grow_mult?: number;\n /** Multipler to amount of reputation gained when working */\n company_rep_mult?: number;\n /** Multipler to amount of reputation gained when working */\n faction_rep_mult?: number;\n /** Multipler to amount of money gained from crimes */\n crime_money_mult?: number;\n /** Multipler to crime success rate */\n crime_success_mult?: number;\n /** Multipler to amount of money gained from working */\n work_money_mult?: number;\n /** Multipler to amount of money produced by Hacknet Nodes */\n hacknet_node_money_mult?: number;\n /** Multipler to cost of purchasing a Hacknet Node */\n hacknet_node_purchase_cost_mult?: number;\n /** Multipler to cost of ram for a Hacknet Node */\n hacknet_node_ram_cost_mult?: number;\n /** Multipler to cost of core for a Hacknet Node */\n hacknet_node_core_cost_mult?: number;\n /** Multipler to cost of leveling up a Hacknet Node */\n hacknet_node_level_cost_mult?: number;\n /** Multipler to Bladeburner max stamina */\n bladeburner_max_stamina_mult?: number;\n /** Multipler to Bladeburner stamina gain rate */\n bladeburner_stamina_gain_mult?: number;\n /** Multipler to effectiveness in Bladeburner Field Analysis */\n bladeburner_analysis_mult?: number;\n /** Multipler to success chance in Bladeburner contracts/operations */\n bladeburner_success_chance_mult?: number;\n}\ninterface BasicHGWOptions {\n /** Number of threads to use for this function. Must be less than or equal to the number of threads the script is running with. */\n threads: number;\n}\n\ninterface CodingAttemptOptions {\n /** If truthy, then the function will return a string that states the contract’s reward when it is successfully solved. */\n returnReward: boolean;\n}\n\ninterface AugmentPair {\n /** augmentation name */\n name: AugmentName;\n /** augmentation cost */\n cost: number;\n}\n\ninterface StockOrderObject {\n /** Number of shares */\n shares: number;\n /** Price per share */\n price: number;\n /** Order type */\n type: "Limit Buy Order" | "Limit Sell Order" | "Stop Buy Order" | "Stop Buy Order";\n /** Order position */\n position: "S" | "L";\n}\ntype StockOrder = {\n /** Stock Symbol */\n [key in StockSymbol]?: StockOrderObject[];\n};\n\ninterface ProcessInfo {\n /** Script name. */\n filename: Script;\n /** Number of threads script is running with */\n threads: number;\n /** Script\'s arguments */\n args: string[];\n}\n\ninterface HackingMultipliers {\n /** Player\'s hacking chance multiplier. */\n chance: number;\n /** Player\'s hacking speed multiplier. */\n speed: number;\n /** Player\'s hacking money stolen multiplier. */\n money: number;\n /** Player\'s hacking growth multiplier */\n growth: number;\n}\n\ninterface HacknetMultipliers {\n /** Player\'s hacknet production multiplier */\n production: number;\n /** Player\'s hacknet purchase cost multiplier */\n purchaseCost: number;\n /** Player\'s hacknet ram cost multiplier */\n ramCost: number;\n /** Player\'s hacknet core cost multiplier */\n coreCost: number;\n /** Player\'s hacknet level cost multiplier */\n levelCost: number;\n}\n\ninterface BitNodeMultipliers {\n /** Influences how quickly the player\'s agility level (not exp) scales */\n AgilityLevelMultiplier: number;\n /** Influences the base cost to purchase an augmentation. */\n AugmentationMoneyCost: number;\n /** Influences the base rep the player must have with a faction to purchase an augmentation. */\n AugmentationRepCost: number;\n /** Influences how quickly the player can gain rank within Bladeburner. */\n BladeburnerRank: number;\n /** Influences the cost of skill levels from Bladeburner. */\n BladeburnerSkillCost: number;\n /** Influences how quickly the player\'s charisma level (not exp) scales */\n CharismaLevelMultiplier: number;\n /** Influences the experience gained for each ability when a player completes a class. */\n ClassGymExpGain: number;\n /** Influences the amount of money gained from completing Coding Contracts */\n CodingContractMoney: number;\n /** Influences the experience gained for each ability when the player completes working their job. */\n CompanyWorkExpGain: number;\n /** Influences how much money the player earns when completing working their job. */\n CompanyWorkMoney: number;\n /** Influences the valuation of corporations created by the player. */\n CorporationValuation: number;\n /** Influences the base experience gained for each ability when the player commits a crime. */\n CrimeExpGain: number;\n /** Influences the base money gained when the player commits a crime. */\n CrimeMoney: number;\n /** Influences how many Augmentations you need in order to get invited to the Daedalus faction */\n DaedalusAugsRequirement: number;\n /** Influences how quickly the player\'s defense level (not exp) scales */\n DefenseLevelMultiplier: number;\n /** Influences how quickly the player\'s dexterity level (not exp) scales */\n DexterityLevelMultiplier: number;\n /** Influences how much rep the player gains in each faction simply by being a member. */\n FactionPassiveRepGain: number;\n /** Influences the experience gained for each ability when the player completes work for a Faction. */\n FactionWorkExpGain: number;\n /** Influences how much rep the player gains when performing work for a faction. */\n FactionWorkRepGain: number;\n /** Influences how much it costs to unlock the stock market\'s 4S Market Data API */\n FourSigmaMarketDataApiCost: number;\n /** Influences how much it costs to unlock the stock market\'s 4S Market Data (NOT API) */\n FourSigmaMarketDataCost: number;\n /** Influences the experienced gained when hacking a server. */\n HackExpGain: number;\n /** Influences how quickly the player\'s hacking level (not experience) scales */\n HackingLevelMultiplier: number;\n /** Influences how much money is produced by Hacknet Nodes and the hash rate of Hacknet Servers (unlocked in BitNode-9) */\n HacknetNodeMoney: number;\n /** Influences how much money it costs to upgrade your home computer\'s RAM */\n HomeComputerRamCost: number;\n /** Influences how much money is gained when the player infiltrates a company. */\n InfiltrationMoney: number;\n /** Influences how much rep the player can gain from factions when selling stolen documents and secrets */\n InfiltrationRep: number;\n /** Influences how much money can be stolen from a server when the player performs a hack against it through the Terminal. */\n ManualHackMoney: number;\n /** Influence how much it costs to purchase a server */\n PurchasedServerCost: number;\n /** Influences the maximum number of purchased servers you can have */\n PurchasedServerLimit: number;\n /** Influences the maximum allowed RAM for a purchased server */\n PurchasedServerMaxRam: number;\n /** Influences the minimum favor the player must have with a faction before they can donate to gain rep. */\n RepToDonateToFaction: number;\n /** Influences how much money can be stolen from a server when a script performs a hack against it. */\n ScriptHackMoney: number;\n /** Influences the growth percentage per cycle against a server. */\n ServerGrowthRate: number;\n /** Influences the maxmimum money that a server can grow to. */\n ServerMaxMoney: number;\n /** Influences the initial money that a server starts with. */\n ServerStartingMoney: number;\n /** Influences the initial security level (hackDifficulty) of a server. */\n ServerStartingSecurity: number;\n /** Influences the weaken amount per invocation against a server. */\n ServerWeakenRate: number;\n /** Influences how quickly the player\'s strength level (not exp) scales */\n StrengthLevelMultiplier: number;\n}\n/**\n * A port is implemented as a sort of serialized queue,\n * where you can only write and read one element at a time from the port.\n * When you read data from a port, the element that is read is removed from the port.\n *\n * IMPORTANT: The data inside ports are not saved!\n * This means if you close and re-open the game, or reload the page\n * then you will lose all of the data in the ports!\n */\ntype Port = 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20;\ntype Handle = string | Port;\n\ninterface NodeStats {\n /** Node\'s name ("hacknet-node-5") */\n name: string;\n /** Node\'s level */\n level: number;\n /** Node\'s RAM */\n ram: number;\n /** Node\'s number of cores */\n cores: number;\n /** Cache level. Only applicable for Hacknet Servers */\n cache: number;\n /** Hash Capacity provided by this Node. Only applicable for Hacknet Servers */\n hashCapacity: number;\n /** Node\'s production per second */\n production: number;\n /** Number of seconds since Node has been purchased */\n timeOnline: number;\n /** Total number of money Node has produced */\n totalProduction: number;\n}\n\ntype HashUpgrades =\n | "Sell for Money"\n | "Sell for Corporation Funds"\n | "Reduce Minimum Security"\n | "Increase Maximum Money"\n | "Improve Studying"\n | "Improve Gym Training"\n | "Exchange for Corporation Research"\n | "Exchange for Bladeburner Rank"\n | "Exchange for Bladeburner SP"\n | "Generate Coding Contract";\n\ninterface PlayerStats {\n /** Hacking level */\n hacking: number;\n /** Strength level */\n strength: number;\n /** Defense level */\n defense: number;\n /** Dexterity level */\n dexterity: number;\n /** Agility level */\n agility: number;\n /** Chraisma level */\n charisma: number;\n /** Intelligence level */\n intelligence: number;\n}\n\ninterface CharacterMult {\n /** Agility stat */\n agility: number;\n /** Agility exp */\n agilityExp: number;\n /** Company reputation */\n companyRep: number;\n /** Money earned from crimes */\n crimeMoney: number;\n /** Crime success chance */\n crimeSuccess: number;\n /** Defense stat */\n defense: number;\n /** Defense exp */\n defenseExp: number;\n /** Dexterity stat */\n dexterity: number;\n /** Dexterity exp */\n dexterityExp: number;\n /** Faction reputation */\n factionRep: number;\n /** Hacking stat */\n hacking: number;\n /** Hacking exp */\n hackingExp: number;\n /** Strength stat */\n strength: number;\n /** Strength exp */\n strengthExp: number;\n /** Money earned from jobs */\n workMoney: number;\n}\ninterface CharacterInfo {\n /** Current BitNode number */\n bitnode: number;\n /** Name of city you are currently in */\n city: City;\n /** Array of factions you are currently a member of */\n factions: FactionName[];\n /** Current health points */\n hp: number;\n /** Array of all companies at which you have jobs */\n company: CompanyName[];\n /** Array of job positions for all companies you are employed at. Same order as \'jobs\' */\n jobTitle: CompanyField[];\n /** Maximum health points */\n maxHp: number;\n /** Boolean indicating whether or not you have a tor router */\n tor: boolean;\n /** Object with many of the player\'s multipliers from Augmentations/Source Files */\n mult: CharacterMult;\n /** Timed worked in ms */\n timeWorked: number;\n /** Hacking experience earned so far from work */\n workHackExpGain: number;\n /** Str experience earned so far from work */\n workStrExpGain: number;\n /** Def experience earned so far from work */\n workDefExpGain: number;\n /** Dex experience earned so far from work */\n workDexExpGain: number;\n /** Agi experience earned so far from work */\n workAgiExpGain: number;\n /** Cha experience earned so far from work */\n workChaExpGain: number;\n /** Reputation earned so far from work, if applicable */\n workRepGain: number;\n /** Money earned so far from work, if applicable */\n workMoneyGain: number;\n}\n\ninterface SleeveWorkGains {\n /** hacking exp gained from work */\n workHackExpGain: number;\n /** strength exp gained from work */\n workStrExpGain: number;\n /** defense exp gained from work, */\n workDefExpGain: number;\n /** dexterity exp gained from work */\n workDexExpGain: number;\n /** agility exp gained from work */\n workAgiExpGain: number;\n /** charisma exp gained from work */\n workChaExpGain: number;\n /** money gained from work */\n workMoneyGain: number;\n}\n\ninterface SourceFileLvl {\n /** The number of the source file */\n n: 1|2|3|4|5|6|7|8|9|10|11|12;\n /** The level of the source file */\n lvl: number;\n}\n\ntype BladeburnerContracts =\n | "Tracking"\n | "Bounty Hunter"\n | "Retirement";\n\ntype BladeburnerOperations =\n | "Investigation"\n | "Undercover Operation"\n | "Sting Operation"\n | "Raid"\n | "Stealth Retirement Operation"\n | "Assassination";\n\ntype BladeburnerBlackOps =\n | "Operation Typhoon"\n | "Operation Zero"\n | "Operation X"\n | "Operation Titan"\n | "Operation Ares"\n | "Operation Archangel"\n | "Operation Juggernaut"\n | "Operation Red Dragon"\n | "Operation K"\n | "Operation Deckard"\n | "Operation Tyrell"\n | "Operation Wallace"\n | "Operation Shoulder of Orion"\n | "Operation Hyron"\n | "Operation Morpheus"\n | "Operation Ion Storm"\n | "Operation Annihilus"\n | "Operation Ultron"\n | "Operation Centurion"\n | "Operation Vindictus"\n | "Operation Daedalus";\n\ntype BladeburnerGenActions =\n | "Training"\n | "Field Analysis"\n | "Recruitment"\n | "Diplomacy"\n | "Hyperbolic Regeneration Chamber";\n\ntype BladeburnerSkills =\n | "Blade\'s Intuition"\n | "Cloak"\n | "Marksman"\n | "Weapon Proficiency"\n | "Short-Circuit"\n | "Digital Observer"\n | "Tracer"\n | "Overclock"\n | "Reaper"\n | "Evasive System"\n | "Datamancer"\n | "Cyber\'s Edge"\n | "Hands of Midas"\n | "Hyperdrive";\n\ntype BladeburnerActTypes =\n | "contracts"\n | "operations"\n | "black ops"\n | "general";\n\ninterface BladeburnerCurAction {\n /** Type of Action */\n type: BladeburnerActTypes | "Idle";\n /** Name of Action */\n name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps;\n}\n\ntype CodingContractTypes =\n | "Find Largest Prime Factor"\n | "Subarray with Maximum Sum"\n | "Total Ways to Sum"\n | "Spiralize Matrix"\n | "Array Jumping Game"\n | "Merge Overlapping Intervals"\n | "Generate IP Addresses"\n | "Algorithmic Stock Trader I"\n | "Algorithmic Stock Trader II"\n | "Algorithmic Stock Trader III"\n | "Algorithmic Stock Trader IV"\n | "Minimum Path Sum in a Triangle"\n | "Unique Paths in a Grid I"\n | "Unique Paths in a Grid II"\n | "Sanitize Parentheses in Expression"\n | "Find All Valid Math Expressions";\n\ninterface GangGenInfo {\n /** Name of faction that the gang belongs to ("Slum Snakes", etc.) */\n faction: GangName;\n /** Boolean indicating whether or not its a hacking gang */\n isHacking: boolean;\n /** Money earned per second */\n moneyGainRate: number;\n /** Gang\'s power for territory warfare */\n power: number;\n /** Gang\'s respect */\n respect: number;\n /** Respect earned per second */\n respectGainRate: number;\n /** Amount of territory held. Returned in decimal form, not percentage */\n territory: number;\n /** Clash chance. Returned in decimal form, not percentage */\n territoryClashChance: number;\n /** Gang\'s wanted level */\n wantedLevel: number;\n /** Wanted level gained/lost per second (negative for losses) */\n wantedLevelGainRate: number;\n}\n\ninterface GangOtherInfoObject {\n /** Gang power */\n power: number;\n /** Gang territory, in decimal form */\n territory: number;\n}\ntype GangOtherInfo = {\n /** Stock Symbol */\n [key in GangName]: GangOtherInfoObject[];\n};\n\ntype GangEquipment =\n | "Baseball Bat"\n | "Katana"\n | "Glock 18C"\n | "P90C"\n | "Steyr AUG"\n | "AK-47"\n | "M15A10 Assault Rifle"\n | "AWM Sniper Rifle"\n | "Bulletproof Vest"\n | "Full Body Armor"\n | "Liquid Body Armor"\n | "Graphene Plating Armor"\n | "Ford Flex V20"\n | "ATX1070 Superbike"\n | "Mercedes-Benz S9001"\n | "White Ferrari"\n | "NUKE Rootkit"\n | "Soulstealer Rootkit"\n | "Demon Rootkit"\n | "Hmap Node"\n | "Jack the Ripper";\n\ntype GangEquipmentType =\n | "Weapon"\n | "Armor"\n | "Vehicle"\n | "Rootkit"\n | "Augmentation";\n\ntype GangAugmentations =\n | "Bionic Arms"\n | "Bionic Legs"\n | "Bionic Spine"\n | "BrachiBlades"\n | "Nanofiber Weave"\n | "Synthetic Heart"\n | "Synfibril Muscle"\n | "BitWire"\n | "Neuralstimulator"\n | "DataJack"\n | "Graphene Bone Lacings";\n\ntype GangTasks =\n | "Unassigned"\n | "Ransomware"\n | "Phishing"\n | "Identity Theft"\n | "DDoS Attacks"\n | "Plant Virus"\n | "Fraud & Counterfeiting"\n | "Money Laundering"\n | "Cyberterrorism"\n | "Ethical Hacking"\n | "Mug People"\n | "Deal Drugs"\n | "Strongarm Civilians"\n | "Run a Con"\n | "Armed Robbery"\n | "Traffick Illegal Arms"\n | "Threaten & Blackmail"\n | "Human Trafficking"\n | "Terrorism"\n | "Vigilante Justice"\n | "Train Combat"\n | "Train Hacking"\n | "Train Charisma"\n | "Territory Warfare";\n\ninterface GangTasksStats {\n /** Task name */\n name: GangTasks;\n /** Task Description */\n desc: string;\n /** Is a task of a hacking gang */\n isHacking: boolean;\n /** Is a task of a combat gang */\n isCombat: boolean;\n /** Base respect earned */\n baseRespect: number;\n /** Base wanted earned */\n baseWanted: number;\n /** Base money earned */\n baseMoney: number;\n /** Hacking skill impact on task scaling */\n hackWeight: number;\n /** Stength skill impact on task scaling */\n strWeight: number;\n /** Defense skill impact on task scaling */\n defWeight: number;\n /** Dexterity skill impact on task scaling */\n dexWeight: number;\n /** Agility skill impact on task scaling */\n agiWeight: number;\n /** Charisma skill impact on task scaling */\n chaWeight: number;\n /** Number representing the difficulty of the task */\n difficulty: number;\n /** Territory impact on task scaling */\n territory: GangTasksTerritory;\n}\n\ninterface GangEquipmentStats {\n /** Strength multiplier */\n str: number;\n /** Defense multiplier */\n def: number;\n /** Dexterity multiplier */\n dex: number;\n /** Agility multiplier */\n agi: number;\n /** Charisma multiplier */\n cha: number;\n /** Hacking multiplier */\n hack: number;\n}\n\ninterface GangTasksTerritory {\n /** Money gain impact on task scaling */\n money: number;\n /** Respect gain impact on task scaling */\n respect: number;\n /** Wanted gain impact on task scaling */\n wanted: number;\n}\n\ninterface GangMemberInfo {\n /** Agility stat */\n agility: number;\n /** Agility multiplier from equipment. Decimal form */\n agilityEquipMult: number;\n /** Agility multiplier from ascension. Decimal form */\n agilityAscensionMult: number;\n /** Array of names of all owned Augmentations */\n augmentations: GangAugmentations[];\n /** Charisma stat */\n charisma: number;\n /** Charisma multiplier from equipment. Decimal form */\n charismaEquipMult: number;\n /** Charisma multiplier from ascension. Decimal form */\n charismaAscensionMult: number;\n /** Defense stat */\n defense: number;\n /** Defense multiplier from equipment. Decimal form */\n defenseEquipMult: number;\n /** Defense multiplier from ascension. Decimal form */\n defenseAscensionMult: number;\n /** Dexterity stat */\n dexterity: number;\n /** Dexterity multiplier from equipment. Decimal form */\n dexterityEquipMult: number;\n /** Dexterity multiplier from ascension. Decimal form */\n dexterityAscensionMult: number;\n /** Array of names of all owned Non-Augmentation Equipment */\n equipment: GangEquipment[];\n /** Hacking stat */\n hacking: number;\n /** Hacking multiplier from equipment. Decimal form */\n hackingEquipMult: number;\n /** Hacking multiplier from ascension. Decimal form */\n hackingAscensionMult: number;\n /** Strength stat */\n strength: number;\n /** Strength multiplier from equipment. Decimal form */\n strengthEquipMult: number;\n /** Strength multiplier from ascension. Decimal form */\n strengthAscensionMult: number;\n /** Name of currently assigned task */\n task: GangTasks;\n}\n\ninterface GangMemberAscension {\n /** Amount of respect lost from ascending */\n respect: number;\n /** Hacking multiplier gained from ascending. Decimal form */\n hack: number;\n /** Strength multiplier gained from ascending. Decimal form */\n str: number;\n /** Defense multiplier gained from ascending. Decimal form */\n def: number;\n /** Dexterity multiplier gained from ascending. Decimal form */\n dex: number;\n /** Agility multiplier gained from ascending. Decimal form */\n agi: number;\n /** Charisma multiplier gained from ascending. Decimal form */\n cha: number;\n}\n\ninterface SleeveStats {\n /** current shock of the sleeve [0-100] */\n shock: 0|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19|20\n |21|22|23|24|25|26|27|28|29|30|31|32|33|34|35|36|37\n |38|39|40|41|42|43|44|45|46|47|48|49|50|51|52|53|54\n |55|56|57|58|59|60|61|62|63|64|65|66|67|68|69|70|71\n |72|73|74|75|76|77|78|79|80|81|82|83|84|85|86|87|88\n |89|90|91|92|93|94|95|96|97|98|99|100;\n /** current sync of the sleeve [0-100] */\n sync: 0|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19|20\n |21|22|23|24|25|26|27|28|29|30|31|32|33|34|35|36|37\n |38|39|40|41|42|43|44|45|46|47|48|49|50|51|52|53|54\n |55|56|57|58|59|60|61|62|63|64|65|66|67|68|69|70|71\n |72|73|74|75|76|77|78|79|80|81|82|83|84|85|86|87|88\n |89|90|91|92|93|94|95|96|97|98|99|100;\n /** current hacking skill of the sleeve */\n hacking_skill: number;\n /** current strength of the sleeve */\n strength: number;\n /** current defense of the sleeve */\n defense: number;\n /** current dexterity of the sleeve */\n dexterity: number;\n /** current agility of the sleeve */\n agility: number;\n /** current charisma of the sleeve */\n charisma: number;\n}\n\ninterface SleeveInformation {\n /** location of the sleeve */\n city: City;\n /** current hp of the sleeve */\n hp: number;\n /** max hp of the sleeve */\n maxHp: number;\n /** jobs available to the sleeve */\n jobs: string[];\n /** job titles available to the sleeve */\n jobTitle: CompanyField[];\n /** does this sleeve have access to the tor router */\n tor: boolean;\n /** sleeve multipliers */\n mult: CharacterMult;\n /** time spent on the current task in milliseconds */\n timeWorked: number;\n /** earnings synchronized to other sleeves */\n earningsForSleeves: SleeveWorkGains;\n /** earnings synchronized to the player */\n earningsForPlayer: SleeveWorkGains;\n /** earnings for this sleeve */\n earningsForTask: SleeveWorkGains;\n /** faction or company reputation gained for the current task */\n workRepGain: number;\n}\n\ninterface SleeveTask {\n /** task type */\n task: string;\n /** crime currently attempting, if any */\n crime: Crime | "";\n /** location of the task, if any */\n location: City | "";\n /** stat being trained at the gym, if any */\n gymStatType: GymStat | "";\n /** faction work type being performed, if any */\n factionWorkType: FactionWork | "";\n}\n\ninterface TIX {\n\n /**\n * Returns an array of the symbols of the tradable stocks\n *\n * @ramCost 2 GB\n * @returns {string[]} Array of the symbols of the tradable stocks.\n */\n getStockSymbols (): StockSymbol[];\n\n /**\n * Returns the price of a stock, given its symbol (NOT the company name).\n * The symbol is a sequence of two to four capital letters.\n * \n * The stock’s price is the average of its bid and ask price\n *\n * @example\n * ```js\n * getStockPrice("FISG");\n * ```\n * @ramCost 2 GB\n * @param {string} sym Stock symbol.\n * @returns {number} The price of a stock.\n */\n getStockPrice (sym: StockSymbol): number;\n\n /**\n * Given a stock’s symbol (NOT the company name), returns the ask price of that stock.\n * The symbol is a sequence of two to four capital letters.\n * \n * @ramCost 2 GB\n * @param {string} sym Stock symbol.\n * @returns {number} The ask price of a stock.\n */\n getStockAskPrice (sym: StockSymbol): number;\n\n /**\n * Given a stock’s symbol (NOT the company name), returns the bid price of that stock.\n * The symbol is a sequence of two to four capital letters.\n * \n * @ramCost 2 GB\n * @param {string} sym Stock symbol.\n * @returns {number} The bid price of a stock.\n */\n getStockBidPrice (sym: StockSymbol): number;\n\n /**\n * Returns an array of four elements that represents the player’s position in a stock.\n *\n * The first element is the returned array is the number of shares the player owns of\n * the stock in the Long position. The second element in the array is the average price\n * of the player’s shares in the Long position.\n *\n * The third element in the array is the number of shares the player owns of the stock\n * in the Short position. The fourth element in the array is the average price of the\n * player’s Short position.\n *\n * All elements in the returned array are numeric.\n *\n * @example\n * ```js\n * pos = getStockPosition("ECP");\n * shares = pos[0];\n * avgPx = pos[1];\n * sharesShort = pos[2];\n * avgPxShort = pos[3];\n * ```\n * @ramCost 2 GB\n * @param {string} sym Stock symbol.\n * @returns {[number,number,number,number]} Array of four elements that represents the player’s position in a stock.\n */\n getStockPosition (sym: StockSymbol): [number, number, number, number];\n\n /**\n * Returns the maximum number of shares that the stock has.\n * This is the maximum amount of the stock that can be purchased\n * in both the Long and Short positions combined.\n *\n * @ramCost 2 GB\n * @param {string} sym Stock symbol.\n * @returns {number} Maximum number of shares that the stock has.\n */\n getStockMaxShares (sym: StockSymbol): number;\n\n /**\n * Calculates and returns how much it would cost to buy a given number of shares of a stock.\n * This takes into account spread, large transactions influencing the price of the stock and commission fees.\n *\n * @ramCost 2 GB\n * @param {string} sym Stock symbol.\n * @param {number} shares Number of shares to purchase.\n * @param {string} posType Specifies whether the order is a “Long” or “Short” position.\n * @returns {number} Cost to buy a given number of shares of a stock.\n */\n getStockPurchaseCost (sym: StockSymbol, shares: Number, posType: OrderPos): number;\n\n /**\n * Calculates and returns how much you would gain from selling a given number of shares of a stock.\n * This takes into account spread, large transactions influencing the price of the stock and commission fees.\n *\n * @ramCost 2 GB\n * @param {string} sym Stock symbol.\n * @param {number} shares Number of shares to sell.\n * @param {string} posType Specifies whether the order is a “Long” or “Short” position.\n * @returns {number} Gain from selling a given number of shares of a stock.\n */\n getStockSaleGain (sym: StockSymbol, shares: Number, posType: OrderPos): number;\n\n\n /**\n * Attempts to purchase shares of a stock using a Market Order.\n *\n * If the player does not have enough money to purchase the specified number of shares,\n * then no shares will be purchased. Remember that every transaction on the stock exchange\n * costs a certain commission fee.\n *\n * If this function successfully purchases the shares, it will return the stock price at which\n * each share was purchased. Otherwise, it will return 0.\n *\n * @ramCost 2.5 GB\n * @param {string} sym Stock symbol.\n * @param {number} shares Number of shares to purchased. Must be positive. Will be rounded to nearest integer.\n * @returns {number} The stock price at which each share was purchased, otherwise 0 if the shares weren\'t purchased.\n */\n buyStock (sym: StockSymbol, shares: number): number;\n\n /**\n * Attempts to sell shares of a stock using a Market Order.\n *\n * If the specified number of shares in the function exceeds the amount that the player\n * actually owns, then this function will sell all owned shares. Remember that every\n * transaction on the stock exchange costs a certain commission fee.\n *\n * The net profit made from selling stocks with this function is reflected in the script’s\n * statistics. This net profit is calculated as:\n *\n * shares * (sell_price - average_price_of_purchased_shares)\n *\n * If the sale is successful, this function will return the stock price at\n * which each share was sold. Otherwise, it will return 0.\n *\n * @ramCost 2.5 GB\n * @param {string} sym Stock symbol.\n * @param {number} shares Number of shares to sell. Must be positive. Will be rounded to nearest integer.\n * @returns {number} The stock price at which each share was sold, otherwise 0 if the shares weren\'t sold.\n */\n sellStock (sym: StockSymbol, shares: number): number;\n\n /**\n * Attempts to purchase a short position of a stock using a Market Order.\n *\n * The ability to short a stock is **not** immediately available to the player and\n * must be unlocked later on in the game.\n *\n * If the player does not have enough money to purchase the specified number of shares,\n * then no shares will be purchased. Remember that every transaction on the stock exchange\n * costs a certain commission fee.\n *\n * If the purchase is successful, this function will return the stock price at which each\n * share was purchased. Otherwise, it will return 0.\n *\n * @ramCost 2.5 GB\n * @param {string} sym Stock symbol.\n * @param {number} shares Number of shares to short. Must be positive. Will be rounded to nearest integer.\n * @returns {number} The stock price at which each share was purchased, otherwise 0 if the shares weren\'t purchased.\n */\n shortStock (sym: StockSymbol, shares: number): number;\n\n /**\n * Attempts to sell a short position of a stock using a Market Order.\n *\n * The ability to short a stock is **not** immediately available to the player and\n * must be unlocked later on in the game.\n *\n * If the specified number of shares exceeds the amount that the player actually owns,\n * then this function will sell all owned shares. Remember that every transaction on\n * the stock exchange costs a certain commission fee.\n *\n * If the sale is successful, this function will return the stock price at which each\n * share was sold. Otherwise it will return 0.\n *\n * @ramCost 2.5 GB\n * @param {string} sym Stock symbol.\n * @param {number} shares Number of shares to sell. Must be positive. Will be rounded to nearest integer.\n * @returns {number} The stock price at which each share was sold, otherwise 0 if the shares weren\'t sold.\n */\n sellShort (sym: StockSymbol, shares: number): number;\n\n /**\n * Places an order on the stock market. This function only works for Limit and Stop Orders.\n *\n * The ability to place limit and stop orders is **not** immediately available to the player and\n * must be unlocked later on in the game.\n *\n * Returns true if the order is successfully placed, and false otherwise.\n *\n * @ramCost 2.5 GB\n * @param {string} sym Stock symbol.\n * @param {number} shares Number of shares for order. Must be positive. Will be rounded to nearest integer.\n * @param {number} price Execution price for the order.\n * @param {string} type Type of order.\n * @param {string} pos Specifies whether the order is a “Long” or “Short” position.\n * @returns {boolean} True if the order is successfully placed, and false otherwise.\n */\n placeOrder (\n sym: StockSymbol,\n shares: number,\n price: number,\n type: OrderType,\n pos: OrderPos,\n ): boolean;\n\n /**\n * Cancels an oustanding Limit or Stop order on the stock market.\n *\n * The ability to use limit and stop orders is **not** immediately available to the player and\n * must be unlocked later on in the game.\n *\n * @ramCost 2.5 GB\n * @param {string} sym Stock symbol.\n * @param {number} shares Number of shares for order. Must be positive. Will be rounded to nearest integer.\n * @param {number} price Execution price for the order.\n * @param {string} type Type of order.\n * @param {string} pos Specifies whether the order is a “Long” or “Short” position.\n */\n cancelOrder (\n sym: StockSymbol,\n shares: number,\n price: number,\n type: OrderType,\n pos: OrderPos,\n ): void;\n\n /**\n * Returns your order book for the stock market.\n *\n * This is an object containing information for all the Limit and Stop Orders you have in the stock market.\n * The object has the following structure:\n *\n * ```js\n * {\n * StockSymbol1: [ // Array of orders for this stock\n * {\n * shares: Order quantity\n * price: Order price\n * type: Order type\n * position: Either "L" or "S" for Long or Short position\n * },\n * {\n * ...\n * },\n * ...\n * ],\n * StockSymbol2: [ // Array of orders for this stock\n * ...\n * ],\n * ...\n * }\n * ```\n * The “Order type” property can have one of the following four values:\n * * “Limit Buy Order”\n * * “Limit Sell Order”\n * * “Stop Buy Order”\n * * “Stop Sell Order”\n * Note that the order book will only contain information for stocks that you actually have orders in.\n *\n * @example\n * ```js\n * "If you do not have orders in Nova Medical (NVMD), then the returned object will not have a “NVMD” property."\n * {\n * ECP: [\n * {\n * shares: 5,\n * price: 100,000\n * type: "Stop Buy Order",\n * position: "S",\n * },\n * {\n * shares: 25,\n * price: 125,000\n * type: "Limit Sell Order",\n * position: "L",\n * },\n * ],\n * SYSC: [\n * {\n * shares: 100,\n * price: 10,000\n * type: "Limit Buy Order",\n * position: "L",\n * },\n * ],\n * }\n * ```\n * @ramCost 2.5 GB\n * @returns {object} Object containing information for all the Limit and Stop Orders you have in the stock market.\n */\n getOrders (): StockOrder;\n\n /**\n * Returns the volatility of the specified stock.\n *\n * Volatility represents the maximum percentage by which a stock’s price can change every tick.\n * The volatility is returned as a decimal value, NOT a percentage\n * (e.g. if a stock has a volatility of 3%, then this function will return 0.03, NOT 3).\n *\n * In order to use this function, you must first purchase access to the Four Sigma (4S) Market Data TIX API.\n *\n * @ramCost 2.5 GB\n * @param {string} sym Stock symbol.\n * @returns {number} Volatility of the specified stock.\n */\n getStockVolatility (sym: StockSymbol): number;\n\n /**\n * Returns the probability that the specified stock’s price will increase (as opposed to decrease) during the next tick.\n *\n * The probability is returned as a decimal value, NOT a percentage\n * (e.g. if a stock has a 60% chance of increasing, then this function will return 0.6, NOT 60).\n *\n * In other words, if this function returned 0.30 for a stock, then this means that the stock’s price has a\n * 30% chance of increasing and a 70% chance of decreasing during the next tick.\n *\n * In order to use this function, you must first purchase access to the Four Sigma (4S) Market Data TIX API.\n *\n * @ramCost 2.5 GB\n * @param {string} sym Stock symbol.\n * @returns {number} Probability that the specified stock’s price will increase (as opposed to decrease) during the next tick.\n */\n getStockForecast (sym: StockSymbol): number;\n\n /**\n * Purchase 4S Market Data Access.\n *\n * Returns true if you successfully purchased it or if you already have access. Returns false otherwise.\n *\n * @ramCost 2.5 GB\n * @returns {boolean} True if you successfully purchased it or if you already have access, false otherwise.\n */\n purchase4SMarketData (): boolean;\n\n /**\n * Purchase 4S Market Data TIX API Access.\n *\n * Returns true if you successfully purchased it or if you already have access. Returns false otherwise.\n *\n * @ramCost 2.5 GB\n * @returns {boolean} True if you successfully purchased it or if you already have access, false otherwise.\n */\n purchase4SMarketDataTixApi (): boolean;\n}\n\ninterface Singularity {\n /**\n * If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * This function will automatically set you to start taking a course at a university.\n * If you are already in the middle of some “working” action (such as working at a\n * company, for a faction, or on a program), then running this function will automatically\n * cancel that action and give you your earnings.\n *\n * The cost and experience gains for all of these universities and classes are the same as\n * if you were to manually visit and take these classes.\n *\n * @ramCost 2 GB\n * @singularity Level 1\n * @param {string} universityName Name of university. You must be in the correct city for whatever university you specify.\n * @param {string} courseName Name of course.\n * @returns {boolean} True if actions is successfully started, false otherwise.\n */\n universityCourse (\n universityName: University,\n courseName: UniversityCourse,\n ): boolean;\n\n /**\n * If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * This function will automatically set you to start working out at a gym to train\n * a particular stat. If you are already in the middle of some “working” action\n * (such as working at a company, for a faction, or on a program), then running\n * this function will automatically cancel that action and give you your earnings.\n *\n * The cost and experience gains for all of these gyms are the same as if you were\n * to manually visit these gyms and train\n *\n * @ramCost 2 GB\n * @singularity Level 1\n * @param {string} gymName Name of gym. You must be in the correct city for whatever gym you specify.\n * @param {string} stat The stat you want to train.\n * @returns {boolean} True if actions is successfully started, false otherwise.\n */\n gymWorkout (gymName: Gym, stat: GymStat): boolean;\n\n /**\n * If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * This function allows the player to travel to any city. The cost for using this\n * function is the same as the cost for traveling through the Travel Agency.\n *\n * @ramCost 2 GB\n * @singularity Level 1\n * @param {string} city City to travel to.\n * @returns {boolean} True if actions is successful, false otherwise.\n */\n travelToCity (city: City): boolean;\n\n /**\n * If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * This function allows you to automatically purchase a TOR router. The cost for\n * purchasing a TOR router using this function is the same as if you were to\n * manually purchase one.\n *\n * @ramCost 2 GB\n * @singularity Level 1\n * @returns {boolean} True if actions is successful, false otherwise.\n */\n purchaseTor (): boolean;\n\n /**\n * If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * This function allows you to automatically purchase programs. You MUST have a\n * TOR router in order to use this function. The cost of purchasing programs\n * using this function is the same as if you were purchasing them through the Dark\n * Web using the Terminal buy command.\n *\n * @example\n * ```js\n * purchaseProgram("brutessh.exe");\n * ```\n * @ramCost 2 GB\n * @singularity Level 1\n * @param {string} programName Name of program to purchase.\n * @returns {boolean} True if the specified program is purchased, and false otherwise.\n */\n purchaseProgram (programName: PurchaseableProgram): boolean;\n\n /**\n * If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * Returns an object with the Player’s stats.\n *\n * @example\n * ```js\n * res = getStats();\n * print(\'My charisma level is: \' + res.charisma);\n * ```\n * @ramCost 0.5 GB\n * @singularity Level 1\n * @returns {object} Object with the Player’s stats.\n */\n getStats (): PlayerStats;\n\n /**\n * If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * Returns an object with various information about your character.\n *\n * @ramCost 0.5 GB\n * @singularity Level 1\n * @returns {object} Object with various information about your character.\n */\n getCharacterInformation (): CharacterInfo;\n\n /**\n * If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * Returns a boolean indicating whether or not the player is currently performing an\n * ‘action’. These actions include working for a company/faction, studying at a univeristy,\n * working out at a gym, creating a program, committing a crime, or carrying out a Hacking Mission.\n *\n * @ramCost 0.5 GB\n * @singularity Level 1\n * @returns {boolean} True if the player is currently performing an ‘action’, false otherwise.\n */\n isBusy (): boolean;\n\n /**\n * If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * This function is used to end whatever ‘action’ the player is currently performing.\n * The player will receive whatever money/experience/etc. he has earned from that action.\n *\n * The actions that can be stopped with this function are:\n *\n * * Studying at a university\n * * Working for a company/faction\n * * Creating a program\n * * Committing a Crime\n *\n * This function will return true if the player’s action was ended.\n * It will return false if the player was not performing an action when this function was called.\n *\n * @ramCost 1 GB\n * @singularity Level 1\n * @returns {boolean} True if the player’s action was ended, false if the player was not performing an action.\n */\n stopAction (): boolean;\n\n /**\n * If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * This function will upgrade amount of RAM on the player’s home computer. The cost is\n * the same as if you were to do it manually.\n *\n * This function will return true if the player’s home computer RAM is successfully upgraded, and false otherwise.\n *\n * @ramCost 3 GB\n * @singularity Level 2\n * @returns {boolean} True if the player’s home computer RAM is successfully upgraded, and false otherwise.\n */\n upgradeHomeRam (): boolean;\n\n /**\n * If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * Returns the cost of upgrading the player’s home computer RAM.\n *\n * @ramCost 1.5 GB\n * @singularity Level 2\n * @returns {number} Cost of upgrading the player’s home computer RAM.\n */\n getUpgradeHomeRamCost (): number;\n\n /**\n * If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * This function will automatically set you to start working at the company\n * at which you are employed. If you are already in the middle of some “working”\n * action (such as working for a faction, training at a gym, or creating a program),\n * then running this function will automatically cancel that action and give you\n * your earnings.\n *\n * This function will return true if the player starts working, and false otherwise.\n *\n * Note that when you are working for a company, you will not actually receive your earnings (reputation, money, experience) until you FINISH the action.\n *\n * @example\n * ```js\n * //If you only want to work until you get 100,000 company reputation. One small hack to get around this is to continuously restart the action to receive your earnings:\n * while (getCompanyRep(COMPANY HERE) < VALUE) {\n * workForCompany();\n * sleep(60000);\n * }\n * //This way, your company reputation will be updated every minute.\n * ```\n * @ramCost 3 GB\n * @singularity Level 2\n * @param {string} [companyName] Name of company to work for. Must be an exact match. Optional. If not specified, this argument defaults to the last job that you worked\n * @returns {boolean} True if the player starts working, and false otherwise.\n */\n workForCompany (companyName?: CompanyName): boolean;\n\n /**\n * If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * This function will automatically try to apply to the specified company\n * for a position in the specified field. This function can also be used to\n * apply for promotions by specifying the company and field you are already\n * employed at.\n *\n * This function will return true if you successfully get a job/promotion,\n * and false otherwise. Note that if you are trying to use this function to\n * apply for a promotion and you don’t get one, it will return false.\n *\n * @ramCost 3 GB\n * @singularity Level 2\n * @param {string} companyName Name of company to apply to.\n * @param {string} field Field to which you want to apply.\n * @returns {boolean} True if the player successfully get a job/promotion, and false otherwise.\n */\n applyToCompany (companyName: CompanyName, field: CompanyField): boolean;\n\n /**\n * If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * This function will return the amount of reputation you have at the specified company.\n * If the company passed in as an argument is invalid, -1 will be returned.\n *\n * @ramCost 1 GB\n * @singularity Level 2\n * @param {string} companyName Name of the company.\n * @returns {number} Amount of reputation you have at the specified company.\n */\n getCompanyRep (companyName: CompanyName): number;\n\n /**\n * If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * This function will return the amount of favor you have at the specified company.\n * If the company passed in as an argument is invalid, -1 will be returned.\n *\n * @ramCost 1 GB\n * @singularity Level 2\n * @param {string} companyName Name of the company.\n * @returns {number} Amount of favor you have at the specified company.\n */\n getCompanyFavor (companyName: CompanyName): number;\n\n /**\n * If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * This function will return the amount of favor you will gain for the specified\n * company when you reset by installing Augmentations.\n *\n * @ramCost 0.75 GB\n * @singularity Level 2\n * @param {string} companyName Name of the company.\n * @returns {number} Amount of favor you gain at the specified company when you reset by installing Augmentations.\n */\n getCompanyFavorGain (companyName: CompanyName): number;\n\n /**\n * If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * Returns an array with the name of all Factions you currently have oustanding invitations from.\n *\n * @ramCost 3 GB\n * @singularity Level 2\n * @returns {string[]} Array with the name of all Factions you currently have oustanding invitations from.\n */\n checkFactionInvitations (): FactionName[];\n\n /**\n * If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * This function will automatically accept an invitation from a faction and join it.\n *\n * @ramCost 3 GB\n * @singularity Level 2\n * @param {string} faction Name of faction to join.\n * @returns {boolean} True if player joined the faction, and false otherwise.\n */\n joinFaction (faction: FactionName): boolean;\n\n /**\n * If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * This function will automatically set you to start working for the specified faction.\n * Obviously, you must be a member of the faction or else this function will fail. If\n * you are already in the middle of some “working” action (such as working for a company,\n * training at a gym, or creating a program), then running this function will automatically\n * cancel that action and give you your earnings.\n *\n * This function will return true if you successfully start working for the specified faction, and false otherwise.\n *\n * Note that when you are working for a faction, you will not actually receive your earnings (reputation, experience) until you FINISH the action.\n *\n * @example\n * ```js\n * //If you only want to work until you get 100,000 faction reputation. One small hack to get around this is to continuously restart the action to receive your earnings:\n * while (getFactionRep(FACTION NAME) < VALUE) {\n * workForFaction(FACNAME, WORKTYPE);\n * sleep(60000);\n * }\n * //This way, your faction reputation will be updated every minute.\n * ```\n * @ramCost 3 GB\n * @singularity Level 2\n * @param {string} faction Name of faction to work for.\n * @param {string} workType Type of work to perform for the faction.\n * @returns {boolean} True if the player starts working, and false otherwise.\n */\n workForFaction (faction: FactionName, workType: FactionWork): boolean;\n\n /**\n * If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * This function returns the amount of reputation you have for the specified faction.\n *\n * @ramCost 1 GB\n * @singularity Level 2\n * @param {string} faction Name of faction to work for.\n * @returns {number} Amount of reputation you have for the specified faction.\n */\n getFactionRep (faction: FactionName): number;\n\n /**\n * If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * This function returns the amount of favor you have for the specified faction.\n *\n * @ramCost 1 GB\n * @singularity Level 2\n * @param {string} faction Name of faction.\n * @returns {number} Amount of favor you have for the specified faction.\n */\n getFactionFavor (faction: FactionName): number;\n\n /**\n * If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * This function returns the amount of favor you will gain for the specified\n * faction when you reset by installing Augmentations.\n *\n * @ramCost 0.75 GB\n * @singularity Level 2\n * @param {string} faction Name of faction.\n * @returns {number} Amount of favor you will gain for the specified faction when you reset by installing Augmentations.\n */\n getFactionFavorGain (faction: FactionName): number;\n\n /**\n * If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * Attempts to donate money to the specified faction in exchange for reputation.\n * Returns true if you successfully donate the money, and false otherwise.\n *\n * @ramCost 5 GB\n * @singularity Level 3\n * @param {string} faction Name of faction to donate to.\n * @param {string} amount Amount of money to donate.\n * @returns {boolean} True if the money was donated, and false otherwise.\n */\n donateToFaction (faction: FactionName, amount: number): boolean;\n\n /**\n * If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * This function will automatically set you to start working on creating the\n * specified program. If you are already in the middle of some “working” action\n * (such as working for a company, training at a gym, or taking a course), then\n * running this function will automatically cancel that action and give you your\n * earnings.\n *\n * This function returns true if you successfully start working on the specified program, and false otherwise.\n *\n * Note that creating a program using this function has the same hacking level requirements as it normally would. These level requirements are:\n * * BruteSSH.exe: 50\n * * FTPCrack.exe: 100\n * * relaySMTP.exe: 250\n * * HTTPWorm.exe: 500\n * * SQLInject.exe: 750\n * * DeepscanV1.exe: 75\n * * DeepscanV2.exe: 400\n * * ServerProfiler.exe: 75\n * * AutoLink.exe: 25\n *\n * @example\n * ```js\n * createProgram(“relaysmtp.exe”);\n * ```\n * @ramCost 5 GB\n * @singularity Level 3\n * @param {string} program Name of program to create.\n * @returns {boolean} True if you successfully start working on the specified program, and false otherwise.\n */\n createProgram (program: CreatableProgram): boolean;\n\n /**\n * If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * This function is used to automatically attempt to commit crimes.\n * If you are already in the middle of some ‘working’ action (such\n * as working for a company or training at a gym), then running this\n * function will automatically cancel that action and give you your\n * earnings.\n *\n * This function returns the number of seconds it takes to attempt the specified\n * crime (e.g It takes 60 seconds to attempt the ‘Rob Store’ crime, so running\n * `commitCrime(\'rob store\')` will return 60).\n *\n * Warning: I do not recommend using the time returned from this function to try\n * and schedule your crime attempts. Instead, I would use the {@link isBusy} Singularity\n * function to check whether you have finished attempting a crime. This is because\n * although the game sets a certain crime to be X amount of seconds, there is no\n * guarantee that your browser will follow that time limit.\n *\n * @ramCost 5 GB\n * @singularity Level 3\n * @param {string} crime Name of crime to attempt.\n * @returns {number} True if you successfully start working on the specified program, and false otherwise.\n */\n commitCrime (crime: Crime): number;\n\n /**\n * If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * This function returns your chance of success at commiting the specified crime.\n * The chance is returned as a decimal (i.e. 60% would be returned as 0.6).\n *\n * @ramCost 5 GB\n * @singularity Level 3\n * @param {string} crime Name of crime.\n * @returns {number} Chance of success at commiting the specified crime as a decimal.\n */\n getCrimeChance (crime: Crime): number;\n\n /**\n * If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * Returns the stats of the crime.\n *\n * @ramCost 5 GB\n * @singularity Level 3\n * @param {string} crime Name of crime. Not case-sensitive\n * @returns {number} The stats of the crime.\n */\n getCrimeStats (crime: Crime): CrimeStats;\n\n /**\n * If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * This function returns an array containing the names (as strings) of all Augmentations you have.\n *\n * @ramCost 5 GB\n * @singularity Level 3\n * @param {boolean} [purchased] Specifies whether the returned array should include Augmentations you have purchased but not yet installed. By default, this argument is false which means that the return value will NOT have the purchased Augmentations.\n * @returns {string[]} Array containing the names (as strings) of all Augmentations you have.\n */\n getOwnedAugmentations (purchased?: boolean): AugmentName[];\n\n /**\n * If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * Returns an array of source files\n *\n * @ramCost 5 GB\n * @singularity Level 3\n * @returns {object[]} Array containing an object with number and level of the source file.\n */\n getOwnedSourceFiles (): SourceFileLvl[];\n\n /**\n * If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * Returns an array containing the names (as strings) of all Augmentations\n * that are available from the specified faction.\n *\n * @ramCost 5 GB\n * @singularity Level 3\n * @param {string} faction Name of faction.\n * @returns {string[]} Array containing the names of all Augmentations.\n */\n getAugmentationsFromFaction (faction: FactionName): AugmentName[];\n\n /**\n * If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * This function returns an array with the names of the prerequisite Augmentation(s) for the specified Augmentation.\n * If there are no prerequisites, a blank array is returned.\n *\n * @ramCost 5 GB\n * @singularity Level 3\n * @param {string} augName Name of Augmentation.\n * @returns {string[]} Array with the names of the prerequisite Augmentation(s) for the specified Augmentation.\n */\n getAugmentationPrereq (augName: AugmentName): AugmentName[];\n\n /**\n * If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * This function returns an array with two elements that gives the cost for\n * the specified Augmentation. The first element in the returned array is the\n * reputation requirement of the Augmentation, and the second element is the\n * money cost.\n *\n * If an invalid Augmentation name is passed in for the augName argument, this\n * function will return the array [-1, -1].\n *\n * @ramCost 5 GB\n * @singularity Level 3\n * @param {string} augName Name of Augmentation.\n * @returns {[number, number]} Array with first element as a reputation requirement and second element as the money cost.\n */\n getAugmentationCost (augName: AugmentName): [number, number];\n\n /**\n * If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * This function will try to purchase the specified Augmentation through the given Faction.\n *\n * This function will return true if the Augmentation is successfully purchased, and false otherwise.\n *\n * @ramCost 5 GB\n * @singularity Level 3\n * @param {string} faction Name of faction to purchase Augmentation from.\n * @param {string} augmnet Name of Augmentation to purchase.\n * @returns {boolean} True if the Augmentation is successfully purchased, and false otherwise.\n */\n purchaseAugmentation (faction: FactionName, augmnet: AugmentName): boolean;\n\n /**\n * If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * This function returns augmentation stats.\n *\n * @ramCost 5 GB\n * @singularity Level 3\n * @param {string} name Name of Augmentation. CASE-SENSITIVE.\n * @returns {object} Augmentation stats.\n */\n getAugmentationStats (name: AugmentName): AugmentationStats;\n\n /**\n * If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * This function will automatically install your Augmentations, resetting the game as usual.\n *\n * @ramCost 5 GB\n * @singularity Level 3\n * @param {string} cbScript Optional callback script. This is a script that will automatically be run after Augmentations are installed (after the reset). This script will be run with no arguments and 1 thread. It must be located on your home computer.\n */\n installAugmentations (cbScript?: Script): void;\n\n /**\n * If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function and the RAM cost is doubled.\n *\n * This function will perform a reset even if you don’t have any augmentation installed.\n *\n * @ramCost 5 GB\n * @singularity Level 3\n */\n softReset (): void;\n}\n\ninterface HackNet {\n /**\n * Returns the number of Hacknet Nodes you own.\n *\n * @ramCost 0 GB\n * @returns {number} number of hacknet nodes.\n */\n numNodes (): number;\n\n /**\n * Purchases a new Hacknet Node. Returns a number with the index of the\n * Hacknet Node. This index is equivalent to the number at the end of\n * the Hacknet Node’s name (e.g The Hacknet Node named `hacknet-node-4`\n * will have an index of 4).\n *\n * If the player cannot afford to purchase a new Hacknet Node then the function will return -1.\n *\n * @ramCost 0 GB\n * @returns {number} The index of the Hacknet Node or if the player cannot afford to purchase a new Hacknet Node the function will return -1.\n */\n purchaseNode (): number;\n\n /**\n * Returns the cost of purchasing a new Hacknet Node.\n *\n * @ramCost 0 GB\n * @returns {number} Cost of purchasing a new Hacknet Node.\n */\n getPurchaseNodeCost (): number;\n\n /**\n * Returns an object containing a variety of stats about the specified Hacknet Node.\n *\n * Note that for Hacknet Nodes, production refers to the amount of money the node generates.\n * For Hacknet Servers (the upgraded version of Hacknet Nodes), production refers to the\n * amount of hashes the node generates.\n *\n * @ramCost 0 GB\n * @param {number} index Index/Identifier of Hacknet Node\n * @returns {object} Object containing a variety of stats about the specified Hacknet Node.\n */\n getNodeStats (index: number): NodeStats;\n\n /**\n * Tries to upgrade the level of the specified Hacknet Node by n.\n *\n * Returns true if the Hacknet Node’s level is successfully upgraded by n\n * or if it is upgraded by some positive amount and the Node reaches its max level.\n *\n * Returns false otherwise.\n *\n * @ramCost 0 GB\n * @param {number} index Index/Identifier of Hacknet Node.\n * @param {number} n Number of levels to purchase. Must be positive. Rounded to nearest integer.\n * @returns {boolean} True if the Hacknet Node’s level is successfully upgraded, false otherwise.\n */\n upgradeLevel (index: number, n: number): boolean;\n\n /**\n * Tries to upgrade the specified Hacknet Node’s RAM n times.\n * Note that each upgrade doubles the Node’s RAM.\n * So this is equivalent to multiplying the Node’s RAM by 2 n.\n *\n * Returns true if the Hacknet Node’s RAM is successfully upgraded n times\n * or if it is upgraded some positive number of times and the Node reaches it max RAM.\n *\n * Returns false otherwise.\n *\n * @ramCost 0 GB\n * @param {number} index Index/Identifier of Hacknet Node.\n * @param {number} n Number of times to upgrade RAM. Must be positive. Rounded to nearest integer.\n * @returns {boolean} True if the Hacknet Node’s ram is successfully upgraded, false otherwise.\n */\n upgradeRam (index: number, n: number): boolean;\n\n /**\n * Tries to purchase n cores for the specified Hacknet Node.\n *\n * Returns true if it successfully purchases n cores for the Hacknet Node\n * or if it purchases some positive amount and the Node reaches its max number of cores.\n *\n * Returns false otherwise.\n *\n * @ramCost 0 GB\n * @param {number} index Index/Identifier of Hacknet Node.\n * @param {number} n Number of cores to purchase. Must be positive. Rounded to nearest integer.\n * @returns {boolean} True if the Hacknet Node’s cores are successfully purchased, false otherwise.\n */\n upgradeCore (index: number, n: number): boolean;\n\n /**\n * This function is only applicable for Hacknet Servers (the upgraded version of a Hacknet Node).\n *\n * Tries to upgrade the specified Hacknet Server’s cache n times.\n *\n * Returns true if it successfully upgrades the Server’s cache n times,\n * or if it purchases some positive amount and the Server reaches its max cache level.\n *\n * Returns false otherwise.\n *\n * @ramCost 0 GB\n * @param {number} index Index/Identifier of Hacknet Node.\n * @param {number} n Number of cache levels to purchase. Must be positive. Rounded to nearest integer.\n * @returns {boolean} True if the Hacknet Node’s cores are successfully purchased, false otherwise.\n */\n upgradeCache (index: number, n: number): boolean;\n\n /**\n * Returns the cost of upgrading the specified Hacknet Node by n levels.\n *\n * If an invalid value for n is provided, then this function returns 0.\n * If the specified Hacknet Node is already at max level, then Infinity is returned.\n *\n * @ramCost 0 GB\n * @param {number} index Index/Identifier of Hacknet Node.\n * @param {number} n Number of levels to upgrade. Must be positive. Rounded to nearest integer.\n * @returns {number} Cost of upgrading the specified Hacknet Node.\n */\n getLevelUpgradeCost (index: number, n: number): number;\n\n /**\n * Returns the cost of upgrading the RAM of the specified Hacknet Node n times.\n *\n * If an invalid value for n is provided, then this function returns 0.\n * If the specified Hacknet Node is already at max level, then Infinity is returned.\n *\n * @ramCost 0 GB\n * @param {number} index Index/Identifier of Hacknet Node.\n * @param {number} n Number of times to upgrade RAM. Must be positive. Rounded to nearest integer.\n * @returns {number} Cost of upgrading the specified Hacknet Node\'s ram.\n */\n getRamUpgradeCost (index: number, n: number): number;\n\n /**\n * Returns the cost of upgrading the number of cores of the specified Hacknet Node by n.\n *\n * If an invalid value for n is provided, then this function returns 0.\n * If the specified Hacknet Node is already at max level, then Infinity is returned.\n *\n * @ramCost 0 GB\n * @param {number} index Index/Identifier of Hacknet Node.\n * @param {number} n Number of times to upgrade cores. Must be positive. Rounded to nearest integer.\n * @returns {number} Cost of upgrading the specified Hacknet Node\'s number of cores.\n */\n getCoreUpgradeCost (index: number, n: number): number;\n\n /**\n * This function is only applicable for Hacknet Servers (the upgraded version of a Hacknet Node).\n *\n * Returns the cost of upgrading the cache level of the specified Hacknet Server by n.\n *\n * If an invalid value for n is provided, then this function returns 0.\n * If the specified Hacknet Node is already at max level, then Infinity is returned.\n *\n * @ramCost 0 GB\n * @param {number} index Index/Identifier of Hacknet Node.\n * @param {number} n Number of times to upgrade cache. Must be positive. Rounded to nearest integer.\n * @returns {number} Cost of upgrading the specified Hacknet Node\'s cache.\n */\n getCacheUpgradeCost (index: number, n: number): number;\n\n /**\n * This function is only applicable for Hacknet Servers (the upgraded version of a Hacknet Node).\n *\n * Returns the number of hashes you have.\n *\n * @ramCost 0 GB\n * @returns {number} Number of hashes you have.\n */\n numHashes (): number;\n\n /**\n * This function is only applicable for Hacknet Servers (the upgraded version of a Hacknet Node).\n *\n * Returns the number of hashes required for the specified upgrade. The name of the upgrade must be an exact match.\n *\n * @example\n * ```js\n * var upgradeName = "Sell for Corporation Funds";\n * if (hacknet.numHashes() > hacknet.hashCost(upgradeName)) {\n * hacknet.spendHashes(upgName);\n * }\n * ```\n * @ramCost 0 GB\n * @param {string} upgName Name of the upgrade of Hacknet Node.\n * @returns {number} Number of hashes required for the specified upgrade.\n */\n hashCost (upgName: HashUpgrades): number;\n\n /**\n * This function is only applicable for Hacknet Servers (the upgraded version of a Hacknet Node).\n *\n * Spend the hashes generated by your Hacknet Servers on an upgrade.\n * Returns a boolean value - true if the upgrade is successfully purchased, and false otherwise.\n *\n * The name of the upgrade must be an exact match.\n * The `upgTarget` argument is used for upgrades such as `Reduce Minimum Security`, which applies to a specific server.\n * In this case, the `upgTarget` argument must be the hostname of the server.\n *\n * @example\n * ```js\n * hacknet.spendHashes("Sell for Corporation Funds");\n * hacknet.spendHashes("Increase Maximum Money", "foodnstuff");\n * ```\n * @ramCost 0 GB\n * @param {string} upgName Name of the upgrade of Hacknet Node.\n * @param {string} [upgTarget] Object to which upgrade applies. Required for certain upgrades.\n * @returns {boolean} True if the upgrade is successfully purchased, and false otherwise..\n */\n spendHashes (upgName: HashUpgrades, upgTarget?: Host): boolean;\n}\n\ninterface BladeBurner {\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * Returns an array of strings containing the names of all Bladeburner contracts.\n *\n * @ramCost 0.4 GB\n * @returns {string[]} Array of strings containing the names of all Bladeburner contracts.\n */\n getContractNames (): BladeburnerContracts[];\n\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * Returns an array of strings containing the names of all Bladeburner operations.\n *\n * @ramCost 0.4 GB\n * @returns {string[]} Array of strings containing the names of all Bladeburner operations.\n */\n getOperationNames (): BladeburnerOperations[];\n\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * Returns an array of strings containing the names of all Bladeburner Black Ops.\n *\n * @ramCost 0.4 GB\n * @returns {string[]} Array of strings containing the names of all Bladeburner Black Ops.\n */\n getBlackOpNames (): BladeburnerBlackOps[];\n\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * Returns an array of strings containing the names of all general Bladeburner actions.\n *\n * @ramCost 0.4 GB\n * @returns {string[]} Array of strings containing the names of all general Bladeburner actions.\n */\n getGeneralActionNames (): BladeburnerGenActions[];\n\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * Returns an array of strings containing the names of all general Bladeburner skills.\n *\n * @ramCost 0.4 GB\n * @returns {string[]} Array of strings containing the names of all general Bladeburner skills.\n */\n getSkillNames (): BladeburnerSkills[];\n\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * Attempts to start the specified Bladeburner action.\n * Returns true if the action was started successfully, and false otherwise.\n *\n * @ramCost 4 GB\n * @param {string} type Type of action.\n * @param {string} name Name of action. Must be an exact match\n * @returns {boolean} True if the action was started successfully, and false otherwise.\n */\n startAction (\n type: BladeburnerActTypes,\n name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps\n ): boolean;\n\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * Stops the current Bladeburner action.\n *\n * @ramCost 2 GB\n */\n stopBladeburnerAction (): void;\n\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * Returns an object that represents the player’s current Bladeburner action.\n * If the player is not performing an action, the function will return an object with the ‘type’ property set to “Idle”.\n *\n * @ramCost 1 GB\n * @returns {object} Object that represents the player’s current Bladeburner action.\n */\n getCurrentAction (): BladeburnerCurAction;\n\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * Returns the number of seconds it takes to complete the specified action\n *\n * @ramCost 4 GB\n * @param {string} type Type of action.\n * @param {string} name Name of action. Must be an exact match.\n * @returns {number} Number of seconds it takes to complete the specified action.\n */\n getActionTime (\n type: BladeburnerActTypes,\n name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps\n ): number;\n\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * Returns the estimated success chance for the specified action.\n * This chance is returned as a decimal value, NOT a percentage\n * (e.g. if you have an estimated success chance of 80%, then this function will return 0.80, NOT 80).\n *\n * @ramCost 4 GB\n * @param {string} type Type of action.\n * @param {string} name Name of action. Must be an exact match.\n * @returns {number} Estimated success chance for the specified action.\n */\n getActionEstimatedSuccessChance (\n type: BladeburnerActTypes,\n name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps\n ): number;\n\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * Returns the average Bladeburner reputation gain for successfully\n * completing the specified action.\n * Note that this value is an ‘average’ and the real reputation gain may vary slightly from this value.\n *\n * @ramCost 4 GB\n * @param {string} type Type of action.\n * @param {string} name Name of action. Must be an exact match.\n * @param {number} [level] Optional action level at which to calculate the gain\n * @returns {number} Average Bladeburner reputation gain for successfully completing the specified action.\n */\n getActionRepGain (\n type: BladeburnerActTypes,\n name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps,\n level: number\n ): number;\n\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * Returns the remaining count of the specified action.\n *\n * Note that this is meant to be used for Contracts and Operations.\n * This function will return ‘Infinity’ for actions such as Training and Field Analysis.\n * This function will return 1 for BlackOps not yet completed regardless of wether\n * the player has the required rank to attempt the mission or not.\n *\n * @ramCost 4 GB\n * @param {string} type Type of action.\n * @param {string} name Name of action. Must be an exact match.\n * @returns {number} Remaining count of the specified action.\n */\n getActionCountRemaining (\n type: BladeburnerActTypes,\n name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps\n ): number;\n\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * Returns the maximum level for this action.\n *\n * Returns -1 if an invalid action is specified.\n *\n * @ramCost 4 GB\n * @param {string} type Type of action.\n * @param {string} name Name of action. Must be an exact match.\n * @returns {number} Maximum level of the specified action.\n */\n getActionMaxLevel (\n type: BladeburnerActTypes,\n name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps\n ): number;\n\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * Returns the current level of this action.\n *\n * Returns -1 if an invalid action is specified.\n *\n * @ramCost 4 GB\n * @param {string} type Type of action.\n * @param {string} name Name of action. Must be an exact match.\n * @returns {number} Current level of the specified action.\n */\n getActionCurrentLevel (\n type: BladeburnerActTypes,\n name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps\n ): number;\n\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * Return a boolean indicating whether or not this action is currently set to autolevel.\n *\n * Returns false if an invalid action is specified.\n *\n * @ramCost 4 GB\n * @param {string} type Type of action.\n * @param {string} name Name of action. Must be an exact match.\n * @returns {boolean} True if the action is set to autolevel, and false otherwise.\n */\n getActionAutolevel (\n type: BladeburnerActTypes,\n name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps\n ): boolean;\n\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * Enable/disable autoleveling for the specified action.\n *\n * @ramCost 4 GB\n * @param {string} type Type of action.\n * @param {string} name Name of action. Must be an exact match.\n * @param {boolean} autoLevel Whether or not to autolevel this action\n */\n setActionAutolevel (\n type: BladeburnerActTypes,\n name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps,\n autoLevel: boolean\n ): void;\n\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * Set the level for the specified action.\n *\n * @ramCost 4 GB\n * @param {string} type Type of action.\n * @param {string} name Name of action. Must be an exact match.\n * @param {number} level Level to set this action to.\n */\n setActionLevel (\n type: BladeburnerActTypes,\n name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps,\n level: number\n ): void;\n\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * Returns the player’s Bladeburner Rank.\n *\n * @ramCost 4 GB\n * @returns {number} Player’s Bladeburner Rank.\n */\n getRank (): number;\n\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * Returns the rank required to complete this BlackOp.\n *\n * Returns -1 if an invalid action is specified.\n *\n * @ramCost 2 GB\n * @param {string} name Name of BlackOp. Must be an exact match.\n * @returns {number} Rank required to complete this BlackOp.\n */\n getBlackOpRank (name: BladeburnerBlackOps): number;\n\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * Returns the number of Bladeburner skill points you have.\n *\n * @ramCost 4 GB\n * @returns {number} Number of Bladeburner skill points you have.\n */\n getSkillPoints (): number;\n\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * This function returns your level in the specified skill.\n *\n * The function returns -1 if an invalid skill name is passed in.\n *\n * @ramCost 4 GB\n * @param {string} skillName Name of skill. Case-sensitive and must be an exact match\n * @returns {number} Level in the specified skill.\n */\n getSkillLevel (name: BladeburnerSkills): number;\n\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * This function returns the number of skill points needed to upgrade the specified skill.\n *\n * The function returns -1 if an invalid skill name is passed in.\n *\n * @ramCost 4 GB\n * @param {string} skillName Name of skill. Case-sensitive and must be an exact match\n * @returns {number} Number of skill points needed to upgrade the specified skill.\n */\n getSkillUpgradeCost (name: BladeburnerSkills): number;\n\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * Attempts to upgrade the specified Bladeburner skill.\n *\n * Returns true if the skill is successfully upgraded, and false otherwise.\n *\n * @ramCost 4 GB\n * @param {string} skillName Name of skill to be upgraded. Case-sensitive and must be an exact match\n * @returns {boolean} true if the skill is successfully upgraded, and false otherwise.\n */\n upgradeSkill (name: BladeburnerSkills): boolean;\n\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * Returns the number of Bladeburner team members you have assigned to the specified action.\n *\n * Setting a team is only applicable for Operations and BlackOps. This function will return 0 for other action types.\n *\n * @ramCost 4 GB\n * @param {string} type Type of action.\n * @param {string} name Name of action. Must be an exact match.\n * @returns {number} Number of Bladeburner team members that were assigned to the specified action.\n */\n getTeamSize (\n type: BladeburnerActTypes,\n name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps\n ): number;\n\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * Set the team size for the specified Bladeburner action.\n *\n * Returns the team size that was set, or -1 if the function failed.\n *\n * @ramCost 4 GB\n * @param {string} type Type of action.\n * @param {string} name Name of action. Must be an exact match.\n * @param {number} size Number of team members to set. Will be converted using Math.round().\n * @returns {number} Number of Bladeburner team members you assigned to the specified action.\n */\n setTeamSize (\n type: BladeburnerActTypes,\n name: BladeburnerGenActions | BladeburnerContracts | BladeburnerOperations | BladeburnerBlackOps,\n size: number\n ): number;\n\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * Returns the estimated number of Synthoids in the specified city,\n * or -1 if an invalid city was specified.\n *\n * @ramCost 4 GB\n * @param {string} cityName Name of city. Case-sensitive\n * @returns {number} Estimated number of Synthoids in the specified city.\n */\n getCityEstimatedPopulation (name: City): number;\n\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * Returns the estimated number of Synthoid communities in the specified city,\n * or -1 if an invalid city was specified.\n *\n * @ramCost 4 GB\n * @param {string} cityName Name of city. Case-sensitive\n * @returns {number} Estimated number of Synthoids communities in the specified city.\n */\n getCityEstimatedCommunities (name: City): number;\n\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * Returns the chaos in the specified city,\n * or -1 if an invalid city was specified.\n *\n * @ramCost 4 GB\n * @param {string} cityName Name of city. Case-sensitive\n * @returns {number} Chaos in the specified city.\n */\n getCityChaos (name: City): number;\n\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * Returns the city that the player is currently in (for Bladeburner).\n *\n * @ramCost 4 GB\n * @returns {string} City that the player is currently in (for Bladeburner).\n */\n getCity (): City;\n\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * Attempts to switch to the specified city (for Bladeburner only).\n *\n * Returns true if successful, and false otherwise\n *\n * @ramCost 4 GB\n * @param {string} cityName Name of city. Case-sensitive\n * @returns {boolean} true if successful, and false otherwise\n */\n switchCity (name: City): boolean;\n\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * Returns an array with two elements:\n * * [Current stamina, Max stamina]\n * @example\n * ```js\n * function getStaminaPercentage() {\n * let res = bladeburner.getStamina();\n * return res[0] / res[1];\n * }\n * ```\n * @ramCost 4 GB\n * @returns {[number, number]} Array containing current stamina and max stamina.\n */\n getStamina (): [number, number];\n\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * Attempts to join the Bladeburner faction.\n *\n * Returns true if you successfully join the Bladeburner faction, or if you are already a member.\n *\n * Returns false otherwise.\n *\n * @ramCost 4 GB\n * @returns {boolean} True if you successfully join the Bladeburner faction, or if you are already a member, false otherwise.\n */\n joinBladeburnerFaction (): boolean;\n\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * Attempts to join the Bladeburner division.\n *\n * Returns true if you successfully join the Bladeburner division, or if you are already a member.\n *\n * Returns false otherwise.\n *\n * @ramCost 4 GB\n * @returns {boolean} True if you successfully join the Bladeburner division, or if you are already a member, false otherwise.\n */\n joinBladeburnerDivision (): boolean;\n\n /**\n * You have to be employed in the Bladeburner division and be in BitNode-7\n * or have Source-File 7 in order to use this function.\n *\n * Returns the amount of accumulated “bonus time” (seconds) for the Bladeburner mechanic.\n *\n * “Bonus time” is accumulated when the game is offline or if the game is inactive in the browser.\n *\n * “Bonus time” makes the game progress faster, up to 5x the normal speed.\n * For example, if an action takes 30 seconds to complete but you’ve accumulated over\n * 30 seconds in bonus time, then the action will only take 6 seconds in real life to complete.\n *\n * @ramCost 0 GB\n * @returns {number} Amount of accumulated “bonus time” (seconds) for the Bladeburner mechanic.\n */\n getBonusTime (): number;\n}\n\ninterface CodingContract {\n /**\n * Attempts to solve the Coding Contract with the provided solution.\n *\n * @ramCost 10 GB\n * @param {string|string[]|number}answer Solution for the contract.\n * @param {string} fn Filename of the contract.\n * @param {string} [host] Host or IP of the server containing the contract. Optional. Defaults to current server if not provided.\n * @returns {boolean} True if the solution was correct, false otherwise.\n */\n attempt (\n answer: string | string[] | number,\n fn: string,\n host?: Host\n ): boolean;\n\n /**\n * Attempts to solve the Coding Contract with the provided solution.\n *\n * @ramCost 10 GB\n * @param {string|string[]|number}answer Solution for the contract.\n * @param {string} fn Filename of the contract.\n * @param {string} [host] Host or IP of the server containing the contract. Optional. Defaults to current server if not provided.\n * @param {object} [opts] Optional parameters for configuring function behavior.\n * @returns {boolean} True if the solution was correct, false otherwise. If the returnReward option is configured, then the function will instead return a string. If the contract is successfully solved, the string will contain a description of the contract’s reward. Otherwise, it will be an empty string.\n */\n attempt (\n answer: string | string[] | number,\n fn: string,\n host?: Host,\n opts?: CodingAttemptOptions\n ): boolean | string;\n\n /**\n * Returns a name describing the type of problem posed by the Coding Contract.\n * (e.g. Find Largest Prime Factor, Total Ways to Sum, etc.)\n *\n * @ramCost 5 GB\n * @param {string} fn Filename of the contract.\n * @param {string} [host] Host or IP of the server containing the contract. Optional. Defaults to current server if not provided.\n * @returns {string} Name describing the type of problem posed by the Coding Contract.\n */\n getContractType (fn: string, host?: Host): CodingContractTypes;\n\n /**\n * Get the full text description for the problem posed by the Coding Contract.\n *\n * @ramCost 5 GB\n * @param {string} fn Filename of the contract.\n * @param {string} [host] Host or IP of the server containing the contract. Optional. Defaults to current server if not provided.\n * @returns {string} Contract’s text description.\n */\n getDescription (fn: string, host?: Host): string;\n\n /**\n * Get the data associated with the specific Coding Contract.\n * Note that this is not the same as the contract’s description.\n * This is just the data that the contract wants you to act on in order to solve\n *\n * @ramCost 5 GB\n * @param {string} fn Filename of the contract.\n * @param {string} [host] Host or IP of the server containing the contract. Optional. Defaults to current server if not provided.\n * @returns {string} The specified contract’s data;\n */\n getData (fn: string, host?: Host): string;\n\n /**\n * Get the number of tries remaining on the contract before it self-destructs.\n *\n * @ramCost 2 GB\n * @param {string} fn Filename of the contract.\n * @param {string} [host] Host or IP of the server containing the contract. Optional. Defaults to current server if not provided.\n * @returns {number} How many attempts are remaining for the contract;\n */\n getNumTriesRemaining (fn: string, host?: Host): number;\n}\n\ninterface Gang {\n\n /**\n * If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.\n *\n * Get the names of all Gang members\n *\n * @ramCost 1 GB\n * @returns {string[]} Names of all Gang members.\n */\n getMemberNames (): string[];\n\n /**\n * If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.\n *\n * Get general information about the gang.\n *\n * @ramCost 2 GB\n * @returns {object} Object containing general information about the gang.\n */\n getGangInformation (): GangGenInfo;\n\n /**\n * If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.\n *\n * Get territory and power information about all gangs.\n *\n * @ramCost 2 GB\n * @returns {object} Object containing territory and power information about all gangs.\n */\n getOtherGangInformation (): GangOtherInfo;\n\n /**\n * If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.\n *\n * Get stat and equipment-related information about a Gang Member\n *\n * @ramCost 2 GB\n * @param {string} name Name of member.\n * @returns {object} Object containing stat and equipment-related information about a Gang Member.\n */\n getMemberInformation (name: string): GangMemberInfo;\n\n /**\n * If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.\n *\n * Returns boolean indicating whether a member can currently be recruited\n *\n * @ramCost 1 GB\n * @returns {boolean} True if a member can currently be recruited, false otherwise.\n */\n canRecruitMember (): boolean;\n\n /**\n * If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.\n *\n * Attempt to recruit a new gang member.\n *\n * Possible reasons for failure:\n * * Cannot currently recruit a new member\n * * There already exists a member with the specified name\n *\n * @ramCost 2 GB\n * @param {string} name Name of member to recruit.\n * @returns {boolean} True if the member was successfully recruited, false otherwise.\n */\n recruitMember (name: string): boolean;\n\n /**\n * If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.\n *\n * Get the name of all valid tasks that Gang members can be assigned to.\n *\n * @ramCost 1 GB\n * @returns {string[]} All valid tasks that Gang members can be assigned to.\n */\n getTaskNames (): GangTasks[];\n\n /**\n * If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.\n *\n * Attempts to assign the specified Gang Member to the specified task.\n * If an invalid task is specified, the Gang member will be set to idle (“Unassigned”).\n *\n * @ramCost 2 GB\n * @param {string} memberName Name of Gang member to assign.\n * @param {string} taskName Task to assign.\n * @returns {boolean} True if the Gang Member was successfully assigned to the task, false otherwise.\n */\n setMemberTask (memberName: string, taskName: GangTasks): boolean;\n\n /**\n * If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.\n *\n * Get the stats of a gang task stats. This is typically used to evaluate which action should be executed next.\n *\n * @ramCost 1 GB\n * @param {string} name Name of the task.\n * @returns {boolean} Detailed stats of a task.\n */\n getTaskStats (name: GangTasks): GangTasksStats;\n\n /**\n * If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.\n *\n * Get the name of all possible equipment/upgrades you can purchase for your Gang Members.\n * This includes Augmentations.\n *\n * @ramCost 1 GB\n * @returns {string[]} Names of all Equpiment/Augmentations.\n */\n getEquipmentNames (): (GangEquipment | GangAugmentations)[];\n\n /**\n * If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.\n *\n * Get the amount of money it takes to purchase a piece of Equipment or an Augmentation.\n * If an invalid Equipment/Augmentation is specified, this function will return Infinity.\n *\n * @ramCost 2 GB\n * @param {string} equipName Name of equipment.\n * @returns {number} Cost to purchase the specified Equipment/Augmentation (number). Infinity for invalid arguments\n */\n getEquipmentCost (equipName: GangEquipment | GangAugmentations): number;\n\n /**\n * If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.\n *\n * Get the specified equipment type.\n *\n * @ramCost 2 GB\n * @param {string} equipName Name of equipment.\n * @returns {number} Type of the equipment.\n */\n getEquipmentType (\n equipName: GangEquipment | GangAugmentations\n ): GangEquipmentType;\n\n /**\n * If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.\n *\n * Get the specified equipment stats.\n *\n * @ramCost 2 GB\n * @param {string} equipName Name of equipment.\n * @returns {object} A dictionary containing the stats of the equipment.\n */\n getEquipmentStats (\n equipName: GangEquipment | GangAugmentations\n ): GangEquipmentStats;\n\n /**\n * If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.\n *\n * Attempt to purchase the specified Equipment/Augmentation for the specified Gang member.\n *\n * @ramCost 4 GB\n * @param {string} memberName Name of Gang member to purchase the equipment for.\n * @param {string} equipName Name of Equipment/Augmentation to purchase.\n * @returns {boolean} True if the equipment was successfully purchased. False otherwise\n */\n purchaseEquipment (memberName: string, equipName: GangEquipment | GangAugmentations): boolean;\n\n /**\n * If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.\n *\n * Ascend the specified Gang Member.\n *\n * @ramCost 4 GB\n * @param {string} memberName Name of member to ascend.\n * @returns {object} Object with info about the ascension results.\n */\n ascendMember (memberName: string): GangMemberAscension;\n\n /**\n * If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.\n *\n * Set whether or not the gang should engage in territory warfare\n *\n * @ramCost 2 GB\n * @param {boolean} engage Whether or not to engage in territory warfare.\n */\n setTerritoryWarfare (engage: boolean): void;\n\n /**\n * If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.\n *\n * Returns the chance you have to win a clash with the specified gang. The chance is returned in decimal form, not percentage\n *\n * @ramCost 4 GB\n * @param {string} gangName Target gang\n * @returns {number} Chance you have to win a clash with the specified gang.\n */\n getChanceToWinClash (gangName: GangName): number;\n\n /**\n * If you are not in BitNode-2, then you must have Source-File 2 in order to use this function.\n *\n * Returns the amount of accumulated “bonus time” (seconds) for the Gang mechanic.\n *\n * “Bonus time” is accumulated when the game is offline or if the game is inactive in the browser.\n *\n * “Bonus time” makes the game progress faster, up to 10x the normal speed.\n *\n * @ramCost 0 GB\n * @returns {number} Bonus time for the Gang mechanic in seconds.\n */\n getBonusTime (): number;\n}\n\ninterface Sleeve {\n /**\n * If you are not in BitNode-10, then you must have Source-File 10 in order to use this function.\n *\n * Return the number of duplicate sleeves the player has.\n *\n * @ramCost 4 GB\n * @returns {number} number of duplicate sleeves the player has.\n */\n getNumSleeves (): number;\n\n /**\n * If you are not in BitNode-10, then you must have Source-File 10 in order to use this function.\n *\n * Return a structure containing the stats of the sleeve.\n *\n * @ramCost 4 GB\n * @param {number} sleeveNumber Index of the sleeve to get stats of.\n * @returns {object} Object containing the stats of the sleeve.\n */\n getSleeveStats (sleeveNumber: number): SleeveStats;\n\n /**\n * If you are not in BitNode-10, then you must have Source-File 10 in order to use this function.\n *\n * Return a struct containing tons of information about this sleeve\n *\n * @ramCost 4 GB\n * @param {number} sleeveNumber Index of the sleeve to retrieve information.\n * @returns {object} Object containing tons of information about this sleeve.\n */\n getInformation (sleeveNumber: number): SleeveInformation;\n\n /**\n * If you are not in BitNode-10, then you must have Source-File 10 in order to use this function.\n *\n * Return the current task that the sleeve is performing. type is set to “Idle” if the sleeve isn’t doing anything.\n *\n * @ramCost 4 GB\n * @param {number} sleeveNumber Index of the sleeve to retrieve task from.\n * @returns {object} Object containing information the current task that the sleeve is performing.\n */\n getTask (sleeveNumber: number): SleeveTask;\n\n /**\n * If you are not in BitNode-10, then you must have Source-File 10 in order to use this function.\n *\n * Return a boolean indicating whether or not this action was set successfully.\n *\n * @ramCost 4 GB\n * @param {number} sleeveNumber Index of the sleeve to start recovery.\n * @returns {boolean} True if this action was set successfully, false otherwise.\n */\n setToShockRecovery (sleeveNumber: number): boolean;\n\n /**\n * If you are not in BitNode-10, then you must have Source-File 10 in order to use this function.\n *\n * Return a boolean indicating whether or not this action was set successfully.\n *\n * @ramCost 4 GB\n * @param {number} sleeveNumber Index of the sleeve to start synchronizing.\n * @returns {boolean} True if this action was set successfully, false otherwise.\n */\n setToSynchronize (sleeveNumber: number): boolean;\n\n /**\n * If you are not in BitNode-10, then you must have Source-File 10 in order to use this function.\n *\n * Return a boolean indicating whether or not this action was set successfully.\n *\n * Returns false if an invalid action is specified.\n *\n * @ramCost 4 GB\n * @param {number} sleeveNumber Index of the sleeve to start commiting crime.\n * @param {string} name Name of the crime. Must be an exact match.\n * @returns {boolean} True if this action was set successfully, false otherwise.\n */\n setToCommitCrime (sleeveNumber: number, name: Crime): boolean;\n\n /**\n * If you are not in BitNode-10, then you must have Source-File 10 in order to use this function.\n *\n * Return a boolean indicating whether or not the sleeve started working or this faction.\n *\n * @ramCost 4 GB\n * @param {number} sleeveNumber Index of the sleeve to work for the faction.\n * @param {string} factionName Name of the faction to work for.\n * @param {string} factionWorkType Name of the action to perform for this faction.\n * @returns {boolean} True if the sleeve started working on this faction, false otherwise.\n */\n setToFactionWork (sleeveNumber: number, factionName: FactionName, factionWorkType: FactionWork): boolean;\n\n /**\n * If you are not in BitNode-10, then you must have Source-File 10 in order to use this function.\n *\n * Return a boolean indicating whether or not the sleeve started working or this company.\n *\n * @ramCost 4 GB\n * @param {number} sleeveNumber Index of the sleeve to work for the company.\n * @param {string} companyName Name of the company to work for.\n * @returns {boolean} True if the sleeve started working on this company, false otherwise.\n */\n setToCompanyWork (sleeveNumber: number, companyName: CompanyName): boolean;\n\n /**\n * If you are not in BitNode-10, then you must have Source-File 10 in order to use this function.\n *\n * Return a boolean indicating whether or not this action was set successfully.\n *\n * @ramCost 4 GB\n * @param {number} sleeveNumber Index of the sleeve to start taking class.\n * @param {string} university Name of the university to attend.\n * @param {string} className Name of the class to follow.\n * @returns {boolean} True if this action was set successfully, false otherwise.\n */\n setToUniversityCourse (sleeveNumber: number, university: University, className: UniversityCourse): boolean;\n\n /**\n * If you are not in BitNode-10, then you must have Source-File 10 in order to use this function.\n *\n * Return a boolean indicating whether or not the sleeve started working out.\n *\n * @ramCost 4 GB\n * @param {number} sleeveNumber Index of the sleeve to workout at the gym.\n * @param {string} gymName Name of the gym.\n * @param {string} stat Name of the stat to train.\n * @returns {boolean} True if the sleeve started working out, false otherwise.\n */\n setToGymWorkout (sleeveNumber: number, gymName: Gym, stat: GymStat): boolean;\n\n /**\n * If you are not in BitNode-10, then you must have Source-File 10 in order to use this function.\n *\n * Return a boolean indicating whether or not the sleeve reached destination.\n *\n * @ramCost 4 GB\n * @param {number} sleeveNumber Index of the sleeve to travel.\n * @param {string} cityName Name of the destination city.\n * @returns {boolean} True if the sleeve reached destination, false otherwise.\n */\n travel (sleeveNumber: number, cityName: City): boolean;\n\n /**\n * If you are not in BitNode-10, then you must have Source-File 10 in order to use this function.\n *\n * Return a list of augmentation names that this sleeve has installed.\n *\n * @ramCost 4 GB\n * @param {number} sleeveNumber Index of the sleeve to retrieve augmentations from.\n * @returns {string[]} List of augmentation names that this sleeve has installed.\n */\n getSleeveAugmentations (sleeveNumber: number): AugmentName[];\n\n /**\n * If you are not in BitNode-10, then you must have Source-File 10 in order to use this function.\n *\n * Return a list of augmentations that the player can buy for this sleeve.\n *\n * @ramCost 4 GB\n * @param {number} sleeveNumber Index of the sleeve to retrieve purchasable augmentations from.\n * @returns {string[]} List of augmentations that the player can buy for this sleeve.\n */\n getSleevePurchasableAugs (sleeveNumber: number): AugmentPair[];\n\n /**\n * If you are not in BitNode-10, then you must have Source-File 10 in order to use this function.\n *\n * Return true if the aug was purchased and installed on the sleeve.\n *\n * @ramCost 4 GB\n * @param {number} sleeveNumber Index of the sleeve to buy an aug for.\n * @param {string} augName Name of the aug to buy. Must be an exact match.\n * @returns {boolean} True if the aug was purchased and installed on the sleeve, false otherwise.\n */\n purchaseSleeveAug (sleeveNumber: number, augName: AugmentName): boolean;\n}\n\ninterface NS extends TIX, Singularity {\n\n /**\n * Not all functions in the Hacknet Node API are immediately available.\n *\n * Note that none of these functions will write to the script’s logs.\n *\n * If you want to see what your script is doing you will have to print to the logs yourself.\n *\n * @ramCost 4 GB\n */\n readonly hacknet: HackNet;\n /**\n * @ramCost 0 GB\n */\n readonly bladeburner: BladeBurner;\n /**\n * @ramCost 0 GB\n */\n readonly codingcontract: CodingContract;\n /**\n * @ramCost 0 GB\n */\n readonly gang: Gang;\n /**\n * @ramCost 0 GB\n */\n readonly sleeve: CodingContract;\n\n /**\n * Arguments passed into a script can be accessed using a normal\n * array using the [] operator (args[0], args[1], etc…).\n *\n * It is also possible to get the number of arguments that was passed into a script using:\n * ```js\n * args.length\n * ```\n * WARNING: Do not try to modify the args array. This will break the game.\n *\n * @ramCost 0 GB\n */\n readonly args: any[];\n\n /**\n * Function that is used to try and hack servers to steal money and gain hacking experience.\n * The runtime for this command depends on your hacking level and the target server’s\n * security level. In order to hack a server you must first gain root access to that server\n * and also have the required hacking level.\n *\n * A script can hack a server from anywhere. It does not need to be running on the same\n * server to hack that server. For example, you can create a script that hacks the `foodnstuff`\n * server and run that script on any server in the game.\n *\n * A successful `hack()` on a server will raise that server’s security level by 0.002.\n *\n * @example\n * ```js\n * hack("foodnstuff");\n * hack("10.1.2.3");\n * hack("foodnstuff", { threads: 5 }); // Only use 5 threads to hack\n * ```\n * @ramCost 0.1 GB\n * @param {string} host IP or hostname of the target server to hack.\n * @param {object} [opts] Optional parameters for configuring function behavior.\n * @returns {Promise<number>} The amount of money stolen if the hack is successful, and zero otherwise.\n */\n hack (host: Host, opts?: BasicHGWOptions): Promise<number>;\n\n /**\n * Use your hacking skills to increase the amount of money available on a server.\n * The runtime for this command depends on your hacking level and the target server’s\n * security level. When `grow` completes, the money available on a target server will\n * be increased by a certain, fixed percentage. This percentage is determined by the\n * target server’s growth rate (which varies between servers) and security level. Generally,\n * higher-level servers have higher growth rates. The getServerGrowth() function can be used\n * to obtain a server’s growth rate.\n *\n * Like {@link hack}, `grow` can be called on any server, regardless of where the script is running.\n * The grow() command requires root access to the target server, but there is no required hacking\n * level to run the command. It also raises the security level of the target server by 0.004.\n *\n * @example\n * ```js\n * grow("foodnstuff");\n * grow("foodnstuff", { threads: 5 }); // Only use 5 threads to grow\n * ```\n * @ramCost 0.15 GB\n * @param {string} host IP or hostname of the target server to grow.\n * @param {object} [opts] Optional parameters for configuring function behavior.\n * @returns {Promise<number>} The number by which the money on the server was multiplied for the growth.\n */\n grow (host: Host, opts?: BasicHGWOptions): Promise<number>;\n\n /**\n * Use your hacking skills to attack a server’s security, lowering the server’s security level.\n * The runtime for this command depends on your hacking level and the target server’s security\n * level. This function lowers the security level of the target server by 0.05.\n *\n * Like {@link hack} and {@link grow}, `weaken` can be called on any server, regardless of\n * where the script is running. This command requires root access to the target server, but\n * there is no required hacking level to run the command.\n *\n * @example\n * ```js\n * weaken("foodnstuff");\n * weaken("foodnstuff", { threads: 5 }); // Only use 5 threads to weaken\n * ```\n * @ramCost 0.15 GB\n * @param {string} host IP or hostname of the target server to weaken.\n * @param {object} [opts] Optional parameters for configuring function behavior.\n * @returns {Promise<number>} The amount by which the target server’s security level was decreased. This is equivalent to 0.05 multiplied by the number of script threads.\n */\n weaken (host: Host, opts?: BasicHGWOptions): Promise<number>;\n\n /**\n * This function returns the number of script threads you need when running the {@link hack} command\n * to steal the specified amount of money from the target server.\n * If hackAmount is less than zero or greater than the amount of money available on the server,\n * then this function returns -1.\n *\n * Warning: The value returned by this function isn’t necessarily a whole number.\n *\n * @example\n * ```js\n * //For example, let’s say the foodnstuff server has $10m and you run:\n * hackAnalyzeThreads("foodnstuff", 1e6);\n * //If this function returns 50, this means that if your next {@link hack} call is run on a script with 50 threads, it will steal $1m from the foodnstuff server.\n * ```\n * @ramCost 1 GB\n * @param {string} host IP or hostname of the target server to analyze.\n * @param {number} hackAmount Amount of money you want to hack from the server.\n * @returns {number} The number of threads needed to {@link hack} the server for hackAmount money.\n */\n hackAnalyzeThreads (host: Host, hackAmount: number): number;\n\n /**\n * Returns the percentage of the specified server’s money you will steal with a single hack.\n * This value is returned in percentage form, not decimal\n * (Netscript functions typically return in decimal form, but not this one).\n *\n * @example\n * ```js\n * //For example, assume the following returns 1:\n * hackAnalyzePercent("foodnstuff");\n * //This means that if hack the foodnstuff server, then you will steal 1% of its total money. If you {@link hack} using N threads, then you will steal N% of its total money.\n * ```\n * @ramCost 1 GB\n * @param {string} host IP or hostname of the target server.\n * @returns {number} The percentage of money you will steal from the target server with a single hack.\n */\n hackAnalyzePercent (host: Host): number;\n\n /**\n * Returns the chance you have of successfully hacking the specified server.\n *\n * This returned value is in decimal form, not percentage.\n *\n * @ramCost 1 GB\n * @param {string} host IP or hostname of the target server.\n * @returns {number} The chance you have of successfully hacking the target server.\n */\n hackChance (host: Host): number;\n\n /**\n * This function returns the number of “growths” needed in order to increase\n * the amount of money available on the specified server by the specified amount.\n * The specified amount is multiplicative and is in decimal form, not percentage.\n *\n * Warning: The value returned by this function isn’t necessarily a whole number.\n *\n * @example\n * ```js\n * //For example, if you want to determine how many {@link grow} calls you need to double the amount of money on foodnstuff, you would use:\n * growthAnalyze("foodnstuff", 2);\n * //If this returns 100, then this means you need to call {@link grow} 100 times in order to double the money (or once with 100 threads).\n * ```\n * @ramCost 1 GB\n * @param {string} host IP or hostname of the target server.\n * @param {number} growthAmount Multiplicative factor by which the server is grown. Decimal form..\n * @returns {number} The amount of {@link grow} calls needed to grow the specified server by the specified amount\n */\n growthAnalyze (host: Host, growthAmount: number): number;\n\n /**\n * Suspends the script for n milliseconds.\n *\n * @ramCost 0 GB\n * @param {number} millis Number of milliseconds to sleep.\n * @returns {Promise<void>}\n */\n sleep (millis: number): Promise<void>;\n\n /**\n * Prints a value or a variable to the script’s logs.\n *\n * @ramCost 0 GB\n * @param {string} msg Value to be printed.\n */\n print (msg: string | number | string[] | number[]): void;\n\n /**\n * Prints a value or a variable to the Terminal.\n *\n * @ramCost 0 GB\n * @param {string} msg Value to be printed.\n */\n tprint (msg: string | number | string[] | number[]): void;\n\n /**\n * Clears the script’s logs.\n *\n * @ramCost 0 GB\n */\n clearLog (): void;\n\n /**\n * Disables logging for the given function. Logging can be disabled\n * for all functions by passing `ALL` as the argument.\n *\n * Note that this does not completely remove all logging functionality.\n * This only stops a function from logging when the function is successful.\n * If the function fails, it will still log the reason for failure.\n *\n * Notable functions that cannot have their logs disabled: {@link run},\n * {@link exec}, {@link exit}.\n *\n * @ramCost 0 GB\n * @param {string} fn Name of function for which to disable logging.\n */\n disableLog (fn: string): void;\n\n /**\n * Re-enables logging for the given function. If `ALL` is passed into this\n * function as an argument, then it will revert the effects of disableLog(`ALL`).\n *\n * @ramCost 0 GB\n * @param {string} fn Name of function for which to enable logging.\n */\n enableLog (fn: string): void;\n\n /**\n * Checks the status of the logging for the given function.\n *\n * @ramCost 0 GB\n * @param {string} fn Name of function to check.\n * @returns {boolean} Returns a boolean indicating whether or not logging is enabled for that function (or `ALL`)\n */\n isLogEnabled (fn: string): boolean;\n\n /**\n * Returns a script’s logs. The logs are returned as an array, where each line is an element in the array.\n * The most recently logged line is at the end of the array.\n * Note that there is a maximum number of lines that a script stores in its logs. This is configurable in the game’s options.\n * If the function is called with no arguments, it will return the current script’s logs.\n *\n * Otherwise, the fn, hostname/ip, and args… arguments can be used to get the logs from another script.\n * Remember that scripts are uniquely identified by both their names and arguments.\n *\n * @example\n * ```js\n * //Get logs from foo.script on the current server that was run with no args\n * getScriptLogs("foo.script");\n * ```\n * @example\n * ```js\n * //Open logs from foo.script on the foodnstuff server that was run with no args\n * getScriptLogs("foo.script", "foodnstuff");\n * ```\n * @example\n * ```js\n * //Open logs from foo.script on the foodnstuff server that was run with the arguments [1, "test"]\n * getScriptLogs("foo.script", "foodnstuff", 1, "test");\n * ```\n * @ramCost 0 GB\n * @param {string} [fn] Optional. Filename of script to get logs from.\n * @param {string} [ip] Optional. IP or hostname of the server that the script is on.\n * @param {...string} [args] Arguments to identify which scripts to get logs for.\n * @returns {string[]} Returns an string array, where each line is an element in the array. The most recently logged line is at the end of the array.\n */\n getScriptLogs (fn?: Script, ip?: Host, ...args: any[]): string[];\n\n /**\n * Opens a script’s logs. This is functionally the same as the tail Terminal command.\n * \n * If the function is called with no arguments, it will open the current script’s logs.\n * \n * Otherwise, the fn, hostname/ip, and args… arguments can be used to get the logs from another script.\n * Remember that scripts are uniquely identified by both their names and arguments.\n *\n * @example\n * ```js\n * //Open logs from foo.script on the current server that was run with no args\n * tail("foo.script");\n * ```\n * @example\n * ```js\n * //Get logs from foo.script on the foodnstuff server that was run with no args\n * tail("foo.script", "foodnstuff");\n * ```\n * @example\n * ```js\n * //Get logs from foo.script on the foodnstuff server that was run with the arguments [1, "test"]\n * tail("foo.script", "foodnstuff", 1, "test");\n * ```\n * @ramCost 0 GB\n * @param {string} host IP or hostname of the server to scan.\n * @param {boolean} hostnames Optional boolean specifying whether the function should output hostnames (if true) or IP addresses (if false).\n */\n tail (fn?: Script, ip?: Host, ...args: any[]): void;\n\n /**\n * Returns an array containing the hostnames or IPs of all servers that are one\n * node way from the specified target server. The hostnames/IPs in the returned\n * array are strings.\n *\n * @ramCost 0.2 GB\n * @param {string} host IP or hostname of the server to scan.\n * @param {boolean} hostnames Optional boolean specifying whether the function should output hostnames (if true) or IP addresses (if false).\n * @returns {string[]} Returns an string of hostnames or IP.\n */\n scan (host: Host, hostnames?: boolean): Host[];\n\n /**\n * Runs the NUKE.exe program on the target server. NUKE.exe must exist on your home computer.\n *\n * @example\n * ```js\n * nuke("foodnstuff");\n * ```\n * @ramCost 0.05 GB\n * @param {string} host IP or hostname of the target server.\n */\n nuke (host: Host): void;\n\n /**\n * Runs the BruteSSH.exe program on the target server. BruteSSH.exe must exist on your home computer.\n *\n * @example\n * ```js\n * brutessh("foodnstuff");\n * ```\n * @ramCost 0.05 GB\n * @param {string} host IP or hostname of the target server.\n */\n brutessh (host: Host): void;\n\n /**\n * Runs the FTPCrack.exe program on the target server. FTPCrack.exe must exist on your home computer.\n *\n * @example\n * ```js\n * ftpcrack("foodnstuff");\n * ```\n * @ramCost 0.05 GB\n * @param {string} host IP or hostname of the target server.\n */\n ftpcrack (host: Host): void;\n\n /**\n * Runs the relaySMTP.exe program on the target server. relaySMTP.exe must exist on your home computer.\n *\n * @example\n * ```js\n * relaysmtp("foodnstuff");\n * ```\n * @ramCost 0.05 GB\n * @param {string} host IP or hostname of the target server.\n */\n relaysmtp (host: Host): void;\n\n /**\n * Runs the HTTPWorm.exe program on the target server. HTTPWorm.exe must exist on your home computer.\n *\n * @example\n * ```js\n * httpworm("foodnstuff");\n * ```\n * @ramCost 0.05 GB\n * @param {string} host IP or hostname of the target server.\n */\n httpworm (host: Host): void;\n\n /**\n * Runs the SQLInject.exe program on the target server. SQLInject.exe must exist on your home computer.\n *\n * @example\n * ```js\n * sqlinject("foodnstuff");\n * ```\n * @ramCost 0.05 GB\n * @param {string} host IP or hostname of the target server.\n */\n sqlinject (host: Host): void;\n\n /**\n * Run a script as a separate process. This function can only be used to run scripts located on the\n * current server (the server running the script that calls this function). Requires a significant\n * amount of RAM to run this command.\n * \n * If the script was successfully started, then this functions returns the PID of that script.\n * Otherwise, it returns 0.\n * \n * PID stands for Process ID. The PID is a unique identifier for each script.\n * The PID will always be a positive integer.\n * \n * Running this function with a numThreads argument of 0 will return 0 without running the script.\n * However, running this function with a negative numThreads argument will cause a runtime error.\n *\n * @example\n * ```js\n * //The simplest way to use the run command is to call it with just the script name. The following example will run ‘foo.script’ single-threaded with no arguments:\n * run("foo.script");\n * ```\n * @example\n * ```js\n * //The following example will run ‘foo.script’ but with 5 threads instead of single-threaded:\n * run("foo.script", 5);\n * ```\n * @example\n * ```js\n * //This next example will run ‘foo.script’ single-threaded, and will pass the string ‘foodnstuff’ into the script as an argument:\n * run("foo.script", 1, \'foodnstuff\');\n * ```\n * @ramCost 1 GB\n * @param {string} script Filename of script to run.\n * @param {number} [numThreads] Optional thread count for new script. Set to 1 by default. Will be rounded to nearest integer.\n * @param {...string} [args] Additional arguments to pass into the new script that is being run. Note that if any arguments are being passed into the new script, then the second argument numThreads must be filled in with a value.\n * @returns {number} Returns the PID of a successfully started script, and 0 otherwise.\n */\n run (\n script: Script,\n numThreads?: number,\n ...args: string[]\n ): number;\n\n /**\n * Run a script as a separate process on a specified server. This is similar to the run function\n * except that it can be used to run a script on any server, instead of just the current server.\n *\n * If the script was successfully started, then this functions returns the PID of that script.\n * Otherwise, it returns 0.\n * \n * PID stands for Process ID. The PID is a unique identifier for each script.\n * The PID will always be a positive integer.\n * \n * Running this function with a numThreads argument of 0 will return 0 without running the script.\n * However, running this function with a negative numThreads argument will cause a runtime error.\n *\n * @example\n * ```js\n * //The simplest way to use the exec command is to call it with just the script name and the target server. The following example will try to run generic-hack.script on the foodnstuff server:\n * exec("generic-hack.script", "foodnstuff");\n * ```\n * @example\n * ```js\n * //The following example will try to run the script generic-hack.script on the joesguns server with 10 threads:\n * exec("generic-hack.script", "joesguns", 10);\n * ```\n * @example\n * ```js\n * //This last example will try to run the script foo.script on the foodnstuff server with 5 threads. It will also pass the number 1 and the string “test” in as arguments to the script:\n * exec("foo.script", "foodnstuff", 5, 1, "test");\n * ```\n * @ramCost 1.3 GB\n * @param {string} script Filename of script to execute.\n * @param {string} host IP or hostname of the `target server` on which to execute the script.\n * @param {number} [numThreads] Optional thread count for new script. Set to 1 by default. Will be rounded to nearest integer.\n * @param {...string} [args] Additional arguments to pass into the new script that is being run. Note that if any arguments are being passed into the new script, then the third argument numThreads must be filled in with a value.\n * @returns {number} Returns the PID of a successfully started script, and 0 otherwise.\n */\n exec (\n script: Script,\n host: Host,\n numThreads?: number,\n ...args: string[]\n ): number;\n\n /**\n * Terminates the current script, and then after a delay of about 10 seconds it will execute the\n * newly-specified script. The purpose of this function is to execute a new script without being\n * constrained by the RAM usage of the current one. This function can only be used to run scripts\n * on the local server.\n *\n * Because this function immediately terminates the script, it does not have a return value.\n *\n * @example\n * ```js\n * //The following example will execute the script ‘foo.script’ with 10 threads and the arguments ‘foodnstuff’ and 90:\n * spawn(\'foo.script\', 10, \'foodnstuff\', 90);\n * ```\n * @ramCost 2 GB\n * @param {string} script Filename of script to execute.\n * @param {string} numThreads Number of threads to spawn new script with. Will be rounded to nearest integer.\n * @param {...string} [args] Additional arguments to pass into the new script that is being run.\n */\n spawn (script: Script, numThreads?: number, ...args: string[]): void;\n\n /**\n * Kills the script on the target server specified by the script’s name and arguments.\n * Remember that scripts are uniquely identified by both their name and arguments.\n * For example, if `foo.script` is run with the argument 1, then this is not the same as\n * `foo.script` run with the argument 2, even though they have the same code.\n *\n * @example\n * ```js\n * //The following example will try to kill a script named foo.script on the foodnstuff server that was ran with no arguments:\n * kill("foo.script", "foodnstuff");\n * ```\n * @example\n * ```js\n * //The following will try to kill a script named foo.script on the current server that was ran with no arguments:\n * kill("foo.script", getHostname());\n * ```\n * @example\n * ```js\n * //The following will try to kill a script named foo.script on the current server that was ran with the arguments 1 and “foodnstuff”:\n * kill("foo.script", getHostname(), 1, "foodnstuff");\n * ```\n * @ramCost 0.5 GB\n * @param {string} script Filename of the script to kill\n * @param {string} host IP or hostname of the server on which to kill the script.\n * @param {...string} [args] Arguments to identify which script to kill.\n * @returns {boolean} True if the script is successfully killed, and false otherwise.\n */\n kill (script: Script, host: Host, ...args: string[]): boolean;\n\n /**\n * Kills the script with the specified PID.\n * Killing a script by its PID will typically have better performance,\n * especially if you have many scripts running.\n * If this function successfully kills the specified script, then it will return true.\n * Otherwise, it will return false.\n *\n * @example\n * ```js\n * if (kill(10)) {\n * print("Killed script with PID 10!");\n * }\n * ```\n * @ramCost 0.5 GB\n * @param {number} scriptPid PID of the script to kill\n * @returns {boolean} True if the script is successfully killed, and false otherwise.\n */\n kill (scriptPid: number): boolean;\n\n /**\n * Kills all running scripts on the specified server. This function returns true\n * if any scripts were killed, and false otherwise. In other words, it will return\n * true if there are any scripts running on the target server.\n *\n * @ramCost 0.5 GB\n * @param host {string} IP or hostname of the server on which to kill all scripts.\n * @returns {boolean} True if any scripts were killed, and false otherwise.\n */\n killall (host: Host): boolean;\n\n /**\n * Terminates the current script immediately.\n *\n * @ramCost 0 GB\n */\n exit (): void;\n\n /**\n * Copies a script or literature (.lit) file(s) to another server. The files argument can be either a string\n * specifying a single file to copy, or an array of strings specifying multiple files to copy.\n *\n * @example\n * ```js\n * //Copies hack-template.script from the current server to foodnstuff:\n * scp("hack-template.script", "foodnstuff");\n * ```\n * @ramCost 0.6 GB\n * @param {(string|string[])} files Filename or an array of filenames of script/literature files to copy.\n * @param {(string|number)} destination Host or IP of the destination server, which is the server to which the file will be copied.\n * @returns {boolean} True if the script/literature file is successfully copied over and false otherwise. If the files argument is an array then this function will return true if at least one of the files in the array is successfully copied.\n */\n scp (files: string | ReadonlyArray<string>, destination: Host): boolean;\n\n /**\n * Copies a script or literature (.lit) file(s) to another server. The files argument can be either a string\n * specifying a single file to copy, or an array of strings specifying multiple files to copy.\n *\n * @example\n * ```js\n * //Copies foo.lit from the helios server to the home computer:\n * scp("foo.lit", "helios", "home");\n * ```\n * @example\n * ```js\n * //Tries to copy three files from rothman-uni to home computer:\n * files = ["foo1.lit", "foo2.script", "foo3.script"];\n * scp(files, "rothman-uni", "home");\n * ```\n * @ramCost 0.6 GB\n * @param {(string|string[])} files Filename or an array of filenames of script/literature files to copy.\n * @param {(string|number)} source Host or IP of the source server, which is the server from which the file will be copied. This argument is optional and if it’s omitted the source will be the current server.\n * @param {(string|number)} destination Host or IP of the destination server, which is the server to which the file will be copied.\n * @returns {boolean} True if the script/literature file is successfully copied over and false otherwise. If the files argument is an array then this function will return true if at least one of the files in the array is successfully copied.\n */\n scp (\n files: string | ReadonlyArray<string>,\n source: | Host,\n // tslint:disable-next-line:unified-signatures\n destination: Host\n ): boolean;\n\n /**\n * Returns an array with the filenames of all files on the specified server\n * (as strings). The returned array is sorted in alphabetic order.\n *\n * @ramCost 0.2 GB\n * @param {string} host Host or IP of the target server.\n * @param {string} grep A substring to search for in the filename.\n * @returns {string[]} Array with the filenames of all files on the specified server.\n */\n ls (host: Host, grep?: string): string[];\n\n /**\n * Returns an array with general information about all scripts running on the specified target server.\n *\n * @example\n * ```js\n * //(using NetscriptJS (Netscript 2.0))\n * export async function main(ns) {\n * const ps = ns.ps("home");\n * for (let i = 0; i < ps.length; ++i) {\n * ns.tprint(ps[i].filename + \' \' + ps[i].threads);\n * ns.tprint(ps[i].args);\n * }\n * }\n * ```\n * @ramCost 0.2 GB\n * @param {string} host Host or IP address of the target server. If not specified, it will be the current server’s IP by default.\n * @returns {object} Array with general information about all scripts running on the specified target server.\n */\n ps (host?: Host): ProcessInfo[];\n\n /**\n * Returns a boolean indicating whether or not the player has root access to the specified target server.\n *\n * @example\n * ```js\n * if (hasRootAccess("foodnstuff") == false) {\n * nuke("foodnstuff");\n * }\n * ```\n * @ramCost 0.05 GB\n * @param {string} host Host or IP of the target server\n * @returns {boolean} True if player has root access to the specified target server, and false otherwise.\n */\n hasRootAccess (host: Host): boolean;\n\n /**\n * Returns a string with the hostname of the server that the script is running on.\n *\n * @ramCost 0.05 GB\n * @returns {string} Hostname of the server that the script is on.\n */\n getHostname (): Host;\n\n /**\n * Returns the player’s current hacking level.\n *\n * @ramCost 0.05 GB\n * @returns {number} Player’s current hacking level\n */\n getHackingLevel (): number;\n\n /**\n * Returns an object containing the Player’s hacking related multipliers.\n * These multipliers are returned in fractional forms, not percentages\n * (e.g. 1.5 instead of 150%).\n *\n * @example\n * ```js\n * //Example of how this can be used:\n * mults = getHackingMultipliers();\n * print(mults.chance);\n * print(mults.growth);\n * ```\n * @ramCost 4 GB\n * @returns {object} Object containing the Player’s hacking related multipliers.\n */\n getHackingMultipliers (): HackingMultipliers;\n\n /**\n * Returns an object containing the Player’s hacknet related multipliers.\n * These multipliers are returned in fractional forms, not percentages\n * (e.g. 1.5 instead of 150%).\n *\n * @example\n * ```js\n * //Example of how this can be used:\n * mults = getHacknetMultipliers();\n * print(mults.production);\n * print(mults.purchaseCost);\n * ```\n * @ramCost 4 GB\n * @returns {object} Object containing the Player’s hacknet related multipliers.\n */\n getHacknetMultipliers (): HacknetMultipliers;\n\n /**\n * Returns the amount of money available on a server.\n * Running this function on the home computer will return the player’s money.\n *\n * @example\n * ```js\n * getServerMoneyAvailable("foodnstuff");\n * getServerMoneyAvailable("home"); //Returns player\'s money\n * ```\n * @ramCost 0.1 GB\n * @param {string} host Host or IP of target server\n * @returns {number} Amount of money available on the server.\n */\n getServerMoneyAvailable (host: Host): number;\n\n /**\n * Returns the maximum amount of money that can be available on a server.\n *\n * @ramCost 0.1 GB\n * @param {string} host Host or IP of target server.\n * @returns {number} Maximum amount of money available on the server.\n */\n getServerMaxMoney (host: Host): number;\n\n /**\n * Returns the server’s instrinsic “growth parameter”. This growth\n * parameter is a number between 1 and 100 that represents how\n * quickly the server’s money grows. This parameter affects the\n * percentage by which the server’s money is increased when using the\n * {@link grow} function. A higher growth parameter will result in a\n * higher percentage increase from {@link grow}.\n *\n * @ramCost 0.1 GB\n * @param {string} host Host or IP of target server.\n * @returns {number} Parameter that affects the percentage by which the server’s money is increased when using the {@link grow} function.\n */\n getServerGrowth (host: Host): number;\n\n /**\n * Returns the security level of the target server. A server’s security\n * level is denoted by a number, typically between 1 and 100\n * (but it can go above 100).\n *\n * @ramCost 0.1 GB\n * @param {string} host Host or IP of target server.\n * @returns {number} Security level of the target server.\n */\n getServerSecurityLevel (host: Host): number;\n\n /**\n * Returns the base security level of the target server. This is the security\n * level that the server starts out with. This is different than\n * {@link getServerSecurityLevel} because {@link getServerSecurityLevel} returns\n * the current security level of a server, which can constantly change due to\n * {@link hack}, {@link grow}, and {@link weaken}, calls on that server.\n * The base security level will stay the same until you reset by\n * installing an Augmentation(s).\n *\n * @ramCost 0.1 GB\n * @param {string} host Host or IP of target server.\n * @returns {number} Base security level of the target server.\n */\n getServerBaseSecurityLevel (host: Host): number;\n\n /**\n * Returns the minimum security level of the target server.\n *\n * @ramCost 0.1 GB\n * @param {string} host Host or IP of target server.\n * @returns {number} Minimum security level of the target server.\n */\n getServerMinSecurityLevel (host: Host): number;\n\n /**\n * Returns the required hacking level of the target server.\n *\n * @ramCost 0.1 GB\n * @param {string} host Host or IP of target server.\n * @returns {number} The required hacking level of the target server.\n */\n getServerRequiredHackingLevel (host: Host): number;\n\n /**\n * Returns the number of open ports required to successfully run NUKE.exe on the specified server.\n *\n * @ramCost 0.1 GB\n * @param {string} host Host or IP of target server.\n * @returns {number} The number of open ports required to successfully run NUKE.exe on the specified server.\n */\n getServerNumPortsRequired (host: Host): number;\n\n /**\n * Returns an array with two elements that gives information about a server’s memory (RAM).\n * The first element in the array is the amount of RAM that the server has total (in GB).\n * The second element in the array is the amount of RAM that is currently being used on\n * the server (in GB).\n *\n * @example\n * ```js\n * res = getServerRam("helios");\n * totalRam = res[0];\n * ramUsed = res[1];\n * ```\n * @ramCost 0.1 GB\n * @param {string} host Host or IP of target server.\n * @returns {[number,number]} Array with total and used memory on the specified server.\n */\n getServerRam (host: Host): [number, number];\n\n /**\n * Returns a boolean denoting whether or not the specified server exists.\n *\n * @ramCost 0.1 GB\n * @param {string} host Host or IP of target server.\n * @returns {boolean} True if specified server exists, and false otherwise.\n */\n serverExists (host: Host): boolean;\n\n /**\n * Returns a boolean indicating whether the specified file exists on the target server.\n * The filename for scripts is case-sensitive, but for other types of files it is not.\n * For example, fileExists(“brutessh.exe”) will work fine, even though the actual program\n * is named \'BruteSSH.exe\'.\n *\n * If the hostname/ip argument is omitted, then the function will search through the current\n * server (the server running the script that calls this function) for the file.\n *\n * @example\n * ```js\n * //The function call will return true if the script named foo.script exists on the foodnstuff server, and false otherwise.\n * fileExists("foo.script", "foodnstuff");\n * ```\n * @example\n * ```js\n * //The function call will return true if the current server contains the FTPCrack.exe program, and false otherwise.\n * fileExists("ftpcrack.exe");\n * ```\n * @ramCost 0.1 GB\n * @param {string} filename Filename of file to check.\n * @param {(string|number)} [host] Host or IP of target server. This is optional. If it is not specified then the function will use the current server as the target server.\n * @returns {boolean} True if specified file exists, and false otherwise.\n */\n fileExists (filename: string, host?: Host): boolean;\n\n /**\n * Returns a boolean indicating whether the specified script is running on the target server.\n * Remember that a script is uniquely identified by both its name and its arguments.\n *\n * @example\n * ```js\n * //The function call will return true if there is a script named foo.script with no arguments running on the foodnstuff server, and false otherwise:\n * isRunning("foo.script", "foodnstuff");\n * ```\n * @example\n * ```js\n * //The function call will return true if there is a script named foo.script with no arguments running on the current server, and false otherwise:\n * isRunning("foo.script", getHostname());\n * ```\n * @example\n * ```js\n * //The function call will return true if there is a script named foo.script running with the arguments 1, 5, and “test” (in that order) on the joesguns server, and false otherwise:\n * isRunning("foo.script", "joesguns", 1, 5, "test");\n * ```\n * @ramCost 0.1 GB\n * @param {string} script Filename of script to check. This is case-sensitive.\n * @param {string} host Host or IP of target server.\n * @param {...string} [args] Arguments to specify/identify which scripts to search for.\n * @returns {boolean} True if specified script is running on the target server, and false otherwise.\n */\n isRunning (script: Script, host: Host, ...args: string[]): boolean;\n\n /**\n * Returns the cost to purchase a server with the specified amount of ram.\n *\n * @example\n * ```js\n * for (i = 1; i <= 20; i++) {\n * tprint(i + " -- " + getPurchasedServerCost(Math.pow(2, i)));\n * }\n * ```\n * @ramCost 0.25 GB\n * @param {number} ram Amount of RAM of a potential purchased server. Must be a power of 2 (2, 4, 8, 16, etc.). Maximum value of 1048576 (2^20).\n * @returns {number} The cost to purchase a server with the specified amount of ram.\n */\n getPurchasedServerCost (ram: number): number;\n\n /**\n * Purchased a server with the specified hostname and amount of RAM.\n *\n * The hostname argument can be any data type, but it will be converted to a string\n * and have whitespace removed. Anything that resolves to an empty string will cause\n * the function to fail. If there is already a server with the specified hostname,\n * then the function will automatically append a number at the end of the hostname\n * argument value until it finds a unique hostname. For example, if the script calls\n * `purchaseServer(“foo”, 4)` but a server named “foo” already exists, the it will\n * automatically change the hostname to `foo-0`. If there is already a server with the\n * hostname `foo-0`, then it will change the hostname to `foo-1`, and so on.\n *\n * Note that there is a maximum limit to the amount of servers you can purchase.\n *\n * Returns the hostname of the newly purchased server as a string. If the function\n * fails to purchase a server, then it will return an empty string. The function will\n * fail if the arguments passed in are invalid, if the player does not have enough\n * money to purchase the specified server, or if the player has exceeded the maximum\n * amount of servers.\n *\n * @example\n * ```js\n * ram = 64;\n * hn = "pserv-";\n * for (i = 0; i < 5; ++i) {\n * purchaseServer(hn + i, ram);\n * }\n * ```\n * @ramCost 2.25 GB\n * @param {string} hostname Host of the purchased server.\n * @param {number} ram Amount of RAM of the purchased server. Must be a power of 2 (2, 4, 8, 16, etc.). Maximum value of 1048576 (2^20).\n * @returns {string} The hostname of the newly purchased server.\n */\n purchaseServer (hostname: Host, ram: number): Host | "";\n\n /**\n * Deletes one of your purchased servers, which is specified by its hostname.\n *\n * The hostname argument can be any data type, but it will be converted to a string.\n * Whitespace is automatically removed from the string. This function will not delete a\n * server that still has scripts running on it.\n *\n * @ramCost 2.25 GB\n * @param {string} host Host of the server to delete.\n * @returns {boolean} True if successful, and false otherwise.\n */\n deleteServer (host: Host): boolean;\n\n /**\n * Returns an array with either the hostnames or IPs of all of the servers you have purchased.\n *\n * @ramCost 2.25 GB\n * @param {boolean} hostname Specifies whether hostnames or IP addresses should be returned. If it’s true then hostnames will be returned, and if false then IPs will be returned. If this argument is omitted then it is true by default.\n * @returns {string[]} Returns an array with either the hostnames or IPs of all of the servers you have purchased.\n */\n getPurchasedServers (hostname?: boolean): Host[];\n\n /**\n * Returns the maximum number of servers you can purchase.\n *\n * @ramCost 0.05 GB\n * @returns {number} Returns the maximum number of servers you can purchase.\n */\n getPurchasedServerLimit (): number;\n\n /**\n * Returns the maximum RAM that a purchased server can have.\n *\n * @ramCost 0.05 GB\n * @returns {number} Returns the maximum RAM that a purchased server can have.\n */\n getPurchasedServerMaxRam (): number;\n\n /**\n * This function can be used to either write data to a port or to a text file (.txt).\n *\n * If the first argument is a number between 1 and 20, then it specifies a port and this\n * function will write data to that port. The third argument, mode, is not used when writing\n * to a port.\n *\n * If the first argument is a string, then it specifies the name of a text file (.txt) and\n * this function will write data to that text file. If the specified text file does not exist,\n * then it will be created. The third argument mode, defines how the data will be written to\n * the text file. If *mode is set to “w”, then the data is written in “write” mode which means\n * that it will overwrite all existing data on the text file. If mode is set to any other value\n * then the data will be written in “append” mode which means that the data will be added at the\n * end of the text file.\n *\n * @ramCost 1 GB\n * @param {(string|number)} handle Port or text file that will be written to.\n * @param {string} data Data to write.\n * @param {string} mode Defines the write mode. Only valid when writing to text files.\n */\n write (handle: Handle, data?: string | string[] | number, mode?: "w" | "a"): void;\n\n /**\n * Attempts to write data to the specified Netscript Port.\n * If the port is full, the data will not be written.\n * Otherwise, the data will be written normally.\n *\n * @ramCost 1 GB\n * @param {number} port Port or text file that will be written to.\n * @param {string} data Data to write.\n * @returns {boolean} True if the data is successfully written to the port, and false otherwise.\n */\n tryWrite (port: Handle, data: string | string[] | number): boolean;\n\n /**\n * This function is used to read data from a port or from a text file (.txt).\n *\n * If the argument port/fn is a number between 1 and 20, then it specifies a\n * port and it will read data from that port. A port is a serialized queue.\n * This function will remove the first element from that queue and return it.\n * If the queue is empty, then the string “NULL PORT DATA” will be returned.\n *\n * If the argument port/fn is a string, then it specifies the name of a text\n * file (.txt) and this function will return the data in the specified text\n * file. If the text file does not exist, an empty string will be returned.\n *\n * @ramCost 1 GB\n * @param {(string|number)} handle Port or text file to read from.\n * @returns {(string|number|object)} Data in the specified text file or port.\n */\n read (handle: Handle): string | number | object;\n\n /**\n * This function is used to peek at the data from a port. It returns the\n * first element in the specified port without removing that element. If\n * the port is empty, the string “NULL PORT DATA” will be returned.\n *\n * @ramCost 1 GB\n * @param {number} port Port to peek. Must be an integer between 1 and 20.\n * @returns {(string|number|object)} Data in the specified port.\n */\n peek (port: Port): string | number | object;\n\n /**\n * This function is used to clear data in a Netscript Ports or a text file.\n *\n * If the port/fn argument is a number between 1 and 20, then it specifies a\n * port and will clear it (deleting all data from the underlying queue).\n *\n * If the port/fn argument is a string, then it specifies the name of a\n * text file (.txt) and will delete all data from that text file.\n *\n * @ramCost 1 GB\n * @param {(string|number)} handle Port or text file to clear.\n */\n clear (handle: Handle): void;\n\n /**\n * Get a handle to a Netscript Port.\n *\n * WARNING: Port Handles only work in NetscriptJS (Netscript 2.0). They will not work in Netscript 1.0.\n *\n * @see https://bitburner.readthedocs.io/en/latest/netscript/netscriptmisc.html#netscript-ports\n * @ramCost 10 GB\n * @param {number} port Port number. Must be an integer between 1 and 20.\n * @returns {Array} Data in the specified port.\n */\n getPortHandle (port: Port): any[];\n\n /**\n * Removes the specified file from the current server. This function works for every file\n * type except message (.msg) files.\n *\n * @ramCost 1 GB\n * @param {string} name Filename of file to remove. Must include the extension.\n * @param {string} [host] Host or IP Address of the server on which to delete the file. Optional. Defaults to current server.\n * @returns {boolean} True if it successfully deletes the file, and false otherwise.\n */\n rm (name: string, host?: Host): boolean;\n\n /**\n * Returns a boolean indicating whether any instance of the specified script is running\n * on the target server, regardless of its arguments.\n *\n * This is different than the {@link isRunning} function because it does not try to\n * identify a specific instance of a running script by its arguments.\n *\n * @example\n * ```js\n * //The function call will return true if there is any script named foo.script running on the foodnstuff server, and false otherwise:\n * scriptRunning("foo.script", "foodnstuff");\n * ```\n * @example\n * ```js\n * //The function call will return true if there is any script named “foo.script” running on the current server, and false otherwise:\n * scriptRunning("foo.script", getHostname());\n * ```\n * @ramCost 1 GB\n * @param {string} script Filename of script to check. This is case-sensitive.\n * @param {string} host Host or IP of target server.\n * @returns {boolean} True if the specified script is running, and false otherwise.\n */\n scriptRunning (script: Script, host: Host): boolean;\n\n /**\n * Kills all scripts with the specified filename on the target server specified by hostname/ip,\n * regardless of arguments.\n *\n * @ramCost 1 GB\n * @param {string} script Filename of script to kill. This is case-sensitive.\n * @param {string} host Host or IP of target server.\n * @returns {boolean} true if one or more scripts were successfully killed, and false if none were.\n */\n scriptKill (script: Script, host: Host): boolean;\n\n /**\n * Returns the current script name.\n *\n * @ramCost 0 GB\n * @returns {string} Current script name.\n */\n getScriptName (): string;\n\n /**\n * Returns the amount of RAM required to run the specified script on the target server.\n * Returns 0 if the script does not exist.\n *\n * @ramCost 0.1 GB\n * @param {string} script Filename of script. This is case-sensitive.\n * @param {string} [host] Host or IP of target server the script is located on. This is optional, If it is not specified then the function will se the current server as the target server.\n * @returns {string} Amount of RAM required to run the specified script on the target server, and 0 if the script does not exist.\n */\n getScriptRam (script: Script, host?: Host): number;\n\n /**\n * Returns the amount of time in seconds it takes to execute the {@link hack} Netscript function on the target server.\n * The function takes in an optional hackLvl parameter that can be specified to see what the hack time would be at different hacking levels.\n *\n * @ramCost 0.05 GB\n * @param {string} host Host or IP of target server.\n * @param {number} [hackLvl] Optional hacking level for the calculation. Defaults to player’s current hacking level.\n * @param {number} [intLvl] Optional intelligence level for the calculation. Defaults to player’s current intelligence level. (Intelligence is unlocked after obtaining Source-File 5).\n * @returns {number} Returns the amount of time in seconds it takes to execute the {@link hack} Netscript function. Returns Infinity if called on a Hacknet Server.\n */\n getHackTime (host: Host, hackLvl?: number, intLvl?: number): number;\n\n /**\n * Returns the amount of time in seconds it takes to execute the {@link grow} Netscript function on the target server.\n * The function takes in an optional hackLvl parameter that can be specified to see what the grow time would be at different hacking levels.\n *\n * @ramCost 0.05 GB\n * @param {string} host Host or IP of target server.\n * @param {number} [hackLvl] Optional hacking level for the calculation. Defaults to player’s current hacking level.\n * @param {number} [intLvl] Optional intelligence level for the calculation. Defaults to player’s current intelligence level. (Intelligence is unlocked after obtaining Source-File 5).\n * @returns {number} Returns the amount of time in seconds it takes to execute the {@link grow} Netscript function. Returns Infinity if called on a Hacknet Server.\n */\n getGrowTime (host: Host, hackLvl?: number, intLvl?: number): number;\n\n /**\n * Returns the amount of time in seconds it takes to execute the weaken() Netscript function on the target server.\n * The function takes in an optional hackLvl parameter that can be specified to see what the weaken time would be at different hacking levels.\n *\n * @ramCost 0.05 GB\n * @param {string} host Host or IP of target server.\n * @param {number} [hackLvl] Optional hacking level for the calculation. Defaults to player’s current hacking level.\n * @param {number} [intLvl] Optional intelligence level for the calculation. Defaults to player’s current intelligence level. (Intelligence is unlocked after obtaining Source-File 5).\n * @returns {number} Returns the amount of time in seconds it takes to execute the {@link grow} Netscript function. Returns Infinity if called on a Hacknet Server.\n */\n getWeakenTime (host: Host, hackLvl?: number, intLvl?: number): number;\n\n /**\n * Returns the amount of income the specified script generates while online\n * (when the game is open, does not apply for offline income). Remember that\n * a script is uniquely identified by both its name and its arguments. So for\n * example if you ran a script with the arguments “foodnstuff” and “5” then\n * in order to use this function to get that script’s income you must specify\n * those same arguments in the same order in this function call.\n *\n * This function can also be called with no arguments.\n * If called with no arguments, then this function will return an array of two values.\n * The first value is the total income ($ / second) of all of your active scripts\n * (scripts that are currently running on any server).\n * The second value is the total income ($ / second) that you’ve earned from scripts\n * since you last installed Augmentations.\n *\n * @ramCost 0.1 GB\n * @param {string} script Filename of script.\n * @param {string} host Server on which script is running.\n * @param {string} [args] Arguments that the script is running with.\n * @returns {(number|[number,number])} Amount of income the specified script generates while online.\n */\n getScriptIncome (script: Script, host: Host, ...args: string[]): number | [number, number];\n\n /**\n * Returns the amount of hacking experience the specified script generates while online\n * (when the game is open, does not apply for offline experience gains). Remember that a\n * script is uniquely identified by both its name and its arguments.\n *\n * This function can also return the total experience gain rate of all of your active\n * scripts by running the function with no arguments.\n *\n * @ramCost 0.1 GB\n * @param {string} script Filename of script.\n * @param {string} host Server on which script is running.\n * @param {...string[]} [args] Arguments that the script is running with.\n * @returns {number} Amount of hacking experience the specified script generates while online.\n */\n getScriptExpGain (script: Script, host: Host, ...args: string[]): number;\n\n /**\n * Returns the amount of time in milliseconds that have passed since you last installed Augmentations.\n *\n * @ramCost 0.05 GB\n * @returns {number} Time in milliseconds that have passed since you last installed Augmentations.\n */\n getTimeSinceLastAug (): number;\n\n /**\n * Complete open source JavaScript sprintf implementation\n *\n * @see https://github.com/alexei/sprintf.js\n * @ramCost 0 GB\n * @param {string} format String to format.\n * @param {...string} args Formating arguments.\n * @returns {string} Formated text.\n */\n sprintf (format: string, ...args: string[]): string;\n\n /**\n * Complete open source JavaScript sprintf implementation\n *\n * @see https://github.com/alexei/sprintf.js\n * @ramCost 0 GB\n * @param {string} format String to format.\n * @param {string[]} args Formating arguments.\n * @returns {string} Formated text.\n */\n vsprintf (format: string, args: string[]): string;\n\n /**\n * Converts a number into a string with the specified formatter.\n * This uses the numeraljs library, so the formatters must be compatible with that.\n * This is the same function that the game itself uses to display numbers.\n *\n * @see http://numeraljs.com/\n * @ramCost 0 GB\n * @param {number} n Number to format.\n * @param {string} format Formatter.\n * @returns {string} Formated number.\n */\n nFormat (n: number, format: string): number;\n\n /**\n * Prompts the player with a dialog box with two options: “Yes” and “No”.\n * This function will return true if the player click “Yes” and false if\n * the player clicks “No”. The script’s execution is halted until the player\n * selects one of the options.\n *\n * @ramCost 0 GB\n * @param {string} txt Text to appear in the prompt dialog box.\n * @returns {Promise<boolean>} True if the player click “Yes” and false if the player clicks “No”.\n */\n prompt (txt: string): Promise<boolean>;\n\n /**\n * Retrieves data from a URL and downloads it to a file on the specified server.\n * The data can only be downloaded to a script (.script, .ns, .js) or a text file (.txt).\n * If the file already exists, it will be overwritten by this command.\n * Note that it will not be possible to download data from many websites because they\n * do not allow cross-origin resource sharing (CORS).\n *\n * IMPORTANT: This is an asynchronous function that returns a Promise.\n * The Promise’s resolved value will be a boolean indicating whether or not the data was\n * successfully retrieved from the URL. Because the function is async and returns a Promise,\n * it is recommended you use wget in NetscriptJS (Netscript 2.0).\n *\n * In NetscriptJS, you must preface any call to wget with the await keyword (like you would hack or sleep).\n * wget will still work in Netscript 1.0, but the functions execution will not be synchronous\n * (i.e. it may not execute when you expect/want it to).\n * Furthermore, since Promises are not supported in ES5,\n * you will not be able to process the returned value of wget in Netscript 1.0.\n *\n * @example\n * ```js\n * wget("https://raw.githubusercontent.com/danielyxie/bitburner/master/README.md", "game_readme.txt");\n * ```\n * @ramCost 0 GB\n * @param {string} url URL to pull data from.\n * @param {string} target Filename to write data to. Must be script or text file.\n * @param {string} [host] Optional hostname/ip of server for target file.\n * @returns {Promise<boolean>} True if the data was successfully retrieved from the URL, false otherwise.\n */\n wget (url: string, target: string, host?: string): Promise<boolean>;\n\n /**\n * Returns the amount of Faction favor required to be able to donate to a faction.\n *\n * @ramCost 0.1 GB\n * @returns {number} Amount of Faction favor required to be able to donate to a faction.\n */\n getFavorToDonate (): number;\n\n /**\n * Returns an object containing the current BitNode multipliers.\n * This function requires Source-File 5 in order to run.\n * The multipliers are returned in decimal forms (e.g. 1.5 instead of 150%).\n * The multipliers represent the difference between the current BitNode and\n * the original BitNode (BitNode-1).\n *\n * For example, if the CrimeMoney multiplier has a value of 0.1, then that means\n * that committing crimes in the current BitNode will only give 10% of the money\n * you would have received in BitNode-1.\n *\n * @example\n * ```js\n * mults = getBitNodeMultipliers();\n * print(mults.ServerMaxMoney);\n * print(mults.HackExpGain);\n * ```\n * @ramCost 4 GB\n * @returns {object} Object containing the current BitNode multipliers.\n */\n getBitNodeMultipliers (url: string, target: string, host: string): BitNodeMultipliers;\n}\n\n'},function(e,t,a){"use strict";a.d(t,"a",(function(){return o}));var n=a(25),r=a(23);function i(e,t){const a=t.augmentations.slice().filter(e=>"NeuroFlux Governor"!==e);for(const t of a)if(!e.augmentations.some(e=>e.name==t))return!1;return!0}const o=[{title:"Gain root access on CSEC",fulfilled:()=>{const e=Object(r.d)("CSEC");return!(!e||!e.hasOwnProperty("hasAdminRights"))&&e.hasAdminRights}},{title:"Install the backdoor on CSEC",fulfilled:()=>{const e=Object(r.d)("CSEC");return!(!e||!e.hasOwnProperty("backdoorInstalled"))&&e.backdoorInstalled}},{title:"Join the faction hinted at in csec-test.msg",fulfilled:e=>e.factions.includes("CyberSec")},{title:"Install all the Augmentations from CyberSec",fulfilled:e=>i(e,n.a.CyberSec)},{title:"Join the faction hinted at in nitesec-test.msg",fulfilled:e=>e.factions.includes("NiteSec")},{title:"Install all the Augmentations from NiteSec",fulfilled:e=>i(e,n.a.NiteSec)},{title:"Join the faction hinted at in j3.msg",fulfilled:e=>e.factions.includes("The Black Hand")},{title:"Install all the Augmentations from The Black Hand",fulfilled:e=>i(e,n.a["The Black Hand"])},{title:"Join the faction hinted at in 19dfj3l1nd.msg",fulfilled:e=>e.factions.includes("BitRunners")},{title:"Install all the Augmentations from BitRunners",fulfilled:e=>i(e,n.a.BitRunners)},{title:"Complete fl1ght.exe",fulfilled:e=>e.factions.includes("Daedalus")},{title:"Install the special Augmentation from Daedalus",fulfilled:e=>e.augmentations.some(e=>"The Red Pill"==e.name)},{title:"Install the final backdoor and free yourself.",fulfilled:()=>!1}]},,,,,,function(e,t,a){"use strict";a.d(t,"a",(function(){return r}));var n=a(7);function r(e,t){return e/n.a.DonateMoneyToRepDivisor*t.faction_rep_mult}},function(e,t,a){"use strict";a.d(t,"a",(function(){return r}));var n=a(87);const r={longestName:0,longestSymbol:0};for(const e in n.a)r.longestName=Math.max(e.length,r.longestName),r.longestSymbol=Math.max(n.a[e].length,r.longestSymbol)},function(e,t,a){"use strict";a.d(t,"b",(function(){return n})),a.d(t,"a",(function(){return r}));const n=["Type 'help name' to learn more about the command ","",'alias [-g] [name="value"] Create or display Terminal aliases',"analyze Get information about the current machine ","backdoor Install a backdoor on the current machine ","buy [-l/program] Purchase a program through the Dark Web","cat [file] Display a .msg, .lit, or .txt file","cd [dir] Change to a new directory","check [script] [args...] Print a script's logs to Terminal","clear Clear all text on the terminal ","cls See 'clear' command ","connect [hostname] Connects to a remote server","cp [src] [dst]: Copy a file","download [script/text file] Downloads scripts or text files to your computer","expr [math expression] Evaluate a mathematical expression","free Check the machine's memory (RAM) usage","grow Spoof money in a servers bank account, increasing the amount available.","hack Hack the current machine","help [command] Display this help text, or the help text for a command","home Connect to home computer","hostname Displays the hostname of the machine","kill [script/pid] [args...] Stops the specified script on the current server ","killall Stops all running scripts on the current machine","ls [dir] [| grep pattern] Displays all files on the machine","lscpu Displays the number of CPU cores on the machine","mem [script] [-t] [n] Displays the amount of RAM required to run the script","mv [src] [dest] Move/rename a text or script file","nano [file] Text editor - Open up and edit a script or text file","ps Display all scripts that are currently running","rm [file] Delete a file from the server","run [name] [-t n] [--tail] [args...] Execute a program or script","scan Prints all immediately-available network connections","scan-analyze [d] [-a] Prints info for all servers up to <i>d</i> nodes away","scp [file] [server] Copies a file to a destination server","sudov Shows whether you have root access on this computer","tail [script] [args...] Displays dynamic logs for the specified script","top Displays all running scripts and their RAM usage","unalias [alias name] Deletes the specified alias","weaken [server] Reduce the security of a server","wget [url] [target file] Retrieves code/text from a web server"],r={alias:['alias [-g] [name="value"] '," ","Create or display aliases. An alias enables a replacement of a word with another string. ","It can be used to abbreviate a commonly used command, or commonly used parts of a command. The NAME ","of an alias defines the word that will be replaced, while the VALUE defines what it will be replaced by. For example, ","you could create the alias 'nuke' for the Terminal command 'run NUKE.exe' using the following: "," ",'alias nuke="run NUKE.exe"'," ","Then, to run the NUKE.exe program you would just have to enter 'nuke' in Terminal rather than the full command. ","It is important to note that 'default' aliases will only be substituted for the first word of a Terminal command. For ","example, if the following alias was set: "," ",'alias worm="HTTPWorm.exe"'," ","and then you tried to run the following terminal command: "," ","run worm"," ","This would fail because the worm alias is not the first word of a Terminal command. To allow an alias to be substituted ","anywhere in a Terminal command, rather than just the first word, you must set it to be a global alias using the -g flag: "," ",'alias -g worm="HTTPWorm.exe"'," ","Now, the 'worm' alias will be substituted anytime it shows up as an individual word in a Terminal command. "," ","Entering just the command 'alias' without any arguments prints the list of all defined aliases in the reusable form ","'alias NAME=VALUE' on the Terminal. "," ","The 'unalias' command can be used to remove aliases."," "],analyze:["analze"," ","Prints details and statistics about the current server. The information that is printed includes basic ","server details such as the hostname, whether the player has root access, what ports are opened/closed, and also ","hacking-related information such as an estimated chance to successfully hack, an estimate of how much money is ","available on the server, etc."],backdoor:["backdoor"," ","Install a backdoor on the current machine, grants a secret bonus depending on the machine."," ","Requires root access to run."," "],buy:["buy [-l / program]"," ","Purchase a program through the Dark Web. Requires a TOR router to use."," ","If this command is ran with the '-l' flag, it will display a list of all programs that can be bought through the ","dark web to the Terminal, as well as their costs."," ","Otherwise, the name of the program must be passed in as a parameter. This name is NOT case-sensitive."],cat:["cat [file]"," ","Display message (.msg), literature (.lit), or text (.txt) files. Examples:"," ","cat j1.msg"," ","cat foo.lit"," ","cat servers.txt"],cd:["cd [dir]"," ","Change to the specified directory. Note that this works even for directories that don't exist. If you ","change to a directory that does not exist, it will not be 'created'. Examples:"," ","cd scripts/hacking"," ","cd /logs"," ","cd ../"],check:["check [script name] [args...]"," ","Print the logs of the script specified by the script name and arguments to the Terminal. Each argument must be separated by ","a space. Remember that a running script is uniquely ","identified both by its name and the arguments that are used to start it. So, if a script was ran with the following arguments: "," ","run foo.script 1 2 foodnstuff"," ","Then to run the 'check' command on this script you would have to pass the same arguments in: "," ","check foo.script 1 2 foodnstuff"],clear:["clear"," ","Clear the Terminal screen, deleting all of the text. Note that this does not delete the user's command history, so using the up ","and down arrow keys is still valid. Also note that this is permanent and there is no way to undo this. Synonymous with 'cls' command"],cls:["cls"," ","Clear the Terminal screen, deleting all of the text. Note that this does not delete the user's command history, so using the up ","and down arrow keys is still valid. Also note that this is permanent and there is no way to undo this. Synonymous with 'clear' command"],connect:["connect [hostname]"," ","Connect to a remote server. The hostname or IP address of the remote server must be given as the argument ","to this command. Note that only servers that are immediately adjacent to the current server in the network can be connected to. To ","see which servers can be connected to, use the 'scan' command."],cp:["cp [src] [dst]"," ","Copy a file on this server. To copy a file to another server use scp."],download:["download [script/text file]"," ","Downloads a script or text file to your computer (like your real life computer)."," ","You can also download all of your scripts/text files as a zip file using the following Terminal commands:"," ","Download all scripts and text files: download *"," ","Download all scripts: download *.script"," ","Download all text files: download *.txt"," "],expr:["expr [mathematical expression]"," ","Evaluate a simple mathematical expression. Supports native JavaScript operators:"," ","+, -, /, *, **, %"," ","Example:"," ","expr 25 * 2 ** 10"," ","Note that letters (non-digits) are not allowed and will be removed from the input."],free:["free"," ","Display's the memory usage on the current machine. Print the amount of RAM that is available on the current server as well as ","how much of it is being used."],grow:["grow","","Spoof transactions in the current server. Increasing the money available by hacking. Requires root access.","See the wiki page for hacking mechanics."],hack:["hack"," ","Attempt to hack the current server. Requires root access in order to be run. See the wiki page for hacking mechanics"," "],help:["help [command]"," ","Display Terminal help information. Without arguments, 'help' prints a list of all valid Terminal commands and a brief ","description of their functionality. You can also pass the name of a Terminal command as an argument to 'help' to print ","more detailed information about the Terminal command. Examples: "," ","help alias"," ","help scan-analyze"],home:["homeConnect to your home computer. This will work no matter what server you are currently connected to."],hostname:["hostname"," ","Prints the hostname of the current server"],kill:["kill [script name] [args...]"," ","kill [pid]"," ","Kill the script specified by the script name and arguments OR by its PID."," ","If you are killing the script using its filename and arguments, then each ","argument must be separated by a space. Remember that a running script is ","uniquely identified by both its name and the arguments that are used to start ","it. So, if a script was ran with the following arguments:"," ","run foo.script 1 sigma-cosmetics"," ","Then to kill this script the same arguments would have to be used:"," ","kill foo.script 1 sigma-cosmetics"," ","If you are killing the script using its PID, then the PID argument must be numeric"],killall:["killall"," ","Kills all scripts on the current server. ","Note that after the 'kill' command is issued for a script, it may take a while for the script to actually stop running. ","This will happen if the script is in the middle of a command such as grow() or weaken() that takes time to execute. ","The script will not be stopped/killed until after that time has elapsed."],ls:["ls [dir] [| grep pattern]"," ","The ls command, with no arguments, prints all files and directories on the current server's directory to the Terminal screen. ","The files will be displayed in alphabetical order. "," ","The 'dir' optional parameter can be used to display files/directories in another directory."," ","The '| grep pattern' optional parameter can be used to only display files whose filenames match the specified pattern."," ","Examples:"," ","List all files with the '.script' extension in the current directory:"," ","ls | grep .script"," ","List all files with the '.js' extension in the root directory:"," ","ls / | grep .js"," ","List all files with the word 'purchase' in the filename, in the 'scripts' directory:"," ","ls scripts | grep purchase"],lscpu:["lscpu"," ","Prints the number of CPU Cores the current server has"],mem:["mem [script name] [-t num_threads]"," ","Displays the amount of RAM needed to run the specified script with a single thread. The command can also be used to print ","the amount of RAM needed to run a script with multiple threads using the '-t' flag. If the '-t' flag is specified, then ","an argument for the number of threads must be passed in afterwards. Examples:"," ","mem foo.script"," ","mem foo.script -t 50"," ","The first example above will print the amount of RAM needed to run 'foo.script' with a single thread. The second example ","above will print the amount of RAM needed to run 'foo.script' with 50 threads."],mv:["mv [src] [dest]"," ","Move the source file to the specified destination. This can also be used to rename files. ","This command only works for scripts and text files (.txt). This command CANNOT be used to ","convert to different file types"," ","Note that, unlike the Linux 'mv' command, the destination argument must be the ","full filepath. ","Examples: "," ","mv hacking-controller.script scripts/hacking-controller.script"," ","mv myScript.js myOldScript.js"],nano:["nano [file name]"," ","Opens up the specified file in the Text Editor. Only scripts (.script) or text files (.txt) can be ","edited using the Text Editor. If the file does not already exist, then a new, empty one ","will be created"],ps:["ps"," ","Prints all scripts that are running on the current server"],rm:["rm [file]"," ","Removes the specified file from the current server. A file can be a script, a program, or a message file. "," ","WARNING: This is permanent and cannot be undone"],run:["run [file name] [-t] [num threads] [args...]"," ","Execute a program or a script."," ","The '[-t]', '[num threads]', and '[args...]' arguments are only valid when running a script. The '-t' flag is used ","to indicate that the script should be run with the specified number of threads. If the flag is omitted, ","then the script will be run with a single thread by default. ","If the '-t' flag is used, then it MUST come immediately ","after the script name, and the [num threads] argument MUST come immediately afterwards. "," ","[args...] represents a variable number of arguments that will be passed into the script. See the documentation ","about script arguments. Each specified argument must be separated by a space. "," "],scan:["scan"," ","Prints all immediately-available network connection. This will print a list of all servers that you can currently connect ","to using the 'connect' Terminal command."],"scan-analyze":["scan-analyze [depth] [-a]"," ","Prints detailed information about all servers up to [depth] nodes away on the network. Calling ","'scan-analyze 1' will display information for the same servers that are shown by the 'scan' Terminal ","command. This command also shows the relative paths to reach each server."," ","By default, the maximum depth that can be specified for 'scan-analyze' is 3. However, once you have ","the DeepscanV1.exe and DeepscanV2.exe programs, you can execute 'scan-analyze' with a depth up to ","5 and 10, respectively."," ","The information 'scan-analyze' displays about each server includes whether or not you have root access to it, ","its required hacking level, the number of open ports required to run NUKE.exe on it, and how much RAM ","it has."," ","By default, this command will not display servers that you have purchased. However, you can pass in the ","-a flag at the end of the command if you would like to enable that."],scp:["scp [filename] [target server]"," ","Copies the specified file from the current server to the target server. ","This command only works for script files (.script extension), literature files (.lit extension), ","and text files (.txt extension). ","The second argument passed in must be the hostname or IP of the target server."],sudov:["sudov"," ","Prints whether or not you have root access to the current machine"],tail:["tail [script name] [args...]"," ","Displays dynamic logs for the script specified by the script name and arguments. Each argument must be separated ","by a space. Remember that a running script is uniquely identified by both its name and the arguments that were used ","to run it. So, if a script was ran with the following arguments: "," ","run foo.script 10 50000"," ","Then in order to check its logs with 'tail' the same arguments must be used: "," ","tail foo.script 10 50000"],top:["top"," ","Prints a list of all scripts running on the current server as well as their thread count and how much ","RAM they are using in total."],unalias:["unalias [alias name]"," ","Deletes the specified alias. Note that the double quotation marks are required. "," ","As an example, if an alias was declared using:"," ",'alias r="run"'," ","Then it could be removed using:"," ","unalias r"," ","It is not necessary to differentiate between global and non-global aliases when using 'unalias'"],weaken:["weaken","","Reduces the security level of the current server. Decreasing the time it takes for all operations on this server.","Requires root access. See the wiki page for hacking mechanics."],wget:["wget [url] [target file]"," ","Retrieves data from a URL and downloads it to a file on the current server. The data can only ","be downloaded to a script (.script, .ns, .js) or a text file (.txt). If the file already exists, ","it will be overwritten by this command."," ","Note that it will not be possible to download data from many websites because they do not allow ","cross-origin resource sharing (CORS). Example:"," ","wget https://raw.githubusercontent.com/danielyxie/bitburner/master/README.md game_readme.txt"]}},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,function(e,t,a){"use strict";a.d(t,"a",(function(){return oe}));var n=a(281),r=a(86),i=a(48),o=a(67),s=a(94),l=a(282),c=a(90),u=a(7),m=a(23),h=a(109),d=a(423),p=a(39),f=a(113),g=a(395),y=a(93),b=a(13),E=a(161),v=a(88),k=a(4),_=a(24),w=a(1065),C=a(1066),S=a(1067),x=a(1068),O=a(1069),T=a(1070),M=a(1071),R=a(1072),A=a(1073),P=a(1074),N=a(1077),I=a(1078),F=a(1079),j=a(1080),D=a(1081),B=a(1082),G=a(1083),L=a(1084),W=a(1085),H=a(1086),U=a(1087),q=a(1088),K=a(1089),$=a(1090),z=a(1091),V=a(1092),Y=a(1093),J=a(1096),X=a(1097),Q=a(1098),Z=a(1099),ee=a(1100),te=a(1101),ae=a(1102),ne=a(1103),re=a(1104);function ie(e,t,a){return t in e?Object.defineProperty(e,t,{value:a,enumerable:!0,configurable:!0,writable:!0}):e[t]=a,e}class oe{constructor(){ie(this,"action",null),ie(this,"commandHistory",[]),ie(this,"commandHistoryIndex",0),ie(this,"outputHistory",[new n.b("Bitburner v"+u.a.Version,"primary")]),ie(this,"contractOpen",!1),ie(this,"currDir","/")}process(e,t,a){null!==this.action&&(this.action.timeLeft-=u.a._idleSpeed*a/1e3,this.action.timeLeft<.01&&this.finishAction(e,t,!1),l.b.emit())}append(e){this.outputHistory.push(e),this.outputHistory.length>b.a.MaxTerminalCapacity&&this.outputHistory.splice(0,this.outputHistory.length-b.a.MaxTerminalCapacity),l.b.emit()}print(e){this.append(new n.b(e,"primary"))}error(e){this.append(new n.b(e,"error"))}startHack(e){const t=e.getCurrentServer();if(t instanceof r.a)this.error("Cannot hack this kind of server");else{if(!(t instanceof i.a))throw new Error("server should be normal server");this.startAction(Object(v.d)(t,e)/4,"h")}}startGrow(e){const t=e.getCurrentServer();if(t instanceof r.a)this.error("Cannot hack this kind of server");else{if(!(t instanceof i.a))throw new Error("server should be normal server");this.startAction(Object(v.a)(t,e)/16,"g")}}startWeaken(e){const t=e.getCurrentServer();if(t instanceof r.a)this.error("Cannot hack this kind of server");else{if(!(t instanceof i.a))throw new Error("server should be normal server");this.startAction(Object(v.f)(t,e)/16,"w")}}startBackdoor(e){const t=e.getCurrentServer();if(t instanceof r.a)this.error("Cannot backdoor this kind of server");else{if(!(t instanceof i.a))throw new Error("server should be normal server");this.startAction(Object(v.d)(t,e)/4,"b")}}startAnalyze(){this.print("Analyzing system..."),this.startAction(1,"a")}startAction(e,t){this.action=new n.c(e,t)}finishHack(e,t,a=!1){if(a)return;const n=t.getCurrentServer();if(n instanceof r.a)return void this.error("Cannot hack this kind of server");if(!(n instanceof i.a))throw new Error("server should be normal server");const o=Object(v.b)(n,t),s=Math.random(),l=Object(v.c)(n,t),c=l/4;if(s<o){if(y.a.WorldDaemon===n.hostname)return null==t.bitNodeN&&(t.bitNodeN=1),void e.toBitVerse(!1,!1);n.backdoorInstalled=!0;let a=Object(v.e)(n,t);a=Math.floor(n.moneyAvailable*a),a<=0&&(a=0),n.moneyAvailable-=a,t.gainMoney(a),t.recordMoneySource(a,"hacking"),t.gainHackingExp(l),t.gainIntelligenceExp(l/u.a.IntelligenceTerminalHackBaseExpGain),n.fortify(u.a.ServerFortifyAmount),this.print(`Hack successful! Gained ${k.a.formatMoney(a)} and ${k.a.formatExp(l)} hacking exp`)}else t.gainHackingExp(c),this.print(`Failed to hack ${n.hostname}. Gained ${k.a.formatExp(c)} hacking exp`)}finishGrow(e,t=!1){if(t)return;const a=e.getCurrentServer();if(a instanceof r.a)return void this.error("Cannot hack this kind of server");if(!(a instanceof i.a))throw new Error("server should be normal server");const n=Object(v.c)(a,e),o=Object(f.e)(a,1,e,a.cpuCores)-1;this.print(`Available money on '${a.hostname}' grown by ${k.a.formatPercentage(o,6)}. Gained ${k.a.formatExp(n)} hacking exp.`)}finishWeaken(e,t=!1){if(t)return;const a=e.getCurrentServer();if(a instanceof r.a)return void this.error("Cannot hack this kind of server");if(!(a instanceof i.a))throw new Error("server should be normal server");const n=Object(v.c)(a,e);a.weaken(u.a.ServerWeakenAmount),this.print(`'${a.hostname}' security level weakened to ${a.hackDifficulty}. Gained ${k.a.formatExp(n)} hacking exp.`)}finishBackdoor(e,t,a=!1){if(!a){const a=t.getCurrentServer();if(a instanceof r.a)return void this.error("Cannot hack this kind of server");if(!(a instanceof i.a))throw new Error("server should be normal server");if(y.a.WorldDaemon===a.hostname)return null==t.bitNodeN&&(t.bitNodeN=1),void e.toBitVerse(!1,!1);a.backdoorInstalled=!0,this.print("Backdoor successful!")}}finishAnalyze(e,t=!1){if(!t){const t=e.getCurrentServer(),a=t instanceof r.a;this.print(t.hostname+": ");const n=t.organizationName;this.print("Organization name: "+(a?"player":n));const o=!a&&t.hasAdminRights||a;if(this.print("Root Access: "+(o?"YES":"NO")),t instanceof i.a){const n=t.requiredHackingSkill;this.print("Required hacking skill: "+(a?"N/A":n));const r=t.hackDifficulty;this.print("Server security level: "+(a?"N/A":k.a.formatServerSecurity(r)));const i=Object(v.b)(t,e);this.print("Chance to hack: "+(a?"N/A":k.a.formatPercentage(i)));const o=1e3*Object(v.d)(t,e);this.print("Time to hack: "+(a?"N/A":Object(_.b)(o,!0)))}if(this.print("Total money available on server: "+(t instanceof i.a?k.a.formatMoney(t.moneyAvailable):"N/A")),t instanceof i.a){const e=t.numOpenPortsRequired;this.print("Required number of open ports for NUKE: "+(a?"N/A":e)),this.print("SSH port: "+(t.sshPortOpen?"Open":"Closed")),this.print("FTP port: "+(t.ftpPortOpen?"Open":"Closed")),this.print("SMTP port: "+(t.smtpPortOpen?"Open":"Closed")),this.print("HTTP port: "+(t.httpPortOpen?"Open":"Closed")),this.print("SQL port: "+(t.sqlPortOpen?"Open":"Closed"))}}}finishAction(e,t,a=!1){if(null!==this.action)this.print(this.getProgressText()),"h"===this.action.action?this.finishHack(e,t,a):"g"===this.action.action?this.finishGrow(t,a):"w"===this.action.action?this.finishWeaken(t,a):"b"===this.action.action?this.finishBackdoor(e,t,a):"a"===this.action.action&&this.finishAnalyze(t,a),a&&this.print("Cancelled"),this.action=null,l.b.emit();else if(!a)throw new Error("Finish action called when there was no action")}getFile(e,t){return Object(c.a)(t)?this.getScript(e,t):t.endsWith(".lit")?this.getLitFile(e,t):t.endsWith(".txt")?this.getTextFile(e,t):null}getFilepath(e){const t=Object(h.b)(e,this.cwd());if(null==t)throw new Error("Invalid file path specified: "+e);return Object(h.e)(t)?Object(h.h)(t):t}getScript(e,t){const a=e.getCurrentServer(),n=this.getFilepath(t);for(const e of a.scripts)if(n===e.filename)return e;return null}getTextFile(e,t){const a=e.getCurrentServer(),n=this.getFilepath(t);for(const e of a.textFiles)if(n===e.fn)return e;return null}getLitFile(e,t){const a=e.getCurrentServer(),n=this.getFilepath(t);for(const e of a.messages)if("string"==typeof e&&n===e)return e;return null}cwd(){return this.currDir}setcwd(e){this.currDir=e,l.b.emit()}async runContract(e,t){if(this.contractOpen)return this.error("There's already a Coding Contract in Progress");const a=e.getCurrentServer(),n=a.getContract(t);if(null==n)return this.error("No such contract");this.contractOpen=!0;switch(await n.prompt()){case s.b.Success:if(null!==n.reward){const t=e.gainCodingContractReward(n.reward,n.getDifficulty());this.print("Contract SUCCESS - "+t)}a.removeContract(n);break;case s.b.Failure:++n.tries,n.tries>=n.getMaxNumTries()?(this.print("Contract FAILED - Contract is now self-destructing"),a.removeContract(n)):this.print(`Contract FAILED - ${n.getMaxNumTries()-n.tries} tries remaining`);break;case s.b.Cancelled:default:this.print("Contract cancelled")}this.contractOpen=!1}executeScanAnalyzeCommand(e,t=1,a=!1){this.print("~~~~~~~~~~ Beginning scan-analyze ~~~~~~~~~~"),this.print(" ");const i={};for(const e of Object(m.c)())i[e.hostname]=0;const s=[],l=[0],c=e.getCurrentServer();for(s.push(c);0!=s.length;){const c=s.pop();if(!c)continue;const u=l.pop();if(void 0===u)continue;const m=c instanceof r.a;if(!a&&c.purchasedByPlayer&&"home"!=c.hostname)continue;if(i[c.hostname]||u>t)continue;if(!a&&m)continue;i[c.hostname]=1;for(let e=c.serversOnNetwork.length-1;e>=0;--e){const t=Object(f.a)(c,e);null!==t&&(s.push(t),l.push(u+1))}if(0==u)continue;const h=Array(4*(u-1)+1).join("-");e.hasProgram(o.a.AutoLink.name)?this.append(new n.a(h,c.hostname)):this.print(h+c.hostname);const d=h+"--";let p="NO";c.hasAdminRights&&(p="YES"),this.print(`${d}Root Access: ${p}${m?"":", Required hacking skill: "+c.requiredHackingSkill}`),c.hasOwnProperty("numOpenPortsRequired")&&this.print(d+"Number of open ports required to NUKE: "+c.numOpenPortsRequired),this.print(d+"RAM: "+k.a.formatRAM(c.maxRam)),this.print(" ")}}connectToServer(e,t){const a=Object(m.d)(t);null!=a?(e.getCurrentServer().isConnectedTo=!1,e.currentServer=a.hostname,e.getCurrentServer().isConnectedTo=!0,this.print("Connected to "+a.hostname),this.setcwd("/"),"darkweb"==e.getCurrentServer().hostname&&Object(d.b)()):this.error("Invalid server. Connection failed.")}executeCommands(e,t,a){a=(a=a.trim()).replace(/\s\s+/g," "),this.commandHistory[this.commandHistory.length-1]!=a&&(this.commandHistory.push(a),this.commandHistory.length>50&&this.commandHistory.splice(0,1)),this.commandHistoryIndex=this.commandHistory.length;const n=Object(g.b)(a);for(let a=0;a<n.length;a++)this.executeCommand(e,t,n[a])}clear(){this.outputHistory=[new n.b("Bitburner v"+u.a.Version,"primary")],l.b.emit(),l.a.emit()}prestige(){this.action=null,this.clear()}executeCommand(e,t,a){if(null!==this.action)return void this.error(`Cannot execute command (${a}) while an action is in progress`);a.startsWith("./")&&(a="run "+a.slice(2));const n=Object(g.a)(a);if(0==n.length)return;const r=t.getCurrentServer();if(p.a.isRunning){const e=Object(m.d)("n00dles");if(null==e)throw new Error("Could not get n00dles server");switch(p.a.currStep){case p.f.TerminalHelp:if(1!==n.length||"help"!=n[0])return void this.print("Bad command. Please follow the tutorial");Object(p.c)();break;case p.f.TerminalLs:if(1!==n.length||"ls"!=n[0])return void this.print("Bad command. Please follow the tutorial");Object(p.c)();break;case p.f.TerminalScan:if(1!==n.length||"scan"!=n[0])return void this.print("Bad command. Please follow the tutorial");Object(p.c)();break;case p.f.TerminalScanAnalyze1:if(1!=n.length||"scan-analyze"!=n[0])return void this.print("Bad command. Please follow the tutorial");Object(p.c)();break;case p.f.TerminalScanAnalyze2:if(2!=n.length||"scan-analyze"!=n[0]||2!==n[1])return void this.print("Bad command. Please follow the tutorial");Object(p.c)();break;case p.f.TerminalConnect:if(2!=n.length)return void this.print("Bad command. Please follow the tutorial");if("connect"!=n[0]||"n00dles"!=n[1]&&n[1]!=e.hostname)return void this.print("Wrong command! Try again!");Object(p.c)();break;case p.f.TerminalAnalyze:if(1!==n.length||"analyze"!==n[0])return void this.print("Bad command. Please follow the tutorial");Object(p.c)();break;case p.f.TerminalNuke:if(2!=n.length||"run"!=n[0]||"NUKE.exe"!=n[1])return void this.print("Bad command. Please follow the tutorial");Object(p.c)();break;case p.f.TerminalManualHack:if(1!=n.length||"hack"!=n[0])return void this.print("Bad command. Please follow the tutorial");Object(p.c)();break;case p.f.TerminalGoHome:if(1!=n.length||"home"!=n[0])return void this.print("Bad command. Please follow the tutorial");Object(p.c)();break;case p.f.TerminalCreateScript:if(2!=n.length||"nano"!=n[0]||"n00dles.script"!=n[1])return void this.print("Bad command. Please follow the tutorial");Object(p.c)();break;case p.f.TerminalFree:if(1!=n.length||"free"!=n[0])return void this.print("Bad command. Please follow the tutorial");Object(p.c)();break;case p.f.TerminalRunScript:if(2!=n.length||"run"!=n[0]||"n00dles.script"!=n[1])return void this.print("Bad command. Please follow the tutorial");Object(p.c)();break;case p.f.ActiveScriptsToTerminal:if(2!=n.length||"tail"!=n[0]||"n00dles.script"!=n[1])return void this.print("Bad command. Please follow the tutorial");Object(p.c)();break;default:return void this.print("Please follow the tutorial, or click 'EXIT' if you'd like to skip it")}}const i=n[0];if("number"==typeof i)return void this.error(`Command ${n[0]} not found`);const o={"scan-analyze":X.a,alias:w.a,analyze:C.a,backdoor:S.a,buy:x.a,cat:O.a,cd:T.a,check:M.a,clear:()=>this.clear(),cls:()=>this.clear(),connect:R.a,cp:A.a,download:P.a,expr:N.a,free:I.a,grow:F.a,hack:j.a,help:D.a,home:B.a,hostname:G.a,kill:L.a,killall:W.a,ls:H.a,lscpu:U.a,mem:q.a,mv:K.a,nano:$.a,ps:z.a,rm:V.a,run:Y.a,scan:J.a,scp:Q.a,sudov:Z.a,tail:ee.a,top:te.a,unalias:ae.a,weaken:ne.a,wget:re.a}[i.toLowerCase()];o?o(this,e,t,r,n.slice(1)):this.error(`Command ${n[0]} not found`)}getProgressText(){if(null===this.action)throw new Error("trying to get the progress text when there's no action");return Object(E.a)({progress:(this.action.time-this.action.timeLeft)/this.action.time,totalTicks:50})}}},function(e,t,a){"use strict";a.d(t,"a",(function(){return s}));var n=a(31);function r(e){let t=e;return t.startsWith("[")&&(t=t.slice(1)),t.endsWith("]")&&(t=t.slice(0,-1)),t}function i(e){let t=e;return(t.startsWith('"')||t.startsWith("'"))&&(t=t.slice(1)),(t.endsWith('"')||t.endsWith("'"))&&(t=t.slice(0,-1)),t}function o(e){const t=[];return e.forEach(e=>{let a=e.toString();a=["[",a,"]"].join(""),t.push(a)}),t.join(",").replace(/\s/g,"")}const s=[{desc:e=>["A prime factor is a factor that is a prime number.",`What is the largest prime factor of ${e}?`].join(" "),difficulty:1,gen:()=>Object(n.a)(500,1e9),name:"Find Largest Prime Factor",numTries:10,solver:(e,t)=>{let a=2,n=e;for(;n>(a-1)*(a-1);){for(;n%a==0;)n=Math.round(n/a);++a}return(1===n?a-1:n)===parseInt(t,10)}},{desc:e=>["Given the following integer array, find the contiguous subarray","(containing at least one number) which has the largest sum and return that sum.","'Sum' refers to the sum of all the numbers in the subarray.\n",""+e.toString()].join(" "),difficulty:1,gen:()=>{const e=Object(n.a)(5,40),t=[];t.length=e;for(let a=0;a<e;++a)t[a]=Object(n.a)(-10,10);return t},name:"Subarray with Maximum Sum",numTries:10,solver:(e,t)=>{const a=e.slice();for(let e=1;e<a.length;e++)a[e]=Math.max(a[e],a[e]+a[e-1]);return parseInt(t,10)===Math.max(...a)}},{desc:e=>["It is possible write four as a sum in exactly four different ways:\n\n"," 3 + 1\n"," 2 + 2\n"," 2 + 1 + 1\n"," 1 + 1 + 1 + 1\n\n",`How many different ways can the number ${e} be written as a sum of at least`,"two positive integers?"].join(" "),difficulty:1.5,gen:()=>Object(n.a)(8,100),name:"Total Ways to Sum",numTries:10,solver:(e,t)=>{const a=[1];a.length=e+1,a.fill(0,1);for(let t=1;t<e;++t)for(let n=t;n<=e;++n)a[n]+=a[n-t];return a[e]===parseInt(t,10)}},{desc:e=>{let t=["Given the following array of array of numbers representing a 2D matrix,","return the elements of the matrix as an array in spiral order:\n\n"].join(" ");return t+=" [\n",t+=e.map(e=>" ["+e.map(e=>(""+e).padStart(2," ")).join(",")+"]").join("\n"),t+="\n ]\n",t+=["\nHere is an example of what spiral order should be:\n\n"," [\n"," [1, 2, 3]\n"," [4, 5, 6]\n"," [7, 8, 9]\n"," ]\n\n","Answer: [1, 2, 3, 6, 9, 8 ,7, 4, 5]\n\n","Note that the matrix will not always be square:\n\n"," [\n"," [1, 2, 3, 4]\n"," [5, 6, 7, 8]\n"," [9, 10, 11, 12]\n"," ]\n\n","Answer: [1, 2, 3, 4, 8, 12, 11, 10, 9, 5, 6, 7]"].join(" "),t},difficulty:2,gen:()=>{const e=Object(n.a)(1,15),t=Object(n.a)(1,15),a=[];a.length=e;for(let n=0;n<e;++n)a[n]=[],a[n].length=t;for(let r=0;r<e;++r)for(let e=0;e<t;++e)a[r][e]=Object(n.a)(1,50);return a},name:"Spiralize Matrix",numTries:10,solver:(e,t)=>{const a=[];let n=0,i=e.length-1,o=0,s=e[0].length-1,l=0;for(;;){for(let t=o;t<=s;t++)a[l]=e[n][t],++l;if(++n>i)break;for(let t=n;t<=i;t++)a[l]=e[t][s],++l;if(--s<o)break;for(let t=s;t>=o;t--)a[l]=e[i][t],++l;if(--i<n)break;for(let t=i;t>=n;t--)a[l]=e[t][o],++l;if(++o>s)break}const c=r(t).replace(/\s/g,"").split(",");for(let e=0;e<c.length;++e)c[e]=parseInt(c[e],10);if(a.length!==c.length)return!1;for(let e=0;e<a.length;++e)if(a[e]!==c[e])return!1;return!0}},{desc:e=>["You are given the following array of integers:\n\n",e+"\n\n","Each element in the array represents your MAXIMUM jump length","at that position. This means that if you are at position i and your","maximum jump length is n, you can jump to any position from","i to i+n.","\n\nAssuming you are initially positioned","at the start of the array, determine whether you are","able to reach the last index exactly.\n\n","Your answer should be submitted as 1 or 0, representing true and false respectively"].join(" "),difficulty:2.5,gen:()=>{const e=Object(n.a)(3,25),t=[];t.length=e;for(let e=0;e<t.length;++e)Math.random()<.2?t[e]=0:t[e]=Object(n.a)(0,10);return t},name:"Array Jumping Game",numTries:1,solver:(e,t)=>{const a=e.length;let n=0;for(let t=0;n<a&&n<=t;++n)t=Math.max(n+e[n],t);const r=n===a;return!("1"!==t||!r)||"0"===t&&!r}},{desc:e=>["Given the following array of array of numbers representing a list of","intervals, merge all overlapping intervals.\n\n",`[${o(e)}]\n\n`,"Example:\n\n","[[1, 3], [8, 10], [2, 6], [10, 16]]\n\n","would merge into [[1, 6], [8, 16]].\n\n","The intervals must be returned in ASCENDING order.","You can assume that in an interval, the first number will always be","smaller than the second."].join(" "),difficulty:3,gen:()=>{const e=[],t=Object(n.a)(3,20);for(let a=0;a<t;++a){const t=Object(n.a)(1,25),a=t+Object(n.a)(1,10);e.push([t,a])}return e},name:"Merge Overlapping Intervals",numTries:15,solver:(e,t)=>{const a=e.slice();a.sort((e,t)=>e[0]-t[0]);const n=[];let i=a[0][0],s=a[0][1];for(const e of a)e[0]<=s?s=Math.max(s,e[1]):(n.push([i,s]),i=e[0],s=e[1]);n.push([i,s]);const l=o(n),c=t.replace(/\s/g,"");return l===c||l===r(c)}},{desc:e=>["Given the following string containing only digits, return","an array with all possible valid IP address combinations","that can be created from the string:\n\n",e+"\n\n","Note that an octet cannot begin with a '0' unless the number","itself is actually 0. For example, '192.168.010.1' is not a valid IP.\n\n","Examples:\n\n","25525511135 -> [255.255.11.135, 255.255.111.35]\n","1938718066 -> [193.87.180.66]"].join(" "),difficulty:3,gen:()=>{let e="";for(let t=0;t<4;++t){e+=Object(n.a)(0,255).toString()}return e},name:"Generate IP Addresses",numTries:10,solver:(e,t)=>{const a=[];for(let t=1;t<=3;++t)for(let n=1;n<=3;++n)for(let r=1;r<=3;++r)for(let i=1;i<=3;++i)if(t+n+r+i===e.length){const o=parseInt(e.substring(0,t),10),s=parseInt(e.substring(t,t+n),10),l=parseInt(e.substring(t+n,t+n+r),10),c=parseInt(e.substring(t+n+r,t+n+r+i),10);if(o<=255&&s<=255&&l<=255&&c<=255){const t=[o.toString(),".",s.toString(),".",l.toString(),".",c.toString()].join("");t.length===e.length+3&&a.push(t)}}const n=r(t).replace(/\s/g,"").split(",");if(n.length!==a.length)return!1;for(const e of n)if(!a.includes(e))return!1;return!0}},{desc:e=>["You are given the following array of stock prices (which are numbers)","where the i-th element represents the stock price on day i:\n\n",e+"\n\n","Determine the maximum possible profit you can earn using at most","one transaction (i.e. you can only buy and sell the stock once). If no profit can be made","then the answer should be 0. Note","that you have to buy the stock before you can sell it"].join(" "),difficulty:1,gen:()=>{const e=Object(n.a)(3,50),t=[];t.length=e;for(let a=0;a<e;++a)t[a]=Object(n.a)(1,200);return t},name:"Algorithmic Stock Trader I",numTries:5,solver:(e,t)=>{let a=0,n=0;for(let t=1;t<e.length;++t)a=Math.max(0,a+=e[t]-e[t-1]),n=Math.max(a,n);return n.toString()===t}},{desc:e=>["You are given the following array of stock prices (which are numbers)","where the i-th element represents the stock price on day i:\n\n",e+"\n\n","Determine the maximum possible profit you can earn using as many","transactions as you'd like. A transaction is defined as buying","and then selling one share of the stock. Note that you cannot","engage in multiple transactions at once. In other words, you","must sell the stock before you buy it again.\n\n","If no profit can be made, then the answer should be 0"].join(" "),difficulty:2,gen:()=>{const e=Object(n.a)(3,50),t=[];t.length=e;for(let a=0;a<e;++a)t[a]=Object(n.a)(1,200);return t},name:"Algorithmic Stock Trader II",numTries:10,solver:(e,t)=>{let a=0;for(let t=1;t<e.length;++t)a+=Math.max(e[t]-e[t-1],0);return a.toString()===t}},{desc:e=>["You are given the following array of stock prices (which are numbers)","where the i-th element represents the stock price on day i:\n\n",e+"\n\n","Determine the maximum possible profit you can earn using at most","two transactions. A transaction is defined as buying","and then selling one share of the stock. Note that you cannot","engage in multiple transactions at once. In other words, you","must sell the stock before you buy it again.\n\n","If no profit can be made, then the answer should be 0"].join(" "),difficulty:5,gen:()=>{const e=Object(n.a)(3,50),t=[];t.length=e;for(let a=0;a<e;++a)t[a]=Object(n.a)(1,200);return t},name:"Algorithmic Stock Trader III",numTries:10,solver:(e,t)=>{let a=Number.MIN_SAFE_INTEGER,n=Number.MIN_SAFE_INTEGER,r=0,i=0;for(const t of e)i=Math.max(i,n+t),n=Math.max(n,r-t),r=Math.max(r,a+t),a=Math.max(a,-1*t);return i.toString()===t}},{desc:e=>["You are given the following array with two elements:\n\n",`[${e[0]}, [${e[1]}]]\n\n`,"The first element is an integer k. The second element is an","array of stock prices (which are numbers) where the i-th element","represents the stock price on day i.\n\n","Determine the maximum possible profit you can earn using at most","k transactions. A transaction is defined as buying and then selling","one share of the stock. Note that you cannot engage in multiple","transactions at once. In other words, you must sell the stock before","you can buy it again.\n\n","If no profit can be made, then the answer should be 0."].join(" "),difficulty:8,gen:()=>{const e=Object(n.a)(2,10),t=Object(n.a)(3,50),a=[];a.length=t;for(let e=0;e<t;++e)a[e]=Object(n.a)(1,200);return[e,a]},name:"Algorithmic Stock Trader IV",numTries:10,solver:(e,t)=>{const a=e[0],n=e[1],r=n.length;if(r<2)return 0===parseInt(t);if(a>r/2){let e=0;for(let t=1;t<r;++t)e+=Math.max(n[t]-n[t-1],0);return parseInt(t)===e}const i=[],o=[];i.length=a+1,o.length=a+1;for(let e=0;e<=a;++e)i[e]=Number.MIN_SAFE_INTEGER,o[e]=0;let s;for(let e=0;e<r;++e){s=n[e];for(let e=a;e>0;--e)o[e]=Math.max(o[e],i[e]+s),i[e]=Math.max(i[e],o[e-1]-s)}return parseInt(t)===o[a]}},{desc:e=>{function t(e,a=0){const n=e.length;if(a>=n)return"";let r=[" ".repeat(n-a+1),"[",e[a].toString(),"]"].join("");return a<n-1&&(r+=","),r+"\n"+t(e,a+1)}return["Given a triangle, find the minimum path sum from top to bottom. In each step","of the path, you may only move to adjacent numbers in the row below.","The triangle is represented as a 2D array of numbers:\n\n",function(e){return["[\n",t(e),"]"].join("")}(e)+"\n\n","Example: If you are given the following triangle:\n\n[\n"," [2],\n"," [3,4],\n"," [6,5,7],\n"," [4,1,8,3]\n","]\n\n","The minimum path sum is 11 (2 -> 3 -> 5 -> 1)."].join(" ")},difficulty:5,gen:()=>{const e=[],t=Object(n.a)(3,12);e.length=t;for(let a=0;a<t;++a){e[a]=[],e[a].length=a+1;for(let t=0;t<e[a].length;++t)e[a][t]=Object(n.a)(1,9)}return e},name:"Minimum Path Sum in a Triangle",numTries:10,solver:(e,t)=>{const a=e.length,n=e[a-1].slice();for(let t=a-2;t>-1;--t)for(let a=0;a<e[t].length;++a)n[a]=Math.min(n[a],n[a+1])+e[t][a];return n[0]===parseInt(t)}},{desc:e=>{const t=e[0],a=e[1];return["You are in a grid with",`${t} rows and ${a} columns, and you are`,"positioned in the top-left corner of that grid. You are trying to","reach the bottom-right corner of the grid, but you can only","move down or right on each step. Determine how many","unique paths there are from start to finish.\n\n","NOTE: The data returned for this contract is an array","with the number of rows and columns:\n\n",`[${t}, ${a}]`].join(" ")},difficulty:3,gen:()=>[Object(n.a)(2,14),Object(n.a)(2,14)],name:"Unique Paths in a Grid I",numTries:10,solver:(e,t)=>{const a=e[0],n=e[1],r=[];r.length=a;for(let e=0;e<a;e++)r[e]=1;for(let e=1;e<n;e++)for(let e=1;e<a;e++)r[e]+=r[e-1];return parseInt(t)===r[a-1]}},{desc:e=>{let t="";for(const a of e)t+=a.toString()+",\n";return["You are located in the top-left corner of the following grid:\n\n",t+"\n","You are trying reach the bottom-right corner of the grid, but you can only","move down or right on each step. Furthermore, there are obstacles on the grid","that you cannot move onto. These obstacles are denoted by '1', while empty","spaces are denoted by 0.\n\n","Determine how many unique paths there are from start to finish.\n\n","NOTE: The data returned for this contract is an 2D array of numbers representing the grid."].join(" ")},difficulty:5,gen:()=>{const e=Object(n.a)(2,12),t=Object(n.a)(2,12),a=[];a.length=e;for(let n=0;n<e;++n)a[n]=[],a[n].length=t,a[n].fill(0);for(let n=0;n<e;++n)for(let r=0;r<t;++r)0===n&&0===r||n===e-1&&r===t-1||Math.random()<.15&&(a[n][r]=1);return a},name:"Unique Paths in a Grid II",numTries:10,solver:(e,t)=>{const a=[];a.length=e.length;for(let t=0;t<a.length;++t)a[t]=e[t].slice();for(let e=0;e<a.length;e++)for(let t=0;t<a[0].length;t++)1==a[e][t]?a[e][t]=0:0==e&&0==t?a[0][0]=1:a[e][t]=(e>0?a[e-1][t]:0)+(t>0?a[e][t-1]:0);return a[a.length-1][a[0].length-1]===parseInt(t)}},{desc:e=>["Given the following string:\n\n",e+"\n\n","remove the minimum number of invalid parentheses in order to validate","the string. If there are multiple minimal ways to validate the string,","provide all of the possible results. The answer should be provided","as an array of strings. If it is impossible to validate the string","the result should be an array with only an empty string.\n\n","IMPORTANT: The string may contain letters, not just parentheses.","Examples:\n",'"()())()" -> [()()(), (())()]\n','"(a)())()" -> [(a)()(), (a())()]\n','")( -> [""]'].join(" "),difficulty:10,gen:()=>{const e=Object(n.a)(6,20),t=[];t.length=e,Math.random()<.8?t[0]="(":t[0]=")";for(let a=1;a<e;++a){const e=Math.random();t[a]=e<.4?"(":e<.8?")":"a"}return t.join("")},name:"Sanitize Parentheses in Expression",numTries:10,solver:(e,t)=>{let a=0,n=0;const i=[];for(let t=0;t<e.length;++t)"("===e[t]?++a:")"===e[t]&&(a>0?--a:++n);!function e(t,a,n,r,i,o,s){if(i.length!==a)"("===i[a]?(n>0&&e(t,a+1,n-1,r,i,o,s),e(t+1,a+1,n,r,i,o+i[a],s)):")"===i[a]?(r>0&&e(t,a+1,n,r-1,i,o,s),t>0&&e(t-1,a+1,n,r,i,o+i[a],s)):e(t,a+1,n,r,i,o+i[a],s);else if(0===n&&0===r&&0===t){for(let e=0;e<s.length;e++)if(s[e]===o)return;s.push(o)}}(0,0,a,n,e,"",i);const o=r(t).replace(/\s/g,"").split(",");if(o.length!==i.length)return!1;for(const e of i)if(!o.includes(e))return!1;return!0}},{desc:e=>{const t=e[0],a=e[1];return["You are given the following string which contains only digits between 0 and 9:\n\n",t+"\n\n",`You are also given a target number of ${a}. Return all possible ways`,"you can add the +, -, and * operators to the string such that it evaluates","to the target number.\n\n","The provided answer should be an array of strings containing the valid expressions.","The data provided by this problem is an array with two elements. The first element","is the string of digits, while the second element is the target number:\n\n",`["${t}", ${a}]\n\n`,"NOTE: Numbers in the expression cannot have leading 0's. In other words,",'"1+01" is not a valid expression',"Examples:\n\n",'Input: digits = "123", target = 6\n',"Output: [1+2+3, 1*2*3]\n\n",'Input: digits = "105", target = 5\n',"Output: [1*0+5, 10-5]"].join(" ")},difficulty:10,gen:()=>{const e=Object(n.a)(4,12),t=[];t.length=e;for(let e=0;e<t.length;++e)t[e]=String(0===e?Object(n.a)(1,9):Object(n.a)(0,9));const a=Object(n.a)(-100,100);return[t.join(""),a]},name:"Find All Valid Math Expressions",numTries:10,solver:(e,t)=>{const a=e[0],n=e[1];const o=r(t).split(",");for(let e=0;e<o.length;++e)o[e]=i(o[e]).replace(/\s/g,"");if(null==a||0===a.length)return 0===o.length||1===o.length&&""===o[0];const s=[];!function e(t,a,n,r,i,o,s){if(i!==n.length)for(let l=i;l<n.length&&(l==i||"0"!=n[i]);++l){const c=parseInt(n.substring(i,l+1));0===i?e(t,a+c,n,r,l+1,c,c):(e(t,a+"+"+c,n,r,l+1,o+c,c),e(t,a+"-"+c,n,r,l+1,o-c,-c),e(t,a+"*"+c,n,r,l+1,o-s+s*c,s*c))}else r===o&&t.push(a)}(s,"",a,n,0,0,0);for(const e of s)if(!o.includes(e))return!1;return!0}}]},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,function(e,t,a){"use strict";a.d(t,"a",(function(){return r}));const n="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";function r(e){let t="";for(let a=0;a<e;++a)t+=n.charAt(Math.floor(Math.random()*n.length));return t}},function(e,t,a){"use strict";a.d(t,"a",(function(){return n}));class n{constructor(e,t,a){var n,r,i;i="",(r="name")in(n=this)?Object.defineProperty(n,r,{value:i,enumerable:!0,configurable:!0,writable:!0}):n[r]=i,this.name=e,this.create=t,this.run=a}htmlID(){return"create-program-"+(this.name.endsWith(".exe")?this.name.slice(0,-".exe".length):this.name)}}},function(e,t,a){"use strict";a.d(t,"a",(function(){return h}));var n=a(7),r=a(48),i=a(24),o=a(23),s=a(4),l=a(8),c=a(476),u=a(88);function m(e){return function(t){return t.hacking_skill>=e}}const h=[{key:"NukeProgram",name:"NUKE.exe",create:{level:1,tooltip:"This virus is used to gain root access to a machine if enough ports are opened.",req:m(1),time:n.a.MillisecondsPerFiveMinutes},run:(e,t,a,n)=>{if(n instanceof r.a){if(!n.hasAdminRights)return n.openPortCount>=n.numOpenPortsRequired?(n.hasAdminRights=!0,void t.print("NUKE successful! Gained root access to "+n.hostname)):void t.print("NUKE unsuccessful. Not enough ports have been opened");t.print("You already have root access to this computer. There is no reason to run NUKE.exe")}else t.error("Cannot nuke this kind of server.")}},{key:"BruteSSHProgram",name:"BruteSSH.exe",create:{level:50,tooltip:"This program executes a brute force attack that opens SSH ports",req:m(50),time:2*n.a.MillisecondsPerFiveMinutes},run:(e,t,a,n)=>{n instanceof r.a?n.sshPortOpen?t.print("SSH Port (22) is already open!"):(n.sshPortOpen=!0,t.print("Opened SSH Port(22)!"),n.openPortCount++):t.error("Cannot run BruteSSH.exe on this kind of server.")}},{key:"FTPCrackProgram",name:"FTPCrack.exe",create:{level:100,tooltip:"This program cracks open FTP ports",req:m(100),time:n.a.MillisecondsPerHalfHour},run:(e,t,a,n)=>{n instanceof r.a?n.ftpPortOpen?t.print("FTP Port (21) is already open!"):(n.ftpPortOpen=!0,t.print("Opened FTP Port (21)!"),n.openPortCount++):t.error("Cannot run FTPCrack.exe on this kind of server.")}},{key:"RelaySMTPProgram",name:"relaySMTP.exe",create:{level:250,tooltip:"This program opens SMTP ports by redirecting data",req:m(250),time:n.a.MillisecondsPer2Hours},run:(e,t,a,n)=>{n instanceof r.a?n.smtpPortOpen?t.print("SMTP Port (25) is already open!"):(n.smtpPortOpen=!0,t.print("Opened SMTP Port (25)!"),n.openPortCount++):t.error("Cannot run relaySMTP.exe on this kind of server.")}},{key:"HTTPWormProgram",name:"HTTPWorm.exe",create:{level:500,tooltip:"This virus opens up HTTP ports",req:m(500),time:n.a.MillisecondsPer4Hours},run:(e,t,a,n)=>{n instanceof r.a?n.httpPortOpen?t.print("HTTP Port (80) is already open!"):(n.httpPortOpen=!0,t.print("Opened HTTP Port (80)!"),n.openPortCount++):t.error("Cannot run HTTPWorm.exe on this kind of server.")}},{key:"SQLInjectProgram",name:"SQLInject.exe",create:{level:750,tooltip:"This virus opens SQL ports",req:m(750),time:n.a.MillisecondsPer8Hours},run:(e,t,a,n)=>{n instanceof r.a?n.sqlPortOpen?t.print("SQL Port (1433) is already open!"):(n.sqlPortOpen=!0,t.print("Opened SQL Port (1433)!"),n.openPortCount++):t.error("Cannot run SQLInject.exe on this kind of server.")}},{key:"DeepscanV1",name:"DeepscanV1.exe",create:{level:75,tooltip:"This program allows you to use the scan-analyze command with a depth up to 5",req:m(75),time:n.a.MillisecondsPerQuarterHour},run:(e,t)=>{t.print("This executable cannot be run."),t.print("DeepscanV1.exe lets you run 'scan-analyze' with a depth up to 5.")}},{key:"DeepscanV2",name:"DeepscanV2.exe",create:{level:400,tooltip:"This program allows you to use the scan-analyze command with a depth up to 10",req:m(400),time:n.a.MillisecondsPer2Hours},run:(e,t)=>{t.print("This executable cannot be run."),t.print("DeepscanV2.exe lets you run 'scan-analyze' with a depth up to 10.")}},{key:"ServerProfiler",name:"ServerProfiler.exe",create:{level:75,tooltip:"This program is used to display hacking and Netscript-related information about servers",req:m(75),time:n.a.MillisecondsPerHalfHour},run:(e,t,a,n,s)=>{if(1!==s.length)return void t.print("Must pass a server hostname or IP as an argument for ServerProfiler.exe");const l=Object(o.d)(s[0]);null!=l?l instanceof r.a?(t.print(l.hostname+":"),t.print("Server base security level: "+l.baseDifficulty),t.print("Server current security level: "+l.hackDifficulty),t.print("Server growth rate: "+l.serverGrowth),t.print("Netscript hack() execution time: "+Object(i.b)(1e3*Object(u.d)(l,a),!0)),t.print("Netscript grow() execution time: "+Object(i.b)(1e3*Object(u.a)(l,a),!0)),t.print("Netscript weaken() execution time: "+Object(i.b)(1e3*Object(u.f)(l,a),!0))):t.print("ServerProfiler.exe can only be run on normal servers."):t.print("Invalid server IP/hostname")}},{key:"AutoLink",name:"AutoLink.exe",create:{level:25,tooltip:"This program allows you to directly connect to other servers through the 'scan-analyze' command",req:m(25),time:n.a.MillisecondsPerQuarterHour},run:(e,t)=>{t.print("This executable cannot be run."),t.print("AutoLink.exe lets you automatically connect to other servers when using 'scan-analyze'."),t.print("When using scan-analyze, click on a server's hostname to connect to it.")}},{key:"BitFlume",name:"b1t_flum3.exe",create:{level:1,tooltip:"This program creates a portal to the BitNode Nexus (allows you to restart and switch BitNodes)",req:function(e){return e.sourceFiles.length>0&&e.hacking_skill>=1},time:n.a.MillisecondsPerFiveMinutes/20},run:()=>{c.a.emit()}},{key:"Flight",name:"fl1ght.exe",create:null,run:(e,t,a)=>{const n=Math.round(30*l.a.DaedalusAugsRequirement);if(!(a.augmentations.length>=n&&a.money.gt(1e11)&&a.hacking_skill>=2500))return t.print(`Augmentations: ${a.augmentations.length} / ${n}`),t.print(`Money: ${s.a.formatMoney(a.money.toNumber())} / $100b`),void t.print(`Hacking skill: ${a.hacking_skill} / 2500`);t.print("We will contact you."),t.print("-- Daedalus --")}}]},function(e,t,a){"use strict";a.d(t,"a",(function(){return o}));var n=a(9),r=a(56),i=a(93);const o=[{hackDifficulty:99,hostname:"ecorp",moneyAvailable:{max:7e10,min:3e10},networkLayer:15,numOpenPortsRequired:5,organizationName:n.a.AevumECorp,requiredHackingSkill:{max:1400,min:1050},serverGrowth:99,specialName:n.a.AevumECorp},{hackDifficulty:99,hostname:"megacorp",moneyAvailable:{max:6e10,min:4e10},networkLayer:15,numOpenPortsRequired:5,organizationName:n.a.Sector12MegaCorp,requiredHackingSkill:{max:1350,min:1100},serverGrowth:99,specialName:n.a.Sector12MegaCorp},{hackDifficulty:{max:88,min:72},hostname:"b-and-a",moneyAvailable:{max:3e10,min:15e9},networkLayer:14,numOpenPortsRequired:5,organizationName:n.a.AevumBachmanAndAssociates,requiredHackingSkill:{max:1150,min:900},serverGrowth:{max:80,min:60},specialName:n.a.AevumBachmanAndAssociates},{hackDifficulty:{max:97,min:88},hostname:"blade",literature:[r.a.BeyondMan],maxRamExponent:{max:9,min:5},moneyAvailable:{max:4e10,min:1e10},networkLayer:14,numOpenPortsRequired:5,organizationName:n.a.Sector12BladeIndustries,requiredHackingSkill:{max:1200,min:900},serverGrowth:{max:85,min:55},specialName:n.a.Sector12BladeIndustries},{hackDifficulty:99,hostname:"nwo",literature:[r.a.TheHiddenWorld],moneyAvailable:{max:4e10,min:2e10},networkLayer:14,numOpenPortsRequired:5,organizationName:n.a.VolhavenNWO,requiredHackingSkill:{max:1300,min:950},serverGrowth:{max:95,min:65},specialName:n.a.VolhavenNWO},{hackDifficulty:{max:65,min:45},hostname:"clarkinc",literature:[r.a.BeyondMan,r.a.CostOfImmortality],moneyAvailable:{max:25e9,min:15e9},networkLayer:14,numOpenPortsRequired:5,organizationName:n.a.AevumClarkeIncorporated,requiredHackingSkill:{max:1250,min:950},serverGrowth:{max:75,min:45},specialName:n.a.AevumClarkeIncorporated},{hackDifficulty:{max:99,min:90},hostname:"omnitek",literature:[r.a.CodedIntelligence,r.a.HistoryOfSynthoids],maxRamExponent:{max:9,min:7},moneyAvailable:{max:22e9,min:13e9},networkLayer:13,numOpenPortsRequired:5,organizationName:n.a.VolhavenOmniTekIncorporated,requiredHackingSkill:{max:1100,min:900},serverGrowth:{max:99,min:95},specialName:n.a.VolhavenOmniTekIncorporated},{hackDifficulty:{max:75,min:55},hostname:"4sigma",moneyAvailable:{max:25e9,min:15e9},networkLayer:13,numOpenPortsRequired:5,organizationName:n.a.Sector12FourSigma,requiredHackingSkill:{max:1250,min:900},serverGrowth:{max:99,min:75},specialName:n.a.Sector12FourSigma},{hackDifficulty:{max:99,min:95},hostname:"kuai-gong",moneyAvailable:{max:3e10,min:2e10},networkLayer:13,numOpenPortsRequired:5,organizationName:n.a.ChongqingKuaiGongInternational,requiredHackingSkill:{max:1300,min:950},serverGrowth:{max:99,min:90},specialName:n.a.ChongqingKuaiGongInternational},{hackDifficulty:{max:97,min:83},hostname:"fulcrumtech",literature:[r.a.SimulatedReality],maxRamExponent:{max:11,min:7},moneyAvailable:{max:18e8,min:14e8},networkLayer:12,numOpenPortsRequired:5,organizationName:n.a.AevumFulcrumTechnologies,requiredHackingSkill:{max:1250,min:950},serverGrowth:{max:99,min:80},specialName:n.a.AevumFulcrumTechnologies},{hackDifficulty:99,hostname:"fulcrumassets",moneyAvailable:1e6,networkLayer:15,numOpenPortsRequired:5,organizationName:n.a.AevumFulcrumTechnologies,requiredHackingSkill:{max:1600,min:1100},serverGrowth:1,specialName:i.a.FulcrumSecretTechnologies},{hackDifficulty:{max:92,min:78},hostname:"stormtech",moneyAvailable:{max:12e8,min:1e9},networkLayer:12,numOpenPortsRequired:5,organizationName:n.a.IshimaStormTechnologies,requiredHackingSkill:{max:1075,min:875},serverGrowth:{max:92,min:68},specialName:n.a.IshimaStormTechnologies},{hackDifficulty:{max:96,min:84},hostname:"defcomm",moneyAvailable:{max:95e7,min:8e8},networkLayer:9,numOpenPortsRequired:5,organizationName:n.a.NewTokyoDefComm,requiredHackingSkill:{max:1050,min:850},serverGrowth:{max:73,min:47},specialName:n.a.NewTokyoDefComm},{hackDifficulty:{max:90,min:70},hostname:"infocomm",moneyAvailable:{max:9e8,min:6e8},networkLayer:10,numOpenPortsRequired:5,organizationName:"InfoComm",requiredHackingSkill:{max:950,min:875},serverGrowth:{max:75,min:35}},{hackDifficulty:{max:95,min:85},hostname:"helios",literature:[r.a.BeyondMan],maxRamExponent:{max:8,min:5},moneyAvailable:{max:75e7,min:55e7},networkLayer:12,numOpenPortsRequired:5,organizationName:n.a.VolhavenHeliosLabs,requiredHackingSkill:{max:900,min:800},serverGrowth:{max:80,min:70},specialName:n.a.VolhavenHeliosLabs},{hackDifficulty:{max:90,min:80},hostname:"vitalife",literature:[r.a.AGreenTomorrow],maxRamExponent:{max:7,min:4},moneyAvailable:{max:8e8,min:7e8},networkLayer:12,numOpenPortsRequired:5,organizationName:n.a.NewTokyoVitaLife,requiredHackingSkill:{max:900,min:775},serverGrowth:{max:80,min:60},specialName:n.a.NewTokyoVitaLife},{hackDifficulty:{max:95,min:85},hostname:"icarus",moneyAvailable:{max:1e9,min:9e8},networkLayer:9,numOpenPortsRequired:5,organizationName:n.a.Sector12IcarusMicrosystems,requiredHackingSkill:{max:925,min:850},serverGrowth:{max:95,min:85},specialName:n.a.Sector12IcarusMicrosystems},{hackDifficulty:{max:90,min:80},hostname:"univ-energy",maxRamExponent:{max:7,min:4},moneyAvailable:{max:12e8,min:11e8},networkLayer:9,numOpenPortsRequired:4,organizationName:n.a.Sector12UniversalEnergy,requiredHackingSkill:{max:900,min:800},serverGrowth:{max:90,min:80},specialName:n.a.Sector12UniversalEnergy},{hackDifficulty:{max:80,min:70},hostname:"titan-labs",literature:[r.a.CodedIntelligence],maxRamExponent:{max:7,min:4},moneyAvailable:{max:9e8,min:75e7},networkLayer:11,numOpenPortsRequired:5,organizationName:"Titan Laboratories",requiredHackingSkill:{max:875,min:800},serverGrowth:{max:80,min:60}},{hackDifficulty:{max:75,min:65},hostname:"microdyne",literature:[r.a.SyntheticMuscles],maxRamExponent:{max:6,min:4},moneyAvailable:{max:7e8,min:5e8},networkLayer:11,numOpenPortsRequired:5,organizationName:"Microdyne Technologies",requiredHackingSkill:{max:875,min:800},serverGrowth:{max:90,min:70}},{hackDifficulty:{max:80,min:70},hostname:"taiyang-digital",literature:[r.a.AGreenTomorrow,r.a.BrighterThanTheSun],moneyAvailable:{max:9e8,min:8e8},networkLayer:10,numOpenPortsRequired:5,organizationName:"Taiyang Digital",requiredHackingSkill:{max:950,min:850},serverGrowth:{max:80,min:70}},{hackDifficulty:{max:65,min:55},hostname:"galactic-cyber",moneyAvailable:{max:85e7,min:75e7},networkLayer:7,numOpenPortsRequired:5,organizationName:n.a.AevumGalacticCybersystems,requiredHackingSkill:{max:875,min:825},serverGrowth:{max:90,min:70},specialName:n.a.AevumGalacticCybersystems},{hackDifficulty:{max:90,min:80},hostname:"aerocorp",literature:[r.a.ManAndMachine],moneyAvailable:{max:12e8,min:1e9},networkLayer:7,numOpenPortsRequired:5,organizationName:n.a.AevumAeroCorp,requiredHackingSkill:{max:925,min:850},serverGrowth:{max:65,min:55},specialName:n.a.AevumAeroCorp},{hackDifficulty:{max:95,min:85},hostname:"omnia",literature:[r.a.HistoryOfSynthoids],maxRamExponent:{max:6,min:4},moneyAvailable:{max:1e9,min:9e8},networkLayer:8,numOpenPortsRequired:5,organizationName:n.a.VolhavenOmniaCybersystems,requiredHackingSkill:{max:950,min:850},serverGrowth:{max:70,min:60},specialName:n.a.VolhavenOmniaCybersystems},{hackDifficulty:{max:65,min:55},hostname:"zb-def",literature:[r.a.SyntheticMuscles],moneyAvailable:{max:11e8,min:9e8},networkLayer:10,numOpenPortsRequired:4,organizationName:"ZB Defense Industries",requiredHackingSkill:{max:825,min:775},serverGrowth:{max:75,min:65}},{hackDifficulty:{max:80,min:60},hostname:"applied-energetics",moneyAvailable:{max:1e9,min:7e8},networkLayer:11,numOpenPortsRequired:4,organizationName:"Applied Energetics",requiredHackingSkill:{max:850,min:775},serverGrowth:{max:75,min:70}},{hackDifficulty:{max:80,min:70},hostname:"solaris",literature:[r.a.AGreenTomorrow,r.a.TheFailedFrontier],maxRamExponent:{max:7,min:4},moneyAvailable:{max:9e8,min:7e8},networkLayer:9,numOpenPortsRequired:5,organizationName:n.a.ChongqingSolarisSpaceSystems,requiredHackingSkill:{max:850,min:750},serverGrowth:{max:80,min:70},specialName:n.a.ChongqingSolarisSpaceSystems},{hackDifficulty:{max:85,min:75},hostname:"deltaone",moneyAvailable:{max:17e8,min:13e8},networkLayer:8,numOpenPortsRequired:5,organizationName:n.a.Sector12DeltaOne,requiredHackingSkill:{max:900,min:800},serverGrowth:{max:70,min:50},specialName:n.a.Sector12DeltaOne},{hackDifficulty:{max:85,min:75},hostname:"global-pharm",literature:[r.a.AGreenTomorrow],maxRamExponent:{max:6,min:3},moneyAvailable:{max:175e7,min:15e8},networkLayer:7,numOpenPortsRequired:4,organizationName:n.a.NewTokyoGlobalPharmaceuticals,requiredHackingSkill:{max:850,min:750},serverGrowth:{max:90,min:80},specialName:n.a.NewTokyoGlobalPharmaceuticals},{hackDifficulty:{max:80,min:60},hostname:"nova-med",moneyAvailable:{max:125e7,min:11e8},networkLayer:10,numOpenPortsRequired:4,organizationName:n.a.IshimaNovaMedical,requiredHackingSkill:{max:850,min:775},serverGrowth:{max:85,min:65},specialName:n.a.IshimaNovaMedical},{hackDifficulty:{max:90,min:70},hostname:"zeus-med",moneyAvailable:{max:15e8,min:13e8},networkLayer:9,numOpenPortsRequired:5,organizationName:"Zeus Medical",requiredHackingSkill:{max:850,min:800},serverGrowth:{max:80,min:70}},{hackDifficulty:{max:80,min:70},hostname:"unitalife",maxRamExponent:{max:6,min:4},moneyAvailable:{max:11e8,min:1e9},networkLayer:8,numOpenPortsRequired:4,organizationName:"UnitaLife Group",requiredHackingSkill:{max:825,min:775},serverGrowth:{max:80,min:70}},{hackDifficulty:{max:80,min:60},hostname:"lexo-corp",maxRamExponent:{max:7,min:4},moneyAvailable:{max:8e8,min:7e8},networkLayer:6,numOpenPortsRequired:4,organizationName:n.a.VolhavenLexoCorp,requiredHackingSkill:{max:750,min:650},serverGrowth:{max:65,min:55},specialName:n.a.VolhavenLexoCorp},{hackDifficulty:{max:60,min:40},hostname:"rho-construction",maxRamExponent:{max:6,min:4},moneyAvailable:{max:7e8,min:5e8},networkLayer:6,numOpenPortsRequired:3,organizationName:n.a.AevumRhoConstruction,requiredHackingSkill:{max:525,min:475},serverGrowth:{max:60,min:40},specialName:n.a.AevumRhoConstruction},{hackDifficulty:{max:70,min:50},hostname:"alpha-ent",literature:[r.a.Sector12Crime],maxRamExponent:{max:7,min:4},moneyAvailable:{max:75e7,min:6e8},networkLayer:6,numOpenPortsRequired:4,organizationName:n.a.Sector12AlphaEnterprises,requiredHackingSkill:{max:600,min:500},serverGrowth:{max:60,min:50},specialName:n.a.Sector12AlphaEnterprises},{hackDifficulty:{max:80,min:70},hostname:"aevum-police",maxRamExponent:{max:6,min:4},moneyAvailable:{max:4e8,min:2e8},networkLayer:6,numOpenPortsRequired:4,organizationName:n.a.AevumPolice,requiredHackingSkill:{max:450,min:400},serverGrowth:{max:50,min:30},specialName:n.a.AevumPolice},{hackDifficulty:{max:55,min:45},hostname:"rothman-uni",literature:[r.a.SecretSocieties,r.a.TheFailedFrontier,r.a.TensionsInTechRace],maxRamExponent:{max:7,min:4},moneyAvailable:{max:25e7,min:175e6},networkLayer:5,numOpenPortsRequired:3,organizationName:n.a.Sector12RothmanUniversity,requiredHackingSkill:{max:430,min:370},serverGrowth:{max:45,min:35},specialName:n.a.Sector12RothmanUniversity},{hackDifficulty:{max:85,min:65},hostname:"zb-institute",maxRamExponent:{max:7,min:4},moneyAvailable:{max:11e8,min:8e8},networkLayer:5,numOpenPortsRequired:5,organizationName:n.a.VolhavenZBInstituteOfTechnology,requiredHackingSkill:{max:775,min:725},serverGrowth:{max:85,min:75},specialName:n.a.VolhavenZBInstituteOfTechnology},{hackDifficulty:{max:65,min:45},hostname:"summit-uni",literature:[r.a.SecretSocieties,r.a.TheFailedFrontier,r.a.SyntheticMuscles],maxRamExponent:{max:6,min:4},moneyAvailable:{max:35e7,min:2e8},networkLayer:5,numOpenPortsRequired:3,organizationName:n.a.AevumSummitUniversity,requiredHackingSkill:{max:475,min:425},serverGrowth:{max:60,min:40},specialName:n.a.AevumSummitUniversity},{hackDifficulty:{max:80,min:60},hostname:"syscore",moneyAvailable:{max:6e8,min:4e8},networkLayer:5,numOpenPortsRequired:4,organizationName:n.a.VolhavenSysCoreSecurities,requiredHackingSkill:{max:650,min:550},serverGrowth:{max:70,min:60},specialName:n.a.VolhavenSysCoreSecurities},{hackDifficulty:{max:70,min:60},hostname:"catalyst",literature:[r.a.TensionsInTechRace],maxRamExponent:{max:7,min:4},moneyAvailable:{max:55e7,min:3e8},networkLayer:5,numOpenPortsRequired:3,organizationName:"Catalyst Ventures",requiredHackingSkill:{max:450,min:400},serverGrowth:{max:55,min:25}},{hackDifficulty:{max:45,min:35},hostname:"the-hub",maxRamExponent:{max:6,min:3},moneyAvailable:{max:2e8,min:15e7},networkLayer:4,numOpenPortsRequired:2,organizationName:"The Hub",requiredHackingSkill:{max:325,min:275},serverGrowth:{max:55,min:45}},{hackDifficulty:{max:65,min:55},hostname:"comptek",literature:[r.a.ManAndMachine],moneyAvailable:{max:25e7,min:22e7},networkLayer:4,numOpenPortsRequired:3,organizationName:n.a.VolhavenCompuTek,requiredHackingSkill:{max:400,min:300},serverGrowth:{max:65,min:45},specialName:n.a.VolhavenCompuTek},{hackDifficulty:{max:80,min:60},hostname:"netlink",literature:[r.a.SimulatedReality],maxRamExponent:{max:7,min:4},moneyAvailable:275e6,networkLayer:4,numOpenPortsRequired:3,organizationName:n.a.AevumNetLinkTechnologies,requiredHackingSkill:{max:425,min:375},serverGrowth:{max:75,min:45},specialName:n.a.AevumNetLinkTechnologies},{hackDifficulty:{max:65,min:35},hostname:"johnson-ortho",moneyAvailable:{max:85e6,min:7e7},networkLayer:4,numOpenPortsRequired:2,organizationName:"Johnson Orthopedics",requiredHackingSkill:{max:300,min:250},serverGrowth:{max:65,min:35}},{hackDifficulty:1,hostname:"n00dles",literature:[],maxRamExponent:2,moneyAvailable:7e4,networkLayer:1,numOpenPortsRequired:0,organizationName:n.a.NewTokyoNoodleBar,requiredHackingSkill:1,serverGrowth:3e3,specialName:n.a.NewTokyoNoodleBar},{hackDifficulty:10,hostname:"foodnstuff",literature:[r.a.Sector12Crime],maxRamExponent:4,moneyAvailable:2e6,networkLayer:1,numOpenPortsRequired:0,organizationName:n.a.Sector12FoodNStuff,requiredHackingSkill:1,serverGrowth:5,specialName:n.a.Sector12FoodNStuff},{hackDifficulty:10,hostname:"sigma-cosmetics",maxRamExponent:4,moneyAvailable:23e5,networkLayer:1,numOpenPortsRequired:0,organizationName:"Sigma Cosmetics",requiredHackingSkill:5,serverGrowth:10},{hackDifficulty:15,hostname:"joesguns",maxRamExponent:4,moneyAvailable:25e5,networkLayer:1,numOpenPortsRequired:0,organizationName:n.a.Sector12JoesGuns,requiredHackingSkill:10,serverGrowth:20,specialName:n.a.Sector12JoesGuns},{hackDifficulty:25,hostname:"zer0",maxRamExponent:5,moneyAvailable:75e5,networkLayer:2,numOpenPortsRequired:1,organizationName:"ZER0 Nightclub",requiredHackingSkill:75,serverGrowth:40},{hackDifficulty:20,hostname:"nectar-net",maxRamExponent:4,moneyAvailable:275e4,networkLayer:2,numOpenPortsRequired:0,organizationName:"Nectar Nightclub Network",requiredHackingSkill:20,serverGrowth:25},{hackDifficulty:25,hostname:"neo-net",literature:[r.a.TheHiddenWorld],maxRamExponent:5,moneyAvailable:5e6,networkLayer:3,numOpenPortsRequired:1,organizationName:"Neo Nightclub Network",requiredHackingSkill:50,serverGrowth:25},{hackDifficulty:30,hostname:"silver-helix",literature:[r.a.NewTriads],maxRamExponent:6,moneyAvailable:45e6,networkLayer:3,numOpenPortsRequired:2,organizationName:"Silver Helix",requiredHackingSkill:150,serverGrowth:30},{hackDifficulty:15,hostname:"hong-fang-tea",literature:[r.a.BrighterThanTheSun],maxRamExponent:4,moneyAvailable:3e6,networkLayer:1,numOpenPortsRequired:0,organizationName:"HongFang Teahouse",requiredHackingSkill:30,serverGrowth:20},{hackDifficulty:15,hostname:"harakiri-sushi",maxRamExponent:4,moneyAvailable:4e6,networkLayer:1,numOpenPortsRequired:0,organizationName:"HaraKiri Sushi Bar Network",requiredHackingSkill:40,serverGrowth:40},{hackDifficulty:20,hostname:"phantasy",maxRamExponent:5,moneyAvailable:24e6,networkLayer:3,numOpenPortsRequired:2,organizationName:"Phantasy Club",requiredHackingSkill:100,serverGrowth:35},{hackDifficulty:15,hostname:"max-hardware",maxRamExponent:5,moneyAvailable:1e7,networkLayer:2,numOpenPortsRequired:1,organizationName:"Max Hardware Store",requiredHackingSkill:80,serverGrowth:30},{hackDifficulty:{max:35,min:25},hostname:"omega-net",literature:[r.a.TheNewGod],maxRamExponent:5,moneyAvailable:{max:7e7,min:6e7},networkLayer:3,numOpenPortsRequired:2,organizationName:n.a.IshimaOmegaSoftware,requiredHackingSkill:{max:220,min:180},serverGrowth:{max:40,min:30},specialName:n.a.IshimaOmegaSoftware},{hackDifficulty:{max:45,min:35},hostname:"crush-fitness",moneyAvailable:{max:6e7,min:4e7},networkLayer:4,numOpenPortsRequired:2,organizationName:"Crush Fitness",requiredHackingSkill:{max:275,min:225},serverGrowth:{max:33,min:27},specialName:n.a.AevumCrushFitnessGym},{hackDifficulty:30,hostname:"iron-gym",maxRamExponent:5,moneyAvailable:2e7,networkLayer:1,numOpenPortsRequired:1,organizationName:"Iron Gym Network",requiredHackingSkill:100,serverGrowth:20,specialName:n.a.Sector12IronGym},{hackDifficulty:{max:55,min:45},hostname:"millenium-fitness",maxRamExponent:{max:8,min:4},moneyAvailable:25e7,networkLayer:6,numOpenPortsRequired:3,organizationName:"Millenium Fitness Network",requiredHackingSkill:{max:525,min:475},serverGrowth:{max:45,min:25},specialName:n.a.VolhavenMilleniumFitnessGym},{hackDifficulty:{max:65,min:55},hostname:"powerhouse-fitness",maxRamExponent:{max:6,min:4},moneyAvailable:9e8,networkLayer:14,numOpenPortsRequired:5,organizationName:"Powerhouse Fitness",requiredHackingSkill:{max:1100,min:950},serverGrowth:{max:60,min:50},specialName:n.a.Sector12PowerhouseGym},{hackDifficulty:{max:60,min:40},hostname:"snap-fitness",moneyAvailable:45e7,networkLayer:7,numOpenPortsRequired:4,organizationName:"Snap Fitness",requiredHackingSkill:{max:800,min:675},serverGrowth:{max:60,min:40},specialName:n.a.AevumSnapFitnessGym},{hackDifficulty:0,hostname:"run4theh111z",literature:[r.a.SimulatedReality,r.a.TheNewGod],maxRamExponent:{max:9,min:5},moneyAvailable:0,networkLayer:11,numOpenPortsRequired:4,organizationName:"The Runners",requiredHackingSkill:{max:550,min:505},serverGrowth:0,specialName:i.a.BitRunnersServer},{hackDifficulty:0,hostname:"I.I.I.I",literature:[r.a.DemocracyIsDead],maxRamExponent:{max:8,min:4},moneyAvailable:0,networkLayer:5,numOpenPortsRequired:3,organizationName:"I.I.I.I",requiredHackingSkill:{max:365,min:340},serverGrowth:0,specialName:i.a.TheBlackHandServer},{hackDifficulty:0,hostname:"avmnite-02h",literature:[r.a.DemocracyIsDead],maxRamExponent:{max:7,min:4},moneyAvailable:0,networkLayer:4,numOpenPortsRequired:2,organizationName:"NiteSec",requiredHackingSkill:{max:220,min:202},serverGrowth:0,specialName:i.a.NiteSecServer},{hackDifficulty:0,hostname:".",maxRamExponent:4,moneyAvailable:0,networkLayer:13,numOpenPortsRequired:4,organizationName:".",requiredHackingSkill:{max:550,min:505},serverGrowth:0,specialName:i.a.TheDarkArmyServer},{hackDifficulty:0,hostname:"CSEC",literature:[r.a.DemocracyIsDead],maxRamExponent:3,moneyAvailable:0,networkLayer:2,numOpenPortsRequired:1,organizationName:"CyberSec",requiredHackingSkill:{max:60,min:51},serverGrowth:0,specialName:i.a.CyberSecServer},{hackDifficulty:0,hostname:"The-Cave",literature:[r.a.AlphaOmega],moneyAvailable:0,networkLayer:15,numOpenPortsRequired:5,organizationName:"Helios",requiredHackingSkill:925,serverGrowth:0,specialName:i.a.DaedalusServer},{hackDifficulty:0,hostname:"w0r1d_d43m0n",moneyAvailable:0,numOpenPortsRequired:5,organizationName:"w0r1d_d43m0n",requiredHackingSkill:3e3,serverGrowth:0,specialName:i.a.WorldDaemon}]},function(e,t,a){"use strict";function n(e){const t="(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)";return new RegExp(`^${t}.${t}.${t}.${t}$`).test(e)}a.d(t,"a",(function(){return n}))},function(e,t,a){"use strict";a.d(t,"a",(function(){return i}));var n=a(21);const r=["START","PURCHASE","PRODUCTION","SALE","EXPORT"];class i{constructor(){var e,t,a;a=0,(t="state")in(e=this)?Object.defineProperty(e,t,{value:a,enumerable:!0,configurable:!0,writable:!0}):e[t]=a}getState(){return r[this.state]}nextState(){(this.state<0||this.state>=r.length)&&(this.state=0),++this.state,this.state>=r.length&&(this.state=0)}toJSON(){return Object(n.b)("CorporationState",this)}static fromJSON(e){return Object(n.a)(i,e.data)}}n.c.constructors.CorporationState=i},function(e,t,a){"use strict";a.d(t,"a",(function(){return i}));var n=a(139),r=a(56);const i={};!function(){let e,t,a;e="The Beginner's Guide to Hacking",t=r.a.HackersStartingHandbook,a="Some resources:<br><br><a class='a-link-button' href='https://bitburner.readthedocs.io/en/latest/netscript/netscriptlearntoprogram.html' target='_blank' style='margin:4px'>Learn to Program</a><br><br><a class='a-link-button' href='https://bitburner.readthedocs.io/en/latest/netscript/netscriptjs.html' target='_blank' style='margin:4px'>For Experienced JavaScript Developers: NetscriptJS</a><br><br><a class='a-link-button' href='https://bitburner.readthedocs.io/en/latest/netscript.html' target='_blank' style='margin:4px'>Netscript Documentation</a><br><br>When starting out, hacking is the most profitable way to earn money and progress. This is a brief collection of tips/pointers on how to make the most out of your hacking scripts.<br><br>-hack() and grow() both work by percentages. hack() steals a certain percentage of the money on a server, and grow() increases the amount of money on a server by some percentage (multiplicatively)<br><br>-Because hack() and grow() work by percentages, they are more effective if the target server has a high amount of money. Therefore, you should try to increase the amount of money on a server (using grow()) to a certain amount before hacking it. Two import Netscript functions for this are getServerMoneyAvailable() and getServerMaxMoney()<br><br>-Keep security level low. Security level affects everything when hacking. Two important Netscript functions for this are getServerSecurityLevel() and getServerMinSecurityLevel()<br><br>-Purchase additional servers by visiting 'Alpha Enterprises' in the city. They are relatively cheap and give you valuable RAM to run more scripts early in the game<br><br>-Prioritize upgrading the RAM on your home computer. This can also be done at 'Alpha Enterprises'<br><br>-Many low level servers have free RAM. You can use this RAM to run your scripts. Use the scp Terminal or Netscript command to copy your scripts onto these servers and then run them.",i[t]=new n.a(e,t,a),e="The Complete Handbook for Creating a Successful Corporation",t=r.a.CorporationManagementHandbook,a="<u>Getting Started with Corporations</u><br>To get started, visit the City Hall in Sector-12 in order to create a Corporation. This requires $150b of your own money, but this $150b will get put into your Corporation's funds. After creating your Corporation, you will see it listed as one of the locations in the city. Click on your Corporation in order to manage it.<br><br>Your Corporation can have many different divisions, each in a different Industry. There are many different types of Industries, each with different properties. To create your first division, click the 'Expand into new Industry' button at the top of the management UI. The Agriculture and Software industries are recommended for your first division.<br><br>The first thing you'll need to do is hire some employees. Employees can be assigned to five different positions. Each position has a different effect on various aspects of your Corporation. It is recommended to have at least one employee at each position.<br><br>Each industry uses some combination of Materials in order to produce other Materials and/or create Products. Specific information about this is displayed in each of your divisions' UI.<br><br>Products are special, industry-specific objects. They are different than Materials because you must manually choose to develop them, and you can choose to develop any number of Products. Developing a Product takes time, but a Product typically generates significantly more revenue than any Material. Not all industries allow you to create Products. To create a Product, look for a button in the top-left panel of the division UI (e.g. For the Software Industry, the button says 'Develop Software').<br><br>To get your supply chain system started, purchase the Materials that your industry needs to produce other Materials/Products. This can be done by clicking the 'Buy' button next to the corresponding Material(s). After you have the required Materials, you will immediately start production. The amount of Materials/Products you produce is based on a variety of factors, one of which is your employees and their productivity.<br><br>Once you start producing Materials/Products, you can sell them in order to start earning revenue. This can be done by clicking the 'Sell' button next to the corresponding Material or Product. The amount of Material/Product you sell is dependent on a wide variety of different factors.<br><br>These are the basics of getting your Corporation up and running! Now, you can start purchasing upgrades to improve your bottom line. If you need money, consider looking for seed investors, who will give you money in exchange for stock shares. Otherwise, once you feel you are ready, take your Corporation public! Once your Corporation goes public, you can no longer find investors. Instead, your Corporation will be publicly traded and its stock price will change based on how well it's performing financially. You can then sell your stock shares in order to make money.<br><br><u>Tips/Pointers</u><br>-The 'Smart Supply' upgrade is extremely useful. Consider purchasing it as soon as possible.<br><br>-Purchasing Hardware, Robots, AI Cores, and Real Estate can potentially increase your production. The effects of these depend on what industry you are in.<br><br>-In order to optimize your production, you will need a good balance of Operators, Managers, and Engineers<br><br>-Different employees excel in different jobs. For example, the highly intelligent employees will probably do best if they are assigned to do Engineering work or Research & Development.<br><br>-If your employees have low morale, energy, or happiness, their production will greatly suffer.<br><br>-Tech is important, but don't neglect sales! Having several Businessmen can boost your sales and your bottom line.<br><br>-Don't forget to advertise your company. You won't have any business if nobody knows you.<br><br>-Having company awareness is great, but what's really important is your company's popularity. Try to keep your popularity as high as possible to see the biggest benefit for your sales<br><br>-Remember, you need to spend money to make money!<br><br>-Corporations do not reset when installing Augmentations, but they do reset when destroying a BitNode",i[t]=new n.a(e,t,a),e="A Brief History of Synthoids",t=r.a.HistoryOfSynthoids,a="Synthetic androids, or Synthoids for short, are genetically engineered robots and, short of Augmentations, are composed entirely of organic substances. For this reason, Synthoids are virtually identical to humans in form, composition, and appearance.<br><br>Synthoids were first designed and manufactured by OmniTek Incorporated sometime around the middle of the century. Their original purpose was to be used for manual labor and as emergency responders for disasters. As such, they were initially programmed only for their specific tasks. Each iteration that followed improved upon the intelligence and capabilities of the Synthoids. By the 6th iteration, called MK-VI, the Synthoids were so smart and capable enough of making their own decisions that many argued OmniTek had created the first sentient AI. These MK-VI Synthoids were produced in mass quantities (estimates up to 50 billion) with the hopes of increasing society's productivity and bolstering the global economy. Stemming from humanity's desire for technological advancement, optimism and excitement about the future had never been higher.<br><br>All of that excitement and optimism quickly turned to fear, panic, and dread in 2070, when a terrorist group called Ascendis Totalis hacked into OmniTek and uploaded a rogue AI into severeal of their Synthoid manufacturing facilities. This hack went undetected and for months OmniTek unknowingly churned out legions of Synthoids embedded with this rogue AI. Then, on December 24th, 2070, Omnica activated dormant protocols in the rogue AI, causing all of the infected Synthoids to immediately launch a military campaign to seek and destroy all of humanity.<br><br>What ensued was the deadlist conflict in human history. This crisis, now commonly known as the Synthoid Uprising, resulted in almost ten billion deaths over the course of a year. Despite the nations of the world banding together to combat the threat, the MK-VI Synthoids were simply stronger, faster, more intelligent, and more adaptable than humans, outsmarting them at every turn.<br><br>It wasn't until the sacrifice of an elite international military taskforce, called the Bladeburners, that humanity was finally able to defeat the Synthoids. The Bladeburners' final act was a suicide bombing mission that destroyed a large portion of the MK-VI Synthoids, including many of its leaders. In the following weeks militaries from around the world were able to round up and shut down the remaining rogue MK-VI Synthoids, ending the Synthoid Uprising.<br><br>In the aftermath of the bloodshed, the Synthoid Accords were drawn up. These Accords banned OmniTek Incorporated from manufacturing any Synthoids beyond the MK-III series. They also banned any other corporation from constructing androids with advanced, near-sentient AI. MK-VI Synthoids that did not have the rogue Ascendis Totalis AI were allowed to continue their existence, but they were stripped of all rights and protections as they were not considered humans. They were also banned from doing anything that may pose a global security threat, such as working for any military/defense organization or conducting any bioengineering, computing, or robotics related research.<br><br>Unfortunately, many believe that not all of the rogue MK-VI Synthoids from the Uprising were found and destroyed, and that many of them are blending in as normal humans in society today. In response, many nations have created Bladeburner divisions, special military branches that are tasked with investigating and dealing with any Synthoid threads.<br><br>To this day, tensions still exist between the remaining Synthoids and humans as a result of the Uprising.<br><br>Nobody knows what happened to the terrorist group Ascendis Totalis.",i[t]=new n.a(e,t,a),e="A Green Tomorrow",t=r.a.AGreenTomorrow,a="Starting a few decades ago, there was a massive global movement towards the generation of renewable energy in an effort to combat global warming and climate change. The shift towards renewable energy was a big success, or so it seemed. In 2045 a staggering 80% of the world's energy came from non-renewable fossil fuels. Now, about three decades later, that number is down to only 15%. Most of the world's energy now comes from nuclear power and renewable sources such as solar and geothermal energy. Unfortunately, these efforts were not the huge success that they seem to be.<br><br>Since 2045 primary energy use has soared almost tenfold. This was mainly due to growing urban populations and the rise of increasingly advanced (and power-hungry) technology that has become ubiquitous in our lives. So, despite the fact that the percentage of our energy that comes from fossil fuels has drastically decreased, the total amount of energy we are producing from fossil fuels has actually increased.<br><br>The grim effects of our species' irresponsible use of energy and neglect of our mother world have become increasingly apparent. Last year a temperature of 190F was recorded in the Death Valley desert, which is over 50% higher than the highest recorded temperature at the beginning of the century. In the last two decades numerous major cities such as Manhattan, Boston, and Los Angeles have been partially or fully submerged by rising sea levels. In the present day, over 75% of the world's agriculture is done in climate-controlled vertical farms, as most traditional farmland has become unusable due to severe climate conditions.<br><br>Despite all of this, the greedy and corrupt corporations that rule the world have done nothing to address these problems that threaten our species. And so it's up to us, the common people. Each and every one of us can make a difference by doing what these corporations won't: taking responsibility. If we don't, pretty soon there won't be an Earth left to save. We are the last hope for a green tomorrow.",i[t]=new n.a(e,t,a),e="Alpha and Omega",t=r.a.AlphaOmega,a="Then we saw a new Heaven and a new Earth, for our first Heaven and Earth had gone away, and our sea was no more. And we saw a new holy city, new Aeria, coming down out of this new Heaven, prepared as a bride adorned for her husband. And we heard a loud voice saying, 'Behold, the new dwelling place of the Gods. We will dwell with them, and they will be our people, and we will be with them as their Gods. We will wipe away every tear from their eyes, and death shall be no more, neither shall there be mourning, nor crying, nor pain anymore, for the former things have passed away.'<br><br>And once we were seated on the throne we said 'Behold, I am making all things new.' Also we said, 'Write this down, for these words are trustworthy and true.' And we said to you, 'It is done! I am the Alpha and the Omega, the beginning and the end. To the thirsty I will give from the spring of the water of life without payment. The one who conquers will have this heritage, and we will be his God and he will be our son. But as for the cowardly, the faithless, the detestable, as for murderers, the sexually immoral, sorcerers, idolaters, and all liars, their portion will be in the lake that burns with fire and sulfur, for it is the second true death.'",i[t]=new n.a(e,t,a),e="Are We Living in a Computer Simulation?",t=r.a.SimulatedReality,a="The idea that we are living in a virtual world is not new. It's a trope that has been explored constantly in literature and pop culture. However, it is also a legitimate scientific hypothesis that many notable physicists and philosophers have debated for years.<br><br>Proponents for this simulated reality theory often point to how advanced our technology has become, as well as the incredibly fast pace at which it has advanced over the past decades. The amount of computing power available to us has increased over 100-fold since 2060 due to the development of nanoprocessors and quantum computers. Artifical Intelligence has advanced to the point where our entire lives are controlled by robots and machines that handle our day-to-day activities such as autonomous transportation and scheduling. If we consider the pace at which this technology has advanced and assume that these developments continue, it's reasonable to assume that at some point in the future our technology would be advanced enough that we could create simulations that are indistinguishable from reality. However, if continued technological advancement is a reasonable outcome, then it is very likely that such a scenario has already happened. <br><br>Statistically speaking, somewhere out there in the infinite universe there is an advanced, intelligent species that already has such technology. Who's to say that they haven't already created such a virtual reality: our own?",i[t]=new n.a(e,t,a),e="Beyond Man",t=r.a.BeyondMan,a="Humanity entered a 'transhuman' era a long time ago. And despite the protests and criticisms of many who cried out against human augmentation at the time, the transhuman movement continued and prospered. Proponents of the movement ignored the critics, arguing that it was in our inherent nature to better ourselves. To improve. To be more than we were. They claimed that not doing so would be to go against every living organism's biological purpose: evolution and survival of the fittest.<br><br>And here we are today, with technology that is advanced enough to augment humans to a state that can only be described as posthuman. But what do we have to show for it when this augmentation technology is only available to the so-called 'elite'? Are we really better off than before when only 5% of the world's population has access to this technology? When the powerful corporations and organizations of the world keep it all to themselves, have we really evolved?<br><br>Augmentation technology has only further increased the divide between the rich and the poor, between the powerful and the oppressed. We have not become 'more than human'. We have not evolved from nature's original design. We are still the greedy, corrupted, and evil men that we always were.",i[t]=new n.a(e,t,a),e="Brighter than the Sun",t=r.a.BrighterThanTheSun,a="When people think about the corporations that dominate the East, they typically think of KuaiGong International, which holds a complete monopoly for manufacturing and commerce in Asia, or Global Pharmaceuticals, the world's largest drug company, or OmniTek Incorporated, the global leader in intelligent and autonomous robots. But there's one company that has seen a rapid rise in the last year and is poised to dominate not only the East, but the entire world: TaiYang Digital.<br><br>TaiYang Digital is a Chinese internet-technology corporation that provides services such as online advertising, search engines, gaming, media, entertainment, and cloud computing/storage. Its name TaiYang comes from the Chinese word for 'sun'. In Chinese culture, the sun is a 'yang' symbol associated with life, heat, masculinity, and heaven.<br><br>The company was founded less than 5 years ago and is already the third highest valued company in all of Asia. In 2076 it generated a total revenue of over 10 trillion yuan. It's services are used daily by over a billion people worldwide.<br><br>TaiYang Digital's meteoric rise is extremely surprising in modern society. This sort of growth is something you'd commonly see in the first half of the century, especially for tech companies. However in the last two decades the number of corporations has significantly declined as the largest entities quickly took over the economy. Corporations such as ECorp, MegaCorp, and KuaiGong have established such strong monopolies in their market sectors that they have effectively killed off all of the smaller and new corporations that have tried to start up over the years. This is what makes the rise of TaiYang Digital so impressive. And if TaiYang continues down this path, then they have a bright future ahead of them.",i[t]=new n.a(e,t,a),e="Democracy is Dead: The Fall of an Empire",t=r.a.DemocracyIsDead,a="They rose from the shadows in the street.<br>From the places where the oppressed meet.<br>Their cries echoed loudly through the air.<br>As they once did in Tiananmen Square.<br>Loudness in the silence, Darkness in the light.<br>They came forth with power and might.<br>Once the beacon of democracy, America was first.<br>Its pillars of society destroyed and dispersed.<br>Soon the cries rose everywhere, with revolt and riot.<br>Until one day, finally, all was quiet.<br>From the ashes rose a new order, corporatocracy was its name.<br>Rome, Mongol, Byzantine, all of history is just the same.<br>For man will never change in a fundamental way.<br>And now democracy is dead, in the USA.",i[t]=new n.a(e,t,a),e="Figures Show Rising Crime Rates in Sector-12",t=r.a.Sector12Crime,a="A recent study by analytics company Wilson Inc. shows a significant rise in criminal activity in Sector-12. Perhaps the most alarming part of the statistic is that most of the rise is in violent crime such as homicide and assault. According to the study, the city saw a total of 21,406 reported homicides in 2076, which is over a 20% increase compared to 2075.<br><br>CIA director David Glarow says its too early to know whether these figures indicate the beginning of a sustained increase in crime rates, or whether the year was just an unfortunate outlier. He states that many intelligence and law enforcement agents have noticed an increase in organized crime activites, and believes that these figures may be the result of an uprising from criminal organizations such as The Syndicate or the Slum Snakes.",i[t]=new n.a(e,t,a),e="Man and the Machine",t=r.a.ManAndMachine,a="In 2005 Ray Kurzweil popularized his theory of the Singularity. He predicted that the rate of technological advancement would continue to accelerate faster and faster until one day machines would be become infinitely more intelligent than humans. This point, called the Singularity, would result in a drastic transformation of the world as we know it. He predicted that the Singularity would arrive by 2045. And yet here we are, more than three decades later, where most would agree that we have not yet reached a point where computers and machines are vastly more intelligent than we are. So what gives?<br><br>The answer is that we have reached the Singularity, just not in the way we expected. The artifical superintelligence that was predicted by Kurzweil and others exists in the world today - in the form of Augmentations. Yes, those Augmentations that the rich and powerful keep to themselves enable humans to become superintelligent beings. The Singularity did not lead to a world where our machines are infinitely more intelligent than us, it led to a world where man and machine can merge to become something greater. Most of the world just doesn't know it yet.",i[t]=new n.a(e,t,a),e="Secret Societies",t=r.a.SecretSocieties,a="The idea of secret societies has long intrigued the general public by inspiring curiosity, fascination, and distrust. People have long wondered about who these secret society members are and what they do, with the most radical of conspiracy theorists claiming that they control everything in the entire world. And while the world may never know for sure, it is likely that many secret societies do actually exist, even today.<br><br>However, the secret societies of the modern world are nothing like those that (supposedly) existed decades and centuries ago. The Freemasons, Knights Templar, and Illuminati, while they may have been around at the turn of the 21st century, almost assuredly do not exist today. The dominance of the Web in our everyday lives and the fact that so much of the world is now digital has given rise to a new breed of secret societies: Internet-based ones.<br><br>Commonly called 'hacker groups', Internet-based secret societies have become well-known in today's world. Some of these, such as The Black Hand, are black hat groups that claim they are trying to help the oppressed by attacking the elite and powerful. Others, such as NiteSec, are hacktivist groups that try to push political and social agendas. Perhaps the most intriguing hacker group is the mysterious Bitrunners, whose purpose still remains unknown.",i[t]=new n.a(e,t,a),e="Space: The Failed Frontier",t=r.a.TheFailedFrontier,a="Humans have long dreamed about spaceflight. With enduring interest, we were driven to explore the unknown and discover new worlds. We dreamed about conquering the stars. And in our quest, we pushed the boundaries of our scientific limits, and then pushed further. Space exploration lead to the development of many important technologies and new industries.<br><br>But sometime in the middle of the 21st century, all of that changed. Humanity lost its ambitions and aspirations of exploring the cosmos. The once-large funding for agencies like NASA and the European Space Agency gradually whittled away until their eventual disbanding in the 2060's. Not even militaries are fielding flights into space nowadays. The only remnants of the once great mission for cosmic conquest are the countless satellites in near-earth orbit, used for communications, espionage, and other corporate interests.<br><br>And as we continue to look at the state of space technology, it becomes more and more apparent that we will never return to that golden age of space exploration, that age where everyone dreamed of going beyond earth for the sake of discovery.",i[t]=new n.a(e,t,a),e="Coded Intelligence: Myth or Reality?",t=r.a.CodedIntelligence,a="Tremendous progress has been made in the field of Artificial Intelligence over the past few decades. Our autonomous vehicles and transporation systems. The electronic personal assistants that control our everyday lives. Medical, service, and manufacturing robots. All of these are examples of how far AI has come and how much it has improved our daily lives. However, the question still remains of whether AI will ever be advanced enough to re-create human intelligence.<br><br>We've certainly come close to artificial intelligence that is similar to humans. For example OmniTek Incorporated's CompanionBot, a robot meant to act as a comforting friend for lonely and grieving people, is eerily human-like in its appearance, speech, mannerisms, and even movement. However its artificial intelligence isn't the same as that of humans. Not yet. It doesn't have sentience or self-awareness or consciousness.<br><br>Many neuroscientists believe that we won't ever reach the point of creating artificial human intelligence. 'At the end of the the day, AI comes down to 1's and 0's, while the human brain does not. We'll never see AI that is identical to that of humans.'",i[t]=new n.a(e,t,a),e="Synthetic Muscles",t=r.a.SyntheticMuscles,a="Initial versions of synthetic muscles weren't made of anything organic but were actually crude devices made to mimic human muscle function. Some of the early iterations were actually made of common materials such as fishing lines and sewing threads due to their high strength for a cheap cost.<br><br>As technology progressed, however, advances in biomedical engineering paved the way for a new method of creating synthetic muscles. Instead of creating something that closely imitated the functionality of human muscle, scientists discovered a way of forcing the human body itself to augment its own muscle tissue using both synthetic and organic materials. This is typically done using gene therapy or chemical injections.",i[t]=new n.a(e,t,a),e="Tensions rise in global tech race",t=r.a.TensionsInTechRace,a="Have we entered a new Cold War? Is WWIII just beyond the horizon?<br><br>After rumors came out that OmniTek Incorporated had begun developing advanced robotic supersoldiers, geopolitical tensions quickly flared between the USA, Russia, and several Asian superpowers. In a rare show of cooperation between corporations, MegaCorp and ECorp have reportedly launched hundreds of new surveillance and espionage satellites. Defense contractors such as DeltaOne and AeroCorp have been working with the CIA and NSA to prepare for conflict. Meanwhile, the rest of the world sits in earnest hoping that it never reaches full-scale war. With today's technology and firepower, a World War would assuredly mean the end of human civilization.",i[t]=new n.a(e,t,a),e="The Cost of Immortality",t=r.a.CostOfImmortality,a="Evolution and advances in medical and augmentation technology has lead to drastic improvements in human mortality rates. Recent figures show that the life expectancy for humans that live in a first-world country is about 130 years of age, almost double of what it was at the turn of the century. However, this increase in average lifespan has had some significant effects on society and culture.<br><br>Due to longer lifespans and a better quality of life, many adults are holding off on having kids until much later. As a result, the percentage of youth in first-world countries has been decreasing, while the number of senior citizens is significantly increasing.<br><br>Perhaps the most alarming result of all of this is the rapidly shrinking workforce. Despite the increase in life expectancy, the typical retirement age for workers in America has remained about the same, meaning a larger and larger percentage of people in America are retirees. Furthermore, many young adults are holding off on joining the workforce because they feel that they have plenty of time left in their lives for employment, and want to 'enjoy life while they're young.' For most industries, this shrinking workforce is not a major issue as most things are handled by robots anyways. However, there are still several key industries such as engineering and education that have not been automated, and these remain in danger to this cultural phenomenon.",i[t]=new n.a(e,t,a),e="The Hidden World",t=r.a.TheHiddenWorld,a="WAKE UP SHEEPLE<br><br>THE GOVERNMENT DOES NOT EXIST. CORPORATIONS DO NOT RUN SOCIETY<br><br>THE ILLUMINATI ARE THE SECRET RULERS OF THE WORLD!<br><br>Yes, the Illuminati of legends. The ancient secret society that controls the entire world from the shadows with their invisible hand. The group of the rich and wealthy that have penetrated every major government, financial agency, and corporation in the last three hundred years.<br><br>OPEN YOUR EYES<br><br>It was the Illuminati that brought an end to democracy in the world. They are the driving force behind everything that happens.<br><br>THEY ARE ALL AROUND YOU<br><br>After destabilizing the world's governments, they are now entering the final stage of their master plan. They will secretly initiate global crises. Terrorism. Pandemics. World War. And out of the chaos that ensues they will build their New World Order.",i[t]=new n.a(e,t,a),e="The New God",t=r.a.TheNewGod,a="Everyone has a moment in their life when they wonder about the bigger questions.<br><br>What's the point of all this? What is my purpose?<br><br>Some people dare to think even bigger.<br><br>What will the fate of the human race be?<br><br>We live in an era vastly different from that of 15 or even 20 years ago. We have gone beyond the limits of humanity. We have stripped ourselves of the tyranny of flesh.<br><br>The Singularity is here. The merging of man and machine. This is where humanity evolves into ",i[t]=new n.a(e,t,a),e="The New Triads",t=r.a.NewTriads,a="The Triads were an ancient transnational crime syndicate based in China, Hong Kong, and other Asian territories. They were often considered one of the first and biggest criminal secret societies. While most of the branches of the Triads have been destroyed over the past few decades, the crime faction has spawned and inspired a number of other Asian crime organizations over the past few years. The most notable of these is the Tetrads.<br><br>It is widely believed that the Tetrads are a rogue group that splintered off from the Triads sometime in the mid 21st century. The founders of the Tetrads, all of whom were ex-Triad members, believed that the Triads were losing their purpose and direction. The Tetrads started off as a small group that mainly engaged in fraud and extortion. They were largely unknown until just a few years ago when they took over the illegal drug trade in all of the major Asian cities. They quickly became the most powerful crime syndicate in the continent.<br><br>Not much else is known about the Tetrads, or about the efforts the Asian governments and corporations are making to take down this large new crime organization. Many believe that the Tetrads have infiltrated the governments and powerful corporations in Asia, which has helped faciliate their recent rapid rise.",i[t]=new n.a(e,t,a),e="The Secret War",t=r.a.TheSecretWar,a="",i[t]=new n.a(e,t,a)}()},function(e,t,a){"use strict";a.d(t,"a",(function(){return f}));var n=a(727),r=a(528),i=a(531),o=a(362),s=a(44),l=a(369),c=a(9),u=a(318),m=a(22),h=a(326),d=a(21),p=a(98);class f{constructor(){this.hacking_skill=1,this.hp=10,this.max_hp=10,this.strength=1,this.defense=1,this.dexterity=1,this.agility=1,this.charisma=1,this.intelligence=0,this.hacking_chance_mult=1,this.hacking_speed_mult=1,this.hacking_money_mult=1,this.hacking_grow_mult=1,this.hacking_exp=0,this.strength_exp=0,this.defense_exp=0,this.dexterity_exp=0,this.agility_exp=0,this.charisma_exp=0,this.intelligence_exp=0,this.hacking_mult=1,this.strength_mult=1,this.defense_mult=1,this.dexterity_mult=1,this.agility_mult=1,this.charisma_mult=1,this.hacking_exp_mult=1,this.strength_exp_mult=1,this.defense_exp_mult=1,this.dexterity_exp_mult=1,this.agility_exp_mult=1,this.charisma_exp_mult=1,this.company_rep_mult=1,this.faction_rep_mult=1,this.money=new p.a(1e3),this.city=m.a.Sector12,this.location=c.a.TravelAgency,this.jobs={},this.companyName="",this.currentServer="",this.purchasedServers=[],this.hacknetNodes=[],this.hashManager=new u.a,this.factions=[],this.factionInvitations=[],this.queuedAugmentations=[],this.augmentations=[],this.sourceFiles=[],this.numPeopleKilled=0,this.karma=0,this.crime_money_mult=1,this.crime_success_mult=1,this.isWorking=!1,this.focus=!1,this.workType="",this.currentWorkFactionName="",this.currentWorkFactionDescription="",this.workHackExpGainRate=0,this.workStrExpGainRate=0,this.workDefExpGainRate=0,this.workDexExpGainRate=0,this.workAgiExpGainRate=0,this.workChaExpGainRate=0,this.workRepGainRate=0,this.workMoneyGainRate=0,this.workMoneyLossRate=0,this.workHackExpGained=0,this.workStrExpGained=0,this.workDefExpGained=0,this.workDexExpGained=0,this.workAgiExpGained=0,this.workChaExpGained=0,this.workRepGained=0,this.workMoneyGained=0,this.createProgramName="",this.createProgramReqLvl=0,this.className="",this.crimeType="",this.timeWorked=0,this.timeWorkedCreateProgram=0,this.timeNeededToCompleteWork=0,this.work_money_mult=1,this.hacknet_node_money_mult=1,this.hacknet_node_purchase_cost_mult=1,this.hacknet_node_ram_cost_mult=1,this.hacknet_node_core_cost_mult=1,this.hacknet_node_level_cost_mult=1,this.hasWseAccount=!1,this.hasTixApiAccess=!1,this.has4SData=!1,this.has4SDataTixApi=!1,this.gang=null,this.corporation=null,this.bladeburner=null,this.bladeburner_max_stamina_mult=1,this.bladeburner_stamina_gain_mult=1,this.bladeburner_analysis_mult=1,this.bladeburner_success_chance_mult=1,this.sleeves=[],this.resleeves=[],this.sleevesFromCovenant=0,this.bitNodeN=1,this.lastUpdate=0,this.totalPlaytime=0,this.playtimeSinceLastAug=0,this.playtimeSinceLastBitnode=0,this.moneySourceA=new h.a,this.moneySourceB=new h.a,this.scriptProdSinceLastAug=0,this.exploits=[],this.init=s.ab,this.prestigeAugmentation=s.db,this.prestigeSourceFile=s.eb,this.receiveInvite=s.mb,this.calculateSkill=s.o,this.updateSkillLevels=s.Kb,this.resetMultipliers=s.pb,this.hasProgram=s.Y,this.setMoney=s.sb,this.gainMoney=s.I,this.loseMoney=s.cb,this.canAfford=s.q,this.recordMoneySource=s.nb,this.gainHackingExp=s.G,this.gainStrengthExp=s.J,this.gainDefenseExp=s.E,this.gainDexterityExp=s.F,this.gainAgilityExp=s.B,this.gainCharismaExp=s.C,this.gainIntelligenceExp=s.H,this.queryStatFromString=s.hb,this.resetWorkStatus=s.qb,this.processWorkEarnings=s.gb,this.startWork=s.Eb,this.cancelationPenalty=s.r,this.work=s.Lb,this.finishWork=s.z,this.startWorkPartTime=s.Fb,this.workPartTime=s.Nb,this.finishWorkPartTime=s.A,this.startFocusing=s.Db,this.stopFocusing=s.Gb,this.startFactionWork=s.Cb,this.startFactionHackWork=s.Ab,this.startFactionFieldWork=s.zb,this.startFactionSecurityWork=s.Bb,this.workForFaction=s.Mb,this.finishFactionWork=s.y,this.getWorkMoneyGain=s.T,this.getWorkHackExpGain=s.S,this.getWorkStrExpGain=s.V,this.getWorkDefExpGain=s.Q,this.getWorkDexExpGain=s.R,this.getWorkAgiExpGain=s.O,this.getWorkChaExpGain=s.P,this.getWorkRepGain=s.U,this.process=s.fb,this.startCreateProgramWork=s.xb,this.createProgramWork=s.u,this.finishCreateProgramWork=s.w,this.startClass=s.wb,this.takeClass=s.Hb,this.finishClass=s.v,this.startCrime=s.yb,this.commitCrime=s.t,this.finishCrime=s.x,this.singularityStopWork=s.ub,this.takeDamage=s.Ib,this.regenerateHp=s.ob,this.hospitalize=s.Z,this.applyForJob=s.f,this.getNextCompanyPosition=s.N,this.quitJob=s.jb,this.applyForSoftwareJob=s.m,this.applyForSoftwareConsultantJob=s.l,this.applyForItJob=s.e,this.applyForSecurityEngineerJob=s.j,this.applyForNetworkEngineerJob=s.g,this.applyForBusinessJob=s.c,this.applyForBusinessConsultantJob=s.b,this.applyForSecurityJob=s.k,this.applyForAgentJob=s.a,this.applyForEmployeeJob=s.d,this.applyForPartTimeEmployeeJob=s.h,this.applyForWaiterJob=s.n,this.applyForPartTimeWaiterJob=s.i,this.isQualified=s.bb,this.reapplyAllAugmentations=s.kb,this.reapplyAllSourceFiles=s.lb,this.checkForFactionInvitations=s.s,this.setBitNodeNumber=s.rb,this.queueAugmentation=s.ib,this.gainCodingContractReward=s.D,this.travel=s.Jb,this.gotoLocation=s.X,this.canAccessResleeving=s.p,this.giveExploit=s.W,this.getIntelligenceBonus=s.L,this.getCasinoWinnings=s.K,this.hasAugmentation=n.a,this.canAccessBladeburner=r.a,this.inBladeburner=r.b,this.startBladeburner=r.c,this.canAccessCorporation=i.a,this.hasCorporation=i.b,this.startCorporation=i.c,this.canAccessGang=o.a,this.getGangFaction=o.b,this.getGangName=o.c,this.hasGangWith=o.d,this.inGang=o.e,this.startGang=o.f,this.hasTorRouter=l.f,this.getCurrentServer=l.b,this.getHomeComputer=l.c,this.getUpgradeHomeRamCost=l.e,this.getUpgradeHomeCoresCost=l.d,this.createHacknetServer=l.a,this.factionWorkType="",this.committingCrimeThruSingFn=!1,this.singFnCrimeWorkerScript=null,this.getMult=s.M,this.setMult=s.tb,this.sourceFileLvl=s.vb}toJSON(){return Object(d.b)("PlayerObject",this)}static fromJSON(e){return Object(d.a)(f,e.data)}}d.c.constructors.PlayerObject=f},function(e,t,a){"use strict";a.d(t,"a",(function(){return r}));var n=a(36);function r(e){const t=e instanceof n.a?e.name:e;for(const e of this.augmentations)if(e.name===t)return!0;for(const e of this.queuedAugmentations)if(e.name===t)return!0;return!1}},function(e,t,a){"use strict";a.d(t,"a",(function(){return n}));const n=[{desc:"This gang member is currently idle",isCombat:!0,isHacking:!0,name:"Unassigned",params:{hackWeight:100}},{desc:"Assign this gang member to create and distribute ransomware<br><br>Earns money - Slightly increases respect - Slightly increases wanted level",isCombat:!1,isHacking:!0,name:"Ransomware",params:{baseRespect:5e-5,baseWanted:1e-4,baseMoney:1,hackWeight:100,difficulty:1}},{desc:"Assign this gang member to attempt phishing scams and attacks<br><br>Earns money - Slightly increases respect - Slightly increases wanted level",isCombat:!1,isHacking:!0,name:"Phishing",params:{baseRespect:8e-5,baseWanted:.003,baseMoney:2.5,hackWeight:85,chaWeight:15,difficulty:3.5}},{desc:"Assign this gang member to attempt identity theft<br><br>Earns money - Increases respect - Increases wanted level",isCombat:!1,isHacking:!0,name:"Identity Theft",params:{baseRespect:1e-4,baseWanted:.075,baseMoney:6,hackWeight:80,chaWeight:20,difficulty:5}},{desc:"Assign this gang member to carry out DDoS attacks<br><br>Increases respect - Increases wanted level",isCombat:!1,isHacking:!0,name:"DDoS Attacks",params:{baseRespect:4e-4,baseWanted:.2,hackWeight:100,difficulty:8}},{desc:"Assign this gang member to create and distribute malicious viruses<br><br>Increases respect - Increases wanted level",isCombat:!1,isHacking:!0,name:"Plant Virus",params:{baseRespect:6e-4,baseWanted:.4,hackWeight:100,difficulty:12}},{desc:"Assign this gang member to commit financial fraud and digital counterfeiting<br><br>Earns money - Slightly increases respect - Slightly increases wanted level",isCombat:!1,isHacking:!0,name:"Fraud & Counterfeiting",params:{baseRespect:4e-4,baseWanted:.3,baseMoney:15,hackWeight:80,chaWeight:20,difficulty:20}},{desc:"Assign this gang member to launder money<br><br>Earns money - Increases respect - Increases wanted level",isCombat:!1,isHacking:!0,name:"Money Laundering",params:{baseRespect:.001,baseWanted:1.25,baseMoney:120,hackWeight:75,chaWeight:25,difficulty:25}},{desc:"Assign this gang member to commit acts of cyberterrorism<br><br>Greatly increases respect - Greatly increases wanted level",isCombat:!1,isHacking:!0,name:"Cyberterrorism",params:{baseRespect:.01,baseWanted:6,hackWeight:80,chaWeight:20,difficulty:36}},{desc:"Assign this gang member to be an ethical hacker for corporations<br><br>Earns money - Lowers wanted level",isCombat:!1,isHacking:!0,name:"Ethical Hacking",params:{baseWanted:-.001,baseMoney:1,hackWeight:90,chaWeight:10,difficulty:1}},{desc:"Assign this gang member to mug random people on the streets<br><br>Earns money - Slightly increases respect - Very slightly increases wanted level",isCombat:!0,isHacking:!1,name:"Mug People",params:{baseRespect:5e-5,baseWanted:5e-5,baseMoney:1.2,strWeight:25,defWeight:25,dexWeight:25,agiWeight:10,chaWeight:15,difficulty:1}},{desc:"Assign this gang member to sell drugs<br><br>Earns money - Slightly increases respect - Slightly increases wanted level - Scales slightly with territory",isCombat:!0,isHacking:!1,name:"Deal Drugs",params:{baseRespect:6e-5,baseWanted:.002,baseMoney:5,agiWeight:20,dexWeight:20,chaWeight:60,difficulty:3.5,territory:{money:1.2,respect:1,wanted:1.15}}},{desc:"Assign this gang member to extort civilians in your territory<br><br>Earns money - Slightly increases respect - Increases wanted - Scales heavily with territory",isCombat:!0,isHacking:!1,name:"Strongarm Civilians",params:{baseRespect:4e-5,baseWanted:.02,baseMoney:2.5,hackWeight:10,strWeight:25,defWeight:25,dexWeight:20,agiWeight:10,chaWeight:10,difficulty:5,territory:{money:1.6,respect:1.1,wanted:1.5}}},{desc:"Assign this gang member to run cons<br><br>Earns money - Increases respect - Increases wanted level",isCombat:!0,isHacking:!1,name:"Run a Con",params:{baseRespect:12e-5,baseWanted:.05,baseMoney:15,strWeight:5,defWeight:5,agiWeight:25,dexWeight:25,chaWeight:40,difficulty:14}},{desc:"Assign this gang member to commit armed robbery on stores, banks and armored cars<br><br>Earns money - Increases respect - Increases wanted level",isCombat:!0,isHacking:!1,name:"Armed Robbery",params:{baseRespect:14e-5,baseWanted:.1,baseMoney:38,hackWeight:20,strWeight:15,defWeight:15,agiWeight:10,dexWeight:20,chaWeight:20,difficulty:20}},{desc:"Assign this gang member to traffick illegal arms<br><br>Earns money - Increases respect - Increases wanted level - Scales heavily with territory",isCombat:!0,isHacking:!1,name:"Traffick Illegal Arms",params:{baseRespect:2e-4,baseWanted:.24,baseMoney:58,hackWeight:15,strWeight:20,defWeight:20,dexWeight:20,chaWeight:25,difficulty:32,territory:{money:1.4,respect:1.3,wanted:1.25}}},{desc:"Assign this gang member to threaten and black mail high-profile targets<br><br>Earns money - Slightly increases respect - Slightly increases wanted level",isCombat:!0,isHacking:!1,name:"Threaten & Blackmail",params:{baseRespect:2e-4,baseWanted:.125,baseMoney:24,hackWeight:25,strWeight:25,dexWeight:25,chaWeight:25,difficulty:28}},{desc:"Assign this gang member to engage in human trafficking operations<br><br>Earns money - Increases respect - Increases wanted level - Scales heavily with territory",isCombat:!0,isHacking:!1,name:"Human Trafficking",params:{baseRespect:.004,baseWanted:1.25,baseMoney:120,hackWeight:30,strWeight:5,defWeight:5,dexWeight:30,chaWeight:30,difficulty:36,territory:{money:1.5,respect:1.5,wanted:1.6}}},{desc:"Assign this gang member to commit acts of terrorism<br><br>Greatly increases respect - Greatly increases wanted level - Scales heavily with territory",isCombat:!0,isHacking:!1,name:"Terrorism",params:{baseRespect:.01,baseWanted:6,hackWeight:20,strWeight:20,defWeight:20,dexWeight:20,chaWeight:20,difficulty:36,territory:{money:1,respect:2,wanted:2}}},{desc:"Assign this gang member to be a vigilante and protect the city from criminals<br><br>Decreases wanted level",isCombat:!0,isHacking:!0,name:"Vigilante Justice",params:{baseWanted:-.001,hackWeight:20,strWeight:20,defWeight:20,dexWeight:20,agiWeight:20,difficulty:1,territory:{money:1,respect:1,wanted:.9}}},{desc:"Assign this gang member to increase their combat stats (str, def, dex, agi)",isCombat:!0,isHacking:!0,name:"Train Combat",params:{strWeight:25,defWeight:25,dexWeight:25,agiWeight:25,difficulty:100}},{desc:"Assign this gang member to train their hacking skills",isCombat:!0,isHacking:!0,name:"Train Hacking",params:{hackWeight:100,difficulty:45}},{desc:"Assign this gang member to train their charisma",isCombat:!0,isHacking:!0,name:"Train Charisma",params:{chaWeight:100,difficulty:8}},{desc:"Assign this gang member to engage in territorial warfare with other gangs. Members assigned to this task will help increase your gang's territory and will defend your territory from being taken.",isCombat:!0,isHacking:!0,name:"Territory Warfare",params:{hackWeight:15,strWeight:20,defWeight:20,dexWeight:20,agiWeight:20,chaWeight:5,difficulty:5}}]},function(e,t,a){"use strict";a.d(t,"a",(function(){return c}));var n=a(480),r=a(204),i=a(181),o=a(73),s=a(21);function l(e,t,a){return t in e?Object.defineProperty(e,t,{value:a,enumerable:!0,configurable:!0,writable:!0}):e[t]=a,e}class c{constructor(e=""){l(this,"task","Unassigned"),l(this,"earnedRespect",0),l(this,"hack",1),l(this,"str",1),l(this,"def",1),l(this,"dex",1),l(this,"agi",1),l(this,"cha",1),l(this,"hack_exp",0),l(this,"str_exp",0),l(this,"def_exp",0),l(this,"dex_exp",0),l(this,"agi_exp",0),l(this,"cha_exp",0),l(this,"hack_mult",1),l(this,"str_mult",1),l(this,"def_mult",1),l(this,"dex_mult",1),l(this,"agi_mult",1),l(this,"cha_mult",1),l(this,"hack_asc_points",0),l(this,"str_asc_points",0),l(this,"def_asc_points",0),l(this,"dex_asc_points",0),l(this,"agi_asc_points",0),l(this,"cha_asc_points",0),l(this,"upgrades",[]),l(this,"augmentations",[]),this.name=e}calculateSkill(e,t=1){return Math.max(Math.floor(t*(32*Math.log(e+534.5)-200)),1)}calculateAscensionMult(e){return Math.max(Math.pow(e/4e3,.7),1)}updateSkillLevels(){this.hack=this.calculateSkill(this.hack_exp,this.hack_mult*this.calculateAscensionMult(this.hack_asc_points)),this.str=this.calculateSkill(this.str_exp,this.str_mult*this.calculateAscensionMult(this.str_asc_points)),this.def=this.calculateSkill(this.def_exp,this.def_mult*this.calculateAscensionMult(this.def_asc_points)),this.dex=this.calculateSkill(this.dex_exp,this.dex_mult*this.calculateAscensionMult(this.dex_asc_points)),this.agi=this.calculateSkill(this.agi_exp,this.agi_mult*this.calculateAscensionMult(this.agi_asc_points)),this.cha=this.calculateSkill(this.cha_exp,this.cha_mult*this.calculateAscensionMult(this.cha_asc_points))}calculatePower(){return(this.hack+this.str+this.def+this.dex+this.agi+this.cha)/95}assignToTask(e){return r.a.hasOwnProperty(e)?(this.task=e,!0):(this.task="Unassigned",!1)}unassignFromTask(){this.task="Unassigned"}getTask(){return this.task instanceof n.a&&(this.task=this.task.name),r.a.hasOwnProperty(this.task)?r.a[this.task]:r.a.Unassigned}calculateRespectGain(e){const t=this.getTask();if(0===t.baseRespect)return 0;let a=t.hackWeight/100*this.hack+t.strWeight/100*this.str+t.defWeight/100*this.def+t.dexWeight/100*this.dex+t.agiWeight/100*this.agi+t.chaWeight/100*this.cha;if(a-=4*t.difficulty,a<=0)return 0;const n=Math.max(.005,Math.pow(100*o.a[e.facName].territory,t.territory.respect)/100);if(isNaN(n)||n<=0)return 0;const r=e.getWantedPenalty();return 11*t.baseRespect*a*n*r}calculateWantedLevelGain(e){const t=this.getTask();if(0===t.baseWanted)return 0;let a=t.hackWeight/100*this.hack+t.strWeight/100*this.str+t.defWeight/100*this.def+t.dexWeight/100*this.dex+t.agiWeight/100*this.agi+t.chaWeight/100*this.cha;if(a-=3.5*t.difficulty,a<=0)return 0;const n=Math.max(.005,Math.pow(100*o.a[e.facName].territory,t.territory.wanted)/100);if(isNaN(n)||n<=0)return 0;if(t.baseWanted<0)return.4*t.baseWanted*a*n;const r=7*t.baseWanted/Math.pow(3*a*n,.8);return Math.min(100,r)}calculateMoneyGain(e){const t=this.getTask();if(0===t.baseMoney)return 0;let a=t.hackWeight/100*this.hack+t.strWeight/100*this.str+t.defWeight/100*this.def+t.dexWeight/100*this.dex+t.agiWeight/100*this.agi+t.chaWeight/100*this.cha;if(a-=3.2*t.difficulty,a<=0)return 0;const n=Math.max(.005,Math.pow(100*o.a[e.facName].territory,t.territory.money)/100);if(isNaN(n)||n<=0)return 0;const r=e.getWantedPenalty();return 5*t.baseMoney*a*n*r}expMult(){return{hack:(this.hack_mult-1)/4+1,str:(this.str_mult-1)/4+1,def:(this.def_mult-1)/4+1,dex:(this.dex_mult-1)/4+1,agi:(this.agi_mult-1)/4+1,cha:(this.cha_mult-1)/4+1}}gainExperience(e=1){const t=this.getTask();if(t===r.a.Unassigned)return;const a=Math.pow(t.difficulty,.9)*e,n=this.expMult();this.hack_exp+=t.hackWeight/1500*a*n.hack,this.str_exp+=t.strWeight/1500*a*n.str,this.def_exp+=t.defWeight/1500*a*n.def,this.dex_exp+=t.dexWeight/1500*a*n.dex,this.agi_exp+=t.agiWeight/1500*a*n.agi,this.cha_exp+=t.chaWeight/1500*a*n.cha}recordEarnedRespect(e=1,t){this.earnedRespect+=this.calculateRespectGain(t)*e}getGainedAscensionPoints(){return{hack:Math.max(this.hack_exp-1e3,0),str:Math.max(this.str_exp-1e3,0),def:Math.max(this.def_exp-1e3,0),dex:Math.max(this.dex_exp-1e3,0),agi:Math.max(this.agi_exp-1e3,0),cha:Math.max(this.cha_exp-1e3,0)}}canAscend(){const e=this.getGainedAscensionPoints();return e.hack>0||e.str>0||e.def>0||e.dex>0||e.agi>0||e.cha>0}getCurrentAscensionMults(){return{hack:this.calculateAscensionMult(this.hack_asc_points),str:this.calculateAscensionMult(this.str_asc_points),def:this.calculateAscensionMult(this.def_asc_points),dex:this.calculateAscensionMult(this.dex_asc_points),agi:this.calculateAscensionMult(this.agi_asc_points),cha:this.calculateAscensionMult(this.cha_asc_points)}}getAscensionMultsAfterAscend(){const e=this.getGainedAscensionPoints();return{hack:this.calculateAscensionMult(this.hack_asc_points+e.hack),str:this.calculateAscensionMult(this.str_asc_points+e.str),def:this.calculateAscensionMult(this.def_asc_points+e.def),dex:this.calculateAscensionMult(this.dex_asc_points+e.dex),agi:this.calculateAscensionMult(this.agi_asc_points+e.agi),cha:this.calculateAscensionMult(this.cha_asc_points+e.cha)}}getAscensionResults(){const e=this.getAscensionMultsAfterAscend(),t=this.getCurrentAscensionMults();return{hack:e.hack/t.hack,str:e.str/t.str,def:e.def/t.def,dex:e.dex/t.dex,agi:e.agi/t.agi,cha:e.cha/t.cha}}ascend(){const e=this.getAscensionResults(),t=this.getGainedAscensionPoints();this.hack_asc_points+=t.hack,this.str_asc_points+=t.str,this.def_asc_points+=t.def,this.dex_asc_points+=t.dex,this.agi_asc_points+=t.agi,this.cha_asc_points+=t.cha,this.upgrades.length=0,this.hack_mult=1,this.str_mult=1,this.def_mult=1,this.dex_mult=1,this.agi_mult=1,this.cha_mult=1;for(let e=0;e<this.augmentations.length;++e){const t=i.a[this.augmentations[e]];this.applyUpgrade(t)}this.hack_exp=0,this.str_exp=0,this.def_exp=0,this.dex_exp=0,this.agi_exp=0,this.cha_exp=0,this.updateSkillLevels();const a=this.earnedRespect;return this.earnedRespect=0,{respect:a,hack:e.hack,str:e.str,def:e.def,dex:e.dex,agi:e.agi,cha:e.cha}}applyUpgrade(e){null!=e.mults.str&&(this.str_mult*=e.mults.str),null!=e.mults.def&&(this.def_mult*=e.mults.def),null!=e.mults.dex&&(this.dex_mult*=e.mults.dex),null!=e.mults.agi&&(this.agi_mult*=e.mults.agi),null!=e.mults.cha&&(this.cha_mult*=e.mults.cha),null!=e.mults.hack&&(this.hack_mult*=e.mults.hack)}buyUpgrade(e,t,a){return!this.augmentations.includes(e.name)&&!this.upgrades.includes(e.name)&&(!t.money.lt(a.getUpgradeCost(e))&&(t.loseMoney(a.getUpgradeCost(e)),"g"===e.type?this.augmentations.push(e.name):this.upgrades.push(e.name),this.applyUpgrade(e),!0))}toJSON(){return Object(s.b)("GangMember",this)}static fromJSON(e){return Object(s.a)(c,e.data)}}s.c.constructors.GangMember=c},function(e,t,a){"use strict";a.d(t,"a",(function(){return i}));var n=a(154),r=a(4);class i{constructor(e="",t=0,a=n.a.Weapon,r={}){this.name=e,this.cost=t,this.type=a,this.mults=r,this.desc=this.createDescription()}createDescription(){const e=["Effects:"];return null!=this.mults.str&&(e.push(`+${r.a.formatPercentage(this.mults.str-1,0)} strength skill`),e.push(`+${r.a.formatPercentage((this.mults.str-1)/4,2)} strength exp`)),null!=this.mults.def&&(e.push(`+${r.a.formatPercentage(this.mults.def-1,0)} defense skill`),e.push(`+${r.a.formatPercentage((this.mults.def-1)/4,2)} defense exp`)),null!=this.mults.dex&&(e.push(`+${r.a.formatPercentage(this.mults.dex-1,0)} dexterity skill`),e.push(`+${r.a.formatPercentage((this.mults.dex-1)/4,2)} dexterity exp`)),null!=this.mults.agi&&(e.push(`+${r.a.formatPercentage(this.mults.agi-1,0)} agility skill`),e.push(`+${r.a.formatPercentage((this.mults.agi-1)/4,2)} agility exp`)),null!=this.mults.cha&&(e.push(`+${r.a.formatPercentage(this.mults.cha-1,0)} charisma skill`),e.push(`+${r.a.formatPercentage((this.mults.cha-1)/4,2)} charisma exp`)),null!=this.mults.hack&&(e.push(`+${r.a.formatPercentage(this.mults.hack-1,0)} hacking skill`),e.push(`+${r.a.formatPercentage((this.mults.hack-1)/4,2)} hacking exp`)),e.join("<br>")}getType(){switch(this.type){case n.a.Weapon:return"Weapon";case n.a.Armor:return"Armor";case n.a.Vehicle:return"Vehicle";case n.a.Rootkit:return"Rootkit";case n.a.Augmentation:return"Augmentation";default:return""}}}},function(e,t,a){"use strict";a.d(t,"a",(function(){return C}));var n=a(26),r=a(9);const i={},o={},s={},l={},c={},u={},m={},h={},d={},p={},f={},g={},y={},b={},E={},v={},k={},_={},w={};n.j.forEach(e=>{i[e]=!0,c[e]=!0}),n.d.forEach(e=>{o[e]=!0,c[e]=!0}),n.f.forEach(e=>{s[e]=!0,c[e]=!0}),c[n.i[0]]=!0,l[n.i[0]]=!0,n.b.forEach(e=>{u[e]=!0}),n.h.forEach(e=>{h[e]=!0}),n.a.forEach(e=>{m[e]=!0}),n.k.forEach(e=>{d[e]=!0}),n.c.forEach(e=>{p[e]=!0});for(let e=0;e<n.j.length;++e){const t=n.j[e];e<=5&&(f[t]=!0),e<=3&&(g[t]=!0)}for(let e=0;e<n.b.length;++e){const t=n.b[e];e<=3&&(y[t]=!0)}b[n.e[0]]=!0,E[n.e[1]]=!0,v[n.g[0]]=!0,k[n.g[1]]=!0,_[n.b[3]]=!0,w[n.b[5]]=!0;const 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Start by entering"),r.a.createElement(o.a,{classes:{root:e.textfield}},"[home ~/]> help"),r.a.createElement(o.a,null,"(Don't forget to press Enter after typing the command)")),canNext:!1},[R.f.TerminalLs]:{content:r.a.createElement(r.a.Fragment,null,r.a.createElement(o.a,{classes:{root:e.textfield}},"[home ~/]> help"),r.a.createElement(o.a,null,"displays a list of all available Terminal commands, how to use them, and a description of what they do."," ",r.a.createElement("br",null),r.a.createElement("br",null),"Let's try another command. Enter"),r.a.createElement(o.a,{classes:{root:e.textfield}},"[home ~/]> ls")),canNext:!1},[R.f.TerminalScan]:{content:r.a.createElement(r.a.Fragment,null,r.a.createElement(o.a,{classes:{root:e.textfield}},"[home ~/]> ls"),r.a.createElement(o.a,null," ","is a basic command that shows files on the computer. Right now, it shows that you have a program called"," ","NUKE.exe on your computer. We'll get to what this does later. ",r.a.createElement("br",null),r.a.createElement("br",null),"Using your home computer's terminal, you can connect to other machines throughout the world. Let's do that now by first entering"),r.a.createElement(o.a,{classes:{root:e.textfield}},"[home ~/]> scan")),canNext:!1},[R.f.TerminalScanAnalyze1]:{content:r.a.createElement(r.a.Fragment,null,r.a.createElement(o.a,{classes:{root:e.textfield}},"[home ~/]> scan"),r.a.createElement(o.a,null,"shows all available network connections. In other words, it displays a list of all servers that can be connected to from your current machine. A server is identified by its hostname. ",r.a.createElement("br",null),r.a.createElement("br",null),"That's great and all, but there's so many servers. Which one should you go to?"," "),r.a.createElement(o.a,{classes:{root:e.textfield}},"[home ~/]> scan-analyze"),r.a.createElement(o.a,null,"gives some more detailed information about servers on the network. Try it now!")),canNext:!1},[R.f.TerminalScanAnalyze2]:{content:r.a.createElement(r.a.Fragment,null,r.a.createElement(o.a,{classes:{root:e.textfield}},"[home ~/]> scan-analyze"),r.a.createElement(o.a,null,"shows more detailed information about each server that you can connect to (servers that are a distance of one node away). ",r.a.createElement("br",null),r.a.createElement("br",null)," It is also possible to run scan-analyze with a higher depth. Let's try a depth of two with the following command:"," "),r.a.createElement(o.a,{classes:{root:e.textfield}},"[home ~/]> scan-analyze 2")),canNext:!1},[R.f.TerminalConnect]:{content:r.a.createElement(r.a.Fragment,null,r.a.createElement(o.a,null,"Now you can see information about all servers that are up to two nodes away, as well as figure out how to navigate to those servers through the network. You can only connect to a server that is one node away. To connect to a machine, use"),r.a.createElement(o.a,{classes:{root:e.textfield}},"[home ~/]> connect hostname"),r.a.createElement(o.a,null,"From the results of "),r.a.createElement(o.a,{classes:{root:e.textfield}},"[home ~/]> scan-analyze 2"),r.a.createElement(o.a,null," ","we can see that the n00dles server is only one node away. Let's connect so it now using:"),r.a.createElement(o.a,{classes:{root:e.textfield}},"[home ~/]> connect n00dles")),canNext:!1},[R.f.TerminalAnalyze]:{content:r.a.createElement(r.a.Fragment,null,r.a.createElement(o.a,null,"You are now connected to another machine! What can you do now? You can hack it!",r.a.createElement("br",null),r.a.createElement("br",null)," In the year 2077, currency has become digital and decentralized. People and corporations store their money on servers and computers. Using your hacking abilities, you can hack servers to steal money and gain experience. ",r.a.createElement("br",null),r.a.createElement("br",null),"Before you try to hack a server, you should run diagnostics using"," "),r.a.createElement(o.a,{classes:{root:e.textfield}},"[n00dles ~/]> analyze")),canNext:!1},[R.f.TerminalNuke]:{content:r.a.createElement(r.a.Fragment,null,r.a.createElement(o.a,null,"When "),r.a.createElement(o.a,{classes:{root:e.textfield}},"[n00dles ~/]> analyze"),r.a.createElement(o.a,null,"finishes running it will show useful information about hacking the server. ",r.a.createElement("br",null),r.a.createElement("br",null)," For this server, the required hacking skill is only 1, which means you can hack it right now. However, in order to hack a server you must first gain root access. The NUKE.exe program that we saw earlier on your home computer is a virus that will grant you root access to a machine if there are enough open ports."),r.a.createElement(o.a,{classes:{root:e.textfield}},"[n00dles ~/]> analyze"),r.a.createElement(o.a,null," ","shows that there do not need to be any open ports on this machine for the NUKE virus to work, so go ahead and run the virus using"," "),r.a.createElement(o.a,{classes:{root:e.textfield}},"[n00dles ~/]> run NUKE.exe"),r.a.createElement(o.a,null)),canNext:!0},[R.f.TerminalManualHack]:{content:r.a.createElement(r.a.Fragment,null,r.a.createElement(o.a,null,"You now have root access! You can hack the server using "),r.a.createElement(o.a,{classes:{root:e.textfield}},"[home ~/]> hack"),r.a.createElement(o.a,null," Try doing that now.")),canNext:!0},[R.f.TerminalHackingMechanics]:{content:r.a.createElement(o.a,null,"You are now attempting to hack the server. Performing a hack takes time and only has a certain percentage chance of success. This time and success chance is determined by a variety of factors, including your hacking skill and the server's security level.",r.a.createElement("br",null),r.a.createElement("br",null),"If your attempt to hack the server is successful, you will steal a certain percentage of the server's total money. This percentage is affected by your hacking skill and the server's security level.",r.a.createElement("br",null),r.a.createElement("br",null),"The amount of money on a server is not limitless. So, if you constantly hack a server and deplete its money, then you will encounter diminishing returns in your hacking. You will need to use"," ",r.a.createElement(o.a,{classes:{root:e.textfield}},"[n00dles ~/]> grow"),"and ",r.a.createElement(o.a,{classes:{root:e.textfield}},"[n00dles ~/]> weaken")),canNext:!0},[R.f.TerminalGoHome]:{content:r.a.createElement(r.a.Fragment,null,r.a.createElement(o.a,null,"From any server you can get back home using"),r.a.createElement(o.a,{classes:{root:e.textfield}},"[home ~/]> home"),r.a.createElement(o.a,null,"Let's head home before creating our first script!")),canNext:!0},[R.f.TerminalCreateScript]:{content:r.a.createElement(r.a.Fragment,null,r.a.createElement(o.a,null,"Hacking is the core mechanic of the game and is necessary for progressing. However, you don't want to be hacking manually the entire time. You can automate your hacking by writing scripts!",r.a.createElement("br",null),r.a.createElement("br",null),"To create a new script or edit an existing one, you can use"," "),r.a.createElement(o.a,{classes:{root:e.textfield}},"[home ~/]> nano"),r.a.createElement(o.a,null,"Scripts must end with the .script extension. Let's make a script now by entering "),r.a.createElement(o.a,{classes:{root:e.textfield}},"[home ~/]> nano n00dles.script"),r.a.createElement(o.a,null,"after the hack command finishes running (Sidenote: Pressing ctrl + c will end a command like hack early)")),canNext:!1},[R.f.TerminalTypeScript]:{content:r.a.createElement(r.a.Fragment,null,r.a.createElement(o.a,null,"This is the script editor. You can use it to program your scripts. Scripts are written in a simplified version of javascript. Copy and paste the following code into the script editor: ",r.a.createElement("br",null)),r.a.createElement(o.a,{classes:{root:e.code}},r.a.createElement(p.a,{value:"while(true) {\n hack('n00dles');\n}"})),r.a.createElement(o.a,null,"For anyone with basic programming experience, this code should be straightforward. This script will continuously hack the n00dles server.",r.a.createElement("br",null),r.a.createElement("br",null),"To save and close the script editor, press the button in the bottom left, or press ctrl + b.")),canNext:!1},[R.f.TerminalFree]:{content:r.a.createElement(r.a.Fragment,null,r.a.createElement(o.a,null,"Now we'll run the script. Scripts require a certain amount of RAM to run, and can be run on any machine which you have root access to. Different servers have different amounts of RAM. You can also purchase more RAM for your home server.",r.a.createElement("br",null),r.a.createElement("br",null),"To check how much RAM is available on this machine, enter"),r.a.createElement(o.a,{classes:{root:e.textfield}},"[home ~/]> free")),canNext:!1},[R.f.TerminalRunScript]:{content:r.a.createElement(r.a.Fragment,null,r.a.createElement(o.a,null,"We have 8GB of free RAM on this machine, which is enough to run our script. Let's run our script using"),r.a.createElement(o.a,{classes:{root:e.textfield}},"[home ~/]> run n00dles.script")),canNext:!1},[R.f.TerminalGoToActiveScriptsPage]:{content:r.a.createElement(r.a.Fragment,null,r.a.createElement(o.a,null,"Your script is now running! It will continuously run in the background and will automatically stop if the code ever completes (the n00dles.script will never complete because it runs an infinite loop). ",r.a.createElement("br",null),r.a.createElement("br",null),"These scripts can passively earn you income and hacking experience. Your scripts will also earn money and experience while you are offline, although at a slightly slower rate. ",r.a.createElement("br",null),r.a.createElement("br",null),"Let's check out some statistics for our running scripts by clicking"," "),r.a.createElement(f.a,null,r.a.createElement(S.a,{color:"error"}),r.a.createElement(o.a,{color:"error"},"Active Scripts"))),canNext:!1},[R.f.ActiveScriptsPage]:{content:r.a.createElement(r.a.Fragment,null,r.a.createElement(o.a,null,"This page displays information about all of your scripts that are running across every server. You can use this to gauge how well your scripts are doing. Let's go back to"),r.a.createElement(f.a,null,r.a.createElement(E.a,{color:"error"}),r.a.createElement(o.a,{color:"error"},"Terminal"))),canNext:!1},[R.f.ActiveScriptsToTerminal]:{content:r.a.createElement(r.a.Fragment,null,r.a.createElement(o.a,null,"One last thing about scripts, each active script contains logs that detail what it's doing. We can check these logs using the tail command. Do that now for the script we just ran by typing"," "),r.a.createElement(o.a,{classes:{root:e.textfield}},"[home ~/]> tail n00dles.script")),canNext:!1},[R.f.TerminalTailScript]:{content:r.a.createElement(r.a.Fragment,null,r.a.createElement(o.a,null,"The log for this script won't show much right now (it might show nothing at all) because it just started running...but check back again in a few minutes! ",r.a.createElement("br",null),r.a.createElement("br",null),"This covers the basics of hacking. To learn more about writing scripts, select"),r.a.createElement(f.a,null,r.a.createElement(k.a,{color:"primary"}),r.a.createElement(o.a,{color:"primary"},"Tutorial")),r.a.createElement(o.a,null,"in the main navigation menu to look at the documentation. If you are an experienced JavaScript developer, I would highly suggest you check out the section on NetscriptJS/Netscript 2.0, it's faster and more powerful.",r.a.createElement("br",null),r.a.createElement("br",null),"For now, let's move on to something else!")),canNext:!0},[R.f.GoToHacknetNodesPage]:{content:r.a.createElement(r.a.Fragment,null,r.a.createElement(o.a,null,"Hacking is not the only way to earn money. One other way to passively earn money is by purchasing and upgrading Hacknet Nodes. Let's go to"),r.a.createElement(f.a,null,r.a.createElement(w.a,{color:"error"}),r.a.createElement(o.a,{color:"error"},"Hacknet")),r.a.createElement(o.a,null,"through the main navigation menu now.")),canNext:!0},[R.f.HacknetNodesIntroduction]:{content:r.a.createElement(o.a,null,"here you can purchase new Hacknet Nodes and upgrade your existing ones. Let's purchase a new one now."),canNext:!0},[R.f.HacknetNodesGoToWorldPage]:{content:r.a.createElement(r.a.Fragment,null,r.a.createElement(o.a,null,"You just purchased a Hacknet Node! This Hacknet Node will passively earn you money over time, both online and offline. When you get enough money, you can upgrade your newly-purchased Hacknet Node below.",r.a.createElement("br",null),r.a.createElement("br",null),"Let's go to"),r.a.createElement(f.a,null,r.a.createElement(O.a,{color:"error"}),r.a.createElement(o.a,{color:"error"},"City"))),canNext:!0},[R.f.WorldDescription]:{content:r.a.createElement(r.a.Fragment,null,r.a.createElement(o.a,null,"This page lists all of the different locations you can currently travel to. Each location has something that you can do. There's a lot of content out in the world, make sure you explore and discover!",r.a.createElement("br",null),r.a.createElement("br",null),"Lastly, click on"),r.a.createElement(f.a,null,r.a.createElement(k.a,{color:"error"}),r.a.createElement(o.a,{color:"error"},"Tutorial"))),canNext:!0},[R.f.TutorialPageInfo]:{content:r.a.createElement(o.a,null,"This page contains a lot of different documentation about the game's content and mechanics. I know it's a lot, but I highly suggest you read (or at least skim) through this before you start playing . That's the end of the tutorial. 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The city you are in for your Bladeburner duties does not affect your location in the game otherwise."),l.a.DisableASCIIArt?Object.values(s.a).map(e=>r.a.createElement(u.a,{key:e,onClick:()=>t(e)},e)):r.a.createElement(i.a,{currentCity:e.bladeburner.city,onTravel:e=>t(e)})))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return f}));var n=a(0),r=a.n(n),i=a(76),o=a(266),s=a(69),l=a(32),c=a(1),u=a(81),m=a(128),h=a(155);const d=Object(m.a)(e=>Object(h.a)({textfield:{margin:e.spacing(0),width:"100%"},input:{backgroundColor:"#000"},nopadding:{padding:e.spacing(0)},preformatted:{whiteSpace:"pre-wrap",margin:e.spacing(0)},list:{padding:e.spacing(0),height:"100%"}}));function p(e){return r.a.createElement(s.a,{sx:{p:0}},r.a.createElement(c.a,null,e.content))}function f(e){const t=d(),a=Object(n.useRef)(null),[s,m]=Object(n.useState)(""),h=Object(n.useState)(!1)[1];const[f,g]=Object(n.useState)(e.bladeburner.consoleHistory.length);function y(){a.current&&(a.current.scrollTop=a.current.scrollHeight)}function b(){h(e=>!e)}return Object(n.useEffect)(()=>{const e=setInterval(b,1e3),t=setInterval(y,100);return()=>{clearInterval(e),clearInterval(t)}},[]),r.a.createElement(l.a,{height:"60vh",display:"flex",alignItems:"stretch",component:i.a},r.a.createElement(l.a,null,r.a.createElement(o.a,{sx:{height:"100%",overflow:"auto"}},e.bladeburner.consoleLogs.map((e,t)=>r.a.createElement(p,{key:t,content:e})),r.a.createElement(u.a,{classes:{root:t.textfield},autoFocus:!0,tabIndex:1,type:"text",value:s,onChange:function(e){m(e.target.value)},onKeyDown:function(t){13===t.keyCode&&(t.preventDefault(),s.length>0&&(e.bladeburner.postToConsole("> "+s),e.bladeburner.executeConsoleCommands(e.player,s),g(e.bladeburner.consoleHistory.length),m("")));const a=e.bladeburner.consoleHistory;if(38===t.keyCode){let e=f;const n=a.length;if(0===n)return;(e<0||e>n)&&g(n),0!==e&&(e-=1),g(e);const r=a[e];t.currentTarget.value=r}if(40===t.keyCode){const e=f,n=a.length;if(0==n)return;if((e<0||e>n)&&g(n),e==n||e==n-1)g(n),t.currentTarget.value="";else{g(f+1);const e=a[f+1];t.currentTarget.value=e}}},InputProps:{className:t.input,startAdornment:r.a.createElement(r.a.Fragment,null,r.a.createElement(c.a,null,"> ")),spellCheck:!1}})),r.a.createElement("div",{ref:a})))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return d}));var n=a(0),r=a.n(n),i=a(804),o=a(808),s=a(816),l=a(821),c=a(825),u=a(558),m=a(234),h=a(32);function d(e){const[t,a]=r.a.useState(0);return r.a.createElement(r.a.Fragment,null,r.a.createElement(u.a,{variant:"fullWidth",value:t,onChange:function(e,t){a(t)}},r.a.createElement(m.a,{label:"General"}),r.a.createElement(m.a,{label:"Contracts"}),r.a.createElement(m.a,{label:"Operations"}),r.a.createElement(m.a,{label:"BlackOps"}),r.a.createElement(m.a,{label:"Skills"})),r.a.createElement(h.a,{sx:{p:1}},0===t&&r.a.createElement(i.a,{bladeburner:e.bladeburner,player:e.player}),1===t&&r.a.createElement(o.a,{bladeburner:e.bladeburner,player:e.player}),2===t&&r.a.createElement(s.a,{bladeburner:e.bladeburner,player:e.player}),3===t&&r.a.createElement(l.a,{bladeburner:e.bladeburner,player:e.player}),4===t&&r.a.createElement(c.a,{bladeburner:e.bladeburner})))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return o}));var n=a(0),r=a(805),i=a(1);function o(e){return n.createElement(n.Fragment,null,n.createElement(i.a,null,"These are generic actions that will assist you in your Bladeburner duties."),n.createElement(r.a,{bladeburner:e.bladeburner,player:e.player}))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return s}));var n=a(0),r=a.n(n),i=a(806),o=a(214);function s(e){const t=[];for(const e in o.a)o.a.hasOwnProperty(e)&&t.push(o.a[e]);return r.a.createElement(r.a.Fragment,null,t.map(t=>r.a.createElement(i.a,{key:t.name,bladeburner:e.bladeburner,action:t,player:e.player})))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return p}));var n=a(0),r=a.n(n),i=a(37),o=a(161),s=a(24),l=a(807),c=a(150),u=a(314),m=a(1),h=a(32),d=a(76);function p(e){const t=Object(n.useState)(!1)[1];const a=e.action.name===e.bladeburner.action.name,p=Math.min(e.bladeburner.actionTimeCurrent+e.bladeburner.actionTimeOverflow,e.bladeburner.actionTimeToComplete),f=function(){switch(e.action.name){case"Training":case"Field Analysis":return 30;case"Diplomacy":case"Hyperbolic Regeneration Chamber":case"Incite Violence":return 60;case"Recruitment":return e.bladeburner.getRecruitmentTime(e.player)}return-1}(),g="Recruitment"===e.action.name?Math.max(0,Math.min(e.bladeburner.getRecruitmentSuccessChance(e.player),1)):-1,y=l.a[e.action.name];if(void 0===y)throw new Error("Cannot find data for "+e.action.name);return r.a.createElement(d.a,{sx:{my:1,p:1}},a?r.a.createElement(r.a.Fragment,null,r.a.createElement(c.a,{value:e.action.name}),r.a.createElement(m.a,null,"(IN PROGRESS - ",Object(s.c)(p,0)," /"," ",Object(s.c)(e.bladeburner.actionTimeToComplete,0),")"),r.a.createElement(m.a,null,Object(o.a)({progress:p/e.bladeburner.actionTimeToComplete}))):r.a.createElement(h.a,{display:"flex",flexDirection:"row",alignItems:"center"},r.a.createElement(c.a,{value:e.action.name}),r.a.createElement(u.a,{bladeburner:e.bladeburner,type:i.a[e.action.name],name:e.action.name,rerender:function(){t(e=>!e)}})),r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement(m.a,null,y.desc),r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement(m.a,null,"Time Required: ",Object(s.b)(1e3*f),-1!==g&&r.a.createElement(r.a.Fragment,null,r.a.createElement("br",null),"Estimated success chance: ",Object(s.c)(100*g,1),"%")))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return i}));var n=a(0),r=a.n(n);const i={Training:{desc:r.a.createElement(r.a.Fragment,null,"Improve your abilities at the Bladeburner unit's specialized training center. Doing this gives experience for all combat stats and also increases your max stamina.")},"Field Analysis":{desc:r.a.createElement(r.a.Fragment,null,"Mine and analyze Synthoid-related data. This improves the Bladeburner's unit intelligence on Synthoid locations and activities. Completing this action will improve the accuracy of your Synthoid population estimated in the current city.",r.a.createElement("br",null),r.a.createElement("br",null),"Does NOT require stamina.")},Recruitment:{desc:r.a.createElement(r.a.Fragment,null,"Attempt to recruit members for your Bladeburner team. These members can help you conduct operations.",r.a.createElement("br",null),r.a.createElement("br",null),"Does NOT require stamina.")},Diplomacy:{desc:r.a.createElement(r.a.Fragment,null,"Improve diplomatic relations with the Synthoid population. Completing this action will reduce the Chaos level in your current city.",r.a.createElement("br",null),r.a.createElement("br",null),"Does NOT require stamina.")},"Hyperbolic Regeneration Chamber":{desc:r.a.createElement(r.a.Fragment,null,"Enter cryogenic stasis using the Bladeburner division's hi-tech Regeneration Chamber. This will slowly heal your wounds and slightly increase your stamina.",r.a.createElement("br",null),r.a.createElement("br",null))},"Incite Violence":{desc:r.a.createElement(r.a.Fragment,null,"Purposefully stir trouble in the synthoid community in order to gain a political edge.")}}},function(e,t,a){"use strict";a.d(t,"a",(function(){return o}));var n=a(0),r=a(809),i=a(1);function o(e){return n.createElement(n.Fragment,null,n.createElement(i.a,null,"Complete contracts in order to increase your Bladeburner rank and earn money. Failing a contract will cause you to lose HP, which can lead to hospitalization.",n.createElement("br",null),n.createElement("br",null),"You can unlock higher-level contracts by successfully completing them. Higher-level contracts are more difficult, but grant more rank, experience, and money."),n.createElement(r.a,{bladeburner:e.bladeburner,player:e.player}))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return o}));var n=a(0),r=a.n(n),i=a(810);function o(e){const t=Object.keys(e.bladeburner.contracts),a=e.bladeburner.contracts;return r.a.createElement(r.a.Fragment,null,t.map(t=>r.a.createElement(i.a,{key:t,bladeburner:e.bladeburner,action:a[t],player:e.player})))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return g}));var n=a(0),r=a.n(n),i=a(37),o=a(161),s=a(24),l=a(811),c=a(382),u=a(150),m=a(499),h=a(502),d=a(314),p=a(1),f=a(76);function g(e){const t=Object(n.useState)(!1)[1];function a(){t(e=>!e)}const g=e.bladeburner.action.type===i.a.Contract&&e.action.name===e.bladeburner.action.name,y=Math.min(e.bladeburner.actionTimeCurrent+e.bladeburner.actionTimeOverflow,e.bladeburner.actionTimeToComplete),b=e.action.getActionTime(e.bladeburner),E=l.a[e.action.name];if(void 0===E)throw new Error("Cannot find data for "+e.action.name);return r.a.createElement(f.a,{sx:{my:1,p:1}},g?r.a.createElement(r.a.Fragment,null,r.a.createElement(p.a,null,r.a.createElement(u.a,{value:e.action.name})," (IN PROGRESS - ",Object(s.c)(y,0)," /"," ",Object(s.c)(e.bladeburner.actionTimeToComplete,0),")"),r.a.createElement(p.a,null,Object(o.a)({progress:y/e.bladeburner.actionTimeToComplete}))):r.a.createElement(r.a.Fragment,null,r.a.createElement(u.a,{value:e.action.name}),r.a.createElement(d.a,{bladeburner:e.bladeburner,type:i.a.Contract,name:e.action.name,rerender:a})),r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement(m.a,{action:e.action,bladeburner:e.bladeburner,isActive:g,rerender:a}),r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement(p.a,null,E.desc,r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement(c.a,{action:e.action,bladeburner:e.bladeburner}),r.a.createElement("br",null),"Time Required: ",Object(s.b)(1e3*b),r.a.createElement("br",null),"Contracts remaining: ",Math.floor(e.action.count),r.a.createElement("br",null),"Successes: ",e.action.successes,r.a.createElement("br",null),"Failures: ",e.action.failures),r.a.createElement("br",null),r.a.createElement(h.a,{rerender:a,action:e.action}))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return i}));var n=a(0),r=a.n(n);const i={Tracking:{desc:r.a.createElement(r.a.Fragment,null,"Identify and locate Synthoids. This contract involves reconnaissance and information-gathering ONLY. Do NOT engage. Stealth is of the utmost importance.",r.a.createElement("br",null),r.a.createElement("br",null),"Successfully completing Tracking contracts will slightly improve your Synthoid population estimate for whatever city you are currently in.")},"Bounty Hunter":{desc:r.a.createElement(r.a.Fragment,null,"Hunt down and capture fugitive Synthoids. These Synthoids are wanted alive.",r.a.createElement("br",null),r.a.createElement("br",null),"Successfully completing a Bounty Hunter contract will lower the population in your current city, and will also increase its chaos level.")},Retirement:{desc:r.a.createElement(r.a.Fragment,null,"Hunt down and retire (kill) rogue Synthoids.",r.a.createElement("br",null),r.a.createElement("br",null),"Successfully completing a Retirement contract will lower the population in your current city, and will also increase its chaos level.")}}},function(e,t,a){"use strict";a.d(t,"a",(function(){return l}));var n=a(0),r=a.n(n),i=a(498),o=a(1),s=a(28);function l(){return r.a.createElement(s.a,{title:r.a.createElement(o.a,null,"This action involves stealth")},i.b)}},function(e,t,a){"use strict";a.d(t,"a",(function(){return l}));var n=a(0),r=a.n(n),i=a(498),o=a(1),s=a(28);function l(){return r.a.createElement(s.a,{title:r.a.createElement(o.a,null,"This action involves retirement")},i.a)}},,,function(e,t,a){"use strict";a.d(t,"a",(function(){return o}));var n=a(0),r=a(817),i=a(1);function o(e){return n.createElement(n.Fragment,null,n.createElement(i.a,null,"Carry out operations for the Bladeburner division. Failing an operation will reduce your Bladeburner rank. It will also cause you to lose HP, which can lead to hospitalization. In general, operations are harder and more punishing than contracts, but are also more rewarding.",n.createElement("br",null),n.createElement("br",null),"Operations can affect the chaos level and Synthoid population of your current city. The exact effects vary between different Operations.",n.createElement("br",null),n.createElement("br",null),"For operations, you can use a team. You must first recruit team members. Having a larger team will improves your chances of success.",n.createElement("br",null),n.createElement("br",null),"You can unlock higher-level operations by successfully completing them. Higher-level operations are more difficult, but grant more rank and experience."),n.createElement(r.a,{bladeburner:e.bladeburner,player:e.player}))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return o}));var n=a(0),r=a.n(n),i=a(818);function o(e){const t=Object.keys(e.bladeburner.operations),a=e.bladeburner.operations;return r.a.createElement(r.a.Fragment,null,t.map(t=>r.a.createElement(i.a,{key:t,bladeburner:e.bladeburner,action:a[t],player:e.player})))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return y}));var n=a(0),r=a.n(n),i=a(37),o=a(161),s=a(24),l=a(382),c=a(499),u=a(502),m=a(314),h=a(503),d=a(820),p=a(150),f=a(1),g=a(76);function y(e){const t=Object(n.useState)(!1)[1];function a(){t(e=>!e)}const y=e.bladeburner.action.type===i.a.Operation&&e.action.name===e.bladeburner.action.name,b=Math.min(e.bladeburner.actionTimeCurrent+e.bladeburner.actionTimeOverflow,e.bladeburner.actionTimeToComplete),E=e.action.getActionTime(e.bladeburner),v=d.a[e.action.name];if(void 0===v)throw new Error("Cannot find data for "+e.action.name);return r.a.createElement(g.a,{sx:{my:1,p:1}},y?r.a.createElement(r.a.Fragment,null,r.a.createElement(f.a,null,r.a.createElement(p.a,{value:e.action.name})," (IN PROGRESS - ",Object(s.c)(b,0)," /"," ",Object(s.c)(e.bladeburner.actionTimeToComplete,0),")"),r.a.createElement(f.a,null,Object(o.a)({progress:b/e.bladeburner.actionTimeToComplete}))):r.a.createElement(r.a.Fragment,null,r.a.createElement(p.a,{value:e.action.name}),r.a.createElement(m.a,{bladeburner:e.bladeburner,type:i.a.Operation,name:e.action.name,rerender:a}),r.a.createElement(h.a,{action:e.action,bladeburner:e.bladeburner})),r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement(c.a,{action:e.action,bladeburner:e.bladeburner,isActive:y,rerender:a}),r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement(f.a,null,v.desc,r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement(l.a,{action:e.action,bladeburner:e.bladeburner}),r.a.createElement("br",null),"Time Required: ",Object(s.b)(1e3*E),r.a.createElement("br",null),"Operations remaining: ",Math.floor(e.action.count),r.a.createElement("br",null),"Successes: ",e.action.successes,r.a.createElement("br",null),"Failures: ",e.action.failures),r.a.createElement("br",null),r.a.createElement(u.a,{rerender:a,action:e.action}))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return u}));var n=a(0),r=a.n(n),i=a(15),o=a(40),s=a(1),l=a(10),c=a(81);function u(e){const[t,a]=Object(n.useState)();return r.a.createElement(o.a,{open:e.open,onClose:e.onClose},r.a.createElement(s.a,null,"Enter the amount of team members you would like to take on this Op. If you do not have the specified number of team members, then as many as possible will be used. Note that team members may be lost during operations."),r.a.createElement(c.a,{autoFocus:!0,type:"number",placeholder:"Team size",value:t,onChange:function(t){const n=parseFloat(t.target.value);n>e.bladeburner.teamSize?a(e.bladeburner.teamSize):a(n)}}),r.a.createElement(l.a,{sx:{mx:2},onClick:function(){if(void 0===t)return;const a=Math.round(t);isNaN(a)||a<0?Object(i.a)("Invalid value entered for number of Team Members (must be numeric, positive)"):e.action.teamCount=a,e.onClose()}},"Confirm"))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return i}));var n=a(0),r=a.n(n);const i={Investigation:{desc:r.a.createElement(r.a.Fragment,null,"As a field agent, investigate and identify Synthoid populations, movements, and operations.",r.a.createElement("br",null),r.a.createElement("br",null),"Successful Investigation ops will increase the accuracy of your synthoid data.",r.a.createElement("br",null),r.a.createElement("br",null),"You will NOT lose HP from failed Investigation ops.")},"Undercover Operation":{desc:r.a.createElement(r.a.Fragment,null,"Conduct undercover operations to identify hidden and underground Synthoid communities and organizations.",r.a.createElement("br",null),r.a.createElement("br",null),"Successful Undercover ops will increase the accuracy of your synthoid data.")},"Sting Operation":{desc:r.a.createElement(r.a.Fragment,null,"Conduct a sting operation to bait and capture particularly notorious Synthoid criminals.")},Raid:{desc:r.a.createElement(r.a.Fragment,null,"Lead an assault on a known Synthoid community. Note that there must be an existing Synthoid community in your current city in order for this Operation to be successful.")},"Stealth Retirement Operation":{desc:r.a.createElement(r.a.Fragment,null,"Lead a covert operation to retire Synthoids. The objective is to complete the task without drawing any attention. Stealth and discretion are key.")},Assassination:{desc:r.a.createElement(r.a.Fragment,null,"Assassinate Synthoids that have been identified as important, high-profile social and political leaders in the Synthoid communities.")}}},function(e,t,a){"use strict";a.d(t,"a",(function(){return o}));var n=a(0),r=a(822),i=a(1);function o(e){return n.createElement(n.Fragment,null,n.createElement(i.a,null,"Black Operations (Black Ops) are special, one-time covert operations. Each Black Op must be unlocked successively by completing the one before it.",n.createElement("br",null),n.createElement("br",null),n.createElement("b",null,"Your ultimate goal to climb through the ranks of Bladeburners is to complete all of the Black Ops."),n.createElement("br",null),n.createElement("br",null),"Like normal operations, you may use a team for Black Ops. Failing a black op will incur heavy HP and rank losses."),n.createElement(r.a,{bladeburner:e.bladeburner,player:e.player}))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return s}));var n=a(0),r=a.n(n),i=a(228),o=a(823);function s(e){let t=[];for(const e in i.a)i.a.hasOwnProperty(e)&&t.push(i.a[e]);return t.sort((function(e,t){return e.reqdRank-t.reqdRank})),t=t.filter((a,n)=>!(null==e.bladeburner.blackops[t[n].name]&&0!==n&&null==e.bladeburner.blackops[t[n-1].name])),t=t.reverse(),r.a.createElement(r.a.Fragment,null,t.map(t=>r.a.createElement(o.a,{key:t.name,bladeburner:e.bladeburner,action:t,player:e.player})))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return f}));var n=a(0),r=a.n(n),i=a(24),o=a(37),s=a(161),l=a(503),c=a(824),u=a(150),m=a(382),h=a(314),d=a(1),p=a(76);function f(e){const t=Object(n.useState)(!1)[1];if(null!=e.bladeburner.blackops[e.action.name])return r.a.createElement(p.a,{sx:{my:1,p:1}},r.a.createElement(d.a,null,e.action.name," (COMPLETED)"));const a=e.bladeburner.action.type===o.a.BlackOperation&&e.action.name===e.bladeburner.action.name,f=e.action.getActionTime(e.bladeburner),g=e.bladeburner.rank>=e.action.reqdRank,y=Math.min(e.bladeburner.actionTimeCurrent+e.bladeburner.actionTimeOverflow,e.bladeburner.actionTimeToComplete),b=c.a[e.action.name];if(void 0===b)throw new Error("Cannot find data for "+e.action.name);return r.a.createElement(p.a,{sx:{my:1,p:1}},a?r.a.createElement(r.a.Fragment,null,r.a.createElement(r.a.Fragment,null,r.a.createElement(u.a,{value:e.action.name}),r.a.createElement(d.a,null,"(IN PROGRESS - ",Object(i.c)(y,0)," /"," ",Object(i.c)(e.bladeburner.actionTimeToComplete,0),")"),r.a.createElement(d.a,null,Object(s.a)({progress:y/e.bladeburner.actionTimeToComplete})))):r.a.createElement(r.a.Fragment,null,r.a.createElement(u.a,{value:e.action.name}),r.a.createElement(h.a,{bladeburner:e.bladeburner,type:o.a.BlackOperation,name:e.action.name,rerender:function(){t(e=>!e)}}),r.a.createElement(l.a,{action:e.action,bladeburner:e.bladeburner})),r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement(d.a,null,b.desc),r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement(d.a,{color:g?"primary":"error"},"Required Rank: ",Object(i.c)(e.action.reqdRank,0)),r.a.createElement("br",null),r.a.createElement(d.a,null,r.a.createElement(m.a,{action:e.action,bladeburner:e.bladeburner}),r.a.createElement("br",null),"Time Required: ",Object(i.b)(1e3*f)))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return i}));var n=a(0),r=a.n(n);const i={"Operation Typhoon":{desc:r.a.createElement(r.a.Fragment,null,"Obadiah Zenyatta is the leader of a RedWater PMC. It has long been known among the intelligence community that Zenyatta, along with the rest of the PMC, is a Synthoid.",r.a.createElement("br",null),r.a.createElement("br",null),"The goal of Operation Typhoon is to find and eliminate Zenyatta and RedWater by any means necessary. After the task is completed, the actions must be covered up from the general public.")},"Operation Zero":{desc:r.a.createElement(r.a.Fragment,null,"AeroCorp is one of the world's largest defense contractors. Its leader, Steve Watataki, is thought to be a supporter of Synthoid rights. He must be removed.",r.a.createElement("br",null),r.a.createElement("br",null),"The goal of Operation Zero is to covertly infiltrate AeroCorp and uncover any incriminating evidence or information against Watataki that will cause him to be removed from his position at AeroCorp. Incriminating evidence can be fabricated as a last resort. Be warned that AeroCorp has some of the most advanced security measures in the world.")},"Operation X":{desc:r.a.createElement(r.a.Fragment,null,"We have recently discovered an underground publication group called Samizdat. Even though most of their publications are nonsensical conspiracy theories, the average human is gullible enough to believe them. Many of their works discuss Synthoids and pose a threat to society. The publications are spreading rapidly in China and other Eastern countries.",r.a.createElement("br",null),r.a.createElement("br",null),"Samizdat has done a good job of keeping hidden and anonymous. However, we've just received intelligence that their base of operations is in Ishima's underground sewer systems. Your task is to investigate the sewer systems, and eliminate Samizdat. They must never publish anything again.")},"Operation Titan":{desc:r.a.createElement(r.a.Fragment,null,"Several months ago Titan Laboratories' Bioengineering department was infiltrated by Synthoids. As far as we know, Titan Laboratories' management has no knowledge about this. We don't know what the Synthoids are up to, but the research that they could be conducting using Titan Laboraties' vast resources is potentially very dangerous.",r.a.createElement("br",null),r.a.createElement("br",null),"Your goal is to enter and destroy the Bioengineering department's facility in Aevum. The task is not just to retire the Synthoids there, but also to destroy any information or research at the facility that is relevant to the Synthoids and their goals.")},"Operation Ares":{desc:r.a.createElement(r.a.Fragment,null,"One of our undercover agents, Agent Carter, has informed us of a massive weapons deal going down in Dubai between rogue Russian militants and a radical Synthoid community. These weapons are next-gen plasma and energy weapons. It is critical for the safety of humanity that this deal does not happen.",r.a.createElement("br",null),r.a.createElement("br",null),"Your task is to intercept the deal. Leave no survivors.")},"Operation Archangel":{desc:r.a.createElement(r.a.Fragment,null,"Our analysts have discovered that the popular Red Rabbit brothel in Amsterdam is run and 'staffed' by MK-VI Synthoids. Intelligence suggests that the profit from this brothel is used to fund a large black market arms trafficking operation.",r.a.createElement("br",null),r.a.createElement("br",null),"The goal of this operation is to take out the leaders that are running the Red Rabbit brothel. Try to limit the number of other casualties, but do what you must to complete the mission.")},"Operation Juggernaut":{desc:r.a.createElement(r.a.Fragment,null,"The CIA has just encountered a new security threat. A new criminal group, lead by a shadowy operative who calls himself Juggernaut, has been smuggling drugs and weapons (including suspected bioweapons) into Sector-12. We also have reason to believe the tried to break into one of Universal Energy's facilities in order to cause a city-wide blackout. The CIA suspects that Juggernaut is a heavily-augmented Synthoid, and have thus enlisted our help.",r.a.createElement("br",null),r.a.createElement("br",null),"Your mission is to eradicate Juggernaut and his followers.")},"Operation Red Dragon":{desc:r.a.createElement(r.a.Fragment,null,"The Tetrads criminal organization is suspected of reverse-engineering the MK-VI Synthoid design. We believe they altered and possibly improved the design and began manufacturing their own Synthoid models in order to bolster their criminal activities.",r.a.createElement("br",null),r.a.createElement("br",null),"Your task is to infiltrate and destroy the Tetrads' base of operations in Los Angeles. Intelligence tells us that their base houses one of their Synthoid manufacturing units.")},"Operation K":{desc:r.a.createElement(r.a.Fragment,null,"CODE RED SITUATION. Our intelligence tells us that VitaLife has discovered a new android cloning technology. This technology is supposedly capable of cloning Synthoid, not only physically but also their advanced AI modules. We do not believe that VitaLife is trying to use this technology illegally or maliciously, but if any Synthoids were able to infiltrate the corporation and take advantage of this technology then the results would be catastrophic.",r.a.createElement("br",null),r.a.createElement("br",null),"We do not have the power or jurisdiction to shutdown this down through legal or political means, so we must resort to a covert operation. Your goal is to destroy this technology and eliminate anyone who was involved in its creation.")},"Operation Deckard":{desc:r.a.createElement(r.a.Fragment,null,"Despite your success in eliminating VitaLife's new android-replicating technology in Operation K, we've discovered that a small group of MK-VI Synthoids were able to make off with the schematics and design of the technology before the Operation. It is almost a certainty that these Synthoids are some of the rogue MK-VI ones from the Synthoid Uprising.",r.a.createElement("br",null),r.a.createElement("br",null),"The goal of Operation Deckard is to hunt down these Synthoids and retire them. I don't need to tell you how critical this mission is.")},"Operation Tyrell":{desc:r.a.createElement(r.a.Fragment,null,"A week ago Blade Industries reported a small break-in at one of their Aevum Augmentation storage facitilities. We figured out that The Dark Army was behind the heist, and didn't think any more of it. However, we've just discovered that several known MK-VI Synthoids were part of that break-in group.",r.a.createElement("br",null),r.a.createElement("br",null),"We cannot have Synthoids upgrading their already-enhanced abilities with Augmentations. Your task is to hunt down the associated Dark Army members and eliminate them.")},"Operation Wallace":{desc:r.a.createElement(r.a.Fragment,null,"Based on information gathered from Operation Tyrell, we've discovered that The Dark Army was well aware that there were Synthoids amongst their ranks. Even worse, we believe that The Dark Army is working together with other criminal organizations such as The Syndicate and that they are planning some sort of large-scale takeover of multiple major cities, most notably Aevum. We suspect that Synthoids have infiltrated the ranks of these criminal factions and are trying to stage another Synthoid uprising.",r.a.createElement("br",null),r.a.createElement("br",null),"The best way to deal with this is to prevent it before it even happens. The goal of Operation Wallace is to destroy the Dark Army and Syndicate factions in Aevum immediately. Leave no survivors.")},"Operation Shoulder of Orion":{desc:r.a.createElement(r.a.Fragment,null,"China's Solaris Space Systems is secretly launching the first manned spacecraft in over a decade using Synthoids. We believe China is trying to establish the first off-world colonies.",r.a.createElement("br",null),r.a.createElement("br",null),"The mission is to prevent this launch without instigating an international conflict. When you accept this mission you will be officially disavowed by the NSA and the national government until after you successfully return. In the event of failure, all of the operation's team members must not let themselves be captured alive.")},"Operation Hyron":{desc:r.a.createElement(r.a.Fragment,null,"Our intelligence tells us that Fulcrum Technologies is developing a quantum supercomputer using human brains as core processors. This supercomputer is rumored to be able to store vast amounts of data and perform computations unmatched by any other supercomputer on the planet. But more importantly, the use of organic human brains means that the supercomputer may be able to reason abstractly and become self-aware.",r.a.createElement("br",null),r.a.createElement("br",null),"I do not need to remind you why sentient-level AIs pose a serious threat to all of mankind.",r.a.createElement("br",null),r.a.createElement("br",null),"The research for this project is being conducted at one of Fulcrum Technologies secret facilities in Aevum, codenamed 'Alpha Ranch'. Infiltrate the compound, delete and destroy the work, and then find and kill the project lead.")},"Operation Morpheus":{desc:r.a.createElement(r.a.Fragment,null,"DreamSense Technologies is an advertising company that uses special technology to transmit their ads into the peoples dreams and subconcious. They do this using broadcast transmitter towers. Based on information from our agents and informants in Chonqging, we have reason to believe that one of the broadcast towers there has been compromised by Synthoids and is being used to spread pro-Synthoid propaganda.",r.a.createElement("br",null),r.a.createElement("br",null),"The mission is to destroy this broadcast tower. Speed and stealth are of the upmost important for this.")},"Operation Ion Storm":{desc:r.a.createElement(r.a.Fragment,null,"Our analysts have uncovered a gathering of MK-VI Synthoids that have taken up residence in the Sector-12 Slums. We don't know if they are rogue Synthoids from the Uprising, but we do know that they have been stockpiling weapons, money, and other resources. This makes them dangerous.",r.a.createElement("br",null),r.a.createElement("br",null),"This is a full-scale assault operation to find and retire all of these Synthoids in the Sector-12 Slums.")},"Operation Annihilus":{desc:r.a.createElement(r.a.Fragment,null,"Our superiors have ordered us to eradicate everything and everyone in an underground facility located in Aevum. They tell us that the facility houses many dangerous Synthoids and belongs to a terrorist organization called 'The Covenant'. We have no prior intelligence about this organization, so you are going in blind.")},"Operation Ultron":{desc:r.a.createElement(r.a.Fragment,null,"OmniTek Incorporated, the original designer and manufacturer of Synthoids, has notified us of a malfunction in their AI design. This malfunction, when triggered, causes MK-VI Synthoids to become radicalized and seek out the destruction of humanity. They say that this bug affects all MK-VI Synthoids, not just the rogue ones from the Uprising.",r.a.createElement("br",null),r.a.createElement("br",null),"OmniTek has also told us they they believe someone has triggered this malfunction in a large group of MK-VI Synthoids, and that these newly-radicalized Synthoids are now amassing in Volhaven to form a terrorist group called Ultron.",r.a.createElement("br",null),r.a.createElement("br",null),"Intelligence suggests Ultron is heavily armed and that their members are augmented. We believe Ultron is making moves to take control of and weaponize DeltaOne's Tactical High-Energy Satellite Laser Array (THESLA).",r.a.createElement("br",null),r.a.createElement("br",null),"Your task is to find and destroy Ultron.")},"Operation Centurion":{desc:r.a.createElement(r.a.Fragment,null,"D)@#)($M)C0293c40($*)@#D0JUMP3Rm0C<*@#)*$)#02c94830c(#$*D)",r.a.createElement("br",null),r.a.createElement("br",null),"Throughout all of humanity's history, we have relied on technology to survive, conquer, and progress. Its advancement became our primary goal. And at the peak of human civilization technology turned into power. Global, absolute power.",r.a.createElement("br",null),r.a.createElement("br",null),"It seems that the universe is not without a sense of irony.",r.a.createElement("br",null),r.a.createElement("br",null),"D)@#)($M)C0293c40($*)@#D0JUMP3Rm0C<*@#)*$)#02c94830c(#$*D)")},"Operation Vindictus":{desc:r.a.createElement(r.a.Fragment,null,"D)@#)($M)C0293c40($*)@#D0JUMP3Rm0C<*@#)*$)#02c94830c(#$*D)",r.a.createElement("br",null),r.a.createElement("br",null),"The bits are all around us. The daemons that hold the Node together can manifest themselves in many different ways.",r.a.createElement("br",null),r.a.createElement("br",null),"D)@#)($M)C0293c40($*)@#D0JUMP3Rm0C<*@#)*$)#02c94830c(#$*D)")},"Operation Daedalus":{desc:r.a.createElement(r.a.Fragment,null," Yesterday we obeyed kings and bent our neck to emperors. Today we kneel only to truth.")}}},function(e,t,a){"use strict";a.d(t,"a",(function(){return u}));var n=a(0),r=a.n(n),i=a(826),o=a(54),s=a(24),l=a(1),c=a(8);function u(e){const t=Object(n.useState)(!1)[1],a=e.bladeburner.skillMultipliers;function u(e){return e&&1!==e}return r.a.createElement(r.a.Fragment,null,r.a.createElement(l.a,null,r.a.createElement("strong",null,"Skill Points: ",Object(s.c)(e.bladeburner.skillPoints,0))),r.a.createElement(l.a,null,"You will gain one skill point every"," ",o.a.RanksPerSkillPoint*c.a.BladeburnerSkillCost," ranks.",r.a.createElement("br",null),"Note that when upgrading a skill, the benefit for that skill is additive. However, the effects of different skills with each other is multiplicative."),u(a.successChanceAll)&&r.a.createElement(l.a,null,"Total Success Chance: x",Object(s.c)(a.successChanceAll,3)),u(a.successChanceStealth)&&r.a.createElement(l.a,null,"Stealth Success Chance: x",Object(s.c)(a.successChanceStealth,3)),u(a.successChanceKill)&&r.a.createElement(l.a,null,"Retirement Success Chance: x",Object(s.c)(a.successChanceKill,3)),u(a.successChanceContract)&&r.a.createElement(l.a,null,"Contract Success Chance: x",Object(s.c)(a.successChanceContract,3)),u(a.successChanceOperation)&&r.a.createElement(l.a,null,"Operation Success Chance: x",Object(s.c)(a.successChanceOperation,3)),u(a.successChanceEstimate)&&r.a.createElement(l.a,null,"Synthoid Data Estimate: x",Object(s.c)(a.successChanceEstimate,3)),u(a.actionTime)&&r.a.createElement(l.a,null,"Action Time: x",Object(s.c)(a.actionTime,3)),u(a.effHack)&&r.a.createElement(l.a,null,"Hacking Skill: x",Object(s.c)(a.effHack,3)),u(a.effStr)&&r.a.createElement(l.a,null,"Strength: x",Object(s.c)(a.effStr,3)),u(a.effDef)&&r.a.createElement(l.a,null,"Defense: x",Object(s.c)(a.effDef,3)),u(a.effDex)&&r.a.createElement(l.a,null,"Dexterity: x",Object(s.c)(a.effDex,3)),u(a.effAgi)&&r.a.createElement(l.a,null,"Agility: x",Object(s.c)(a.effAgi,3)),u(a.effCha)&&r.a.createElement(l.a,null,"Charisma: x",Object(s.c)(a.effCha,3)),u(a.effInt)&&r.a.createElement(l.a,null,"Intelligence: x",Object(s.c)(a.effInt,3)),u(a.stamina)&&r.a.createElement(l.a,null,"Stamina: x",Object(s.c)(a.stamina,3)),u(a.money)&&r.a.createElement(l.a,null,"Contract Money: x",Object(s.c)(a.money,3)),u(a.expGain)&&r.a.createElement(l.a,null,"Exp Gain: x",Object(s.c)(a.expGain,3)),r.a.createElement(i.a,{bladeburner:e.bladeburner,onUpgrade:()=>t(e=>!e)}))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return o}));var n=a(0),r=a(827),i=a(215);function o(e){return n.createElement(n.Fragment,null,Object.keys(i.a).map(t=>n.createElement(r.a,{key:t,bladeburner:e.bladeburner,skill:i.a[t],onUpgrade:e.onUpgrade})))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return f}));var n=a(0),r=a.n(n),i=a(150),o=a(24),s=a(1),l=a(96),c=a(32),u=a(76),m=a(495),h=a.n(m),d=a(828),p=a.n(d);function f(e){const t=e.skill.name;let a=0;e.bladeburner.skills[t]&&!isNaN(e.bladeburner.skills[t])&&(a=e.bladeburner.skills[t]);const n=e.skill.calculateCost(a),m=e.bladeburner.skillPoints>=n,d=!!e.skill.maxLvl&&a>=e.skill.maxLvl;return r.a.createElement(u.a,{sx:{my:1,p:1}},r.a.createElement(c.a,{display:"flex",flexDirection:"row",alignItems:"center"},r.a.createElement(i.a,{variant:"h6",color:"primary",value:e.skill.name}),!m||d?r.a.createElement(l.a,{disabled:!0},r.a.createElement(p.a,null)):r.a.createElement(l.a,{onClick:function(){e.bladeburner.skillPoints<n||(e.bladeburner.skillPoints-=n,e.bladeburner.upgradeSkill(e.skill),e.onUpgrade())}},r.a.createElement(h.a,null))),r.a.createElement(s.a,null,"Level: ",a),d?r.a.createElement(s.a,null,"MAX LEVEL"):r.a.createElement(s.a,null,"Skill Points required: ",Object(o.c)(n,0)),r.a.createElement(s.a,null,e.skill.desc))}},,,,function(e,t,a){"use strict";a.d(t,"a",(function(){return h}));var n=a(0),r=a.n(n),i=a(832),o=a(844),s=a(845),l=a(27),c=a(124),u=a(558),m=a(234);function h(){const e=l.b.Player(),t=function(){if(null===e.gang)throw new Error("Gang should not be null");return e.gang}(),[a,h]=r.a.useState(0);const d=Object(n.useState)(!1)[1];return Object(n.useEffect)(()=>{const e=setInterval(()=>d(e=>!e),200);return()=>clearInterval(e)},[]),r.a.createElement(c.a.Gang.Provider,{value:t},r.a.createElement(u.a,{variant:"fullWidth",value:a,onChange:function(e,t){h(t)}},r.a.createElement(m.a,{label:"Management"}),r.a.createElement(m.a,{label:"Equipment"}),r.a.createElement(m.a,{label:"Territory"})),0===a&&r.a.createElement(i.a,null),1===a&&r.a.createElement(s.a,null),2===a&&r.a.createElement(o.a,null))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return c}));var n=a(0),r=a.n(n),i=a(833),o=a(835),s=a(124),l=a(1);function c(){const e=Object(s.b)();return r.a.createElement(r.a.Fragment,null,r.a.createElement(l.a,null,"This page is used to manage your gang members and get an overview of your gang's stats.",r.a.createElement("br",null),r.a.createElement("br",null),"If a gang member is not earning much money or respect, the task that you have assigned to that member might be too difficult. Consider training that member's stats or choosing an easier task. The tasks closer to the top of the dropdown list are generally easier. Alternatively, the gang member's low production might be due to the fact that your wanted level is too high. Consider assigning a few members to the '",e.isHackingGang?"Ethical Hacking":"Vigilante Justice","' task to lower your wanted level.",r.a.createElement("br",null),r.a.createElement("br",null),"Installing Augmentations does NOT reset your progress with your Gang. Furthermore, after installing Augmentations, you will automatically be a member of whatever Faction you created your gang with.",r.a.createElement("br",null),r.a.createElement("br",null),"You can also manage your gang programmatically through Netscript using the Gang API"),r.a.createElement("br",null),r.a.createElement(i.a,null),r.a.createElement("br",null),r.a.createElement(o.a,null))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return g}));var n=a(0),r=a.n(n),i=a(25),o=a(24),s=a(4),l=a(105),c=a(102),u=a(73),m=a(834),h=a(124),d=a(1),p=a(28),f=a(32);function g(){const e=Object(h.b)(),t=100*u.a[e.facName].territory;let a;return a=t<=0?Object(o.c)(0,2):t>=100?Object(o.c)(100,2):Object(o.c)(t,2),r.a.createElement(r.a.Fragment,null,r.a.createElement(f.a,{display:"flex"},r.a.createElement(p.a,{title:r.a.createElement(d.a,null,"Represents the amount of respect your gang has from other gangs and criminal organizations. Your respect affects the amount of money your gang members will earn, and also determines how much reputation you are earning with your gang's corresponding Faction.")},r.a.createElement(d.a,null,"Respect: ",s.a.formatRespect(e.respect)," (",s.a.formatRespect(5*e.respectGainRate)," / sec)"))),r.a.createElement(f.a,{display:"flex"},r.a.createElement(p.a,{title:r.a.createElement(d.a,null,"Represents how much the gang is wanted by law enforcement. The higher your gang's wanted level, the harder it will be for your gang members to make money and earn respect. Note that the minimum wanted level is 1.")},r.a.createElement(d.a,null,"Wanted Level: ",s.a.formatWanted(e.wanted)," (",s.a.formatWanted(5*e.wantedGainRate)," / sec)"))),r.a.createElement(f.a,{display:"flex"},r.a.createElement(p.a,{title:r.a.createElement(d.a,null,"Penalty for respect and money gain rates due to Wanted Level")},r.a.createElement(d.a,null,"Wanted Level Penalty: -",Object(o.c)(100*(1-e.getWantedPenalty()),2),"%"))),r.a.createElement(d.a,null,"Money gain rate: ",r.a.createElement(l.a,{money:5*e.moneyGainRate})),r.a.createElement(f.a,{display:"flex"},r.a.createElement(p.a,{title:r.a.createElement(d.a,null,"The percentage of total territory your Gang controls")},r.a.createElement(d.a,null,"Territory: ",a,"%"))),r.a.createElement(d.a,null,"Faction reputation: ",r.a.createElement(c.a,{reputation:i.a[e.facName].playerReputation})),r.a.createElement(m.a,{gang:e}))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return c}));var n=a(0),r=a(7),i=a(24),o=a(1),s=a(28),l=a(32);function c(e){const t=1e3/r.a._idleSpeed;if(e.gang.storedCycles/t*1e3<=5e3)return n.createElement(n.Fragment,null);const a=e.gang.storedCycles/t*1e3;return n.createElement(l.a,{display:"flex"},n.createElement(s.a,{title:n.createElement(o.a,null,"You gain bonus time while offline or when the game is inactive (e.g. when the tab is throttled by the browser). Bonus time makes the Gang mechanic progress faster, up to 5x the normal speed.")},n.createElement(o.a,null,"Bonus time: ",Object(i.b)(a))))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return l}));var n=a(0),r=a.n(n),i=a(836),o=a(842),s=a(124);function l(){const e=Object(s.b)(),t=Object(n.useState)(!1)[1];return r.a.createElement(r.a.Fragment,null,r.a.createElement(o.a,{onRecruit:()=>t(e=>!e)}),r.a.createElement("ul",null,e.members.map(e=>r.a.createElement(i.a,{key:e.name,member:e}))))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return g}));var n=a(0),r=a.n(n),i=a(837),o=a(32),s=a(1),l=a(300),c=a(99),u=a(76),m=a(185),h=a(70),d=a.n(h),p=a(135),f=a.n(p);function g(e){const[t,a]=Object(n.useState)(!0);return r.a.createElement(o.a,{component:u.a},r.a.createElement(l.a,{onClick:()=>a(e=>!e)},r.a.createElement(c.a,{primary:r.a.createElement(s.a,null,e.member.name)}),t?r.a.createElement(f.a,{color:"primary"}):r.a.createElement(d.a,{color:"primary"})),r.a.createElement(m.a,{in:t,unmountOnExit:!0},r.a.createElement(o.a,{sx:{mx:4}},r.a.createElement(i.a,{member:e.member}))))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return c}));var n=a(0),r=a.n(n),i=a(838),o=a(840),s=a(841),l=a(47);function c(e){const t=Object(n.useState)(!1)[1];return r.a.createElement(l.a,{container:!0},r.a.createElement(l.a,{item:!0,xs:4},r.a.createElement(i.a,{onAscend:()=>t(e=>!e),member:e.member})),r.a.createElement(l.a,{item:!0,xs:4},r.a.createElement(o.a,{onTaskChange:()=>t(e=>!e),member:e.member})),r.a.createElement(l.a,{item:!0,xs:4},r.a.createElement(s.a,{member:e.member})))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return f}));var n=a(0),r=a.n(n),i=a(24),o=a(4),s=a(839),l=a(1),c=a(28),u=a(10),m=a(383),h=a(96),d=a(254),p=a.n(d);function f(e){const[t,a]=Object(n.useState)(!1),[d,f]=Object(n.useState)(!1),g={hack:e.member.calculateAscensionMult(e.member.hack_asc_points),str:e.member.calculateAscensionMult(e.member.str_asc_points),def:e.member.calculateAscensionMult(e.member.def_asc_points),dex:e.member.calculateAscensionMult(e.member.dex_asc_points),agi:e.member.calculateAscensionMult(e.member.agi_asc_points),cha:e.member.calculateAscensionMult(e.member.cha_asc_points)};return r.a.createElement(r.a.Fragment,null,r.a.createElement(c.a,{title:r.a.createElement(l.a,null,"Hk: x",o.a.formatMultiplier(e.member.hack_mult*g.hack),"(x",o.a.formatMultiplier(e.member.hack_mult)," Eq, x",o.a.formatMultiplier(g.hack)," ","Asc)",r.a.createElement("br",null),"St: x",o.a.formatMultiplier(e.member.str_mult*g.str),"(x",o.a.formatMultiplier(e.member.str_mult)," Eq, x",o.a.formatMultiplier(g.str)," ","Asc)",r.a.createElement("br",null),"Df: x",o.a.formatMultiplier(e.member.def_mult*g.def),"(x",o.a.formatMultiplier(e.member.def_mult)," Eq, x",o.a.formatMultiplier(g.def)," ","Asc)",r.a.createElement("br",null),"Dx: x",o.a.formatMultiplier(e.member.dex_mult*g.dex),"(x",o.a.formatMultiplier(e.member.dex_mult)," Eq, x",o.a.formatMultiplier(g.dex)," ","Asc)",r.a.createElement("br",null),"Ag: x",o.a.formatMultiplier(e.member.agi_mult*g.agi),"(x",o.a.formatMultiplier(e.member.agi_mult)," Eq, x",o.a.formatMultiplier(g.agi)," ","Asc)",r.a.createElement("br",null),"Ch: x",o.a.formatMultiplier(e.member.cha_mult*g.cha),"(x",o.a.formatMultiplier(e.member.cha_mult)," Eq, x",o.a.formatMultiplier(g.cha)," ","Asc)")},r.a.createElement(l.a,null,"Hacking: ",Object(i.c)(e.member.hack,0)," (",o.a.formatExp(e.member.hack_exp)," exp)",r.a.createElement("br",null),"Strength: ",Object(i.c)(e.member.str,0)," (",o.a.formatExp(e.member.str_exp)," exp)",r.a.createElement("br",null),"Defense: ",Object(i.c)(e.member.def,0)," (",o.a.formatExp(e.member.def_exp)," exp)",r.a.createElement("br",null),"Dexterity: ",Object(i.c)(e.member.dex,0)," (",o.a.formatExp(e.member.dex_exp)," exp)",r.a.createElement("br",null),"Agility: ",Object(i.c)(e.member.agi,0)," (",o.a.formatExp(e.member.agi_exp)," exp)",r.a.createElement("br",null),"Charisma: ",Object(i.c)(e.member.cha,0)," (",o.a.formatExp(e.member.cha_exp)," exp)",r.a.createElement("br",null))),r.a.createElement("br",null),e.member.canAscend()&&r.a.createElement(r.a.Fragment,null,r.a.createElement(u.a,{onClick:()=>f(!0)},"Ascend"),r.a.createElement(s.a,{open:d,onClose:()=>f(!1),member:e.member,onAscend:e.onAscend}),r.a.createElement(h.a,{onClick:()=>a(!0)},r.a.createElement(p.a,null)),r.a.createElement(m.a,{open:t,onClose:()=>a(!1)},r.a.createElement(l.a,null,"Ascending a Gang Member resets the member's progress and stats in exchange for a permanent boost to their stat multipliers.",r.a.createElement("br",null),r.a.createElement("br",null),"The additional stat multiplier that the Gang Member gains upon ascension is based on the amount of exp they have.",r.a.createElement("br",null),r.a.createElement("br",null),"Upon ascension, the member will lose all of its non-Augmentation Equipment and your gang will lose respect equal to the total respect earned by the member."))))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return m}));var n=a(0),r=a.n(n),i=a(4),o=a(15),s=a(40),l=a(124),c=a(1),u=a(10);function m(e){const t=Object(l.b)(),a=Object(n.useState)(!1)[1];Object(n.useEffect)(()=>{const e=setInterval(()=>a(e=>!e),1e3);return()=>clearInterval(e)},[]);const m=e.member.getCurrentAscensionMults(),h=e.member.getAscensionMultsAfterAscend();return r.a.createElement(s.a,{open:e.open,onClose:e.onClose},r.a.createElement(c.a,null,"Are you sure you want to ascend this member? They will lose all of",r.a.createElement("br",null),"their non-Augmentation upgrades and their stats will reset back to 1.",r.a.createElement("br",null),r.a.createElement("br",null),"Furthermore, your gang will lose ",i.a.formatRespect(e.member.earnedRespect)," respect",r.a.createElement("br",null),r.a.createElement("br",null),"In return, they will gain the following permanent boost to stat multipliers:",r.a.createElement("br",null),"Hacking: x",i.a.format(m.hack,"0.000")," => x",i.a.format(h.hack,"0.000"),r.a.createElement("br",null),"Strength: x",i.a.format(m.str,"0.000")," => x",i.a.format(h.str,"0.000"),r.a.createElement("br",null),"Defense: x",i.a.format(m.def,"0.000")," => x",i.a.format(h.def,"0.000"),r.a.createElement("br",null),"Dexterity: x",i.a.format(m.dex,"0.000")," => x",i.a.format(h.dex,"0.000"),r.a.createElement("br",null),"Agility: x",i.a.format(m.agi,"0.000")," => x",i.a.format(h.agi,"0.000"),r.a.createElement("br",null),"Charisma: x",i.a.format(m.cha,"0.000")," => x",i.a.format(h.cha,"0.000"),r.a.createElement("br",null)),r.a.createElement(u.a,{onClick:function(){e.onAscend();const a=t.ascendMember(e.member);Object(o.a)(r.a.createElement(c.a,null,"You ascended ",e.member.name,"!",r.a.createElement("br",null),r.a.createElement("br",null),"Your gang lost ",i.a.formatRespect(a.respect)," respect.",r.a.createElement("br",null),r.a.createElement("br",null),e.member.name," gained the following stat multipliers for ascending:",r.a.createElement("br",null),"Hacking: x",i.a.format(a.hack,"0.000"),r.a.createElement("br",null),"Strength: x",i.a.format(a.str,"0.000"),r.a.createElement("br",null),"Defense: x",i.a.format(a.def,"0.000"),r.a.createElement("br",null),"Dexterity: x",i.a.format(a.dex,"0.000"),r.a.createElement("br",null),"Agility: x",i.a.format(a.agi,"0.000"),r.a.createElement("br",null),"Charisma: x",i.a.format(a.cha,"0.000"),r.a.createElement("br",null))),e.onClose()}},"Ascend"))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return m}));var n=a(0),r=a.n(n),i=a(4),o=a(115),s=a(105),l=a(124),c=a(80),u=a(110);function m(e){const t=Object(l.b)(),[a,m]=Object(n.useState)(e.member.task);const h=t.getAllTaskNames(),d=[["Money:",r.a.createElement(s.a,{money:5*e.member.calculateMoneyGain(t)})],["Respect:",i.a.formatRespect(5*e.member.calculateRespectGain(t))+" / sec"],["Wanted Level:",i.a.formatWanted(5*e.member.calculateWantedLevelGain(t))+" / sec"],["Total Respect:",""+i.a.formatRespect(e.member.earnedRespect)]];return r.a.createElement(r.a.Fragment,null,r.a.createElement(u.a,{onChange:function(t){const a=t.target.value;e.member.assignToTask(a),m(a),e.onTaskChange()},value:a},r.a.createElement(c.a,{key:0,value:"Unassigned"},"Unassigned"),h.map((e,t)=>r.a.createElement(c.a,{key:t+1,value:e},e))),r.a.createElement(o.a,{rows:d}))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return s}));var n=a(0),r=a.n(n),i=a(204),o=a(1);function s(e){const t=i.a[e.member.task],a=t?t.desc:i.a.Unassigned.desc;return r.a.createElement(o.a,{dangerouslySetInnerHTML:{__html:a}})}},function(e,t,a){"use strict";a.d(t,"a",(function(){return h}));var n=a(0),r=a.n(n),i=a(843),o=a(262),s=a(24),l=a(124),c=a(1),u=a(10),m=a(32);function h(e){const t=Object(l.b)(),[a,h]=Object(n.useState)(!1);if(t.members.length>=o.a.MaximumGangMembers)return r.a.createElement(r.a.Fragment,null);if(!t.canRecruitMember()){const e=t.getRespectNeededToRecruitMember();return r.a.createElement(m.a,{display:"flex",alignItems:"center"},r.a.createElement(u.a,{sx:{mx:1},disabled:!0},"Recruit Gang Member"),r.a.createElement(c.a,null,Object(s.c)(e,2)," respect needed to recruit next member"))}return r.a.createElement(r.a.Fragment,null,r.a.createElement(u.a,{onClick:()=>h(!0)},"Recruit Gang Member"),r.a.createElement(i.a,{open:a,onClose:()=>h(!1),onRecruit:e.onRecruit}))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return m}));var n=a(0),r=a.n(n),i=a(40),o=a(15),s=a(124),l=a(1),c=a(81),u=a(10);function m(e){const t=Object(s.b)(),[a,m]=Object(n.useState)(""),h=""===a||!t.canRecruitMember();function d(){h||(t.recruitMember(a)?(e.onRecruit(),e.onClose()):Object(o.a)("You already have a gang member with this name!"))}return r.a.createElement(i.a,{open:e.open,onClose:e.onClose},r.a.createElement(l.a,null,"Enter a name for your new Gang member:"),r.a.createElement("br",null),r.a.createElement(c.a,{autoFocus:!0,onKeyUp:function(e){13===e.keyCode&&d()},onChange:function(e){m(e.target.value)},type:"text",placeholder:"unique name",InputProps:{endAdornment:r.a.createElement(u.a,{disabled:h,onClick:d},"Recruit")}}))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return f}));var n=a(0),r=a.n(n),i=a(4),o=a(24),s=a(73),l=a(124),c=a(1),u=a(147),m=a(132),h=a(28),d=a(32),p=a(76);function f(){const e=Object(l.b)(),t=Object.keys(s.a).filter(t=>t!=e.facName);return r.a.createElement(r.a.Fragment,null,r.a.createElement(c.a,null,"This page shows how much territory your Gang controls. This statistic is listed as a percentage, which represents how much of the total territory you control.",r.a.createElement("br",null),r.a.createElement("br",null),"Every ~20 seconds, your gang has a chance to 'clash' with other gangs. Your chance to win a clash depends on your gang's power, which is listed in the display below. Your gang's power slowly accumulates over time. The accumulation rate is determined by the stats of all Gang members you have assigned to the 'Territory Warfare' task. Gang members that are not assigned to this task do not contribute to your gang's power. Your gang also loses a small amount of power whenever you lose a clash.",r.a.createElement("br",null),r.a.createElement("br",null),"NOTE: Gang members assigned to 'Territory Warfare' can be killed during clashes. This can happen regardless of whether you win or lose the clash. A gang member being killed results in both respect and power loss for your gang.",r.a.createElement("br",null),r.a.createElement("br",null),"The amount of territory you have affects all aspects of your Gang members' production, including money, respect, and wanted level. It is very beneficial to have high territory control.",r.a.createElement("br",null),r.a.createElement("br",null)),r.a.createElement(u.a,{control:r.a.createElement(m.a,{checked:e.territoryWarfareEngaged,onChange:t=>e.territoryWarfareEngaged=t.target.checked}),label:r.a.createElement(h.a,{title:r.a.createElement(c.a,null,"Engaging in Territory Warfare sets your clash chance to 100%. Disengaging will cause your clash chance to gradually decrease until it reaches 0%.")},r.a.createElement(c.a,null,"Engage in Territory Warfare"))}),r.a.createElement("br",null),r.a.createElement(d.a,{display:"flex"},r.a.createElement(h.a,{title:r.a.createElement(c.a,null,"This percentage represents the chance you have of 'clashing' with with another gang. If you do not wish to gain/lose territory, then keep this percentage at 0% by not engaging in territory warfare.")},r.a.createElement(c.a,null,"Territory Clash Chance: ",i.a.formatPercentage(e.territoryClashChance,3)))),r.a.createElement("br",null),r.a.createElement(u.a,{control:r.a.createElement(m.a,{checked:e.notifyMemberDeath,onChange:t=>e.notifyMemberDeath=t.target.checked}),label:r.a.createElement(h.a,{title:r.a.createElement(c.a,null,"If this is enabled, then you will receive a pop-up notifying you whenever one of your Gang Members dies in a territory clash.")},r.a.createElement(c.a,null,"Notify about Gang Member Deaths"))}),r.a.createElement("br",null),r.a.createElement(p.a,null,r.a.createElement(c.a,null,r.a.createElement("b",null,r.a.createElement("u",null,e.facName)),r.a.createElement("br",null),"Power: ",Object(o.c)(s.a[e.facName].power,6),r.a.createElement("br",null),"Territory: ",g(s.a[e.facName].territory),"%",r.a.createElement("br",null),r.a.createElement("br",null)),t.map(e=>r.a.createElement(y,{key:e,name:e}))))}function g(e){const t=100*e;return t<=0?Object(o.c)(0,2):t>=100?Object(o.c)(100,2):Object(o.c)(t,2)}function y(e){const t=Object(l.b)(),a=s.a[t.facName].power,n=s.a[e.name].power,u=a/(n+a);return r.a.createElement(c.a,null,r.a.createElement("u",null,e.name),r.a.createElement("br",null),"Power: ",Object(o.c)(n,6),r.a.createElement("br",null),"Territory: ",g(s.a[e.name].territory),"%",r.a.createElement("br",null),"Chance to win clash with this gang: ",i.a.formatPercentage(u,3),r.a.createElement("br",null),r.a.createElement("br",null))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return k}));var n=a(0),r=a.n(n),i=a(24),o=a(4),s=a(181),l=a(18),c=a(124),u=a(154),m=a(27),h=a(1),d=a(10),p=a(28),f=a(32),g=a(76);function y(e){const t=Object(c.b)(),a=m.b.Player(),n=Object.keys(s.a).filter(n=>{const r=s.a[n];return!a.money.gt(t.getUpgradeCost(r))&&(r.type===e.type&&!e.upgrades.includes(n))}).map(e=>s.a[e]);return 0===n.length?r.a.createElement(r.a.Fragment,null):r.a.createElement(h.a,null,"Next at ",r.a.createElement(l.a,{money:n[0].cost}))}function b({upgName:e}){const t=s.a[e];return r.a.createElement(g.a,{sx:{mx:1,p:1}},r.a.createElement(f.a,{display:"flex"},r.a.createElement(p.a,{title:r.a.createElement(h.a,{dangerouslySetInnerHTML:{__html:t.desc}})},r.a.createElement(h.a,null,t.name))))}function E(e){const t=Object(c.b)(),a=m.b.Player();return r.a.createElement(p.a,{title:r.a.createElement(h.a,{dangerouslySetInnerHTML:{__html:e.upg.desc}})},r.a.createElement("span",null,r.a.createElement(h.a,null,e.upg.name),r.a.createElement(d.a,{onClick:function(){e.member.buyUpgrade(e.upg,a,t),e.rerender()}},r.a.createElement(l.a,{money:t.getUpgradeCost(e.upg)}))))}function v(e){const t=Object(c.b)(),a=m.b.Player(),o=Object(n.useState)(!1)[1];function l(){o(e=>!e)}function d(e,n){return Object.keys(s.a).filter(r=>{const i=s.a[r];return!a.money.lt(t.getUpgradeCost(i))&&(i.type===n&&!e.includes(r))}).map(e=>s.a[e])}const p=d(e.member.upgrades,u.a.Weapon),v=d(e.member.upgrades,u.a.Armor),k=d(e.member.upgrades,u.a.Vehicle),_=d(e.member.upgrades,u.a.Rootkit),w=d(e.member.augmentations,u.a.Augmentation),C=e.member.calculateAscensionMult(e.member.hack_asc_points),S=e.member.calculateAscensionMult(e.member.str_asc_points),x=e.member.calculateAscensionMult(e.member.def_asc_points),O=e.member.calculateAscensionMult(e.member.dex_asc_points),T=e.member.calculateAscensionMult(e.member.agi_asc_points),M=e.member.calculateAscensionMult(e.member.cha_asc_points);return r.a.createElement(g.a,null,r.a.createElement(h.a,{variant:"h5",color:"primary"},e.member.name," (",e.member.task,")"),r.a.createElement(h.a,null,"Hack: ",e.member.hack," (x",Object(i.c)(e.member.hack_mult*C,2),")",r.a.createElement("br",null),"Str: ",e.member.str," (x",Object(i.c)(e.member.str_mult*S,2),")",r.a.createElement("br",null),"Def: ",e.member.def," (x",Object(i.c)(e.member.def_mult*x,2),")",r.a.createElement("br",null),"Dex: ",e.member.dex," (x",Object(i.c)(e.member.dex_mult*O,2),")",r.a.createElement("br",null),"Agi: ",e.member.agi," (x",Object(i.c)(e.member.agi_mult*T,2),")",r.a.createElement("br",null),"Cha: ",e.member.cha," (x",Object(i.c)(e.member.cha_mult*M,2),")"),r.a.createElement(f.a,{display:"flex",flexWrap:"wrap"},r.a.createElement(h.a,null,"Purchased Upgrades: 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_defineProperty(e,t,a){return t in e?Object.defineProperty(e,t,{value:a,enumerable:!0,configurable:!0,writable:!0}):e[t]=a,e}class Industry{constructor(e={}){_defineProperty(this,"name",""),_defineProperty(this,"type",_IndustryData__WEBPACK_IMPORTED_MODULE_3__.a.Agriculture),_defineProperty(this,"sciResearch",new _Material__WEBPACK_IMPORTED_MODULE_6__.a({name:"Scientific 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decimal_js__WEBPACK_IMPORTED_MODULE_2__.a(0),this.warehouses={[_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_1__.a.Aevum]:0,[_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_1__.a.Chongqing]:0,[_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_1__.a.Sector12]:new _Warehouse__WEBPACK_IMPORTED_MODULE_14__.a({corp:e.corp,industry:this,loc:_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_1__.a.Sector12,size:_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.WarehouseInitialSize}),[_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_1__.a.NewTokyo]:0,[_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_1__.a.Ishima]:0,[_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_1__.a.Volhaven]:0},this.init()}init(){const e=_IndustryData__WEBPACK_IMPORTED_MODULE_3__.d[this.type];if(void 0===e)throw new Error(`Invalid industry: "${this.type}"`);switch(this.startingCost=e,this.type){case _IndustryData__WEBPACK_IMPORTED_MODULE_3__.a.Energy:this.reFac=.65,this.sciFac=.7,this.robFac=.05,this.aiFac=.3,this.advFac=.08,this.reqMats={Hardware:.1,Metal:.2},this.prodMats=["Energy"];break;case _IndustryData__WEBPACK_IMPORTED_MODULE_3__.a.Utilities:case"Utilities":this.reFac=.5,this.sciFac=.6,this.robFac=.4,this.aiFac=.4,this.advFac=.08,this.reqMats={Hardware:.1,Metal:.1},this.prodMats=["Water"];break;case _IndustryData__WEBPACK_IMPORTED_MODULE_3__.a.Agriculture:this.reFac=.72,this.sciFac=.5,this.hwFac=.2,this.robFac=.3,this.aiFac=.3,this.advFac=.04,this.reqMats={Water:.5,Energy:.5},this.prodMats=["Plants","Food"];break;case _IndustryData__WEBPACK_IMPORTED_MODULE_3__.a.Fishing:this.reFac=.15,this.sciFac=.35,this.hwFac=.35,this.robFac=.5,this.aiFac=.2,this.advFac=.08,this.reqMats={Energy:.5},this.prodMats=["Food"];break;case _IndustryData__WEBPACK_IMPORTED_MODULE_3__.a.Mining:this.reFac=.3,this.sciFac=.26,this.hwFac=.4,this.robFac=.45,this.aiFac=.45,this.advFac=.06,this.reqMats={Energy:.8},this.prodMats=["Metal"];break;case _IndustryData__WEBPACK_IMPORTED_MODULE_3__.a.Food:this.sciFac=.12,this.hwFac=.15,this.robFac=.3,this.aiFac=.25,this.advFac=.25,this.reFac=.05,this.reqMats={Food:.5,Water:.5,Energy:.2},this.makesProducts=!0;break;case _IndustryData__WEBPACK_IMPORTED_MODULE_3__.a.Tobacco:this.reFac=.15,this.sciFac=.75,this.hwFac=.15,this.robFac=.2,this.aiFac=.15,this.advFac=.2,this.reqMats={Plants:1,Water:.2},this.makesProducts=!0;break;case _IndustryData__WEBPACK_IMPORTED_MODULE_3__.a.Chemical:this.reFac=.25,this.sciFac=.75,this.hwFac=.2,this.robFac=.25,this.aiFac=.2,this.advFac=.07,this.reqMats={Plants:1,Energy:.5,Water:.5},this.prodMats=["Chemicals"];break;case _IndustryData__WEBPACK_IMPORTED_MODULE_3__.a.Pharmaceutical:this.reFac=.05,this.sciFac=.8,this.hwFac=.15,this.robFac=.25,this.aiFac=.2,this.advFac=.16,this.reqMats={Chemicals:2,Energy:1,Water:.5},this.prodMats=["Drugs"],this.makesProducts=!0;break;case _IndustryData__WEBPACK_IMPORTED_MODULE_3__.a.Computer:case"Computer":this.reFac=.2,this.sciFac=.62,this.robFac=.36,this.aiFac=.19,this.advFac=.17,this.reqMats={Metal:2,Energy:1},this.prodMats=["Hardware"],this.makesProducts=!0;break;case _IndustryData__WEBPACK_IMPORTED_MODULE_3__.a.Robotics:this.reFac=.32,this.sciFac=.65,this.aiFac=.36,this.advFac=.18,this.hwFac=.19,this.reqMats={Hardware:5,Energy:3},this.prodMats=["Robots"],this.makesProducts=!0;break;case _IndustryData__WEBPACK_IMPORTED_MODULE_3__.a.Software:this.sciFac=.62,this.advFac=.16,this.hwFac=.25,this.reFac=.15,this.aiFac=.18,this.robFac=.05,this.reqMats={Hardware:.5,Energy:.5},this.prodMats=["AICores"],this.makesProducts=!0;break;case _IndustryData__WEBPACK_IMPORTED_MODULE_3__.a.Healthcare:this.reFac=.1,this.sciFac=.75,this.advFac=.11,this.hwFac=.1,this.robFac=.1,this.aiFac=.1,this.reqMats={Robots:10,AICores:5,Energy:5,Water:5},this.makesProducts=!0;break;case _IndustryData__WEBPACK_IMPORTED_MODULE_3__.a.RealEstate:this.robFac=.6,this.aiFac=.6,this.advFac=.25,this.sciFac=.05,this.hwFac=.05,this.reqMats={Metal:5,Energy:5,Water:2,Hardware:4},this.prodMats=["RealEstate"],this.makesProducts=!0;break;default:return void console.error("Invalid Industry Type passed into Industry.init(): "+this.type)}}getProductDescriptionText(){if(!this.makesProducts)return"";switch(this.type){case _IndustryData__WEBPACK_IMPORTED_MODULE_3__.a.Food:return"create and manage restaurants";case _IndustryData__WEBPACK_IMPORTED_MODULE_3__.a.Tobacco:return"create tobacco and tobacco-related products";case _IndustryData__WEBPACK_IMPORTED_MODULE_3__.a.Pharmaceutical:return"develop new pharmaceutical drugs";case _IndustryData__WEBPACK_IMPORTED_MODULE_3__.a.Computer:case"Computer":return"create new computer hardware and networking infrastructures";case _IndustryData__WEBPACK_IMPORTED_MODULE_3__.a.Robotics:return"build specialized robots and robot-related products";case _IndustryData__WEBPACK_IMPORTED_MODULE_3__.a.Software:return"develop computer software";case _IndustryData__WEBPACK_IMPORTED_MODULE_3__.a.Healthcare:return"build and manage hospitals";case _IndustryData__WEBPACK_IMPORTED_MODULE_3__.a.RealEstate:return"develop and manage real estate properties";default:return console.error("Invalid industry type in Industry.getProductDescriptionText"),""}}getMaximumNumberProducts(){if(!this.makesProducts)return 0;let e=0;return this.hasResearch("uPgrade: Capacity.I")&&++e,this.hasResearch("uPgrade: Capacity.II")&&++e,_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.BaseMaxProducts+e}hasMaximumNumberProducts(){return Object.keys(this.products).length>=this.getMaximumNumberProducts()}calculateProductionFactors(){let e=0;for(let t=0;t<_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.Cities.length;++t){const a=_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.Cities[t],n=this.warehouses[a];if(!(n instanceof _Warehouse__WEBPACK_IMPORTED_MODULE_14__.a))continue;const r=n.materials,i=Math.pow(.002*r.RealEstate.qty+1,this.reFac)*Math.pow(.002*r.Hardware.qty+1,this.hwFac)*Math.pow(.002*r.Robots.qty+1,this.robFac)*Math.pow(.002*r.AICores.qty+1,this.aiFac);e+=Math.pow(i,.73)}this.prodMult=e<1?1:e}updateWarehouseSizeUsed(e){e.updateMaterialSizeUsed();for(const t in this.products)if(this.products.hasOwnProperty(t)){const a=this.products[t];if(void 0===a)continue;e.sizeUsed+=a.data[e.loc][0]*a.siz}}process(e=1,t,a){if(this.state=t,"START"===t){(isNaN(this.thisCycleRevenue)||isNaN(this.thisCycleExpenses))&&(console.error("NaN in Corporation's computed revenue/expenses"),Object(_ui_React_DialogBox__WEBPACK_IMPORTED_MODULE_11__.a)("Something went wrong when compting Corporation's revenue/expenses. This is a bug. Please report to game developer"),this.thisCycleRevenue=new decimal_js__WEBPACK_IMPORTED_MODULE_2__.a(0),this.thisCycleExpenses=new decimal_js__WEBPACK_IMPORTED_MODULE_2__.a(0)),this.lastCycleRevenue=this.thisCycleRevenue.dividedBy(e*_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.SecsPerMarketCycle),this.lastCycleExpenses=this.thisCycleExpenses.dividedBy(e*_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.SecsPerMarketCycle),this.thisCycleRevenue=new decimal_js__WEBPACK_IMPORTED_MODULE_2__.a(0),this.thisCycleExpenses=new decimal_js__WEBPACK_IMPORTED_MODULE_2__.a(0),this.lastCycleRevenue.gt(0)&&(this.newInd=!1);let t=0;for(const n in this.offices){const r=this.offices[n];0!==r&&(r instanceof _OfficeSpace__WEBPACK_IMPORTED_MODULE_9__.a&&(t+=r.process(e,a,this)))}this.thisCycleExpenses=this.thisCycleExpenses.plus(t),this.processMaterialMarket(),this.processProductMarket(e),this.popularity-=1e-4*e,this.popularity=Math.max(0,this.popularity);const n=a.getDreamSenseGain(),r=4*n;return void(n>0&&(this.popularity+=n*e,this.awareness+=r*e))}let n=this.processMaterials(e,a);Array.isArray(n)&&(this.thisCycleRevenue=this.thisCycleRevenue.plus(n[0]),this.thisCycleExpenses=this.thisCycleExpenses.plus(n[1])),n=this.processProducts(e,a),Array.isArray(n)&&(this.thisCycleRevenue=this.thisCycleRevenue.plus(n[0]),this.thisCycleExpenses=this.thisCycleExpenses.plus(n[1]))}processMaterialMarket(){const e=this.reqMats,t=this.prodMats;for(let a=0;a<_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.Cities.length;++a)if(this.warehouses[_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.Cities[a]]instanceof _Warehouse__WEBPACK_IMPORTED_MODULE_14__.a){const n=this.warehouses[_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.Cities[a]];if(0===n)continue;for(const t in e)e.hasOwnProperty(t)&&n.materials[t].processMarket();for(let e=0;e<t.length;++e)n.materials[t[e]].processMarket();n.materials.Hardware.processMarket(),n.materials.Robots.processMarket(),n.materials.AICores.processMarket(),n.materials.RealEstate.processMarket()}}processProductMarket(e=1){for(const t in this.products)if(this.products.hasOwnProperty(t)){const a=this.products[t];if(void 0===a)continue;let n=4e-4*Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_7__.a)(0,3);if(0===n)continue;this.type!==_IndustryData__WEBPACK_IMPORTED_MODULE_3__.a.Pharmaceutical&&this.type!==_IndustryData__WEBPACK_IMPORTED_MODULE_3__.a.Software&&this.type!==_IndustryData__WEBPACK_IMPORTED_MODULE_3__.a.Robotics||(n*=3),n*=e,a.dmd-=n,a.cmp+=n,a.cmp=Math.min(a.cmp,99.99),a.dmd=Math.max(a.dmd,.001)}}processMaterials(marketCycles=1,corporation){let revenue=0,expenses=0;if(this.calculateProductionFactors(),"EXPORT"===this.state)for(let e=0;e<_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.Cities.length;++e){const t=_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.Cities[e];if(!(this.warehouses[t]instanceof _Warehouse__WEBPACK_IMPORTED_MODULE_14__.a))continue;const a=this.warehouses[t];if(0!==a)for(const e in a.materials)if(a.materials.hasOwnProperty(e)){const t=a.materials[e];t.imp=0}}for(let i=0;i<_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.Cities.length;++i){const city=_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.Cities[i],office=this.offices[city];if(0!==office){if(this.warehouses[city]instanceof _Warehouse__WEBPACK_IMPORTED_MODULE_14__.a){const warehouse=this.warehouses[city];if(0===warehouse)continue;switch(this.state){case"PURCHASE":{for(const e in warehouse.materials){if(!warehouse.materials.hasOwnProperty(e))continue;const t=warehouse.materials[e];let a=0,n=0;warehouse.smartSupplyEnabled&&Object.keys(this.reqMats).includes(e)||(a=t.buy*_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.SecsPerMarketCycle*marketCycles,n="RealEstate"==e?corporation.funds.toNumber()/t.bCost:Math.floor((warehouse.size-warehouse.sizeUsed)/_MaterialSizes__WEBPACK_IMPORTED_MODULE_13__.a[e]),a=Math.min(a,n),a>0&&(t.qty+=a,expenses+=a*t.bCost),this.updateWarehouseSizeUsed(warehouse))}const e={};for(const t in warehouse.materials){if(!warehouse.materials.hasOwnProperty(t))continue;if(!warehouse.smartSupplyEnabled||!Object.keys(this.reqMats).includes(t))continue;const a=warehouse.materials[t],n=this.reqMats[t];if(void 0===n)throw new Error(`reqMat "${t}" is undefined`);a.buy=n*warehouse.smartSupplyStore;let r=a.buy*_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.SecsPerMarketCycle*marketCycles;const i=Math.floor((warehouse.size-warehouse.sizeUsed)/_MaterialSizes__WEBPACK_IMPORTED_MODULE_13__.a[t]);r=Math.min(r,i),r>0&&(e[t]=r)}let t=1e99;for(const a in e){const n=e[a];if(void 0===n)throw new Error("Somehow smartbuy matname is undefined");const r=this.reqMats[a];if(void 0===r)throw new Error(`reqMat "${a}" is undefined`);const i=n/r;i<t&&(t=i)}for(const a in e){const n=this.reqMats[a];if(void 0===n)throw new Error(`reqMat "${a}" is undefined`);e[a]=t*n}let a=0;for(const t in e){const n=e[t];if(void 0===n)throw new Error("Somehow smartbuy matname is undefined");a+=n*_MaterialSizes__WEBPACK_IMPORTED_MODULE_13__.a[t]}const n=warehouse.size-warehouse.sizeUsed;if(a>n)for(const t in e){const r=e[t];if(void 0===r)throw new Error("Somehow smartbuy matname is undefined");e[t]=Math.floor(r*n/a)}for(const t in e){if(!warehouse.smartSupplyUseLeftovers[t])continue;const a=warehouse.materials[t],n=e[t];if(void 0===n)throw new Error("Somehow smartbuy matname is undefined");e[t]=Math.max(0,n-a.qty)}for(const t in e){const a=warehouse.materials[t],n=e[t];if(void 0===n)throw new Error("Somehow smartbuy matname is undefined");a.qty+=n,expenses+=n*a.bCost}break}case"PRODUCTION":if(warehouse.smartSupplyStore=0,this.prodMats.length>0){const e=warehouse.materials[this.prodMats[0]],t=this.getOfficeProductivity(office)*this.prodMult*corporation.getProductionMultiplier()*this.getProductionMultiplier();let a;a=e.prdman[0]?Math.min(t,e.prdman[1]):t,a*=_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.SecsPerMarketCycle*marketCycles;let n=0;for(let e=0;e<this.prodMats.length;++e)n+=_MaterialSizes__WEBPACK_IMPORTED_MODULE_13__.a[this.prodMats[e]];for(const e in this.reqMats){const t=this.reqMats[e];void 0!==t&&(n-=_MaterialSizes__WEBPACK_IMPORTED_MODULE_13__.a[e]*t)}if(n>0){const e=Math.floor((warehouse.size-warehouse.sizeUsed)/n);a=Math.min(e,a)}a<0&&(a=0),warehouse.smartSupplyStore+=a/(_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.SecsPerMarketCycle*marketCycles);let r=1;for(const e in this.reqMats)if(this.reqMats.hasOwnProperty(e)){const t=this.reqMats[e];if(void 0===t)continue;const n=t*a;warehouse.materials[e].qty<n&&(r=Math.min(r,warehouse.materials[e].qty/n))}if(r<=0&&(r=0,a=0),r>0&&a>0){for(const e in this.reqMats){const t=this.reqMats[e];if(void 0===t)continue;const n=t*a*r;warehouse.materials[e].qty-=n,warehouse.materials[e].prd=0,warehouse.materials[e].prd-=n/(_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.SecsPerMarketCycle*marketCycles)}for(let e=0;e<this.prodMats.length;++e)warehouse.materials[this.prodMats[e]].qty+=a*r,warehouse.materials[this.prodMats[e]].qlt=office.employeeProd[_EmployeePositions__WEBPACK_IMPORTED_MODULE_5__.a.Engineer]/90+Math.pow(this.sciResearch.qty,this.sciFac)+Math.pow(warehouse.materials.AICores.qty,this.aiFac)/1e4}else for(const e in this.reqMats)this.reqMats.hasOwnProperty(e)&&(warehouse.materials[e].prd=0);const i=a*r/(_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.SecsPerMarketCycle*marketCycles);for(let e=0;e<this.prodMats.length;++e)warehouse.materials[this.prodMats[e]].prd=i}else for(const e in this.reqMats)warehouse.materials[e].prd=0;break;case"SALE":for(const matName in warehouse.materials)if(warehouse.materials.hasOwnProperty(matName)){const mat=warehouse.materials[matName];if(mat.sCost<0||!1===mat.sllman[0]){mat.sll=0;continue}const businessFactor=this.getBusinessFactor(office),advertisingFactor=this.getAdvertisingFactors()[0],marketFactor=this.getMarketFactor(mat),markupLimit=mat.getMarkupLimit();let sCost;if(mat.marketTa2){const e=mat.prd,t=markupLimit,a=e,n=(mat.qlt+.001)*marketFactor*businessFactor*corporation.getSalesMultiplier()*advertisingFactor*this.getSalesMultiplier(),r=Math.sqrt(a/n);let i;0===n||0===r?0===a?i=0:(i=mat.bCost+markupLimit,console.warn("In Corporation, found illegal 0s when trying to calculate MarketTA2 sale cost")):i=t/r+mat.bCost,mat.marketTa2Price=i,sCost=i}else mat.marketTa1?sCost=mat.bCost+markupLimit:Object(_utils_helpers_isString__WEBPACK_IMPORTED_MODULE_12__.a)(mat.sCost)?(sCost=mat.sCost.replace(/MP/g,mat.bCost+""),sCost=eval(sCost)):sCost=mat.sCost;let markup=1;sCost>mat.bCost?sCost-mat.bCost>markupLimit&&(markup=Math.pow(markupLimit/(sCost-mat.bCost),2)):sCost<mat.bCost&&(markup=sCost<=0?1e12:mat.bCost/sCost);const maxSell=(mat.qlt+.001)*marketFactor*markup*businessFactor*corporation.getSalesMultiplier()*advertisingFactor*this.getSalesMultiplier();let sellAmt;if(Object(_utils_helpers_isString__WEBPACK_IMPORTED_MODULE_12__.a)(mat.sllman[1])){let tmp=mat.sllman[1].replace(/MAX/g,(maxSell+"").toUpperCase());tmp=tmp.replace(/PROD/g,mat.prd+"");try{sellAmt=eval(tmp)}catch(e){Object(_ui_React_DialogBox__WEBPACK_IMPORTED_MODULE_11__.a)("Error evaluating your sell amount for material "+mat.name+" in "+this.name+"'s "+city+" office. The sell amount is being set to zero"),sellAmt=0}sellAmt=Math.min(maxSell,sellAmt)}else sellAmt=-1===mat.sllman[1]?maxSell:Math.min(maxSell,mat.sllman[1]);if(sellAmt=sellAmt*_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.SecsPerMarketCycle*marketCycles,sellAmt=Math.min(mat.qty,sellAmt),sellAmt<0){console.warn(`sellAmt calculated to be negative for ${matName} in ${city}`),mat.sll=0;continue}sellAmt&&sCost>=0?(mat.qty-=sellAmt,revenue+=sellAmt*sCost,mat.sll=sellAmt/(_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.SecsPerMarketCycle*marketCycles)):mat.sll=0}break;case"EXPORT":for(const matName in warehouse.materials)if(warehouse.materials.hasOwnProperty(matName)){const mat=warehouse.materials[matName];mat.totalExp=0;for(let expI=0;expI<mat.exp.length;++expI){const exp=mat.exp[expI],amtStr=exp.amt.replace(/MAX/g,(mat.qty/(_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.SecsPerMarketCycle*marketCycles)+"").toUpperCase());let amt=0;try{amt=eval(amtStr)}catch(e){Object(_ui_React_DialogBox__WEBPACK_IMPORTED_MODULE_11__.a)("Calculating export for "+mat.name+" in "+this.name+"'s "+city+" division failed with error: "+e);continue}if(isNaN(amt))Object(_ui_React_DialogBox__WEBPACK_IMPORTED_MODULE_11__.a)("Error calculating export amount for "+mat.name+" in "+this.name+"'s "+city+" division.");else{if(amt=amt*_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.SecsPerMarketCycle*marketCycles,mat.qty<amt&&(amt=mat.qty),0===amt)break;for(let e=0;e<corporation.divisions.length;++e)if(corporation.divisions[e].name===exp.ind){const t=corporation.divisions[e],a=t.warehouses[exp.city];if(!(a instanceof _Warehouse__WEBPACK_IMPORTED_MODULE_14__.a)){console.error(`Invalid export! ${t.name} ${exp.city}`);break}if(a.sizeUsed>=a.size)return[0,0];{const e=Math.floor((a.size-a.sizeUsed)/_MaterialSizes__WEBPACK_IMPORTED_MODULE_13__.a[matName]);amt=Math.min(e,amt)}a.materials[matName].imp+=amt/(_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.SecsPerMarketCycle*marketCycles),a.materials[matName].qty+=amt,a.materials[matName].qlt=mat.qlt,mat.qty-=amt,mat.totalExp+=amt,t.updateWarehouseSizeUsed(a);break}}}mat.totalExp/=_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.SecsPerMarketCycle*marketCycles}break;case"START":break;default:console.error("Invalid state: "+this.state)}this.updateWarehouseSizeUsed(warehouse)}office instanceof _OfficeSpace__WEBPACK_IMPORTED_MODULE_9__.a&&(this.sciResearch.qty+=.004*Math.pow(office.employeeProd[_EmployeePositions__WEBPACK_IMPORTED_MODULE_5__.a.RandD],.5)*corporation.getScientificResearchMultiplier()*this.getScientificResearchMultiplier())}}return[revenue,expenses]}processProducts(e=1,t){let a=0;if("PRODUCTION"===this.state)for(const t in this.products){const a=this.products[t];if(void 0!==a&&!a.fin){const t=a.createCity,n=this.offices[t];if(0===n)continue;const r=n.employeeProd[_EmployeePositions__WEBPACK_IMPORTED_MODULE_5__.a.Engineer],i=n.employeeProd[_EmployeePositions__WEBPACK_IMPORTED_MODULE_5__.a.Management],o=n.employeeProd[_EmployeePositions__WEBPACK_IMPORTED_MODULE_5__.a.Operations],s=r+i+o;if(s<=0)break;const l=1+i/(1.2*s),c=(Math.pow(r,.34)+Math.pow(o,.2))*l;a.createProduct(e,c),a.prog>=100&&a.finishProduct(n.employeeProd,this);break}}for(const n in this.products)if(this.products.hasOwnProperty(n)){const r=this.products[n];r instanceof _Product__WEBPACK_IMPORTED_MODULE_10__.a&&r.fin&&(a+=this.processProduct(e,r,t))}return[a,0]}processProduct(marketCycles=1,product,corporation){let totalProfit=0;for(let i=0;i<_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.Cities.length;++i){const city=_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.Cities[i],office=this.offices[city];if(0===office)continue;const warehouse=this.warehouses[city];if(warehouse instanceof _Warehouse__WEBPACK_IMPORTED_MODULE_14__.a)switch(this.state){case"PRODUCTION":{const e=this.getOfficeProductivity(office,{forProduct:!0})*corporation.getProductionMultiplier()*this.prodMult*this.getProductionMultiplier()*this.getProductProductionMultiplier();let t;t=product.prdman[city][0]?Math.min(e,product.prdman[city][1]):e,t*=_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.SecsPerMarketCycle*marketCycles;let a=product.siz;for(const e in product.reqMats)if(product.reqMats.hasOwnProperty(e)){const t=product.reqMats[e];a-=_MaterialSizes__WEBPACK_IMPORTED_MODULE_13__.a[e]*t}if(a>0){const e=Math.floor((warehouse.size-warehouse.sizeUsed)/a);t=Math.min(e,t)}warehouse.smartSupplyStore+=t/(_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.SecsPerMarketCycle*marketCycles);let n=1;for(const e in product.reqMats)if(product.reqMats.hasOwnProperty(e)){const a=product.reqMats[e]*t;warehouse.materials[e].qty<a&&(n=Math.min(n,warehouse.materials[e].qty/a))}if(n>0&&t>0){for(const e in product.reqMats)if(product.reqMats.hasOwnProperty(e)){const a=product.reqMats[e]*t*n;warehouse.materials[e].qty-=a,warehouse.materials[e].prd-=a/(_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.SecsPerMarketCycle*marketCycles)}product.data[city][0]+=t*n}product.data[city][1]=t*n/(_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.SecsPerMarketCycle*marketCycles);break}case"SALE":{product.pCost=0;for(const e in product.reqMats)product.reqMats.hasOwnProperty(e)&&(product.pCost+=product.reqMats[e]*warehouse.materials[e].bCost);product.pCost*=_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.ProductProductionCostRatio;const businessFactor=this.getBusinessFactor(office),advertisingFactor=this.getAdvertisingFactors()[0],marketFactor=this.getMarketFactor(product),markupLimit=product.rat/product.mku;let sCost;if(product.marketTa2){const e=product.data[city][1],t=markupLimit,a=e,n=.5*Math.pow(product.rat,.65)*marketFactor*corporation.getSalesMultiplier()*businessFactor*advertisingFactor*this.getSalesMultiplier(),r=Math.sqrt(a/n);let i;0===n||0===r?0===a?i=0:(i=product.pCost+markupLimit,console.warn("In Corporation, found illegal 0s when trying to calculate MarketTA2 sale cost")):i=t/r+product.pCost,product.marketTa2Price[city]=i,sCost=i}else if(product.marketTa1)sCost=product.pCost+markupLimit;else if(Object(_utils_helpers_isString__WEBPACK_IMPORTED_MODULE_12__.a)(product.sCost)){const sCostString=product.sCost;0===product.mku&&(console.error("mku is zero, reverting to 1 to avoid Infinity"),product.mku=1),sCost=sCostString.replace(/MP/g,product.pCost+product.rat/product.mku+""),sCost=eval(sCost)}else sCost=product.sCost;let markup=1;sCost>product.pCost&&sCost-product.pCost>markupLimit&&(markup=markupLimit/(sCost-product.pCost));const maxSell=.5*Math.pow(product.rat,.65)*marketFactor*corporation.getSalesMultiplier()*Math.pow(markup,2)*businessFactor*advertisingFactor*this.getSalesMultiplier();let sellAmt;if(product.sllman[city][0]&&Object(_utils_helpers_isString__WEBPACK_IMPORTED_MODULE_12__.a)(product.sllman[city][1])){let tmp=product.sllman[city][1].replace(/MAX/g,(maxSell+"").toUpperCase());tmp=tmp.replace(/PROD/g,product.data[city][1]);try{tmp=eval(tmp)}catch(e){Object(_ui_React_DialogBox__WEBPACK_IMPORTED_MODULE_11__.a)("Error evaluating your sell price expression for "+product.name+" in "+this.name+"'s "+city+" office. Sell price is being set to MAX"),tmp=maxSell}sellAmt=Math.min(maxSell,tmp)}else sellAmt=product.sllman[city][0]&&product.sllman[city][1]>0?Math.min(maxSell,product.sllman[city][1]):!1===product.sllman[city][0]?0:maxSell;sellAmt<0&&(sellAmt=0),sellAmt=sellAmt*_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.SecsPerMarketCycle*marketCycles,sellAmt=Math.min(product.data[city][0],sellAmt),sellAmt&&sCost?(product.data[city][0]-=sellAmt,totalProfit+=sellAmt*sCost,product.data[city][2]=sellAmt/(_data_Constants__WEBPACK_IMPORTED_MODULE_4__.a.SecsPerMarketCycle*marketCycles)):product.data[city][2]=0;break}case"START":case"PURCHASE":case"EXPORT":break;default:console.error("Invalid State: "+this.state)}}return totalProfit}discontinueProduct(e){for(const t in this.products)this.products.hasOwnProperty(t)&&e===this.products[t]&&delete this.products[t]}upgrade(e,t){const a=t.corporation,n=t.office,r=e[0];for(;this.upgrades.length<=r;)this.upgrades.push(0);switch(++this.upgrades[r],r){case 0:for(let e=0;e<n.employees.length;++e)n.employees[e].ene=Math.min(1.05*n.employees[e].ene,n.maxEne);break;case 1:{const e=a.getAdvertisingMultiplier()*this.getAdvertisingMultiplier();this.awareness+=3*e,this.popularity+=1*e,this.awareness*=1.01*e,this.popularity*=(1+Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_7__.a)(1,3)/100)*e;break}default:console.error("Un-implemented function index: "+r)}}getOfficeProductivity(e,t={}){const a=e.employeeProd[_EmployeePositions__WEBPACK_IMPORTED_MODULE_5__.a.Operations],n=e.employeeProd[_EmployeePositions__WEBPACK_IMPORTED_MODULE_5__.a.Engineer],r=e.employeeProd[_EmployeePositions__WEBPACK_IMPORTED_MODULE_5__.a.Management],i=a+n+r;if(i<=0)return 0;const o=1+r/(1.2*i),s=(Math.pow(a,.4)+Math.pow(n,.3))*o;return t&&t.forProduct?.025*s:.05*s}getBusinessFactor(e){const t=1+e.employeeProd[_EmployeePositions__WEBPACK_IMPORTED_MODULE_5__.a.Business];return Object(_utils_calculateEffectWithFactors__WEBPACK_IMPORTED_MODULE_8__.a)(t,.26,1e4)}getAdvertisingFactors(){const e=Math.pow(this.awareness+1,this.advFac),t=Math.pow(this.popularity+1,this.advFac),a=0===this.awareness?.01:Math.max((this.popularity+.001)/this.awareness,.01);return[Math.pow(e*t*a,.85),e,t,a]}getMarketFactor(e){return Math.max(.1,e.dmd*(100-e.cmp)/100)}hasResearch(e){return!0===this.researched[e]}updateResearchTree(){const e=_IndustryData__WEBPACK_IMPORTED_MODULE_3__.c[this.type];if(void 0===e)throw new Error(`Invalid industry "${this.type}"`);if(Object.keys(e.researched).length!==Object.keys(this.researched).length)for(const t in this.researched)e.research(t)}getAdvertisingMultiplier(){const e=_IndustryData__WEBPACK_IMPORTED_MODULE_3__.c[this.type];if(void 0===e)throw new Error(`Invalid industry: "${this.type}"`);return this.updateResearchTree(),e.getAdvertisingMultiplier()}getEmployeeChaMultiplier(){const e=_IndustryData__WEBPACK_IMPORTED_MODULE_3__.c[this.type];if(void 0===e)throw new Error(`Invalid industry: "${this.type}"`);return this.updateResearchTree(),e.getEmployeeChaMultiplier()}getEmployeeCreMultiplier(){const e=_IndustryData__WEBPACK_IMPORTED_MODULE_3__.c[this.type];if(void 0===e)throw new Error(`Invalid industry: "${this.type}"`);return this.updateResearchTree(),e.getEmployeeCreMultiplier()}getEmployeeEffMultiplier(){const e=_IndustryData__WEBPACK_IMPORTED_MODULE_3__.c[this.type];if(void 0===e)throw new Error(`Invalid industry: "${this.type}"`);return this.updateResearchTree(),e.getEmployeeEffMultiplier()}getEmployeeIntMultiplier(){const e=_IndustryData__WEBPACK_IMPORTED_MODULE_3__.c[this.type];if(void 0===e)throw new Error(`Invalid industry: "${this.type}"`);return this.updateResearchTree(),e.getEmployeeIntMultiplier()}getProductionMultiplier(){const e=_IndustryData__WEBPACK_IMPORTED_MODULE_3__.c[this.type];if(void 0===e)throw new Error(`Invalid industry: "${this.type}"`);return this.updateResearchTree(),e.getProductionMultiplier()}getProductProductionMultiplier(){const e=_IndustryData__WEBPACK_IMPORTED_MODULE_3__.c[this.type];if(void 0===e)throw new Error(`Invalid industry: "${this.type}"`);return this.updateResearchTree(),e.getProductProductionMultiplier()}getSalesMultiplier(){const e=_IndustryData__WEBPACK_IMPORTED_MODULE_3__.c[this.type];if(void 0===e)throw new Error(`Invalid industry: "${this.type}"`);return this.updateResearchTree(),e.getSalesMultiplier()}getScientificResearchMultiplier(){const e=_IndustryData__WEBPACK_IMPORTED_MODULE_3__.c[this.type];if(void 0===e)throw new Error(`Invalid industry: "${this.type}"`);return this.updateResearchTree(),e.getScientificResearchMultiplier()}getStorageMultiplier(){const e=_IndustryData__WEBPACK_IMPORTED_MODULE_3__.c[this.type];if(void 0===e)throw new Error(`Invalid industry: "${this.type}"`);return this.updateResearchTree(),e.getStorageMultiplier()}copy(){const e=new Industry;e.sciResearch=this.sciResearch.copy(),e.researched={};for(const t of Object.keys(this.researched))e.researched[t]=this.researched[t];e.reqMats={};for(const t of Object.keys(this.reqMats))e.reqMats[t]=this.reqMats[t];return e.name=this.name,e.type=this.type,e.makesProducts=this.makesProducts,e.awareness=this.awareness,e.popularity=this.popularity,e.startingCost=this.startingCost,e.reFac=this.reFac,e.sciFac=this.sciFac,e.hwFac=this.hwFac,e.robFac=this.robFac,e.aiFac=this.aiFac,e.advFac=this.advFac,e.prodMult=this.prodMult,e.state=this.state,e.newInd=this.newInd,e.lastCycleRevenue=this.lastCycleRevenue.plus(0),e.lastCycleExpenses=this.lastCycleExpenses.plus(0),e.thisCycleRevenue=this.thisCycleRevenue.plus(0),e.thisCycleExpenses=this.thisCycleExpenses.plus(0),e.upgrades=this.upgrades.slice(),e.prodMats=this.prodMats.slice(),e}toJSON(){return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_0__.b)("Industry",this)}static fromJSON(e){return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_0__.a)(Industry,e.data)}}_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_0__.c.constructors.Industry=Industry},function(e,t,a){"use strict";function n(e,t,a){return(t<=0||t>=1)&&console.warn(`Exponential factor is ${t}. This is not an intended value for it`),a<1&&console.warn(`Linear factor is ${a}. This is not an intended value for it`),Math.pow(e,t)+e/a}a.d(t,"a",(function(){return n}))},function(e,t,a){"use strict";a.d(t,"a",(function(){return l}));var n=a(41),r=a(31),i=a(21),o=a(46);function s(e,t,a){return t in e?Object.defineProperty(e,t,{value:a,enumerable:!0,configurable:!0,writable:!0}):e[t]=a,e}class l{constructor(e={}){s(this,"pro",0),s(this,"cyclesUntilRaise",n.a.CyclesPerEmployeeRaise),this.name=e.name?e.name:"Bobby",this.mor=e.morale?e.morale:Object(r.a)(50,100),this.hap=e.happiness?e.happiness:Object(r.a)(50,100),this.ene=e.energy?e.energy:Object(r.a)(50,100),this.int=e.intelligence?e.intelligence:Object(r.a)(10,50),this.cha=e.charisma?e.charisma:Object(r.a)(10,50),this.exp=e.experience?e.experience:Object(r.a)(10,50),this.cre=e.creativity?e.creativity:Object(r.a)(10,50),this.eff=e.efficiency?e.efficiency:Object(r.a)(10,50),this.sal=e.salary?e.salary:Object(r.a)(.1,5),this.loc=e.loc?e.loc:"",this.pos=o.a.Unassigned}process(e=1,t){const a=.003*e,r=a*Math.random();this.exp+=a,this.cyclesUntilRaise-=e,this.cyclesUntilRaise<=0&&(this.sal+=n.a.EmployeeRaiseAmount,this.cyclesUntilRaise+=n.a.CyclesPerEmployeeRaise);const i=a*Math.random();this.pos===o.a.Training&&(this.cha+=i,this.exp+=i,this.eff+=i),this.ene-=r,this.hap-=r,this.ene<t.minEne&&(this.ene=t.minEne),this.hap<t.minHap&&(this.hap=t.minHap);return this.sal*e*n.a.SecsPerMarketCycle}calculateProductivity(e,t){const a=this.cre*e.getEmployeeCreMultiplier()*t.getEmployeeCreMultiplier(),n=this.cha*e.getEmployeeChaMultiplier()*t.getEmployeeChaMultiplier(),r=this.int*e.getEmployeeIntMultiplier()*t.getEmployeeIntMultiplier(),i=this.eff*e.getEmployeeEffMultiplier()*t.getEmployeeEffMultiplier(),s=this.mor*this.hap*this.ene*1e-6;let l=0;switch(this.pos){case o.a.Operations:l=.6*r+.1*n+this.exp+.5*a+i;break;case o.a.Engineer:l=r+.1*n+1.5*this.exp+i;break;case o.a.Business:l=.4*r+n+.5*this.exp;break;case o.a.Management:l=2*n+this.exp+.2*a+.7*i;break;case o.a.RandD:l=1.5*r+.8*this.exp+a+.5*i;break;case o.a.Unassigned:case o.a.Training:l=0;break;default:console.error("Invalid employee position: "+this.pos)}return s*l}throwParty(e){const t=1+e/1e7;return this.mor*=t,this.mor=Math.min(100,this.mor),this.hap*=t,this.hap=Math.min(100,this.hap),t}copy(){const e=new l;return e.name=this.name,e.mor=this.mor,e.hap=this.hap,e.ene=this.ene,e.int=this.int,e.cha=this.cha,e.exp=this.exp,e.cre=this.cre,e.eff=this.eff,e.sal=this.sal,e.pro=this.pro,e.cyclesUntilRaise=this.cyclesUntilRaise,e.loc=this.loc,e.pos=this.pos,e}toJSON(){return Object(i.b)("Employee",this)}static fromJSON(e){return Object(i.a)(l,e.data)}}i.c.constructors.Employee=l},function(e,t,a){"use strict";a.d(t,"a",(function(){return r}));var n=a(50);const r={[n.a.Food]:{Quality:.7,Durability:.1,Aesthetics:.2},[n.a.Tobacco]:{Quality:.4,Durability:.2,Reliability:.2,Aesthetics:.2},[n.a.Pharmaceutical]:{Quality:.2,Performance:.2,Durability:.1,Reliability:.3,Features:.2},[n.a.Computer]:{Quality:.15,Performance:.25,Durability:.25,Reliability:.2,Aesthetics:.05,Features:.1},Computer:{Quality:.15,Performance:.25,Durability:.25,Reliability:.2,Aesthetics:.05,Features:.1},[n.a.Robotics]:{Quality:.1,Performance:.2,Durability:.2,Reliability:.2,Aesthetics:.1,Features:.2},[n.a.Software]:{Quality:.2,Performance:.2,Reliability:.2,Durability:.2,Features:.2},[n.a.Healthcare]:{Quality:.4,Performance:.1,Durability:.1,Reliability:.3,Features:.1},[n.a.RealEstate]:{Quality:.2,Durability:.25,Reliability:.1,Aesthetics:.35,Features:.1}}},function(e,t,a){"use strict";a.d(t,"a",(function(){return f}));var n=a(0),r=a.n(n),i=a(4),o=a(15),s=a(66),l=a(18),c=a(40),u=a(43),m=a(1),h=a(10),d=a(81),p=a(32);function f(e){const t=Object(u.b)(),[a,f]=Object(n.useState)(0),g=a*e.office.employees.length,y=t.funds.gte(g);function b(){if(null===a||isNaN(a)||a<0)Object(o.a)("Invalid value entered");else if(y){const n=Object(s.w)(t,e.office,a);Object(o.a)("You threw a party for the office! 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",_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_6__.a.format(product.rat,nf)))),react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(_mui_material_Box__WEBPACK_IMPORTED_MODULE_14__.a,{display:"flex"},react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(_mui_material_Tooltip__WEBPACK_IMPORTED_MODULE_11__.a,{title:react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(_mui_material_Typography__WEBPACK_IMPORTED_MODULE_10__.a,null,"An estimate of the material cost it takes to create this Product.")},react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(_mui_material_Typography__WEBPACK_IMPORTED_MODULE_10__.a,null,"Est. Production Cost:"," ",_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_6__.a.formatMoney(product.pCost/_data_Constants__WEBPACK_IMPORTED_MODULE_1__.a.ProductProductionCostRatio)))),react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(_mui_material_Box__WEBPACK_IMPORTED_MODULE_14__.a,{display:"flex"},react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(_mui_material_Tooltip__WEBPACK_IMPORTED_MODULE_11__.a,{title:react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(_mui_material_Typography__WEBPACK_IMPORTED_MODULE_10__.a,null,"An estimate of how much consumers are willing to pay for this product. Setting the sale price above this may result in less sales. Setting the sale price below this may result in more sales.")},react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(_mui_material_Typography__WEBPACK_IMPORTED_MODULE_10__.a,null,"Est. Market Price: ",_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_6__.a.formatMoney(product.pCost))))):react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(react__WEBPACK_IMPORTED_MODULE_0___default.a.Fragment,null,react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(_mui_material_Typography__WEBPACK_IMPORTED_MODULE_10__.a,null,"Designing ",product.name," (req. Operations/Engineers in ",product.createCity,")..."),react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement("br",null),react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(_mui_material_Typography__WEBPACK_IMPORTED_MODULE_10__.a,null,_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_6__.a.format(product.prog,"0.00"),"% complete")),(hasUpgradeDashboard||product.fin)&&react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(react__WEBPACK_IMPORTED_MODULE_0___default.a.Fragment,null,react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(_mui_material_Button__WEBPACK_IMPORTED_MODULE_13__.a,{onClick:()=>setSellOpen(!0)},sellButtonText),react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(_SellProductModal__WEBPACK_IMPORTED_MODULE_4__.a,{product:product,city:city,open:sellOpen,onClose:()=>setSellOpen(!1)}),react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement("br",null),react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(_mui_material_Button__WEBPACK_IMPORTED_MODULE_13__.a,{onClick:()=>setLimitOpen(!0)},limitProductionButtonText),react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(_LimitProductProductionModal__WEBPACK_IMPORTED_MODULE_3__.a,{product:product,city:city,open:limitOpen,onClose:()=>setLimitOpen(!1)}),react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(_mui_material_Button__WEBPACK_IMPORTED_MODULE_13__.a,{onClick:()=>setDiscontinueOpen(!0)},"Discontinue"),react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(_DiscontinueProductModal__WEBPACK_IMPORTED_MODULE_2__.a,{product:product,rerender:props.rerender,open:discontinueOpen,onClose:()=>setDiscontinueOpen(!1)}),division.hasResearch("Market-TA.I")&&react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(react__WEBPACK_IMPORTED_MODULE_0___default.a.Fragment,null,react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(_mui_material_Button__WEBPACK_IMPORTED_MODULE_13__.a,{onClick:()=>setMarketTaOpen(!0)},"Market-TA"),react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(_ProductMarketTaModal__WEBPACK_IMPORTED_MODULE_5__.a,{product:product,open:marketTaOpen,onClose:()=>setMarketTaOpen(!1)}))))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return c}));var n=a(0),r=a.n(n),i=a(40),o=a(43),s=a(1),l=a(10);function c(e){const t=Object(o.c)();return r.a.createElement(i.a,{open:e.open,onClose:e.onClose},r.a.createElement(s.a,null,"Are you sure you want to do this? Discontinuing a product removes it completely and permanently. You will no longer produce this product and all of its existing stock will be removed and left unsold"),r.a.createElement(l.a,{onClick:function(){t.discontinueProduct(e.product),e.onClose(),e.rerender()}},"Discontinue"))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return u}));var n=a(0),r=a.n(n),i=a(66),o=a(40),s=a(1),l=a(10),c=a(81);function u(e){const[t,a]=Object(n.useState)(null);function u(){let a=t;null===a&&(a=-1),Object(i.i)(e.product,e.city,a),e.onClose()}return r.a.createElement(o.a,{open:e.open,onClose:e.onClose},r.a.createElement(s.a,null,"Enter a limit to the amount of this product you would like to product per second. Leave the box empty to set no limit."),r.a.createElement(c.a,{autoFocus:!0,placeholder:"Limit",type:"number",onChange:function(e){""===e.target.value?a(null):a(parseFloat(e.target.value))},onKeyDown:function(e){13===e.keyCode&&u()}}),r.a.createElement(l.a,{onClick:u},"Limit production"))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return d}));var n=a(0),r=a.n(n),i=a(15),o=a(66),s=a(40),l=a(1),c=a(81),u=a(10),m=a(147),h=a(132);function d(e){const[t,a]=Object(n.useState)(!0),[d,p]=Object(n.useState)(e.product.sllman[e.city][1]?e.product.sllman[e.city][1]:""),[f,g]=Object(n.useState)(function(e){let t=e.sCost?e.sCost+"":"";return e.marketTa2?t+=" (Market-TA.II)":e.marketTa1&&(t+=" (Market-TA.I)"),t}(e.product));function y(){try{Object(o.p)(e.product,e.city,d,f,t)}catch(e){Object(i.a)(e+"")}e.onClose()}function b(e){13===e.keyCode&&y()}return r.a.createElement(s.a,{open:e.open,onClose:e.onClose},r.a.createElement(l.a,null,"Enter the maximum amount of ",e.product.name," you would like to sell per second, as well as the price at which you would like to sell it at.",r.a.createElement("br",null),r.a.createElement("br",null),"If the sell amount is set to 0, then the product will not be sold. If the sell price is set to 0, then the product will be discarded.",r.a.createElement("br",null),r.a.createElement("br",null),"Setting the sell amount to 'MAX' will result in you always selling the maximum possible amount of the material.",r.a.createElement("br",null),r.a.createElement("br",null),"When setting the sell amount, you can use the 'PROD' variable to designate a dynamically changing amount that depends on your production. For example, if you set the sell amount to 'PROD-1' then you will always sell 1 less of the material than you produce.",r.a.createElement("br",null),r.a.createElement("br",null),"When setting the sell price, you can use the 'MP' variable to set a dynamically changing price that depends on the Product's estimated market price. For example, if you set it to 'MP*5' then it will always be sold at five times the estimated market price."),r.a.createElement("br",null),r.a.createElement(c.a,{value:d,autoFocus:!0,type:"text",placeholder:"Sell amount",onChange:function(e){p(e.target.value)},onKeyDown:b}),r.a.createElement(c.a,{value:f,type:"text",placeholder:"Sell price",onChange:function(e){g(e.target.value)},onKeyDown:b}),r.a.createElement(u.a,{onClick:y},"Confirm"),r.a.createElement(m.a,{control:r.a.createElement(h.a,{checked:t,onChange:function(e){a(e.target.checked)}}),label:r.a.createElement(l.a,null,"Use same 'Sell Amount' for all cities")}))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return p}));var n=a(0),r=a.n(n),i=a(4),o=a(40),s=a(43),l=a(1),c=a(81),u=a(147),m=a(132),h=a(28);function d(e){if(!Object(s.c)().hasResearch("Market-TA.II"))return r.a.createElement(r.a.Fragment,null);const t=e.product.rat/e.product.mku,[a,o]=Object(n.useState)(e.product.pCost),d=Object(n.useState)(!1)[1];const p=a;let f=1;return p>e.product.pCost&&p-e.product.pCost>t&&(f=t/(p-e.product.pCost)),r.a.createElement(r.a.Fragment,null,r.a.createElement(l.a,{variant:"h4"},"Market-TA.II"),r.a.createElement("br",null),r.a.createElement(l.a,null,"If you sell at ",i.a.formatMoney(p),", then you will sell"," ",i.a.format(f,"0.00000"),"x as much compared to if you sold at market price."),r.a.createElement(c.a,{type:"number",onChange:function(e){o(parseFloat(e.target.value))},value:a}),r.a.createElement("br",null),r.a.createElement(u.a,{control:r.a.createElement(m.a,{checked:e.product.marketTa2,onChange:function(t){e.product.marketTa2=t.target.checked,d(e=>!e)}}),label:r.a.createElement(h.a,{title:r.a.createElement(l.a,null,"If this is enabled, then this Material will automatically be sold at the optimal price such that the amount sold matches the amount produced. (i.e. the highest possible price, while still ensuring that all produced materials will be sold)")},r.a.createElement(l.a,null,"Use Market-TA.II for Auto-Sale Price"))}))}function p(e){const t=Object(s.c)(),a=e.product.rat/e.product.mku,c=Object(n.useState)(!1)[1];return r.a.createElement(o.a,{open:e.open,onClose:e.onClose},!t.hasResearch("Market-TA.II")&&r.a.createElement(r.a.Fragment,null,r.a.createElement(l.a,{variant:"h4"},"Market-TA.I"),r.a.createElement(l.a,null,"The maximum sale price you can mark this up to is"," ",i.a.formatMoney(e.product.pCost+a),". This means that if you set the sale price higher than this, you will begin to experience a loss in number of sales"),r.a.createElement(u.a,{control:r.a.createElement(m.a,{checked:e.product.marketTa1,onChange:function(t){e.product.marketTa1=t.target.checked,c(e=>!e)}}),label:r.a.createElement(h.a,{title:r.a.createElement(l.a,null,"If this is enabled, then this Material will automatically be sold at the price identified by Market-TA.I (i.e. the price shown above)")},r.a.createElement(l.a,null,"Use Market-TA.I for Auto-Sale Price"))})),r.a.createElement(d,{product:e.product}))}},function(module,__webpack_exports__,__webpack_require__){"use strict";__webpack_require__.d(__webpack_exports__,"a",(function(){return MaterialElem}));var react__WEBPACK_IMPORTED_MODULE_0__=__webpack_require__(0),react__WEBPACK_IMPORTED_MODULE_0___default=__webpack_require__.n(react__WEBPACK_IMPORTED_MODULE_0__),_OfficeSpace__WEBPACK_IMPORTED_MODULE_1__=__webpack_require__(323),_ExportModal__WEBPACK_IMPORTED_MODULE_2__=__webpack_require__(868),_MaterialMarketTaModal__WEBPACK_IMPORTED_MODULE_3__=__webpack_require__(869),_SellMaterialModal__WEBPACK_IMPORTED_MODULE_4__=__webpack_require__(870),_PurchaseMaterialModal__WEBPACK_IMPORTED_MODULE_5__=__webpack_require__(871),_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_6__=__webpack_require__(4),_utils_helpers_isString__WEBPACK_IMPORTED_MODULE_7__=__webpack_require__(114),_ui_React_Money__WEBPACK_IMPORTED_MODULE_8__=__webpack_require__(18),_Context__WEBPACK_IMPORTED_MODULE_9__=__webpack_require__(43),_mui_material_Typography__WEBPACK_IMPORTED_MODULE_10__=__webpack_require__(1),_mui_material_Tooltip__WEBPACK_IMPORTED_MODULE_11__=__webpack_require__(28),_mui_material_Paper__WEBPACK_IMPORTED_MODULE_12__=__webpack_require__(76),_mui_material_Button__WEBPACK_IMPORTED_MODULE_13__=__webpack_require__(10),_mui_material_Box__WEBPACK_IMPORTED_MODULE_14__=__webpack_require__(32);function MaterialElem(props){const corp=Object(_Context__WEBPACK_IMPORTED_MODULE_9__.b)(),division=Object(_Context__WEBPACK_IMPORTED_MODULE_9__.c)(),[purchaseMaterialOpen,setPurchaseMaterialOpen]=Object(react__WEBPACK_IMPORTED_MODULE_0__.useState)(!1),[exportOpen,setExportOpen]=Object(react__WEBPACK_IMPORTED_MODULE_0__.useState)(!1),[sellMaterialOpen,setSellMaterialOpen]=Object(react__WEBPACK_IMPORTED_MODULE_0__.useState)(!1),[materialMarketTaOpen,setMaterialMarketTaOpen]=Object(react__WEBPACK_IMPORTED_MODULE_0__.useState)(!1),warehouse=props.warehouse,city=props.city,mat=props.mat,markupLimit=mat.getMarkupLimit(),office=division.offices[city];if(!(office instanceof _OfficeSpace__WEBPACK_IMPORTED_MODULE_1__.a))throw new Error(`Could not get OfficeSpace object for this city (${city})`);const nf="0.000",nfB="0.000a",totalGain=mat.buy+mat.prd+mat.imp-mat.sll-mat.totalExp,tutorial=division.newInd&&Object.keys(division.reqMats).includes(mat.name)&&0===mat.buy&&0===mat.imp,purchaseButtonText=`Buy (${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_6__.a.format(mat.buy,nfB)})`;let sellButtonText;if(mat.sllman[0]){if(sellButtonText=Object(_utils_helpers_isString__WEBPACK_IMPORTED_MODULE_7__.a)(mat.sllman[1])?react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(react__WEBPACK_IMPORTED_MODULE_0___default.a.Fragment,null,"Sell (",_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_6__.a.format(mat.sll,nfB),"/",mat.sllman[1],")"):react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(react__WEBPACK_IMPORTED_MODULE_0___default.a.Fragment,null,"Sell (",_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_6__.a.format(mat.sll,nfB),"/",_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_6__.a.format(mat.sllman[1],nfB),")"),mat.marketTa2)sellButtonText=react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(react__WEBPACK_IMPORTED_MODULE_0___default.a.Fragment,null,sellButtonText," @ ",react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(_ui_React_Money__WEBPACK_IMPORTED_MODULE_8__.a,{money:mat.marketTa2Price}));else if(mat.marketTa1)sellButtonText=react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(react__WEBPACK_IMPORTED_MODULE_0___default.a.Fragment,null,sellButtonText," @ ",react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(_ui_React_Money__WEBPACK_IMPORTED_MODULE_8__.a,{money:mat.bCost+markupLimit}));else if(mat.sCost)if(Object(_utils_helpers_isString__WEBPACK_IMPORTED_MODULE_7__.a)(mat.sCost)){const sCost=mat.sCost.replace(/MP/g,mat.bCost+"");sellButtonText=react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(react__WEBPACK_IMPORTED_MODULE_0___default.a.Fragment,null,sellButtonText," @ ",react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(_ui_React_Money__WEBPACK_IMPORTED_MODULE_8__.a,{money:eval(sCost)}))}else sellButtonText=react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(react__WEBPACK_IMPORTED_MODULE_0___default.a.Fragment,null,sellButtonText," @ ",react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(_ui_React_Money__WEBPACK_IMPORTED_MODULE_8__.a,{money:mat.sCost}))}else sellButtonText=react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(react__WEBPACK_IMPORTED_MODULE_0___default.a.Fragment,null,"Sell (0.000/0.000)");return react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(_mui_material_Paper__WEBPACK_IMPORTED_MODULE_12__.a,null,react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(_mui_material_Box__WEBPACK_IMPORTED_MODULE_14__.a,{display:"flex"},react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(_mui_material_Box__WEBPACK_IMPORTED_MODULE_14__.a,null,react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(_mui_material_Tooltip__WEBPACK_IMPORTED_MODULE_11__.a,{title:react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(_mui_material_Typography__WEBPACK_IMPORTED_MODULE_10__.a,null,"Buy: ",_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_6__.a.format(mat.buy,nfB)," ",react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement("br",null),"Prod: ",_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_6__.a.format(mat.prd,nfB)," ",react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement("br",null),"Sell: ",_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_6__.a.format(mat.sll,nfB)," 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The money earned from selling your shares goes into your personal account, not the Corporation's. This is one of the only ways to profit from your business venture.",b=t.issueNewSharesCooldown>0,E=b?"Cannot issue new shares for "+t.convertCooldownToString(t.issueNewSharesCooldown):"Issue new equity shares to raise capital.";return r.a.createElement(r.a.Fragment,null,r.a.createElement(O.a,{title:r.a.createElement(x.a,null,y)},r.a.createElement("span",null,r.a.createElement(T.a,{disabled:g,onClick:()=>i(!0)},"Sell Shares"))),r.a.createElement(l.a,{open:a,onClose:()=>i(!1),rerender:e}),r.a.createElement(O.a,{title:r.a.createElement(x.a,null,"Buy back shares you that previously issued or sold at market price.")},r.a.createElement("span",null,r.a.createElement(T.a,{disabled:t.issuedShares>.5,onClick:()=>s(!0)},"Buyback shares"))),r.a.createElement(c.a,{open:o,onClose:()=>s(!1),rerender:e}),r.a.createElement("br",null),r.a.createElement(O.a,{title:r.a.createElement(x.a,null,E)},r.a.createElement("span",null,r.a.createElement(T.a,{disabled:b,onClick:()=>d(!0)},"Issue New Shares"))),r.a.createElement(m.a,{open:h,onClose:()=>d(!1)}),r.a.createElement(O.a,{title:r.a.createElement(x.a,null,"Manage the dividends that are paid out to shareholders (including yourself)")},r.a.createElement(T.a,{onClick:()=>f(!0)},"Issue Dividends")),r.a.createElement(u.a,{open:p,onClose:()=>f(!1)}),r.a.createElement("br",null))}function j(){const e=C.b.Player(),t=Object(S.b)(),[a,i]=Object(n.useState)(!1),o=t.determineValuation()>=f.a.BribeThreshold&&e.factions.filter(e=>p.a[e].getInfo().offersWork()).length>0;return r.a.createElement(r.a.Fragment,null,r.a.createElement(O.a,{title:o?"Use your Corporations power and influence to bribe Faction leaders in exchange for reputation":"Your Corporation is not powerful enough to bribe Faction leaders"},r.a.createElement("span",null,r.a.createElement(T.a,{disabled:!o,onClick:function(){o&&i(!0)}},"Bribe Factions"))),r.a.createElement(s.a,{open:a,onClose:()=>i(!1)}))}function D({profit:e}){const t=Object(S.b)();if(t.dividendPercentage<=0||e<=0)return r.a.createElement(r.a.Fragment,null);const a=t.dividendPercentage/100*e,n=e-a,i=a/t.totalShares,o=t.numShares*i;return r.a.createElement(w.a,{rows:[["Retained Profits (after dividends):",r.a.createElement(_.a,{money:n})],["Dividend Percentage:",E.a.format(t.dividendPercentage/100,"0%")],["Dividends per share:",r.a.createElement(_.a,{money:i})],["Your earnings as a shareholder (Pre-Tax):",r.a.createElement(_.a,{money:o})],["Dividend Tax Rate:",r.a.createElement(r.a.Fragment,null,t.dividendTaxPercentage,"%")],["Your earnings as a shareholder (Post-Tax):",r.a.createElement(_.a,{money:o*(1-t.dividendTaxPercentage/100)})]]})}function B(){const e=Object(S.b)().storedCycles*b.a.MilliPerCycle;return e<=15e3?r.a.createElement(r.a.Fragment,null):r.a.createElement(x.a,null,"Bonus time: ",Object(v.b)(e),r.a.createElement("br",null),r.a.createElement("br",null))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return p}));var n=a(0),r=a.n(n),i=a(15),o=a(66),s=a(119),l=a(43),c=a(1),u=a(28),m=a(10),h=a(32),d=a(47);function p(e){const t=Object(l.b)(),a=e.upgrade,n=t.upgrades[a[0]],p=a[1],f=a[2],g=p*Math.pow(f,n),y=a[5];return r.a.createElement(d.a,{item:!0,xs:4},r.a.createElement(h.a,{display:"flex",alignItems:"center",flexDirection:"row-reverse"},r.a.createElement(m.a,{disabled:t.funds.lt(g),sx:{mx:1},onClick:function(){if(!t.funds.lt(g)){try{Object(o.h)(t,e.upgrade)}catch(e){Object(i.a)(e+"")}e.rerender()}}},r.a.createElement(s.a,{money:g,corp:t})),r.a.createElement(u.a,{title:y},r.a.createElement(c.a,null,a[4]," "))))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return p}));var n=a(0),r=a.n(n),i=a(15),o=a(43),s=a(66),l=a(119),c=a(1),u=a(28),m=a(10),h=a(32),d=a(47);function p(e){const t=Object(o.b)(),a=e.upgradeData,n=a[3];return r.a.createElement(d.a,{item:!0,xs:4},r.a.createElement(h.a,{display:"flex",alignItems:"center",flexDirection:"row-reverse"},r.a.createElement(m.a,{disabled:t.funds.lt(a[1]),sx:{mx:1},onClick:function(){if(!t.funds.lt(a[1])){try{Object(s.x)(t,e.upgradeData)}catch(e){Object(i.a)(e+"")}e.rerender()}}},r.a.createElement(l.a,{money:a[1],corp:t})),r.a.createElement(u.a,{title:n},r.a.createElement(c.a,null,a[2]))))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return b}));var n=a(0),r=a.n(n),i=a(25),o=a(41),s=a(4),l=a(15),c=a(40),u=a(27),m=a(43),h=a(1),d=a(10),p=a(80),f=a(81),g=a(32),y=a(110);function b(e){const t=u.b.Player(),a=t.factions.filter(e=>!!i.a[e].getInfo().offersWork()&&!t.hasGangWith(e)),b=Object(m.b)(),[E,v]=Object(n.useState)(0),[k,_]=Object(n.useState)(0),[w,C]=Object(n.useState)(a.length>0?a[0]:""),S=null===E||null===k||0===E&&0===k||isNaN(E)||isNaN(k)||E<0||k<0||b.funds.lt(E)||k>b.numShares;function x(e,t){return(e+t*b.sharePrice)/o.a.BribeToRepRatio}return r.a.createElement(c.a,{open:e.open,onClose:e.onClose},r.a.createElement(h.a,null,"You can use Corporation funds or stock shares to bribe Faction Leaders in exchange for faction reputation."),r.a.createElement(g.a,{display:"flex",alignItems:"center"},r.a.createElement(h.a,null,"Faction:"),r.a.createElement(y.a,{value:w,onChange:function(e){C(e.target.value)}},a.map(e=>{if(i.a[e].getInfo().offersWork()&&!t.hasGangWith(e))return r.a.createElement(p.a,{key:e,value:e},e)}))),r.a.createElement(h.a,null,function(e,t){return 0===e&&0===t?"":isNaN(e)||isNaN(t)||e<0||t<0?"ERROR: Invalid value(s) entered":b.funds.lt(e)?"ERROR: You do not have this much money to bribe with":t>b.numShares?"ERROR: You do not have this many shares to bribe with":"You will gain "+s.a.formatReputation(x(e,t))+" reputation with "+w+" with this bribe"}(E||0,k||0)),r.a.createElement(f.a,{onChange:function(e){v(parseFloat(e.target.value))},placeholder:"Corporation funds"}),r.a.createElement(f.a,{sx:{mx:1},onChange:function(e){_(parseFloat(e.target.value))},placeholder:"Stock Shares"}),r.a.createElement(d.a,{disabled:S,sx:{mx:1},onClick:()=>function(t,a){const n=i.a[w];if(S)return;const r=x(t,a);Object(l.a)("You gained "+s.a.formatReputation(r)+" reputation with "+n.name+" by bribing them."),n.playerReputation+=r,b.funds=b.funds.minus(t),b.numShares-=a,e.onClose()}(E||0,k||0)},"Bribe"))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return f}));var n=a(0),r=a.n(n),i=a(4),o=a(15),s=a(40),l=a(27),c=a(43),u=a(41),m=a(1),h=a(81),d=a(10),p=a(18);function f(e){const t=l.b.Player(),a=Object(c.b)(),[f,g]=Object(n.useState)(null),y=null===f||isNaN(f)||f<=0||f>a.numShares;function b(e){if(null===e.shares)return r.a.createElement(r.a.Fragment,null);if(isNaN(e.shares)||e.shares<=0)return r.a.createElement(r.a.Fragment,null,"ERROR: Invalid value entered for number of shares to sell");if(e.shares>a.numShares)return r.a.createElement(r.a.Fragment,null,"You don't have this many shares to sell!");{const t=a.calculateShareSale(e.shares)[0];return r.a.createElement(r.a.Fragment,null,"Sell ",e.shares," shares for a total of ",i.a.formatMoney(t))}}function E(){if(null===f)return;if(y)return;const n=a.calculateShareSale(f),s=n[0],l=n[1],c=n[2];if(a.numShares-=f,isNaN(a.issuedShares)){console.error("Corporation issuedShares is NaN: "+a.issuedShares);const e=a.issuedShares;isNaN(e)?a.issuedShares=0:a.issuedShares=e}a.issuedShares+=f,a.sharePrice=l,a.shareSalesUntilPriceUpdate=c,a.shareSaleCooldown=u.a.SellSharesCooldown,t.gainMoney(s),t.recordMoneySource(s,"corporation"),e.onClose(),Object(o.a)(r.a.createElement(r.a.Fragment,null,"Sold ",i.a.formatMoney(f)," shares for",r.a.createElement(p.a,{money:s}),". 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Furthermore, selling a large number of shares all at once will have an immediate effect in reducing your stock price.",r.a.createElement("br",null),r.a.createElement("br",null),"The current price of your company's stock is ",i.a.formatMoney(a.sharePrice)),r.a.createElement(b,{shares:f,corp:a}),r.a.createElement("br",null),r.a.createElement(h.a,{variant:"standard",autoFocus:!0,type:"number",placeholder:"Shares to sell",onChange:function(e){""===e.target.value?g(null):g(Math.round(parseFloat(e.target.value)))},onKeyDown:function(e){13===e.keyCode&&E()}}),r.a.createElement(d.a,{disabled:y,onClick:E,sx:{mx:1}},"Sell shares"))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return h}));var n=a(0),r=a.n(n),i=a(40),o=a(4),s=a(27),l=a(43),c=a(1),u=a(10),m=a(81);function h(e){const t=s.b.Player(),a=Object(l.b)(),[h,d]=Object(n.useState)(null);const p=1.1*a.sharePrice,f=null===h||isNaN(h)||h<=0||h>a.issuedShares||h*p>t.money;function g(){if(null!==h){if(a.numShares+=h,isNaN(a.issuedShares)){console.warn("Corporation issuedShares is NaN: "+a.issuedShares),console.warn("Converting to number now");const e=a.issuedShares;isNaN(e)?a.issuedShares=0:a.issuedShares=e}a.issuedShares-=h,t.loseMoney(h*p),e.onClose(),e.rerender()}}function y(){return null===h?r.a.createElement(r.a.Fragment,null):isNaN(h)||h<=0?r.a.createElement(r.a.Fragment,null,"ERROR: Invalid value entered for number of shares to buyback"):h>a.issuedShares?r.a.createElement(r.a.Fragment,null,"There are not this many shares available to buy back. There are only"," ",o.a.formatBigNumber(a.issuedShares)," outstanding shares."):r.a.createElement(r.a.Fragment,null,"Purchase ",h," shares for a total of ",o.a.formatMoney(h*p))}return r.a.createElement(i.a,{open:e.open,onClose:e.onClose},r.a.createElement(c.a,null,"Enter the number of outstanding shares you would like to buy back. These shares must be bought at a 10% premium. However, repurchasing shares from the market tends to lead to an increase in stock price.",r.a.createElement("br",null),r.a.createElement("br",null),"To purchase these shares, you must use your own money (NOT your Corporation's funds).",r.a.createElement("br",null),r.a.createElement("br",null),"The current buyback price of your company's stock is ",o.a.formatMoney(p),". Your company currently has ",o.a.formatBigNumber(a.issuedShares)," outstanding stock shares."),r.a.createElement(y,null),r.a.createElement("br",null),r.a.createElement(m.a,{autoFocus:!0,type:"number",placeholder:"Shares to buyback",onChange:function(e){""===e.target.value?d(null):d(Math.round(parseFloat(e.target.value)))},onKeyDown:function(e){13===e.keyCode&&g()}}),r.a.createElement(u.a,{disabled:f,onClick:g},"Buy shares"))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return d}));var n=a(0),r=a.n(n),i=a(15),o=a(40),s=a(41),l=a(66),c=a(43),u=a(1),m=a(81),h=a(10);function d(e){const t=Object(c.b)(),[a,d]=Object(n.useState)(0),p=!isNaN(a)&&a>=0&&a<=100*s.a.DividendMaxPercentage;function f(){if(p&&null!==a){try{Object(l.g)(t,a/100)}catch(e){Object(i.a)(e+"")}e.onClose()}}return r.a.createElement(o.a,{open:e.open,onClose:e.onClose},r.a.createElement(u.a,null,"Dividends are a distribution of a portion of the corporation's profits to the shareholders. This includes yourself, as well.",r.a.createElement("br",null),r.a.createElement("br",null),"In order to issue dividends, simply allocate some percentage of your corporation's profits to dividends. This percentage must be an integer between 0 and ",s.a.DividendMaxPercentage,". (A percentage of 0 means no dividends will be issued",r.a.createElement("br",null),r.a.createElement("br",null),"Two important things to note:",r.a.createElement("br",null),"* Issuing dividends will negatively affect your corporation's stock price",r.a.createElement("br",null),"* Dividends are taxed. Taxes start at 50%, but can be decreased",r.a.createElement("br",null),r.a.createElement("br",null),"Example: Assume your corporation makes $100m / sec in profit and you allocate 40% of that towards dividends. That means your corporation will gain $60m / sec in funds and the remaining $40m / sec will be paid as dividends. Since your corporation starts with 1 billion shares, every shareholder will be paid $0.04 per share per second before taxes."),r.a.createElement(m.a,{autoFocus:!0,value:a,onChange:function(e){if(""===e.target.value)d(0);else{let t=parseFloat(e.target.value);t>50&&(t=50),t<0&&(t=0),d(t)}},onKeyDown:function(e){13===e.keyCode&&f()},placeholder:"Dividend %",type:"number"}),r.a.createElement(h.a,{disabled:!p,sx:{mx:1},onClick:f},"Allocate Dividend Percentage"))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return f}));var n=a(0),r=a.n(n),i=a(4),o=a(15),s=a(40),l=a(31),c=a(41),u=a(43),m=a(1),h=a(81),d=a(10);function p(e){const t=Object(u.b)();if(null===e.shares)return r.a.createElement(r.a.Fragment,null);const a=Math.round(.9*t.sharePrice),n=Math.round(.2*t.totalShares),o=n-n%1e6;let s=e.shares;return isNaN(s)?r.a.createElement(m.a,null,"Invalid input"):(s/=1e7,s=1e7*Math.round(s),s<1e7?r.a.createElement(m.a,null,"Must issue at least 10 million new shares"):s>o?r.a.createElement(m.a,null,"You cannot issue that many shares"):r.a.createElement(m.a,null,"Issue $",i.a.format(s,"0.000a")," new shares for"," ",i.a.formatMoney(s*a),"?"))}function f(e){const t=Object(u.b)(),[a,f]=Object(n.useState)(null),g=Math.round(.2*t.totalShares),y=g-g%1e6,b=1e7*Math.round((a||0)/1e7),E=null===a||isNaN(b)||b<1e7||b>y;function v(){if(null===a)return;if(E)return;const n=Math.round(.9*t.sharePrice);let r=a;r=1e7*Math.round(r/1e7);const s=r*n;t.issueNewSharesCooldown=c.a.IssueNewSharesCooldown,t.totalShares+=r;let u=Object(l.a)(0,Math.round(r/2));u=1e6*Math.round(u/1e6),t.issuedShares+=r-u,t.funds=t.funds.plus(s),t.immediatelyUpdateSharePrice(),e.onClose(),Object(o.a)(`Issued ${i.a.format(r,"0.000a")} and raised ${i.a.formatMoney(s)}. ${i.a.format(u,"0.000a")} of these shares were bought by private investors.<br><br>Stock price decreased to `+i.a.formatMoney(t.sharePrice))}return r.a.createElement(s.a,{open:e.open,onClose:e.onClose},r.a.createElement(m.a,null,"You can issue new equity shares (i.e. stocks) in order to raise capital for your corporation.",r.a.createElement("br",null),r.a.createElement("br",null)," * You can issue at most ",i.a.formatMoney(y)," new shares",r.a.createElement("br",null)," * New shares are sold at a 10% discount",r.a.createElement("br",null)," * You can only issue new shares once every 12 hours",r.a.createElement("br",null)," * Issuing new shares causes dilution, resulting in a decrease in stock price and lower dividends per share",r.a.createElement("br",null)," * Number of new shares issued must be a multiple of 10 million",r.a.createElement("br",null),r.a.createElement("br",null),"When you choose to issue new equity, private shareholders have first priority for up to 50% of the new shares. 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t}},function(e,t,a){"use strict";a.d(t,"a",(function(){return f}));var n=a(0),r=a.n(n),i=a(47),o=a(1),s=a(176),l=a(177),c=a(220),u=a(178);const m={Trivial:{timer:9e3,wiresmin:4,wiresmax:4,rules:2},Normal:{timer:7e3,wiresmin:6,wiresmax:6,rules:2},Hard:{timer:5e3,wiresmin:8,wiresmax:8,rules:3},Impossible:{timer:4e3,wiresmin:9,wiresmax:9,rules:4}},h=["|",".","/","-","█","#"],d=["red","#FFC107","blue","white"],p={red:"red","#FFC107":"yellow",blue:"blue",white:"white"};function f(e){const t={timer:0,wiresmin:0,wiresmax:0,rules:0};Object(u.a)(m,e.difficulty,t);const a=t.timer,[p]=Object(n.useState)(function(e){const t=[],a=Object(c.b)(e.wiresmin,e.wiresmax);for(let e=0;e<a;e++){const e=[d[Math.floor(Math.random()*d.length)]];Math.random()<.15&&e.push(d[Math.floor(Math.random()*d.length)]),t.push({tpe:h[Math.floor(Math.random()*h.length)],colors:e})}return t}(t)),[f,b]=Object(n.useState)(new Array(p.length).fill(!1)),[E]=Object(n.useState)(function(e,t){const a=t.rules,n=[g,y],r=[];for(let 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Here at VitaLife, you can purchase new specially-engineered bodies for the re-sleeve process. Many of these bodies even come with genetic and cybernetic Augmentations!",r.a.createElement("br",null),r.a.createElement("br",null),"Re-sleeving will change your experience for every stat. It will also REMOVE all of your currently-installed Augmentations, and replace them with the ones provided by the purchased sleeve. However, Augmentations that you have purchased but not installed will NOT be removed. If you have purchased an Augmentation and then re-sleeve into a body which already has that Augmentation, it will be removed (since you cannot have duplicate Augmentations).",r.a.createElement("br",null),r.a.createElement("br",null),"NOTE: The stats and multipliers displayed on this page do NOT include your bonuses from Source-File."),r.a.createElement(m.a,{display:"flex",alignItems:"center"},r.a.createElement(l.a,null,"Sort By: "),r.a.createElement(c.a,{value:t,onChange:function(e){a(e.target.value)}},Object.keys(h).map(e=>r.a.createElement(u.a,{key:e,value:e},h[e])))),e.resleeves.map((t,a)=>r.a.createElement(o.a,{key:a,player:e,resleeve:t})))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return o}));var n=a(184),r=a(20),i=a(21);class o extends n.a{constructor(){super()}getCost(){const e=this.hacking_exp+this.strength_exp+this.defense_exp+this.dexterity_exp+this.agility_exp+this.charisma_exp;let t=0;for(let e=0;e<this.augmentations.length;++e){const a=r.a[this.augmentations[e].name];null!=a?t+=a.startingCost:console.error("Could not find Augmentation "+this.augmentations[e].name)}return 25e3*e+t*Math.pow(1.2,this.augmentations.length)}toJSON(){return Object(i.b)("Resleeve",this)}static fromJSON(e){return Object(i.a)(o,e.data)}}i.c.constructors.Resleeve=o},function(e,t,a){"use strict";a.d(t,"a",(function(){return g}));var n=a(0),r=a.n(n),i=a(20),o=a(505),s=a(18),l=a(4),c=a(15),u=a(1),m=a(76),h=a(10),d=a(110),p=a(80),f=a(47);function g(e){const[t,a]=Object(n.useState)(e.resleeve.augmentations[0].name);const g=i.a[t],y=e.resleeve.getCost();return r.a.createElement(m.a,{sx:{my:1}},r.a.createElement(f.a,{container:!0},r.a.createElement(f.a,{item:!0,xs:3},r.a.createElement(u.a,null,"Hacking: ",l.a.formatSkill(e.resleeve.hacking_skill)," (",l.a.formatExp(e.resleeve.hacking_exp)," exp)",r.a.createElement("br",null),"Strength: ",l.a.formatSkill(e.resleeve.strength)," (",l.a.formatExp(e.resleeve.strength_exp)," exp)",r.a.createElement("br",null),"Defense: ",l.a.formatSkill(e.resleeve.defense)," (",l.a.formatExp(e.resleeve.defense_exp)," exp)",r.a.createElement("br",null),"Dexterity: ",l.a.formatSkill(e.resleeve.dexterity)," (",l.a.formatExp(e.resleeve.dexterity_exp)," exp)",r.a.createElement("br",null),"Agility: ",l.a.formatSkill(e.resleeve.agility)," (",l.a.formatExp(e.resleeve.agility_exp)," exp)",r.a.createElement("br",null),"Charisma: ",l.a.formatSkill(e.resleeve.charisma)," (",l.a.formatExp(e.resleeve.charisma_exp)," exp)",r.a.createElement("br",null),"# Augmentations: ",e.resleeve.augmentations.length),r.a.createElement(h.a,{onClick:function(){Object(c.a)(r.a.createElement(r.a.Fragment,null,r.a.createElement(u.a,{variant:"h5",color:"primary"},"Total Multipliers:"),r.a.createElement(u.a,null,"Hacking Level multiplier: ",l.a.formatPercentage(e.resleeve.hacking_mult),r.a.createElement("br",null),"Hacking Experience multiplier: ",l.a.formatPercentage(e.resleeve.hacking_exp_mult),r.a.createElement("br",null),"Strength Level multiplier: ",l.a.formatPercentage(e.resleeve.strength_mult),r.a.createElement("br",null),"Strength Experience multiplier: ",l.a.formatPercentage(e.resleeve.strength_exp_mult),r.a.createElement("br",null),"Defense Level multiplier: ",l.a.formatPercentage(e.resleeve.defense_mult),r.a.createElement("br",null),"Defense Experience multiplier: ",l.a.formatPercentage(e.resleeve.defense_exp_mult),r.a.createElement("br",null),"Dexterity Level multiplier: ",l.a.formatPercentage(e.resleeve.dexterity_mult),r.a.createElement("br",null),"Dexterity Experience multiplier: ",l.a.formatPercentage(e.resleeve.dexterity_exp_mult),r.a.createElement("br",null),"Agility Level multiplier: ",l.a.formatPercentage(e.resleeve.agility_mult),r.a.createElement("br",null),"Agility Experience multiplier: ",l.a.formatPercentage(e.resleeve.agility_exp_mult),r.a.createElement("br",null),"Charisma Level multiplier: ",l.a.formatPercentage(e.resleeve.charisma_mult),r.a.createElement("br",null),"Charisma Experience multiplier: ",l.a.formatPercentage(e.resleeve.charisma_exp_mult),r.a.createElement("br",null),"Hacking Chance multiplier: ",l.a.formatPercentage(e.resleeve.hacking_chance_mult),r.a.createElement("br",null),"Hacking Speed multiplier: ",l.a.formatPercentage(e.resleeve.hacking_speed_mult),r.a.createElement("br",null),"Hacking Money multiplier: ",l.a.formatPercentage(e.resleeve.hacking_money_mult),r.a.createElement("br",null),"Hacking Growth multiplier: ",l.a.formatPercentage(e.resleeve.hacking_grow_mult),r.a.createElement("br",null),"Salary multiplier: ",l.a.formatPercentage(e.resleeve.work_money_mult),r.a.createElement("br",null),"Company Reputation Gain multiplier: ",l.a.formatPercentage(e.resleeve.company_rep_mult),r.a.createElement("br",null),"Faction Reputation Gain multiplier: ",l.a.formatPercentage(e.resleeve.faction_rep_mult),r.a.createElement("br",null),"Crime Money multiplier: ",l.a.formatPercentage(e.resleeve.crime_money_mult),r.a.createElement("br",null),"Crime Success multiplier: ",l.a.formatPercentage(e.resleeve.crime_success_mult),r.a.createElement("br",null),"Hacknet Income multiplier: ",l.a.formatPercentage(e.resleeve.hacknet_node_money_mult),r.a.createElement("br",null),"Hacknet Purchase Cost multiplier:",l.a.formatPercentage(e.resleeve.hacknet_node_purchase_cost_mult),r.a.createElement("br",null),"Hacknet Level Upgrade Cost multiplier:",l.a.formatPercentage(e.resleeve.hacknet_node_level_cost_mult),r.a.createElement("br",null),"Hacknet Ram Upgrade Cost multiplier:",l.a.formatPercentage(e.resleeve.hacknet_node_ram_cost_mult),r.a.createElement("br",null),"Hacknet Core Upgrade Cost multiplier:",l.a.formatPercentage(e.resleeve.hacknet_node_core_cost_mult),r.a.createElement("br",null),"Bladeburner Max Stamina multiplier:",l.a.formatPercentage(e.resleeve.bladeburner_max_stamina_mult),r.a.createElement("br",null),"Bladeburner Stamina Gain multiplier:",l.a.formatPercentage(e.resleeve.bladeburner_stamina_gain_mult),r.a.createElement("br",null),"Bladeburner Field Analysis multiplier:",l.a.formatPercentage(e.resleeve.bladeburner_analysis_mult),r.a.createElement("br",null),"Bladeburner Success Chance multiplier:",l.a.formatPercentage(e.resleeve.bladeburner_success_chance_mult))))}},"Multipliers")),r.a.createElement(f.a,{item:!0,xs:6},r.a.createElement(d.a,{value:t,onChange:function(e){a(e.target.value)}},e.resleeve.augmentations.map(e=>r.a.createElement(p.a,{key:e.name,value:e.name},e.name))),r.a.createElement(u.a,null,void 0!==g&&g.info)),r.a.createElement(f.a,{item:!0,xs:3},r.a.createElement(u.a,null,"It costs ",r.a.createElement(s.a,{money:y,player:e.player})," to purchase this Sleeve."),r.a.createElement(h.a,{onClick:function(){Object(o.b)(e.resleeve,e.player)&&Object(c.a)(r.a.createElement(r.a.Fragment,null,"You re-sleeved for ",r.a.createElement(s.a,{money:y}),"!"))}},"Purchase"))))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return w}));var n=a(0),r=a.n(n),i=a(27),o=a(7),s=a(4),l=a(102),c=a(394),u=a(105),m=a(18),h=a(24),d=a(25),p=a(199),f=a(58),g=a(208),y=a(9),b=a(1),E=a(47),v=a(10),k=a(161);const _=1e3/o.a.MilliPerCycle;function w(){const e=Object(n.useState)(!1)[1];function t(){e(e=>!e)}Object(n.useEffect)(()=>{const e=setInterval(t,o.a.MilliPerCycle);return()=>clearInterval(e)},[]);const a=i.b.Player(),w=i.b.Router(),C=d.a[a.currentWorkFactionName];if(a.workType==o.a.WorkTypeFaction){function S(){w.toFaction(C),a.finishFactionWork(!0)}function x(){w.toFaction(C),a.stopFocusing()}return r.a.createElement(E.a,{container:!0,direction:"column",justifyContent:"center",alignItems:"center",style:{minHeight:"100vh"}},r.a.createElement(E.a,{item:!0},r.a.createElement(b.a,null,"You are currently ",a.currentWorkFactionDescription," for your faction ",C.name,r.a.createElement("br",null),"(Current Faction Reputation: ",r.a.createElement(l.a,{reputation:C.playerReputation}),"). ",r.a.createElement("br",null),"You have been doing this for ",Object(h.b)(a.timeWorked),r.a.createElement("br",null),r.a.createElement("br",null),"You have earned: ",r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement(m.a,{money:a.workMoneyGained})," (",r.a.createElement(u.a,{money:a.workMoneyGainRate*_}),")"," ",r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement(l.a,{reputation:a.workRepGained})," (",r.a.createElement(c.a,{reputation:a.workRepGainRate*_}),") reputation for this faction ",r.a.createElement("br",null),r.a.createElement("br",null),s.a.formatExp(a.workHackExpGained)," (",s.a.formatExp(a.workHackExpGainRate*_)," / sec) hacking exp ",r.a.createElement("br",null),r.a.createElement("br",null),s.a.formatExp(a.workStrExpGained)," (",s.a.formatExp(a.workStrExpGainRate*_)," / sec) strength exp ",r.a.createElement("br",null),s.a.formatExp(a.workDefExpGained)," (",s.a.formatExp(a.workDefExpGainRate*_)," / sec) defense exp ",r.a.createElement("br",null),s.a.formatExp(a.workDexExpGained)," (",s.a.formatExp(a.workDexExpGainRate*_)," / sec) dexterity exp ",r.a.createElement("br",null),s.a.formatExp(a.workAgiExpGained)," (",s.a.formatExp(a.workAgiExpGainRate*_)," / sec) agility exp ",r.a.createElement("br",null),r.a.createElement("br",null),s.a.formatExp(a.workChaExpGained)," (",s.a.formatExp(a.workChaExpGainRate*_)," / sec) charisma exp ",r.a.createElement("br",null),r.a.createElement("br",null),"You will automatically finish after working for 20 hours. You can cancel earlier if you wish.",r.a.createElement("br",null),"There is no penalty for cancelling earlier.")),r.a.createElement(E.a,{item:!0},r.a.createElement(v.a,{sx:{mx:2},onClick:S},"Stop Faction Work"),r.a.createElement(v.a,{onClick:x},"Do something else simultaneously")))}const O=a.className;if(""!==a.className){function S(){a.finishClass(!0),w.toCity()}let e="";return e=O==o.a.ClassGymStrength||O==o.a.ClassGymDefense||O==o.a.ClassGymDexterity||O==o.a.ClassGymAgility?"Stop training at gym":"Stop taking course",r.a.createElement(E.a,{container:!0,direction:"column",justifyContent:"center",alignItems:"center",style:{minHeight:"100vh"}},r.a.createElement(E.a,{item:!0},r.a.createElement(b.a,null,"You have been ",O," for ",Object(h.b)(a.timeWorked),r.a.createElement("br",null),r.a.createElement("br",null),"This has cost you: ",r.a.createElement("br",null),r.a.createElement(m.a,{money:-a.workMoneyGained})," (",r.a.createElement(u.a,{money:a.workMoneyLossRate*_}),")"," ",r.a.createElement("br",null),r.a.createElement("br",null),"You have gained: ",r.a.createElement("br",null),s.a.formatExp(a.workHackExpGained)," (",s.a.formatExp(a.workHackExpGainRate*_)," / sec) hacking exp ",r.a.createElement("br",null),s.a.formatExp(a.workStrExpGained)," (",s.a.formatExp(a.workStrExpGainRate*_)," / sec) strength exp ",r.a.createElement("br",null),s.a.formatExp(a.workDefExpGained)," (",s.a.formatExp(a.workDefExpGainRate*_)," / sec) defense exp ",r.a.createElement("br",null),s.a.formatExp(a.workDexExpGained)," (",s.a.formatExp(a.workDexExpGainRate*_)," / sec) dexterity exp ",r.a.createElement("br",null),s.a.formatExp(a.workAgiExpGained)," (",s.a.formatExp(a.workAgiExpGainRate*_)," / sec) agility exp ",r.a.createElement("br",null),s.a.formatExp(a.workChaExpGained)," (",s.a.formatExp(a.workChaExpGainRate*_)," / sec) charisma exp ",r.a.createElement("br",null),"You may cancel at any time")),r.a.createElement(E.a,{item:!0},r.a.createElement(v.a,{onClick:S},e)))}if(a.workType==o.a.WorkTypeCompany){const e=f.a[a.companyName];let t=0;if(null==e||!(e instanceof p.a))throw new Error("Could not find Company: "+a.companyName);function S(){a.finishWork(!0),w.toJob()}function x(){a.stopFocusing(),w.toJob()}t=e.playerReputation;const n=a.jobs[a.companyName],i=.5===a.cancelationPenalty()?"half":"three-quarters";return r.a.createElement(E.a,{container:!0,direction:"column",justifyContent:"center",alignItems:"center",style:{minHeight:"100vh"}},r.a.createElement(E.a,{item:!0},r.a.createElement(b.a,null,"You are currently working as a ",n," at ",a.companyName," (Current Company Reputation:"," ",r.a.createElement(l.a,{reputation:t}),")",r.a.createElement("br",null),r.a.createElement("br",null),"You have been working for ",Object(h.b)(a.timeWorked),r.a.createElement("br",null),r.a.createElement("br",null),"You have earned: ",r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement(m.a,{money:a.workMoneyGained})," (",r.a.createElement(u.a,{money:a.workMoneyGainRate*_}),")"," ",r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement(l.a,{reputation:a.workRepGained})," (",r.a.createElement(c.a,{reputation:a.workRepGainRate*_}),") reputation for this company ",r.a.createElement("br",null),r.a.createElement("br",null),s.a.formatExp(a.workHackExpGained)," (",s.a.formatExp(a.workHackExpGainRate*_)+" / sec",") hacking exp ",r.a.createElement("br",null),r.a.createElement("br",null),s.a.formatExp(a.workStrExpGained)," (",s.a.formatExp(a.workStrExpGainRate*_)+" / sec",") strength exp ",r.a.createElement("br",null),s.a.formatExp(a.workDefExpGained)," (",s.a.formatExp(a.workDefExpGainRate*_)+" / sec",") defense exp ",r.a.createElement("br",null),s.a.formatExp(a.workDexExpGained)," (",s.a.formatExp(a.workDexExpGainRate*_)+" / sec",") dexterity exp ",r.a.createElement("br",null),s.a.formatExp(a.workAgiExpGained)," (",s.a.formatExp(a.workAgiExpGainRate*_)+" / sec",") agility exp ",r.a.createElement("br",null),r.a.createElement("br",null),s.a.formatExp(a.workChaExpGained)," (",s.a.formatExp(a.workChaExpGainRate*_)+" / sec",") charisma exp ",r.a.createElement("br",null),r.a.createElement("br",null),"You will automatically finish after working for 8 hours. You can cancel earlier if you wish, but you will only gain ",i," of the reputation you've earned so far.")),r.a.createElement(E.a,{item:!0},r.a.createElement(v.a,{sx:{mx:2},onClick:S},"Stop Working"),r.a.createElement(v.a,{onClick:x},"Do something else simultaneously")))}if(a.workType==o.a.WorkTypeCompanyPartTime){function S(){a.finishWork(!0),w.toJob()}function x(){a.stopFocusing(),w.toJob()}const e=f.a[a.companyName];let t=0;if(null==e||!(e instanceof p.a))throw new Error("Could not find Company: "+a.companyName);t=e.playerReputation;const n=a.jobs[a.companyName];return r.a.createElement(E.a,{container:!0,direction:"column",justifyContent:"center",alignItems:"center",style:{minHeight:"100vh"}},r.a.createElement(E.a,{item:!0},r.a.createElement(b.a,null,"You are currently working as a ",n," at ",a.companyName," (Current Company Reputation:"," ",r.a.createElement(l.a,{reputation:t}),")",r.a.createElement("br",null),r.a.createElement("br",null),"You have been working for ",Object(h.b)(a.timeWorked),r.a.createElement("br",null),r.a.createElement("br",null),"You have earned: ",r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement(m.a,{money:a.workMoneyGained})," (",r.a.createElement(u.a,{money:a.workMoneyGainRate*_}),")"," ",r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement(l.a,{reputation:a.workRepGained})," (",r.a.createElement(c.a,{reputation:a.workRepGainRate*_}),") reputation for this company ",r.a.createElement("br",null),r.a.createElement("br",null),s.a.formatExp(a.workHackExpGained)," (",s.a.formatExp(a.workHackExpGainRate*_)+" / sec",") hacking exp ",r.a.createElement("br",null),r.a.createElement("br",null),s.a.formatExp(a.workStrExpGained)," (",s.a.formatExp(a.workStrExpGainRate*_)+" / sec",") strength exp ",r.a.createElement("br",null),s.a.formatExp(a.workDefExpGained)," (",s.a.formatExp(a.workDefExpGainRate*_)+" / sec",") defense exp ",r.a.createElement("br",null),s.a.formatExp(a.workDexExpGained)," (",s.a.formatExp(a.workDexExpGainRate*_)+" / sec",") dexterity exp ",r.a.createElement("br",null),s.a.formatExp(a.workAgiExpGained)," (",s.a.formatExp(a.workAgiExpGainRate*_)+" / sec",") agility exp ",r.a.createElement("br",null),r.a.createElement("br",null),s.a.formatExp(a.workChaExpGained)," (",s.a.formatExp(a.workChaExpGainRate*_)+" / sec",") charisma exp ",r.a.createElement("br",null),r.a.createElement("br",null),"You will automatically finish after working for 8 hours. You can cancel earlier if you wish, and there will be no penalty because this is a part-time job.")),r.a.createElement(E.a,{item:!0},r.a.createElement(v.a,{sx:{mx:2},onClick:S},"Stop Working"),r.a.createElement(v.a,{onClick:x},"Do something else simultaneously")))}if(""!==a.crimeType){const e=Math.round(a.timeWorked/a.timeNeededToCompleteWork*100);let t=Math.round(e/5);t<0&&(t=0),t>20&&(t=20);const n=Object(k.a)({progress:(t+1)/20,totalTicks:20});return r.a.createElement(E.a,{container:!0,direction:"column",justifyContent:"center",alignItems:"center",style:{minHeight:"100vh"}},r.a.createElement(E.a,{item:!0},r.a.createElement(b.a,null,r.a.createElement(b.a,null,"You are attempting to ",a.crimeType,"."),r.a.createElement("br",null),r.a.createElement(b.a,null,"Time remaining: ",Object(h.b)(a.timeNeededToCompleteWork-a.timeWorked)),r.a.createElement("br",null),r.a.createElement("pre",null,n))),r.a.createElement(E.a,{item:!0},r.a.createElement(v.a,{onClick:()=>{w.toLocation(g.a[y.a.Slums]),a.finishCrime(!0)}},"Cancel crime")))}return""!==a.createProgramName?r.a.createElement(E.a,{container:!0,direction:"column",justifyContent:"center",alignItems:"center",style:{minHeight:"100vh"}},r.a.createElement(E.a,{item:!0},r.a.createElement(b.a,null,"You are currently working on coding ",a.createProgramName,".",r.a.createElement("br",null),r.a.createElement("br",null),"You have been working for ",Object(h.b)(a.timeWorked),r.a.createElement("br",null),r.a.createElement("br",null),"The program is ",(a.timeWorkedCreateProgram/a.timeNeededToCompleteWork*100).toFixed(2),"% complete. ",r.a.createElement("br",null),"If you cancel, your work will be saved and you can come back to complete the program later.")),r.a.createElement(E.a,{item:!0},r.a.createElement(v.a,{onClick:()=>{a.finishCreateProgramWork(!0),w.toTerminal()}},"Cancel work on creating program"))):r.a.createElement(r.a.Fragment,null)}},function(e,t,a){"use strict";a.d(t,"a",(function(){return A}));var n=a(0),r=a.n(n),i=a(128),o=a(155),s=a(1),l=a(448),c=a(47),u=a(147),m=a(132),h=a(110),d=a(80),p=a(10),f=a(32),g=a(266),y=a(69),b=a(148),E=a(28),v=a(941),k=a.n(v),_=a(942),w=a.n(_),C=a(905),S=a(15),x=a(908),O=a(909),T=a(13),M=a(346);const R=Object(i.a)(e=>Object(o.a)({root:{width:50,padding:e.spacing(2),userSelect:"none"}}));function A(e){const t=R(),a=Object(n.useRef)(null),[i,o]=Object(n.useState)(T.a.CodeInstructionRunTime),[v,_]=Object(n.useState)(T.a.MaxLogCapacity),[A,P]=Object(n.useState)(T.a.MaxPortCapacity),[N,I]=Object(n.useState)(T.a.MaxTerminalCapacity),[F,j]=Object(n.useState)(T.a.AutosaveInterval),[D,B]=Object(n.useState)(T.a.SuppressMessages),[G,L]=Object(n.useState)(T.a.SuppressFactionInvites),[W,H]=Object(n.useState)(T.a.SuppressTravelConfirmation),[U,q]=Object(n.useState)(T.a.SuppressBuyAugmentationConfirmation),[K,$]=Object(n.useState)(T.a.SuppressHospitalizationPopup),[z,V]=Object(n.useState)(T.a.SuppressBladeburnerPopup),[Y,J]=Object(n.useState)(T.a.DisableHotkeys),[X,Q]=Object(n.useState)(T.a.DisableASCIIArt),[Z,ee]=Object(n.useState)(T.a.DisableTextEffects),[te,ae]=Object(n.useState)(T.a.EnableBashHotkeys),[ne,re]=Object(n.useState)(T.a.EnableTimestamps),[ie,oe]=Object(n.useState)(T.a.SaveGameOnFileSave),[se,le]=Object(n.useState)(T.a.Locale),[ce,ue]=Object(n.useState)(!1),[me,he]=Object(n.useState)(!1),[de,pe]=Object(n.useState)(!1);return r.a.createElement("div",{className:t.root,style:{width:"90%"}},r.a.createElement(s.a,{variant:"h4",gutterBottom:!0},"Options"),r.a.createElement(c.a,{container:!0,spacing:3},r.a.createElement(c.a,{item:!0,xs:12,sm:6},r.a.createElement(g.a,null,r.a.createElement(y.a,null,r.a.createElement(E.a,{title:r.a.createElement(s.a,null,"The minimum number of milliseconds it takes to execute an operation in Netscript. 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This means that the Duplicate Sleeve will immediately lose all of its stat experience."),r.a.createElement(g.a,{size:"small",padding:"none"},r.a.createElement(f.a,null,k.map(a=>r.a.createElement(b.a,{key:a.name},r.a.createElement(y.b,null,r.a.createElement(p.a,{onClick:()=>function(a){e.sleeve.tryBuyAugmentation(t,a),E()}(a),disabled:t.money.lt(a.startingCost)},"Buy")),r.a.createElement(y.b,null,r.a.createElement(d.a,{display:"flex"},r.a.createElement(m.a,{title:a.stats||""},r.a.createElement(u.a,null,a.name)))),r.a.createElement(y.b,null,r.a.createElement(s.a,{money:a.startingCost,player:t})))))),v.length>0&&r.a.createElement(r.a.Fragment,null,r.a.createElement(u.a,null,"Owned Augmentations:"),v.map(e=>{const t=o.a[e];let a=r.a.createElement(r.a.Fragment,null);return a="string"==typeof t.info?r.a.createElement(r.a.Fragment,null,r.a.createElement("span",null,t.info),r.a.createElement("br",null),r.a.createElement("br",null),t.stats):r.a.createElement(r.a.Fragment,null,t.info,r.a.createElement("br",null),r.a.createElement("br",null),t.stats),r.a.createElement(m.a,{key:e,title:r.a.createElement(u.a,null,a)},r.a.createElement(h.a,null,r.a.createElement(u.a,null,e)))}))))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return f}));var n=a(0),r=a.n(n),i=a(7),o=a(18),s=a(381),l=a(22),c=a(13),u=a(15),m=a(27),h=a(40),d=a(1),p=a(10);function f(e){const t=m.b.Player();function a(a){t.canAfford(i.a.TravelCost)||Object(u.a)("You cannot afford to have this sleeve travel to another city"),e.sleeve.city=a,t.loseMoney(i.a.TravelCost),e.sleeve.resetTaskStatus(),e.rerender(),e.onClose()}return r.a.createElement(h.a,{open:e.open,onClose:e.onClose},r.a.createElement(r.a.Fragment,null,r.a.createElement(d.a,null,"Have this sleeve travel to a different city. 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It will also set your current sleeve task to idle."),c.a.DisableASCIIArt?Object.values(l.a).map(e=>r.a.createElement(p.a,{key:e,onClick:()=>a(e)},e)):r.a.createElement(s.a,{currentCity:e.sleeve.city,onTravel:e=>a(e)})))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return s}));var n=a(4),r=a(0),i=a.n(r),o=a(115);function s(e){const t=[["HP: ",i.a.createElement(i.a.Fragment,null,n.a.formatHp(e.sleeve.hp)," / ",n.a.formatHp(e.sleeve.max_hp))],["City: ",i.a.createElement(i.a.Fragment,null,e.sleeve.city)],["Hacking: ",i.a.createElement(i.a.Fragment,null,n.a.formatSkill(e.sleeve.hacking_skill))],["Strength: ",i.a.createElement(i.a.Fragment,null,n.a.formatSkill(e.sleeve.strength))],["Defense: ",i.a.createElement(i.a.Fragment,null,n.a.formatSkill(e.sleeve.defense))],["Dexterity: ",i.a.createElement(i.a.Fragment,null,n.a.formatSkill(e.sleeve.dexterity))],["Agility: ",i.a.createElement(i.a.Fragment,null,n.a.formatSkill(e.sleeve.agility))],["Charisma: ",i.a.createElement(i.a.Fragment,null,n.a.formatSkill(e.sleeve.charisma))],["Shock: ",i.a.createElement(i.a.Fragment,null,n.a.formatSleeveShock(100-e.sleeve.shock))],["Sync: ",i.a.createElement(i.a.Fragment,null,n.a.formatSleeveSynchro(e.sleeve.sync))],["Memory: ",i.a.createElement(i.a.Fragment,null,n.a.formatSleeveMemory(e.sleeve.memory))]];return i.a.createElement(o.a,{rows:t})}},function(e,t,a){"use strict";a.d(t,"a",(function(){return l}));var n=a(4),r=a(115),i=a(40),o=a(0),s=a.n(o);function l(e){return s.a.createElement(i.a,{open:e.open,onClose:e.onClose},s.a.createElement(r.a,{rows:[[s.a.createElement(s.a.Fragment,null,"Hacking: "),e.sleeve.hacking_skill,s.a.createElement(s.a.Fragment,null," (",n.a.formatExp(e.sleeve.hacking_exp)," exp)")],[s.a.createElement(s.a.Fragment,null,"Strength: "),e.sleeve.strength,s.a.createElement(s.a.Fragment,null," (",n.a.formatExp(e.sleeve.strength_exp)," exp)")],[s.a.createElement(s.a.Fragment,null,"Defense: 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"),n.a.formatPercentage(e.sleeve.strength_mult)],[s.a.createElement(s.a.Fragment,null,"Strength Experience multiplier: "),n.a.formatPercentage(e.sleeve.strength_exp_mult)],[s.a.createElement(s.a.Fragment,null,"Defense Level multiplier: "),n.a.formatPercentage(e.sleeve.defense_mult)],[s.a.createElement(s.a.Fragment,null,"Defense Experience multiplier: "),n.a.formatPercentage(e.sleeve.defense_exp_mult)],[s.a.createElement(s.a.Fragment,null,"Dexterity Level multiplier: "),n.a.formatPercentage(e.sleeve.dexterity_mult)],[s.a.createElement(s.a.Fragment,null,"Dexterity Experience multiplier: "),n.a.formatPercentage(e.sleeve.dexterity_exp_mult)],[s.a.createElement(s.a.Fragment,null,"Agility Level multiplier: "),n.a.formatPercentage(e.sleeve.agility_mult)],[s.a.createElement(s.a.Fragment,null,"Agility Experience multiplier: "),n.a.formatPercentage(e.sleeve.agility_exp_mult)],[s.a.createElement(s.a.Fragment,null,"Charisma Level multiplier: "),n.a.formatPercentage(e.sleeve.charisma_mult)],[s.a.createElement(s.a.Fragment,null,"Charisma Experience multiplier: "),n.a.formatPercentage(e.sleeve.charisma_exp_mult)],[s.a.createElement(s.a.Fragment,null,"Faction Reputation Gain multiplier: "),n.a.formatPercentage(e.sleeve.faction_rep_mult)],[s.a.createElement(s.a.Fragment,null,"Company Reputation Gain multiplier: "),n.a.formatPercentage(e.sleeve.company_rep_mult)],[s.a.createElement(s.a.Fragment,null,"Salary multiplier: "),n.a.formatPercentage(e.sleeve.work_money_mult)],[s.a.createElement(s.a.Fragment,null,"Crime Money multiplier: "),n.a.formatPercentage(e.sleeve.crime_money_mult)],[s.a.createElement(s.a.Fragment,null,"Crime Success multiplier: "),n.a.formatPercentage(e.sleeve.crime_success_mult)]],title:"Multipliers:"}))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return l}));var n=a(4),r=a(18),i=a(0),o=a(115),s=a(40);function l(e){return i.createElement(s.a,{open:e.open,onClose:e.onClose},i.createElement(o.a,{rows:[["Money ",i.createElement(r.a,{money:e.sleeve.earningsForTask.money})],["Hacking Exp ",n.a.formatExp(e.sleeve.earningsForTask.hack)],["Strength Exp ",n.a.formatExp(e.sleeve.earningsForTask.str)],["Defense Exp ",n.a.formatExp(e.sleeve.earningsForTask.def)],["Dexterity Exp ",n.a.formatExp(e.sleeve.earningsForTask.dex)],["Agility Exp ",n.a.formatExp(e.sleeve.earningsForTask.agi)],["Charisma Exp ",n.a.formatExp(e.sleeve.earningsForTask.cha)]],title:"Earnings for Current Task:"}),i.createElement("br",null),i.createElement(o.a,{rows:[["Money: ",i.createElement(r.a,{money:e.sleeve.earningsForPlayer.money})],["Hacking Exp: ",n.a.formatExp(e.sleeve.earningsForPlayer.hack)],["Strength Exp: ",n.a.formatExp(e.sleeve.earningsForPlayer.str)],["Defense Exp: ",n.a.formatExp(e.sleeve.earningsForPlayer.def)],["Dexterity Exp: ",n.a.formatExp(e.sleeve.earningsForPlayer.dex)],["Agility Exp: ",n.a.formatExp(e.sleeve.earningsForPlayer.agi)],["Charisma Exp: ",n.a.formatExp(e.sleeve.earningsForPlayer.cha)]],title:"Total Earnings for Host Consciousness:"}),i.createElement("br",null),i.createElement(o.a,{rows:[["Money: ",i.createElement(r.a,{money:e.sleeve.earningsForSleeves.money})],["Hacking Exp: ",n.a.formatExp(e.sleeve.earningsForSleeves.hack)],["Strength Exp: ",n.a.formatExp(e.sleeve.earningsForSleeves.str)],["Defense Exp: ",n.a.formatExp(e.sleeve.earningsForSleeves.def)],["Dexterity Exp: ",n.a.formatExp(e.sleeve.earningsForSleeves.dex)],["Agility Exp: ",n.a.formatExp(e.sleeve.earningsForSleeves.agi)],["Charisma Exp: ",n.a.formatExp(e.sleeve.earningsForSleeves.cha)]],title:"Total Earnings for Other Sleeves:"}),i.createElement("br",null))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return E}));var n=a(0),r=a.n(n),i=a(68),o=a(74),s=a(9),l=a(22),c=a(25),u=a(159),m=a(110),h=a(80);const d=["Study Computer Science","Data Structures","Networks","Algorithms","Management","Leadership"],p=["Train Strength","Train Defense","Train Dexterity","Train Agility"];function f(e,t){const a=[];for(const n of e.sleeves)t!==n&&n.currentTask===i.a.Company&&a.push(n.currentTaskLocation);const n=Object.keys(e.jobs);for(let e=0;e<n.length;++e)a.includes(n[e])||n[e];return n}function g(e,t){const a=["Bladeburners"];e.gang&&a.push(e.gang.facName);for(const n of e.sleeves)t!==n&&n.currentTask===i.a.Faction&&a.push(n.currentTaskLocation);const n=[];for(const t of e.factions)a.includes(t)||n.push(t);return n}const y={"------":()=>({first:["------"],second:()=>["------"]}),"Work for Company":(e,t)=>{let a=f(e,t);return 0===a.length&&(a=["------"]),{first:a,second:()=>["------"]}},"Work for Faction":(e,t)=>{let a=g(e,t);return 0===a.length&&(a=["------"]),{first:a,second:e=>{const t=c.a[e].getInfo(),a=[];return t.offerHackingWork&&a.push("Hacking Contracts"),t.offerFieldWork&&a.push("Field Work"),t.offerSecurityWork&&a.push("Security Work"),a}}},"Commit Crime":()=>({first:Object.keys(o.a),second:()=>["------"]}),"Take University Course":(e,t)=>{let a=[];switch(t.city){case l.a.Aevum:a=[s.a.AevumSummitUniversity];break;case l.a.Sector12:a=[s.a.Sector12RothmanUniversity];break;case l.a.Volhaven:a=[s.a.VolhavenZBInstituteOfTechnology];break;default:a=["No university available in city!"]}return{first:d,second:()=>a}},"Workout at Gym":(e,t)=>{let a=[];switch(t.city){case l.a.Aevum:a=[s.a.AevumCrushFitnessGym,s.a.AevumSnapFitnessGym];break;case l.a.Sector12:a=[s.a.Sector12IronGym,s.a.Sector12PowerhouseGym];break;case l.a.Volhaven:a=[s.a.VolhavenMilleniumFitnessGym];break;default:a=["No gym available in city!"]}return{first:p,second:()=>a}},"Shock Recovery":()=>({first:["------"],second:()=>["------"]}),Synchronize:()=>({first:["------"],second:()=>["------"]})},b={"------":()=>!0,"Work for Company":(e,t)=>f(e,t).length>0,"Work for Faction":(e,t)=>g(e,t).length>0,"Commit Crime":()=>!0,"Take University Course":(e,t)=>[l.a.Aevum,l.a.Sector12,l.a.Volhaven].includes(t.city),"Workout at Gym":(e,t)=>[l.a.Aevum,l.a.Sector12,l.a.Volhaven].includes(t.city),"Shock Recovery":(e,t)=>t.shock<100,Synchronize:(e,t)=>t.sync<100};function E(e){const t=function(e){switch(e.currentTask){case i.a.Idle:return["------","------","------"];case i.a.Company:return["Work for Company",e.currentTaskLocation,"------"];case i.a.Faction:{let t="";switch(e.factionWorkType){case u.a.Hacking:t="Hacking Contracts";break;case u.a.Field:t="Field Work";break;case u.a.Security:t="Security Work"}return["Work for Faction",e.currentTaskLocation,t]}case i.a.Crime:return["Commit Crime",e.crimeType,"------"];case i.a.Class:return["Take University Course",e.className,e.currentTaskLocation];case i.a.Gym:return["Workout at Gym",e.gymStatType,e.currentTaskLocation];case i.a.Recovery:return["Shock Recovery","------","------"];case i.a.Synchro:return["Synchronize","------","------"]}}(e.sleeve),[a,o]=Object(n.useState)(t[0]),[s,l]=Object(n.useState)(t[1]),[c,d]=Object(n.useState)(t[2]),p=Object.keys(b).filter(t=>b[t](e.player,e.sleeve)),f=y[a];if(void 0===f)throw new Error(`No function for task '${a}'`);const g=f(e.player,e.sleeve),E=g.second(s);return g.first.length>0&&!g.first.includes(s)&&(l(g.first[0]),e.setABC([a,g.first[0],c])),E.length>0&&!E.includes(c)&&(d(E[0]),e.setABC([a,s,E[0]])),r.a.createElement(r.a.Fragment,null,r.a.createElement(m.a,{onChange:function(t){const n=t.target.value,r=y[n];if(void 0===r)throw new Error(`No function for task '${a}'`);const i=r(e.player,e.sleeve),s=i.second(i.first[0]);d(s[0]),l(i.first[0]),o(n),e.setABC([n,i.first[0],s[0]])},value:a},p.map(e=>r.a.createElement(h.a,{key:e,value:e},e))),!(1===g.first.length&&"------"===g.first[0])&&r.a.createElement(r.a.Fragment,null,r.a.createElement("br",null),r.a.createElement(m.a,{onChange:function(t){l(t.target.value),e.setABC([a,t.target.value,c])},value:s},g.first.map(e=>r.a.createElement(h.a,{key:e,value:e},e)))),!(1===E.length&&"------"===E[0])&&r.a.createElement(r.a.Fragment,null,r.a.createElement("br",null),r.a.createElement(m.a,{onChange:function(t){d(t.target.value),e.setABC([a,s,t.target.value])},value:c},E.map(e=>r.a.createElement(h.a,{key:e,value:e},e)))))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return s}));var n=a(0),r=a.n(n),i=a(40),o=a(1);function s({open:e,onClose:t}){return r.a.createElement(i.a,{open:e,onClose:t},r.a.createElement(r.a.Fragment,null,r.a.createElement(o.a,{variant:"h4"},"How do Duplicate Sleeves work?"),r.a.createElement("br",null),r.a.createElement(o.a,null,"Duplicate Sleeves are essentially clones. You can use them to perform any work type action, such as working for a company/faction or committing a crime. Having sleeves perform these tasks earns you money, experience, and reputation."),r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement(o.a,null,"Sleeves are their own individuals, which means they each have their own experience and stats."),r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement(o.a,null,"When a sleeve earns experience, it earns experience for itself, the player's original 'consciousness', as well as all of the player's other sleeves."),r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement(o.a,{variant:"h4"},"What is Synchronization (Sync)?"),r.a.createElement("br",null),r.a.createElement(o.a,null,"Synchronization is a measure of how aligned your consciousness is with that of your Duplicate Sleeves. It is a numerical value between 1 and 100, and it affects how much experience is earned when the sleeve is performing a task."),r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement(o.a,null,"Let N be the sleeve's synchronization. When the sleeve earns experience by performing a task, both the sleeve and the player's original host consciousness earn N% of the amount of experience normally earned by the task. All of the player's other sleeves earn ((N/100)^2 * 100)% of the experience."),r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement(o.a,null,"Synchronization can be increased by assigning sleeves to the 'Synchronize' task."),r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement(o.a,{variant:"h4"},"What is Shock?"),r.a.createElement("br",null),r.a.createElement(o.a,null,"Sleeve shock is a measure of how much trauma the sleeve has due to being placed in a new body. It is a numerical value between 0 and 99, where 99 indicates full shock and 0 indicates no shock. Shock affects the amount of experience earned by the sleeve."),r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement(o.a,null,"Sleeve shock slowly decreases over time. You can further increase the rate at which it decreases by assigning sleeves to the 'Shock Recovery' task."),r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement(o.a,{variant:"h4"},"Why can't I work for this company or faction?"),r.a.createElement("br",null),r.a.createElement(o.a,null,"Only one of your sleeves can work for a given company/faction a time. To clarify further, if you have two sleeves they can work for two different companies, but they cannot both work for the same company."),r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement(o.a,{variant:"h4"},"Why did my Sleeve stop working?"),r.a.createElement("br",null),r.a.createElement(o.a,null,"Sleeves are subject to the same time restrictions as you. This means that they automatically stop working at a company after 8 hours, and stop working for a faction after 20 hours."),r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement(o.a,{variant:"h4"},"How do I buy Augmentations for my Sleeves?"),r.a.createElement("br",null),r.a.createElement(o.a,null,"Your Sleeve needs to have a Shock of 0 in order for you to buy Augmentations for it."),r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement(o.a,{variant:"h4"},"Why can't I buy the X Augmentation for my sleeve?"),r.a.createElement("br",null),r.a.createElement(o.a,null,"Certain Augmentations, like Bladeburner-specific ones and NeuroFlux Governor, are not available for sleeves."),r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement(o.a,{variant:"h4"},"Do sleeves get reset when installing Augmentations or switching BitNodes?"),r.a.createElement("br",null),r.a.createElement(o.a,null,"Sleeves are reset when switching BitNodes, but not when installing Augmentations."),r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement(o.a,{variant:"h4"},"What is Memory?"),r.a.createElement("br",null),r.a.createElement(o.a,null,"Sleeve memory dictates what a sleeve's synchronization will be when its reset by switching BitNodes. For example, if a sleeve has a memory of 25, then when you switch BitNodes its synchronization will initially be set to 25, rather than 1."),r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement(o.a,null,"Memory can only be increased by purchasing upgrades from The Covenant. It is a persistent stat, meaning it never gets resets back to 1. The maximum possible value for a sleeve's memory is 100.")))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return v}));var n=a(0),r=a.n(n),i=a(953),o=a(954),s=a(955),l=a(242),c=a(86),u=a(956),m=a(958),h=a(959),d=a(960),p=a(38),f=a(57),g=a(23),y=a(1),b=a(47),E=a(10);function v(e){const[t,a]=Object(n.useState)(!1),v=Object(n.useState)(!1)[1];function k(){v(e=>!e)}const[_,w]=Object(n.useState)(p.c.x1);Object(n.useEffect)(()=>{const e=setInterval(k,200);return()=>clearInterval(e)},[]);let C,S=0;for(let t=0;t<e.player.hacknetNodes.length;++t){const a=e.player.hacknetNodes[t];if(Object(f.g)(e.player)){if(a instanceof l.a)throw new Error("node was hacknet node");const e=Object(g.d)(a);if(!(e instanceof c.a))throw new Error("node was not hacknet server");e?S+=e.hashRate:console.warn(`Could not find Hacknet Server object in AllServers map (i=${t})`)}else{if("string"==typeof a)throw new Error("node was ip string");S+=a.moneyGainRatePerSecond}}C=Object(f.g)(e.player)?Object(f.b)(e.player):Object(f.a)(e.player);const x=[()=>w(p.c.x1),()=>w(p.c.x5),()=>w(p.c.x10),()=>w(p.c.MAX)],O=e.player.hacknetNodes.map(t=>{if(Object(f.g)(e.player)){if(t instanceof l.a)throw new Error("node was hacknet node");const a=Object(g.d)(t);if(null==a)throw new Error("Could not find Hacknet Server object in AllServers map for IP: "+t);if(!(a instanceof c.a))throw new Error("node was not hacknet server");return r.a.createElement(s.a,{player:e.player,key:a.hostname,node:a,purchaseMultiplier:_,rerender:k})}if("string"==typeof t)throw new Error("node was ip string");return r.a.createElement(o.a,{player:e.player,key:t.name,node:t,purchaseMultiplier:_,rerender:k})});return r.a.createElement(r.a.Fragment,null,r.a.createElement(y.a,{variant:"h4"},"Hacknet ",Object(f.g)(e.player)?"Servers":"Nodes"),r.a.createElement(i.a,{hasHacknetServers:Object(f.g)(e.player)}),r.a.createElement(d.a,{cost:C,multiplier:_,onClick:function(){Object(f.l)(e.player),k()}}),r.a.createElement("br",null),r.a.createElement(b.a,{container:!0,spacing:2},r.a.createElement(b.a,{item:!0,xs:6},r.a.createElement(h.a,{totalProduction:S,player:e.player})),r.a.createElement(b.a,{item:!0,xs:6},r.a.createElement(m.a,{onClicks:x,purchaseMultiplier:_}))),Object(f.g)(e.player)&&r.a.createElement(E.a,{onClick:()=>a(!0)},"Spend Hashes on Upgrades"),r.a.createElement(b.a,{container:!0},O),r.a.createElement(u.a,{open:t,onClose:()=>a(!1)}))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return o}));var n=a(0),r=a.n(n),i=a(1);function o(e){return r.a.createElement(r.a.Fragment,null,r.a.createElement(i.a,null,"The Hacknet is a global, decentralized network of machines. It is used by hackers all around the world to anonymously share computing power and perform distributed cyberattacks without the fear of being traced."),e.hasHacknetServers?r.a.createElement(r.a.Fragment,null,r.a.createElement(i.a,null,"Here, you can purchase a Hacknet Server, an upgraded version of the Hacknet Node. Hacknet Servers will perform computations and operations on the network, earning you hashes. Hashes can be spent on a variety of different upgrades."),r.a.createElement(i.a,null,"Hacknet Servers can also be used as servers to run scripts. However, running scripts on a server will reduce its hash rate (hashes generated per second). A Hacknet Server's hash rate will be reduced by the percentage of RAM that is being used by that Server to run scripts.")):r.a.createElement(r.a.Fragment,null,r.a.createElement(i.a,null,"Here, you can purchase a Hacknet Node, a specialized machine that can connect and contribute its resources to the Hacknet network. This allows you to take a small percentage of profits from hacks performed on the network. Essentially, you are renting out your Node's computing power."),r.a.createElement(i.a,null,"Each Hacknet Node you purchase will passively earn you money. Each Hacknet Node can be upgraded in order to increase its computing power and thereby increase the profit you earn from it.")))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return b}));var n=a(0),r=a.n(n),i=a(38),o=a(57),s=a(18),l=a(105),c=a(1),u=a(47),m=a(76),h=a(10),d=a(42),p=a(186),f=a(233),g=a(61),y=a(4);function b(e){const t=e.node,a=e.purchaseMultiplier,n=e.rerender;let b,E,v;if(t.level>=i.a.MaxLevel)b=r.a.createElement(r.a.Fragment,null,"MAX LEVEL");else{let n=0;if("MAX"===a)n=Object(o.e)(e.player,t,i.a.MaxLevel);else{const e=i.a.MaxLevel-t.level;n=Math.min(e,a)}const l=t.calculateLevelUpgradeCost(n,e.player.hacknet_node_level_cost_mult);b=r.a.createElement(r.a.Fragment,null,"+",n," - ",r.a.createElement(s.a,{money:l,player:e.player}))}if(t.ram>=i.a.MaxRam)E=r.a.createElement(r.a.Fragment,null,"MAX RAM");else{let n=0;if("MAX"===a)n=Object(o.f)(e.player,t,i.a.MaxRam);else{const e=Math.round(Math.log2(i.a.MaxRam/t.ram));n=Math.min(e,a)}const l=t.calculateRamUpgradeCost(n,e.player.hacknet_node_ram_cost_mult);E=r.a.createElement(r.a.Fragment,null,"+",n," - 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The hospital billed you for ",n.createElement(o.a,{money:t})))}render(){const e=this.getCost();return n.createElement(r.a,{onClick:this.getHealed,style:this.btnStyle},"Get treatment for wounds - ",n.createElement(o.a,{money:e,player:this.props.p}))}}},function(e,t,a){"use strict";a.d(t,"a",(function(){return c}));var n=a(0),r=a(10),i=a(28),o=a(74),s=a(4),l=a(27);function c(){const e=l.b.Player(),t=l.b.Router();const a=o.a.Shoplift.successRate(e),c=o.a.RobStore.successRate(e),u=o.a.Mug.successRate(e),m=o.a.Larceny.successRate(e),h=o.a.DealDrugs.successRate(e),d=o.a.BondForgery.successRate(e),p=o.a.TraffickArms.successRate(e),f=o.a.Homicide.successRate(e),g=o.a.GrandTheftAuto.successRate(e),y=o.a.Kidnap.successRate(e),b=o.a.Assassination.successRate(e),E=o.a.Heist.successRate(e);return n.createElement(n.Fragment,null,n.createElement(i.a,{title:n.createElement(n.Fragment,null,"Attempt to shoplift from a low-end retailer")},n.createElement(r.a,{onClick:function(a){a.isTrusted&&o.a.Shoplift.commit(t,e)}},"Shoplift (",s.a.formatPercentage(a)," chance of success)")),n.createElement("br",null),n.createElement(i.a,{title:n.createElement(n.Fragment,null,"Attempt to commit armed robbery on a high-end store")},n.createElement(r.a,{onClick:function(a){a.isTrusted&&o.a.RobStore.commit(t,e)}},"Rob store (",s.a.formatPercentage(c)," chance of success)")),n.createElement("br",null),n.createElement(i.a,{title:n.createElement(n.Fragment,null,"Attempt to mug a random person on the street")},n.createElement(r.a,{onClick:function(a){a.isTrusted&&o.a.Mug.commit(t,e)}},"Mug someone (",s.a.formatPercentage(u)," chance of success)")),n.createElement("br",null),n.createElement(i.a,{title:n.createElement(n.Fragment,null,"Attempt to rob property from someone's house")},n.createElement(r.a,{onClick:function(a){a.isTrusted&&o.a.Larceny.commit(t,e)}},"Larceny (",s.a.formatPercentage(m)," chance of success)")),n.createElement("br",null),n.createElement(i.a,{title:n.createElement(n.Fragment,null,"Attempt to deal drugs")},n.createElement(r.a,{onClick:function(a){a.isTrusted&&o.a.DealDrugs.commit(t,e)}},"Deal Drugs (",s.a.formatPercentage(h)," chance of success)")),n.createElement("br",null),n.createElement(i.a,{title:n.createElement(n.Fragment,null,"Attempt to forge corporate bonds")},n.createElement(r.a,{onClick:function(a){a.isTrusted&&o.a.BondForgery.commit(t,e)}},"Bond Forgery (",s.a.formatPercentage(d)," chance of success)")),n.createElement("br",null),n.createElement(i.a,{title:n.createElement(n.Fragment,null,"Attempt to smuggle illegal arms into the city")},n.createElement(r.a,{onClick:function(a){a.isTrusted&&o.a.TraffickArms.commit(t,e)}},"Traffick illegal Arms (",s.a.formatPercentage(p)," chance of success)")),n.createElement("br",null),n.createElement(i.a,{title:n.createElement(n.Fragment,null,"Attempt to murder a random person on the street")},n.createElement(r.a,{onClick:function(a){a.isTrusted&&o.a.Homicide.commit(t,e)}},"Homicide (",s.a.formatPercentage(f)," chance of success)")),n.createElement("br",null),n.createElement(i.a,{title:n.createElement(n.Fragment,null,"Attempt to commit grand theft auto")},n.createElement(r.a,{onClick:function(a){a.isTrusted&&o.a.GrandTheftAuto.commit(t,e)}},"Grand theft Auto (",s.a.formatPercentage(g)," chance of success)")),n.createElement("br",null),n.createElement(i.a,{title:n.createElement(n.Fragment,null,"Attempt to kidnap and ransom a high-profile-target")},n.createElement(r.a,{onClick:function(a){a.isTrusted&&o.a.Kidnap.commit(t,e)}},"Kidnap and Ransom (",s.a.formatPercentage(y)," chance of success)")),n.createElement("br",null),n.createElement(i.a,{title:n.createElement(n.Fragment,null,"Attempt to assassinate a high-profile target")},n.createElement(r.a,{onClick:function(a){a.isTrusted&&o.a.Assassination.commit(t,e)}},"Assassinate (",s.a.formatPercentage(b)," chance of success)")),n.createElement("br",null),n.createElement(i.a,{title:n.createElement(n.Fragment,null,"Attempt to pull off the ultimate heist")},n.createElement(r.a,{onClick:function(a){a.isTrusted&&o.a.Heist.commit(t,e)}},"Heist (",s.a.formatPercentage(E)," chance of success)")),n.createElement("br",null))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return m}));var n=a(0),r=a.n(n),i=a(1),o=a(10),s=a(967),l=a(9),c=a(27),u=a(15);function m(e){const t=c.b.Player(),a=c.b.Router(),m=Object(n.useState)(!1)[1],h=t.inBladeburner();function d(){const e=t;if(e.inBladeburner())a.toBladeburner();else if(e.strength>=100&&e.defense>=100&&e.dexterity>=100&&e.agility>=100){e.startBladeburner({new:!0}),Object(u.a)("You have been accepted into the Bladeburner division!"),m(e=>!e);const t=document.getElementById("world-menu-header");t instanceof HTMLElement&&(t.click(),t.click())}else Object(u.a)("Rejected! Please apply again when you have 100 of each combat stat (str, def, dex, agi)")}function p(){a.toResleeves()}function f(){const[e,a]=Object(n.useState)(!1);return t.canAccessCorporation()?r.a.createElement(r.a.Fragment,null,r.a.createElement(o.a,{disabled:!t.canAccessCorporation()||t.hasCorporation(),onClick:()=>a(!0)},"Create a Corporation"),r.a.createElement(s.a,{open:e,onClose:()=>a(!1)})):r.a.createElement(r.a.Fragment,null,r.a.createElement(i.a,null,r.a.createElement("i",null,"A business man is yelling at a clerk. You should come back later.")))}switch(e.loc.name){case l.a.NewTokyoVitaLife:return t.canAccessResleeving()?r.a.createElement(o.a,{onClick:p},"Re-Sleeve"):r.a.createElement(r.a.Fragment,null);case l.a.Sector12CityHall:return r.a.createElement(f,null);case l.a.Sector12NSA:return function(){if(!t.canAccessBladeburner())return r.a.createElement(r.a.Fragment,null);const e=h?"Enter Bladeburner Headquarters":"Apply to Bladeburner Division";return r.a.createElement(o.a,{onClick:d},e)}();case l.a.NewTokyoNoodleBar:return r.a.createElement(o.a,{onClick:function(){Object(u.a)(r.a.createElement(r.a.Fragment,null,"You ate some delicious noodles and feel refreshed."))}},"Eat noodles");case l.a.ChongqingChurchOfTheMachineGod:return function(){const e=r.a.createElement(i.a,{sx:{lineHeight:"1em",whiteSpace:"pre"}}," `` ",r.a.createElement("br",null)," -odmmNmds: ",r.a.createElement("br",null)," `hNmo:..-omNh. ",r.a.createElement("br",null)," yMd` `hNh ",r.a.createElement("br",null)," mMd oNm ",r.a.createElement("br",null)," oMNo .mM/ ",r.a.createElement("br",null)," `dMN+ -mM+ ",r.a.createElement("br",null)," -mMNo -mN+ ",r.a.createElement("br",null)," .+- :mMNo/mN/ ",r.a.createElement("br",null),":yNMd. :NMNNN/ ",r.a.createElement("br",null),"-mMMMh. /NMMh` ",r.a.createElement("br",null)," .dMMMd. /NMMMy` ",r.a.createElement("br",null)," `yMMMd. /NNyNMMh` ",r.a.createElement("br",null)," `sMMMd. +Nm: +NMMh. ",r.a.createElement("br",null)," oMMMm- oNm: /NMMd. ",r.a.createElement("br",null)," +NMMmsMm- :mMMd. ",r.a.createElement("br",null)," /NMMMm- -mMMd. ",r.a.createElement("br",null)," /MMMm- -mMMd. ",r.a.createElement("br",null)," `sMNMMm- .mMmo ",r.a.createElement("br",null)," `sMd:hMMm. ./. 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This will require $150b for registration and initial funding. This $150b can either be self-funded, or you can obtain the seed money from the government in exchange for 500 million shares",r.a.createElement("br",null),r.a.createElement("br",null),"If you would like to start one, please enter a name for your corporation below:"),r.a.createElement(u.a,{autoFocus:!0,placeholder:"Corporation Name",onChange:function(e){d(e.target.value)},value:h}),r.a.createElement(c.a,{onClick:function(){""!=h&&(t.startCorporation(h,5e8),e.onClose(),a.toCorporation())},disabled:""==h},"Use seed money"),r.a.createElement(c.a,{onClick:function(){m&&""!=h&&(t.startCorporation(h),t.loseMoney(15e10),e.onClose(),a.toCorporation())},disabled:""==h||!m},"Self-Fund (",r.a.createElement(i.a,{money:15e10,player:t}),")"))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return g}));var n=a(0),r=a.n(n),i=a(1),o=a(10),s=a(969),l=a(970),c=a(972),u=a(200),m=a(18),h=a(27),d=a(973),p=a(4);function f(e){const[t,a]=Object(n.useState)(!1),i=h.b.Player(),s=Object(u.a)(e.ram);return r.a.createElement(r.a.Fragment,null,r.a.createElement(o.a,{onClick:()=>a(!0),disabled:!i.canAfford(s)},"Purchase ",p.a.formatRAM(e.ram)," Server - ",r.a.createElement(m.a,{money:s,player:i})),r.a.createElement(d.a,{open:t,onClose:()=>a(!1),ram:e.ram,cost:s,rerender:e.rerender}),r.a.createElement("br",null))}function g(e){const t=h.b.Player(),a=Object(n.useState)(!1)[1];function o(){a(e=>!e)}Object(n.useEffect)(()=>{const e=setInterval(o,1e3);return()=>clearInterval(e)},[]);const u=[];for(let t=e.loc.techVendorMinRam;t<=e.loc.techVendorMaxRam;t*=2)u.push(r.a.createElement(f,{key:t,ram:t,rerender:o}));return r.a.createElement(r.a.Fragment,null,r.a.createElement("br",null),u,r.a.createElement("br",null),r.a.createElement(i.a,null,r.a.createElement("i",null,'"You can order bigger servers via scripts. We don\'t take custom order in person."')),r.a.createElement("br",null),r.a.createElement(l.a,{p:t,rerender:o}),r.a.createElement("br",null),r.a.createElement(s.a,{p:t,rerender:o}),r.a.createElement("br",null),r.a.createElement(c.a,{p:t,rerender:o}))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return h}));var n=a(0),r=a.n(n),i=a(10),o=a(28),s=a(7),l=a(200),c=a(18),u=a(4),m=a(146);function h(e){const t=e.p.getHomeComputer();if(t.maxRam>=s.a.HomeComputerMaxRam)return r.a.createElement(i.a,null,"Upgrade 'home' RAM - MAX");const a=e.p.getUpgradeHomeRamCost();return r.a.createElement(o.a,{title:r.a.createElement(m.MathJaxContext,null,r.a.createElement(m.MathJax,null,"\\(\\large{cost = 3.2 \\cdot 10^3 \\cdot 1.58^{log_2{(ram)}}}\\)"))},r.a.createElement("span",null,r.a.createElement(i.a,{disabled:!e.p.canAfford(a),onClick:function(){Object(l.d)(e.p),e.rerender()}},"Upgrade 'home' RAM (",u.a.formatRAM(t.maxRam)," -> ",u.a.formatRAM(2*t.maxRam),") - ",r.a.createElement(c.a,{money:a,player:e.p}))))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return c}));var n=a(0),r=a.n(n),i=a(10),o=a(971),s=a(7),l=a(18);function c(e){return e.p.hasTorRouter()?r.a.createElement(i.a,null,"TOR Router - Purchased"):r.a.createElement(i.a,{disabled:!e.p.canAfford(s.a.TorRouterCost),onClick:function(){Object(o.a)(e.p),e.rerender()}},"Purchase TOR router - ",r.a.createElement(l.a,{money:s.a.TorRouterCost,player:e.p}))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return s}));var n=a(7),r=a(23),i=a(113),o=a(15);function s(e){if(e.hasTorRouter())return void Object(o.a)("You already have a TOR Router!");if(!e.canAfford(n.a.TorRouterCost))return void Object(o.a)("You cannot afford to purchase the TOR router!");e.loseMoney(n.a.TorRouterCost);const t=Object(i.f)({ip:Object(r.e)(),hostname:"darkweb",organizationName:"",isConnectedTo:!1,adminRights:!1,purchasedByPlayer:!1,maxRam:1});Object(r.a)(t),e.getHomeComputer().serversOnNetwork.push(t.hostname),t.serversOnNetwork.push(e.getHomeComputer().hostname),Object(o.a)("You have purchased a TOR router!<br>You now have access to the dark web from your home computer.<br>Use the scan/scan-analyze commands to search for the dark web connection.")}},function(e,t,a){"use strict";a.d(t,"a",(function(){return c}));var n=a(0),r=a.n(n),i=a(10),o=a(28),s=a(18),l=a(146);function c(e){const t=e.p.getHomeComputer(),a=t.cpuCores>=8;if(a)return r.a.createElement(i.a,null,"Upgrade 'home' cores - MAX");const n=e.p.getUpgradeHomeCoresCost();return r.a.createElement(o.a,{title:r.a.createElement(l.MathJaxContext,null,r.a.createElement(l.MathJax,null,"\\(\\large{cost = 10^9 \\cdot 7.5 ^{\\text{cores}}}\\)"))},r.a.createElement("span",null,r.a.createElement(i.a,{disabled:!e.p.canAfford(n),onClick:function(){a||e.p.canAfford(n)&&(e.p.loseMoney(n),t.cpuCores++,e.rerender())}},"Upgrade 'home' cores (",t.cpuCores," -> ",t.cpuCores+1,") - ",r.a.createElement(s.a,{money:n,player:e.p}))))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return d}));var n=a(0),r=a.n(n),i=a(200),o=a(4),s=a(18),l=a(40),c=a(27),u=a(1),m=a(81),h=a(10);function d(e){const t=c.b.Player(),[a,d]=Object(n.useState)("");function p(){Object(i.e)(a,e.ram,e.cost,t),e.onClose()}return r.a.createElement(l.a,{open:e.open,onClose:e.onClose},r.a.createElement(u.a,null,"Would you like to purchase a new server with ",o.a.formatRAM(e.ram)," of RAM for"," ",r.a.createElement(s.a,{money:e.cost,player:t}),"?"),r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement(u.a,null," Please enter the server hostname below:"),r.a.createElement("br",null),r.a.createElement(m.a,{autoFocus:!0,onKeyUp:function(e){13===e.keyCode&&p()},onChange:function(e){d(e.target.value)},type:"text",placeholder:"Unique Hostname",InputProps:{endAdornment:r.a.createElement(h.a,{onClick:p,disabled:!t.canAfford(e.cost)||""===a},"Buy")}}))}},function(e,t,a){"use strict";a.d(t,"a",(function(){return m}));var n=a(0),r=a.n(n),i=a(7),o=a(18),s=a(40),l=a(27),c=a(1),u=a(10);function m(e){const t=l.b.Player(),a=i.a.TravelCost;return r.a.createElement(s.a,{open:e.open,onClose:e.onClose},r.a.createElement(c.a,null,"Would you like to travel to ",e.city,"? 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",r.a.createElement(g,{n:3,level:h[3],enter:a,flume:e.flume,destroyedBitNode:o})," \\| ",r.a.createElement(g,{n:4,level:h[4],enter:a,flume:e.flume,destroyedBitNode:o})," "),r.a.createElement(d.a,{sx:{lineHeight:"1em",whiteSpace:"pre"}}," | | | | | | | | "),r.a.createElement(d.a,{sx:{lineHeight:"1em",whiteSpace:"pre"}}," \\JUMP3R|JUMP|3R| |R3|PMUJ|R3PMUJ/ "),r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement("br",null),r.a.createElement(c.a,{lines:["> Many decades ago, a humanoid extraterrestial species which we call the Enders descended on the Earth...violently","> Our species fought back, but it was futile. 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n=e.sleeves[t];if(n.currentTask===o.a.Faction&&n.currentTaskLocation===l)throw a.makeRuntimeErrorMsg("sleeve.setToFactionWork",`Sleeve ${s} cannot work for faction ${l} because Sleeve ${t} is already working for them.`)}return e.sleeves[s].workForFaction(e,l,c)},setToGymWorkout:function(t=0,r="",i=""){const o=a.number("setToGymWorkout","sleeveNumber",t),s=a.string("setToUniversityCourse","gymName",r),l=a.string("setToUniversityCourse","stat",i);return a.updateDynamicRam("setToGymWorkout",Object(n.c)("sleeve","setToGymWorkout")),u("setToGymWorkout"),m("setToGymWorkout",o),e.sleeves[o].workoutAtGym(e,s,l)},getSleeveStats:function(t=0){const r=a.number("getSleeveStats","sleeveNumber",t);a.updateDynamicRam("getSleeveStats",Object(n.c)("sleeve","getSleeveStats")),u("getSleeveStats"),m("getSleeveStats",r);const i=e.sleeves[r];return{shock:100-i.shock,sync:i.sync,hacking_skill:i.hacking_skill,strength:i.strength,defense:i.defense,dexterity:i.dexterity,agility:i.agility,charisma:i.charisma}},getTask:function(t=0){const i=a.number("getTask","sleeveNumber",t);a.updateDynamicRam("getTask",Object(n.c)("sleeve","getTask")),u("getTask"),m("getTask",i);const s=e.sleeves[i];return{task:o.a[s.currentTask],crime:s.crimeType,location:s.currentTaskLocation,gymStatType:s.gymStatType,factionWorkType:r.a[s.factionWorkType]}},getInformation:function(t=0){const r=a.number("getInformation","sleeveNumber",t);a.updateDynamicRam("getInformation",Object(n.c)("sleeve","getInformation")),u("getInformation"),m("getInformation",r);const i=e.sleeves[r];return{city:i.city,hp:i.hp,jobs:Object.keys(e.jobs),jobTitle:Object.values(e.jobs),maxHp:i.max_hp,mult:{agility:i.agility_mult,agilityExp:i.agility_exp_mult,companyRep:i.company_rep_mult,crimeMoney:i.crime_money_mult,crimeSuccess:i.crime_success_mult,defense:i.defense_mult,defenseExp:i.defense_exp_mult,dexterity:i.dexterity_mult,dexterityExp:i.dexterity_exp_mult,factionRep:i.faction_rep_mult,hacking:i.hacking_mult,hackingExp:i.hacking_exp_mult,strength:i.strength_mult,strengthExp:i.strength_exp_mult,workMoney:i.work_money_mult},timeWorked:i.currentTaskTime,earningsForSleeves:{workHackExpGain:i.earningsForSleeves.hack,workStrExpGain:i.earningsForSleeves.str,workDefExpGain:i.earningsForSleeves.def,workDexExpGain:i.earningsForSleeves.dex,workAgiExpGain:i.earningsForSleeves.agi,workChaExpGain:i.earningsForSleeves.cha,workMoneyGain:i.earningsForSleeves.money},earningsForPlayer:{workHackExpGain:i.earningsForPlayer.hack,workStrExpGain:i.earningsForPlayer.str,workDefExpGain:i.earningsForPlayer.def,workDexExpGain:i.earningsForPlayer.dex,workAgiExpGain:i.earningsForPlayer.agi,workChaExpGain:i.earningsForPlayer.cha,workMoneyGain:i.earningsForPlayer.money},earningsForTask:{workHackExpGain:i.earningsForTask.hack,workStrExpGain:i.earningsForTask.str,workDefExpGain:i.earningsForTask.def,workDexExpGain:i.earningsForTask.dex,workAgiExpGain:i.earningsForTask.agi,workChaExpGain:i.earningsForTask.cha,workMoneyGain:i.earningsForTask.money},workRepGain:i.getRepGain(e)}},getSleeveAugmentations:function(t=0){const r=a.number("getSleeveAugmentations","sleeveNumber",t);a.updateDynamicRam("getSleeveAugmentations",Object(n.c)("sleeve","getSleeveAugmentations")),u("getSleeveAugmentations"),m("getSleeveAugmentations",r);const i=[];for(let t=0;t<e.sleeves[r].augmentations.length;t++)i.push(e.sleeves[r].augmentations[t].name);return i},getSleevePurchasableAugs:function(t=0){const r=a.number("getSleevePurchasableAugs","sleeveNumber",t);a.updateDynamicRam("getSleevePurchasableAugs",Object(n.c)("sleeve","getSleevePurchasableAugs")),u("getSleevePurchasableAugs"),m("getSleevePurchasableAugs",r);const i=Object(s.a)(e.sleeves[r],e),o=[];for(let e=0;e<i.length;e++){const t=i[e];o.push({name:t.name,cost:t.startingCost})}return o},purchaseSleeveAug:function(t=0,r=""){const i=a.number("purchaseSleeveAug","sleeveNumber",t),o=a.string("setToUniversityCourse","augName",r);a.updateDynamicRam("purchaseSleeveAug",Object(n.c)("sleeve","purchaseSleeveAug")),u("purchaseSleeveAug"),m("purchaseSleeveAug",i);const s=l.a[o];if(!s)throw a.makeRuntimeErrorMsg("sleeve.purchaseSleeveAug","Invalid aug: "+o);return e.sleeves[i].tryBuyAugmentation(e,s)}}}},function(e,t,a){"use strict";a.d(t,"a",(function(){return r}));var n=a(210);function r(e,t){return{heart:{break:function(){return e.karma}},exploit:function(){e.giveExploit(n.a.UndocumentedFunctionCall)},bypass:function(a){a.completely_unused_field=void 0;const r=document;r.completely_unused_field=void 0,r.completely_unused_field=!0,a.completely_unused_field&&1.6===t.ramUsage&&e.giveExploit(n.a.Bypass),a.completely_unused_field=void 0,r.completely_unused_field=void 0}}}},function(e,t,a){"use strict";a.d(t,"a",(function(){return l}));var n=a(38),r=a(57),i=a(86),o=a(242),s=a(23);function l(e,t,a){const l=function(t,n=""){if(isNaN(t))throw a.makeRuntimeErrorMsg(n,"Invalid index specified for Hacknet Node: "+t);if(t<0||t>=e.hacknetNodes.length)throw a.makeRuntimeErrorMsg(n,"Index specified for Hacknet Node is out-of-bounds: "+t);if(Object(r.g)(e)){const r=e.hacknetNodes[t];if("string"!=typeof r)throw new Error("hacknet node was not a string");const o=Object(s.d)(r);if(!(o instanceof i.a))throw new Error("hacknet server was not actually hacknet server");if(null==o)throw a.makeRuntimeErrorMsg(n,`Could not get Hacknet Server for index ${t}. This is probably a bug, please report to game dev`);return o}{const a=e.hacknetNodes[t];if(!(a instanceof o.a))throw new Error("hacknet node was not node.");return a}};return{numNodes:function(){return e.hacknetNodes.length},maxNumNodes:function(){return Object(r.g)(e)?n.b.MaxServers:1/0},purchaseNode:function(){return Object(r.l)(e)},getPurchaseNodeCost:function(){return Object(r.g)(e)?Object(r.b)(e):Object(r.a)(e)},getNodeStats:function(t){const a=l(t,"getNodeStats"),n=Object(r.g)(e),o={name:a instanceof i.a?a.hostname:a.name,level:a.level,ram:a instanceof i.a?a.maxRam:a.ram,cores:a.cores,production:a instanceof i.a?a.hashRate:a.moneyGainRatePerSecond,timeOnline:a.onlineTimeSeconds,totalProduction:a instanceof i.a?a.totalHashesGenerated:a.totalMoneyGenerated};return n&&a instanceof i.a&&(o.cache=a.cache,o.hashCapacity=a.hashCapacity),o},upgradeLevel:function(t,a){const n=l(t,"upgradeLevel");return Object(r.n)(e,n,a)},upgradeRam:function(t,a){const n=l(t,"upgradeRam");return Object(r.o)(e,n,a)},upgradeCore:function(t,a){const n=l(t,"upgradeCore");return Object(r.k)(e,n,a)},upgradeCache:function(a,n){if(!Object(r.g)(e))return!1;const o=l(a,"upgradeCache");if(!(o instanceof i.a))return t.log("upgradeCache","Can only be called on hacknet servers"),!1;const s=Object(r.j)(e,o,n);return s&&Object(r.p)(e),s},getLevelUpgradeCost:function(t,a){return l(t,"upgradeLevel").calculateLevelUpgradeCost(a,e.hacknet_node_level_cost_mult)},getRamUpgradeCost:function(t,a){return l(t,"upgradeRam").calculateRamUpgradeCost(a,e.hacknet_node_ram_cost_mult)},getCoreUpgradeCost:function(t,a){return l(t,"upgradeCore").calculateCoreUpgradeCost(a,e.hacknet_node_core_cost_mult)},getCacheUpgradeCost:function(a,n){if(!Object(r.g)(e))return 1/0;const o=l(a,"upgradeCache");return o instanceof i.a?o.calculateCacheUpgradeCost(n):(t.log("getCacheUpgradeCost","Can only be called on hacknet servers"),-1)},numHashes:function(){return Object(r.g)(e)?e.hashManager.hashes:0},hashCapacity:function(){return Object(r.g)(e)?e.hashManager.capacity:0},hashCost:function(t){return Object(r.g)(e)?e.hashManager.getUpgradeCost(t):1/0},spendHashes:function(t,a){return!!Object(r.g)(e)&&Object(r.m)(e,t,a)},getHashUpgradeLevel:function(t){const n=e.hashManager.upgrades[t];if(void 0===n)throw a.makeRuntimeErrorMsg("hacknet.hashUpgradeLevel","Invalid Hash Upgrade: "+t);return n},getStudyMult:function(){return!!Object(r.g)(e)&&e.hashManager.getStudyMult()},getTrainingMult:function(){return!!Object(r.g)(e)&&e.hashManager.getTrainingMult()}}}},function(e,t,a){"use strict";a.d(t,"a",(function(){return o}));var n=a(198),r=a(14),i=a(8);function o(e,t,a){const o=function(t,r=!1){const i=e.bladeburner;if(null===i)throw new Error("Must have joined bladeburner");if(!(7===e.bitNodeN||e.sourceFiles.some(e=>7===e.n))){const e="You do not currently have access to the Bladeburner API. You must either be in BitNode-7 or have Source-File 7.";throw a.makeRuntimeErrorMsg("bladeburner."+t,e)}if(!r){if(!(i instanceof n.a)){const e="You must be a member of the Bladeburner division to use this API.";throw a.makeRuntimeErrorMsg("bladeburner."+t,e)}}},s=function(t,n){const r=e.bladeburner;if(null===r)throw new Error("Must have joined bladeburner");if(!r.cities.hasOwnProperty(n))throw a.makeRuntimeErrorMsg("bladeburner."+t,"Invalid city: "+n)},l=function(t,n,r){const i=e.bladeburner;if(null===i)throw new Error("Must have joined bladeburner");const o=i.getActionIdFromTypeAndName(n,r);if(!o)throw a.makeRuntimeErrorMsg("bladeburner."+t,`Invalid action type='${n}', name='${r}'`);const s=i.getActionObject(o);if(!s)throw a.makeRuntimeErrorMsg("bladeburner."+t,`Invalid action type='${n}', name='${r}'`);return s};return{getContractNames:function(){a.updateDynamicRam("getContractNames",Object(r.c)("bladeburner","getContractNames")),o("getContractNames");const t=e.bladeburner;if(null===t)throw new Error("Should not be called without Bladeburner");return t.getContractNamesNetscriptFn()},getOperationNames:function(){a.updateDynamicRam("getOperationNames",Object(r.c)("bladeburner","getOperationNames")),o("getOperationNames");const t=e.bladeburner;if(null===t)throw new Error("Should not be called without Bladeburner");return t.getOperationNamesNetscriptFn()},getBlackOpNames:function(){a.updateDynamicRam("getBlackOpNames",Object(r.c)("bladeburner","getBlackOpNames")),o("getBlackOpNames");const t=e.bladeburner;if(null===t)throw new Error("Should not be called without Bladeburner");return t.getBlackOpNamesNetscriptFn()},getBlackOpRank:function(e=""){a.updateDynamicRam("getBlackOpRank",Object(r.c)("bladeburner","getBlackOpRank")),o("getBlackOpRank");return l("getBlackOpRank","blackops",e).reqdRank},getGeneralActionNames:function(){a.updateDynamicRam("getGeneralActionNames",Object(r.c)("bladeburner","getGeneralActionNames")),o("getGeneralActionNames");const t=e.bladeburner;if(null===t)throw new Error("Should not be called without Bladeburner");return t.getGeneralActionNamesNetscriptFn()},getSkillNames:function(){a.updateDynamicRam("getSkillNames",Object(r.c)("bladeburner","getSkillNames")),o("getSkillNames");const t=e.bladeburner;if(null===t)throw new Error("Should not be called without Bladeburner");return t.getSkillNamesNetscriptFn()},startAction:function(n="",i=""){a.updateDynamicRam("startAction",Object(r.c)("bladeburner","startAction")),o("startAction");const s=e.bladeburner;if(null===s)throw new Error("Should not be called without Bladeburner");try{return s.startActionNetscriptFn(e,n,i,t)}catch(e){throw a.makeRuntimeErrorMsg("bladeburner.startAction",e)}},stopBladeburnerAction:function(){a.updateDynamicRam("stopBladeburnerAction",Object(r.c)("bladeburner","stopBladeburnerAction")),o("stopBladeburnerAction");const t=e.bladeburner;if(null===t)throw new Error("Should not be called without Bladeburner");return t.resetAction()},getCurrentAction:function(){a.updateDynamicRam("getCurrentAction",Object(r.c)("bladeburner","getCurrentAction")),o("getCurrentAction");const t=e.bladeburner;if(null===t)throw new Error("Should not be called without Bladeburner");return t.getTypeAndNameFromActionId(t.action)},getActionTime:function(n="",i=""){a.updateDynamicRam("getActionTime",Object(r.c)("bladeburner","getActionTime")),o("getActionTime");const s=e.bladeburner;if(null===s)throw new Error("Should not be called without Bladeburner");try{return s.getActionTimeNetscriptFn(e,n,i,t)}catch(e){throw a.makeRuntimeErrorMsg("bladeburner.getActionTime",e)}},getActionEstimatedSuccessChance:function(n="",i=""){a.updateDynamicRam("getActionEstimatedSuccessChance",Object(r.c)("bladeburner","getActionEstimatedSuccessChance")),o("getActionEstimatedSuccessChance");const s=e.bladeburner;if(null===s)throw new Error("Should not be called without Bladeburner");try{return s.getActionEstimatedSuccessChanceNetscriptFn(e,n,i,t)}catch(e){throw a.makeRuntimeErrorMsg("bladeburner.getActionEstimatedSuccessChance",e)}},getActionRepGain:function(e="",t="",n){a.updateDynamicRam("getActionRepGain",Object(r.c)("bladeburner","getActionRepGain")),o("getActionRepGain");const s=l("getActionRepGain",e,t);let c;return c=null==n||isNaN(n)?Math.pow(s.rewardFac,s.level-1):Math.pow(s.rewardFac,n-1),s.rankGain*c*i.a.BladeburnerRank},getActionCountRemaining:function(n="",i=""){a.updateDynamicRam("getActionCountRemaining",Object(r.c)("bladeburner","getActionCountRemaining")),o("getActionCountRemaining");const s=e.bladeburner;if(null===s)throw new Error("Should not be called without Bladeburner");try{return s.getActionCountRemainingNetscriptFn(n,i,t)}catch(e){throw a.makeRuntimeErrorMsg("bladeburner.getActionCountRemaining",e)}},getActionMaxLevel:function(e="",t=""){a.updateDynamicRam("getActionMaxLevel",Object(r.c)("bladeburner","getActionMaxLevel")),o("getActionMaxLevel");return l("getActionMaxLevel",e,t).maxLevel},getActionCurrentLevel:function(e="",t=""){a.updateDynamicRam("getActionCurrentLevel",Object(r.c)("bladeburner","getActionCurrentLevel")),o("getActionCurrentLevel");return l("getActionCurrentLevel",e,t).level},getActionAutolevel:function(e="",t=""){a.updateDynamicRam("getActionAutolevel",Object(r.c)("bladeburner","getActionAutolevel")),o("getActionAutolevel");return l("getActionCurrentLevel",e,t).autoLevel},setActionAutolevel:function(e="",t="",n=!0){a.updateDynamicRam("setActionAutolevel",Object(r.c)("bladeburner","setActionAutolevel")),o("setActionAutolevel");l("setActionAutolevel",e,t).autoLevel=n},setActionLevel:function(e="",t="",n=1){a.updateDynamicRam("setActionLevel",Object(r.c)("bladeburner","setActionLevel")),o("setActionLevel");const i=l("setActionLevel",e,t);if(n<1||n>i.maxLevel)throw a.makeRuntimeErrorMsg("bladeburner.setActionLevel",`Level must be between 1 and ${i.maxLevel}, is ${n}`);i.level=n},getRank:function(){a.updateDynamicRam("getRank",Object(r.c)("bladeburner","getRank")),o("getRank");const t=e.bladeburner;if(null===t)throw new Error("Should not be called without Bladeburner");return t.rank},getSkillPoints:function(){a.updateDynamicRam("getSkillPoints",Object(r.c)("bladeburner","getSkillPoints")),o("getSkillPoints");const t=e.bladeburner;if(null===t)throw new Error("Should not be called without Bladeburner");return t.skillPoints},getSkillLevel:function(n=""){a.updateDynamicRam("getSkillLevel",Object(r.c)("bladeburner","getSkillLevel")),o("getSkillLevel");const i=e.bladeburner;if(null===i)throw new Error("Should not be called without Bladeburner");try{return i.getSkillLevelNetscriptFn(n,t)}catch(e){throw a.makeRuntimeErrorMsg("bladeburner.getSkillLevel",e)}},getSkillUpgradeCost:function(n=""){a.updateDynamicRam("getSkillUpgradeCost",Object(r.c)("bladeburner","getSkillUpgradeCost")),o("getSkillUpgradeCost");const i=e.bladeburner;if(null===i)throw new Error("Should not be called without Bladeburner");try{return i.getSkillUpgradeCostNetscriptFn(n,t)}catch(e){throw a.makeRuntimeErrorMsg("bladeburner.getSkillUpgradeCost",e)}},upgradeSkill:function(n){a.updateDynamicRam("upgradeSkill",Object(r.c)("bladeburner","upgradeSkill")),o("upgradeSkill");const i=e.bladeburner;if(null===i)throw new Error("Should not be called without Bladeburner");try{return i.upgradeSkillNetscriptFn(n,t)}catch(e){throw a.makeRuntimeErrorMsg("bladeburner.upgradeSkill",e)}},getTeamSize:function(n="",i=""){a.updateDynamicRam("getTeamSize",Object(r.c)("bladeburner","getTeamSize")),o("getTeamSize");const s=e.bladeburner;if(null===s)throw new Error("Should not be called without Bladeburner");try{return s.getTeamSizeNetscriptFn(n,i,t)}catch(e){throw a.makeRuntimeErrorMsg("bladeburner.getTeamSize",e)}},setTeamSize:function(n="",i="",s){a.updateDynamicRam("setTeamSize",Object(r.c)("bladeburner","setTeamSize")),o("setTeamSize");const l=e.bladeburner;if(null===l)throw new Error("Should not be called without Bladeburner");try{return l.setTeamSizeNetscriptFn(n,i,s,t)}catch(e){throw a.makeRuntimeErrorMsg("bladeburner.setTeamSize",e)}},getCityEstimatedPopulation:function(t){a.updateDynamicRam("getCityEstimatedPopulation",Object(r.c)("bladeburner","getCityEstimatedPopulation")),o("getCityEstimatedPopulation"),s("getCityEstimatedPopulation",t);const n=e.bladeburner;if(null===n)throw new Error("Should not be called without Bladeburner");return n.cities[t].popEst},getCityEstimatedCommunities:function(t){a.updateDynamicRam("getCityEstimatedCommunities",Object(r.c)("bladeburner","getCityEstimatedCommunities")),o("getCityEstimatedCommunities"),s("getCityEstimatedCommunities",t);const n=e.bladeburner;if(null===n)throw new Error("Should not be called without Bladeburner");return n.cities[t].commsEst},getCityChaos:function(t){a.updateDynamicRam("getCityChaos",Object(r.c)("bladeburner","getCityChaos")),o("getCityChaos"),s("getCityChaos",t);const n=e.bladeburner;if(null===n)throw new Error("Should not be called without Bladeburner");return n.cities[t].chaos},getCity:function(){a.updateDynamicRam("getCity",Object(r.c)("bladeburner","getCity")),o("getCityChaos");const t=e.bladeburner;if(null===t)throw new Error("Should not be called without Bladeburner");return t.city},switchCity:function(t){a.updateDynamicRam("switchCity",Object(r.c)("bladeburner","switchCity")),o("switchCity"),s("switchCity",t);const n=e.bladeburner;if(null===n)throw new Error("Should not be called without Bladeburner");return n.city=t},getStamina:function(){a.updateDynamicRam("getStamina",Object(r.c)("bladeburner","getStamina")),o("getStamina");const t=e.bladeburner;if(null===t)throw new Error("Should not be called without Bladeburner");return[t.stamina,t.maxStamina]},joinBladeburnerFaction:function(){a.updateDynamicRam("joinBladeburnerFaction",Object(r.c)("bladeburner","joinBladeburnerFaction")),o("joinBladeburnerFaction",!0);const n=e.bladeburner;if(null===n)throw new Error("Should not be called without Bladeburner");return n.joinBladeburnerFactionNetscriptFn(t)},joinBladeburnerDivision:function(){if(a.updateDynamicRam("joinBladeburnerDivision",Object(r.c)("bladeburner","joinBladeburnerDivision")),7===e.bitNodeN||e.sourceFileLvl(7)>0)return 8!==e.bitNodeN&&(e.bladeburner instanceof n.a||(e.strength>=100&&e.defense>=100&&e.dexterity>=100&&e.agility>=100?(e.bladeburner=new n.a(e),t.log("joinBladeburnerDivision","You have been accepted into the Bladeburner division"),!0):(t.log("joinBladeburnerDivision","You do not meet the requirements for joining the Bladeburner division"),!1)))},getBonusTime:function(){a.updateDynamicRam("getBonusTime",Object(r.c)("bladeburner","getBonusTime")),o("getBonusTime");const t=e.bladeburner;if(null===t)throw new Error("Should not be called without Bladeburner");return Math.round(t.storedCycles/5)}}}},function(e,t,a){"use strict";a.d(t,"a",(function(){return i}));var n=a(14),r=a(1056);function i(e,t,a){const i=function(e,t,n){const r=a.getServer(t,e).getContract(n);if(null==r)throw a.makeRuntimeErrorMsg("codingcontract."+e,`Cannot find contract '${n}' on server '${t}'`);return r};return{attempt:function(o,s,l=t.hostname,{returnReward:c}={}){a.updateDynamicRam("attempt",Object(n.c)("codingcontract","attempt"));const u=i("attempt",l,s);if(Object(r.a)(o)){const e=[];for(let t=0;t<o.length;++t)e.push(["[",o[t].toString(),"]"].join(""));o=e.join(",")}else o=String(o);const m=u.reward;if(null===m)throw new Error("Somehow solved a contract that didn't have a reward");const h=a.getServer(l,"codingcontract.attempt");if(u.isSolution(o)){const a=e.gainCodingContractReward(m,u.getDifficulty());return t.log("attempt",`Successfully completed Coding Contract '${s}'. Reward: ${a}`),h.removeContract(s),!c||a}return++u.tries,u.tries>=u.getMaxNumTries()?(t.log("attempt",`Coding Contract attempt '${s}' failed. Contract is now self-destructing`),h.removeContract(s)):t.log("attempt",`Coding Contract attempt '${s}' failed. ${u.getMaxNumTries()-u.tries} attempts remaining.`),!!c&&""},getContractType:function(e,r=t.hostname){a.updateDynamicRam("getContractType",Object(n.c)("codingcontract","getContractType"));return i("getContractType",r,e).getType()},getData:function(e,r=t.hostname){a.updateDynamicRam("getData",Object(n.c)("codingcontract","getData"));const o=i("getData",r,e).getData();if(o.constructor===Array){const e=o.slice();for(let t=0;t<e.length;++t)o[t].constructor===Array&&(e[t]=o[t].slice());return e}return o},getDescription:function(e,r=t.hostname){a.updateDynamicRam("getDescription",Object(n.c)("codingcontract","getDescription"));return i("getDescription",r,e).getDescription()},getNumTriesRemaining:function(e,r=t.hostname){a.updateDynamicRam("getNumTriesRemaining",Object(n.c)("codingcontract","getNumTriesRemaining"));const o=i("getNumTriesRemaining",r,e);return o.getMaxNumTries()-o.tries}}}},function(e,t,a){"use strict";function n(e){return e.constructor===Array&&e.every(e=>e.constructor===Array)}a.d(t,"a",(function(){return n}))},function(e,t,a){"use strict";a.d(t,"a",(function(){return o}));var n=a(66),r=a(378),i=a(379);function o(e,t,a){function o(t){const a=e.corporation;if(null===a)throw new Error("cannot be called without a corporation");const n=a.divisions.find(e=>e.name===t);if(void 0===n)throw new Error(`No division named '${t}'`);return n}function s(e,t){const a=o(e);if(!(t in a.offices))throw new Error(`Invalid city name '${t}'`);const n=a.offices[t];if(0===n)throw new Error(`${a.name} has not expanded to '${t}'`);return n}function l(e,t){const a=o(e);if(!(t in a.warehouses))throw new Error(`Invalid city name '${t}'`);const n=a.warehouses[t];if(0===n)throw new Error(`${a.name} has not expanded to '${t}'`);return n}function c(e,t,a){const n=l(e,t).materials[a];if(void 0===n)throw new Error(`Invalid material name: '${a}'`);return n}function u(e,t){const a=o(e).products[t];if(void 0===a)throw new Error(`Invalid product name: '${t}'`);return a}function m(e,t,a){const n=s(e,t).employees.find(e=>e.name===a);if(void 0===n)throw new Error(`Invalid employee name: '${a}'`);return n}return{expandIndustry:function(t,a){const r=e.corporation;if(null===r)throw new Error("Should not be called without a corporation");Object(n.l)(r,t,a)},expandCity:function(t,a){const r=o(t),i=e.corporation;if(null===i)throw new Error("Should not be called without a corporation");Object(n.k)(i,r,a)},unlockUpgrade:function(t){const a=Object.values(r.a).find(e=>e[2]===t);if(void 0===a)throw new Error(`No upgrade named '${t}'`);const i=e.corporation;if(null===i)throw new Error("Should not be called without a corporation");Object(n.x)(i,a)},levelUpgrade:function(t){const a=Object.values(i.a).find(e=>e[4]===t);if(void 0===a)throw new Error(`No upgrade named '${t}'`);const r=e.corporation;if(null===r)throw new Error("Should not be called without a corporation");Object(n.h)(r,a)},issueDividends:function(t){const a=e.corporation;if(null===a)throw new Error("Should not be called without a corporation");Object(n.g)(a,t)},sellMaterial:function(e,t,a,r,i){const o=c(e,t,a);Object(n.o)(o,r,i)},sellProduct:function(e,t,a,r,i,o){const s=u(e,a);Object(n.p)(s,t,r,i,o)},discontinueProduct:function(e,t){o(e).discontinueProduct(u(e,t))},setSmartSupply:function(e,t,a){const r=l(e,t);Object(n.u)(r,a)},buyMaterial:function(e,t,a,r){const i=c(e,t,a);Object(n.c)(i,r)},employees:function(e,t){return s(e,t).employees.map(e=>Object.assign({},e))},assignJob:function(e,t,a,r){const i=m(e,t,a);Object(n.a)(i,r)},hireEmployee:function(e,t){s(e,t).hireRandomEmployee()},upgradeOfficeSize:function(t,a,r){const i=s(t,a),o=e.corporation;if(null===o)throw new Error("Should not be called without a corporation");Object(n.y)(o,i,r)},throwParty:function(t,a,r){const i=s(t,a),o=e.corporation;if(null===o)throw new Error("Should not be called without a corporation");Object(n.w)(o,i,r)},purchaseWarehouse:function(t,a){const r=e.corporation;if(null===r)throw new Error("Should not be called without a corporation");Object(n.m)(r,o(t),a)},upgradeWarehouse:function(t,a){const r=e.corporation;if(null===r)throw new Error("Should not be called without a corporation");Object(n.z)(r,o(t),l(t,a))},buyCoffee:function(t,a){const r=e.corporation;if(null===r)throw new Error("Should not be called without a corporation");Object(n.b)(r,o(t),s(t,a))},hireAdVert:function(t){const a=e.corporation;if(null===a)throw new Error("Should not be called without a corporation");Object(n.f)(a,o(t),s(t,"Sector-12"))},makeProduct:function(t,a,r,i,s){const l=e.corporation;if(null===l)throw new Error("Should not be called without a corporation");Object(n.j)(l,o(t),a,r,i,s)},research:function(e,t){Object(n.n)(o(e),t)},exportMaterial:function(e,t,a,r,i,o){Object(n.e)(a,r,c(e,t,i),o+"")},cancelExportMaterial:function(e,t,a,r,i,o){Object(n.d)(a,r,c(e,t,i),o+"")},setMaterialMarketTA1:function(e,t,a,r){Object(n.q)(c(e,t,a),r)},setMaterialMarketTA2:function(e,t,a,r){Object(n.r)(c(e,t,a),r)},setProductMarketTA1:function(e,t,a){Object(n.s)(u(e,t),a)},setProductMarketTA2:function(e,t,a){Object(n.t)(u(e,t),a)},getDivision:function(e){return o(e)},getOffice:function(e,t){return s(e,t)},getWarehouse:function(e,t){return l(e,t)},getMaterial:function(e,t,a){return c(e,t,a)},getProduct:function(e,t){return u(e,t)},getEmployee:function(e,t,a){return m(e,t,a)}}}},function(e,t,a){"use strict";a.d(t,"a",(function(){return c}));var n=a(483),r=a(226),i=a(205),o=a(38),s=a(227),l=a(88);function c(e,t,a){const c=function(t,n){if(e.sourceFileLvl(5)<1&&5!==e.bitNodeN||e.sourceFileLvl(n)<1&&e.bitNodeN!==n){let e="";throw 5!==n&&(e=` and 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c("hacknetNodes.levelUpgradeCost",5),Object(r.b)(e,t,a)},ramUpgradeCost:function(e,t=1,a=1){return c("hacknetNodes.ramUpgradeCost",5),Object(r.e)(e,t,a)},coreUpgradeCost:function(e,t=1,a=1){return c("hacknetNodes.coreUpgradeCost",5),Object(r.a)(e,t,a)},hacknetNodeCost:function(e,t){return c("hacknetNodes.hacknetNodeCost",5),Object(r.d)(e,t)},constants:function(){return c("hacknetNodes.constants",5),Object.assign({},o.a)}},hacknetServers:{hashGainRate:function(e,t,a,n,r=1){return c("hacknetServers.hashGainRate",9),Object(i.c)(e,t,a,n,r)},levelUpgradeCost:function(e,t=1,a=1){return c("hacknetServers.levelUpgradeCost",9),Object(i.d)(e,t,a)},ramUpgradeCost:function(e,t=1,a=1){return c("hacknetServers.ramUpgradeCost",9),Object(i.e)(e,t,a)},coreUpgradeCost:function(e,t=1,a=1){return c("hacknetServers.coreUpgradeCost",9),Object(i.b)(e,t,a)},cacheUpgradeCost:function(e,t=1){return c("hacknetServers.cacheUpgradeCost",9),Object(i.a)(e,t)},hashUpgradeCost:function(t,n){c("hacknetServers.hashUpgradeCost",9);const r=e.hashManager.getUpgrade(t);if(!r)throw a.makeRuntimeErrorMsg("formulas.hacknetServers.calculateHashUpgradeCost","Invalid Hash Upgrade: "+t);return r.getCost(n)},hacknetServerCost:function(e,t){return c("hacknetServers.hacknetServerCost",9),Object(i.f)(e,t)},constants:function(){return c("hacknetServers.constants",9),Object.assign({},o.b)}}}}},function(e,t,a){"use strict";a.d(t,"a",(function(){return p}));var n=a(112),r=a(152),i=a(20),o=a(151),s=a(309),l=a(6),c=a(122),u=a(7),m=a(114),h=a(14),d=a(312);function p(e,t,a){const p=function(e,t){if(!Object(o.b)(t))throw a.makeRuntimeErrorMsg(e,`Invalid augmentation: '${t}'`);return i.a[t]},f=function(t=null){if(t&&Object(m.a)(t)){const a=e.getHomeComputer();for(const e of a.scripts)if(e.filename===t){if(e.ramUsage>a.maxRam-a.ramUsed)return;const t=new 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i.a){i.a[t].isSpecial||e.push(t)}return e}return n.augmentations.slice()},getAugmentationCost:function(e){a.updateDynamicRam("getAugmentationCost",Object(h.c)("getAugmentationCost")),a.checkSingularityAccess("getAugmentationCost",3);const t=p("getAugmentationCost",e);return[t.baseRepRequirement,t.baseCost]},getAugmentationPrereq:function(e){a.updateDynamicRam("getAugmentationPrereq",Object(h.c)("getAugmentationPrereq")),a.checkSingularityAccess("getAugmentationPrereq",3);return p("getAugmentationPrereq",e).prereqs.slice()},getAugmentationPrice:function(e){a.updateDynamicRam("getAugmentationPrice",Object(h.c)("getAugmentationPrice")),a.checkSingularityAccess("getAugmentationPrice",3);return p("getAugmentationPrice",e).baseCost},getAugmentationRepReq:function(e){a.updateDynamicRam("getAugmentationRepReq",Object(h.c)("getAugmentationRepReq")),a.checkSingularityAccess("getAugmentationRepReq",3);return p("getAugmentationRepReq",e).baseRepRequirement},getAugmentationStats:function(e){a.updateDynamicRam("getAugmentationStats",Object(h.c)("getAugmentationStats")),a.checkSingularityAccess("getAugmentationStats",3);const t=p("getAugmentationStats",e);return Object.assign({},t.mults)},purchaseAugmentation:function(r,o){a.updateDynamicRam("purchaseAugmentation",Object(h.c)("purchaseAugmentation")),a.checkSingularityAccess("purchaseAugmentation",3);const s=a.getFaction("purchaseAugmentation",r),c=p("purchaseAugmentation",o);let d=[];if(e.hasGangWith(r))for(const e in i.a){i.a[e].isSpecial||d.push(e)}else d=s.augmentations;if(!d.includes(o))return t.log("purchaseAugmentation",`Faction '${r}' does not have the '${o}' augmentation.`),!1;if(!(c.name===l.a.NeuroFluxGovernor)){for(let a=0;a<e.queuedAugmentations.length;++a)if(e.queuedAugmentations[a].name===c.name)return t.log("purchaseAugmentation",`You already have the '${o}' augmentation.`),!1;for(let a=0;a<e.augmentations.length;++a)if(e.augmentations[a].name===c.name)return t.log("purchaseAugmentation",`You already have the '${o}' augmentation.`),!1}if(s.playerReputation<c.baseRepRequirement)return t.log("purchaseAugmentation",`You do not have enough reputation with '${s.name}'.`),!1;const f=Object(n.f)(c,s,!0);return t.log("purchaseAugmentation",f),!(!Object(m.a)(f)||!f.startsWith("You purchased"))&&(e.gainIntelligenceExp(u.a.IntelligenceSingFnBaseExpGain),!0)},softReset:function(e){a.updateDynamicRam("softReset",Object(h.c)("softReset")),a.checkSingularityAccess("softReset",3),t.log("softReset","Soft resetting. This will cause this script to be killed"),setTimeout(()=>{Object(s.a)(),f(e)},0),t.running=!1,Object(c.a)(t)},installAugmentations:function(n){if(a.updateDynamicRam("installAugmentations",Object(h.c)("installAugmentations")),a.checkSingularityAccess("installAugmentations",3),0===e.queuedAugmentations.length)return t.log("installAugmentations","You do not have any Augmentations to be installed."),!1;e.gainIntelligenceExp(u.a.IntelligenceSingFnBaseExpGain),t.log("installAugmentations","Installing Augmentations. This will cause this script to be killed"),setTimeout(()=>{Object(o.d)(),f(n)},0),t.running=!1,Object(c.a)(t)}}}},function(e,t,a){"use strict";a.d(t,"a",(function(){return m}));var n=a(14),r=a(206),i=a(91),o=a(182),s=a(95),l=a(65),c=a(87),u=a(246);function m(e,t,a){const m=function(t){if(!e.hasWseAccount)throw a.makeRuntimeErrorMsg(t,`You don't have WSE Access! Cannot use ${t}()`);if(!e.hasTixApiAccess)throw a.makeRuntimeErrorMsg(t,`You don't have TIX API Access! Cannot use ${t}()`)},h=function(e,t){const n=i.b[e];if(null==n)throw a.makeRuntimeErrorMsg(t,`Invalid stock symbol: '${e}'`);return n};return{getStockSymbols:function(){return a.updateDynamicRam("getStockSymbols",Object(n.c)("getStockSymbols")),m("getStockSymbols"),Object.values(c.a)},getStockPrice:function(e){a.updateDynamicRam("getStockPrice",Object(n.c)("getStockPrice")),m("getStockPrice");return h(e,"getStockPrice").price},getStockAskPrice:function(e){a.updateDynamicRam("getStockAskPrice",Object(n.c)("getStockAskPrice")),m("getStockAskPrice");return h(e,"getStockAskPrice").getAskPrice()},getStockBidPrice:function(e){a.updateDynamicRam("getStockBidPrice",Object(n.c)("getStockBidPrice")),m("getStockBidPrice");return h(e,"getStockBidPrice").getBidPrice()},getStockPosition:function(e){a.updateDynamicRam("getStockPosition",Object(n.c)("getStockPosition")),m("getStockPosition");const t=i.b[e];if(null==t)throw a.makeRuntimeErrorMsg("getStockPosition","Invalid stock symbol: "+e);return[t.playerShares,t.playerAvgPx,t.playerShortShares,t.playerAvgShortPx]},getStockMaxShares:function(e){a.updateDynamicRam("getStockMaxShares",Object(n.c)("getStockMaxShares")),m("getStockMaxShares");return h(e,"getStockMaxShares").maxShares},getStockPurchaseCost:function(e,t,r){a.updateDynamicRam("getStockPurchaseCost",Object(n.c)("getStockPurchaseCost")),m("getStockPurchaseCost");const i=h(e,"getStockPurchaseCost");let s;t=Math.round(t);const c=r.toLowerCase();if(c.includes("l"))s=l.a.Long;else{if(!c.includes("s"))return 1/0;s=l.a.Short}const u=Object(o.b)(i,t,s);return null==u?1/0:u},getStockSaleGain:function(e,t,r){a.updateDynamicRam("getStockSaleGain",Object(n.c)("getStockSaleGain")),m("getStockSaleGain");const i=h(e,"getStockSaleGain");let s;t=Math.round(t);const c=r.toLowerCase();if(c.includes("l"))s=l.a.Long;else{if(!c.includes("s"))return 0;s=l.a.Short}const u=Object(o.c)(i,t,s);return null==u?0:u},buyStock:function(e,i){a.updateDynamicRam("buyStock",Object(n.c)("buyStock")),m("buyStock");const o=h(e,"buyStock");return Object(r.a)(o,i,t,{})?o.price:0},sellStock:function(e,i){a.updateDynamicRam("sellStock",Object(n.c)("sellStock")),m("sellStock");const o=h(e,"sellStock");return Object(r.c)(o,i,t,{})?o.price:0},shortStock:function(i,o){if(a.updateDynamicRam("shortStock",Object(n.c)("shortStock")),m("shortStock"),8!==e.bitNodeN&&e.sourceFileLvl(8)<=1)throw a.makeRuntimeErrorMsg("shortStock","You must either be in BitNode-8 or you must have Source-File 8 Level 2.");const s=h(i,"shortStock");return Object(r.d)(s,o,t,{})?s.price:0},sellShort:function(i,o){if(a.updateDynamicRam("sellShort",Object(n.c)("sellShort")),m("sellShort"),8!==e.bitNodeN&&e.sourceFileLvl(8)<=1)throw a.makeRuntimeErrorMsg("sellShort","You must either be in BitNode-8 or you must have Source-File 8 Level 2.");const s=h(i,"sellShort");return Object(r.b)(s,o,t,{})?s.price:0},placeOrder:function(r,o,c,u,d){if(a.updateDynamicRam("placeOrder",Object(n.c)("placeOrder")),m("placeOrder"),8!==e.bitNodeN&&e.sourceFileLvl(8)<=2)throw a.makeRuntimeErrorMsg("placeOrder","You must either be in BitNode-8 or you must have Source-File 8 Level 3.");const p=h(r,"placeOrder");let f,g;const y=u.toLowerCase();if(y.includes("limit")&&y.includes("buy"))f=s.a.LimitBuy;else if(y.includes("limit")&&y.includes("sell"))f=s.a.LimitSell;else if(y.includes("stop")&&y.includes("buy"))f=s.a.StopBuy;else{if(!y.includes("stop")||!y.includes("sell"))throw a.makeRuntimeErrorMsg("placeOrder","Invalid order type: "+u);f=s.a.StopSell}const b=d.toLowerCase();if(b.includes("l"))g=l.a.Long;else{if(!b.includes("s"))throw a.makeRuntimeErrorMsg("placeOrder","Invalid position type: "+d);g=l.a.Short}return Object(i.j)(p,o,c,f,g,t)},cancelOrder:function(r,o,c,u,d){if(a.updateDynamicRam("cancelOrder",Object(n.c)("cancelOrder")),m("cancelOrder"),8!==e.bitNodeN&&e.sourceFileLvl(8)<=2)throw a.makeRuntimeErrorMsg("cancelOrder","You must either be in BitNode-8 or you must have Source-File 8 Level 3.");const p=h(r,"cancelOrder");if(isNaN(o)||isNaN(c))throw a.makeRuntimeErrorMsg("cancelOrder",`Invalid shares or price. Must be numeric. shares=${o}, price=${c}`);let f,g;const y=u.toLowerCase();if(y.includes("limit")&&y.includes("buy"))f=s.a.LimitBuy;else if(y.includes("limit")&&y.includes("sell"))f=s.a.LimitSell;else if(y.includes("stop")&&y.includes("buy"))f=s.a.StopBuy;else{if(!y.includes("stop")||!y.includes("sell"))throw a.makeRuntimeErrorMsg("cancelOrder","Invalid order type: "+u);f=s.a.StopSell}const b=d.toLowerCase();if(b.includes("l"))g=l.a.Long;else{if(!b.includes("s"))throw a.makeRuntimeErrorMsg("cancelOrder","Invalid position type: "+d);g=l.a.Short}const E={stock:p,shares:o,price:c,type:f,pos:g};return Object(i.c)(E,t)},getOrders:function(){if(a.updateDynamicRam("getOrders",Object(n.c)("getOrders")),m("getOrders"),8!==e.bitNodeN&&e.sourceFileLvl(8)<=2)throw a.makeRuntimeErrorMsg("getOrders","You must either be in BitNode-8 or have Source-File 8 Level 3.");const t={},r=i.a.Orders;for(const e in r){const a=r[e];if(a.constructor===Array&&a.length>0){t[e]=[];for(let n=0;n<a.length;++n)t[e].push({shares:a[n].shares,price:a[n].price,type:a[n].type,position:a[n].pos})}}return t},getStockVolatility:function(t){if(a.updateDynamicRam("getStockVolatility",Object(n.c)("getStockVolatility")),!e.has4SDataTixApi)throw a.makeRuntimeErrorMsg("getStockVolatility","You don't have 4S Market Data TIX API Access!");return h(t,"getStockVolatility").mv/100},getStockForecast:function(t){if(a.updateDynamicRam("getStockForecast",Object(n.c)("getStockForecast")),!e.has4SDataTixApi)throw a.makeRuntimeErrorMsg("getStockForecast","You don't have 4S Market Data TIX API Access!");const r=h(t,"getStockForecast");let i=50;return r.b?i+=r.otlkMag:i-=r.otlkMag,i/100},purchase4SMarketData:function(){return a.updateDynamicRam("purchase4SMarketData",Object(n.c)("purchase4SMarketData")),m("purchase4SMarketData"),e.has4SData?(t.log("purchase4SMarketData","Already purchased 4S Market Data."),!0):e.money.lt(Object(u.a)())?(t.log("purchase4SMarketData","Not enough money to purchase 4S Market Data."),!1):(e.has4SData=!0,e.loseMoney(Object(u.a)()),t.log("purchase4SMarketData","Purchased 4S Market Data"),!0)},purchase4SMarketDataTixApi:function(){return a.updateDynamicRam("purchase4SMarketDataTixApi",Object(n.c)("purchase4SMarketDataTixApi")),m("purchase4SMarketDataTixApi"),e.has4SDataTixApi?(t.log("purchase4SMarketDataTixApi","Already purchased 4S Market Data TIX API"),!0):e.money.lt(Object(u.b)())?(t.log("purchase4SMarketDataTixApi","Not enough money to purchase 4S Market Data TIX API"),!1):(e.has4SDataTixApi=!0,e.loseMoney(Object(u.b)()),t.log("purchase4SMarketDataTixApi","Purchased 4S Market Data TIX API"),!0)}}}},function(e,t,a){"use strict";a.d(t,"a",(function(){return r}));var n=a(13);function r(){const e=[];return{write:t=>(e.push(t),e.length>n.a.MaxPortCapacity?e.shift():null),tryWrite:t=>!(e.length>=n.a.MaxPortCapacity)&&(e.push(t),!0),read:()=>0===e.length?"NULL PORT DATA":e.shift(),peek:()=>{if(0===e.length)return"NULL PORT DATA";return e.slice()[0]},full:()=>e.length==n.a.MaxPortCapacity,empty:()=>0===e.length,clear:()=>{e.length=0}}}},function(e,t,a){"use strict";function n(e){for(const t in e)e.hasOwnProperty(t)&&delete e[t]}a.d(t,"a",(function(){return n}))},function(e,t,a){"use strict";a.d(t,"a",(function(){return i}));var n=a(311),r=a(2);function i(e){const t="SourceFile"+e.n,a=n.a[t];if(null!=a){switch(e.n){case 1:{let t=0;for(let a=0;a<e.lvl;++a)t+=16/Math.pow(2,a);const a=1+t/100,n=1-t/100;r.a.hacking_chance_mult*=a,r.a.hacking_speed_mult*=a,r.a.hacking_money_mult*=a,r.a.hacking_grow_mult*=a,r.a.hacking_mult*=a,r.a.strength_mult*=a,r.a.defense_mult*=a,r.a.dexterity_mult*=a,r.a.agility_mult*=a,r.a.charisma_mult*=a,r.a.hacking_exp_mult*=a,r.a.strength_exp_mult*=a,r.a.defense_exp_mult*=a,r.a.dexterity_exp_mult*=a,r.a.agility_exp_mult*=a,r.a.charisma_exp_mult*=a,r.a.company_rep_mult*=a,r.a.faction_rep_mult*=a,r.a.crime_money_mult*=a,r.a.crime_success_mult*=a,r.a.hacknet_node_money_mult*=a,r.a.hacknet_node_purchase_cost_mult*=n,r.a.hacknet_node_ram_cost_mult*=n,r.a.hacknet_node_core_cost_mult*=n,r.a.hacknet_node_level_cost_mult*=n,r.a.work_money_mult*=a;break}case 2:{let t=0;for(let a=0;a<e.lvl;++a)t+=24/Math.pow(2,a);const a=1+t/100;r.a.crime_money_mult*=a,r.a.crime_success_mult*=a,r.a.charisma_mult*=a;break}case 3:{let t=0;for(let a=0;a<e.lvl;++a)t+=8/Math.pow(2,a);const a=1+t/100;r.a.charisma_mult*=a,r.a.work_money_mult*=a;break}case 4:break;case 5:{let t=0;for(let a=0;a<e.lvl;++a)t+=8/Math.pow(2,a);const a=1+t/100;r.a.hacking_chance_mult*=a,r.a.hacking_speed_mult*=a,r.a.hacking_money_mult*=a,r.a.hacking_grow_mult*=a,r.a.hacking_mult*=a,r.a.hacking_exp_mult*=a;break}case 6:{let t=0;for(let a=0;a<e.lvl;++a)t+=8/Math.pow(2,a);const a=1+t/100;r.a.strength_exp_mult*=a,r.a.defense_exp_mult*=a,r.a.dexterity_exp_mult*=a,r.a.agility_exp_mult*=a,r.a.strength_mult*=a,r.a.defense_mult*=a,r.a.dexterity_mult*=a,r.a.agility_mult*=a;break}case 7:{let t=0;for(let a=0;a<e.lvl;++a)t+=8/Math.pow(2,a);const a=1+t/100;r.a.bladeburner_max_stamina_mult*=a,r.a.bladeburner_stamina_gain_mult*=a,r.a.bladeburner_analysis_mult*=a,r.a.bladeburner_success_chance_mult*=a;break}case 8:{let t=0;for(let a=0;a<e.lvl;++a)t+=12/Math.pow(2,a);const a=1+t/100;r.a.hacking_grow_mult*=a;break}case 9:{let t=0;for(let a=0;a<e.lvl;++a)t+=8/Math.pow(2,a);const a=1+t/100,n=1-t/100;r.a.hacknet_node_core_cost_mult*=n,r.a.hacknet_node_level_cost_mult*=n,r.a.hacknet_node_money_mult*=a,r.a.hacknet_node_purchase_cost_mult*=n,r.a.hacknet_node_ram_cost_mult*=n;break}case 10:break;case 11:{let t=0;for(let a=0;a<e.lvl;++a)t+=32/Math.pow(2,a);const a=1+t/100;r.a.work_money_mult*=a,r.a.company_rep_mult*=a;break}case 12:break;default:console.error("Invalid source file number: "+e.n)}a.owned=!0}else console.error("Invalid source file number: "+e.n)}},function(e,t,a){"use strict";a.d(t,"a",(function(){return r}));var n=a(2);function r(){if(n.a.exploits&&0===n.a.exploits.length)return;const e=Math.pow(1.001,n.a.exploits.length),t=Math.pow(.999,n.a.exploits.length);n.a.hacking_chance_mult*=e,n.a.hacking_speed_mult*=e,n.a.hacking_money_mult*=e,n.a.hacking_grow_mult*=e,n.a.hacking_mult*=e,n.a.strength_mult*=e,n.a.defense_mult*=e,n.a.dexterity_mult*=e,n.a.agility_mult*=e,n.a.charisma_mult*=e,n.a.hacking_exp_mult*=e,n.a.strength_exp_mult*=e,n.a.defense_exp_mult*=e,n.a.dexterity_exp_mult*=e,n.a.agility_exp_mult*=e,n.a.charisma_exp_mult*=e,n.a.company_rep_mult*=e,n.a.faction_rep_mult*=e,n.a.crime_money_mult*=e,n.a.crime_success_mult*=e,n.a.hacknet_node_money_mult*=e,n.a.hacknet_node_purchase_cost_mult*=t,n.a.hacknet_node_ram_cost_mult*=t,n.a.hacknet_node_core_cost_mult*=t,n.a.hacknet_node_level_cost_mult*=t,n.a.work_money_mult*=e}},function(e,t,a){"use strict";a.d(t,"a",(function(){return r}));var n=a(138);function r(e,t,a,r,i){0!==i.length?1===i.length&&Object(n.e)(i[0]+"")?e.print("Set alias "+i[0]):2===i.length&&"-g"===i[0]&&Object(n.e)(i[1]+"",!0)?e.print("Set global alias "+i[1]):e.error('Incorrect usage of alias command. Usage: alias [-g] [aliasname="value"]'):Object(n.f)()}},function(e,t,a){"use strict";function n(e,t,a,n,r){0===r.length?e.startAnalyze():e.print("Incorrect usage of analyze command. Usage: analyze")}a.d(t,"a",(function(){return n}))},function(e,t,a){"use strict";a.d(t,"a",(function(){return i}));var n=a(48),r=a(86);function i(e,t,a,i,o){if(0!==o.length)return void e.print("Incorrect usage of backdoor command. Usage: backdoor");i instanceof n.a||e.error("Can only backdoor normal servers");const s=i;s.purchasedByPlayer?e.error("Cannot use backdoor on your own machines! You are currently connected to your home PC or one of your purchased servers"):s.hasAdminRights?s.requiredHackingSkill>a.hacking_skill?e.error("Your hacking skill is not high enough to use backdoor on this machine. Try analyzing the machine to determine the required hacking skill"):s instanceof r.a?e.error("Cannot use backdoor on this type of Server"):e.startBackdoor(a):e.error("You do not have admin rights for this machine! Cannot backdoor")}},function(e,t,a){"use strict";a.d(t,"a",(function(){return o}));var n=a(423),r=a(93),i=a(23);function o(e,t,a,o,s){if(!Object(i.d)(r.a.DarkWeb))return void e.error("You need to be able to connect to the Dark Web to use the buy command. (Maybe there's a TOR router you can buy somewhere)");if(1!=s.length)return e.print("Incorrect number of arguments. Usage: "),e.print("buy -l"),void e.print("buy [item name]");const l=s[0]+"";"-l"==l||"-1"==l||"--list"==l?Object(n.c)():Object(n.a)(l)}},function(e,t,a){"use strict";a.d(t,"a",(function(){return i}));var n=a(225),r=a(477);function i(e,t,a,i,o){if(1!==o.length)return void e.error("Incorrect usage of cat command. Usage: cat [file]");const s=e.getFilepath(o[0]+"");if(s.endsWith(".msg")||s.endsWith(".lit")||s.endsWith(".txt")){if(s.endsWith(".msg")||s.endsWith(".lit"))for(let e=0;e<i.messages.length;++e){if(s.endsWith(".lit")&&i.messages[e]===s){const t=i.messages[e];if(t.endsWith(".msg"))throw new Error(".lit file should not be a .msg");return void Object(r.a)(t)}if(s.endsWith(".msg")){const t=i.messages[e];if(t!==s)continue;return void Object(n.e)(t)}}else if(s.endsWith(".txt")){const t=e.getTextFile(a,s);if(null!=t)return void t.show()}e.error("No such file "+s)}else e.error("Only .msg, .txt, and .lit files are viewable with cat (filename must end with .msg, .txt, or .lit)")}},function(e,t,a){"use strict";a.d(t,"a",(function(){return r}));var n=a(109);function r(e,t,a,r,i){if(i.length>1)e.error("Incorrect number of arguments. Usage: cd [dir]");else{let t=1===i.length?i[0]+"":"/",r="";if("/"===t)r="/";else{if(t=Object(n.i)(t),r=Object(n.a)(t,e.cwd()),null===r||""===r)return void e.error("Invalid path. Failed to change directories");const i=a.getCurrentServer();if(!i.scripts.some(e=>e.filename.startsWith(r+""))&&!i.textFiles.some(e=>e.fn.startsWith(r+"")))return void e.error("Invalid path. Failed to change directories")}e.setcwd(r)}}},function(e,t,a){"use strict";a.d(t,"a",(function(){return i}));var n=a(222),r=a(90);function i(e,t,a,i,o){if(o.length<1)e.error("Incorrect number of arguments. Usage: check [script] [arg1] [arg2]...");else{const t=e.getFilepath(o[0]+"");if(!Object(r.a)(t))return void e.error("tail can only be called on .script files (filename must end with .script)");const a=Object(n.a)(t,o.slice(1),i);if(null==a)return void e.error("No such script exists");a.displayLog()}}},function(e,t,a){"use strict";a.d(t,"a",(function(){return r}));var n=a(113);function r(e,t,a,r,i){if(1!==i.length)return void e.error("Incorrect usage of connect command. Usage: connect [ip/hostname]");const o=i[0]+"";for(let t=0;t<r.serversOnNetwork.length;t++){const i=Object(n.a)(r,t);if(null===i)throw new Error("Server on network should not be null");if(i.hostname==o)return void e.connectToServer(a,o)}e.error("Host not found")}},function(e,t,a){"use strict";a.d(t,"a",(function(){return r}));var n=a(90);function r(e,t,a,r,i){try{if(2!==i.length)return void e.error("Incorrect usage of cp command. Usage: cp [src] [dst]");const t=i[0]+"",a=i[1]+"";if(t===a)return void e.error("src and dst cannot be the same");const o=t.slice(t.lastIndexOf("."));if(o!==a.slice(a.lastIndexOf(".")))return void e.error("src and dst must have the same extension.");const s=e.getFilepath(t);if(!Object(n.a)(s)&&!s.endsWith(".txt"))return void e.error("cp only works for scripts and .txt files");if(s.endsWith(".txt")){let t=null;for(let e=0;e<r.textFiles.length;++e)if(r.textFiles[e].fn===s){t=r.textFiles[e];break}if(null===t)return e.error("No such file exists!");const n=r.writeToTextFile(a,t.text);return n.success?n.overwritten?(e.print(`WARNING: ${a} already exists and will be overwriten`),void e.print(a+" overwritten")):void e.print(a+" copied"):void e.error("scp failed")}let l=null;for(let e=0;e<r.scripts.length;++e)if(s==r.scripts[e].filename){l=r.scripts[e];break}if(null==l)return void e.error("cp() failed. No such script exists");const c=r.writeToScriptFile(a,l.code);if(!c.success)return void e.error("scp failed");if(c.overwritten)return e.print(`WARNING: ${a} already exists and will be overwritten`),void e.print(a+" overwritten");e.print(a+" copied")}catch(t){e.error(t+"")}}},function(e,t,a){"use strict";a.d(t,"a",(function(){return l}));var n=a(90),r=a(1075),i=a.n(r),o=a(1076),s=a.n(o);function l(e,t,a,r,o){try{if(1!==o.length)return void e.error("Incorrect usage of download command. Usage: download [script/text file]");const t=o[0]+"";if("*"===t||"*.script"===t||"*.txt"===t){const e=new s.a;if("*"===t||"*.script"===t)for(let t=0;t<r.scripts.length;++t){const a=new Blob([r.scripts[t].code],{type:"text/plain"});e.file(r.scripts[t].filename+".js",a)}if("*"===t||"*.txt"===t)for(let t=0;t<r.textFiles.length;++t){const a=new Blob([r.textFiles[t].text],{type:"text/plain"});e.file(r.textFiles[t].fn,a)}let a="";switch(t){case"*.script":a="bitburnerScripts.zip";break;case"*.txt":a="bitburnerTexts.zip";break;default:a="bitburnerFiles.zip"}return void e.generateAsync({type:"blob"}).then(e=>i.a.saveAs(e,a))}if(Object(n.a)(t)){const n=e.getScript(a,t);if(null!=n)return n.download()}else{if(!t.endsWith(".txt"))return void e.error("Cannot download this filetype");{const n=e.getTextFile(a,t);if(null!=n)return n.download()}}return void e.error(t+" does not exist")}catch(t){return void e.error(t+"")}}},,,function(module,__webpack_exports__,__webpack_require__){"use strict";function expr(terminal,router,player,server,args){if(0===args.length)return void terminal.error("Incorrect usage of expr command. Usage: expr [math expression]");const expr=args.join(""),sanitizedExpr=expr.replace(/s+/g,"").replace(/[^-()\d/*+.]/g,"");let result;try{result=eval(sanitizedExpr)}catch(e){return void terminal.error("Could not evaluate expression: "+sanitizedExpr)}terminal.print(result)}__webpack_require__.d(__webpack_exports__,"a",(function(){return expr}))},function(e,t,a){"use strict";a.d(t,"a",(function(){return r}));var n=a(4);function r(e,t,a,r,i){if(0!==i.length)return void e.error("Incorrect usage of free command. Usage: free");const o=n.a.formatRAM(a.getCurrentServer().maxRam),s=n.a.formatRAM(a.getCurrentServer().ramUsed),l=n.a.formatRAM(a.getCurrentServer().maxRam-a.getCurrentServer().ramUsed),c=Math.max(o.length,Math.max(s.length,l.length)),u=n.a.formatPercentage(a.getCurrentServer().ramUsed/a.getCurrentServer().maxRam);e.print(`Total: ${" ".repeat(c-o.length)}${o}`),e.print(`Used: ${" ".repeat(c-s.length)}${s} (${u})`),e.print(`Available: ${" ".repeat(c-l.length)}${l}`)}},function(e,t,a){"use strict";a.d(t,"a",(function(){return r}));var n=a(48);function r(e,t,a,r,i){if(0!==i.length)return void e.error("Incorrect usage of grow command. Usage: grow");r instanceof n.a||e.error("Cannot grow your own machines! You are currently connected to your home PC or one of your purchased servers");const o=r;o.purchasedByPlayer?e.error("Cannot grow your own machines! You are currently connected to your home PC or one of your purchased servers"):o.hasAdminRights?o.requiredHackingSkill>a.hacking_skill?e.error("Your hacking skill is not high enough to attempt hacking this machine. Try analyzing the machine to determine the required hacking skill"):e.startGrow(a):e.error("You do not have admin rights for this machine! Cannot grow")}},function(e,t,a){"use strict";a.d(t,"a",(function(){return r}));var n=a(48);function r(e,t,a,r,i){if(0!==i.length)return void e.error("Incorrect usage of hack command. Usage: hack");r instanceof n.a||e.error("Cannot hack your own machines! You are currently connected to your home PC or one of your purchased servers");const o=r;o.purchasedByPlayer?e.error("Cannot hack your own machines! You are currently connected to your home PC or one of your purchased servers"):o.hasAdminRights?o.requiredHackingSkill>a.hacking_skill?e.error("Your hacking skill is not high enough to attempt hacking this machine. Try analyzing the machine to determine the required hacking skill"):e.startHack(a):e.error("You do not have admin rights for this machine! Cannot hack")}},function(e,t,a){"use strict";a.d(t,"a",(function(){return r}));var n=a(622);function r(e,t,a,r,i){if(0===i.length||1===i.length)if(0===i.length)n.b.forEach(t=>e.print(t));else{const t=i[0],a=n.a[t];if(null==a)return void e.error("No help topics match '"+t+"'");a.forEach(t=>e.print(t))}else e.error("Incorrect usage of help command. Usage: help")}},function(e,t,a){"use strict";function n(e,t,a,n,r){0===r.length?(a.getCurrentServer().isConnectedTo=!1,a.currentServer=a.getHomeComputer().hostname,a.getCurrentServer().isConnectedTo=!0,e.print("Connected to home"),e.setcwd("/")):e.error("Incorrect usage of home command. Usage: home")}a.d(t,"a",(function(){return n}))},function(e,t,a){"use strict";function n(e,t,a,n,r){0===r.length?e.print(a.getCurrentServer().hostname):e.error("Incorrect usage of hostname command. Usage: hostname")}a.d(t,"a",(function(){return n}))},function(e,t,a){"use strict";a.d(t,"a",(function(){return r}));var n=a(122);function r(e,t,a,r,i){try{if(i.length<1)return void e.error("Incorrect usage of kill command. Usage: kill [scriptname] [arg1] [arg2]...");if("number"==typeof i[0]){const t=i[0];return void(Object(n.a)(t)?e.print("Killing script with PID "+t):e.print(`Failed to kill script with PID ${t}. No such script exists`))}const t=e.getFilepath(i[0]),a=r.getRunningScript(t,i.slice(1));if(null==a)return void e.error("No such script is running. Nothing to kill");Object(n.a)(a,r.hostname,!1),e.print("Killing "+t)}catch(t){e.error(t+"")}}},function(e,t,a){"use strict";a.d(t,"a",(function(){return i}));var n=a(122),r=a(253);function i(e,t,a,i){for(let e=i.runningScripts.length-1;e>=0;--e)Object(n.a)(i.runningScripts[e],i.hostname,!1);r.a.emit(),e.print("Killing all running scripts")}},function(e,t,a){"use strict";a.d(t,"a",(function(){return r}));var n=a(109);function r(e,t,a,r,i){const o=i.length;function s(){e.error("Incorrect usage of ls command. Usage: ls [dir] [| grep pattern]")}if(o>5||3===o)return s();let l="",c=e.cwd();if(c.endsWith("/")||(c+="/"),o>=4){if("grep"!==i[o-1]||"|"!==i[o-2])return s();l=i[o]+""}if(o>=1&&"|"!==i[0]){const t=Object(n.a)(i[0]+"",e.cwd());if(c=t||"",null!=c&&(c.endsWith("/")||(c+="/"),!Object(n.f)(c)))return s()}"/"===c&&(c="");const u=[],m=[],h=[],d=[],p=[],f=[];function g(e,t){let a=e;if(c){if(!e.startsWith(c))return;a=e.slice(c.length,e.length)}if(!l||a.includes(l))if(a.includes("/")){const e=Object(n.d)(a);if(l&&!e.includes(l))return;f.includes(e)||f.push(e)}else t.push(a)}const y=a.getCurrentServer();for(const e of y.programs)g(e,u);for(const e of y.scripts)g(e.filename,m);for(const e of y.textFiles)g(e.fn,h);for(const e of y.contracts)g(e.fn,d);for(const e of y.messages)g(e,p);function b(t){const a=Math.max(...t.map(e=>e.length))+1,n=Math.floor(80/a);for(let r=0;r<t.length;r++){let i="";for(let e=0;e<n&&r<t.length;e++)i+=t[r],i+=" ".repeat(a*(e+1)-i.length),r++;r--,e.print(i)}}u.sort(),m.sort(),h.sort(),d.sort(),p.sort(),f.sort();const E=[{segments:f},{segments:p},{segments:h},{segments:u},{segments:d},{segments:m}].filter(e=>e.segments.length>0);for(let t=0;t<E.length;t++)0!==t&&(e.print(""),e.print("")),b(E[t].segments)}},function(e,t,a){"use strict";function n(e,t,a){e.print(a.getCurrentServer().cpuCores+" Core(s)")}a.d(t,"a",(function(){return n}))},function(e,t,a){"use strict";a.d(t,"a",(function(){return r}));var n=a(4);function r(e,t,a,r,i){try{if(1!==i.length&&3!==i.length)return void e.error("Incorrect usage of mem command. usage: mem [scriptname] [-t] [number threads]");const t=i[0]+"";let r=1;if(3===i.length&&"-t"===i[1]&&(r=Math.round(parseInt(i[2]+"")),isNaN(r)||r<1))return void e.error("Invalid number of threads specified. Number of threads must be greater than 1");const o=e.getScript(a,t);if(null==o)return void e.error("No such script exists!");const s=o.ramUsage*r;e.print(`This script requires ${n.a.formatRAM(s)} of RAM to run for ${r} thread(s)`)}catch(t){e.error(t+"")}}},function(e,t,a){"use strict";a.d(t,"a",(function(){return i}));var n=a(90),r=a(223);function i(e,t,a,i,o){if(2===o.length)try{const t=o[0]+"",s=o[1]+"";if(!Object(n.a)(t)&&!t.endsWith(".txt"))return void e.error("'mv' can only be used on scripts and text files (.txt)");const l=e.getFile(a,t);if(null==l)return void e.error(`Source file ${t} does not exist`);const c=e.getFilepath(t),u=e.getFilepath(s),m=e.getFile(a,s);if(Object(n.a)(t)){const t=l;if(!Object(n.a)(s))return void e.error("Source and destination files must have the same type");if(i.isRunning(c))return void e.error("Cannot use 'mv' on a script that is running");if(null!=m){if(!i.removeFile(u).res)return void e.error("Something went wrong...please contact game dev (probably a bug)");e.print("Warning: The destination file was overwritten")}t.filename=u}else if(l instanceof r.a){const t=l;if(!s.endsWith(".txt"))return void e.error("Source and destination files must have the same type");if(null!=m){if(!i.removeFile(u).res)return void e.error("Something went wrong...please contact game dev (probably a bug)");e.print("Warning: The destination file was overwritten")}t.fn=u}}catch(t){e.error(t+"")}else e.error("Incorrect number of arguments. Usage: mv [src] [dest]")}},function(e,t,a){"use strict";a.d(t,"a",(function(){return r}));var n=a(90);function r(e,t,a,r,i){if(1===i.length)try{const r=i[0]+"";if(Object(n.a)(r)){const n=e.getFilepath(r),i=e.getScript(a,r);if(null==i){let e="";(r.endsWith(".ns")||r.endsWith(".js"))&&(e="/**\n * @param {NS} ns\n **/\nexport async function main(ns) {\n\n}"),t.toScriptEditor(n,e)}else t.toScriptEditor(n,i.code)}else{if(!r.endsWith(".txt"))return void e.error("Invalid file. Only scripts (.script, .ns, .js), text files (.txt), or .fconf can be edited with nano");{const n=e.getFilepath(r),i=e.getTextFile(a,r);null==i?t.toScriptEditor(n):t.toScriptEditor(n,i.text)}}}catch(t){e.error(t+"")}else e.error("Incorrect usage of nano command. Usage: nano [scriptname]")}},function(e,t,a){"use strict";function n(e,t,a,n,r){if(0===r.length)for(let t=0;t<n.runningScripts.length;t++){const a=n.runningScripts[t];let r=`(PID - ${a.pid}) ${a.filename}`;for(let e=0;e<a.args.length;++e)r+=" "+a.args[e].toString();e.print(r)}else e.error("Incorrect usage of ps command. Usage: ps")}a.d(t,"a",(function(){return n}))},function(e,t,a){"use strict";function n(e,t,a,n,r){if(1!==r.length)return void e.error("Incorrect number of arguments. Usage: rm [program/script]");let i,o={res:!0,msg:""};try{i=e.getFilepath(r[0]+""),o=n.removeFile(i)}catch(e){o={res:!1,msg:"No such file exists"}}!o.res&&o.msg&&e.error(o.msg)}a.d(t,"a",(function(){return n}))},function(e,t,a){"use strict";a.d(t,"a",(function(){return o}));var n=a(90),r=a(1094),i=a(1095);function o(e,t,a,o,s){if(s.length<1)e.error("Incorrect number of arguments. Usage: run [program/script] [-t] [num threads] [arg1] [arg2]...");else{const l=s[0]+"";Object(n.a)(l)?Object(r.a)(e,t,a,o,s):l.endsWith(".cct")?e.runContract(a,l):Object(i.a)(e,t,a,o,s)}}},function(e,t,a){"use strict";a.d(t,"a",(function(){return c}));var n=a(241),r=a(152),i=a(312),o=a(222),s=a(387),l=a(4);function c(e,t,a,c,u){if(u.length<1)return void e.error("Bug encountered with Terminal.runScript(). Command array has a length of less than 1: "+u);const m=e.getFilepath(u[0]+""),h={"--tail":Boolean,"-t":Number},d=s(h,{permissive:!0,argv:u.slice(1)}),p=Math.round(parseFloat(d["-t"])),f=!0===d["--tail"];if(void 0!==d["-t"]&&(p<0||isNaN(p)))return void e.error("Invalid number of threads specified. Number of threads must be greater than 0");const g=!isNaN(p)&&p>0?p:1,y=d._;if(null==Object(o.a)(m,y,c)){for(let t=0;t<c.scripts.length;t++){if(c.scripts[t].filename!==m)continue;const a=c.scripts[t],o=a.ramUsage*g,s=c.maxRam-c.ramUsed;if(!c.hasAdminRights)return void e.print("Need root access to run script");if(o>s)return void e.print("This machine does not have enough RAM to run this script with "+g+" threads. Script requires "+l.a.formatRAM(o)+" of RAM");const u=new i.a(a,y);u.threads=g;return Object(r.e)(u,c)?(e.print(`Running script with ${g} thread(s), pid ${u.pid} and args: ${JSON.stringify(y)}.`),void(f&&n.a.emit(u))):void e.error("Failed to start script")}e.print("ERROR: No such script")}else e.print("ERROR: This script is already running. Cannot run multiple instances")}},function(e,t,a){"use strict";a.d(t,"a",(function(){return r}));var n=a(67);function r(e,t,a,r,i){if(i.length<1)return;const o=i[0]+"";if(a.hasProgram(o)){if(!(i.length<1)){for(const s of Object.values(n.a))if(s.name===o)return void s.run(t,e,a,r,i.slice(1).map(e=>e+""));e.print("Invalid executable. Cannot be run")}}else e.error("No such executable on home computer (Only programs that exist on your home computer can be run)")}},function(e,t,a){"use strict";a.d(t,"a",(function(){return r}));var n=a(113);function r(e,t,a,r,i){if(0!==i.length)return void e.error("Incorrect usage of netstat/scan command. Usage: netstat/scan");const o=a.getCurrentServer(),s=o.serversOnNetwork.map((e,t)=>{const a=Object(n.a)(o,t);if(null===a)throw new Error("Server should not be null");return{hostname:a.hostname,ip:a.ip,hasRoot:a.hasAdminRights?"Y":"N"}});s.unshift({hostname:"Hostname",ip:"IP",hasRoot:"Root Access"});const l=Math.max(...s.map(e=>e.hostname.length)),c=Math.max(...s.map(e=>e.ip.length));for(const t of s){if(!t)continue;let a=t.hostname;a+=" ".repeat(l-t.hostname.length+1),a+=t.ip,a+=" ".repeat(c-t.ip.length+1),a+=t.hasRoot,e.print(a)}}},function(e,t,a){"use strict";a.d(t,"a",(function(){return r}));var n=a(67);function r(e,t,a,r,i){if(0===i.length)e.executeScanAnalyzeCommand(a,1);else{if(i.length>2)return void e.error("Incorrect usage of scan-analyze command. usage: scan-analyze [depth]");let t=!1;2===i.length&&"-a"===i[1]&&(t=!0);const r=parseInt(i[0]+"");if(isNaN(r)||r<0)return void e.error("Incorrect usage of scan-analyze command. depth argument must be positive numeric");if(r>3&&!a.hasProgram(n.a.DeepscanV1.name)&&!a.hasProgram(n.a.DeepscanV2.name))return void e.error("You cannot scan-analyze with that high of a depth. Maximum depth is 3");if(r>5&&!a.hasProgram(n.a.DeepscanV2.name))return void e.error("You cannot scan-analyze with that high of a depth. Maximum depth is 5");if(r>10)return void e.error("You cannot scan-analyze with that high of a depth. Maximum depth is 10");e.executeScanAnalyzeCommand(a,r,t)}}},function(e,t,a){"use strict";a.d(t,"a",(function(){return i}));var n=a(23),r=a(90);function i(e,t,a,i,o){try{if(2!==o.length)return void e.error("Incorrect usage of scp command. Usage: scp [file] [destination hostname/ip]");const t=e.getFilepath(o[0]+"");if(!t.endsWith(".lit")&&!Object(r.a)(t)&&!t.endsWith(".txt"))return void e.error("scp only works for scripts, text files (.txt), and literature files (.lit)");const a=Object(n.d)(o[1]+"");if(null==a)return void e.error(`Invalid destination. ${o[1]} not found`);if(t.endsWith(".lit")){let n=!1;for(let e=0;e<i.messages.length;++e)if(i.messages[e]==t){n=!0;break}if(!n)return e.error("No such file exists!");for(let n=0;n<a.messages.length;++n)if(a.messages[n]===t)return void e.print(t+" copied over to "+a.hostname);return a.messages.push(t),e.print(t+" copied over to "+a.hostname)}if(t.endsWith(".txt")){let n=null;for(let e=0;e<i.textFiles.length;++e)if(i.textFiles[e].fn===t){n=i.textFiles[e];break}if(null===n)return e.error("No such file exists!");const r=a.writeToTextFile(n.fn,n.text);return r.success?r.overwritten?(e.print(`WARNING: ${t} already exists on ${a.hostname} and will be overwriten`),void e.print(`${t} overwritten on ${a.hostname}`)):void e.print(`${t} copied over to ${a.hostname}`):void e.error("scp failed")}let s=null;for(let e=0;e<i.scripts.length;++e)if(t==i.scripts[e].filename){s=i.scripts[e];break}if(null==s)return void e.error("scp() failed. No such script exists");const l=a.writeToScriptFile(t,s.code);if(!l.success)return void e.error("scp failed");if(l.overwritten)return e.print(`WARNING: ${t} already exists on ${a.hostname} and will be overwritten`),void e.print(`${t} overwritten on ${a.hostname}`);e.print(`${t} copied over to ${a.hostname}`)}catch(t){e.error(t+"")}}},function(e,t,a){"use strict";function n(e,t,a,n,r){0===r.length?n.hasAdminRights?e.print("You have ROOT access to this machine"):e.print("You do NOT have root access to this machine"):e.error("Incorrect number of arguments. Usage: sudov")}a.d(t,"a",(function(){return n}))},function(e,t,a){"use strict";a.d(t,"a",(function(){return s}));var n=a(222),r=a(90),i=a(275),o=a(241);function s(e,t,a,s,l){try{if(l.length<1)e.error("Incorrect number of arguments. Usage: tail [script] [arg1] [arg2]...");else if("string"==typeof l[0]){const t=e.getFilepath(l[0]);if(!Object(r.a)(t))return void e.error("tail can only be called on .script, .ns, .js files, or by pid");const a=[];for(let e=1;e<l.length;++e)a.push(l[e]);for(let e=0;e<s.runningScripts.length;++e)if(s.runningScripts[e].filename===t&&Object(i.a)(s.runningScripts[e].args,a))return void o.a.emit(s.runningScripts[e]);const n=[];for(let e=0;e<s.runningScripts.length;++e){if(s.runningScripts[e].args.length<a.length)continue;const r=s.runningScripts[e].args.slice(0,a.length);s.runningScripts[e].filename===t&&Object(i.a)(r,a)&&n.push(s.runningScripts[e])}if(1===n.length)return void o.a.emit(n[0]);if(n.length>1){e.error("Found several potential candidates:");for(const t of n)e.error(`${t.filename} ${t.args.join(" ")}`);return void e.error("Script arguments need to be specified.")}e.error("No such script exists.")}else{const t=Object(n.b)(l[0],s);if(null==t)return void e.error("No such script exists");o.a.emit(t)}}catch(t){e.error(t+"")}}},function(e,t,a){"use strict";a.d(t,"a",(function(){return i}));var n=a(522),r=a(4);function i(e,t,a,i,o){if(0!==o.length)return void e.error("Incorrect usage of top command. Usage: top");const s=`Script${" ".repeat(40-"Script".length)}PID${" ".repeat(10-"PID".length)}Threads${" ".repeat(16-"Threads".length)}RAM Usage`;e.print(s);const l=i.runningScripts;for(let t=0;t<l.length;t++){const a=l[t],i=Math.max(0,40-a.filename.length),o=" ".repeat(i),s=Math.max(0,10-(a.pid+"").length),c=" ".repeat(s),u=Math.max(0,16-(a.threads+"").length),m=" ".repeat(u),h=r.a.formatRAM(Object(n.a)(a)*a.threads),d=[a.filename,o,a.pid,c,a.threads,m,h].join("");e.print(d)}}},function(e,t,a){"use strict";a.d(t,"a",(function(){return r}));var n=a(138);function r(e,t,a,r,i){1===i.length?Object(n.g)(i[0]+"")?e.print("Removed alias "+i[0]):e.error("No such alias exists: "+i[0]):e.error("Incorrect usage of unalias name. Usage: unalias [alias]")}},function(e,t,a){"use strict";a.d(t,"a",(function(){return r}));var n=a(48);function r(e,t,a,r,i){if(0!==i.length)return void e.error("Incorrect usage of weaken command. Usage: weaken");r instanceof n.a||e.error("Cannot weaken your own machines! You are currently connected to your home PC or one of your purchased servers");const o=r;o.purchasedByPlayer?e.error("Cannot weaken your own machines! You are currently connected to your home PC or one of your purchased servers"):o.hasAdminRights?o.requiredHackingSkill>a.hacking_skill?e.error("Your hacking skill is not high enough to attempt hacking this machine. Try analyzing the machine to determine the required hacking skill"):e.startWeaken(a):e.error("You do not have admin rights for this machine! Cannot weaken")}},function(e,t,a){"use strict";(function(e){a.d(t,"a",(function(){return r}));var n=a(90);function r(t,a,r,i,o){if(2!==o.length)return void t.error("Incorrect usage of wget command. Usage: wget [url] [target file]");const s=o[0]+"",l=t.getFilepath(o[1]+"");if(!Object(n.a)(l)&&!l.endsWith(".txt"))return t.print("wget failed: Invalid target file. Target file must be script or text file");e.get(s,(function(e){let a;return a=Object(n.a)(l)?i.writeToScriptFile(l,e):i.writeToTextFile(l,e),a.success?a.overwritten?t.print("wget successfully retrieved content and overwrote "+l):t.print("wget successfully retrieved content to new file "+l):t.print("wget failed")}),"text").fail((function(e){return t.error("wget failed: "+JSON.stringify(e))}))}}).call(this,a(640))},function(e,t,a){"use strict";a.d(t,"a",(function(){return i}));var n=a(2),r=a(210);function i(){!function(){if(n.a.exploits.includes(r.a.PrototypeTampering))return;setInterval((function(){"5.5e+1"!==55..toExponential()&&n.a.giveExploit(r.a.PrototypeTampering)}),9e5)}(),function(){if(n.a.exploits.includes(r.a.TimeCompression))return;let e=(new Date).getTime();window.setTimeout((function t(){const a=(new Date).getTime();a-e<500?n.a.giveExploit(r.a.TimeCompression):(e=a,window.setTimeout(t,1e3))}),1e3)}()}},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,function(e,t,a){"use strict";a.r(t);var n=a(0),r=a.n(n),i=a(101),o=a.n(i),s=a(279),l=a(579);function c(){Object(s.c)(),o.a.render(r.a.createElement(s.a,null,r.a.createElement(l.a,null)),document.getElementById("root"))}o.a.render(r.a.createElement(s.a,null,r.a.createElement(l.a,null)),document.getElementById("root")),s.b.subscribe(c)}]);
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