bitburner-src/src/Infiltration/ui/InfiltrationRoot.tsx
2022-09-27 15:35:41 -04:00

44 lines
1.4 KiB
TypeScript

import React, { useState } from "react";
import { Location } from "../../Locations/Location";
import { Router } from "../../ui/GameRoot";
import { calculateDifficulty, calculateReward } from "../formulas/game";
import { Game } from "./Game";
import { Intro } from "./Intro";
interface IProps {
location: Location;
}
export function InfiltrationRoot(props: IProps): React.ReactElement {
const [start, setStart] = useState(false);
if (props.location.infiltrationData === undefined) throw new Error("Trying to do infiltration on invalid location.");
const startingSecurityLevel = props.location.infiltrationData.startingSecurityLevel;
const difficulty = calculateDifficulty(startingSecurityLevel);
const reward = calculateReward(startingSecurityLevel);
function cancel(): void {
Router.toCity();
}
return (
<div style={{ display: "flex", alignItems: "center", height: "calc(100vh - 16px)" }}>
{start ? (
<Game
StartingDifficulty={startingSecurityLevel}
Difficulty={difficulty}
Reward={reward}
MaxLevel={props.location.infiltrationData.maxClearanceLevel}
/>
) : (
<Intro
Location={props.location}
Difficulty={difficulty}
MaxLevel={props.location.infiltrationData.maxClearanceLevel}
start={() => setStart(true)}
cancel={cancel}
/>
)}
</div>
);
}