bitburner-src/electron/achievements.js
Martin Fournier 674d8a3f06 Include electron-log in achievements file
When the timer throws an exception, it tried to log the error but log
was not defined.
2022-01-05 14:17:54 -05:00

37 lines
1.2 KiB
JavaScript

/* eslint-disable @typescript-eslint/no-var-requires */
const greenworks = require("./greenworks");
const log = require("electron-log");
function enableAchievementsInterval(window) {
// This is backward but the game fills in an array called `document.achievements` and we retrieve it from
// here. Hey if it works it works.
const steamAchievements = greenworks.getAchievementNames();
const intervalID = setInterval(async () => {
try {
const playerAchievements = await window.webContents.executeJavaScript("document.achievements");
for (const ach of playerAchievements) {
if (!steamAchievements.includes(ach)) continue;
greenworks.activateAchievement(ach, () => undefined);
}
} catch (error) {
log.error(error);
// The interval probably did not get cleared after a window kill
log.warn('Clearing achievements timer');
clearInterval(intervalID);
return;
}
}, 1000);
window.achievementsIntervalID = intervalID;
}
function disableAchievementsInterval(window) {
if (window.achievementsIntervalID) {
clearInterval(window.achievementsIntervalID);
}
}
module.exports = {
enableAchievementsInterval, disableAchievementsInterval
}