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NS function to get player's hacknet multipliers
172 lines
5.9 KiB
ReStructuredText
172 lines
5.9 KiB
ReStructuredText
Netscript Hacknet Node API
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==========================
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Netscript provides the following API for accessing and upgrading your Hacknet Nodes
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through scripts.
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Note that none of these functions will write to the script's logs. If you want
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to see what your script is doing you will have to print to the logs yourself.
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hacknetnodes
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^^^^^^^^^^^^
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*hacknetnodes* is a special variable. It is an array that maps to the player's
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Hacknet Nodes. The Hacknet Nodes are accessed through indexed. These indexes
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correspond to the number at the end of the name of the Hacknet Node. For example,
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the first Hacknet Node you purchase will have the name "hacknet-node-0" and can be
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accessed using *hacknetnodes[0]*. The fourth Hacknet Node you purchase will have the name
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"hacknet-node-3" and can be accessed using *hacknetnodes[3]*.
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Purchasing Hacknet Nodes
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^^^^^^^^^^^^^^^^^^^^^^^^
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The following is a list of supported functions for purchasing Hacknet Nodes.
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.. js:function:: getNextHacknetNodeCost()
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Returns the cost of purchasing a new Hacknet Node
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.. js:function:: purchaseHacknetNode()
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Purchases a new Hacknet Node. Returns a number with the index of the Hacknet Node. This index is equivalent to the number at the
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end of the Hacknet Node's name (e.g The Hacknet Node named 'hacknet-node-4' will have an index of 4). If the player cannot afford
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to purchase a new Hacknet Node then the function will return false.
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Hacknet Node Member Variables
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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The following is a list of member variables for a Hacknet Node object. These variables are read-only, which means you cannot assign
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a value to these.
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Note that these must be called on an element inside the *hacknetnodes* array, not the array itself.
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.. js:attribute:: hacknetnodes[i].name
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Returns the name of the corresponding Hacknet Node
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.. js:attribute:: hacknetnodes[i].level
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Returns the level of the corresponding Hacknet Node
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.. js:attribute:: hacknetnodes[i].ram
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Returns the amount of RAM on the corresponding Hacknet Node
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.. js:attribute:: hacknetnodes[i].cores
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Returns the number of cores on the corresponding Hacknet Node
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.. js:attribute:: hacknetnodes[i].totalMoneyGenerated
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Returns the total amount of money that the corresponding Hacknet Node has earned
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.. js:attribute:: hacknetnodes[i].onlineTimeSeconds
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Returns the total amount of time (in seconds) that the corresponding Hacknet Node has existed
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.. js:attribute:: hacknetnodes[i].moneyGainRatePerSecond
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Returns the amount of income that the corresponding Hacknet Node earns
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Hacknet Node Methods
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^^^^^^^^^^^^^^^^^^^^
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The following is a list of supported functions/methods for a Hacknet Node object.
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Note that these must be called on an element inside the *hacknetnodes* array, not the
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array itself.
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.. js:method:: hacknetnodes[i].upgradeLevel(n)
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:param number n: Number of levels to upgrade. Must be positive. Rounded to nearest integer
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Tries to upgrade the level of the corresponding Hacknet Node *n* times. Returns true if the
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Hacknet Node's level is successfully upgraded *n* times or up to the max level (200), and false
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otherwise.
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.. js:method:: hacknetnodes[i].upgradeRam()
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Tries to upgrade the amount of RAM on the corresponding Hacknet Node. Returns true if the RAM is
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successfully upgraded and false otherwise.
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.. js:method:: hacknetnodes[i].upgradeCore()
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Tries to purchase an additional core for the corresponding Hacknet Node. Returns true if the
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additional core is successfully purchased, and false otherwise.
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.. js:method:: hacknetnodes[i].getLevelUpgradeCost(n)
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:param number n: Number of levels to upgrade. Must be positive. Rounded to nearest integer
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Returns the cost of upgrading the specified Hacknet Node by *n* levels
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.. js:method:: hacknetnodes[i].getRamUpgradeCost()
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Returns the cost of upgrading the RAM of the specified Hacknet Node. Upgrading a Node's RAM doubles it.
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.. js:method:: hacknetnodes[i].getCoreUpgradeCost()
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Returns the cost of upgrading the number of cores of the specified Hacknet Node. Upgrading a Node's
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number of cores adds one additional core.
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Utils
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^^^^^
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.. js:function:: getHacknetMultipliers()
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Returns an object containing the Player's hacknet related multipliers. These multipliers are
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returned in integer forms, not percentages (e.g. 1.5 instead of 150%). The object has the following structure::
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{
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production: Player's hacknet production multiplier,
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purchaseCost: Player's hacknet purchase cost multiplier,
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ramCost: Player's hacknet ram cost multiplier,
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coreCost: Player's hacknet core cost multiplier,
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levelCost: Player's hacknet level cost multiplier
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}
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Example of how this can be used::
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mults = getHacknetMultipliers();
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print(mults.production);
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print(mults.purchaseCost);
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Example(s)
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^^^^^^^^^^
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The following is an example of one way a script can be used to automate the purchasing and upgrading of Hacknet Nodes.
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This script purchases new Hacknet Nodes until the player has four. Then, it iteratively upgrades each of those four Hacknet
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Nodes to a level of at least 75, RAM to at least 8GB, and number of cores to at least 2::
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//Purchase 4 Hacknet Nodes
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while(hacknetnodes.length < 4) {
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purchaseHacknetNode();
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}
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//Upgrade all 4 Hacknet Nodes to at least level 75
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for (i = 0; i < 4; i = i++) {
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while (hacknetnodes[i].level <= 75) {
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hacknetnodes[i].upgradeLevel(5);
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sleep(10000);
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}
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}
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//Upgrade RAM on all Hacknet Nodes to 8GB
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for (i = 0; i < 4; i = i++) {
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while (hacknetnodes[i].ram < 8) {
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hacknetnodes[i].upgradeRam();
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sleep(10000);
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}
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}
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//Upgrade cores on all Hacknet Nodes to 2
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for (i = 0; i < 4; i = i++) {
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while (hacknetnodes[i].cores < 2) {
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hacknetnodes[i].upgradeCore();
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sleep(10000);
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}
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}
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