mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-14 03:33:52 +01:00
311 lines
15 KiB
JavaScript
311 lines
15 KiB
JavaScript
//Netburner Company class
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function Company() {
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this.companyName = "";
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this.companyPositions = [];
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this.salaryMultiplier = 1; //Multiplier for base salary
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this.expMultiplier = 1; //Multiplier for base exp gain
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//Player-related properties for company
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this.isPlayerEmployed = false;
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this.playerPosition = null;
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this.playerReputation = 0; //"Reputation" within company, gain reputation by working for company
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};
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Company.prototype.init = function(name, salaryMult, expMult) {
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this.companyName = name;
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this.salaryMult = salaryMult;
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this.expMult = expMult;
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}
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Company.prototype.addPosition = function(pos) {
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this.companyPositions.push(pos);
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}
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Company.prototype.addPositions = function(positions) {
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for (var i = 0; i < positions.length; i++) {
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this.addPosition(positions[i]);
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}
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}
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//Object that defines a position within a Company and its requirements
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function CompanyPosition(name, reqHack, reqStr, reqDef, reqDex, reqAgi, reqCha, reqRep, salary) {
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this.positionName = name;
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this.requiredHacking = reqHack;
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this.requiredStrength = reqStr;
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this.requiredDefense = reqDef;
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this.requiredDexterity = reqDex;
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this.requiredAgility = reqAgi;
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this.requiredCharisma = reqCha;
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this.requiredReputation = reqRep;
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//Base salary for a position. This will be multiplied by a company-specific multiplier. Better companies will have
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//higher multipliers.
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//
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//NOTE: This salary denotes the $ gained every loop (200 ms)
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this.baseSalary = salary;
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};
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//Set the parameters that are used to determine how good/effective the Player is at a job.
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//The Player's "effectiveness" at a job determines how much reputation he gains when he works
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//
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//NOTE: These parameters should total to 100, such that each parameter represents a "weighting" of how
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// important that stat/skill is for the job
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CompanyPosition.prototype.setPerformanceParameters = function(hackEff, strEff, defEff, dexEff, agiEff, chaEff) {
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if (hackEff + strEff + defEff + dexEff + agiEff + chaEff != 100) {
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console.log("CompanyPosition.setPerformanceParameters() arguments do not total to 100");
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return;
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}
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this.hackingEffectiveness = hackEff;
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this.strengthEffectiveness = strEff;
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this.defenseEffectiveness = defEff;
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this.dexterityEffectiveness = dexEff;
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this.agilityEffectiveness = agiEff;
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this.charismaEffectiveness = chaEff;
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}
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//Set the stat/skill experience a Player should gain for working at a CompanyPosition. The experience is per game loop (200 ms)
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//These will be constant for a single position, but is affected by a company-specific multiplier
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CompanyPosition.prototype.setExperienceGains = function(hack, str, def, dex, agi, cha) {
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this.hackingExpGain = hack;
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this.strengthExpGain = str;
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this.defenseExpGain = def;
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this.dexterityExpGain = dex;
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this.agilityExpGain = agi;
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this.charismaExpGain = cha;
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}
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//Calculate a player's effectiveness at a certain job. Returns the amount of job reputation
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//that should be gained every game loop (200 ms)
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CompanyPosition.prototype.calculateJobPerformance = function(hacking, str, def, dex, agi, cha) {
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var hackRatio = this.hackingEffectiveness * hacking / CONSTANTS.MaxSkillLevel;
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var strRatio = this.strengthEffectiveness * str / CONSTANTS.MaxSkillLevel;
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var defRatio = this.defenseEffectiveness * def / CONSTANTS.MaxSkillLevel;
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var dexRatio = this.dexterityEffectiveness * dex / CONSTANTS.MaxSkillLevel;
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var agiRatio = this.agilityEffectiveness * agi / CONSTANTS.MaxSkillLevel;
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var chaRatio = this.charismaEffectiveness * cha / CONSTANTS.MaxSkillLevel;
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return (hackRatio + strRatio + defRatio + dexRatio + agiRatio + chaRatio) / 100;
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}
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CompanyPositions = {
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//Constructor: CompanyPosition(name, reqHack, reqStr, reqDef, reqDex, reqAgi, reqCha, reqRep, salary)
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//Software
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SoftwareIntern: new CompanyPosition("Software Engineering Intern", 1, 1, 1, 1, 1, 1, 0, 1),
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JuniorDev: new CompanyPosition("Junior Software Engineer", 50, 1, 1, 1, 1, 1, 9000, 5),
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SeniorDev: new CompanyPosition("Senior Software Engineer", 250, 1, 1, 1, 1, 50, 36000, 12),
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LeadDev: new CompanyPosition("Lead Software Developer", 400, 1, 1, 1, 1, 100, 72000, 15),
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//Security
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ITIntern: new CompanyPosition("IT Intern", 1, 1, 1, 1, 1, 1, 0, .8),
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ITAnalyst: new CompanyPosition("IT Analyst", 25, 1, 1, 1, 1, 1, 9000, 2),
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ITManager: new CompanyPosition("IT Manager", 150, 1, 1, 1, 1, 50, 36000, 8),
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SysAdmin: new CompanyPosition("Systems Administrator", 250, 1, 1, 1, 1, 75, 72000, 13),
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SecurityEngineer: new CompanyPosition("Security Engineer", 150, 1, 1, 1, 1, 25, 36000, 10),
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NetworkEngineer: new CompanyPosition("Network Engineer", 150, 1, 1, 1, 1, 25, 36000, 10),
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NetworkAdministrator: new CompanyPosition("Network Administrator", 250, 1, 1, 1, 1, 75, 72000, 12),
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//Technology management
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HeadOfSoftware: new CompanyPosition("Head of Software", 500, 1, 1, 1, 1, 250, 108000, 30),
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HeadOfEngineering: new CompanyPosition("Head of Engineering", 500, 1, 1, 1, 1, 250, 10800, 30),
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VicePresident: new CompanyPosition("Vice President of Technology", 600, 1, 1, 1, 1, 400, 144000, 40),
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CTO: new CompanyPosition("Chief Technology Officer", 750, 1, 1, 1, 1, 500, 216000, 50),
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//Business
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BusinessIntern: new CompanyPosition("Business Intern", 1, 1, 1, 1, 1, 1, 0, 1),
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BusinessAnalyst: new CompanyPosition("Business Analyst", 5, 1, 1, 1, 1, 50, 9000, 5),
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BusinessManager: new CompanyPosition("Business Manager", 50, 1, 1, 1, 1, 100, 36000, 12),
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OperationsManager: new CompanyPosition("Operations Manager", 50, 1, 1, 1, 1, 200, 72000, 20),
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CFO: new CompanyPosition("Chief Financial Officer", 75, 1, 1, 1, 1, 500, 108000, 50),
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CEO: new CompanyPosition("Chief Executive Officer", 100, 1, 1, 1, 1, 750, 216000, 100),
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//Non-tech/management jobs
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Waiter: new CompanyPosition("Waiter", 1, 1, 1, 1, 1, 1, 0, .5),
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SecurityGuard: new CompanyPosition("Security Guard", 1, 50, 50, 50, 50, 25, 3),
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PoliceOfficer: new CompanyPosition("Police Officer", 10, 100, 100, 100, 100, 50, 4),
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SecurityOfficer: new CompanyPosition("Security Officer", 25, 150, 150, 150, 150, 75, 6),
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SecuritySupervisor: new CompanyPosition("Security Supervisor", 25, 250, 250, 250, 250, 100, 12),
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HeadOfSecurity: new CompanyPosition("Head of Security", 50, 500, 500, 500, 500, 200, 20),
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init: function() {
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//Argument order: hack, str, def, dex, agi, cha
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//Software
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CompanyPositions.SoftwareIntern.setPerformanceParameters(90, 0, 0, 0, 0, 10);
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CompanyPositions.SoftwareIntern.setExperienceGains(.1, 0, 0, 0, 0, .02);
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CompanyPositions.JuniorDev.setPerformanceParameters(85, 0, 0, 0, 0, 15);
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CompanyPositions.JuniorDev.setExperienceGains(.2, 0, 0, 0, 0, .04);
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CompanyPositions.SeniorDev.setPerformanceParameters(75, 0, 0, 0, 0, 25);
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CompanyPositions.SeniorDev.setExperienceGains(.4, 0, 0, 0, 0, .08);
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CompanyPositions.LeadDev.setPerformanceParameters(70, 0, 0, 0, 0, 30);
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CompanyPositions.LeadDev.setExperienceGains(.5, 0, 0, 0, 0, .1);
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//Security
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CompanyPositions.ITIntern.setPerformanceParameters(90, 0, 0, 0, 0, 10);
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CompanyPositions.ITIntern.setExperienceGains(.05, 0, 0, 0, 0, .01);
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CompanyPositions.ITAnalyst.setPerformanceParameters(85, 0, 0, 0, 0, 15);
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CompanyPositions.ITAnalyst.setExperienceGains(.15, 0, 0, 0, 0, .02);
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CompanyPositions.ITManager.setPerformanceParameters(75, 0, 0, 0, 0, 25);
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CompanyPositions.ITManager.setExperienceGains(.4, 0, 0, 0, 0, .1);
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CompanyPositions.SysAdmin.setPerformanceParameters(80, 0, 0, 0, 0, 20);
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CompanyPositions.SysAdmin.setExperienceGains(.5, 0, 0, 0, 0, .05);
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CompanyPositions.SecurityEngineer.setPerformanceParameters(85, 0, 0, 0, 0, 15);
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CompanyPositions.SecurityEngineer.setExperienceGains(0.4, 0, 0, 0, 0, .05);
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CompanyPositions.NetworkEngineer.setPerformanceParameters(85, 0, 0, 0, 0, 15);
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CompanyPositions.NetworkEngineer.setExperienceGains(0.4, 0, 0, 0, 0, .05);
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CompanyPositions.NetworkAdministrator.setPerformanceParameters(75, 0, 0, 0, 0, 25);
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CompanyPositions.NetworkAdministrator.setExperienceGains(0.5, 0, 0, 0, 0, .1);
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//Technology management
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CompanyPositions.HeadOfSoftware.setPerformanceParameters(65, 0, 0, 0, 0, 35);
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CompanyPositions.HeadOfSoftware.setExperienceGains(1, 0, 0, 0, 0, .5);
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CompanyPositions.HeadOfEngineering.setPerformanceParameters(60, 0, 0, 0, 0, 40);
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CompanyPositions.HeadOfEngineering.setExperienceGains(1.1, 0, 0, 0, 0, .5);
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CompanyPositions.VicePresident.setPerformanceParameters(60, 0, 0, 0, 0, 40);
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CompanyPositions.VicePresident.setExperienceGains(1.2, 0, 0, 0, 0, .6);
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CompanyPositions.CTO.setPerformanceParameters(50, 0, 0, 0, 0, 50);
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CompanyPositions.CTO.setExperienceGains(1.5, 0, 0, 0, 1);
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//Business
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CompanyPositions.BusinessIntern.setPerformanceParameters(10, 0, 0, 0, 0, 90);
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CompanyPositions.BusinessIntern.setExperienceGains(.01, 0, 0, 0, 0, .1);
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CompanyPositions.BusinessAnalyst.setPerformanceParameters(20, 0, 0, 0, 0, 80);
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CompanyPositions.BusinessAnalyst.setExperienceGains(.02, 0, 0, 0, 0, .2);
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CompanyPositions.BusinessManager.setPerformanceParameters(15, 0, 0, 0, 0, 85);
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CompanyPositions.BusinessManager.setExperienceGains(.02, 0, 0, 0, 0, .4);
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CompanyPositions.OperationsManager.setPerformanceParameters(15, 0, 0, 0, 0, 85);
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CompanyPositions.OperationsManager.setExperienceGains(.02, 0, 0, 0, 0, .4);
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CompanyPositions.CFO.setPerformanceParameters(10, 0, 0, 0, 0, 90);
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CompanyPositions.CFO.setExperienceGains(.05, 0, 0, 0, 0, 1);
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CompanyPositions.CEO.setPerformanceParameters(10, 0, 0, 0, 0, 90);
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CompanyPositions.CEO.setExperienceGains(.1, 0, 0, 0, 0, 1.5);
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//Non-tech/management jobs
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//TODO These parameters might need to be balanced
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CompanyPositions.Waiter.setPerformanceParameters(0, 10, 0, 10, 10, 70);
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CompanyPositions.Waiter.setExperienceGains(0, .01, 0, .01, .01, .05);
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CompanyPositions.SecurityGuard.setPerformanceParameters(5, 20, 20, 20, 20, 15);
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CompanyPositions.SecurityGuard.setExperienceGains(.01, .02, .02, .02, .02, .01);
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CompanyPositions.PoliceOfficer.setPerformanceParameters(5, 20, 20, 20, 20, 15);
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CompanyPositions.PoliceOfficer.setExperienceGains(.01, .04, .04, .04, .04, .02);
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CompanyPositions.SecurityOfficer.setPerformanceParameters(10, 20, 20, 20, 20, 10);
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CompanyPositions.SecurityOfficer.setExperienceGains(.02, .06, .06, .06, .06, .04);
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CompanyPositions.SecuritySupervisor.setPerformanceParameters(10, 15, 15, 15, 15, 30);
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CompanyPositions.SecuritySupervisor.setExperienceGains(.02, .06, .06, .06, .06, .08);
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CompanyPositions.HeadOfSecurity.setPerformanceParameters(10, 15, 15, 15, 15, 30);
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CompanyPositions.HeadOfSecurity.setExperienceGains(.05, .1, .1, .1, .1, .1);
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}
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}
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Companies = {
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/* Companies that also have servers */
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//Megacorporations
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ECorp: new Company(),
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MegaCorp: new Company(),
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BachmanAndAssociates: new Company(),
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BladeIndustries: new Company(),
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NWO: new Company(),
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ClarkeIncorporated: new Company(),
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OmniTekIncorporated: new Company(),
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FourSigma: new Company(),
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KuaiGongInternational: new Company(),
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//Technology and communication companies ("Large" companies)
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FulcrumTechnologies: new Company(),
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StormTechnologies: new Company(),
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DefComm: new Company(),
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HeliosLabs: new Company(),
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VitaLife: new Company(),
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IcarusMicrosystems: new Company(),
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UniversalEnergy: new Company(),
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GalacticCybersystems: new Company(),
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//Defense Companies ("Large" Companies)
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AeroCorp: new Company(),
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OmniaCybersystems: new Company(),
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SolarisSpaceSystems: new Company(),
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DeltaOne: new Company(),
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//Health, medicine, pharmaceutical companies ("Large" companies)
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GlobalPharmaceuticals: new Company(),
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NovaMedical: new Company(),
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//Other large companies
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CIA: new Company(),
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NSA: new Company(),
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WatchdogSecurity: new Company(),
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//"Medium level" companies
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LexoCorp: new Company(),
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RhoConstruction: new Company(),
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AlphaEnterprises: new Company(),
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AevumPolice: new Company(),
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SysCoreSecurities: new Company(),
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CompuTek: new Company(),
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NetLinkTechnologies: new Company(),
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CarmichaelSecurity: new Company(),
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//"Low level" companies
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FoodNStuff: new Company(),
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JoesGuns: new Company(),
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OmegaSoftware: new Company(),
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/* Companies that do not have servers */
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NoodleBar: new Company(),
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init: function() {
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/* Companies that also have servers */
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//Megacorporations
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Companies.ECorp.init("ECorp", 3.0, 3.0);
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Companies.MegaCorp.init("MegaCorp", 3.0, 3.0);
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Companies.BachmanAndAssociates.init("Bachman & Associates", 2.6, 2.6);
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Companies.BladeIndustries.init("Blade Industries", 2.75, 2.75);
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Companies.NWO.init("NWO", 2.75, 2.75);
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Companies.ClarkeIncorporated.init("Clarke Incorporated", 2.25, 2.25);
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Companies.OmniTekIncorporated.init("OmniTek Incorporated", 2.25, 2.25);
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Companies.FourSigma.init("Four Sigma", 2.5, 2.5);
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Companies.KuaiGongInternational.init("KuaiGong International", 2.2, 2.2);
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//Technology and communication companies ("Large" servers)
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Companies.FulcrumTechnologies.init("Fulcrum Technologies", 2.0, 2.0);
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Companies.StormTechnologies.init("Storm Technologies", 1.8, 1.8);
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Companies.DefComm.init("DefComm", 1.75, 1.75);
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Companies.HeliosLabs.init("Helios Labs", 1.8, 1.8);
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Companies.VitaLife.init("VitaLife", 1.8, 1.8);
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Companies.IcarusMicrosystems.init("Icarus Microsystems", 1.9, 1.9);
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Companies.UniversalEnergy.init("Universal Energy", 2.0, 2.0);
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Companies.GalacticCybersystems.init("Galactic Cybersystems", 1.9, 1.9);
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//Defense Companies ("Large" Companies)
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Companies.AeroCorp.init("AeroCorp", 1.7, 1.7);
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Companies.OmniaCybersystems.init("Omnia Cybersystems", 1.7, 1.7);
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Companies.SolarisSpaceSystems.init("Solaris Space Systems", 1.7, 1.7);
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Companies.DeltaOne.init("Delta One", 1.6, 1.6);
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//Health, medicine, pharmaceutical companies ("Large" servers)
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Companies.GlobalPharmaceuticals.init("Global Pharmaceuticals", 1.8, 1.8);
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Companies.NovaMedical.init("Nova Medical", 1.75, 1.75);
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//Other large companies
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Companies.CIA.init("Central Intelligence Agency", 2.0, 2.0);
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Companies.NSA.init("National Security Agency", 2.0, 2.0);
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Companies.WatchdogSecurity.init("Watchdog Security", 1.5, 1.5);
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//"Medium level" companies
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Companies.LexoCorp.init("LexoCorp", 1.4, 1.4);
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Companies.RhoConstruction.init("Rho Construction", 1.3, 1.3);
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Companies.AlphaEnterprises.init("Alpha Enterprises", 1.5, 1.5);
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Companies.AevumPolice.init("Aevum Police", 1.3, 1.3);
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Companies.SysCoreSecurities.init("SysCore Securities", 1.3, 1.3);
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Companies.CompuTek.init("CompuTek", 1.2, 1.2);
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Companies.NetLinkTechnologies.init("NetLink Technologies", 1.2, 1.2);
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Companies.CarmichaelSecurity.init("Carmichael Security", 1.2, 1.2);
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//"Low level" companies
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Companies.FoodNStuff.init("FoodNStuff", 1, 1);
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Companies.JoesGuns.init("Joe's Guns", 1, 1);
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Companies.OmegaSoftware.init("Omega Software", 1.1, 1.1);
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/* Companies that do not have servers */
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Companies.NoodleBar.init("Noodle Bar", 1, 1);
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}
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} |