mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-13 11:13:50 +01:00
925e96345d
* infiltration use buttons instead of a links * minor accessibility patch * Hospitalization will not cost more than 10% of the players money. * Adde hospitalization netscript function * Removed the suggestion that the combat path will lead to Daedalus, it still will. But new players should not be told that this is a viable path to completing a BitNode. * getMemberInformation now returns everything about the member. * New netscript function to get the players hacknet server hash capacity * yesno dialog box will not keep older messages anymore * v0.51.1 * Casino part 1 * Discord link in options, documentation for getMemberInformation updated, dev menu has more money options, tech vendors now handle max cores or max ram better * Removed text under Factiosn referencing rejected factions. * Removed html element forgotten in plain text * Casino implementation * v0.51.2
246 lines
12 KiB
TypeScript
246 lines
12 KiB
TypeScript
import * as React from "react";
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import { numeralWrapper } from "../ui/numeralFormat";
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import { BitNodes } from "../BitNode/BitNode";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { MoneySourceTracker } from "../utils/MoneySourceTracker";
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import { dialogBoxCreate } from "../../utils/DialogBox";
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import { convertTimeMsToTimeElapsedString } from "../../utils/StringHelperFunctions";
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import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
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import { SourceFileFlags } from "../SourceFile/SourceFileFlags";
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import { getPurchaseServerLimit } from "../Server/ServerPurchases";
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import { HacknetServerConstants } from "../Hacknet/data/Constants";
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import { StatsTable } from "./React/StatsTable";
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import { Money } from "./React/Money";
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export function CharacterInfo(p: IPlayer): React.ReactElement {
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function LastEmployer(): React.ReactElement {
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if (p.companyName) {
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return <><span>Employer at which you last worked: {p.companyName}</span><br /></>;
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}
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return <></>;
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}
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function LastJob(): React.ReactElement {
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if (p.companyName !== "") {
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return <><span>Job you last worked: {p.jobs[p.companyName]}</span><br /></>;
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}
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return <></>;
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}
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function Employers(): React.ReactElement {
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if (p.jobs && Object.keys(p.jobs).length !== 0)
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return <>
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<span>All Employers:</span><br />
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<ul>
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{Object.keys(p.jobs).map(j => <li key={j}> * {j}</li>)}
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</ul><br /><br />
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</>
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return <></>;
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}
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function Hacknet(): React.ReactElement {
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// Can't import HacknetHelpers for some reason.
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if(!(p.bitNodeN === 9 || SourceFileFlags[9] > 0)) {
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return <><span>{`Hacknet Nodes owned: ${p.hacknetNodes.length}</span>`}</span><br /></>
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} else {
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return <><span>{`Hacknet Servers owned: ${p.hacknetNodes.length} / ${HacknetServerConstants.MaxServers}`}</span><br /></>
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}
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}
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function convertMoneySourceTrackerToString(src: MoneySourceTracker): React.ReactElement {
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let parts: any[][] = [[`Total:`, Money(src.total)]];
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if (src.bladeburner) { parts.push([`Bladeburner:`, Money(src.bladeburner)]) };
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if (src.codingcontract) { parts.push([`Coding Contracts:`, Money(src.codingcontract)]) };
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if (src.work) { parts.push([`Company Work:`, Money(src.work)]) };
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if (src.corporation) { parts.push([`Corporation:`, Money(src.corporation)]) };
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if (src.crime) { parts.push([`Crimes:`, Money(src.crime)]) };
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if (src.gang) { parts.push([`Gang:`, Money(src.gang)]) };
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if (src.hacking) { parts.push([`Hacking:`, Money(src.hacking)]) };
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if (src.hacknetnode) { parts.push([`Hacknet Nodes:`, Money(src.hacknetnode)]) };
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if (src.hospitalization) { parts.push([`Hospitalization:`, Money(src.hospitalization)]) };
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if (src.infiltration) { parts.push([`Infiltration:`, Money(src.infiltration)]) };
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if (src.stock) { parts.push([`Stock Market:`, Money(src.stock)]) };
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if (src.casino) { parts.push([`Casino:`, Money(src.casino)]) };
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return StatsTable(parts, "");
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}
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function openMoneyModal() {
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let content = (<>
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<u>Money earned since you last installed Augmentations:</u><br />
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{convertMoneySourceTrackerToString(p.moneySourceA)}
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</>);
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if (p.sourceFiles.length !== 0) {
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content = (<>{content}<br /><br /><u>Money earned in this BitNode:</u><br />
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{convertMoneySourceTrackerToString(p.moneySourceB)}</>);
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}
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dialogBoxCreate(content, false);
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}
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function Intelligence(): React.ReactElement {
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if (p.intelligence > 0) {
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return <tr key='5'>
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<td>Intelligence:</td>
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<td style={{textAlign: 'right'}}>{numeralWrapper.formatSkill(p.intelligence)}</td>
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</tr>;
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}
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return <></>;
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}
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function MultiplierTable(props: any): React.ReactElement {
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function bn5Stat(r: any) {
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if(SourceFileFlags[5] > 0 && r.length > 2 && r[1] != r[2]) {
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return <td key='2' style={{textAlign: 'right'}}> ({numeralWrapper.formatPercentage(r[2])})</td>
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}
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return <></>;
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}
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return <>
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<table>
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<tbody>
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{props.rows.map((r: any) => <tr key={r[0]}>
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<td key='0'>{`${r[0]} multiplier:`}</td>
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<td key='1' style={{textAlign: 'right', paddingLeft: '5px'}}>{numeralWrapper.formatPercentage(r[1])}</td>
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{bn5Stat(r)}
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</tr>)}
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</tbody>
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</table>
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</>
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}
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function CurrentBitNode(): React.ReactElement {
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if(p.sourceFiles.length > 0) {
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const index = "BitNode" + p.bitNodeN;
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return <>
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<span>Current BitNode: {p.bitNodeN} ({BitNodes[index].name})</span><br /><br />
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<div style={{width:"60%", fontSize: "13px", marginLeft:"4%"}}>
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{BitNodes[index].info.split("<br>").map((t, i) => <div key={i}>
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<span style={{whiteSpace: 'pre-wrap', overflowWrap: 'break-word'}}>{t}</span><br />
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</div>)}
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</div>
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</>
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}
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return <></>
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}
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const timeRows = [
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['Time played since last Augmentation:', convertTimeMsToTimeElapsedString(p.playtimeSinceLastAug)],
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]
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if(p.sourceFiles.length > 0) {
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timeRows.push(['Time played since last Bitnode destroyed:', convertTimeMsToTimeElapsedString(p.playtimeSinceLastBitnode)]);
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}
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timeRows.push(['Total Time played:', convertTimeMsToTimeElapsedString(p.totalPlaytime)])
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return (
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<pre>
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<b>General</b>
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<br /><br />
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<span>Current City: {p.city}</span><br />
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<LastEmployer />
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<LastJob />
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<Employers />
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<span>Money: {Money(p.money.toNumber())}</span>
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<button className="popup-box-button" style={{display: 'inline-block', float: 'none'}} onClick={openMoneyModal}>Money Statistics & Breakdown</button><br /><br />
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<b>Stats</b>
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<table>
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<tbody>
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<tr key='0'>
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<td key='0'>Hacking:</td>
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<td key='1' style={{textAlign: 'right'}}>{numeralWrapper.formatSkill(p.hacking_skill)}</td>
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<td key='2' style={{textAlign: 'right'}}>({numeralWrapper.formatExp(p.hacking_exp)} exp)</td>
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</tr>
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<tr key='1'>
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<td key='0'>Strength:</td>
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<td key='1' style={{textAlign: 'right'}}>{numeralWrapper.formatSkill(p.strength)}</td>
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<td key='2' style={{textAlign: 'right'}}>({numeralWrapper.formatExp(p.strength_exp)} exp)</td>
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</tr>
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<tr key='2'>
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<td key='0'>Defense:</td>
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<td key='1' style={{textAlign: 'right'}}>{numeralWrapper.formatSkill(p.defense)}</td>
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<td key='2' style={{textAlign: 'right'}}>({numeralWrapper.formatExp(p.defense_exp)} exp)</td>
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</tr>
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<tr key='3'>
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<td key='0'>Dexterity:</td>
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<td key='1' style={{textAlign: 'right'}}>{numeralWrapper.formatSkill(p.dexterity)}</td>
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<td key='2' style={{textAlign: 'right'}}>({numeralWrapper.formatExp(p.dexterity_exp)} exp)</td>
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</tr>
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<tr key='4'>
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<td key='0'>Agility:</td>
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<td key='1' style={{textAlign: 'right'}}>{numeralWrapper.formatSkill(p.agility)}</td>
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<td key='2' style={{textAlign: 'right'}}>({numeralWrapper.formatExp(p.agility_exp)} exp)</td>
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</tr>
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<tr key='5'>
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<td key='0'>Charisma:</td>
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<td key='1' style={{textAlign: 'right'}}>{numeralWrapper.formatSkill(p.charisma)}</td>
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<td key='2' style={{textAlign: 'right'}}>({numeralWrapper.formatExp(p.charisma_exp)} exp)</td>
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</tr>
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<Intelligence />
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</tbody>
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</table>
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<br />
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<MultiplierTable rows={[
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['Hacking Chance', p.hacking_chance_mult],
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['Hacking Speed', p.hacking_speed_mult],
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['Hacking Money', p.hacking_money_mult, p.hacking_money_mult*BitNodeMultipliers.ScriptHackMoney],
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['Hacking Growth', p.hacking_grow_mult, p.hacking_grow_mult*BitNodeMultipliers.ServerGrowthRate]
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]} /><br />
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<MultiplierTable rows={[
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['Hacking Level', p.hacking_mult, p.hacking_mult*BitNodeMultipliers.HackingLevelMultiplier],
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['Hacking Experience', p.hacking_exp_mult, p.hacking_exp_mult*BitNodeMultipliers.HackExpGain],
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]} /><br />
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<MultiplierTable rows={[
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['Strength Level', p.strength_mult, p.strength_mult*BitNodeMultipliers.StrengthLevelMultiplier],
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['Strength Experience', p.strength_exp_mult]
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]} /><br />
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<MultiplierTable rows={[
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['Defense Level', p.defense_mult, p.defense_mult*BitNodeMultipliers.DefenseLevelMultiplier],
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['Defense Experience', p.defense_exp_mult]
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]} /><br />
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<MultiplierTable rows={[
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['Dexterity Level', p.dexterity_mult, p.dexterity_mult*BitNodeMultipliers.DexterityLevelMultiplier],
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['Dexterity Experience', p.dexterity_exp_mult]
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]} /><br />
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<MultiplierTable rows={[
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['Agility Level', p.agility_mult, p.agility_mult*BitNodeMultipliers.AgilityLevelMultiplier],
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['Agility Experience', p.agility_exp_mult]
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]} /><br />
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<MultiplierTable rows={[
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['Charisma Level', p.charisma_mult, p.charisma_mult*BitNodeMultipliers.CharismaLevelMultiplier],
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['Charisma Experience', p.charisma_exp_mult]
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]} /><br />
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<MultiplierTable rows={[
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['Hacknet Node production', p.hacknet_node_money_mult, p.hacknet_node_money_mult*BitNodeMultipliers.HacknetNodeMoney],
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['Hacknet Node purchase cost', p.hacknet_node_purchase_cost_mult],
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['Hacknet Node RAM upgrade cost', p.hacknet_node_ram_cost_mult],
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['Hacknet Node Core purchase cost', p.hacknet_node_core_cost_mult],
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['Hacknet Node level upgrade cost', p.hacknet_node_level_cost_mult]
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]} /><br />
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<MultiplierTable rows={[
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['Company reputation gain', p.company_rep_mult],
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['Faction reputation gain', p.faction_rep_mult, p.faction_rep_mult*BitNodeMultipliers.FactionWorkRepGain],
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['Salary', p.work_money_mult, p.work_money_mult*BitNodeMultipliers.CompanyWorkMoney]
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]} /><br />
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<MultiplierTable rows={[
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['Crime success', p.crime_success_mult],
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['Crime money', p.crime_money_mult, p.crime_money_mult*BitNodeMultipliers.CrimeMoney]
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]} /><br /><br />
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<b>Misc.</b><br /><br />
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<span>{`Servers owned: ${p.purchasedServers.length} / ${getPurchaseServerLimit()}`}</span><br />
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<Hacknet />
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<span>{`Augmentations installed: ${p.augmentations.length}`}</span><br /><br />
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{StatsTable(timeRows, null)}
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<br />
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<CurrentBitNode />
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</pre>
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)
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} |