bitburner-src/src/ui/CharacterInfo.tsx
hydroflame 925e96345d
v0.51.2 (#838)
* infiltration use buttons instead of a links

* minor accessibility patch

* Hospitalization will not cost more than 10% of the players money.

* Adde hospitalization netscript function

* Removed the suggestion that the combat path will lead to Daedalus, it still will. But new players should not be told that this is a viable path to completing a BitNode.

* getMemberInformation now returns everything about the member.

* New netscript function to get the players hacknet server hash capacity

* yesno dialog box will not keep older messages anymore

* v0.51.1

* Casino part 1

* Discord link in options, documentation for getMemberInformation updated, dev menu has more money options, tech vendors now handle max cores or max ram better

* Removed text under Factiosn referencing rejected factions.

* Removed html element forgotten in plain text

* Casino implementation

* v0.51.2
2021-04-09 18:12:31 -04:00

246 lines
12 KiB
TypeScript

import * as React from "react";
import { numeralWrapper } from "../ui/numeralFormat";
import { BitNodes } from "../BitNode/BitNode";
import { IPlayer } from "../PersonObjects/IPlayer";
import { MoneySourceTracker } from "../utils/MoneySourceTracker";
import { dialogBoxCreate } from "../../utils/DialogBox";
import { convertTimeMsToTimeElapsedString } from "../../utils/StringHelperFunctions";
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
import { SourceFileFlags } from "../SourceFile/SourceFileFlags";
import { getPurchaseServerLimit } from "../Server/ServerPurchases";
import { HacknetServerConstants } from "../Hacknet/data/Constants";
import { StatsTable } from "./React/StatsTable";
import { Money } from "./React/Money";
export function CharacterInfo(p: IPlayer): React.ReactElement {
function LastEmployer(): React.ReactElement {
if (p.companyName) {
return <><span>Employer at which you last worked: {p.companyName}</span><br /></>;
}
return <></>;
}
function LastJob(): React.ReactElement {
if (p.companyName !== "") {
return <><span>Job you last worked: {p.jobs[p.companyName]}</span><br /></>;
}
return <></>;
}
function Employers(): React.ReactElement {
if (p.jobs && Object.keys(p.jobs).length !== 0)
return <>
<span>All Employers:</span><br />
<ul>
{Object.keys(p.jobs).map(j => <li key={j}> * {j}</li>)}
</ul><br /><br />
</>
return <></>;
}
function Hacknet(): React.ReactElement {
// Can't import HacknetHelpers for some reason.
if(!(p.bitNodeN === 9 || SourceFileFlags[9] > 0)) {
return <><span>{`Hacknet Nodes owned: ${p.hacknetNodes.length}</span>`}</span><br /></>
} else {
return <><span>{`Hacknet Servers owned: ${p.hacknetNodes.length} / ${HacknetServerConstants.MaxServers}`}</span><br /></>
}
}
function convertMoneySourceTrackerToString(src: MoneySourceTracker): React.ReactElement {
let parts: any[][] = [[`Total:`, Money(src.total)]];
if (src.bladeburner) { parts.push([`Bladeburner:`, Money(src.bladeburner)]) };
if (src.codingcontract) { parts.push([`Coding Contracts:`, Money(src.codingcontract)]) };
if (src.work) { parts.push([`Company Work:`, Money(src.work)]) };
if (src.corporation) { parts.push([`Corporation:`, Money(src.corporation)]) };
if (src.crime) { parts.push([`Crimes:`, Money(src.crime)]) };
if (src.gang) { parts.push([`Gang:`, Money(src.gang)]) };
if (src.hacking) { parts.push([`Hacking:`, Money(src.hacking)]) };
if (src.hacknetnode) { parts.push([`Hacknet Nodes:`, Money(src.hacknetnode)]) };
if (src.hospitalization) { parts.push([`Hospitalization:`, Money(src.hospitalization)]) };
if (src.infiltration) { parts.push([`Infiltration:`, Money(src.infiltration)]) };
if (src.stock) { parts.push([`Stock Market:`, Money(src.stock)]) };
if (src.casino) { parts.push([`Casino:`, Money(src.casino)]) };
return StatsTable(parts, "");
}
function openMoneyModal() {
let content = (<>
<u>Money earned since you last installed Augmentations:</u><br />
{convertMoneySourceTrackerToString(p.moneySourceA)}
</>);
if (p.sourceFiles.length !== 0) {
content = (<>{content}<br /><br /><u>Money earned in this BitNode:</u><br />
{convertMoneySourceTrackerToString(p.moneySourceB)}</>);
}
dialogBoxCreate(content, false);
}
function Intelligence(): React.ReactElement {
if (p.intelligence > 0) {
return <tr key='5'>
<td>Intelligence:</td>
<td style={{textAlign: 'right'}}>{numeralWrapper.formatSkill(p.intelligence)}</td>
</tr>;
}
return <></>;
}
function MultiplierTable(props: any): React.ReactElement {
function bn5Stat(r: any) {
if(SourceFileFlags[5] > 0 && r.length > 2 && r[1] != r[2]) {
return <td key='2' style={{textAlign: 'right'}}> ({numeralWrapper.formatPercentage(r[2])})</td>
}
return <></>;
}
return <>
<table>
<tbody>
{props.rows.map((r: any) => <tr key={r[0]}>
<td key='0'>{`${r[0]} multiplier:`}</td>
<td key='1' style={{textAlign: 'right', paddingLeft: '5px'}}>{numeralWrapper.formatPercentage(r[1])}</td>
{bn5Stat(r)}
</tr>)}
</tbody>
</table>
</>
}
function CurrentBitNode(): React.ReactElement {
if(p.sourceFiles.length > 0) {
const index = "BitNode" + p.bitNodeN;
return <>
<span>Current BitNode: {p.bitNodeN} ({BitNodes[index].name})</span><br /><br />
<div style={{width:"60%", fontSize: "13px", marginLeft:"4%"}}>
{BitNodes[index].info.split("<br>").map((t, i) => <div key={i}>
<span style={{whiteSpace: 'pre-wrap', overflowWrap: 'break-word'}}>{t}</span><br />
</div>)}
</div>
</>
}
return <></>
}
const timeRows = [
['Time played since last Augmentation:', convertTimeMsToTimeElapsedString(p.playtimeSinceLastAug)],
]
if(p.sourceFiles.length > 0) {
timeRows.push(['Time played since last Bitnode destroyed:', convertTimeMsToTimeElapsedString(p.playtimeSinceLastBitnode)]);
}
timeRows.push(['Total Time played:', convertTimeMsToTimeElapsedString(p.totalPlaytime)])
return (
<pre>
<b>General</b>
<br /><br />
<span>Current City: {p.city}</span><br />
<LastEmployer />
<LastJob />
<Employers />
<span>Money: {Money(p.money.toNumber())}</span>
<button className="popup-box-button" style={{display: 'inline-block', float: 'none'}} onClick={openMoneyModal}>Money Statistics & Breakdown</button><br /><br />
<b>Stats</b>
<table>
<tbody>
<tr key='0'>
<td key='0'>Hacking:</td>
<td key='1' style={{textAlign: 'right'}}>{numeralWrapper.formatSkill(p.hacking_skill)}</td>
<td key='2' style={{textAlign: 'right'}}>({numeralWrapper.formatExp(p.hacking_exp)} exp)</td>
</tr>
<tr key='1'>
<td key='0'>Strength:</td>
<td key='1' style={{textAlign: 'right'}}>{numeralWrapper.formatSkill(p.strength)}</td>
<td key='2' style={{textAlign: 'right'}}>({numeralWrapper.formatExp(p.strength_exp)} exp)</td>
</tr>
<tr key='2'>
<td key='0'>Defense:</td>
<td key='1' style={{textAlign: 'right'}}>{numeralWrapper.formatSkill(p.defense)}</td>
<td key='2' style={{textAlign: 'right'}}>({numeralWrapper.formatExp(p.defense_exp)} exp)</td>
</tr>
<tr key='3'>
<td key='0'>Dexterity:</td>
<td key='1' style={{textAlign: 'right'}}>{numeralWrapper.formatSkill(p.dexterity)}</td>
<td key='2' style={{textAlign: 'right'}}>({numeralWrapper.formatExp(p.dexterity_exp)} exp)</td>
</tr>
<tr key='4'>
<td key='0'>Agility:</td>
<td key='1' style={{textAlign: 'right'}}>{numeralWrapper.formatSkill(p.agility)}</td>
<td key='2' style={{textAlign: 'right'}}>({numeralWrapper.formatExp(p.agility_exp)} exp)</td>
</tr>
<tr key='5'>
<td key='0'>Charisma:</td>
<td key='1' style={{textAlign: 'right'}}>{numeralWrapper.formatSkill(p.charisma)}</td>
<td key='2' style={{textAlign: 'right'}}>({numeralWrapper.formatExp(p.charisma_exp)} exp)</td>
</tr>
<Intelligence />
</tbody>
</table>
<br />
<MultiplierTable rows={[
['Hacking Chance', p.hacking_chance_mult],
['Hacking Speed', p.hacking_speed_mult],
['Hacking Money', p.hacking_money_mult, p.hacking_money_mult*BitNodeMultipliers.ScriptHackMoney],
['Hacking Growth', p.hacking_grow_mult, p.hacking_grow_mult*BitNodeMultipliers.ServerGrowthRate]
]} /><br />
<MultiplierTable rows={[
['Hacking Level', p.hacking_mult, p.hacking_mult*BitNodeMultipliers.HackingLevelMultiplier],
['Hacking Experience', p.hacking_exp_mult, p.hacking_exp_mult*BitNodeMultipliers.HackExpGain],
]} /><br />
<MultiplierTable rows={[
['Strength Level', p.strength_mult, p.strength_mult*BitNodeMultipliers.StrengthLevelMultiplier],
['Strength Experience', p.strength_exp_mult]
]} /><br />
<MultiplierTable rows={[
['Defense Level', p.defense_mult, p.defense_mult*BitNodeMultipliers.DefenseLevelMultiplier],
['Defense Experience', p.defense_exp_mult]
]} /><br />
<MultiplierTable rows={[
['Dexterity Level', p.dexterity_mult, p.dexterity_mult*BitNodeMultipliers.DexterityLevelMultiplier],
['Dexterity Experience', p.dexterity_exp_mult]
]} /><br />
<MultiplierTable rows={[
['Agility Level', p.agility_mult, p.agility_mult*BitNodeMultipliers.AgilityLevelMultiplier],
['Agility Experience', p.agility_exp_mult]
]} /><br />
<MultiplierTable rows={[
['Charisma Level', p.charisma_mult, p.charisma_mult*BitNodeMultipliers.CharismaLevelMultiplier],
['Charisma Experience', p.charisma_exp_mult]
]} /><br />
<MultiplierTable rows={[
['Hacknet Node production', p.hacknet_node_money_mult, p.hacknet_node_money_mult*BitNodeMultipliers.HacknetNodeMoney],
['Hacknet Node purchase cost', p.hacknet_node_purchase_cost_mult],
['Hacknet Node RAM upgrade cost', p.hacknet_node_ram_cost_mult],
['Hacknet Node Core purchase cost', p.hacknet_node_core_cost_mult],
['Hacknet Node level upgrade cost', p.hacknet_node_level_cost_mult]
]} /><br />
<MultiplierTable rows={[
['Company reputation gain', p.company_rep_mult],
['Faction reputation gain', p.faction_rep_mult, p.faction_rep_mult*BitNodeMultipliers.FactionWorkRepGain],
['Salary', p.work_money_mult, p.work_money_mult*BitNodeMultipliers.CompanyWorkMoney]
]} /><br />
<MultiplierTable rows={[
['Crime success', p.crime_success_mult],
['Crime money', p.crime_money_mult, p.crime_money_mult*BitNodeMultipliers.CrimeMoney]
]} /><br /><br />
<b>Misc.</b><br /><br />
<span>{`Servers owned: ${p.purchasedServers.length} / ${getPurchaseServerLimit()}`}</span><br />
<Hacknet />
<span>{`Augmentations installed: ${p.augmentations.length}`}</span><br /><br />
{StatsTable(timeRows, null)}
<br />
<CurrentBitNode />
</pre>
)
}