mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-17 13:13:49 +01:00
398 lines
12 KiB
JavaScript
398 lines
12 KiB
JavaScript
/* eslint-disable @typescript-eslint/no-var-requires */
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const { app, Menu, clipboard, dialog, shell } = require("electron");
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const log = require("electron-log");
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const Config = require("electron-config");
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const api = require("./api-server");
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const utils = require("./utils");
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const storage = require("./storage");
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const config = new Config();
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function getMenu(window) {
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const canZoomIn = utils.getZoomFactor() <= 2;
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const zoomIn = () => {
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const currentZoom = utils.getZoomFactor();
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const newZoom = currentZoom + 0.1;
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if (newZoom <= 2.0) {
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utils.setZoomFactor(window, newZoom);
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refreshMenu(window);
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} else {
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log.log("Max zoom out");
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utils.writeToast(window, "Cannot zoom in anymore", "warning");
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}
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};
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const canZoomOut = utils.getZoomFactor() >= 0.5;
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const zoomOut = () => {
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const currentZoom = utils.getZoomFactor();
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const newZoom = currentZoom - 0.1;
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if (newZoom >= 0.5) {
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utils.setZoomFactor(window, newZoom);
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refreshMenu(window);
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} else {
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log.log("Max zoom in");
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utils.writeToast(window, "Cannot zoom out anymore", "warning");
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}
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};
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const canResetZoom = utils.getZoomFactor() !== 1;
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const resetZoom = () => {
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utils.setZoomFactor(window, 1);
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refreshMenu(window);
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log.log("Reset zoom");
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};
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return Menu.buildFromTemplate([
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{
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label: "File",
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submenu: [
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{
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label: "Save Game",
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click: () => window.webContents.send("trigger-save"),
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},
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{
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label: "Export Save",
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click: () => window.webContents.send("trigger-game-export"),
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},
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{
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label: "Export Scripts",
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click: async () => window.webContents.send("trigger-scripts-export"),
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},
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{
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type: "separator",
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},
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{
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label: "Load Last Save",
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click: async () => {
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try {
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const saveGame = await storage.loadLastFromDisk(window);
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window.webContents.send("push-save-request", { save: saveGame });
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} catch (error) {
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log.error(error);
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utils.writeToast(window, "Could not load last save from disk", "error", 5000);
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}
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},
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},
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{
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label: "Load From File",
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click: async () => {
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const defaultPath = await storage.getSaveFolder(window);
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const result = await dialog.showOpenDialog(window, {
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title: "Load From File",
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defaultPath: defaultPath,
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buttonLabel: "Load",
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filters: [
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{ name: "Game Saves", extensions: ["json", "json.gz", "txt"] },
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{ name: "All", extensions: ["*"] },
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],
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properties: ["openFile", "dontAddToRecent"],
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});
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if (result.canceled) return;
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const file = result.filePaths[0];
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try {
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const saveGame = await storage.loadFileFromDisk(file);
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window.webContents.send("push-save-request", { save: saveGame });
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} catch (error) {
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log.error(error);
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utils.writeToast(window, "Could not load save from disk", "error", 5000);
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}
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},
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},
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{
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label: "Load From Steam Cloud",
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enabled: storage.isCloudEnabled(),
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click: async () => {
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try {
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const saveGame = await storage.getSteamCloudSaveString();
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await storage.pushSaveGameForImport(window, saveGame, false);
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} catch (error) {
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log.error(error);
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utils.writeToast(window, "Could not load from Steam Cloud", "error", 5000);
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}
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},
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},
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{
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type: "separator",
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},
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{
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label: "Compress Disk Saves (.gz)",
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type: "checkbox",
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checked: storage.isSaveCompressionEnabled(),
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click: (menuItem) => {
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storage.setSaveCompressionConfig(menuItem.checked);
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utils.writeToast(window, `${menuItem.checked ? "Enabled" : "Disabled"} Save Compression`, "info", 5000);
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refreshMenu(window);
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},
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},
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{
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label: "Auto-Save to Disk",
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type: "checkbox",
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checked: storage.isAutosaveEnabled(),
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click: (menuItem) => {
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storage.setAutosaveConfig(menuItem.checked);
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utils.writeToast(window, `${menuItem.checked ? "Enabled" : "Disabled"} Auto-Save to Disk`, "info", 5000);
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refreshMenu(window);
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},
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},
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{
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label: "Auto-Save to Steam Cloud",
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type: "checkbox",
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enabled: !global.greenworksError,
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checked: storage.isCloudEnabled(),
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click: (menuItem) => {
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storage.setCloudEnabledConfig(menuItem.checked);
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utils.writeToast(
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window,
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`${menuItem.checked ? "Enabled" : "Disabled"} Auto-Save to Steam Cloud`,
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"info",
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5000,
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);
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refreshMenu(window);
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},
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},
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{
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label: "Restore Newest on Load",
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type: "checkbox",
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checked: config.get("onload-restore-newest", true),
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click: (menuItem) => {
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config.set("onload-restore-newest", menuItem.checked);
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utils.writeToast(
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window,
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`${menuItem.checked ? "Enabled" : "Disabled"} Restore Newest on Load`,
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"info",
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5000,
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);
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refreshMenu(window);
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},
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},
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{
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type: "separator",
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},
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{
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label: "Open Directory",
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submenu: [
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{
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label: "Open Game Directory",
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click: () => shell.openPath(app.getAppPath()),
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},
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{
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label: "Open Saves Directory",
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click: async () => {
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const path = await storage.getSaveFolder(window);
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shell.openPath(path);
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},
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},
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{
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label: "Open Logs Directory",
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click: () => shell.openPath(app.getPath("logs")),
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},
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{
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label: "Open Data Directory",
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click: () => shell.openPath(app.getPath("userData")),
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},
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],
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},
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{
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type: "separator",
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},
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{
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label: "Quit",
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click: () => app.quit(),
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},
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],
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},
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{
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label: "Edit",
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submenu: [
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{ label: "Undo", accelerator: "CmdOrCtrl+Z", selector: "undo:" },
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{ label: "Redo", accelerator: "Shift+CmdOrCtrl+Z", selector: "redo:" },
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{ type: "separator" },
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{ label: "Cut", accelerator: "CmdOrCtrl+X", selector: "cut:" },
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{ label: "Copy", accelerator: "CmdOrCtrl+C", selector: "copy:" },
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{ label: "Paste", accelerator: "CmdOrCtrl+V", selector: "paste:" },
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{ label: "Select All", accelerator: "CmdOrCtrl+A", selector: "selectAll:" },
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],
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},
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{
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label: "Reloads",
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submenu: [
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{
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label: "Reload",
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accelerator: "f5",
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click: () => window.loadFile("index.html"),
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},
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{
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label: "Reload & Kill All Scripts",
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click: () => utils.reloadAndKill(window, true),
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},
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],
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},
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{
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label: "Fullscreen",
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submenu: [
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{
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label: "Toggle",
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accelerator: "f9",
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click: (() => {
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let full = false;
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return () => {
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full = !full;
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window.setFullScreen(full);
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};
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})(),
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},
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],
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},
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{
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label: "API Server",
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submenu: [
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{
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label: api.isListening() ? "Disable Server" : "Enable Server",
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click: async () => {
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let success = false;
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try {
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await api.toggleServer();
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success = true;
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} catch (error) {
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log.error(error);
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utils.showErrorBox("Error Toggling Server", error);
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}
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if (success && api.isListening()) {
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utils.writeToast(window, "Started API Server", "success");
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} else if (success && !api.isListening()) {
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utils.writeToast(window, "Stopped API Server", "success");
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} else {
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utils.writeToast(window, "Error Toggling Server", "error");
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}
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refreshMenu(window);
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},
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},
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{
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label: api.isAutostart() ? "Disable Autostart" : "Enable Autostart",
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click: async () => {
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api.toggleAutostart();
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if (api.isAutostart()) {
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utils.writeToast(window, "Enabled API Server Autostart", "success");
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} else {
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utils.writeToast(window, "Disabled API Server Autostart", "success");
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}
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refreshMenu(window);
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},
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},
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{
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label: "Copy Auth Token",
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click: async () => {
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const token = api.getAuthenticationToken();
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log.log("Wrote authentication token to clipboard");
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clipboard.writeText(token);
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utils.writeToast(window, "Copied Authentication Token to Clipboard", "info");
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},
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},
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{
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type: "separator",
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},
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{
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label: "Information",
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click: () => {
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dialog
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.showMessageBox({
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type: "info",
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title: "Bitburner > API Server Information",
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message: "The API Server is used to write script files to your in-game home.",
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detail:
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"There is an official Visual Studio Code extension that makes use of that feature.\n\n" +
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"It allows you to write your script file in an external IDE and have them pushed over to the game automatically.\n" +
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"If you want more information, head over to: https://github.com/bitburner-official/bitburner-vscode.",
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buttons: ["Dismiss", "Open Extension Link (GitHub)"],
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defaultId: 0,
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cancelId: 0,
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noLink: true,
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})
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.then(({ response }) => {
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if (response === 1) {
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shell.openExternal("https://github.com/bitburner-official/bitburner-vscode");
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}
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});
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},
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},
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],
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},
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{
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label: "Zoom",
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submenu: [
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{
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label: "Zoom In",
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enabled: canZoomIn,
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accelerator: "CommandOrControl+numadd",
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click: zoomIn,
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},
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{
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label: "Zoom In (non numpad)",
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enabled: canZoomIn,
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visible: false,
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accelerator: "CommandOrControl+Plus",
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acceleratorWorksWhenHidden: true,
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click: zoomIn,
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},
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{
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label: "Zoom Out",
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enabled: canZoomOut,
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accelerator: "CommandOrControl+numsub",
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click: zoomOut,
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},
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{
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label: "Zoom Out (non numpad)",
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enabled: canZoomOut,
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accelerator: "CommandOrControl+-",
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visible: false,
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acceleratorWorksWhenHidden: true,
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click: zoomOut,
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},
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{
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label: "Reset Zoom",
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enabled: canResetZoom,
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accelerator: "CommandOrControl+num0",
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click: resetZoom,
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},
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{
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label: "Reset Zoom (non numpad)",
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enabled: canResetZoom,
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accelerator: "CommandOrControl+0",
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visible: false,
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acceleratorWorksWhenHidden: true,
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click: resetZoom,
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},
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],
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},
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{
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label: "Debug",
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submenu: [
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{
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label: "Activate",
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click: () => window.webContents.openDevTools(),
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},
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{
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label: "Delete Steam Cloud Data",
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enabled: !global.greenworksError,
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click: async () => {
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try {
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await storage.deleteCloudFile();
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} catch (error) {
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log.error(error);
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}
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},
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},
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],
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},
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]);
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}
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function refreshMenu(window) {
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Menu.setApplicationMenu(getMenu(window));
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}
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module.exports = {
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getMenu,
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refreshMenu,
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};
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