bitburner-src/src/Faction/Faction.ts
2021-11-05 16:09:19 -04:00

92 lines
2.1 KiB
TypeScript

import { FactionInfo, FactionInfos } from "./FactionInfo";
import { favorToRep, repToFavor } from "./formulas/favor";
import { Generic_fromJSON, Generic_toJSON, Reviver } from "../utils/JSONReviver";
export class Faction {
/**
* Flag signalling whether the player has already received an invitation
* to this faction
*/
alreadyInvited = false;
/**
* Holds names of all augmentations that this Faction offers
*/
augmentations: string[] = [];
/**
* Amount of favor the player has with this faction.
*/
favor = 0;
/**
* Flag signalling whether player has been banned from this faction
*/
isBanned = false;
/**
* Flag signalling whether player is a member of this faction
*/
isMember = false;
/**
* Name of faction
*/
name = "";
/**
* Amount of reputation player has with this faction
*/
playerReputation = 0;
constructor(name = "") {
this.name = name;
}
getInfo(): FactionInfo {
const info = FactionInfos[this.name];
if (info == null) {
throw new Error(
`Missing faction from FactionInfos: ${this.name} this probably means the faction got corrupted somehow`,
);
}
return info;
}
gainFavor(): void {
if (this.favor == null) {
this.favor = 0;
}
this.favor += this.getFavorGain();
}
//Returns an array with [How much favor would be gained, how much rep would be left over]
getFavorGain(): number {
if (this.favor == null) {
this.favor = 0;
}
const storedRep = Math.max(0, favorToRep(this.favor));
const totalRep = storedRep + this.playerReputation;
const newFavor = repToFavor(totalRep);
return newFavor - this.favor;
}
/**
* Serialize the current object to a JSON save state.
*/
toJSON(): any {
return Generic_toJSON("Faction", this);
}
/**
* Initiatizes a Faction object from a JSON save state.
*/
// eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types
static fromJSON(value: any): Faction {
return Generic_fromJSON(Faction, value.data);
}
}
Reviver.constructors.Faction = Faction;