bitburner-src/src/NetscriptFunctions/Formulas.ts

437 lines
18 KiB
TypeScript

import { Player as player } from "../Player";
import { calculateServerGrowth } from "../Server/formulas/grow";
import {
calculateMoneyGainRate,
calculateLevelUpgradeCost,
calculateRamUpgradeCost,
calculateCoreUpgradeCost,
calculateNodeCost,
} from "../Hacknet/formulas/HacknetNodes";
import {
calculateHashGainRate as HScalculateHashGainRate,
calculateLevelUpgradeCost as HScalculateLevelUpgradeCost,
calculateRamUpgradeCost as HScalculateRamUpgradeCost,
calculateCoreUpgradeCost as HScalculateCoreUpgradeCost,
calculateCacheUpgradeCost as HScalculateCacheUpgradeCost,
calculateServerCost as HScalculateServerCost,
} from "../Hacknet/formulas/HacknetServers";
import { HacknetNodeConstants, HacknetServerConstants } from "../Hacknet/data/Constants";
import { calculateSkill, calculateExp } from "../PersonObjects/formulas/skill";
import {
calculateHackingChance,
calculateHackingExpGain,
calculatePercentMoneyHacked,
calculateHackingTime,
calculateGrowTime,
calculateWeakenTime,
} from "../Hacking";
import { Programs } from "../Programs/Programs";
import {
Formulas as IFormulas,
HacknetNodeConstants as DefHacknetNodeConstants,
HacknetServerConstants as DefHacknetServerConstants,
} from "../ScriptEditor/NetscriptDefinitions";
import {
calculateRespectGain,
calculateWantedLevelGain,
calculateMoneyGain,
calculateWantedPenalty,
calculateAscensionMult,
calculateAscensionPointsGain,
} from "../Gang/formulas/formulas";
import { favorToRep as calculateFavorToRep, repToFavor as calculateRepToFavor } from "../Faction/formulas/favor";
import { repFromDonation } from "../Faction/formulas/donation";
import { InternalAPI, NetscriptContext } from "../Netscript/APIWrapper";
import { helpers } from "../Netscript/NetscriptHelpers";
import { WorkStats } from "../Work/WorkStats";
import { calculateCrimeWorkStats } from "../Work/formulas/Crime";
import { Crimes } from "../Crime/Crimes";
import { calculateClassEarnings } from "../Work/formulas/Class";
import { ClassType } from "../Work/ClassWork";
import { LocationName } from "../Locations/data/LocationNames";
import { calculateFactionExp, calculateFactionRep } from "../Work/formulas/Faction";
import { FactionWorkType } from "../Work/data/FactionWorkType";
import { Player as INetscriptPlayer, Server as IServerDef } from "../ScriptEditor/NetscriptDefinitions";
import { defaultMultipliers } from "../PersonObjects/Multipliers";
export function NetscriptFormulas(): InternalAPI<IFormulas> {
const checkFormulasAccess = function (ctx: NetscriptContext): void {
if (!player.hasProgram(Programs.Formulas.name)) {
throw helpers.makeRuntimeErrorMsg(ctx, `Requires Formulas.exe to run.`);
}
};
return {
mockServer: () => (): IServerDef => ({
cpuCores: 0,
ftpPortOpen: false,
hasAdminRights: false,
hostname: "",
httpPortOpen: false,
ip: "",
isConnectedTo: false,
maxRam: 0,
organizationName: "",
ramUsed: 0,
smtpPortOpen: false,
sqlPortOpen: false,
sshPortOpen: false,
purchasedByPlayer: false,
backdoorInstalled: false,
baseDifficulty: 0,
hackDifficulty: 0,
minDifficulty: 0,
moneyAvailable: 0,
moneyMax: 0,
numOpenPortsRequired: 0,
openPortCount: 0,
requiredHackingSkill: 0,
serverGrowth: 0,
}),
mockPlayer: () => (): INetscriptPlayer => ({
hp: { current: 0, max: 0 },
skills: {
hacking: 0,
strength: 0,
defense: 0,
dexterity: 0,
agility: 0,
charisma: 0,
intelligence: 0,
},
exp: {
hacking: 0,
strength: 0,
defense: 0,
dexterity: 0,
agility: 0,
charisma: 0,
intelligence: 0,
},
mults: defaultMultipliers(),
numPeopleKilled: 0,
money: 0,
city: "",
location: "",
bitNodeN: 0,
totalPlaytime: 0,
playtimeSinceLastAug: 0,
playtimeSinceLastBitnode: 0,
jobs: {},
factions: [],
tor: false,
hasCorporation: false,
inBladeburner: false,
entropy: 0,
}),
reputation: {
calculateFavorToRep:
(ctx: NetscriptContext) =>
(_favor: unknown): number => {
const favor = helpers.number(ctx, "favor", _favor);
checkFormulasAccess(ctx);
return calculateFavorToRep(favor);
},
calculateRepToFavor:
(ctx: NetscriptContext) =>
(_rep: unknown): number => {
const rep = helpers.number(ctx, "rep", _rep);
checkFormulasAccess(ctx);
return calculateRepToFavor(rep);
},
repFromDonation:
(ctx: NetscriptContext) =>
(_amount: unknown, _player: unknown): number => {
const amount = helpers.number(ctx, "amount", _amount);
const player = helpers.player(ctx, _player);
checkFormulasAccess(ctx);
return repFromDonation(amount, player);
},
},
skills: {
calculateSkill:
(ctx: NetscriptContext) =>
(_exp: unknown, _mult: unknown = 1): number => {
const exp = helpers.number(ctx, "exp", _exp);
const mult = helpers.number(ctx, "mult", _mult);
checkFormulasAccess(ctx);
return calculateSkill(exp, mult);
},
calculateExp:
(ctx: NetscriptContext) =>
(_skill: unknown, _mult: unknown = 1): number => {
const skill = helpers.number(ctx, "skill", _skill);
const mult = helpers.number(ctx, "mult", _mult);
checkFormulasAccess(ctx);
return calculateExp(skill, mult);
},
},
hacking: {
hackChance:
(ctx: NetscriptContext) =>
(_server: unknown, _player: unknown): number => {
const server = helpers.server(ctx, _server);
const player = helpers.player(ctx, _player);
checkFormulasAccess(ctx);
return calculateHackingChance(server, player);
},
hackExp:
(ctx: NetscriptContext) =>
(_server: unknown, _player: unknown): number => {
const server = helpers.server(ctx, _server);
const player = helpers.player(ctx, _player);
checkFormulasAccess(ctx);
return calculateHackingExpGain(server, player);
},
hackPercent:
(ctx: NetscriptContext) =>
(_server: unknown, _player: unknown): number => {
const server = helpers.server(ctx, _server);
const player = helpers.player(ctx, _player);
checkFormulasAccess(ctx);
return calculatePercentMoneyHacked(server, player);
},
growPercent:
(ctx: NetscriptContext) =>
(_server: unknown, _threads: unknown, _player: unknown, _cores: unknown = 1): number => {
const server = helpers.server(ctx, _server);
const player = helpers.player(ctx, _player);
const threads = helpers.number(ctx, "threads", _threads);
const cores = helpers.number(ctx, "cores", _cores);
checkFormulasAccess(ctx);
return calculateServerGrowth(server, threads, player, cores);
},
hackTime:
(ctx: NetscriptContext) =>
(_server: unknown, _player: unknown): number => {
const server = helpers.server(ctx, _server);
const player = helpers.player(ctx, _player);
checkFormulasAccess(ctx);
return calculateHackingTime(server, player) * 1000;
},
growTime:
(ctx: NetscriptContext) =>
(_server: unknown, _player: unknown): number => {
const server = helpers.server(ctx, _server);
const player = helpers.player(ctx, _player);
checkFormulasAccess(ctx);
return calculateGrowTime(server, player) * 1000;
},
weakenTime:
(ctx: NetscriptContext) =>
(_server: unknown, _player: unknown): number => {
const server = helpers.server(ctx, _server);
const player = helpers.player(ctx, _player);
checkFormulasAccess(ctx);
return calculateWeakenTime(server, player) * 1000;
},
},
hacknetNodes: {
moneyGainRate:
(ctx: NetscriptContext) =>
(_level: unknown, _ram: unknown, _cores: unknown, _mult: unknown = 1): number => {
const level = helpers.number(ctx, "level", _level);
const ram = helpers.number(ctx, "ram", _ram);
const cores = helpers.number(ctx, "cores", _cores);
const mult = helpers.number(ctx, "mult", _mult);
checkFormulasAccess(ctx);
return calculateMoneyGainRate(level, ram, cores, mult);
},
levelUpgradeCost:
(ctx: NetscriptContext) =>
(_startingLevel: unknown, _extraLevels: unknown = 1, _costMult: unknown = 1): number => {
const startingLevel = helpers.number(ctx, "startingLevel", _startingLevel);
const extraLevels = helpers.number(ctx, "extraLevels", _extraLevels);
const costMult = helpers.number(ctx, "costMult", _costMult);
checkFormulasAccess(ctx);
return calculateLevelUpgradeCost(startingLevel, extraLevels, costMult);
},
ramUpgradeCost:
(ctx: NetscriptContext) =>
(_startingRam: unknown, _extraLevels: unknown = 1, _costMult: unknown = 1): number => {
const startingRam = helpers.number(ctx, "startingRam", _startingRam);
const extraLevels = helpers.number(ctx, "extraLevels", _extraLevels);
const costMult = helpers.number(ctx, "costMult", _costMult);
checkFormulasAccess(ctx);
return calculateRamUpgradeCost(startingRam, extraLevels, costMult);
},
coreUpgradeCost:
(ctx: NetscriptContext) =>
(_startingCore: unknown, _extraCores: unknown = 1, _costMult: unknown = 1): number => {
const startingCore = helpers.number(ctx, "startingCore", _startingCore);
const extraCores = helpers.number(ctx, "extraCores", _extraCores);
const costMult = helpers.number(ctx, "costMult", _costMult);
checkFormulasAccess(ctx);
return calculateCoreUpgradeCost(startingCore, extraCores, costMult);
},
hacknetNodeCost:
(ctx: NetscriptContext) =>
(_n: unknown, _mult: unknown): number => {
const n = helpers.number(ctx, "n", _n);
const mult = helpers.number(ctx, "mult", _mult);
checkFormulasAccess(ctx);
return calculateNodeCost(n, mult);
},
constants: (ctx: NetscriptContext) => (): DefHacknetNodeConstants => {
checkFormulasAccess(ctx);
return Object.assign({}, HacknetNodeConstants);
},
},
hacknetServers: {
hashGainRate:
(ctx: NetscriptContext) =>
(_level: unknown, _ramUsed: unknown, _maxRam: unknown, _cores: unknown, _mult: unknown = 1): number => {
const level = helpers.number(ctx, "level", _level);
const ramUsed = helpers.number(ctx, "ramUsed", _ramUsed);
const maxRam = helpers.number(ctx, "maxRam", _maxRam);
const cores = helpers.number(ctx, "cores", _cores);
const mult = helpers.number(ctx, "mult", _mult);
checkFormulasAccess(ctx);
return HScalculateHashGainRate(level, ramUsed, maxRam, cores, mult);
},
levelUpgradeCost:
(ctx: NetscriptContext) =>
(_startingLevel: unknown, _extraLevels: unknown = 1, _costMult: unknown = 1): number => {
const startingLevel = helpers.number(ctx, "startingLevel", _startingLevel);
const extraLevels = helpers.number(ctx, "extraLevels", _extraLevels);
const costMult = helpers.number(ctx, "costMult", _costMult);
checkFormulasAccess(ctx);
return HScalculateLevelUpgradeCost(startingLevel, extraLevels, costMult);
},
ramUpgradeCost:
(ctx: NetscriptContext) =>
(_startingRam: unknown, _extraLevels: unknown = 1, _costMult: unknown = 1): number => {
const startingRam = helpers.number(ctx, "startingRam", _startingRam);
const extraLevels = helpers.number(ctx, "extraLevels", _extraLevels);
const costMult = helpers.number(ctx, "costMult", _costMult);
checkFormulasAccess(ctx);
return HScalculateRamUpgradeCost(startingRam, extraLevels, costMult);
},
coreUpgradeCost:
(ctx: NetscriptContext) =>
(_startingCore: unknown, _extraCores: unknown = 1, _costMult: unknown = 1): number => {
const startingCore = helpers.number(ctx, "startingCore", _startingCore);
const extraCores = helpers.number(ctx, "extraCores", _extraCores);
const costMult = helpers.number(ctx, "costMult", _costMult);
checkFormulasAccess(ctx);
return HScalculateCoreUpgradeCost(startingCore, extraCores, costMult);
},
cacheUpgradeCost:
(ctx: NetscriptContext) =>
(_startingCache: unknown, _extraCache: unknown = 1): number => {
const startingCache = helpers.number(ctx, "startingCache", _startingCache);
const extraCache = helpers.number(ctx, "extraCache", _extraCache);
checkFormulasAccess(ctx);
return HScalculateCacheUpgradeCost(startingCache, extraCache);
},
hashUpgradeCost:
(ctx: NetscriptContext) =>
(_upgName: unknown, _level: unknown): number => {
const upgName = helpers.string(ctx, "upgName", _upgName);
const level = helpers.number(ctx, "level", _level);
checkFormulasAccess(ctx);
const upg = player.hashManager.getUpgrade(upgName);
if (!upg) {
throw helpers.makeRuntimeErrorMsg(ctx, `Invalid Hash Upgrade: ${upgName}`);
}
return upg.getCost(level);
},
hacknetServerCost:
(ctx: NetscriptContext) =>
(_n: unknown, _mult: unknown = 1): number => {
const n = helpers.number(ctx, "n", _n);
const mult = helpers.number(ctx, "mult", _mult);
checkFormulasAccess(ctx);
return HScalculateServerCost(n, mult);
},
constants: (ctx: NetscriptContext) => (): DefHacknetServerConstants => {
checkFormulasAccess(ctx);
return Object.assign({}, HacknetServerConstants);
},
},
gang: {
wantedPenalty:
(ctx: NetscriptContext) =>
(_gang: unknown): number => {
const gang = helpers.gang(ctx, _gang);
checkFormulasAccess(ctx);
return calculateWantedPenalty(gang);
},
respectGain:
(ctx: NetscriptContext) =>
(_gang: unknown, _member: unknown, _task: unknown): number => {
const gang = helpers.gang(ctx, _gang);
const member = helpers.gangMember(ctx, _member);
const task = helpers.gangTask(ctx, _task);
checkFormulasAccess(ctx);
return calculateRespectGain(gang, member, task);
},
wantedLevelGain:
(ctx: NetscriptContext) =>
(_gang: unknown, _member: unknown, _task: unknown): number => {
const gang = helpers.gang(ctx, _gang);
const member = helpers.gangMember(ctx, _member);
const task = helpers.gangTask(ctx, _task);
checkFormulasAccess(ctx);
return calculateWantedLevelGain(gang, member, task);
},
moneyGain:
(ctx: NetscriptContext) =>
(_gang: unknown, _member: unknown, _task: unknown): number => {
const gang = helpers.gang(ctx, _gang);
const member = helpers.gangMember(ctx, _member);
const task = helpers.gangTask(ctx, _task);
checkFormulasAccess(ctx);
return calculateMoneyGain(gang, member, task);
},
ascensionPointsGain:
(ctx: NetscriptContext) =>
(_exp: unknown): number => {
const exp = helpers.number(ctx, "exp", _exp);
checkFormulasAccess(ctx);
return calculateAscensionPointsGain(exp);
},
ascensionMultiplier:
(ctx: NetscriptContext) =>
(_points: unknown): number => {
const points = helpers.number(ctx, "points", _points);
checkFormulasAccess(ctx);
return calculateAscensionMult(points);
},
},
work: {
crimeGains:
(ctx: NetscriptContext) =>
(_crimeType: unknown): WorkStats => {
const crimeType = helpers.string(ctx, "crimeType", _crimeType);
const crime = Object.values(Crimes).find((c) => String(c.type) === crimeType);
if (!crime) throw new Error(`Invalid crime type: ${crimeType}`);
return calculateCrimeWorkStats(crime);
},
classGains:
(ctx: NetscriptContext) =>
(_player: unknown, _classType: unknown, _locationName: unknown): WorkStats => {
const target = helpers.player(ctx, _player);
const classType = helpers.string(ctx, "classType", _classType);
const locationName = helpers.string(ctx, "locationName", _locationName);
return calculateClassEarnings(player, target, classType as ClassType, locationName as LocationName);
},
factionGains:
(ctx: NetscriptContext) =>
(_player: unknown, _workType: unknown, _favor: unknown): WorkStats => {
const player = helpers.player(ctx, _player);
const workType = helpers.string(ctx, "_workType", _workType) as FactionWorkType;
const favor = helpers.number(ctx, "favor", _favor);
const exp = calculateFactionExp(player, workType);
const rep = calculateFactionRep(player, workType, favor);
exp.reputation = rep;
return exp;
},
// companyGains: (ctx: NetscriptContext) =>_player: unknown (): WorkStats {
// const player = helpers.player(ctx, _player);
// },
},
};
}