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Bitburner source code.
css | ||
src | ||
utils | ||
index.html | ||
Netburner.txt | ||
README.md | ||
tags | ||
tags.idx |
netburner
Netburner Idle Game
TESTING TODO:
If a server has no more money available it cannot be hacked anymore
Should work automatically...because your money gained percentage will be multiplied by 0
Adjust leveling formula. Goes up way too high at first
http://gamedev.stackexchange.com/questions/55151/rpg-logarithmic-leveling-formula
- might be too slow now?
Tasks TODO: Adding augmentations for Silhouette fac
New server hostname in Purchase Server Pop-up Box needs limits..don't think the ones set in HTML work
Secret Servers
Create new menu page for purchased servers
Account for Max possible int when gaining exp (it will overflow)
OPTIMIZATION
https://gamealchemist.wordpress.com/2013/05/01/lets-get-those-javascript-arrays-to-work-fast/
Every time you hack a server its "difficulty" variable goes up a small amount, like 0.005 maybe.
You can weaken() a server to get the security back down
Add a few more servers maybe? Every 25 levels after 50?
Private beta feedback I'd suggest putting a "Back" button in the tutorial window,
test for open beta
but for people who have no clue about coding etc. how about, later in the game, let them buy full scripts? should make it more easy for the average user
but the 50% penalty for not working 8 hours is a bit harsh
btw
make nano more like nano not some kind of weird gui based editor