bitburner-src/src/engine.js
2018-11-15 19:45:03 -08:00

1852 lines
83 KiB
JavaScript

import {dialogBoxCreate} from "../utils/DialogBox";
import {gameOptionsBoxOpen, gameOptionsBoxClose} from "../utils/GameOptions";
import { getRandomInt } from "../utils/helpers/getRandomInt";
import {removeChildrenFromElement} from "../utils/uiHelpers/removeChildrenFromElement";
import {clearEventListeners} from "../utils/uiHelpers/clearEventListeners";
import {createElement} from "../utils/uiHelpers/createElement";
import {exceptionAlert} from "../utils/helpers/exceptionAlert";
import {removeLoadingScreen} from "../utils/uiHelpers/removeLoadingScreen";
import {numeralWrapper} from "./ui/numeralFormat";
import {formatNumber,
convertTimeMsToTimeElapsedString,
replaceAt} from "../utils/StringHelperFunctions";
import {loxBoxCreate, logBoxUpdateText,
logBoxOpened} from "../utils/LogBox";
import {updateActiveScriptsItems} from "./ActiveScriptsUI";
import {Augmentations, installAugmentations,
initAugmentations, AugmentationNames,
displayAugmentationsContent,
PlayerOwnedAugmentation} from "./Augmentations";
import {BitNodes, initBitNodes,
initBitNodeMultipliers} from "./BitNode";
import {Bladeburner} from "./Bladeburner";
import {CharacterOverview} from "./CharacterOverview";
import {cinematicTextFlag} from "./CinematicText";
import {generateRandomContract} from "./CodingContractGenerator";
import {CompanyPositions} from "./Company/CompanyPositions";
import {initCompanies} from "./Company/Companies";
import {Corporation} from "./CompanyManagement";
import {CONSTANTS} from "./Constants";
import {displayCreateProgramContent,
getNumAvailableCreateProgram,
initCreateProgramButtons,
Programs} from "./CreateProgram";
import {createDevMenu, closeDevMenu} from "./DevMenu";
import {displayFactionContent, joinFaction,
processPassiveFactionRepGain, Factions,
inviteToFaction, initFactions} from "./Faction";
import {FconfSettings} from "./Fconf";
import {displayLocationContent,
initLocationButtons} from "./Location";
import {Locations} from "./Locations";
import {displayHacknetNodesContent, processAllHacknetNodeEarnings,
updateHacknetNodesContent} from "./HacknetNode";
import {iTutorialStart} from "./InteractiveTutorial";
import {initLiterature} from "./Literature";
import {checkForMessagesToSend, initMessages} from "./Message";
import {inMission, currMission} from "./Missions";
import {initSingularitySFFlags,
hasSingularitySF, hasCorporationSF} from "./NetscriptFunctions";
import {updateOnlineScriptTimes,
runScriptsLoop} from "./NetscriptWorker";
import {Player} from "./Player";
import {prestigeAugmentation,
prestigeSourceFile} from "./Prestige";
import {redPillFlag, hackWorldDaemon} from "./RedPill";
import {saveObject, loadGame} from "./SaveObject";
import {loadAllRunningScripts, scriptEditorInit,
updateScriptEditorContent} from "./Script";
import {AllServers, Server, initForeignServers} from "./Server";
import {Settings} from "./Settings";
import {setSettingsLabels} from "./ui/setSettingsLabels";
import {initSourceFiles, SourceFiles,
PlayerOwnedSourceFile} from "./SourceFile";
import {SpecialServerIps, initSpecialServerIps} from "./SpecialServerIps";
import {StockMarket, StockSymbols,
SymbolToStockMap, initStockSymbols,
initSymbolToStockMap, stockMarketCycle,
processStockPrices,
displayStockMarketContent} from "./StockMarket";
import {Terminal, postNetburnerText} from "./Terminal";
import {KEY} from "../utils/helpers/keyCodes";
import {Page, routing} from "./ui/navigationTracking";
// These should really be imported with the module that is presenting that UI, but because they very much depend on the
// cascade order, we'll pull them all in here.
import 'normalize.css';
import "../css/styles.scss";
import "../css/buttons.scss";
import "../css/mainmenu.scss";
import "../css/characteroverview.scss";
import "../css/terminal.scss";
import "../css/menupages.scss";
import "../css/workinprogress.scss";
import "../css/popupboxes.scss";
import "../css/interactivetutorial.scss";
import "../css/loader.scss";
import "../css/missions.scss";
import "../css/companymanagement.scss";
import "../css/bladeburner.scss";
import "../css/gang.scss";
/* Shortcuts to navigate through the game
* Alt-t - Terminal
* Alt-c - Character
* Alt-e - Script editor
* Alt-s - Active scripts
* Alt-h - Hacknet Nodes
* Alt-w - City
* Alt-j - Job
* Alt-r - Travel Agency of current city
* Alt-p - Create program
* Alt-f - Factions
* Alt-a - Augmentations
* Alt-u - Tutorial
* Alt-o - Options
*/
$(document).keydown(function(e) {
if (Settings.DisableHotkeys === true) {return;}
if (!Player.isWorking && !redPillFlag && !inMission && !cinematicTextFlag) {
if (e.keyCode == 84 && e.altKey) {
e.preventDefault();
Engine.loadTerminalContent();
} else if (e.keyCode === KEY.C && e.altKey) {
e.preventDefault();
Engine.loadCharacterContent();
} else if (e.keyCode === KEY.E && e.altKey) {
e.preventDefault();
Engine.loadScriptEditorContent();
} else if (e.keyCode === KEY.S && e.altKey) {
e.preventDefault();
Engine.loadActiveScriptsContent();
} else if (e.keyCode === KEY.H && e.altKey) {
e.preventDefault();
Engine.loadHacknetNodesContent();
} else if (e.keyCode === KEY.W && e.altKey) {
e.preventDefault();
Engine.loadWorldContent();
} else if (e.keyCode === KEY.J && e.altKey) {
e.preventDefault();
Engine.loadJobContent();
} else if (e.keyCode === KEY.R && e.altKey) {
e.preventDefault();
Engine.loadTravelContent();
} else if (e.keyCode === KEY.P && e.altKey) {
e.preventDefault();
Engine.loadCreateProgramContent();
} else if (e.keyCode === KEY.F && e.altKey) {
//Overriden by Fconf
if (routing.isOn(Page.Terminal) && FconfSettings.ENABLE_BASH_HOTKEYS) {
return;
}
e.preventDefault();
Engine.loadFactionsContent();
} else if (e.keyCode === KEY.A && e.altKey) {
e.preventDefault();
Engine.loadAugmentationsContent();
} else if (e.keyCode === KEY.U && e.altKey) {
e.preventDefault();
Engine.loadTutorialContent();
}
}
if (e.keyCode === KEY.O && e.altKey) {
e.preventDefault();
gameOptionsBoxOpen();
}
});
const Engine = {
version: "",
Debug: true,
overview: new CharacterOverview(),
//Clickable objects
Clickables: {
//Main menu buttons
terminalMainMenuButton: null,
characterMainMenuButton: null,
scriptEditorMainMenuButton: null,
activeScriptsMainMenuButton: null,
hacknetNodesMainMenuButton: null,
worldMainMenuButton: null,
travelMainMenuButton: null,
jobMainMenuButton: null,
stockmarketMainMenuButton: null,
createProgramMainMenuButton: null,
factionsMainMenuButton: null,
augmentationsMainMenuButton: null,
tutorialMainMenuButton: null,
bladeburnerMenuButton: null,
corporationMenuButton: null,
gangMenuButton: null,
devMainMenuButton: null,
saveMainMenuButton: null,
deleteMainMenuButton: null,
//Tutorial buttons
tutorialNetworkingButton: null,
tutorialHackingButton: null,
tutorialScriptsButton: null,
tutorialNetscriptButton: null,
tutorialTravelingButton: null,
tutorialCompaniesButton: null,
tutorialFactionsButton: null,
tutorialAugmentationsButton: null,
tutorialBackButton: null,
},
//Display objects
Display: {
//Progress bar
progress: null,
//Display for status text (such as "Saved" or "Loaded")
statusText: null,
hacking_skill: null,
//Main menu content
terminalContent: null,
characterContent: null,
scriptEditorContent: null,
activeScriptsContent: null,
hacknetNodesContent: null,
worldContent: null,
createProgramContent: null,
factionsContent: null,
factionContent: null,
factionAugmentationsContent: null,
augmentationsContent: null,
tutorialContent: null,
infiltrationContent: null,
stockMarketContent: null,
locationContent: null,
workInProgressContent: null,
redPillContent: null,
cinematicTextContent: null,
missionContent: null,
//Character info
characterInfo: null,
},
//Time variables (milliseconds unix epoch time)
_lastUpdate: new Date().getTime(),
_idleSpeed: 200, //Speed (in ms) at which the main loop is updated
/* Load content when a main menu button is clicked */
loadTerminalContent: function() {
Engine.hideAllContent();
Engine.Display.terminalContent.style.display = "block";
routing.navigateTo(Page.Terminal);
document.getElementById("terminal-menu-link").classList.add("active");
},
loadCharacterContent: function() {
Engine.hideAllContent();
Engine.Display.characterContent.style.display = "block";
Engine.displayCharacterInfo();
routing.navigateTo(Page.CharacterInfo);
document.getElementById("stats-menu-link").classList.add("active");
},
loadScriptEditorContent: function(filename = "", code = "") {
Engine.hideAllContent();
Engine.Display.scriptEditorContent.style.display = "block";
var editor = ace.edit('javascript-editor');
if (filename != "") {
document.getElementById("script-editor-filename").value = filename;
editor.setValue(code);
}
editor.focus();
updateScriptEditorContent();
routing.navigateTo(Page.ScriptEditor);
document.getElementById("create-script-menu-link").classList.add("active");
},
loadActiveScriptsContent: function() {
Engine.hideAllContent();
Engine.Display.activeScriptsContent.style.display = "block";
updateActiveScriptsItems();
routing.navigateTo(Page.ActiveScripts);
document.getElementById("active-scripts-menu-link").classList.add("active");
},
loadHacknetNodesContent: function() {
Engine.hideAllContent();
Engine.Display.hacknetNodesContent.style.display = "block";
displayHacknetNodesContent();
routing.navigateTo(Page.HacknetNodes);
document.getElementById("hacknet-nodes-menu-link").classList.add("active");
},
loadWorldContent: function() {
Engine.hideAllContent();
Engine.Display.worldContent.style.display = "block";
Engine.displayWorldInfo();
routing.navigateTo(Page.World);
document.getElementById("city-menu-link").classList.add("active");
},
loadCreateProgramContent: function() {
Engine.hideAllContent();
Engine.Display.createProgramContent.style.display = "block";
displayCreateProgramContent();
routing.navigateTo(Page.CreateProgram);
document.getElementById("create-program-menu-link").classList.add("active");
},
loadFactionsContent: function() {
Engine.hideAllContent();
Engine.Display.factionsContent.style.display = "block";
Engine.displayFactionsInfo();
routing.navigateTo(Page.Factions);
document.getElementById("factions-menu-link").classList.add("active");
},
loadFactionContent: function() {
Engine.hideAllContent();
Engine.Display.factionContent.style.display = "block";
routing.navigateTo(Page.Faction);
},
loadAugmentationsContent: function() {
Engine.hideAllContent();
Engine.Display.augmentationsContent.style.display = "block";
displayAugmentationsContent();
routing.navigateTo(Page.Augmentations);
document.getElementById("augmentations-menu-link").classList.add("active");
},
loadTutorialContent: function() {
Engine.hideAllContent();
Engine.Display.tutorialContent.style.display = "block";
Engine.displayTutorialContent();
routing.navigateTo(Page.Tutorial);
document.getElementById("tutorial-menu-link").classList.add("active");
},
loadDevMenuContent: function() {
Engine.hideAllContent();
createDevMenu();
routing.navigateTo(Page.DevMenu);
document.getElementById("dev-menu-link").classList.add("active");
},
loadLocationContent: function() {
Engine.hideAllContent();
Engine.Display.locationContent.style.display = "block";
displayLocationContent();
routing.navigateTo(Page.Location);
},
loadTravelContent: function() {
switch(Player.city) {
case Locations.Aevum:
Player.location = Locations.AevumTravelAgency;
break;
case Locations.Chongqing:
Player.location = Locations.ChongqingTravelAgency;
break;
case Locations.Sector12:
Player.location = Locations.Sector12TravelAgency;
break;
case Locations.NewTokyo:
Player.location = Locations.NewTokyoTravelAgency;
break;
case Locations.Ishima:
Player.location = Locations.IshimaTravelAgency;
break;
case Locations.Volhaven:
Player.location = Locations.VolhavenTravelAgency;
break;
default:
dialogBoxCreate("ERROR: Invalid city. This is a bug please contact game dev");
break;
}
Engine.loadLocationContent();
},
loadJobContent: function() {
if (Player.companyName == "") {
dialogBoxCreate("You do not currently have a job! You can visit various companies " +
"in the city and try to find a job.");
return;
}
Player.location = Player.companyName;
Engine.loadLocationContent();
},
loadWorkInProgressContent: function() {
Engine.hideAllContent();
var mainMenu = document.getElementById("mainmenu-container");
//mainMenu.style.visibility = "hidden";
mainMenu.style.visibility = "hidden";
Engine.Display.workInProgressContent.style.display = "block";
routing.navigateTo(Page.WorkInProgress);
},
loadRedPillContent: function() {
Engine.hideAllContent();
var mainMenu = document.getElementById("mainmenu-container");
mainMenu.style.visibility = "hidden";
Engine.Display.redPillContent.style.display = "block";
routing.navigateTo(Page.RedPill);
},
loadCinematicTextContent: function() {
Engine.hideAllContent();
var mainMenu = document.getElementById("mainmenu-container");
mainMenu.style.visibility = "hidden";
Engine.Display.cinematicTextContent.style.display = "block";
routing.navigateTo(Page.CinematicText);
},
loadInfiltrationContent: function() {
Engine.hideAllContent();
Engine.Display.infiltrationContent.style.display = "block";
routing.navigateTo(Page.Infiltration);
},
loadStockMarketContent: function() {
Engine.hideAllContent();
Engine.Display.stockMarketContent.style.display = "block";
routing.navigateTo(Page.StockMarket);
displayStockMarketContent();
},
loadGangContent: function() {
Engine.hideAllContent();
if (document.getElementById("gang-container") || Player.inGang()) {
Player.gang.displayGangContent(Player);
routing.navigateTo(Page.Gang);
} else {
Engine.loadTerminalContent();
routing.navigateTo(Page.Terminal);
}
},
loadMissionContent: function() {
Engine.hideAllContent();
document.getElementById("mainmenu-container").style.visibility = "hidden";
document.getElementById("character-overview-wrapper").style.visibility = "hidden";
Engine.Display.missionContent.style.display = "block";
routing.navigateTo(Page.Mission);
},
loadCorporationContent: function() {
if (Player.corporation instanceof Corporation) {
Engine.hideAllContent();
document.getElementById("character-overview-wrapper").style.visibility = "hidden";
Player.corporation.createUI();
routing.navigateTo(Page.Corporation);
}
},
loadBladeburnerContent: function() {
if (Player.bladeburner instanceof Bladeburner) {
try {
Engine.hideAllContent();
routing.navigateTo(Page.Bladeburner);
Player.bladeburner.createContent();
} catch(e) {
exceptionAlert(e);
}
}
},
//Helper function that hides all content
hideAllContent: function() {
Engine.Display.terminalContent.style.display = "none";
Engine.Display.characterContent.style.display = "none";
Engine.Display.scriptEditorContent.style.display = "none";
Engine.Display.activeScriptsContent.style.display = "none";
Engine.Display.hacknetNodesContent.style.display = "none";
Engine.Display.worldContent.style.display = "none";
Engine.Display.createProgramContent.style.display = "none";
Engine.Display.factionsContent.style.display = "none";
Engine.Display.factionContent.style.display = "none";
Engine.Display.factionAugmentationsContent.style.display = "none";
Engine.Display.augmentationsContent.style.display = "none";
Engine.Display.tutorialContent.style.display = "none";
Engine.Display.locationContent.style.display = "none";
Engine.Display.workInProgressContent.style.display = "none";
Engine.Display.redPillContent.style.display = "none";
Engine.Display.cinematicTextContent.style.display = "none";
Engine.Display.infiltrationContent.style.display = "none";
Engine.Display.stockMarketContent.style.display = "none";
Engine.Display.missionContent.style.display = "none";
if (document.getElementById("gang-container")) {
document.getElementById("gang-container").style.display = "none";
}
if (Player.inGang()) {
Player.gang.clearUI();
}
if (Player.corporation instanceof Corporation) {
Player.corporation.clearUI();
}
if (Player.bladeburner instanceof Bladeburner) {
Player.bladeburner.clearContent();
}
//Location lists
Engine.aevumLocationsList.style.display = "none";
Engine.chongqingLocationsList.style.display = "none";
Engine.sector12LocationsList.style.display = "none";
Engine.newTokyoLocationsList.style.display = "none";
Engine.ishimaLocationsList.style.display = "none";
Engine.volhavenLocationsList.style.display = "none";
//Make nav menu tabs inactive
document.getElementById("terminal-menu-link").classList.remove("active");
document.getElementById("create-script-menu-link").classList.remove("active");
document.getElementById("active-scripts-menu-link").classList.remove("active");
document.getElementById("create-program-menu-link").classList.remove("active");
document.getElementById("stats-menu-link").classList.remove("active");
document.getElementById("factions-menu-link").classList.remove("active");
document.getElementById("augmentations-menu-link").classList.remove("active");
document.getElementById("hacknet-nodes-menu-link").classList.remove("active");
document.getElementById("city-menu-link").classList.remove("active");
document.getElementById("tutorial-menu-link").classList.remove("active");
document.getElementById("options-menu-link").classList.remove("active");
document.getElementById("dev-menu-link").classList.remove("active");
document.getElementById("bladeburner-menu-link").classList.remove("active");
document.getElementById("corporation-menu-link").classList.remove("active");
document.getElementById("gang-menu-link").classList.remove("active");
// Close dev menu
closeDevMenu();
},
displayCharacterOverviewInfo: function() {
Engine.overview.update();
const save = document.getElementById("character-overview-save-button");
const flashClass = "flashing-button";
if(!Settings.AutosaveInterval) {
save.classList.add(flashClass);
} else {
save.classList.remove(flashClass);
}
},
/* Display character info */
displayCharacterInfo: function() {
removeChildrenFromElement(Engine.Display.characterInfo);
var companyPosition = "";
if (Player.companyPosition !== "") {
companyPosition = Player.companyPosition;
}
var intText = "";
if (Player.intelligence > 0) {
intText = 'Intelligence: ' + (Player.intelligence).toLocaleString() + '<br>';
}
let bitNodeTimeText = "";
if(Player.sourceFiles.length > 0) {
bitNodeTimeText = 'Time played since last Bitnode destroyed: ' + convertTimeMsToTimeElapsedString(Player.playtimeSinceLastBitnode) + '<br>';
}
Engine.Display.characterInfo.appendChild(createElement("pre", {
innerHTML:
'<b>General</b><br><br>' +
'Current City: ' + Player.city + '<br><br>' +
'Employer: ' + Player.companyName + '<br>' +
'Job Title: ' + companyPosition + '<br><br>' +
'Money: $' + formatNumber(Player.money.toNumber(), 2) + '<br><br><br>' +
'<b>Stats</b><br><br>' +
'Hacking Level: ' + (Player.hacking_skill).toLocaleString() +
' (' + numeralWrapper.format(Player.hacking_exp, '(0.000a)') + ' experience)<br>' +
'Strength: ' + (Player.strength).toLocaleString() +
' (' + numeralWrapper.format(Player.strength_exp, '(0.000a)') + ' experience)<br>' +
'Defense: ' + (Player.defense).toLocaleString() +
' (' + numeralWrapper.format(Player.defense_exp, '(0.000a)') + ' experience)<br>' +
'Dexterity: ' + (Player.dexterity).toLocaleString() +
' (' + numeralWrapper.format(Player.dexterity_exp, '(0.000a)') + ' experience)<br>' +
'Agility: ' + (Player.agility).toLocaleString() +
' (' + numeralWrapper.format(Player.agility_exp, '(0.000a)') + ' experience)<br>' +
'Charisma: ' + (Player.charisma).toLocaleString() +
' (' + numeralWrapper.format(Player.charisma_exp, '(0.000a)') + ' experience)<br>' +
intText + '<br><br>' +
'<b>Multipliers</b><br><br>' +
'Hacking Chance multiplier: ' + formatNumber(Player.hacking_chance_mult * 100, 2) + '%<br>' +
'Hacking Speed multiplier: ' + formatNumber(Player.hacking_speed_mult * 100, 2) + '%<br>' +
'Hacking Money multiplier: ' + formatNumber(Player.hacking_money_mult * 100, 2) + '%<br>' +
'Hacking Growth multiplier: ' + formatNumber(Player.hacking_grow_mult * 100, 2) + '%<br><br>' +
'Hacking Level multiplier: ' + formatNumber(Player.hacking_mult * 100, 2) + '%<br>' +
'Hacking Experience multiplier: ' + formatNumber(Player.hacking_exp_mult * 100, 2) + '%<br><br>' +
'Strength Level multiplier: ' + formatNumber(Player.strength_mult * 100, 2) + '%<br>' +
'Strength Experience multiplier: ' + formatNumber(Player.strength_exp_mult * 100, 2) + '%<br><br>' +
'Defense Level multiplier: ' + formatNumber(Player.defense_mult * 100, 2) + '%<br>' +
'Defense Experience multiplier: ' + formatNumber(Player.defense_exp_mult * 100, 2) + '%<br><br>' +
'Dexterity Level multiplier: ' + formatNumber(Player.dexterity_mult * 100, 2) + '%<br>' +
'Dexterity Experience multiplier: ' + formatNumber(Player.dexterity_exp_mult * 100, 2) + '%<br><br>' +
'Agility Level multiplier: ' + formatNumber(Player.agility_mult * 100, 2) + '%<br>' +
'Agility Experience multiplier: ' + formatNumber(Player.agility_exp_mult * 100, 2) + '%<br><br>' +
'Charisma Level multiplier: ' + formatNumber(Player.charisma_mult * 100, 2) + '%<br>' +
'Charisma Experience multiplier: ' + formatNumber(Player.charisma_exp_mult * 100, 2) + '%<br><br>' +
'Hacknet Node production multiplier: ' + formatNumber(Player.hacknet_node_money_mult * 100, 2) + '%<br>' +
'Hacknet Node purchase cost multiplier: ' + formatNumber(Player.hacknet_node_purchase_cost_mult * 100, 2) + '%<br>' +
'Hacknet Node RAM upgrade cost multiplier: ' + formatNumber(Player.hacknet_node_ram_cost_mult * 100, 2) + '%<br>' +
'Hacknet Node Core purchase cost multiplier: ' + formatNumber(Player.hacknet_node_core_cost_mult * 100, 2) + '%<br>' +
'Hacknet Node level upgrade cost multiplier: ' + formatNumber(Player.hacknet_node_level_cost_mult * 100, 2) + '%<br><br>' +
'Company reputation gain multiplier: ' + formatNumber(Player.company_rep_mult * 100, 2) + '%<br>' +
'Faction reputation gain multiplier: ' + formatNumber(Player.faction_rep_mult * 100, 2) + '%<br>' +
'Salary multiplier: ' + formatNumber(Player.work_money_mult * 100, 2) + '%<br>' +
'Crime success multiplier: ' + formatNumber(Player.crime_success_mult * 100, 2) + '%<br>' +
'Crime money multiplier: ' + formatNumber(Player.crime_money_mult * 100, 2) + '%<br><br><br>' +
'<b>Misc</b><br><br>' +
'Servers owned: ' + Player.purchasedServers.length + '<br>' +
'Hacknet Nodes owned: ' + Player.hacknetNodes.length + '<br>' +
'Augmentations installed: ' + Player.augmentations.length + '<br>' +
'Time played since last Augmentation: ' + convertTimeMsToTimeElapsedString(Player.playtimeSinceLastAug) + '<br>' +
bitNodeTimeText +
'Time played: ' + convertTimeMsToTimeElapsedString(Player.totalPlaytime),
}));
if (Player.sourceFiles.length !== 0) {
var index = "BitNode" + Player.bitNodeN;
Engine.Display.characterInfo.appendChild(createElement("p", {
width:"60%",
innerHTML:
"<br>Current BitNode: " + Player.bitNodeN + " (" + BitNodes[index].name + ")<br><br>",
}));
Engine.Display.characterInfo.appendChild(createElement("p", {
width:"60%", fontSize: "13px", marginLeft:"4%",
innerHTML:BitNodes[index].info,
}))
}
},
/* Display locations in the world*/
aevumLocationsList: null,
chongqingLocationsList: null,
sector12LocationsList: null,
newTokyoLocationsList: null,
ishimaLocationsList: null,
volhavenLocationsList: null,
displayWorldInfo: function() {
Engine.aevumLocationsList.style.display = "none";
Engine.chongqingLocationsList.style.display = "none";
Engine.sector12LocationsList.style.display = "none";
Engine.newTokyoLocationsList.style.display = "none";
Engine.ishimaLocationsList.style.display = "none";
Engine.volhavenLocationsList.style.display = "none";
document.getElementById("world-city-name").innerHTML = Player.city;
var cityDesc = document.getElementById("world-city-desc"); //TODO
switch(Player.city) {
case Locations.Aevum:
Engine.aevumLocationsList.style.display = "inline";
break;
case Locations.Chongqing:
Engine.chongqingLocationsList.style.display = "inline";
break;
case Locations.Sector12:
Engine.sector12LocationsList.style.display = "inline";
//City hall only in BitNode-3/with Source-File 3
if ((Player.bitNodeN === 3 || hasCorporationSF) && Player.bitNodeN !== 8) {
document.getElementById("sector12-cityhall-li").style.display = "block";
} else {
document.getElementById("sector12-cityhall-li").style.display = "none";
}
break;
case Locations.NewTokyo:
Engine.newTokyoLocationsList.style.display = "inline";
break;
case Locations.Ishima:
Engine.ishimaLocationsList.style.display = "inline";
break;
case Locations.Volhaven:
Engine.volhavenLocationsList.style.display = "inline";
break;
default:
console.log("Invalid city value in Player object!");
break;
}
//Generic Locations (common to every city):
// World Stock Exchange
// Corporation (if applicable)
// Bladeburner HQ (if applicable);
var genericLocationsList = document.getElementById("generic-locations-list");
genericLocationsList.style.display = "inline";
removeChildrenFromElement(genericLocationsList);
var li = createElement("li");
li.appendChild(createElement("a", {
innerText:"World Stock Exchange", class:"a-link-button",
clickListener:()=>{
Player.location = Locations.WorldStockExchange;
Engine.loadStockMarketContent();
return false;
}
}));
genericLocationsList.appendChild(li);
if (Player.corporation instanceof Corporation && document.getElementById("location-corporation-button") == null) {
var li = createElement("li");
li.appendChild(createElement("a", {
innerText:Player.corporation.name, id:"location-corporation-button",
class:"a-link-button",
clickListener:()=>{
Engine.loadCorporationContent();
return false;
}
}));
genericLocationsList.appendChild(li);
}
if (Player.bladeburner instanceof Bladeburner) {
var li = createElement("li");
li.appendChild(createElement("a", {
innerText:"Bladeburner Headquarters", class:"a-link-button",
clickListener:()=>{
Engine.loadBladeburnerContent();
return false;
}
}));
genericLocationsList.appendChild(li);
}
},
displayFactionsInfo: function() {
removeChildrenFromElement(Engine.Display.factionsContent);
//Factions
Engine.Display.factionsContent.appendChild(createElement("h1", {
innerText:"Factions"
}));
Engine.Display.factionsContent.appendChild(createElement("p", {
innerText:"Lists all factions you have joined"
}));
var factionsList = createElement("ul");
Engine.Display.factionsContent.appendChild(createElement("br"));
//Add a button for each faction you are a member of
for (var i = 0; i < Player.factions.length; ++i) {
(function () {
var factionName = Player.factions[i];
factionsList.appendChild(createElement("a", {
class:"a-link-button", innerText:factionName, padding:"4px", margin:"4px",
display:"inline-block",
clickListener:()=>{
Engine.loadFactionContent();
displayFactionContent(factionName);
return false;
}
}));
factionsList.appendChild(createElement("br"));
}()); //Immediate invocation
}
Engine.Display.factionsContent.appendChild(factionsList);
Engine.Display.factionsContent.appendChild(createElement("br"));
//Invited Factions
Engine.Display.factionsContent.appendChild(createElement("h1", {
innerText:"Outstanding Faction Invitations"
}));
Engine.Display.factionsContent.appendChild(createElement("p", {
width:"70%",
innerText:"Lists factions you have been invited to, as well as " +
"factions you have previously rejected. You can accept " +
"these faction invitations at any time."
}));
var invitationsList = createElement("ul");
//Add a button to accept for each faction you have invitiations for
for (var i = 0; i < Player.factionInvitations.length; ++i) {
(function () {
var factionName = Player.factionInvitations[i];
var item = createElement("li", {padding:"6px", margin:"6px"});
item.appendChild(createElement("p", {
innerText:factionName, display:"inline", margin:"4px", padding:"4px"
}));
item.appendChild(createElement("a", {
innerText:"Accept Faction Invitation",
class:"a-link-button", display:"inline", margin:"4px", padding:"4px",
clickListener:()=>{
joinFaction(Factions[factionName]);
for (var i = 0; i < Player.factionInvitations.length; ++i) {
if (Player.factionInvitations[i] == factionName || Factions[Player.factionInvitations[i]].isBanned) {
Player.factionInvitations.splice(i, 1);
i--;
}
}
Engine.displayFactionsInfo();
return false;
}
}));
invitationsList.appendChild(item);
}());
}
Engine.Display.factionsContent.appendChild(invitationsList);
},
displayTutorialContent: function() {
document.getElementById("tutorial-getting-started-link").style.display = "block";
Engine.Clickables.tutorialNetworkingButton.style.display = "block";
Engine.Clickables.tutorialHackingButton.style.display = "block";
Engine.Clickables.tutorialScriptsButton.style.display = "block";
Engine.Clickables.tutorialNetscriptButton.style.display = "block";
Engine.Clickables.tutorialTravelingButton.style.display = "block";
Engine.Clickables.tutorialCompaniesButton.style.display = "block";
Engine.Clickables.tutorialFactionsButton.style.display = "block";
Engine.Clickables.tutorialAugmentationsButton.style.display = "block";
document.getElementById("tutorial-shortcuts-link").style.display = "block";
Engine.Clickables.tutorialBackButton.style.display = "none";
document.getElementById("tutorial-text").style.display = "none";
},
//Displays the text when a section of the Tutorial is opened
displayTutorialPage: function(text) {
document.getElementById("tutorial-getting-started-link").style.display = "none";
Engine.Clickables.tutorialNetworkingButton.style.display = "none";
Engine.Clickables.tutorialHackingButton.style.display = "none";
Engine.Clickables.tutorialScriptsButton.style.display = "none";
Engine.Clickables.tutorialNetscriptButton.style.display = "none";
Engine.Clickables.tutorialTravelingButton.style.display = "none";
Engine.Clickables.tutorialCompaniesButton.style.display = "none";
Engine.Clickables.tutorialFactionsButton.style.display = "none";
Engine.Clickables.tutorialAugmentationsButton.style.display = "none";
document.getElementById("tutorial-shortcuts-link").style.display = "none";
Engine.Clickables.tutorialBackButton.style.display = "inline-block";
document.getElementById("tutorial-text").style.display = "block";
document.getElementById("tutorial-text").innerHTML = text;
},
/* Main Event Loop */
idleTimer: function() {
//Get time difference
var _thisUpdate = new Date().getTime();
var diff = _thisUpdate - Engine._lastUpdate;
var offset = diff % Engine._idleSpeed;
//Divide this by cycle time to determine how many cycles have elapsed since last update
diff = Math.floor(diff / Engine._idleSpeed);
if (diff > 0) {
//Update the game engine by the calculated number of cycles
Engine._lastUpdate = _thisUpdate - offset;
Player.lastUpdate = _thisUpdate - offset;
Engine.updateGame(diff);
}
window.requestAnimationFrame(Engine.idleTimer);
},
updateGame: function(numCycles = 1) {
var time = numCycles * Engine._idleSpeed;
if (Player.totalPlaytime == null) {Player.totalPlaytime = 0;}
if (Player.playtimeSinceLastAug == null) {Player.playtimeSinceLastAug = 0;}
if (Player.playtimeSinceLastBitnode == null) {Player.playtimeSinceLastBitnode = 0;}
Player.totalPlaytime += time;
Player.playtimeSinceLastAug += time;
Player.playtimeSinceLastBitnode += time;
//Start Manual hack
if (Terminal.actionStarted === true) {
Engine._totalActionTime = Terminal.actionTime;
Engine._actionTimeLeft = Terminal.actionTime;
Engine._actionInProgress = true;
Engine._actionProgressBarCount = 1;
Engine._actionProgressStr = "[ ]";
Engine._actionTimeStr = "Time left: ";
Terminal.actionStarted = false;
}
//Working
if (Player.isWorking) {
if (Player.workType == CONSTANTS.WorkTypeFaction) {
Player.workForFaction(numCycles);
} else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) {
Player.createProgramWork(numCycles);
} else if (Player.workType == CONSTANTS.WorkTypeStudyClass) {
Player.takeClass(numCycles);
} else if (Player.workType == CONSTANTS.WorkTypeCrime) {
Player.commitCrime(numCycles);
} else if (Player.workType == CONSTANTS.WorkTypeCompanyPartTime) {
Player.workPartTime(numCycles);
} else {
Player.work(numCycles);
}
}
// Update stock prices
if (Player.hasWseAccount) {
processStockPrices(numCycles);
}
//Gang, if applicable
if (Player.bitNodeN == 2 && Player.inGang()) {
Player.gang.process(numCycles, Player);
}
//Mission
if (inMission && currMission) {
currMission.process(numCycles);
}
//Corporation
if (Player.corporation instanceof Corporation) {
//Stores cycles in a "buffer". Processed separately using Engine Counters
//This is to avoid constant DOM redraws when Corporation is catching up
Player.corporation.storeCycles(numCycles);
}
if (Player.bladeburner instanceof Bladeburner) {
Player.bladeburner.storeCycles(numCycles);
}
//Counters
Engine.decrementAllCounters(numCycles);
Engine.checkCounters();
//Manual hacks
if (Engine._actionInProgress == true) {
Engine.updateHackProgress(numCycles);
}
//Update the running time of all active scripts
updateOnlineScriptTimes(numCycles);
//Hacknet Nodes
processAllHacknetNodeEarnings(numCycles);
},
//Counters for the main event loop. Represent the number of game cycles are required
//for something to happen.
Counters: {
autoSaveCounter: 300, //Autosave every minute
updateSkillLevelsCounter: 10, //Only update skill levels every 2 seconds. Might improve performance
updateDisplays: 3,
updateDisplaysMed: 9,
updateDisplaysLong: 15,
updateActiveScriptsDisplay: 5,
createProgramNotifications: 10, //Checks whether any programs can be created and notifies
checkFactionInvitations: 100, //Check whether you qualify for any faction invitations
passiveFactionGrowth: 600,
messages: 150,
sCr: 1500,
mechanicProcess: 5, //Processes certain mechanics (Corporation, Bladeburner)
contractGeneration: 3000 //Generate Coding Contracts
},
decrementAllCounters: function(numCycles = 1) {
for (var counter in Engine.Counters) {
if (Engine.Counters.hasOwnProperty(counter)) {
Engine.Counters[counter] = Engine.Counters[counter] - numCycles;
}
}
},
//Checks if any counters are 0 and if they are, executes whatever
//is necessary and then resets the counter
checkCounters: function() {
if (Engine.Counters.autoSaveCounter <= 0) {
saveObject.saveGame(indexedDb);
if (Settings.AutosaveInterval == null) {
Settings.AutosaveInterval = 60;
}
if (Settings.AutosaveInterval === 0) {
Engine.Counters.autoSaveCounter = Infinity;
} else {
Engine.Counters.autoSaveCounter = Settings.AutosaveInterval * 5;
}
}
if (Engine.Counters.updateSkillLevelsCounter <= 0) {
Player.updateSkillLevels();
Engine.Counters.updateSkillLevelsCounter = 10;
}
if (Engine.Counters.updateActiveScriptsDisplay <= 0) {
//Always update, but make the interval longer if the page isn't active
updateActiveScriptsItems();
if (routing.isOn(Page.ActiveScripts)) {
Engine.Counters.updateActiveScriptsDisplay = 5;
} else {
Engine.Counters.updateActiveScriptsDisplay = 10;
}
}
if (Engine.Counters.updateDisplays <= 0) {
Engine.displayCharacterOverviewInfo();
if (routing.isOn(Page.CharacterInfo)) {
Engine.displayCharacterInfo();
} else if (routing.isOn(Page.HacknetNodes)) {
updateHacknetNodesContent();
} else if (routing.isOn(Page.CreateProgram)) {
displayCreateProgramContent();
}
if (logBoxOpened) {
logBoxUpdateText();
}
Engine.Counters.updateDisplays = 3;
}
if (Engine.Counters.updateDisplaysMed <= 0) {
if (routing.isOn(Page.Corporation)) {
Player.corporation.updateUIContent();
}
Engine.Counters.updateDisplaysMed = 9;
}
if (Engine.Counters.updateDisplaysLong <= 0) {
if (routing.isOn(Page.Gang) && Player.inGang()) {
Player.gang.updateGangContent();
} else if (routing.isOn(Page.ScriptEditor)) {
updateScriptEditorContent();
}
Engine.Counters.updateDisplaysLong = 15;
}
if (Engine.Counters.createProgramNotifications <= 0) {
var num = getNumAvailableCreateProgram();
var elem = document.getElementById("create-program-notification");
if (num > 0) {
elem.innerHTML = num;
elem.setAttribute("class", "notification-on");
} else {
elem.innerHTML = "";
elem.setAttribute("class", "notification-off");
}
Engine.Counters.createProgramNotifications = 10;
}
if (Engine.Counters.checkFactionInvitations <= 0) {
var invitedFactions = Player.checkForFactionInvitations();
if (invitedFactions.length > 0) {
if (Player.firstFacInvRecvd === false) {
Player.firstFacInvRecvd = true;
document.getElementById("factions-tab").style.display = "list-item";
document.getElementById("character-menu-header").click();
document.getElementById("character-menu-header").click();
}
var randFaction = invitedFactions[Math.floor(Math.random() * invitedFactions.length)];
inviteToFaction(randFaction);
}
Engine.Counters.checkFactionInvitations = 100;
}
if (Engine.Counters.passiveFactionGrowth <= 0) {
var adjustedCycles = Math.floor((600 - Engine.Counters.passiveFactionGrowth));
processPassiveFactionRepGain(adjustedCycles);
Engine.Counters.passiveFactionGrowth = 600;
}
if (Engine.Counters.messages <= 0) {
checkForMessagesToSend();
if (Augmentations[AugmentationNames.TheRedPill].owned) {
Engine.Counters.messages = 4500; //15 minutes for Red pill message
} else {
Engine.Counters.messages = 150;
}
}
if (Engine.Counters.sCr <= 0) {
if (Player.hasWseAccount) {
stockMarketCycle();
}
Engine.Counters.sCr = 1500;
}
if (Engine.Counters.mechanicProcess <= 0) {
if (Player.corporation instanceof Corporation) {
Player.corporation.process();
}
if (Player.bladeburner instanceof Bladeburner) {
try {
Player.bladeburner.process();
} catch(e) {
exceptionAlert("Exception caught in Bladeburner.process(): " + e);
}
}
Engine.Counters.mechanicProcess = 5;
}
if (Engine.Counters.contractGeneration <= 0) {
// X% chance of a contract being generated
if (Math.random() <= 0.25) {
generateRandomContract();
}
Engine.Counters.contractGeneration = 3000;
}
},
/* Calculates the hack progress for a manual (non-scripted) hack and updates the progress bar/time accordingly */
_totalActionTime: 0,
_actionTimeLeft: 0,
_actionTimeStr: "Time left: ",
_actionProgressStr: "[ ]",
_actionProgressBarCount: 1,
_actionInProgress: false,
updateHackProgress: function(numCycles = 1) {
var timeElapsedMilli = numCycles * Engine._idleSpeed;
Engine._actionTimeLeft -= (timeElapsedMilli/ 1000); //Substract idle speed (ms)
Engine._actionTimeLeft = Math.max(Engine._actionTimeLeft, 0);
//Calculate percent filled
var percent = Math.round((1 - Engine._actionTimeLeft / Engine._totalActionTime) * 100);
//Update progress bar
while (Engine._actionProgressBarCount * 2 <= percent) {
Engine._actionProgressStr = replaceAt(Engine._actionProgressStr, Engine._actionProgressBarCount, "|");
Engine._actionProgressBarCount += 1;
}
//Update hack time remaining
Engine._actionTimeStr = "Time left: " + Math.max(0, Math.round(Engine._actionTimeLeft)).toString() + "s";
document.getElementById("hack-progress").innerHTML = Engine._actionTimeStr;
//Dynamically update progress bar
document.getElementById("hack-progress-bar").innerHTML = Engine._actionProgressStr.replace( / /g, "&nbsp;" );
//Once percent is 100, the hack is completed
if (percent >= 100) {
Engine._actionInProgress = false;
Terminal.finishAction();
}
},
//Used when initializing a game
//elems should be an array of all DOM elements under the header
closeMainMenuHeader: function(elems) {
for (var i = 0; i < elems.length; ++i) {
elems[i].style.maxHeight = null;
elems[i].style.opacity = 0;
elems[i].style.pointerEvents = "none";
}
},
//Used when initializing the game
//elems should be an array of all DOM elements under the header
openMainMenuHeader: function(elems) {
for (var i = 0; i < elems.length; ++i) {
elems[i].style.maxHeight = elems[i].scrollHeight + "px";
elems[i].style.display = "block";
}
},
//Used in game when clicking on a main menu header (NOT FOR INITIALIZATION)
//open is a boolean specifying whether its being opened or closed
//elems is an array of DOM elements for main menu tabs (li)
//links is an array of DOM elements for main menu links (a)
toggleMainMenuHeader: function(open, elems, links) {
for (var i = 0; i < elems.length; ++i) {
if (open) {
elems[i].style.opacity = 1;
elems[i].style.maxHeight = elems[i].scrollHeight + "px";
} else {
elems[i].style.opacity = 0;
elems[i].style.maxHeight = null;
}
}
for (var i = 0; i < links.length; ++i) {
if (open) {
links[i].style.opacity = 1;
links[i].style.maxHeight = links[i].scrollHeight + "px";
links[i].style.pointerEvents = "auto";
} else {
links[i].style.opacity = 0;
links[i].style.maxHeight = null;
links[i].style.pointerEvents = "none";
}
}
},
load: function(saveString) {
//Initialize main menu accordion panels to all start as "open"
var terminal = document.getElementById("terminal-tab");
var createScript = document.getElementById("create-script-tab");
var activeScripts = document.getElementById("active-scripts-tab");
var createProgram = document.getElementById("create-program-tab");
var stats = document.getElementById("stats-tab");
var factions = document.getElementById("factions-tab");
var augmentations = document.getElementById("augmentations-tab");
var hacknetnodes = document.getElementById("hacknet-nodes-tab");
var city = document.getElementById("city-tab");
var travel = document.getElementById("travel-tab");
var job = document.getElementById("job-tab");
var stockmarket = document.getElementById("stock-market-tab");
var bladeburner = document.getElementById("bladeburner-tab");
var corp = document.getElementById("corporation-tab");
var gang = document.getElementById("gang-tab");
var tutorial = document.getElementById("tutorial-tab");
var options = document.getElementById("options-tab");
var dev = document.getElementById("dev-tab");
//Load game from save or create new game
if (loadGame(saveString)) {
console.log("Loaded game from save");
initBitNodes();
initBitNodeMultipliers();
initSourceFiles();
Engine.setDisplayElements(); //Sets variables for important DOM elements
Engine.init(); //Initialize buttons, work, etc.
initAugmentations(); //Also calls Player.reapplyAllAugmentations()
Player.reapplyAllSourceFiles();
initStockSymbols();
if (Player.hasWseAccount) {
initSymbolToStockMap();
}
initLiterature();
initSingularitySFFlags();
console.log(Player.intelligence_exp);
//Calculate the number of cycles have elapsed while offline
Engine._lastUpdate = new Date().getTime();
var lastUpdate = Player.lastUpdate;
var numCyclesOffline = Math.floor((Engine._lastUpdate - lastUpdate) / Engine._idleSpeed);
/* Process offline progress */
var offlineProductionFromScripts = loadAllRunningScripts(); //This also takes care of offline production for those scripts
if (Player.isWorking) {
console.log("work() called in load() for " + numCyclesOffline * Engine._idleSpeed + " milliseconds");
if (Player.workType == CONSTANTS.WorkTypeFaction) {
Player.workForFaction(numCyclesOffline);
} else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) {
Player.createProgramWork(numCyclesOffline);
} else if (Player.workType == CONSTANTS.WorkTypeStudyClass) {
Player.takeClass(numCyclesOffline);
} else if (Player.workType == CONSTANTS.WorkTypeCrime) {
Player.commitCrime(numCyclesOffline);
} else if (Player.workType == CONSTANTS.WorkTypeCompanyPartTime) {
Player.workPartTime(numCyclesOffline);
} else {
Player.work(numCyclesOffline);
}
}
//Hacknet Nodes offline progress
var offlineProductionFromHacknetNodes = processAllHacknetNodeEarnings(numCyclesOffline);
//Passive faction rep gain offline
processPassiveFactionRepGain(numCyclesOffline);
// Stock Market offline progress
if (Player.hasWseAccount) {
processStockPrices(numCyclesOffline);
}
//Gang progress for BitNode 2
if (Player.bitNodeN != null && Player.bitNodeN === 2 && Player.inGang()) {
Player.gang.process(numCyclesOffline, Player);
}
//Bladeburner offline progress
if (Player.bladeburner instanceof Bladeburner) {
Player.bladeburner.storeCycles(numCyclesOffline);
}
//Update total playtime
var time = numCyclesOffline * Engine._idleSpeed;
if (Player.totalPlaytime == null) {Player.totalPlaytime = 0;}
if (Player.playtimeSinceLastAug == null) {Player.playtimeSinceLastAug = 0;}
if (Player.playtimeSinceLastBitnode == null) {Player.playtimeSinceLastBitnode = 0;}
Player.totalPlaytime += time;
Player.playtimeSinceLastAug += time;
Player.playtimeSinceLastBitnode += time;
Player.lastUpdate = Engine._lastUpdate;
Engine.start(); //Run main game loop and Scripts loop
removeLoadingScreen();
dialogBoxCreate("While you were offline, your scripts generated <span class='money-gold'>$" +
formatNumber(offlineProductionFromScripts, 2) + "</span> and your Hacknet Nodes generated <span class='money-gold'>$" +
formatNumber(offlineProductionFromHacknetNodes, 2) + "</span>");
//Close main menu accordions for loaded game
var visibleMenuTabs = [terminal, createScript, activeScripts, stats,
hacknetnodes, city, tutorial, options, dev];
if (Player.firstFacInvRecvd) {visibleMenuTabs.push(factions);}
else {factions.style.display = "none";}
if (Player.firstAugPurchased) {visibleMenuTabs.push(augmentations);}
else {augmentations.style.display = "none";}
if (Player.companyPosition !== "") {visibleMenuTabs.push(job);}
else {job.style.display = "none";}
if (Player.firstTimeTraveled) {visibleMenuTabs.push(travel);}
else {travel.style.display = "none";}
if (Player.firstProgramAvailable) {visibleMenuTabs.push(createProgram);}
else {createProgram.style.display = "none";}
if (Player.hasWseAccount) {visibleMenuTabs.push(stockmarket);}
else {stockmarket.style.display = "none";}
if(Player.bladeburner instanceof Bladeburner) {visibleMenuTabs.push(bladeburner);}
else {bladeburner.style.display = "none";}
if(Player.corporation instanceof Corporation) {visibleMenuTabs.push(corp);}
else {corp.style.display = "none";}
if(Player.inGang()) {visibleMenuTabs.push(gang);}
else {gang.style.display = "none";}
Engine.closeMainMenuHeader(visibleMenuTabs);
} else {
//No save found, start new game
console.log("Initializing new game");
initBitNodes();
initBitNodeMultipliers();
initSourceFiles();
initSpecialServerIps();
Engine.setDisplayElements(); //Sets variables for important DOM elements
Engine.start(); //Run main game loop and Scripts loop
Player.init();
initForeignServers();
initCompanies();
initFactions();
initAugmentations();
initMessages();
initStockSymbols();
initLiterature();
initSingularitySFFlags();
//Open main menu accordions for new game
//Main menu accordions
var hackingHdr = document.getElementById("hacking-menu-header");
hackingHdr.classList.toggle("opened");
var characterHdr = document.getElementById("character-menu-header");
characterHdr.classList.toggle("opened");
var worldHdr = document.getElementById("world-menu-header");
worldHdr.classList.toggle("opened");
var helpHdr = document.getElementById("help-menu-header");
helpHdr.classList.toggle("opened");
//Hide tabs that wont be revealed until later
factions.style.display = "none";
augmentations.style.display = "none";
job.style.display = "none";
stockmarket.style.display = "none";
travel.style.display = "none";
createProgram.style.display = "none";
bladeburner.style.display = "none";
corp.style.display = "none";
gang.style.display = "none";
dev.style.display = "none";
Engine.openMainMenuHeader(
[terminal, createScript, activeScripts, stats,
hacknetnodes, city,
tutorial, options]
);
//Start interactive tutorial
iTutorialStart();
removeLoadingScreen();
}
//Initialize labels on game settings
setSettingsLabels();
scriptEditorInit();
Terminal.resetTerminalInput();
},
setDisplayElements: function() {
//Content elements
Engine.Display.terminalContent = document.getElementById("terminal-container");
routing.navigateTo(Page.Terminal);
Engine.Display.characterContent = document.getElementById("character-container");
Engine.Display.characterContent.style.display = "none";
Engine.Display.scriptEditorContent = document.getElementById("script-editor-container");
Engine.Display.scriptEditorContent.style.display = "none";
Engine.Display.activeScriptsContent = document.getElementById("active-scripts-container");
Engine.Display.activeScriptsContent.style.display = "none";
Engine.Display.hacknetNodesContent = document.getElementById("hacknet-nodes-container");
Engine.Display.hacknetNodesContent.style.display = "none";
Engine.Display.worldContent = document.getElementById("world-container");
Engine.Display.worldContent.style.display = "none";
Engine.Display.createProgramContent = document.getElementById("create-program-container");
Engine.Display.createProgramContent.style.display = "none";
Engine.Display.factionsContent = document.getElementById("factions-container");
Engine.Display.factionsContent.style.display = "none";
Engine.Display.factionContent = document.getElementById("faction-container");
Engine.Display.factionContent.style.display = "none";
Engine.Display.factionAugmentationsContent = document.getElementById("faction-augmentations-container");
Engine.Display.factionAugmentationsContent.style.display = "none";
Engine.Display.augmentationsContent = document.getElementById("augmentations-container");
Engine.Display.augmentationsContent.style.display = "none";
Engine.Display.tutorialContent = document.getElementById("tutorial-container");
Engine.Display.tutorialContent.style.display = "none";
Engine.Display.infiltrationContent = document.getElementById("infiltration-container");
Engine.Display.infiltrationContent.style.display = "none";
Engine.Display.stockMarketContent = document.getElementById("stock-market-container");
Engine.Display.stockMarketContent.style.display = "none";
Engine.Display.missionContent = document.getElementById("mission-container");
Engine.Display.missionContent.style.display = "none";
//Character info
Engine.Display.characterInfo = document.getElementById("character-content");
//Location lists
Engine.aevumLocationsList = document.getElementById("aevum-locations-list");
Engine.chongqingLocationsList = document.getElementById("chongqing-locations-list");
Engine.sector12LocationsList = document.getElementById("sector12-locations-list");
Engine.newTokyoLocationsList = document.getElementById("newtokyo-locations-list");
Engine.ishimaLocationsList = document.getElementById("ishima-locations-list");
Engine.volhavenLocationsList = document.getElementById("volhaven-locations-list");
//Location page (page that shows up when you visit a specific location in World)
Engine.Display.locationContent = document.getElementById("location-container");
//Engine.Display.locationContent.style.visibility = "hidden";
Engine.Display.locationContent.style.display = "none";
//Work In Progress
Engine.Display.workInProgressContent = document.getElementById("work-in-progress-container");
//Engine.Display.workInProgressContent.style.visibility = "hidden";
Engine.Display.workInProgressContent.style.display = "none";
//Red Pill / Hack World Daemon
Engine.Display.redPillContent = document.getElementById("red-pill-container");
Engine.Display.redPillContent.style.display = "none";
//Cinematic Text
Engine.Display.cinematicTextContent = document.getElementById("cinematic-text-container");
Engine.Display.cinematicTextContent.style.display = "none";
//Init Location buttons
initLocationButtons();
//Tutorial buttons
Engine.Clickables.tutorialNetworkingButton = document.getElementById("tutorial-networking-link");
Engine.Clickables.tutorialNetworkingButton.addEventListener("click", function() {
Engine.displayTutorialPage(CONSTANTS.TutorialNetworkingText);
});
Engine.Clickables.tutorialHackingButton = document.getElementById("tutorial-hacking-link");
Engine.Clickables.tutorialHackingButton.addEventListener("click", function() {
Engine.displayTutorialPage(CONSTANTS.TutorialHackingText);
});
Engine.Clickables.tutorialScriptsButton = document.getElementById("tutorial-scripts-link");
Engine.Clickables.tutorialScriptsButton.addEventListener("click", function() {
Engine.displayTutorialPage(CONSTANTS.TutorialScriptsText);
});
Engine.Clickables.tutorialNetscriptButton = document.getElementById("tutorial-netscript-link");
Engine.Clickables.tutorialNetscriptButton.addEventListener("click", function() {
Engine.displayTutorialPage(CONSTANTS.TutorialNetscriptText);
});
Engine.Clickables.tutorialTravelingButton = document.getElementById("tutorial-traveling-link");
Engine.Clickables.tutorialTravelingButton.addEventListener("click", function() {
Engine.displayTutorialPage(CONSTANTS.TutorialTravelingText);
});
Engine.Clickables.tutorialCompaniesButton = document.getElementById("tutorial-jobs-link");
Engine.Clickables.tutorialCompaniesButton.addEventListener("click", function() {
Engine.displayTutorialPage(CONSTANTS.TutorialCompaniesText);
});
Engine.Clickables.tutorialFactionsButton = document.getElementById("tutorial-factions-link");
Engine.Clickables.tutorialFactionsButton.addEventListener("click", function() {
Engine.displayTutorialPage(CONSTANTS.TutorialFactionsText);
});
Engine.Clickables.tutorialAugmentationsButton = document.getElementById("tutorial-augmentations-link");
Engine.Clickables.tutorialAugmentationsButton.addEventListener("click", function() {
Engine.displayTutorialPage(CONSTANTS.TutorialAugmentationsText);
});
Engine.Clickables.tutorialBackButton = document.getElementById("tutorial-back-button");
Engine.Clickables.tutorialBackButton.addEventListener("click", function() {
Engine.displayTutorialContent();
});
},
/* Initialization */
init: function() {
//Import game link
document.getElementById("import-game-link").onclick = function() {
saveObject.importGame();
};
//Main menu accordions
var hackingHdr = document.getElementById("hacking-menu-header");
var characterHdr = document.getElementById("character-menu-header");
var worldHdr = document.getElementById("world-menu-header");
var helpHdr = document.getElementById("help-menu-header");
hackingHdr.onclick = function() {
var terminal = document.getElementById("terminal-tab");
var terminalLink = document.getElementById("terminal-menu-link");
var createScript = document.getElementById("create-script-tab");
var createScriptLink = document.getElementById("create-script-menu-link");
var activeScripts = document.getElementById("active-scripts-tab");
var activeScriptsLink = document.getElementById("active-scripts-menu-link");
var createProgram = document.getElementById("create-program-tab");
var createProgramLink = document.getElementById("create-program-menu-link");
var createProgramNot = document.getElementById("create-program-notification");
this.classList.toggle("opened");
if (terminal.style.maxHeight) {
Engine.toggleMainMenuHeader(false,
[terminal, createScript, activeScripts, createProgram],
[terminalLink, createScriptLink, activeScriptsLink, createProgramLink]
);
createProgramNot.style.display = "none";
} else {
Engine.toggleMainMenuHeader(true,
[terminal, createScript, activeScripts, createProgram],
[terminalLink, createScriptLink, activeScriptsLink, createProgramLink]
);
createProgramNot.style.display = "block"
}
}
characterHdr.onclick = function() {
var stats = document.getElementById("stats-tab");
var statsLink = document.getElementById("stats-menu-link");
var factions = document.getElementById("factions-tab");
var factionsLink = document.getElementById("factions-menu-link");
var augmentations = document.getElementById("augmentations-tab");
var augmentationsLink = document.getElementById("augmentations-menu-link");
var hacknetnodes = document.getElementById("hacknet-nodes-tab");
var hacknetnodesLink = document.getElementById("hacknet-nodes-menu-link");
this.classList.toggle("opened");
if (stats.style.maxHeight) {
Engine.toggleMainMenuHeader(false,
[stats, factions, augmentations, hacknetnodes],
[statsLink, factionsLink, augmentationsLink, hacknetnodesLink]
);
} else {
Engine.toggleMainMenuHeader(true,
[stats, factions, augmentations, hacknetnodes],
[statsLink, factionsLink, augmentationsLink, hacknetnodesLink]
);
}
}
worldHdr.onclick = function() {
var city = document.getElementById("city-tab");
var cityLink = document.getElementById("city-menu-link");
var travel = document.getElementById("travel-tab");
var travelLink = document.getElementById("travel-menu-link");
var job = document.getElementById("job-tab");
var jobLink = document.getElementById("job-menu-link");
var stockmarket = document.getElementById("stock-market-tab");
var stockmarketLink = document.getElementById("stock-market-menu-link");
var bladeburner = document.getElementById("bladeburner-tab");
var bladeburnerLink = document.getElementById("bladeburner-menu-link");
var corporation = document.getElementById("corporation-tab");
var corporationLink = document.getElementById("corporation-menu-link");
var gang = document.getElementById("gang-tab");
var gangLink = document.getElementById("gang-menu-link");
// Determine whether certain links should show up
job.style.display = Player.companyPosition !== "" ? "list-item" : "none";
stockmarket.style.display = Player.hasWseAccount ? "list-item" : "none";
bladeburner.style.display = Player.bladeburner instanceof Bladeburner ? "list-item" : "none";
corporation.style.display = Player.corporation instanceof Corporation ? "list-item" : "none";
gang.style.display = Player.inGang() ? "list-item" : "none";
this.classList.toggle("opened");
if (city.style.maxHeight) {
Engine.toggleMainMenuHeader(false,
[city, travel, job, stockmarket, bladeburner, corporation, gang],
[cityLink, travelLink, jobLink, stockmarketLink, bladeburnerLink, corporationLink, gangLink]
);
} else {
Engine.toggleMainMenuHeader(true,
[city, travel, job, stockmarket, bladeburner, corporation, gang],
[cityLink, travelLink, jobLink, stockmarketLink, bladeburnerLink, corporationLink, gangLink]
);
}
}
helpHdr.onclick = function() {
var tutorial = document.getElementById("tutorial-tab");
var tutorialLink = document.getElementById("tutorial-menu-link");
var options = document.getElementById("options-tab");
var optionsLink = document.getElementById("options-menu-link");
this.classList.toggle("opened");
const elems = [tutorial, options];
const links = [tutorialLink, optionsLink];
if (process.env.NODE_ENV === "development") {
elems.push(document.getElementById("dev-tab"));
links.push(document.getElementById("dev-menu-link"));
}
if (tutorial.style.maxHeight) {
Engine.toggleMainMenuHeader(false, elems, links);
} else {
Engine.toggleMainMenuHeader(true, elems, links);
}
}
//Main menu buttons and content
Engine.Clickables.terminalMainMenuButton = clearEventListeners("terminal-menu-link");
Engine.Clickables.terminalMainMenuButton.addEventListener("click", function() {
Engine.loadTerminalContent();
return false;
});
Engine.Clickables.characterMainMenuButton = clearEventListeners("stats-menu-link");
Engine.Clickables.characterMainMenuButton.addEventListener("click", function() {
Engine.loadCharacterContent();
return false;
});
Engine.Clickables.scriptEditorMainMenuButton = clearEventListeners("create-script-menu-link");
Engine.Clickables.scriptEditorMainMenuButton.addEventListener("click", function() {
Engine.loadScriptEditorContent();
return false;
});
Engine.Clickables.activeScriptsMainMenuButton = clearEventListeners("active-scripts-menu-link");
Engine.Clickables.activeScriptsMainMenuButton.addEventListener("click", function() {
Engine.loadActiveScriptsContent();
return false;
});
Engine.Clickables.hacknetNodesMainMenuButton = clearEventListeners("hacknet-nodes-menu-link");
Engine.Clickables.hacknetNodesMainMenuButton.addEventListener("click", function() {
Engine.loadHacknetNodesContent();
return false;
});
Engine.Clickables.worldMainMenuButton = clearEventListeners("city-menu-link");
Engine.Clickables.worldMainMenuButton.addEventListener("click", function() {
Engine.loadWorldContent();
return false;
});
Engine.Clickables.travelMainMenuButton = clearEventListeners("travel-menu-link");
Engine.Clickables.travelMainMenuButton.addEventListener("click", function() {
Engine.loadTravelContent();
return false;
});
Engine.Clickables.jobMainMenuButton = clearEventListeners("job-menu-link");
Engine.Clickables.jobMainMenuButton.addEventListener("click", function() {
Engine.loadJobContent();
return false;
});
Engine.Clickables.stockmarketMainMenuButton = clearEventListeners("stock-market-menu-link");
Engine.Clickables.stockmarketMainMenuButton.addEventListener("click", function() {
Engine.loadStockMarketContent();
return false;
});
Engine.Clickables.createProgramMainMenuButton = clearEventListeners("create-program-menu-link");
Engine.Clickables.createProgramMainMenuButton.addEventListener("click", function() {
Engine.loadCreateProgramContent();
return false;
});
Engine.Clickables.factionsMainMenuButton = clearEventListeners("factions-menu-link");
Engine.Clickables.factionsMainMenuButton.addEventListener("click", function() {
Engine.loadFactionsContent();
return false;
});
Engine.Clickables.augmentationsMainMenuButton = clearEventListeners("augmentations-menu-link");
Engine.Clickables.augmentationsMainMenuButton.addEventListener("click", function() {
Engine.loadAugmentationsContent();
return false;
});
Engine.Clickables.tutorialMainMenuButton = clearEventListeners("tutorial-menu-link");
Engine.Clickables.tutorialMainMenuButton.addEventListener("click", function() {
Engine.loadTutorialContent();
return false;
});
Engine.Clickables.bladeburnerMenuButton = clearEventListeners("bladeburner-menu-link");
Engine.Clickables.bladeburnerMenuButton.addEventListener("click", function() {
Engine.loadBladeburnerContent();
return false;
});
Engine.Clickables.corporationMenuButton = clearEventListeners("corporation-menu-link");
Engine.Clickables.corporationMenuButton.addEventListener("click", function() {
Engine.loadCorporationContent();
return false;
});
Engine.Clickables.gangMenuButton = clearEventListeners("gang-menu-link");
Engine.Clickables.gangMenuButton.addEventListener("click", function() {
Engine.loadGangContent();
return false;
});
Engine.Clickables.devMainMenuButton = clearEventListeners("dev-menu-link");
Engine.Clickables.devMainMenuButton.addEventListener("click", function() {
if( process.env.NODE_ENV === "development") {
Engine.loadDevMenuContent();
}
return false;
});
//Active scripts list
Engine.ActiveScriptsList = document.getElementById("active-scripts-list");
//Save, Delete, Import/Export buttons
Engine.Clickables.saveMainMenuButton = document.getElementById("save-game-link");
Engine.Clickables.saveMainMenuButton.addEventListener("click", function() {
saveObject.saveGame(indexedDb);
return false;
});
Engine.Clickables.deleteMainMenuButton = document.getElementById("delete-game-link");
Engine.Clickables.deleteMainMenuButton.addEventListener("click", function() {
saveObject.deleteGame(indexedDb);
return false;
});
document.getElementById("export-game-link").addEventListener("click", function() {
saveObject.exportGame();
return false;
});
//Character Overview buttons
document.getElementById("character-overview-save-button").addEventListener("click", function() {
saveObject.saveGame(indexedDb);
return false;
});
document.getElementById("character-overview-options-button").addEventListener("click", function() {
gameOptionsBoxOpen();
return false;
});
//Create Program buttons
initCreateProgramButtons();
//Message at the top of terminal
postNetburnerText();
//Player was working cancel button
if (Player.isWorking) {
var cancelButton = document.getElementById("work-in-progress-cancel-button");
cancelButton.addEventListener("click", function() {
if (Player.workType == CONSTANTS.WorkTypeFaction) {
var fac = Factions[Player.currentWorkFactionName];
Player.finishFactionWork(true);
} else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) {
Player.finishCreateProgramWork(true);
} else if (Player.workType == CONSTANTS.WorkTypeStudyClass) {
Player.finishClass();
} else if (Player.workType == CONSTANTS.WorkTypeCrime) {
Player.finishCrime(true);
} else if (Player.workType == CONSTANTS.WorkTypeCompanyPartTime) {
Player.finishWorkPartTime();
} else {
Player.finishWork(true);
}
});
Engine.loadWorkInProgressContent();
}
//character overview screen
document.getElementById("character-overview-container").style.display = "block";
//Remove classes from links (they might be set from tutorial)
document.getElementById("terminal-menu-link").removeAttribute("class");
document.getElementById("stats-menu-link").removeAttribute("class");
document.getElementById("create-script-menu-link").removeAttribute("class");
document.getElementById("active-scripts-menu-link").removeAttribute("class");
document.getElementById("hacknet-nodes-menu-link").removeAttribute("class");
document.getElementById("city-menu-link").removeAttribute("class");
document.getElementById("tutorial-menu-link").removeAttribute("class");
//DEBUG Delete active Scripts on home
document.getElementById("debug-delete-scripts-link").addEventListener("click", function() {
console.log("Deleting running scripts on home computer");
Player.getHomeComputer().runningScripts = [];
dialogBoxCreate("Forcefully deleted all running scripts on home computer. Please save and refresh page");
gameOptionsBoxClose();
return false;
});
//DEBUG Soft Reset
document.getElementById("debug-soft-reset").addEventListener("click", function() {
dialogBoxCreate("Soft Reset!");
prestigeAugmentation();
gameOptionsBoxClose();
return false;
});
},
start: function() {
//Run main loop
Engine.idleTimer();
//Scripts
runScriptsLoop();
}
};
var indexedDb, indexedDbRequest;
window.onload = function() {
if (!window.indexedDB) {
return Engine.load(null); //Will try to load from localstorage
}
//DB is called bitburnerSave
//Object store is called savestring
//key for the Object store is called save
indexedDbRequest = window.indexedDB.open("bitburnerSave", 1);
indexedDbRequest.onerror = function(e) {
console.log("Error opening indexedDB: ");
console.log(e);
return Engine.load(null); //Try to load from localstorage
};
indexedDbRequest.onsuccess = function(e) {
console.log("Opening bitburnerSave database successful!");
indexedDb = e.target.result;
var transaction = indexedDb.transaction(["savestring"]);
var objectStore = transaction.objectStore("savestring");
var request = objectStore.get("save");
request.onerror = function(e) {
console.log("Error in Database request to get savestring: " + e);
return Engine.load(null); //Try to load from localstorage
}
request.onsuccess = function(e) {
Engine.load(request.result); //Is this right?
}
};
indexedDbRequest.onupgradeneeded = function(e) {
var db = e.target.result;
var objectStore = db.createObjectStore("savestring");
}
};
export {Engine};