bitburner-src/src/CodingContracts.ts
catloversg 75cf9c88b5
CODEBASE: Fix lint errors 3 (#1758)
This is a really big refactor because it actually *fixes* a lot of the lint errors instead of disabling them.
2024-11-14 08:18:57 -08:00

142 lines
4.2 KiB
TypeScript

import type { FactionName } from "@enums";
import { codingContractTypesMetadata } from "./data/codingcontracttypes";
import { Generic_fromJSON, Generic_toJSON, IReviverValue, constructorsForReviver } from "./utils/JSONReviver";
import { CodingContractEvent } from "./ui/React/CodingContractModal";
import { ContractFilePath, resolveContractFilePath } from "./Paths/ContractFilePath";
import { objectAssert } from "./utils/helpers/typeAssertion";
/* Contract Types */
export const CodingContractTypes = Object.fromEntries(codingContractTypesMetadata.map((x) => [x.name, x]));
// Numeric enum
/** Enum representing the different types of rewards a Coding Contract can give */
export enum CodingContractRewardType {
FactionReputation,
FactionReputationAll,
CompanyReputation,
Money, // This must always be the last reward type
}
// Numeric enum
/** Enum representing the result when trying to solve the Contract */
export enum CodingContractResult {
Success,
Failure,
Cancelled,
}
/** A class that represents the type of reward a contract gives */
export type ICodingContractReward =
| {
type: CodingContractRewardType.Money;
}
| {
type: CodingContractRewardType.FactionReputationAll;
}
| {
type: CodingContractRewardType.CompanyReputation;
name: string;
}
| {
type: CodingContractRewardType.FactionReputation;
name: FactionName;
};
/**
* A Coding Contract is a file that poses a programming-related problem to the Player.
* The player receives a reward if the problem is solved correctly
*/
export class CodingContract {
/* Relevant state for the contract's problem */
state: unknown;
/* Contract's filename */
fn: ContractFilePath;
/* Describes the reward given if this Contract is solved. The reward is actually
processed outside of this file */
reward: ICodingContractReward | null;
/* Number of times the Contract has been attempted */
tries = 0;
/* String representing the contract's type. Must match type in ContractTypes */
type: string;
constructor(fn = "default.cct", type = "Find Largest Prime Factor", reward: ICodingContractReward | null = null) {
const path = resolveContractFilePath(fn);
if (!path) throw new Error(`Bad file path while creating a coding contract: ${fn}`);
if (!CodingContractTypes[type]) {
throw new Error(`Error: invalid contract type: ${type} please contact developer`);
}
this.fn = path;
this.type = type;
this.state = CodingContractTypes[type].generate();
this.reward = reward;
}
getData(): unknown {
const func = CodingContractTypes[this.type].getData;
return func ? func(this.state) : this.state;
}
getDescription(): string {
return CodingContractTypes[this.type].desc(this.getData()).replaceAll(" ", " ");
}
getDifficulty(): number {
return CodingContractTypes[this.type].difficulty;
}
getMaxNumTries(): number {
return CodingContractTypes[this.type].numTries ?? 10;
}
getType(): string {
return this.type;
}
isSolution(solution: string): boolean {
return CodingContractTypes[this.type].solver(this.state, solution);
}
/** Creates a popup to prompt the player to solve the problem */
async prompt(): Promise<CodingContractResult> {
return new Promise<CodingContractResult>((resolve) => {
CodingContractEvent.emit({
c: this,
onClose: () => {
resolve(CodingContractResult.Cancelled);
},
onAttempt: (val: string) => {
if (this.isSolution(val)) {
resolve(CodingContractResult.Success);
} else {
resolve(CodingContractResult.Failure);
}
},
});
});
}
/** Serialize the current file to a JSON save state. */
toJSON(): IReviverValue {
return Generic_toJSON("CodingContract", this);
}
/** Initializes a CodingContract from a JSON save state. */
static fromJSON(value: IReviverValue): CodingContract {
objectAssert(value.data);
// In previous versions, there was a data field instead of a state field.
if ("data" in value.data) {
value.data.state = value.data.data;
delete value.data.data;
}
return Generic_fromJSON(CodingContract, value.data);
}
}
constructorsForReviver.CodingContract = CodingContract;