mirror of
https://github.com/bitburner-official/bitburner-src.git
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75cf9c88b5
This is a really big refactor because it actually *fixes* a lot of the lint errors instead of disabling them.
142 lines
4.2 KiB
TypeScript
142 lines
4.2 KiB
TypeScript
import type { FactionName } from "@enums";
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import { codingContractTypesMetadata } from "./data/codingcontracttypes";
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import { Generic_fromJSON, Generic_toJSON, IReviverValue, constructorsForReviver } from "./utils/JSONReviver";
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import { CodingContractEvent } from "./ui/React/CodingContractModal";
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import { ContractFilePath, resolveContractFilePath } from "./Paths/ContractFilePath";
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import { objectAssert } from "./utils/helpers/typeAssertion";
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/* Contract Types */
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export const CodingContractTypes = Object.fromEntries(codingContractTypesMetadata.map((x) => [x.name, x]));
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// Numeric enum
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/** Enum representing the different types of rewards a Coding Contract can give */
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export enum CodingContractRewardType {
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FactionReputation,
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FactionReputationAll,
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CompanyReputation,
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Money, // This must always be the last reward type
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}
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// Numeric enum
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/** Enum representing the result when trying to solve the Contract */
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export enum CodingContractResult {
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Success,
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Failure,
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Cancelled,
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}
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/** A class that represents the type of reward a contract gives */
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export type ICodingContractReward =
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type: CodingContractRewardType.Money;
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}
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type: CodingContractRewardType.FactionReputationAll;
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}
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| {
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type: CodingContractRewardType.CompanyReputation;
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name: string;
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}
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| {
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type: CodingContractRewardType.FactionReputation;
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name: FactionName;
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};
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/**
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* A Coding Contract is a file that poses a programming-related problem to the Player.
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* The player receives a reward if the problem is solved correctly
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*/
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export class CodingContract {
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/* Relevant state for the contract's problem */
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state: unknown;
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/* Contract's filename */
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fn: ContractFilePath;
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/* Describes the reward given if this Contract is solved. The reward is actually
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processed outside of this file */
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reward: ICodingContractReward | null;
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/* Number of times the Contract has been attempted */
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tries = 0;
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/* String representing the contract's type. Must match type in ContractTypes */
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type: string;
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constructor(fn = "default.cct", type = "Find Largest Prime Factor", reward: ICodingContractReward | null = null) {
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const path = resolveContractFilePath(fn);
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if (!path) throw new Error(`Bad file path while creating a coding contract: ${fn}`);
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if (!CodingContractTypes[type]) {
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throw new Error(`Error: invalid contract type: ${type} please contact developer`);
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}
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this.fn = path;
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this.type = type;
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this.state = CodingContractTypes[type].generate();
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this.reward = reward;
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}
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getData(): unknown {
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const func = CodingContractTypes[this.type].getData;
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return func ? func(this.state) : this.state;
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}
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getDescription(): string {
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return CodingContractTypes[this.type].desc(this.getData()).replaceAll(" ", " ");
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}
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getDifficulty(): number {
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return CodingContractTypes[this.type].difficulty;
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}
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getMaxNumTries(): number {
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return CodingContractTypes[this.type].numTries ?? 10;
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}
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getType(): string {
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return this.type;
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}
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isSolution(solution: string): boolean {
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return CodingContractTypes[this.type].solver(this.state, solution);
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}
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/** Creates a popup to prompt the player to solve the problem */
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async prompt(): Promise<CodingContractResult> {
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return new Promise<CodingContractResult>((resolve) => {
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CodingContractEvent.emit({
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c: this,
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onClose: () => {
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resolve(CodingContractResult.Cancelled);
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},
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onAttempt: (val: string) => {
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if (this.isSolution(val)) {
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resolve(CodingContractResult.Success);
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} else {
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resolve(CodingContractResult.Failure);
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}
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},
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});
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});
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}
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/** Serialize the current file to a JSON save state. */
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toJSON(): IReviverValue {
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return Generic_toJSON("CodingContract", this);
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}
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/** Initializes a CodingContract from a JSON save state. */
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static fromJSON(value: IReviverValue): CodingContract {
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objectAssert(value.data);
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// In previous versions, there was a data field instead of a state field.
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if ("data" in value.data) {
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value.data.state = value.data.data;
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delete value.data.data;
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}
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return Generic_fromJSON(CodingContract, value.data);
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}
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}
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constructorsForReviver.CodingContract = CodingContract;
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