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84 lines
2.6 KiB
TypeScript
84 lines
2.6 KiB
TypeScript
export enum BladeActionType {
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general = "General",
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contract = "Contracts",
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operation = "Operations",
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blackOp = "Black Operations",
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}
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export enum BladeGeneralActionName {
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training = "Training",
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fieldAnalysis = "Field Analysis",
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recruitment = "Recruitment",
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diplomacy = "Diplomacy",
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hyperbolicRegen = "Hyperbolic Regeneration Chamber",
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inciteViolence = "Incite Violence",
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}
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export enum BladeContractName {
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tracking = "Tracking",
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bountyHunter = "Bounty Hunter",
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retirement = "Retirement",
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}
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export enum BladeOperationName {
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investigation = "Investigation",
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undercover = "Undercover Operation",
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sting = "Sting Operation",
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raid = "Raid",
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stealthRetirement = "Stealth Retirement Operation",
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assassination = "Assassination",
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}
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export enum BladeBlackOpName {
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OperationTyphoon = "Operation Typhoon",
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OperationZero = "Operation Zero",
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OperationX = "Operation X",
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OperationTitan = "Operation Titan",
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OperationAres = "Operation Ares",
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OperationArchangel = "Operation Archangel",
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OperationJuggernaut = "Operation Juggernaut",
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OperationRedDragon = "Operation Red Dragon",
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OperationK = "Operation K",
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OperationDeckard = "Operation Deckard",
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OperationTyrell = "Operation Tyrell",
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OperationWallace = "Operation Wallace",
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OperationShoulderOfOrion = "Operation Shoulder of Orion",
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OperationHyron = "Operation Hyron",
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OperationMorpheus = "Operation Morpheus",
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OperationIonStorm = "Operation Ion Storm",
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OperationAnnihilus = "Operation Annihilus",
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OperationUltron = "Operation Ultron",
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OperationCenturion = "Operation Centurion",
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OperationVindictus = "Operation Vindictus",
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OperationDaedalus = "Operation Daedalus",
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}
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export enum BladeSkillName {
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bladesIntuition = "Blade's Intuition",
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cloak = "Cloak",
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shortCircuit = "Short-Circuit",
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digitalObserver = "Digital Observer",
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tracer = "Tracer",
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overclock = "Overclock",
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reaper = "Reaper",
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evasiveSystem = "Evasive System",
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datamancer = "Datamancer",
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cybersEdge = "Cyber's Edge",
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handsOfMidas = "Hands of Midas",
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hyperdrive = "Hyperdrive",
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}
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export enum BladeMultName {
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successChanceAll = "Total Success Chance",
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successChanceStealth = "Stealth Success Chance",
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successChanceKill = "Retirement Success Chance",
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successChanceContract = "Contract Success Chance",
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successChanceOperation = "Operation Success Chance",
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successChanceEstimate = "Synthoid Data Estimate",
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actionTime = "Action Time",
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effStr = "Effective Strength",
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effDef = "Effective Defense",
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effDex = "Effective Dexterity",
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effAgi = "Effective Agility",
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effCha = "Effective Charisma",
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stamina = "Stamina",
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money = "Contract Money",
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expGain = "Experience Gain",
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}
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