bitburner-src/src/PersonObjects/Sleeve
Snarling 9e869bc876
NETSCRIPT: Add ns.formulas.work.companyGains function (#195)
* added ns.formulas.work.companyGains.
* Removed Work/Formulas folder, added Work/Formulas.ts
* CompanyPosition.calculateJobPerformance now takes in a Person instead of taking in a full set of stats, and it takes INT into account.
* formulas.crimeGains takes in a person object.
* Renamed ns Player type to Person.
* added multWorkStats, which multiplies a WorkStats object with a multipliers object.
* Remove unused types in NetscriptDefinitons.d.ts
* reuse formulas code in other parts of game
* getSleeveInformation also returns skills

Co-authored-by: Alexey <alexey.kozhemiakin@gmail.com>
2022-11-06 17:27:04 -05:00
..
ui Fix sleeves unable to commit crime 2022-11-03 08:39:34 -04:00
Work NETSCRIPT: Add ns.formulas.work.companyGains function (#195) 2022-11-06 17:27:04 -05:00
README.md Finished ResleeveUI implementation (untested) 2019-01-17 07:40:43 -08:00
Sleeve.ts lint 2022-11-03 08:46:01 -04:00
SleeveCovenantPurchases.tsx sleeves to mui 2021-09-26 20:55:38 -04:00
SleeveMethods.ts Make the main player object an alias, makes it easier to import 2022-10-09 18:42:14 -04:00
SleeveTaskTypesEnum.ts See description 2022-10-04 06:40:10 -04:00

Implements the "Duplicate Sleeves" feature, which allows the player to purchase new duplicate sleeves. These are synthetic bodies that contain the player's cloned consciousness. The player can use these sleeves to perform different tasks synchronously.

This feature is introduced and unlocked in BitNode-10.

Note that while they are based on the same concept, this feature is different than the "Re-sleeving" mechanic (which is referred to as "Resleeve" in the source code).