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273 lines
9.1 KiB
ReStructuredText
273 lines
9.1 KiB
ReStructuredText
.. _netscripthacknetnodeapi:
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Netscript Hacknet Node API
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==========================
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Netscript provides the following API for accessing and upgrading your Hacknet Nodes
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through scripts.
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Note that none of these functions will write to the script's logs. If you want
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to see what your script is doing you will have to print to the logs yourself.
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**Hacknet Node API functions must be accessed through the hacknet namespace**
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In Netscript 1.0::
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hacknet.purchaseNode();
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hacknet.getNodeStats(3).level;
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In :ref:`netscriptjs`::
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ns.hacknet.purchaseNode();
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ns.hacknet.getNodeStats(3).level;
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Referencing a Hacknet Node
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--------------------------
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Most of the functions in the Hacknet Node API perform an operation on a single
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Node. Therefore, a numeric index is used to identify and specify which Hacknet
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Node a function should act on. This index number corresponds to the number
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at the end of the name of the Hacknet Node. For example, the first Hacknet Node you
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purchase will have the name "hacknet-node-0" and is referenced using index 0.
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The fifth Hacknet Node you purchase will have the name "hacknet-node-4" and is
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referenced using index 4.
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RAM Cost
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--------
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Accessing the `hacknet` namespace incurs a one time cost of 4 GB of RAM.
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In other words, using multiple Hacknet Node API functions in a script will not cost
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more than 4 GB of RAM.
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numNodes
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--------
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.. js:function:: numNodes()
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Returns the number of Hacknet Nodes you own.
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purchaseNode
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------------
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.. js:function:: purchaseNode()
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Purchases a new Hacknet Node. Returns a number with the index of the Hacknet Node.
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This index is equivalent to the number at the end of the Hacknet Node's name
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(e.g The Hacknet Node named 'hacknet-node-4' will have an index of 4).
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If the player cannot afford to purchase a new Hacknet Node then the function
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will return -1.
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getPurchaseNodeCost
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-------------------
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.. js:function:: getPurchaseNodeCost()
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Returns the cost of purchasing a new Hacknet Node
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getNodeStats
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------------
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.. js:function:: getNodeStats(i)
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:param number i: Index/Identifier of Hacknet Node
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Returns an object containing a variety of stats about the specified Hacknet Node::
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{
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name: Node's name ("hacknet-node-5"),
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level: Node's level,
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ram: Node's RAM,
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cores: Node's number of cores,
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production: Node's money earned per second,
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timeOnline: Number of seconds since Node has been purchased,
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totalProduction: Total number of money Node has produced
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}
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upgradeLevel
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------------
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.. js:function:: upgradeLevel(i, n)
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:param number i: Index/Identifier of Hacknet Node
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:param number n: Number of levels to purchase. Must be positive. Rounded to nearest integer
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Tries to upgrade the level of the specified Hacknet Node by *n*.
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Returns true if the Hacknet Node's level is successfully upgraded by *n* or
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if it is upgraded by some positive amount and the Node reaches its max level.
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Returns false otherwise.
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upgradeRam
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----------
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.. js:function:: upgradeRam(i, n)
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:param number i: Index/Identifier of Hacknet Node
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:param number n: Number of times to upgrade RAM. Must be positive. Rounded to nearest integer
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Tries to upgrade the specified Hacknet Node's RAM *n* times. Note that each upgrade
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doubles the Node's RAM. So this is equivalent to multiplying the Node's RAM by
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2 :sup:`n`.
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Returns true if the Hacknet Node's RAM is successfully upgraded *n* times or if
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it is upgraded some positive number of times and the Node reaches it max RAM.
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Returns false otherwise.
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upgradeCore
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-----------
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.. js:function:: upgradeCore(i, n)
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:param number i: Index/Identifier of Hacknet Node
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:param number n: Number of cores to purchase. Must be positive. Rounded to nearest integer
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Tries to purchase *n* cores for the specified Hacknet Node.
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Returns true if it successfully purchases *n* cores for the Hacknet Node or if
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it purchases some positive amount and the Node reaches its max number of cores.
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Returns false otherwise.
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getLevelUpgradeCost
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-------------------
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.. js:function:: getLevelUpgradeCost(i, n)
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:param number i: Index/Identifier of Hacknet Node
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:param number n: Number of levels to upgrade. Must be positive. Rounded to nearest integer
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Returns the cost of upgrading the specified Hacknet Node by *n* levels.
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If an invalid value for *n* is provided, then this function returns 0. If the
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specified Hacknet Node is already at max level, then Infinity is returned.
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getRamUpgradeCost
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-----------------
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.. js:function:: getRamUpgradeCost(i, n)
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:param number i: Index/Identifier of Hacknet Node
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:param number n: Number of times to upgrade RAM. Must be positive. Rounded to nearest integer
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Returns the cost of upgrading the RAM of the specified Hacknet Node *n* times.
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If an invalid value for *n* is provided, then this function returns 0. If the
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specified Hacknet Node is already at max RAM, then Infinity is returned.
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getCoreUpgradeCost
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------------------
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.. js:function:: getCoreUpgradeCost(i, n)
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:param number i: Index/Identifier of Hacknet Node
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:param number n: Number of times to upgrade cores. Must be positive. Rounded to nearest integer
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Returns the cost of upgrading the number of cores of the specified Hacknet Node by *n*.
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If an invalid value for *n* is provided, then this function returns 0. If the
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specified Hacknet Node is already at the max number of cores, then Infinity is returned.
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Utilities
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---------
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The following functions are not officially part of the Hacknet Node API, but they
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can be useful when writing Hacknet Node-related scripts. Since they are not part
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of the API, they do not need to be accessed using the *hacknet* namespace.
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.. js:function:: getHacknetMultipliers()
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Returns an object containing the Player's hacknet related multipliers. These multipliers are
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returned in integer forms, not percentages (e.g. 1.5 instead of 150%). The object has the following structure::
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{
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production: Player's hacknet production multiplier,
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purchaseCost: Player's hacknet purchase cost multiplier,
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ramCost: Player's hacknet ram cost multiplier,
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coreCost: Player's hacknet core cost multiplier,
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levelCost: Player's hacknet level cost multiplier
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}
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Example of how this can be used::
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mults = getHacknetMultipliers();
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print(mults.production);
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print(mults.purchaseCost);
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Example(s)
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^^^^^^^^^^
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The following is an example of one way a script can be used to automate the
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purchasing and upgrading of Hacknet Nodes.
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This script attempts to purchase Hacknet Nodes until the player has a total of 8. Then
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it gradually upgrades those Node's to a minimum of level 140, 64 GB RAM, and 8 cores::
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function myMoney() {
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return getServerMoneyAvailable("home");
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}
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disableLog("getServerMoneyAvailable");
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disableLog("sleep");
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cnt = 8;
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while(hacknet.numNodes() < cnt) {
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res = hacknet.purchaseNode();
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print("Purchased hacknet Node with index " + res);
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};
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for (i = 0; i < cnt; i++) {
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while (hacknet.getNodeStats(i).level <= 80) {
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var cost = hacknet.getLevelUpgradeCost(i, 10);
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while (myMoney() < cost) {
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print("Need $" + cost + " . Have $" + myMoney());
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sleep(3000);
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}
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res = hacknet.upgradeLevel(i, 10);
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};
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};
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print("All nodes upgrade to level 80");
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for (i = 0; i < cnt; i++) {
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while (hacknet.getNodeStats(i).ram < 16) {
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var cost = hacknet.getRamUpgradeCost(i, 2);
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while (myMoney() < cost) {
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print("Need $" + cost + " . Have $" + myMoney());
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sleep(3000);
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}
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res = hacknet.upgradeRam(i, 2);
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};
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};
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print("All nodes upgrade to 16GB RAM");
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for (i = 0; i < cnt; i++) {
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while (hacknet.getNodeStats(i).level <= 140) {
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var cost = hacknet.getLevelUpgradeCost(i, 5);
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while (myMoney() < cost) {
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print("Need $" + cost + " . Have $" + myMoney());
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sleep(3000);
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}
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res = hacknet.upgradeLevel(i, 5);
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};
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};
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print("All nodes upgrade to level 140");
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for (i = 0; i < cnt; i++) {
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while (hacknet.getNodeStats(i).ram < 64) {
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var cost = hacknet.getRamUpgradeCost(i, 2);
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while (myMoney() < cost) {
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print("Need $" + cost + " . Have $" + myMoney());
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sleep(3000);
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}
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res = hacknet.upgradeRam(i, 2);
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};
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};
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print("All nodes upgrade to 64GB RAM (MAX)");
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for (i = 0; i < cnt; i++) {
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while (hacknetnodes.getNodeStatsi(i).cores < 8) {
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var cost = hacknet.getCoreUpgradeCost(7);
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while (myMoney() < cost) {
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print("Need $" + cost + " . Have $" + myMoney());
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sleep(3000);
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}
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res = hacknet.upgradeCore(i, 7);
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};
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};
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print("All nodes upgrade to 8 cores");
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