bitburner-src/src/Faction/FactionHelpers.jsx
2021-09-04 19:09:30 -04:00

326 lines
9.9 KiB
JavaScript

import React from "react";
import ReactDOM from "react-dom";
import { FactionRoot } from "./ui/Root";
import { Augmentations } from "../Augmentation/Augmentations";
import { isRepeatableAug } from "../Augmentation/AugmentationHelpers";
import { PlayerOwnedAugmentation } from "../Augmentation/PlayerOwnedAugmentation";
import { AugmentationNames } from "../Augmentation/data/AugmentationNames";
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
import { CONSTANTS } from "../Constants";
import { Engine } from "../engine";
import { Faction } from "./Faction";
import { Factions } from "./Factions";
import { HackingMission, setInMission } from "../Missions";
import { Player } from "../Player";
import { Settings } from "../Settings/Settings";
import {
getHackingWorkRepGain,
getFactionSecurityWorkRepGain,
getFactionFieldWorkRepGain,
} from "../PersonObjects/formulas/reputation";
import { SourceFileFlags } from "../SourceFile/SourceFileFlags";
import { Page, routing } from "../ui/navigationTracking";
import { dialogBoxCreate } from "../../utils/DialogBox";
import { factionInvitationBoxCreate } from "../../utils/FactionInvitationBox";
import { Money } from "../ui/React/Money";
import {
yesNoBoxCreate,
yesNoBoxGetYesButton,
yesNoBoxGetNoButton,
yesNoBoxClose,
} from "../../utils/YesNoBox";
export function inviteToFaction(faction) {
if (Settings.SuppressFactionInvites) {
faction.alreadyInvited = true;
Player.factionInvitations.push(faction.name);
if (routing.isOn(Page.Factions)) {
Engine.loadFactionsContent();
}
} else {
factionInvitationBoxCreate(faction);
}
}
export function joinFaction(faction) {
if (faction.isMember) return;
faction.isMember = true;
Player.factions.push(faction.name);
const factionInfo = faction.getInfo();
//Determine what factions you are banned from now that you have joined this faction
for (const i in factionInfo.enemies) {
const enemy = factionInfo.enemies[i];
if (Factions[enemy] instanceof Faction) {
Factions[enemy].isBanned = true;
}
}
for (var i = 0; i < Player.factionInvitations.length; ++i) {
if (
Player.factionInvitations[i] == faction.name ||
Factions[Player.factionInvitations[i]].isBanned
) {
Player.factionInvitations.splice(i, 1);
i--;
}
}
}
export function startHackingMission(faction) {
const mission = new HackingMission(faction.playerReputation, faction);
setInMission(true, mission); //Sets inMission flag to true
mission.init();
}
//Displays the HTML content for a specific faction
export function displayFactionContent(
factionName,
initiallyOnAugmentationsPage = false,
) {
const faction = Factions[factionName];
if (faction == null) {
throw new Error(
`Invalid factionName passed into displayFactionContent(): ${factionName}`,
);
}
if (!faction.isMember) {
throw new Error(
`Not a member of this faction. Cannot display faction information`,
);
}
ReactDOM.render(
<FactionRoot
engine={Engine}
initiallyOnAugmentationsPage={initiallyOnAugmentationsPage}
faction={faction}
p={Player}
startHackingMissionFn={startHackingMission}
/>,
Engine.Display.factionContent,
);
}
export function purchaseAugmentationBoxCreate(aug, fac) {
const factionInfo = fac.getInfo();
const yesBtn = yesNoBoxGetYesButton();
yesBtn.innerHTML = "Purchase";
yesBtn.addEventListener("click", function () {
if (!isRepeatableAug(aug) && Player.hasAugmentation(aug)) {
return;
}
purchaseAugmentation(aug, fac);
yesNoBoxClose();
});
const noBtn = yesNoBoxGetNoButton();
noBtn.innerHTML = "Cancel";
noBtn.addEventListener("click", function () {
yesNoBoxClose();
});
let content = <div dangerouslySetInnerHTML={{ __html: aug.info }}></div>;
if (typeof aug.info !== "string") {
content = <div>{aug.info}</div>;
}
yesNoBoxCreate(
<>
<h2>{aug.name}</h2>
<br />
{content}
<br />
<br />
<br />
Would you like to purchase the {aug.name} Augmentation for&nbsp;
<Money money={aug.baseCost * factionInfo.augmentationPriceMult} />?
</>,
);
}
//Returns a boolean indicating whether the player has the prerequisites for the
//specified Augmentation
export function hasAugmentationPrereqs(aug) {
let hasPrereqs = true;
if (aug.prereqs && aug.prereqs.length > 0) {
for (let i = 0; i < aug.prereqs.length; ++i) {
const prereqAug = Augmentations[aug.prereqs[i]];
if (prereqAug == null) {
console.error(`Invalid prereq Augmentation ${aug.prereqs[i]}`);
continue;
}
if (prereqAug.owned === false) {
hasPrereqs = false;
// Check if the aug is purchased
for (let j = 0; j < Player.queuedAugmentations.length; ++j) {
if (Player.queuedAugmentations[j].name === prereqAug.name) {
hasPrereqs = true;
break;
}
}
}
}
}
return hasPrereqs;
}
export function purchaseAugmentation(aug, fac, sing = false) {
const factionInfo = fac.getInfo();
var hasPrereqs = hasAugmentationPrereqs(aug);
if (!hasPrereqs) {
var txt =
"You must first purchase or install " +
aug.prereqs.join(",") +
" before you can " +
"purchase this one.";
if (sing) {
return txt;
} else {
dialogBoxCreate(txt);
}
} else if (
aug.baseCost !== 0 &&
Player.money.lt(aug.baseCost * factionInfo.augmentationPriceMult)
) {
let txt = "You don't have enough money to purchase " + aug.name;
if (sing) {
return txt;
}
dialogBoxCreate(txt);
} else if (fac.playerReputation < aug.baseRepRequirement) {
let txt =
"You don't have enough faction reputation to purchase " + aug.name;
if (sing) {
return txt;
}
dialogBoxCreate(txt);
} else if (
aug.baseCost === 0 ||
Player.money.gte(aug.baseCost * factionInfo.augmentationPriceMult)
) {
if (Player.firstAugPurchased === false) {
Player.firstAugPurchased = true;
document.getElementById("augmentations-tab").style.display = "list-item";
document.getElementById("character-menu-header").click();
document.getElementById("character-menu-header").click();
}
var queuedAugmentation = new PlayerOwnedAugmentation(aug.name);
if (aug.name == AugmentationNames.NeuroFluxGovernor) {
queuedAugmentation.level = getNextNeurofluxLevel();
}
Player.queuedAugmentations.push(queuedAugmentation);
Player.loseMoney(aug.baseCost * factionInfo.augmentationPriceMult);
// If you just purchased Neuroflux Governor, recalculate the cost
if (aug.name == AugmentationNames.NeuroFluxGovernor) {
var nextLevel = getNextNeurofluxLevel();
--nextLevel;
var mult = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, nextLevel);
aug.baseRepRequirement =
500 * mult * BitNodeMultipliers.AugmentationRepCost;
aug.baseCost = 750e3 * mult * BitNodeMultipliers.AugmentationMoneyCost;
for (var i = 0; i < Player.queuedAugmentations.length - 1; ++i) {
aug.baseCost *=
CONSTANTS.MultipleAugMultiplier *
[1, 0.96, 0.94, 0.93][SourceFileFlags[11]];
}
}
for (var name in Augmentations) {
if (Augmentations.hasOwnProperty(name)) {
Augmentations[name].baseCost *=
CONSTANTS.MultipleAugMultiplier *
[1, 0.96, 0.94, 0.93][SourceFileFlags[11]];
}
}
if (sing) {
return "You purchased " + aug.name;
} else {
if (!Settings.SuppressBuyAugmentationConfirmation) {
dialogBoxCreate(
"You purchased " +
aug.name +
". It's enhancements will not take " +
"effect until they are installed. To install your augmentations, go to the " +
"'Augmentations' tab on the left-hand navigation menu. Purchasing additional " +
"augmentations will now be more expensive.",
);
}
}
// Force a rerender of the Augmentations page
displayFactionContent(fac.name, true);
} else {
dialogBoxCreate(
"Hmm, something went wrong when trying to purchase an Augmentation. " +
"Please report this to the game developer with an explanation of how to " +
"reproduce this.",
);
}
}
export function getNextNeurofluxLevel() {
// Get current Neuroflux level based on Player's augmentations
let currLevel = 0;
for (var i = 0; i < Player.augmentations.length; ++i) {
if (Player.augmentations[i].name === AugmentationNames.NeuroFluxGovernor) {
currLevel = Player.augmentations[i].level;
}
}
// Account for purchased but uninstalled Augmentations
for (var i = 0; i < Player.queuedAugmentations.length; ++i) {
if (
Player.queuedAugmentations[i].name == AugmentationNames.NeuroFluxGovernor
) {
++currLevel;
}
}
return currLevel + 1;
}
export function processPassiveFactionRepGain(numCycles) {
for (const name in Factions) {
if (name === Player.currentWorkFactionName) continue;
if (!Factions.hasOwnProperty(name)) continue;
const faction = Factions[name];
if (!faction.isMember) continue;
// No passive rep for special factions
const info = faction.getInfo();
if (!info.offersWork()) continue;
// No passive rep for gangs.
if (Player.getGangName() === name) continue;
// 0 favor = 1%/s
// 50 favor = 6%/s
// 100 favor = 11%/s
const favorMult = Math.min(0.1, faction.favor / 1000 + 0.01);
// Find the best of all possible favor gain, minimum 1 rep / 2 minute.
const hRep = getHackingWorkRepGain(Player, faction);
const sRep = getFactionSecurityWorkRepGain(Player, faction);
const fRep = getFactionFieldWorkRepGain(Player, faction);
const rate = Math.max(
hRep * favorMult,
sRep * favorMult,
fRep * favorMult,
1 / 120,
);
faction.playerReputation +=
rate *
numCycles *
Player.faction_rep_mult *
BitNodeMultipliers.FactionPassiveRepGain;
}
}