bitburner-src/src/Faction/ui/Info.tsx
2021-09-04 19:09:30 -04:00

109 lines
3.4 KiB
TypeScript

/**
* React component for general information about the faction. This includes the
* factions "motto", reputation, favor, and gameplay instructions
*/
import * as React from "react";
import { Faction } from "../../Faction/Faction";
import { FactionInfo } from "../../Faction/FactionInfo";
import { AutoupdatingParagraph } from "../../ui/React/AutoupdatingParagraph";
import { ParagraphWithTooltip } from "../../ui/React/ParagraphWithTooltip";
import { Reputation } from "../../ui/React/Reputation";
import { Favor } from "../../ui/React/Favor";
import { MathComponent } from "mathjax-react";
type IProps = {
faction: Faction;
factionInfo: FactionInfo;
};
type IInnerHTMLMarkup = {
__html: string;
};
const blockStyleMarkup = {
display: "block",
};
const infoStyleMarkup = {
display: "block",
width: "70%",
};
export class Info extends React.Component<IProps, any> {
constructor(props: IProps) {
super(props);
this.getFavorGainContent = this.getFavorGainContent.bind(this);
this.getReputationContent = this.getReputationContent.bind(this);
}
getFavorGainContent(): JSX.Element {
const favorGain = this.props.faction.getFavorGain()[0];
return (
<>
You will have {Favor(this.props.faction.favor + favorGain)} faction
favor after installing an Augmentation.
<MathComponent
tex={String.raw`\large{r = \text{total faction reputation}}`}
/>
<MathComponent
tex={String.raw`\large{favor=\left\lfloor\log_{1.02}\left(\frac{r+25000}{25500}\right)\right\rfloor}`}
/>
</>
);
}
getReputationContent(): JSX.Element {
return <>Reputation: {Reputation(this.props.faction.playerReputation)}</>;
}
render(): React.ReactNode {
const favorTooltip = (
<>
Faction favor increases the rate at which you earn reputation for this
faction by 1% per favor. Faction favor is gained whenever you install an
Augmentation. The amount of favor you gain depends on the total amount
of reputation you earned with this faction. Across all resets.
<MathComponent tex={String.raw`\large{r = reputation}`} />
<MathComponent
tex={String.raw`\large{\Delta r = \Delta r \times \frac{100+favor}{100}}`}
/>
</>
);
const infoText: IInnerHTMLMarkup = {
__html: this.props.factionInfo.infoText,
};
return (
<div>
<pre>
<i className={"text"} dangerouslySetInnerHTML={infoText}></i>
</pre>
<p style={blockStyleMarkup}>-------------------------</p>
<AutoupdatingParagraph
intervalTime={5e3}
getContent={this.getReputationContent}
getTooltip={this.getFavorGainContent}
/>
<p style={blockStyleMarkup}>-------------------------</p>
<ParagraphWithTooltip
content={<>Faction Favor: {Favor(this.props.faction.favor)}</>}
tooltip={favorTooltip}
/>
<p style={blockStyleMarkup}>-------------------------</p>
<p style={infoStyleMarkup}>
Perform work/carry out assignments for your faction to help further
its cause! By doing so you will earn reputation for your faction. You
will also gain reputation passively over time, although at a very slow
rate. Earning reputation will allow you to purchase Augmentations
through this faction, which are powerful upgrades that enhance your
abilities.
</p>
</div>
);
}
}