bitburner-src/doc/source/advancedgameplay/sleeves.rst

68 lines
3.0 KiB
ReStructuredText

.. _gameplay_sleeves:
Sleeves
=======
When VitaLife unveiled their Persona Core technology that allowed people to digitize
and transfer their consciousness into other vessels, human bodies became nothing more
than 'sleeves' for the human consciousness. This technology thus became known as
"Sleeve technology".
Sleeve technology unlocks two different gameplay features:
* Duplicate Sleeves
* Re-sleeving
Sleeve technology is unlocked in :ref:`BitNode-10 <gameplay_bitnodes>`.
Duplicate Sleeves
^^^^^^^^^^^^^^^^^
Duplicate Sleeves are MK-V Synthoids (synthetic androids) into which your consciuosness
has been copied. In other words, these Synthoids contain a perfect duplicate of your mind.
Duplicate Sleeves are essentially clones which you can use to perform work-type actions,
such as working for a company/faction or committing a crime. When sleeves perform these tasks,
they will earn money, experience, and reputation.
Sleeves are their own individuals, which means they each have their own experience and stats.
When a sleeve earns experience, it earns experience for itself, the player's
original consciousness, as well as all of the player's other sleeves.
Synchronization
~~~~~~~~~~~~~~~
Synchronization is a measure of how aligned your consciousness is with that of your
Duplicate Sleeves. It is a numeral value between 1 and 100, and it affects how much experience
is earned when the sleeve is performing a task.
Let N be the sleeve's synchronization. When the sleeve earns experience by performing
a task, both the sleeve and the player's original host consciousness of N% of the
amount of experience normally earned by the task. All of the player's other sleeves
earn ((N/100)^2 * 100)% of the experience.
Synchronization can be increased by assigning sleeves to the 'Synchronize' task.
Sleeve Shock
~~~~~~~~~~~~
Sleeve shock is a measure of how much trauma the sleeve has due to being placed in a new
body. It is a numeral value between 0 and 99, where 99 indicates full shock and 0 indicates
no shock. Shock affects the amount of experience earned by the sleeve.
Sleeve shock slowly decreases over time. You can further increase the rate at which
it decreases by assigning sleeves to the 'Shock Recovery' task.
Re-sleeving
^^^^^^^^^^^
Re-sleeving is the process of digitizing and transferring your consciousness into a
new human body, or "sleeve". When you re-sleeve into a new body, your stat experience
and Augmentations get replaced with those of the new body.
In order to re-sleeve, you must purchase new bodies. This can be done at VitaLife in
New Tokyo. Once you purchase a body to re-sleeve into, the effects will take
place immediately.
Note that resleeving **REMOVES** all of your currently-installed Augmentations,
and replaces them with the ones provided by the purchased sleeve. However,
Augmentations that are purchased but not installed will **not** be removed. If you have purchased
an Augmentation and then re-sleeve into a body which already has that Augmentation,
it will be removed since you cannot have duplicate Augmentations.